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| {{Status|Canon}} | | {{Era|Post}} |
| {{Weapon infobox | | {{Weapon infobox |
| |name=Mk50 Sidekick | | |name=MK50 Sidekick |
| |image=[[File:HINF - MK50 Product Logo.png|100px]] | | |image=[[File:HINF - MK50 Product Logo.png|100px]] |
| [[File:HINF MK50 Crop.png|150px]] | | [[File:HINF MK50 Crop.png|150px]] |
| |manufacturer=[[Emerson Tactical Systems]]{{Ref/Reuse|Enc22}} | | |manufacturer=[[Emerson Tactical Systems]]<ref name="HICGP">''[[Halo Infinite]]'', trailer, [[Halo Infinite Campaign Gameplay Premiere|Campaign Gameplay Premiere]]</ref> |
| |series= | | |series= |
| |type=[[Pistol]]{{Ref/Reuse|Enc22}}{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|Quote=Mk50 Sidekick. Quick-draw pistol.|D=05|M=05|Y=2023}} | | |type=[[Pistol]]{{Ref/Reuse|HICGP}} |
| |cost= | | |cost= |
| |variant=[[Striker Sidekick]] | | |variant= |
| |service= | | |service= |
| *[[Human-Covenant War]]{{Ref/Reuse|WC}}
| | |length= |
| *[[Post-Covenant War conflicts]]{{Ref/Reuse|Enc22}}
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| |length={{Convert|12.9|in|cm|disp=flip|sigfig=3}}{{Ref/Reuse|Enc22}} | |
| |width= | | |width= |
| |height= | | |height= |
| |weight= | | |weight= |
| |ammotype=[[M135 10x31mm SAP]]{{Ref/Book|Id=Enc22|Enc22|Page=166}} | | |ammotype=Cal. 10mm{{Ref/Reuse|HICGP}} |
| |capacity=
| | |feed=12-round detachable box magazine{{Ref/Reuse|HICGP}} |
| |feed=12-round detachable box magazine{{Ref/Reuse|Enc22}} | |
| |operation= | | |operation= |
| |rate=Semi-automatic{{Ref/Reuse|Enc22}}{{Ref/Reuse|bench}} | | |rate=Semi-automatic{{Ref/Reuse|HICGP}} |
| |velocity= | | |velocity= |
| |optics=
| | |range= |
| |range=Close to medium{{Ref/Reuse|bench}} | |
| }} | | }} |
| {{Article quote|Though it lacks big-bore stopping power, the Mk50 Sidekick is very responsive and accurate at short range. Spartans are drilled to equip the pistol very quickly, which allows them to finish off a target if their primary runs out of ammo and they can't take the time to reload.{{Ref/Game|Id=forge|HINF|Forge - Mk50 Sidekick description|Quote=Though it lacks big-bore stopping power, the Mk50 Sidekick is very responsive and accurate at short range. Spartans are drilled to equip the pistol very quickly, which allows them to finish off a target if their primary runs out of ammo and they can't take the time to reload.}}}}
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| The '''Mark 50 Sidekick''',{{Ref/Reuse|Enc22}}{{Ref/Game|HI|[[multiplayer]]|Detail=When the player gets a kill with the Mk50 Sidekick.|Quote=Mark 50 kill confirmed.|Quotee=LUMU}} or simply '''Mk50 Sidekick''' (stylized as '''MK50 Sidekick'''),{{Ref/Reuse|Support}} is a type of [[human]] specialized [[pistol]] manufactured by [[Emerson Tactical Systems]] in service with the [[UNSC]].{{Ref/Reuse|Enc22}} It is a rapid fire sidearm that performs optimally at close to medium range, although accuracy loss is considerable when fired in restless succession.{{Ref/Reuse|bench}}{{Ref/Game|Id=gameplay|HI|gameplay}} | | The '''MK50 Sidekick''' is a type of [[human]] [[pistol]] manufactured by [[Emerson Tactical Systems]] in service with the [[UNSC]].{{Ref/Reuse|HICGP}} |
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| ==Overview== | | ==Overview== |
| ===Design details=== | | ===Specifications=== |
| Manufactured by [[Emerson Tactical Systems]], the Mk50 Sidekick is a semi-automatic handgun in service with the [[United Nations Space Command]] armed forces. Described as "powerful and compact", it fires 10mm rounds from a detachable box magazine that typically holds 12 rounds. It differs significantly from the [[M6 series]], the UNSC's most prominent sidearm, lacking the M6's signature hand-guard and [[Smart-linking|smart-linked optic]], the [[KFA-2 x2]], while also firing a lower caliber round. The design of the Mk50 is relatively simplistic, with a segmented slide and basic, analogue iron sights. A safety switch is present on the left side of the weapon, above the trigger-guard. Emerson Tactical Systems' emblem is worked into the grip.{{Ref/Reuse|Enc22}} The weapon usually sports an olive green and matte black finish.{{Ref/Game|Id=HIMK50|HI|Mk50 Sidekick in-game model}}{{Ref/Site|Id=Monster|URL=https://news.xbox.com/en-us/2020/08/31/xbox-monster-energy-promotion/|Site=Xbox Wire|Page=Bank Now, Play Later: Halo Infinite Meets Monster Energy Global Partnership|D=6|M=8|Y=2021}}
