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{{ | {{Era|H1|H2|H3|H3R|HW|FOR|TF|FS|GOO|CH|HGN|UP}} | ||
{{Species | {{Covenant Species Infobox | ||
|name= | |name=Lekgolo (Latin ''Ophis congregatio'') | ||
|image=[[Image:Cov Hunter.jpg|300px]] | |||
|image=[[ | |||
|homeworld=[[Te]] | |homeworld=[[Te]] | ||
|height=12 | |height=12 feet, 9 inch (393 cm) | ||
| | |weight=10,500 pounds (4762 kg) | ||
|distinctions=A single entity created by a unified colony of small worm-like creatures called [[Lekgolo]] | |skincolor=Red-orange | ||
| | *Orange blood | ||
|distinctions=A single entity created by a unified colony of small worm-like creatures called [[Lekgolo]]. | |||
* | |equipment=*Heavy Metal Shield | ||
*[[ | *Mgalekgolo armour | ||
*[[Assault Cannon]]. | |||
|types=Combat Lekgolo Colo | |||
|notable=*[[Ogada Nosa Fasu]] | |||
|notable | |||
* | |||
*[[Igido Nosa Hurru]] | *[[Igido Nosa Hurru]] | ||
*[[Paruto Xida Konna]] | *[[Paruto Xida Konna]] | ||
*[[Waruna Xida Yotno]] | *[[Waruna Xida Yotno]] | ||
* | |othernames= | ||
*Hunter | |||
*Can of Worms | |||
*Big Scary Monster | |||
*The Thing with Spikes | |||
*Ogre | |||
*Orange Worm Crap | |||
*The Spiked Worm}} | |||
[[Image:Hunter1.jpg|thumb|A "Hunter" form, the most commonly encountered type of Mgalekgolo.]] | |||
{{Quote|They're all scary and angry and they like to smash things.| [[Bungie]]}} | |||
{{Quote| | |||
[[ | The '''Mgalekgolo'''<ref>''[[Bestiarum]]''</ref> (Latin ''Ophis congregatio'', meaning "serpent union"<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 HBO Forums]</ref>) are a unique gestalt of smaller creatures known as [[Lekgolo]], which are tiny, orange, worm-like creatures that group together to geometrically increase their intelligence, strength, and maneuverability. The [[humans]] call the Mgalekgolo, '''Hunters'''. During and after the [[Great Schism]] there was a division within the species, some aligning with the [[Covenant Separatists]] and others remaining with the [[Covenant Loyalists]]. | ||
==Background== | |||
When the Mgalekgolo home world of [[Te]] was visited by the [[Covenant]], intent on mining its riches, they faced, instead, heavy resistance from what the humans know as "Hunters". Their physiology gave them a tremendous, and unexpected advantage in combat, not only hampering, but even halting, the Covenant's advance and killing an Arbiter. The Covenant were further infuriated by the Lekgolo's destruction of [[Forerunner]] artifacts during the Mgalekgolo's routine feedings.<ref>[[Halo: Contact Harvest]]</ref> Eventually, the Hunters were forced into the Covenant by the superior [[Starship]] [[technology]] of the Covenant and the efforts of the [[Elites]]. In ground combat campaigns, however, they were mostly victorious. The Covenant was forced to rely on [[Glassing|orbital bombardment]], a strategy against which the Mgalekgolo had little, to no defense. Thus, to save themselves from extinction, their only choice was to agree to join the Covenant. This later came to be known as the [[Taming of the Hunters]]. Terms for their induction into the Covenant were eventually met, despite communication difficulties (which hampered the process). In their agreement to join with the Covenant, the Lekgolo worms, which fed on specific minerals, were consigned to investigate the [[Forerunner Dreadnought]] that resided in [[High Charity]] and help uncover its inner-workings. Their price for this trade was access to [[Slipspace|space-travel technologies]] and exploration of the [[Covenant]] space lanes. | |||
When a single colony of Mgalekgolo becomes too big, the colony will divide in half to create two independent Mgalekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers", or "Mates".<ref>''[[Halo: The Flood]]''</ref> The armor that the Lekgolo "wear" was given to them by the [[Elites]], as well as their fuel rod guns when they joined the Covenant. Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders, which means that they are bonded to another Mgalekgolo.<ref>''[[Halo: Contact Harvest]]''</ref> Bonded Mgalekgolo colonies are dropped into battle together by the Covenant, which the Spartans learned quickly: where you find a Hunter, there is another close by. If one of the bonded colonies is killed, the other will go into a frenzied state, much like the berserk state of a [[Jiralhanae|Brute]], or a suicidal [[Unggoy|Grunt]]. If left alone for a long period of time, however, they will adopt a "split personality" of shooting followed by melee attacks. | |||
