Editing Modding
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|RW}} | ||
{{ | {{FOF-1}} | ||
{{Cleanup}} | {{Cleanup}} | ||
[[File:H2 modding sworda.jpg|thumb|Through modding, the player wields two [[Energy Sword]]s at one time which is not possible in normal gameplay.]] | [[File:H2 modding sworda.jpg|thumb|Through modding, the player wields two [[Energy Sword]]s at one time which is not possible in normal gameplay.]] | ||
'''Modding''' is the act of altering aspects of a game by manipulating its program code and other resources. A number of things qualify as mods, ranging from palette swaps to the creation of entirely new maps. Some mods involve the alteration of game resources, while others run independently of a game and edit its working memory. Because modding is often used for cheating, it is not allowed on [[Xbox | '''Modding''' is the act of altering aspects of a game by manipulating its program code and other resources. A number of things qualify as mods, ranging from palette swaps to the creation of entirely new maps. Some mods involve the alteration of game resources, while others run independently of a game and edit its working memory. Because modding is often used for cheating, it is not allowed on [[Xbox Live]] and the use of a modded Xbox on Xbox Live will result in a terminated account. | ||
Modding in the ''Halo'' series can be done across all games on PC and [[Xbox 360]] platforms, with the caveat of not being connected to Xbox Live. ''[[Halo Custom Edition]]'', a port of ''[[Halo: Combat Evolved]]'' for PC, is specifically designed to allow for user mod support and custom content, while ''[[Halo: The Master Chief Collection]]'' allows players to disable the game's anticheat software at launch to enable modding and disable Xbox Live functions such as multiplayer [[matchmaking]]. | Modding in the ''Halo'' series can be done across all games on PC and [[Xbox 360]] platforms, with the caveat of not being connected to Xbox Live. ''[[Halo Custom Edition]]'', a port of ''[[Halo: Combat Evolved]]'' for PC, is specifically designed to allow for user mod support and custom content, while ''[[Halo: The Master Chief Collection]]'' allows players to disable the game's anticheat software at launch to enable modding and disable Xbox Live functions such as multiplayer [[matchmaking]]. | ||
Line 13: | Line 13: | ||
Mod support for ''Halo'' titles depends depending on the game and platform in question - notably, [[Xbox One]] games have very little modding support. | Mod support for ''Halo'' titles depends depending on the game and platform in question - notably, [[Xbox One]] games have very little modding support. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Game !! Ability to Mod !! Platform(s) !! Method | ! Game? !! Ability to Mod !! Platform(s) !! Method | ||
|- | |- | ||
|- | |- | ||
| ''[[Halo: Combat Evolved]]'', ''[[Halo: Combat Evolved (PC port)|PC port]]'' and ''[[Halo Custom Edition]]'' || Yes || PC and [[Xbox]] || PC and Xbox: Various mod tools. Halo: Custom Edition is designed for modding and user content, and thus has a wide degree of compatibility. | | ''[[Halo: Combat Evolved]]'', ''[[Halo: Combat Evolved (PC port)|PC port]]'' and ''[[Halo Custom Edition]]'' || Yes || PC and [[Xbox]] || PC and Xbox: Various mod tools. Halo: Custom Edition is designed for modding and user content, and thus has a wide degree of compatibility. | ||
|- | |- | ||
| | | Halo 2 || Yes || PC, Xbox, and Xbox 360! MCC Version: No || PC: [https://www.xboxchaos.com/topic/3263-assembly-blam-research-tool/ Assembly: The RTE Tool]. See tutorial [https://www.se7ensins.com/members/officialkaden.1377396/#profile-post-420583 HERE]. Xbox Classic: SoftModding. XB360: RGH/JTAG. XB360:Plain Text HDD DLC Map mod swapping. | ||
|- | |- | ||
| | | Halo 3 || Yes || Xbox 360 but not Xbox One or MCC || Through JTAG/RGH/XDK | ||
|- | |- | ||
| | | Halo 3: ODST || Yes || Xbox 360 but not MCC || Various tools | ||
|- | |- | ||
| | | Halo Reach || Yes || Xbox 360 but not Xbox One || JTAG/RGH/XDK | ||