| | The MK50 Sidekick is a powerful and compact<ref name="monster">[https://news.xbox.com/en-us/2020/08/31/xbox-monster-energy-promotion/ Xbox Wire; Bank Now, Play Later: Halo Infinite Meets Monster Energy Global Partnership]</ref> semi-automatic handgun which fires 10mm rounds from a 12-round detachable box magazine. It is significantly distinctive from the UNSC's typically-employed [[M6 series]] in both form and function, as it lacks the hand-guard and typical [[KFA-2 x2|smart-linked optic]] of the latter series, as well as being chambered in a substantially smaller ammunition type than the M6's [[12.7x40mm|12.7mm rounds]]. The design of the MK50 is relatively simplistic, with a segmented slide and basic, analogue ironsights. A safety switch is present on the left side of the weapon, above the trigger-guard. Emerson Tactical Systems' emblem is worked into the grip.{{Ref/Reuse|HICGP}} |
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| ===Usage===
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| The Mk50 Sidekick was in service with UNSC forces as early as [[2551]].{{Ref/Novel|Id=WC|Halo: Winter Contention}} Spartans are drilled to equip the pistol very quickly.{{Ref/Reuse|forge}} By December 2559, the weapon was in service with UNSC forces aboard the {{UNSCShip|Infinity}}, serving as primary personal sidearm of Spartans and other special forces units onboard,{{Ref/Reuse|Enc22}} and saw action at the [[Battle for Zeta Halo]].{{Ref/Reuse|gameplay}}
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| ===Variants=== | | ===History=== |
| *'''Mk50 Groovegrip''': A variant with a different muzzle design favored by tech-savvy mercenary groups and security firms.{{Ref/Game|Id=Groovegrip|HINF|Mk50 Groovegrip description|Quote=A favorite sidearm of tech-savvy mercenary groups and security firms.}}
| | The MK50 used in [[2560]] by [[John-117]] featured a matte black and olive green finish.{{Ref/Reuse|HICGP}} |
| *'''Mk50 Swiftguard''': A variant with beta-build firmware to improve end-to-end data encryption and increase compatibility with vintage UNSC protocols.{{Ref/Game|Id=Swiftguard|HINF|Mk50 Swiftguard description|Quote=Emerson-developed data acquisition suite with real time targeting telemetry meant to integrate directly with the latest VISR displays and tactical uplink protocols. The latest beta-build firmware provides improved end-to-end data encryption and increased compatibility with vintage UNSC protocols.}}
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| *'''[[Striker Sidekick]]''': A yellow-painted variant of the Mk50 Sidekick that holds 14 rounds, can kill in a minimum of five shots, and features less bloom, at the cost of stronger recoil.{{Ref/Game|HINF|Forge - Striker Sidekick description|Quote=Precision Mk50 Sidekick modified for improved stopping power.}}
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| *'''Vicious Sidekick''': A Mk50 Sidekick modified and used by Banished personnel.{{Ref/Game|Id=Vicious|HINF|Vicious Sidekick description|Quote=Chop chop.}}
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| <gallery class=center>
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| File:HINF - Weapon model icon - Mk50 Groovegrip.png|Mk50 Groovegrip
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| File:HINF MK50Swiftguard Weapon Model Icon.png|Mk50 Swiftguard
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| File:HINF Sidekick Striker Crop.png|Striker Sidekick
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| File:HINF-ViciousSidekick.png|Vicious Sidekick
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| </gallery>
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| ==In-game information== | | ==Gameplay== |
| {{Article quote|Semi-automatic firearm effective at close to medium range.{{Ref/Game|Id=bench|HI|Weapon customization|Weapons Bench description|Quote=Semi-automatic firearm effective at close to medium range.}}{{Ref/Game|HI|Academy - Weapon Drills - Mk50 Sidekick description}}}}