During the [[Battle | During the [[Battle of Onyx]], some Hunters had command of lower ranking [[Sangheili]], signifying they may have a higher military rank in the Covenant military then previously indicated. | ||
==Description== | ==Description== | ||
===Culture | Hunters take a bulking bipedal form in the Covenant military.<ref>Bestiarum</ref> In this form, they are the strongest and most resilient species in the Covenant <ref>''[[Halo 3 Game Guide]]'', http://www.microsoft.com/silverlight/halo3.aspx, On Covenant character page.</ref>. These forms stand between twelve and thirteen feet tall, but when in their combat state they crouch into, between eight to eight and a half feet, protecting their visible orange unarmored stomach and neck. Their armour has a blue luster that makes the orange-red skin of the [[Lekgolo]] worms inside very noticeable, but the colony itself is hard to spot. They always fight in pairs due to the fact that when the colony gets too big, it splits into another Hunter form, creating an enormous bond between the two bond brothers. Their political motivation, according to the [[Bestiarum]], is completely unknown. | ||
Hunters fight using [[Assault Cannon]]s integrated directly into their [[armor]], and they carry an enormous, and nearly impervious metal shield made of an unknown alloy derived from the same component that forms Covenant warship hulls. This shield protects them from almost every form of plasma-based or ballistic weaponry available to Covenant and [[Human]] infantry alike, and is a powerful [[melee]] tool capable of crushing anything in its path and allowing the Mgalekgolo to sweep away any enemies in close combat. The Hunter also has a surprising burst of speed when it moves in for the kill. | |||
The [[Assault Cannon]] the Hunter wields operates in two modes; one firing a single explosive capsule of incendiary fluid<ref>[[Halo: Combat Evolved</ref>, the other spraying the fluid out like a beam.<ref>''[[Halo 2]]</ref><ref>[[Halo 3]]''</ref> The beam is more devastating than the single explosive shot, because this attack lasts longer and so wide spread damage can be done to more than just one enemy, or a single enemy can be badly injured or even killed. Hunters also cannot drive any known vehicles except [[Scarab]]s, in which they infuse a colony into the circuitry of the vehicle. | |||
==Communication== | |||
None of the specifics of the Hunter's language are known. The best examples are seen in the Hunter's naming. It seems they use very simple vowels, and few consonants; not near the same amount as the English alphabet. It is known, however, that they do not use vocal cords to speak. Instead, they seem to vibrate the Lekgolo in their bodies to make sounds. Their quiet nature among the Covenant is either a product of them having difficulty speaking with other Covenant races, or they are mostly contemptuous of all Covenant races, except the [[Sangheili]]. Hunter's speech can be heard in all three of the Halo games, and changes very little between each game. They usually just make very deep, low rumbling noises when sighting enemies or when wounded. When dying, they seem to emit a low-pitched scream. They also seem to chuckle after a kill. Aside from that, Hunters barely talk. They are, however, capable of mimicking the language of other species via subsonic vibrations, forming words and sentences that are "felt" rather than "heard".<ref>''Halo: Ghosts of Onyx'', Pg. 191</ref><ref>[[http://www.bungie.net/projects/odst/guide.aspx Halo 3:ODST Field Guide]</ref> | |||
==Culture== | |||
Lekgolo almost never associate, or even communicate, with other [[Covenant]] client races, except for the [[Sangheili]] since they appreciate and acknowledge their similar warrior thoughts. They are dismissive, scornful, and arrogant to the "lesser" Covenant races like [[Unggoy]] and [[Kig-Yar]] and are utterly contemptuous of their foes. Hunters will not hesitate to run over a Jackal as seen at the [[Battle of Sigma Octanus IV]]. | |||