|- | |- | ||
| | | Halo 4 || Yes || Xbox 360 but not Xbox One or MCC || Unpublished/rare tools besides credit editors found online '''THAT WILL GET YOU BANNED FAST'''. | ||
|- | |- | ||
| | | Halo 5 || Yes/No. Only on Halo 5: Forge for PC. '''''Not Linked here!''''' || XBONE/PC || Unpublished/rare tools by big name Youtubers! Ex: GameCheat13 | ||
|- | |- | ||
| | | Halo: The Master Chief Collection || Yes (Can't enter Matchmaking) || PC (Steam) || Assembly | ||
|} | |} | ||
== Modding Tools == | == Modding Tools == | ||
=== Assembly === | === Assembly === | ||
[[File:AssemblyProgram.png|thumb|200px|Assembly's Home Screen.]] | [[File:AssemblyProgram.png|thumb|right|200px|Assembly's Home Screen.]] | ||
[https://github.com/XboxChaos/Assembly/releases Assembly - Releases] | [https://github.com/XboxChaos/Assembly/releases Assembly - Releases] | ||
A tool for Real Time Edits on | A tool for Real Time Edits on ''Halo 2'', ''Halo 3'', ''Halo 3: ODST'' and ''Halo: Reach''. This program is easy to learn and allows for modding of the preferred choice of ''Halo'' game | ||
Assembly allows the users choice of Halo: 2, 3 or Reach to be open while editing in-game [[Tags]] Real Time. | |||
=== Other Tools === | === Other Tools === | ||
Ascension - Tag editing tool for Halo Reach (similar to Assembly)<br /> | Ascension - Tag editing tool for Halo Reach (similar to Assembly)<br /> | ||
Line 49: | Line 48: | ||
== By game == | == By game == | ||
=== Halo: Combat Evolved === | === Halo: Combat Evolved === | ||
[[File:Flying Warthog.jpg|thumb|200px|A flying Warthog in Halo Custom Edition.]] | [[File:Flying Warthog.jpg|thumb|right|200px|A flying Warthog in Halo Custom Edition.]] | ||
Halo Custom Edition, an expansion to Halo PC, allows users to load and play user-made maps. Because all of the game's assets are stored as "tags" in map files, virtually everything that isn't part of the core game engine can be altered by a mapmaker. This, as one might expect, includes core map geometry, AI scripts, map scripts, textures, weather and skybox effects, sounds, [[weapons]], and [[vehicles]]. This system, combined with the availability of programs that extract tags from official [[campaign]] maps, makes it possible for mapmakers to create custom single-player campaigns, complete with [[ | Halo Custom Edition, an expansion to Halo PC, allows users to load and play user-made maps. Because all of the game's assets are stored as "tags" in map files, virtually everything that isn't part of the core game engine can be altered by a mapmaker. This, as one might expect, includes core map geometry, AI scripts, map scripts, textures, weather and skybox effects, sounds, [[weapons]], and [[vehicles]]. This system, combined with the availability of programs that extract tags from official [[campaign]] maps, makes it possible for mapmakers to create custom single-player campaigns, complete with [[cutscenes]].<ref>[http://www.modacity.net/forums/showthread.php?22692-Lumoria-Episode-1-Released '''Modacity:''' Lumoria Episode 1 Released]</ref> | ||
"Hacks" are technically another form of modding. Hacks generally take the form of third-party programs that a user activates after starting the game. They operate by [[Wikipedia:Cheating in video games|reading and editing the game's working memory]]. Hacks usable by clients include aimbots, sightjacking programs,<ref>[http://www.modacity.net/forums/showthread.php?11261-App-Sightjacker-for-1.04-1.07-1.08-1.09-PC '''Modacity:''' [App] Sightjacker for 1.04/1.07/1.08/1.09 PC]</ref> third-person point-of-view<ref>[http://hce.halomaps.org/index.cfm?fid=2645 '''Halomaps.org:''' Halo Third Person Fov]</ref> and flycam<ref>[http://hce.halomaps.org/index.cfm?fid=997 '''Halomaps.org:''' Halo FlyCam]</ref> utilities, [[heads-up display]]-disabling programs,<ref>[http://hce.halomaps.org/index.cfm?fid=2910 '''Halomaps.org:''' Halo Screen Options]</ref> texture modifications, name hacks,<ref>[http://hce.halomaps.org/index.cfm?fid=3246 '''Halomaps.org:''' Player Name Hack]</ref> and draw distance changers.