Editing Mombasa Streets/Walkthrough

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==That's the last time I take Dramamine before a drop!==
==That's the last time I take Dramamine before a drop!==
You start the mission in your [[M8900 drop pod|pod]]. Hit the four buttons to release your canopy, then jump down. You're hurt and need to heal up. Turn to your right and immediately heal up at the [[Optican|OPTICAN]] station. Turn on your [[Visual Intelligence System, Reconnaissance|VISR]], most of the city will be dark to you and you won't have a map yet but enemies in your visual range will be highlighted in red. Move to the right and pull out your pistol. Look down the street and a patrol consisting of a [[Jiralhanae|Brute]] and several [[Unggoy|Grunts]] will come into view. Hide in the little corner in front of the bend at the stairs. When they are behind the truck, quickly run up and assassinate all of them If the Brute is near the back, assassinate him first, because if the other Grunts spot you then they'll be more likely to panic. As you approach the roundabout, circle left (counterclockwise) and take out the squad there. Come back to the right side where you will see a set of stairs on a corner. There will be two squads approaching at the same time. You cannot avoid this fight. If you're a skilled Legendary player, engage with [[Grenade]]s and your Pistol and you should prevail relatively quickly. Do not go to the left of the corner, it is a dead end street and you will be trapped with little cover. If you're not confident in the direct approach, turn right and sneak around to the back of the formations. You should be able to divide the groups and with a little surprise on your side kill them relatively quickly.
You start the mission in your [[Single Occupant Exoatmospheric Insertion Vehicle|pod]]. Hit the four buttons to release your canopy, then jump down. You're hurt and need to heal up. Turn to your right and immediately heal up at the [[Optican|OPTICAN]] station. Turn on your [[Visual Intelligence System, Reconnaissance|VISR]], most of the city will be dark to you and you won't have a map yet but enemies in your visual range will be highlighted in red. Move to the right and pull out your pistol. Look down the street and a patrol consisting of a [[Jiralhanae]] and several [[Unggoy]] will come into view. Hide in the little corner in front of the bend at the stairs. When they are behind the truck, quickly run up and assassinate all of them If the Brute is near the back, assassinate him first, because if the other Unggoy spot you then they'll be more likely to panic. As you approach the roundabout, circle left (counterclockwise) and take out the squad there. Come back to the right side where you will see a set of stairs on a corner. There will be two squads approaching at the same time. You cannot avoid this fight. If you're a skilled Legendary player, engage with [[Grenade]]s and your Pistol and you should prevail relatively quickly. Do not go to the left of the corner, it is a dead end street and you will be trapped with little cover. If you're not confident in the direct approach, turn right and sneak around to the back of the formations. You should be able to divide the groups and with a little surprise on your side kill them relatively quickly.


Once you've cleared these groups, a message will appear on your [[Heads Up Display|HUD]], telling you to make contact with the [[Superintendent (Construct)|Superintendent]]. You will hear a phone ringing nearby and it will be highlighted yellow. Go to it and answer. You will download the city map and objective data, and while your VISR capability is turned on, the city will be outlined in a muted yellow to help you see. Once you've completed this, head back to the right side of the corner with the stairs, you will see a side street that is well lit on the left, go down it and on the right you will find a door that opens. Head through the building, and out into an open court where you will encounter Grunts. Kill them and go into the building on the other side. By now your VISR should have a faint blue glow and be pinging as you are near your first clue. Head up the stairs inside and watch to the right a door will open revealing two [[Kig-Yar Sniper|Sniper Jackals]]. Kill them and if you're doing the campaign take the [[Type-50 particle beam rifle|Beam Rifle]]. Keep going up and when you see it grab [[Veronica Dare|Dare's]] Helmet. Congratulations, you've just earned the Legendary Shield for Mombasa Streets and you're one step closer to completing the Campaign on Legendary.
Once you've cleared these groups, a message will appear on your [[Heads Up Display|HUD]], telling you to make contact with the [[Superintendent (Construct)|Superintendent]]. You will hear a phone ringing nearby and it will be highlighted yellow. Go to it and answer. You will download the city map and objective data, and while your VISR capability is turned on, the city will be outlined in a muted yellow to help you see. Once you've completed this, head back to the right side of the corner with the stairs, you will see a side street that is well lit on the left, go down it and on the right you will find a door that opens. Head through the building, and out into an open court where you will encounter The Unggoy. Kill them and go into the building on the other side. By now your VISR should have a faint blue glow and be pinging as you are near your first clue. Head up the stairs inside and watch to the right a door will open revealing two [[Kig-Yar Sniper]]s. Kill them and if you're doing the campaign take the [[Type-50 particle beam rifle]]. Keep going up and when you see it grab [[Veronica Dare|Dare's]] Helmet. Congratulations, you've just earned the Legendary Shield for Mombasa Streets and you're one step closer to completing the Campaign on Legendary.