Many of the Covenant are mystified and confused by the Mgalekgolo and indeed their way of life is almost as alien to them as the [[Flood]]. A Sangheili [[Fleet Master]] once noted that they were known to tear opponents apart with their "bare hands" whilst in a blood frenzy and then pause to recite war poetry.<ref>''[[Ghosts of Onyx]]''</ref> Also it has been said that Hunters meditate in their spare time, or before battle. During the [[Covenant Civil War]], most Hunter pairs sided with the Sangheili and the [[Covenant Separatists]], but some sided with the Prophet of Truth and the [[Covenant Loyalists]]. There is no known reason for the split in loyality, but it is likely due to their deep respect for the Elites from the events of the Taming of the Hunters, or they acknowledge their similar warrior thoughts. However, in ''Halo 3'', no Hunters are ever seen supporting [[John-117|Master Chief]], possibly due to him being Human, their hatred for him, or all the Hunter mates that followed the elites died in battle. The same applies for the Elites, as [[Brute]] allied Hunters will simply see them as enemies. It is also possible that in the making of [[Halo 3]], [[Bungie]] did not want to confuse players by having them with both the Separatists and the [[Loyalists]], so they were only shown as Loyalists. | |||
==Naming== | |||
Hunters have three names: personal name, bond name, and line name. The personal name is given at their birth. The line name represents the genetic heritage, being the name of the most successful Mgalekgolo of his ancestors. If one reaches a certain level of status, his offspring will have his personal name as their line name. The bond name, or their middle name, is taken between bonded pairs, colonies that must split into two due to excessive size. Examples of some Hunter names include [[Igido Nosa Hurru]] and [[Ogada Nosa Fasu]]. From the few Hunter names that have appeared in ''Halo'' novels, it seems that the given name has 3 syllables, but the bond name and line name only have 2 syllables. This is another 7 reference, as 3+2+2=7. | |||
However it is not known why the line name is not three syllables, considering that the ancestor in question's given name would be three syllables. It is most likely not always three syllables or the name is edited (a syllable is possibly taken away) before the offspring is given the line name. | |||
== Anatomy and Physiology == | |||
[[Image:Scarab_Lekgolo.jpg|160px|thumb|left| [[Lekgolo]] worms inside a [[Scarab]] shell. ]] | |||
Hunters are not a single organism, but rather are composed of multiple small, orange, eel-like beings called [[Lekgolo]], that form a single collective consciousness and act as one, a single "Hive-Mind" of sorts. In other words they are a communal organism working together to perform specific tasks. Mgalekgolo are capable of manifesting in several different iterations according to what goal they are striving to achieve and the amount of [[Lekgolo]] worms or eels present. The Hunter is the most common form seen in combat during the [[Human-Covenant War]], but is one of the more rare forms in the Lekgolo society. This Mgalekgolo is employed by the Covenant as heavy infantry. Their society is predominated by this combination of being able to create exponentially more intelligent creatures, and the actual "Hunter" organism is one of the rarer and smaller forms to be found, used primarily in interaction with the Covenant hierarchy. | |||
The almost indestructible armor that covers them serves the purpose of protecting the Lekgolo colony, although it doesn't cover their back very well. | |||
[[File:Hunter 3.jpg|thumb|160px|A [[Hunter]] fighting in a building on the [[Halo 3]] level, [[The Covenant (Level)|The Covenant]].]] | |||
Because of their make up of several hundred "eels" instead of being a single large organism, the Lekgolo are one of the only species in the Covenant that cannot be assimilated by the Flood, as their unique physiology does not allow the organism to access a Central Nervous System or control them to any capacity. As such, there has never been a Hunter [[Combat Form]], though the flesh of the Lekgolo can most likely be used by the Flood simply for its biomass. | |||