<ref>[http://hce.halomaps.org/index.cfm?fid=3478 '''Halomaps.org:''' Clipping Distance Changer]</ref> [[Host]]s can use a wider variety of hacks without causing desynchronizations; these include dedicated server administration tools, weapon mods, hacks that can change individual players' properties on-the-fly,<ref>[http://www.modacity.net/forums/showthread.php?22594-rec0-s-Server-App-for-Halo-CE-1.09 '''Modacity:''' rec0's Server App for Halo CE 1.09]</ref> and even a tool that recreates ''[[Halo 3]]''<nowiki/>'s [[Infection]] mode.<ref name="igbrains">[http://hce.halomaps.org/index.cfm?fid=4314 '''Halomaps.org:''' IG-brainz V1.50]</ref> | "Hacks" are technically another form of modding. Hacks generally take the form of third-party programs that a user activates after starting the game. They operate by [[Wikipedia:Cheating in video games|reading and editing the game's working memory]]. Hacks usable by clients include aimbots, sightjacking programs,<ref>[http://www.modacity.net/forums/showthread.php?11261-App-Sightjacker-for-1.04-1.07-1.08-1.09-PC '''Modacity:''' [App] Sightjacker for 1.04/1.07/1.08/1.09 PC]</ref> third-person point-of-view<ref>[http://hce.halomaps.org/index.cfm?fid=2645 '''Halomaps.org:''' Halo Third Person Fov]</ref> and flycam<ref>[http://hce.halomaps.org/index.cfm?fid=997 '''Halomaps.org:''' Halo FlyCam]</ref> utilities, [[heads-up display]]-disabling programs,<ref>[http://hce.halomaps.org/index.cfm?fid=2910 '''Halomaps.org:''' Halo Screen Options]</ref> texture modifications, name hacks,<ref>[http://hce.halomaps.org/index.cfm?fid=3246 '''Halomaps.org:''' Player Name Hack]</ref> and draw distance changers.<ref>[http://hce.halomaps.org/index.cfm?fid=3478 '''Halomaps.org:''' Clipping Distance Changer]</ref> [[Host]]s can use a wider variety of hacks without causing desynchronizations; these include dedicated server administration tools, weapon mods, hacks that can change individual players' properties on-the-fly,<ref>[http://www.modacity.net/forums/showthread.php?22594-rec0-s-Server-App-for-Halo-CE-1.09 '''Modacity:''' rec0's Server App for Halo CE 1.09]</ref> and even a tool that recreates ''[[Halo 3]]''<nowiki/>'s [[Infection]] mode.<ref name="igbrains">[http://hce.halomaps.org/index.cfm?fid=4314 '''Halomaps.org:''' IG-brainz V1.50]</ref> | ||
Line 58: | Line 57: | ||
=== Halo 2 Xbox=== | === Halo 2 Xbox=== | ||
[[File:Ascension Modded.png|thumb|The map [[Ascension]], modded to look like an island.]] | [[File:Ascension Modded.png|thumb|The map [[Ascension]], modded to look like an island.]] | ||
It is possible to modify maps that are installed to the hard drive, such as [[Containment]] and [[Terminal (map) | It is possible to modify maps that are installed to the hard drive, such as [[Containment (Level)]] and [[Terminal (map)]]. Because the ''[[Halo 2]]'' engine still uses the "tag" system from ''Halo: Combat Evolved'', it is therefore possible to edit any resource or asset in the map. However, mods will not synchronize for all players unless the person using the modded map is host. (So if a client modded Containment to make [[SMG]]s fire [[Scorpion]] rounds, and then they joined a game hosted by a non-modder, only the client with the mod would see Scorpion rounds come out of their SMG.) | ||
=== Halo 2 Vista === | === Halo 2 Vista === | ||
Halo 2 Vista has software that allows RTE (''Real Time Edits'') to the campaign levels. This tool is [http://github.com/XboxChaos/assembly Assembly] ''"Not Related to the Level [[Assembly]]"'' | Halo 2 Vista has software that allows RTE (''Real Time Edits'') to the campaign levels. This tool is [http://github.com/XboxChaos/assembly Assembly] ''"Not Related to the Level [[Assembly]]"'' | ||
Line 71: | Line 70: | ||
