Editing Mind transfer
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===General=== | ===General=== | ||
[[File:H4-SO-Durance-PrometheanSoul.jpg| | [[File:H4-SO-Durance-PrometheanSoul.jpg|right|250px|thumb|A visual manifestation of the enslaved human essence of a [[Promethean Knight]] contained in the [[Durance]] known as the "[[Didact's Gift]]".]] | ||
The transfer and quantum foam-based storage<ref>'''Halo: Silentium''', ''page 131''</ref> of mental content were ubiquitous in Forerunner society. The computing systems of the [[Forerunner personal armor|personal armor]] worn by virtually all Forerunners were integrated with the wearer's mind to such an extent that the Forerunner's consciousness virtually occupied the armor alongside their organic brain. The armor's dedicated [[Artificial intelligence|AI]] construct—[[ancilla]]—was likewise melded with the wearer's mind and aided them in the organization of memories and other tasks. As an emergency measure, the armor could delete memories and experiences deemed excessively traumatic, or even "reset" the wearer's personality to its normal state in the event of external tampering with their brain.<ref>'''Halo: Silentium''', ''page 161''</ref> In the rare event of the wearer's death, the armor would preserve the consciousness—or the final impressions of it—which would then traditionally be collected and placed into an "imprint matrix" known as a [[Durance]].<ref>'''Halo: Cryptum''', ''pages 47-48''</ref><ref>'''Halo 4: The Essential Visual Guide''', ''page 134''</ref> | The transfer and quantum foam-based storage<ref>'''Halo: Silentium''', ''page 131''</ref> of mental content were ubiquitous in Forerunner society. The computing systems of the [[Forerunner personal armor|personal armor]] worn by virtually all Forerunners were integrated with the wearer's mind to such an extent that the Forerunner's consciousness virtually occupied the armor alongside their organic brain. The armor's dedicated [[Artificial intelligence|AI]] construct—[[ancilla]]—was likewise melded with the wearer's mind and aided them in the organization of memories and other tasks. As an emergency measure, the armor could delete memories and experiences deemed excessively traumatic, or even "reset" the wearer's personality to its normal state in the event of external tampering with their brain.<ref>'''Halo: Silentium''', ''page 161''</ref> In the rare event of the wearer's death, the armor would preserve the consciousness—or the final impressions of it—which would then traditionally be collected and placed into an "imprint matrix" known as a [[Durance]].<ref>'''Halo: Cryptum''', ''pages 47-48''</ref><ref>'''Halo 4: The Essential Visual Guide''', ''page 134''</ref> | ||