The collection of eels that make up a Hunter's body are unintelligent at the most basic level, but can form complex thoughts and emerge as a conscious individual when they combine into larger masses that communicate through chemical and electrical means, although in veteran Hunters the eels have bonded together in one organism. | |||
Bigger colonies are housed by Scarab shells and not only control the Scarabs, but are the Scarabs. The Scarabs can be seen being filled with worms in the new Halo [[Mythic Map Pack|Mythic Maps]], specifically Assembly. | |||
The neural net that Hunters develop enables them to be incredibly strong and very sensitive to all things within a 1000 foot line pointing out from non-combat form, and a half sphere that extends 500 feet in combat form. This could explain why Hunters sometimes can find Master Chief even when they cannot see him, or when they are facing the opposite direction. This also explains why hunters can think and work as an effective combat unit without even using verbal communication. | |||
Hunters generally growl during battle but will sometimes talk and make remarks like the other Covenant species. Instead of using vocal chords, like other Covenant species, they vibrate their bodies to make a low rumble that is described as "more felt than heard" to produce speech.<ref>''[[Halo: Ghosts of Onyx]]'', pages 190-191</ref> | |||
It is theorized that Hunters reproduce asexually similar to earthworms; however there is no way to be certain. If true, calling Hunter pairs "mates" would only make sense in term for the pairing of two, not actually mating. | |||
== | == Religion == | ||
[[ | All that can be said for certain about Mgalekgolo religious beliefs is that they vary. While the Lekgolo joined the Covenant for its access to space trade routes and starships, rather than any real dedication to the Great Journey, at least some hold a concept of an "afterlife".<ref>''[[Bestiarum]]''</ref><ref>''[[Halo: The Flood]]''</ref> Other Lekgolo meditate in their spare time, or recite war poetry before or after battle, showing a more refined nature than would be believed of the hulking, savage warriors.<ref>''[[Halo: Ghosts of Onyx]]''</ref> The fact that some allied themselves with the [[Sangheili]] during the [[Great Schism]], while others remained with the [[Covenant Loyalists]], is further evidence that individual beliefs play a major part in Mgalekgolo religion.<ref>''[[Halo 3]]''</ref> Anything further than this is speculation, Lekgolo culture is extremely reclusive, and even their fellow Covenant know little about them other than that they continue to follow their own cultural traditions, rather than the homogenised religion of the wider Covenant.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=697 The Covenant Primer: Best of The Bestiary]</ref> | ||
However, | ==Behind the Scenes== | ||
===Ranking System=== | |||
Currently, there is no noticeable rank system within the Mgalekgolo. It was rumored that ''[[Halo Wars]]'' would reveal more secrets about Mgalekgolo, including their rank system. However, additional information about Hunter rank structure, does not appear in the game. They are deployed as support and not so much as baseline soldiers, which may therefore indicate that a rank is unnecessary as they are used as equipment rather than soldiers. They seem to be fairly low in rank as they are led by [[Elite Major]]s (in ''[[Halo 2]]'''s [[Outskirts]] level) and by other personnel. | |||
However they can be deployed by themselves and so this may indicate that a level of independence and responsibility may be granted, thus meaning that they may have a high enough rank to be trusted by themselves. Also in ''[[Halo: Fall of Reach]]'', they are guarding the crystal in [[Cote d'Azur]], which [[Blue Team]] goes and try to retrieve. As they are guarding such a high valued target, they may be of a higher rank than other Hunter pairs. Also they killed a [[Jackal]] by stepping on it, which may show that they are higher in rank than them as they show no loyalty to the species. | |||
So all of these implications add up to conclude that it is possible that the [[Covenant]] have some sort of ranking system for Hunters. Whether they're deployed along side lower units, or as guards aboard ships and in important areas, they seem to have the same weapons and armor, but are trusted with independent or group missions of varying importance. Despite all this, it is still completely unclear what ranks Hunters gain, and how they are used according to their status. | |||