Console-based mods became very widely-available in ''[[Halo 3]]'', thanks to the development of the [[File Share]] and other ways of transferring user-created content. Though modding on the scale of Halo Custom Edition cannot be done without a devkit or a modded console, user-created Files can be altered using simple utilities to produce unusual effects. | Console-based mods became very widely-available in ''[[Halo 3]]'', thanks to the development of the [[File Share]] and other ways of transferring user-created content. Though modding on the scale of Halo Custom Edition cannot be done without a devkit or a modded console, user-created Files can be altered using simple utilities to produce unusual effects. | ||
[[Bungie]] does not allow the uploading of modded map or game variants to one's File Share, nor do they allow the uploading of modded [[ | [[Bungie]] does not allow the uploading of modded map or game variants to one's File Share, nor do they allow the uploading of modded [[Film]]s, Film Clips, or screenshots. However, they do allow the uploading of un-modded Screenshots and Films showcasing modded map and game variants. After viewing a Film or Film Clip, the map and game variants from that Film are stored in a player's Recent Maps and Recent Gametypes; this allows players to share modded maps and gametypes by simply sharing un-modded Films of those gametypes on those maps. | ||
==== Jtag/RGH/Devkit mods ==== | ==== Jtag/RGH/Devkit mods ==== | ||
Jtag/RGH/Devkit mods are essentially limitless. Any object in any map can be altered to do anything. Examples include: | Jtag/RGH/Devkit mods are essentially limitless. Any object in any map can be altered to do anything. Examples include: | ||
*The development of entirely new weapons, such as "mind powers".<ref name="yt-mind-powers">[http://www.youtube.com/watch?v=kIIkNRaGvdA '''YouTube:''' My Very Last Mod: Halo 3 Mind Powers]</ref> | *The development of entirely new weapons, such as "mind powers".<ref name="yt-mind-powers">[http://www.youtube.com/watch?v=kIIkNRaGvdA '''YouTube:''' My Very Last Mod: Halo 3 Mind Powers]</ref> | ||
*Altering weapons and grenades to fire different projectiles, or to spawn various objects (like vehicles, active [[ | *Altering weapons and grenades to fire different projectiles, or to spawn various objects (like vehicles, active [[Power Drain]]s, or Spartan bipeds) when fired.<ref name="yt-mind-powers"/><ref name="yt-valhalla-devkit-1">[http://www.youtube.com/watch?v=AIiQ5Xf4JK8 '''YouTube:''' Halo 3 - Valhalla DEV KIT Mods PART 1 of 2]</ref><ref name="yt-valhalla-devkit-2">[http://www.youtube.com/watch?v=zJFZoLns4es '''YouTube:''' Halo 3 - Valhalla DEV KIT Mods PART 2 of 2]</ref> | ||
*Editing Warthogs so that their tires kick up sniper shots instead of dirt. | *Editing Warthogs so that their tires kick up sniper shots instead of dirt.<ref name="yt-valhalla-devkit-2"/> | ||
*Disabling all kill barriers and invisible walls in a map. | *Disabling all kill barriers and invisible walls in a map.<ref name="yt-valhalla-devkit-2"/> | ||
*Changing map textures.<ref>[http://www.youtube.com/watch?v=EtT5uukENzw '''YouTube:''' Halo 3 Modded Map - Snow on Valhalla!]</ref><ref name="yt-get-a-jtag">[http://www.youtube.com/watch?v=OwryBRK3Lww '''YouTube:''' Get a JTAG, Have Fun.]</ref> | *Changing map textures.<ref>[http://www.youtube.com/watch?v=EtT5uukENzw '''YouTube:''' Halo 3 Modded Map - Snow on Valhalla!]</ref><ref name="yt-get-a-jtag">[http://www.youtube.com/watch?v=OwryBRK3Lww '''YouTube:''' Get a JTAG, Have Fun.]</ref> | ||
*Biped swaps (such as playing as a [[ | *Biped swaps (such as playing as a [[Brute]] in Campaign, or turning [[Marine]]s into Spartans).<ref>[http://www.youtube.com/watch?v=GzpKvDAm9Vw '''YouTube:''' Halo 3 Dev Kit Mods On Retail Console- Campaign Biped Swaps]</ref> | ||
*Playing on the main menu.<ref>[http://www.youtube.com/watch?v=ljkyL7ossWg '''YouTube:''' Halo 3 - Playing on the main menu]</ref> | *Playing on the main menu.<ref>[http://www.youtube.com/watch?v=ljkyL7ossWg '''YouTube:''' Halo 3 - Playing on the main menu]</ref> | ||
*Altering the movement speeds of map scenery, such as the wheel on [[Last Resort]]. | *Altering the movement speeds of map scenery, such as the wheel on [[Last Resort (Level)|Last Resort]].<ref name="yt-get-a-jtag"/> | ||