| | The MK50 can hold 12 rounds with at least 72 rounds in reserve. It appears to be headshot-capable and features a very rapid reload animation.{{Ref/Reuse|HICGP}} |
| The Mk50 can hold 12 rounds with at least 72 rounds in reserve. It takes six shots to drain shields, with four subsequent body shots, or one headshot resulting in a kill. It is headshot-capable, features a very rapid reload, more bloom, and also possesses a swift draw time, making it a perfect sidearm to the [[MA40 assault rifle]].{{Ref/Reuse|Enc22}} | |
| {{:Weapon customization/Model/MK50}}
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| ==Production notes== | | ==Production notes== |
| The Sidekick was designed as a true sidearm pistol, being lightning fast to draw and fire, acting as a reliable backup when the player's primary weapon is depleted. Compared to the [[Magnum]]s of previous titles, the Sidekick was described being closest in function to ''[[Halo 2]]''{{'}}s [[M6C magnum]].{{Ref/Site|Id=Waypoint|URL=https://www.halowaypoint.com/en-us/news/infinite-inquiries|Site=Halo Waypoint|Page=Infinite Inquiries|Quote=The “Sidekick” is a true sidearm pistol that is lightning fast to draw and fire – truly exceling as a reliable backup when your primary weapon is depleted and a Brute is bearing down on you. Compared to previous titles, this weapon is closest to Halo 2's version of the Magnum.|Quotee=John Junyszek (Unyshek)|D=30|M=07|Y=2020}} In [[2021 (real world)#April|April 2021]], it was shown that the Sidekick had received a redesign since its [[Halo Infinite Campaign Gameplay Premiere|reveal]] in [[2020#July|July 2020]]. It would now include an underbarrel attachment similar to those featured on the [[M6C/SOCOM]] and the Tactical variant of the [[M6H2 magnum]], as well as some other small changes.{{Ref/Twitter|Unyshek|1387906016218546177|John Junyszek|Quote=That's not an attachment on the Sidekick. That's the Sidekick|D=29|M=04|Y=2021}} | | The Sidekick was designed as a true sidearm pistol, being lightning fast to draw and fire, acting as a reliable backup when the player's primary weapon is depleted. Compared to the [[Magnum]]s of previous titles, the Sidekick was described being closest in function to ''[[Halo 2]]'''s [[M6C magnum]].{{Ref/Site|Id=Waypoint|URL=https://www.halowaypoint.com/en-us/news/infinite-inquiries|Site=Halo Waypoint|Page=Infinite Inquiries|Quote=The “Sidekick” is a true sidearm pistol that is lightning fast to draw and fire – truly exceling as a reliable backup when your primary weapon is depleted and a Brute is bearing down on you. Compared to previous titles, this weapon is closest to Halo 2's version of the Magnum.|Quotee=John Junyszek (Unyshek)|D=30|M=07|Y=2020}} In [[2021 (real world)#April|April 2021]], it was shown that the Sidekick had received a redesign since its [[Halo Infinite Campaign Gameplay Premiere|reveal]] in [[2020#July|July 2020]]. It would now include an underbarrel attachment similar to those featured on the [[M6C/SOCOM]] and the Tactical variant of the [[M6H magnum|M6H2 Magnum]], as well as some other small changes.{{Ref/Site|Id=Twitter|URL=https://twitter.com/Unyshek/status/1387906016218546177|Site=Twitter|Quote=That's not an attachment on the Sidekick. That's the Sidekick|Quotee=John Junyszek (Unyshek)|D=29|M=04|Y=2021}} |
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| ==Gallery== | | ==Gallery== |
| {{Linkbox|gallery=yes}} | | {{Linkbox|gallery=yes}} |
| ===Developmental images=== | | ===Screenshots=== |
| <gallery> | | <gallery> |
| File:Hinf HUD Mk50 sidekick.png|HUD Icon of the Mk50 Sidekick. | | File:HINF Weapon MK50 Sidekick.png|First-person view of the MK50 Sidekick, prior to its redesign. |
| File:HINF MK50 Adrenal Skin.png|An early render of the Mk50, featuring the Adrenal coating. | | File:Hinf HUD Mk50 sidekick.png|HUD Icon of the MK50 Sidekick. |
| File:HINF XGS 2020 MK50 Heads Up Display.png|First-person view of the Mk50 in the ''Halo Infinite'' Campaign Gameplay Premiere. | | File:HINF XGS 2020 MK50 Heads Up Display.png|First-person view of the MK50 in the ''Halo Infinite'' Campaign Gameplay Premiere. |
| File:HINF Weapon MK50 Sidekick.png|First-person view of the Mk50 Sidekick, prior to its redesign.