== | === Combat === | ||
=== | ==== ''[[Halo: Combat Evolved]]'' ==== | ||
A Hunter's armor is extremely resilient and is immune to most small arms fire, as the ammunition is utterly useless and it will bounce off of its armor. | |||
They do have an exploitable weak spot (in which it will take a single pistol shot to kill them), the exposed orange flesh located in their midsections and necks. While they keep the exposed areas on the fronts of their bodies well-covered with their shields, rarely giving the player an opening unless the Hunter tries to melee them, the creature's backs have a large exposed area that is extremely vulnerable. If a rocket is fired at them, it does not matter where you are aiming, it will always kill with one shot (unless you are in [[Legendary]] and sometimes [[Heroic]] Mode, in which case it may take two rockets). Another tactic available is to shoot the green sections of their [[Fuel Rod Cannon]] (only successful with the [[Pistol]]). | |||
=== | In addition, while not on alert to an enemy's presence they assume a stance where their neck and midsection is especially vulnerable. While firearms are incapable of penetrating a Hunter's armor, it cannot stand up to heavy weapons such as rockets and artillery. | ||
* | |||
In ''[[Halo: Combat Evolved]]'', Hunters were rarely difficult to defeat; their [[AI]] was simplistic, their shots and melees slow and awkward, and they could barely move fast enough to run down a back-pedaling [[Spartan]], making their melee very easy to dodge, allowing you to kill them rather easily. A tactic against Hunters that might be better when you're only fighting a single one is when you get very close to the Hunter to make it charge you. If you have an [[M6D]], it is very useful whereas the [[Sniper Rifle]] or anything else might be less effective. Certainly not the [[Rocket Launcher]] for the range. So, when it charges you and lifts up its shield to [[melee]] you, then it can shoot in the exposed orange region of its stomach. | |||
Interestingly in ''[[Halo PC]]'', if you don't move from your position while a Hunter is firing at you, it is very unlikely that it will hit you with its [[Assault Cannon]]. Furthermore, they could be killed by a single shot from the [[M6D Magnum Sidearm|M6D Pistol]], as long as it hit the exposed orange area in the middle of the body or the similarly unarmored "neck". | |||
Other weapons, especially the [[shotgun]] and [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]] for very short and very long distances respectively, were equally deadly. The rocket launcher was always effective, but never particularly necessary. Grenades were only moderately effective, as the Hunter could withstand a half-dozen grenade blasts. | |||
[[Plasma]] weapons were often ineffective, as was the [[Needler]]. The [[MA5B Assault Rifle]] takes too long to make a kill so other weapons were far more useful. | |||
On Legendary, some players regarded Hunters as the least challenging enemies in the game (killing them is rarely a difficulty, even when armed with the most inappropriate of weapons). Inexperienced or careless players can fall victim to the Hunters' attacks, which, while easy to anticipate, are rather powerful. This is because they are extremely slow, their attacks are easy to dodge, and they cannot turn around quickly. It has been observed that Hunters can be easily dispatched with the scoped-in pistol in [[Halo: CE]]. | |||
A unique way to kill a Hunter, (which does not work in ''Halo 2'') is to melee it over and over again and can be done to the front of the Hunter. But it is highly recommended to hit from behind, as it is easier for them to attack what's in front of them. | |||
[[Image:Hunter4.jpg|thumb|left|[[SPARTAN-II Program|Spartan-IIs]] about to exploit the Hunter's main weak spot: their unprotected backs in [[Halo: CE]].]] | |||
Hunters really gained the upper hand in the cramped hallways of the ''[[Truth and Reconciliation]]'' and the [[The Maw (Level)|''Pillar of Autumn'']], where there was little space to dodge the fuel rods or crushing melee blows, and no room to utilize either a Sniper Rifle or Rocket Launcher to defeat them. Still, these levels were full of shotgun or pistol ammo and these weapons are reasonably useful against Hunters at close range, especially the pistol. | |||