*Altering bullet physics; for example, making a Sniper Rifle score headshots through walls, even when missing a target by several feet. | *Altering bullet physics; for example, making a Sniper Rifle score headshots through walls, even when missing a target by several feet.<ref name="yt-get-a-jtag"/> | ||
*Attaching a Warthog Turret to another Warthog Turret, attaching ''that'' turret to a detached Machine Gun Turret, and then having a player man each turret, such that one player is carrying another player who is carrying another player. | *Attaching a Warthog Turret to another Warthog Turret, attaching ''that'' turret to a detached Machine Gun Turret, and then having a player man each turret, such that one player is carrying another player who is carrying another player.<ref name="yt-get-a-jtag"/> | ||
==== Map variants ==== | ==== Map variants ==== | ||
[[Maps|Map variants]], for example, can be created in [[Forge]] and then modded. Forgeable objects can be replaced with any non-terrain objects in a map. Through this method, a variety of development leftovers can be added to maps. These include partially-Forgeable objects from the [[Halo 3 Epsilon]] build ([[ | [[Maps|Map variants]], for example, can be created in [[Forge]] and then modded. Forgeable objects can be replaced with any non-terrain objects in a map. Through this method, a variety of development leftovers can be added to maps. These include partially-Forgeable objects from the [[Halo 3 Epsilon]] build ([[Deployable Lookout Tower]]s<ref name="yt-50-chiefs"/> and [[Shade]]s), unused game objects (like [[Rocket Launcher]] ammo cases and [[Needler]] ammo pickups on [[Blackout (Level)|Blackout]]), and unused map-specific objects (like a hologram of the [[Ark]] on [[Guardian (map)|Guardian]]). Some vehicles cannot be Forged onto a map, but can be modded onto the map; examples include [[Hornets]] and [[Banshees]]<ref name="yt-70-banshees"/> on [[Narrows (level)|Narrows]], and [[Warthogs]] on [[The Pit (level)|The Pit]]. Warthog turrets can be placed independently of a Warthog. Map-specific objects (like [[Sandtrap (level)|Sandtrap]]'s [[Elephant]]s and [[Guardian (map)|Guardian]]'s birds) can be created and moved using modding. Objective objects, such as [[Type 14 Magnetic/Anti-Tank Mine|bombs]], [[Halo 3 Skulls|skulls]] and [[flag]]s, can be modded onto a map, in which case they are available for use in all gametypes. Inactive bipeds ([[Spartan]]s, [[Elite]]s, and [[Monitor]]s<ref name="yt-guardian-mod"/>) can also be placed on maps.<ref name="yt-50-chiefs"/><ref name="yt-snowbound-mod"/> Even large pieces of map scenery, such as the [[UNSC Aegis Fate]] on Sandtrap,<ref name="yt-h3-frigates"/> can be modded, though such mods are only visible to the host. | ||
Gametypes also have the .blf (Blam File Header/Blam Library Format) header, which stores information such as the Variant Name, Variant Author, and Variant Description. These fields may be edited to hold any value, including censored terms and control characters, and displayed in the menu. Control characters allow symbols and icons to be inserted into the map's description. An XML-like syntax allows colored text, the current date and time (updated in real-time), and the name of a viewer's gamertag to be inserted into the description. It can become difficult for any information about the file to be verified locally, including the original author. | Gametypes also have the .blf (Blam File Header/Blam Library Format) header, which stores information such as the Variant Name, Variant Author, and Variant Description. These fields may be edited to hold any value, including censored terms and control characters, and displayed in the menu. Control characters allow symbols and icons to be inserted into the map's description. An XML-like syntax allows colored text, the current date and time (updated in real-time), and the name of a viewer's gamertag to be inserted into the description. It can become difficult for any information about the file to be verified locally, including the original author. | ||
