Editing Modding
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It is possible to modify maps that are installed to the hard drive, such as [[Containment]] and [[Terminal (map)|Terminal]]. Because the ''[[Halo 2]]'' engine still uses the "tag" system from ''Halo: Combat Evolved'', it is therefore possible to edit any resource or asset in the map. However, mods will not synchronize for all players unless the person using the modded map is host. (So if a client modded Containment to make [[M7 SMG]]s fire [[M808 Scorpion]] rounds, and then they joined a game hosted by a non-modder, only the client with the mod would see Scorpion rounds come out of their SMG.) | It is possible to modify maps that are installed to the hard drive, such as [[Containment]] and [[Terminal (map)|Terminal]]. Because the ''[[Halo 2]]'' engine still uses the "tag" system from ''Halo: Combat Evolved'', it is therefore possible to edit any resource or asset in the map. However, mods will not synchronize for all players unless the person using the modded map is host. (So if a client modded Containment to make [[M7 SMG]]s fire [[M808 Scorpion]] rounds, and then they joined a game hosted by a non-modder, only the client with the mod would see Scorpion rounds come out of their SMG.) | ||
=== Halo 2 Vista === | === Halo 2 Vista === | ||
Halo 2 Vista has software that allows RTE (''Real Time Edits'') to the campaign levels. This tool is [http://github.com/XboxChaos/assembly Assembly] ''"Not Related to the Level [[Assembly]]"'' | Halo 2 Vista has software that allows RTE (''Real Time Edits'') to the campaign levels. This tool is [http://github.com/XboxChaos/assembly Assembly] ''"Not Related to the Level [[Assembly (level)|Assembly]]"'' | ||
This tool will work on Halo 2 Vista's Campaign along with a few other Halo games! The software does not have protection for Multiplayer maps, but instead hides all Tags from normal multiplayer .map files and puts them in a single file. | This tool will work on Halo 2 Vista's Campaign along with a few other Halo games! The software does not have protection for Multiplayer maps, but instead hides all Tags from normal multiplayer .map files and puts them in a single file. | ||
RTE's Allow the Game ([[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]) to be open while the mods are injected/poked into the game by editing values! | RTE's Allow the Game ([[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]) to be open while the mods are injected/poked into the game by editing values! |