If one were to stand far away from the Hunter, it might bring to bear its Assault Cannon, which is similar to the [[Fuel Rod Cannon]]. Its projectile has a low velocity, and as such, is very easily dodged. It is also easy to anticipate, as the barrel of the weapon glows bright green before firing. If one were in melee range of the Hunter, it might also wield its shield in as a powerful melee weapon, resulting in serious injury, if not death for the intended target. These attacks can be, at most times, simple to avoid. In [[Halo 3]], however, it seems the Hunters have upgraded their weapons. Instead of being projectiles in and of themselves, they are continuous green beams that can strip players of shields quickly, even on Normal. | |||
On certain levels, it is possible to defeat Hunters by standing in front of a cliff and then sidestepping them as they attempt a melee attack. If timed correctly, the Hunter, unable to stall its momentum, will fall from the precipice to its death. | |||
Hunters are, like all other enemies in ''Halo: Combat Evolved'', extremely vulnerable to vehicle collisions. A [[Warthog]] can kill a Hunter instantly with even the slightest nudge or tap. This was due to the physics engine of the game, which could not determine the difference between a fast moving and a slow moving vehicle; hence all vehicle contact with an enemy on foot resulted in instant death. A Hunter could attempt a large leap away from the vehicle, however, which can sometimes result in the Hunter getting away temporarily. However, a Hunter's assault cannon shot can flip a warthog easily. | |||
Lining up Hunters so that they shoot themselves is dangerous, difficult, and is not advised because the alternatives are rather simple on most levels, even on Legendary. | |||
However, if you have more than 2 plasma grenades and light fire weapons like the assault rifle, hunters are no problem. Just stick the plasma grenades to them (the shield reflects the grenades), and shoot the hunter with your weapon until the grenades go off. For most, that usually kills them. If you can get a hunter within the blast radius of two or three frag grenades. | |||
==== ''[[Halo 2]]'' ==== | |||
[[Image:Dgodt Visr Foltz.PNG|thumb|right|A Hunter on the ''[[Halo 2]]'' level [[The Great Journey (Level)|The Great Journey]].]] | |||
The Hunters underwent a number of changes for ''[[Halo 2]]''. For example, they will actually react to the loss of their bond brother. While they appear in fewer numbers, they are tougher and more dangerous than in ''Halo: CE''. They are also invulnerable to melee attacks, whereas in ''[[Halo: Combat Evolved]]'', all it took to kill a Hunter was to melee it persistently. | |||
[[Image:H2_hunter_assaultcannon.jpg|thumb|right|A Hunter's [[Assault Cannon]] as mounted on its arm, in ''[[Halo 2]]''.]] | |||
The most notable change is their new weapon: although similar to the old [[Fuel Rod Gun]]-like Assault Cannon, the new Assault Cannon fires a continuous beam of green incendiary gel rather than an arcing projectile. This new weapon is much more powerful and deadly if not dodged carefully. | |||
In addition, the Hunters are over 25% larger<ref>''[[The Art of Halo]]'', Creating a Virtual World</ref> and faster, making combat against them much more hectic. Fortunately, all these go towards your advantage when playing as the Arbiter; the Hunters are then powerful and durable allies. | |||
They have gained a new move, too: the ability to attack an enemy behind them. This effectively makes the old strategy of "dodge-and-fire" far less effective. | |||
Finally, the Hunters have much more health. Most small arms do rather moderate damage against them, in contrast to the [[M6D]]'s ability to kill them in a single shot. For example, on [[Normal]] difficulty, it takes 13 shots from the [[M6C Magnum Sidearm]], 6 full bursts from the [[BR55 Battle Rifle|Battle Rifle]], or 10 shots from the [[Covenant Carbine]] to kill a Hunter. | |||
On [[Heroic]] and lower difficulties, sniper weapons will kill a Hunter in a single shot, as do [[Machine Gun Turret]] and [[Plasma Cannon]]. However, on Legendary, not a single weapon can kill them in one hit. A [[SRS99C-S2 AM Sniper Rifle]] or [[Beam Rifle]] will take two shots to kill a Hunter on [[Legendary]]. | |||