==== Screenshots and Films ==== | ==== Screenshots and Films ==== | ||
Programs allow the armor worn by players in Films to be changed. Any armor permutation may be substituted, including [[ | Programs allow the armor worn by players in Films to be changed. Any armor permutation may be substituted, including [[Recon]] and [[Bungie Armor]]. Screenshots can be replaced with any image. | ||
=== Halo: Reach === | === Halo: Reach === | ||
Players in ''Halo: Reach'' have been able to use offline mods to unlock armor pieces prematurely,<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=10555626 '''Bungie.net: Halo Reach Files:''' Haunted Helmet Mod] (''film'')</ref> "fly" [[UNSC | Players in ''Halo: Reach'' have been able to use offline mods to unlock armor pieces prematurely,<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=10555626 '''Bungie.net: Halo Reach Files:''' Haunted Helmet Mod] (''film'')</ref> "fly" [[UNSC Frigate]]s in [[Long Night of Solace (level)|Long Night of Solace]]<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=9655390&player=JumboDragonfly '''Bungie.net: Halo Reach Files:''' Flying The Frigate] (''film clip'')</ref> (by "attaching" the Frigates to [[Sabre]]s), "fly" the [[Pillar of Autumn]] on its titular level (using the same method, but with a Banshee),<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=7971331 '''Bungie.net: Halo Reach Files:''' Flying The Pillar of Autumn] (''film clip'')</ref><ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=8145865 '''Bungie.net: Halo Reach Files:''' [Hack<nowiki>]</nowiki> 戦艦オータム - 操縦 ☆] (''film clip'')</ref> pilot [[Seraph]]s and other normally-unusable vehicles,<ref name="reach-secret-vehicles">[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=9905110 '''Bungie.net: Halo Reach Files:''' Secret Vehicles] (''film clip'')</ref><ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=8407846&player=JumboDragonfly '''Bungie.net: Halo Reach Files:''' Flying The Transport Jet] (''film clip'')</ref><ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=8123935&player=JumboDragonfly '''Bungie.net: Halo Reach Files:''' Flying The Longsword] (''film clip'')</ref> use [[Kig-yar|Jackal]] shields<ref name="reach-secret-vehicles"/> and other normally-unusable items, and use a [[Bungie]]-exclusive font glyph (the Bungie logo) as a Service Tag. | ||
Devkit mods also revealed hidden functionality in the Beta. One could join and host Local and [[System Link]] games, and break into the [[ | Devkit mods also revealed hidden functionality in the Beta. One could join and host Local and [[System Link]] games, and break into the [[Custom Game]] lobby via the [[Theater]] lobby. (Gametype settings were entirely non-functional, though whether this is due to the Beta or due to the devkit mods is unclear.) As in ''Halo 3'', weapons could be altered to fire different projectiles or spawn new objects, like vehicles.<ref name="yt-get-a-jtag"/> | ||
== Bungie takes action == | == Bungie takes action == | ||
{{main|Archive:Bungie With Teeth}} | {{main|Archive:Bungie With Teeth}} | ||
[[File:Suspended.jpg| | [[File:Suspended.jpg|right|350px|thumb|The consequence of using mods online]] | ||
This has become such a widespread problem in the [[Matchmaking]] system that [[Bungie]] was forced to resolve the problem by releasing auto-updates which ban hackers from the system and terminate their accounts. Bungie has banned thousands of players and is working to clean up the rest, earning in the process the moniker 'Banhammer.' Several sites offer a list of cheaters and hackers. | This has become such a widespread problem in the [[Matchmaking]] system that [[Bungie]] was forced to resolve the problem by releasing auto-updates which ban hackers from the system and terminate their accounts. Bungie has banned thousands of players and is working to clean up the rest, earning in the process the moniker 'Banhammer.' Several sites offer a list of cheaters and hackers. | ||