| | File:HINF CGP MK50 Reload Animation - More Magazine.png|First-person view of the MK50's reload in the ''Halo Infinite'' Campaign Gameplay Premiere, displaying the magazine. |
| File:HINF CGP MK50 Reload Animation - More Magazine.png|First-person view of the Mk50's reload in the ''Halo Infinite'' Campaign Gameplay Premiere, displaying the magazine. | | File:HINF CGP MK50 Reload - Ammo Visible.png|First-person view of the MK50's reload in the ''Halo Infinite'' Campaign Gameplay Premiere, with 10mm rounds visible in the magazine. |
| File:HINF CGP MK50 Reload - Ammo Visible.png|First-person view of the Mk50's reload in the ''Halo Infinite'' Campaign Gameplay Premiere, with 10mm rounds visible in the magazine. | | File:HINF MPRevealTrailer Yoroi.png|A [[Yoroi|Yoroi]]-clad [[SPARTAN-IV Program|Spartan-IV]] wielding an MK50 in [[multiplayer]]. |
| File:HINF Mk50 Decals.jpg|A study of the decals on the Mk50 Sidekick. | | File:HINF_Multiplayer Reveal 2021-6.png|A MK50 Sidekick holstered on a pink Spartan in the [[A New Generation]] trailer. |
| File:HINF Concept Mk50Groovegrip.jpg|Finalized concept art of the Mk50 Groovegrip model. | | File:HINF_MK50_Operation.png|Close-up of the MK50 while firing, with the slide at the rear of travel exposing the barrel assembly with empty chamber and the next unfired cartridge. |
| File:HINF Concept Mk50Swiftguard.jpg|Concept exploration of the Mk50 Swiftguard model. | |
| File:HINF Concept Mk50Swiftguard2.jpg|Concept refinement of the Mk50 Swiftguard model.
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| File:HINF Concept Mk50Swiftguard3.jpg|Finalized concept art of the Mk50 Swiftguard model.
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| </gallery> | | </gallery> |
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| ===Promotional images=== | | ===Halo Infinite coatings=== |
| <gallery>
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| File:HINF Sacrifice.png|Concept art featuring a Marine holding the Mk50 Sidekick while carried by John-117.
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| File:HINF E3SidekickCrop.jpg|The redesigned Mk50 Sidekick with the Watchdog coating.
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| File:HINF MPRevealTrailer Yoroi.png|A [[Yoroi]]-clad [[SPARTAN-IV Program|Spartan-IV]] wielding an Mk50 in [[multiplayer]].
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| File:HINF_Multiplayer Reveal 2021-6.png|A Mk50 Sidekick holstered on a pink Spartan in the [[A New Generation]] trailer.
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| </gallery>
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| ===Screenshots===
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| <gallery> | | <gallery> |
| File:HINF Mk50Sidekick HUD.png|HUD of the Mk50 Sidekick. | | File:HINF MK50 Adrenal Skin.png|Adrenal coating. |
| File:HINF-MK50SwiftguardFirstperson.png|HUD view of the Mk50 Swiftguard. | | File:HINF E3SidekickCrop.jpg|The redesigned MK50 Sidekick with an unknown coating. |
| File:HINF-FinalMk50aim.jpg|A Spartan holding the redesigned Mk50.
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| HINF-Mk50FiringThirdPerson.png|A Spartan firing the Mk50.
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| File:HINF_MK50_Operation.png|Close-up of the Mk50 while firing, with the slide at the rear of travel exposing the barrel assembly with empty chamber as well as the next unfired cartridge.
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| File:HINF WarMasterOasis.jpg|A Spartan with the Mk50.
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| File:HINF-CatylistCelox.png|A customized Mk50 Sidekick.
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| File:HINF MK50Groovegrip 2.png|Close-up of the Mk50 Groovegrip.
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| File:HINF MK50Groovegrip 1.png|A Spartan with the Mk50 Groovegrip.
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| File:HINF-YapPK4.jpg|A [[CONQUEROR-class helmet|Conqueror]]-clad Spartan-IV looking at a Vicious Sidekick.
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| </gallery> | | </gallery> |
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| ==List of appearances== | | ==List of appearances== |
| *''[[Halo Infinite]]'' {{1st}} | | *''[[Halo Infinite]]'' {{1st}} |
| *''[[Halo: The Rubicon Protocol]]''
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| *''[[Halo: Winter Contention]]''
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| *''[[Halo: Saturn Devouring His Son]]''
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| *''[[Halo: Trial of Reckoning]]''
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| *''[[Halo: Hippocratica]]''
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| *''[[Halo: The Television Series Season Two]]''
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| *''[[Halo: The Third Life]]''
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| *''[[Halo: Venezian Sonata]]''
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| ==Sources== | | ==Sources== |