Often, the most effective weapon against them is the one that does the most damage: the [[Rocket Launcher]] is greatly effective, as is the [[Fuel Rod Cannon]]. While these weapons take two and three shots respectively to kill a Hunter on Legendary, they can damage one regardless of where it hits it. If lacking a sniper rifle and a heavy weapon, simply switch to the Covenant Carbine or the Battle Rifle (BR's slightly stronger). To put one down, aim for the exposed flesh to glint (via baiting it and jumping back at the last second) and empty your rounds. It should take around a magazine (maybe a magazine and a half on Legendary) to kill one. | |||
''Note: that in large areas without cover, you may invariably lose. Do not use the Energy Sword, as it is worse than useless (it brings you to close quarters with the Hunter, where it can easily beat you down).'' | |||
Grenades still do little damage against Hunters and it will usually take a large amount of them to take one down. However, grenades, hand held or fired from the [[Brute Shot]], will disorient a Hunter, giving the player an opportunity to shoot at its exposed flesh. Perhaps the most effective method to defeat a Hunter would be to stick a [[Plasma Grenade]] to it and shoot it in its exposed back with a beam rifle or sniper rifle, as a plasma grenade in this fashion will make the Hunter do a 180 degree turn or freeze on the spot. Another interesting change from [[Halo: Combat Evolved|''Halo: CE'']] is that plasma grenades now stick to the Hunters' shields, whereas in ''Halo: CE'' they simply bounced off if not stuck elsewhere. Plasma grenades can also be used to kill a Hunter by sticking it in the back or stomach, which due to the arc of the throw, is not very difficult. This also gives the player time to shoot them with another weapon. | |||
Hunters are equipped with an extremely devastating Assault Cannon melded into its arm. Unlike a normal Fuel Rod Cannon, Hunters with their cumbersome bulk and strength are able to withstand the recoil and produce a more lasting and lethal blast. | |||
If an enemy gets too close, the Hunter will attempt a clumsy but dangerous melee attack with its shield, severely injuring if not killing the enemy. Once its partner is killed, the Hunter becomes much more aggressive and will chase the player, attempting to avenge its partner's death by only melee attacks. | |||
When battling the [[UNSC]] [[Marines]], one Hunter will engage the Marines in close combat, whilst the other will hang back and support with the [[Assault Cannon]]. If one of the Hunters dies, the other will occasionally leap forward and attempt to smash an enemy with its shield. If this attack connects, the foe on the receiving end of the blow will invariably die. | |||
During the last level of Halo 2, many players are relieved to find out that 2 pairs of Hunters are with them. Due to their amazing strength and size, it is logical to hide behind them and activate your camouflage to escape from being harmed (for beginners). | |||
==== ''[[Halo 3]]'' ==== | |||
[[Image:20668064-Full.jpg|thumb|right|255px|Two Hunters on the level, [[The Storm (Level)|The Storm]].]] | |||
The Hunters in ''[[Halo 3]]'' are even more advanced then their ''[[Halo 2]]'' counterparts. They are even larger and much stronger, but appear less bulky. | |||
The most notable feature of Hunters in [[Halo 3]] is that they work, react, and function very much as a pair. Their computer AI for the game allows the Hunters to seem very closely bonded to the other, finally creating the "bond brother" idea. In the game, they also do some things simultaneously, such as strike at an enemy behind together, which further displays their connections to each other. This "bond" is most noticeable in Halo 3, but somewhat appears less in the previous two games as well. | |||
Flexible armor plating covers their previously vulnerable “stomach” areas. All melee attacks are faster and much deadlier, and these Hunters now anticipate enemies behind it and can attack them. But their armor is more interactive, so if back plating is removed, there will be a bigger target to shoot at. (The spikes are also prone to falling off). When the spikes do fall off, small stubs of Lekgolo are left where the spike used to be. Hunters are also able to be killed by melee attacks again, as in [[Halo: CE]]. However it seems that Hunters are more vulnerable to melee attacks in [[Halo 3]]. | |||