Line 108: | Line 107: | ||
==''Halo 5: Forge''== | ==''Halo 5: Forge''== | ||
The [https://www.youtube.com/watch?v=1XlriRF5ogA Exuberant] mod tool by YouTuber GameCheat13 allows players to: | The [https://www.youtube.com/watch?v=1XlriRF5ogA Exuberant] mod tool by YouTuber GameCheat13 allows players to: | ||
*Customize [[Armor | *Customize [[Armor permutations (Halo 5: Guardians)|armor]]/ weapons without the need for [[List of REQ cards|REQs]] or a console to make changes | ||
*Change the player [[Heads-up display|HUD]] to a HUD from the [[Campaign]] (ex. [[Frederic-104]]'s [[:File:H5G-GEN2 Centurion BIOS.png|HUD]], etc.) | *Change the player [[Heads-up display|HUD]] to a HUD from the [[Campaign]] (ex. [[Frederic-104]]'s [[:File:H5G-GEN2 Centurion BIOS.png|HUD]], etc.) | ||
*Change player field-of-view | *Change player field-of-view | ||
*Change player Spartan ID fields ([[assassination]]s, announcer, and emblem) | *Change player Spartan ID fields ([[assassination]]s, announcer, and emblem) | ||
*Enable a local [[Forge/Halo 5: Guardians| | *Enable a local [[Forge/Halo 5: Guardians|forge]] server for testing AI | ||
You cannot be banned for using Exuberant unless you are using options from the "Local Only" tab. However, enabling AI in forge online will result in a ban. | You cannot be banned for using Exuberant unless you are using options from the "Local Only" tab. However, enabling AI in forge online will result in a ban. | ||
Line 119: | Line 118: | ||
==''Halo: The Master Chief Collection''== | ==''Halo: The Master Chief Collection''== | ||
While modding is not officially supported by ''[[Halo: The Master Chief Collection]]'', the game does allow for it by enabling users to disable the game's anticheat software prior to launch. While anticheat is disabled, players cannot enter matchmaking and progression progress is not saved to the ''[[Halo Waypoint]]'' servers. However, players will not be punished for any mods run while anticheat is disabled. Some mods such as menu background replacers can be run with anticheat enabled without penalty. | |||
To mod ''The Master Chief Collection'', there are several programs available | To mod ''The Master Chief Collection'', there are several programs available. Due to the games in the collection being those available for the Xbox 360, Assembly is compatible with ''MCC'' files and tags. A full list of useful software is below; | ||
*''[https://www.nexusmods.com/halothemasterchiefcollection/mods/1 Assembly]'' - Used for | *''[https://www.nexusmods.com/halothemasterchiefcollection/mods/1 Assembly]'' - Used for modding in-game within ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'' and ''Halo 4''. | ||
*''[https://www.gildor.org/en/projects/umodel UE Viewer]'' - Useful for extracting icons, meshes and textures from the ''Unreal Engine 4'' menus of ''The Master Chief Collection''. | *''[https://www.gildor.org/en/projects/umodel UE Viewer]'' - Useful for extracting icons, meshes and textures from the ''Unreal Engine 4'' menus of ''The Master Chief Collection''. | ||
*''[https://github.com/Lord-Zedd/MCCTexturePackDumper/releases/tag/1.0 MCC Texture Pack Dumper]'' - Useful for extracting texturepack files from ''The Master Chief Collection'' containing many UI elements such as emblems, [[Nameplates/Halo: The Master Chief Collection|nameplates]] and more. | *''[https://github.com/Lord-Zedd/MCCTexturePackDumper/releases/tag/1.0 MCC Texture Pack Dumper]'' - Useful for extracting texturepack files from ''The Master Chief Collection'' containing many UI elements such as emblems, [[Nameplates/Halo: The Master Chief Collection|nameplates]] and more. | ||
A large selection of user-created mods can be found at ''The Master Chief Collection'' on [https://www.nexusmods.com/halothemasterchiefcollection Nexus Mods]. | A large selection of user-created mods can be found at ''The Master Chief Collection'' on [https://www.nexusmods.com/halothemasterchiefcollection Nexus Mods]. | ||
==Sources== | ==Sources== |