Easy, huh?
Easy, huh?
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*Sniper Jackals patrol the roofs everywhere. Scan using ranged weapons and pick them off first. Use your VISR to get an idea of their position and never reveal yourself to more than one at a time. They will punish you mercilessly for any mistake.
*Sniper Jackals patrol the roofs everywhere. Scan using ranged weapons and pick them off first. Use your VISR to get an idea of their position and never reveal yourself to more than one at a time. They will punish you mercilessly for any mistake.
*Jump Pack Brutes come up quick but by gauging their landing nearest to you, you can get behind and assassin melee them for the quick kill.
*Jump Pack Brutes come up quick but by gauging their landing nearest to you, you can get behind and assassin melee them for the quick kill.
*Brute Stalkers have a nice yellow outline when you use VISR, and due to the fact that they think you can't see them they almost never use cover, presenting you with a nice fat target to shoot. Beware of [[Type-3 Antipersonnel/Antimateriel Orgudam Workshop firebomb|Incendiary Grenades]], close in so they can't throw at you and finish them off.
*Brute Stalkers have a nice yellow outline, and due to the fact that they think you can't see them they almost never use cover, presenting you with a nice fat target to shoot. Beware of [[Type-3 Antipersonnel/Antimateriel Orgudam Workshop firebomb|Incendiary Grenades]], close in so they can't throw at you and finish them off.
* If you're taking fire or killed by seemingly nothing, turn on VISR. There may be a Brute Stalker you missed, and VISR will highlight them in yellow.
* If you see enemies ahead, ''always'' use VISR to check for Brute Stalkers before you engage in a fight.
*While sniping your enemies at range is nice, your primary use for Scoped weapons should be to explore upcoming areas so you can determine your attack plan. Always carry one ranged weapon. If you can use a Sniper Rifle with and without the scope accurately, it's a much better choice than the SMG.
*While sniping your enemies at range is nice, your primary use for Scoped weapons should be to explore upcoming areas so you can determine your attack plan. Always carry one ranged weapon. If you can use a Sniper Rifle with and without the scope accurately, it's a much better choice than the SMG.
*As good a weapon as the [[MA5C Individual Combat Weapon System|MA5C Assault Weapon]] is, unless your desperate for a weapon stay away on this level, there isn't enough ammo around to make it worth while picking up.
*As good a weapon as the [[MA5C Individual Combat Weapon System|MA5C Assault Weapon]] is, unless your desperate for a weapon stay away on this level, there isn't enough ammo around to make it worth while picking up.
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==Notes for Lower Difficulties==
==Notes for Lower Difficulties==
*Grunts will become easily disorganized and run away when their Brute leader dies. Kill the Brute first and mop up the Grunts after.
*Unggoy will become easily disorganized and run away when their Jiralhanae leader is killed. Kill the Brute first and mop The Unggoy up the after.
*You can kill Engineers more easily with human weapons here.
*You can kill [[Huragok]] more easily with human weapons here.
*Snipers are more likely to have [[Type-51 Carbine|Carbines]] and not aim at your head.
*Snipers are more likely to have [[Type-51 Carbine]] and not aim at your head.
*Hunters seem less likely to detect your presence.
*[[Mgalekgolo]] seem less likely to detect your presence.
*You are more likely to be able to complete achievements on lower difficulties, because you have the time to waste, on Legendary, seconds spend trying to get an achievement equals death.
*You are more likely to be able to complete achievements on lower difficulties, because you have the time to waste, on Legendary, seconds spend trying to get an achievement equals death.


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