[[Image:1221306015 800px-1218481302 Huner2.jpg|thumb|right|250px| Two Hunters in combat position.]] | |||
If a grenade is thrown at a Hunter, it can strafe-jump away from the explosion. However, their spikes and back armor now falls off in pieces as the Hunter accumulates damage, and their Assault Cannons do slightly less damage, while it appears that [[grenades]] and explosives seem to do more damage compared to the other two games and can kill instantly if stuck on the back or neck on Heroic or a lower difficulty. Gravity Hammers can also do a great deal of damage if hit in the exposed part of their back. Meleeing them with a Brute Shot in the back usually blows off its covering armor plating, but hitting the unprotected part instantly kills him, and strangely sends the Hunter flying 30 feet in the air. This may be a glitch or just something Bungie mistakenly left in ''Halo 3'' after development, this can be done with other species too. | |||
The most effective weapons against them are [[Support Weapons]] and Explosives. It is also possible to kill a Hunter in one ram with a [[Ghost]], [[Wraith]], and [[Chopper]] when using the turbo boost. The most effective weapons against Hunters are the [[Spartan Laser]] and [[Plasma Cannon]], the [[Plasma Cannon]] works much like the [[Plasma Rifle]] did in Halo: Combat Evolved, killing them very quickly, as does its human counterpart the [[Machine Gun Turret]]. And like most things in [[Halo 3]] the [[Spartan Laser]] kills in one shot. The [[Missile Pod]] and [[Rocket Launcher]], both explosive weapons, can tear apart Hunters. As can dual plasma rifles if you hit them in their unprotected backs. | |||
If a Hunter is unaware of the player or his allies, he will usually stand still. This the perfect chance for the player to use a powerful scoped weapon such as the [[Sniper Rifle]] or a "messy" weapon with slow projectiles and arc effects such as the [[Fuel Rod Gun]], or a [[Plasma|Plasma Grenade]] or [[Spike Grenade]]. If the player is in front of or on the side of the Hunter, he can use the scoped weapon on its neck, which is slightly more weak than his back, and weaken him with 1-2 shots, and then finish him off with his grenades. If he is on his rear, the best choice would be the "messy" weapon. He should throw 2 shots (without waiting for the first to reach its target, he should fire the second) to ensure an easy kill. Of course, if he has the [[Rocket Launcher]] or the [[Spartan Laser]] with him, he should face the Hunter and destroy him with one shot. One way to get to a Hunters back is to have one teammate shoot the hunter in the front, (wasting ammo so use a plasma pistol, or a [[SMG]]) while the other player sneaks around the back and sticks it. | |||
If you do not have these, it is best to sit back and use the [[Battle Rifle]] or [[Covenant Carbine]] to the vulnerable areas. | |||
Hunters are more easy to kill in Halo 1 because their shields have evolved in both Halo 2 and Halo 3 but may look the same. You can tell the difference because of the slight armor change of color and have special clips on the back to hold their armor more protectively together. If you can get around the Hunter, and throw a spike grenade in the orange, leathery skin on its back, it may result in a powerful and explosive kill. | |||
==== ''[[Halo 3: ODST]]'' ====[[File:Golden_Hunter_Pair.jpg|thumb|400px|A Golden Hunter pair stands more than twice as tall as the [[ODST]]'s]] | |||
As well as having the regular Hunter variant, Halo 3: ODST also has a golden variant of the hunter, possibly signifying rank and status among Hunters and other members of the Covenant. These hunters are taller, bulkier, more armored (though the spikes on their back can still be blown off with enough damage), and carry an assault cannon similar to the model used by the Hunters of Halo: CE. This cannon however has a shorter charge time and appears to be able to fire rapidly. This makes the hunter a deadly opponent at longer ranges - they can basically be used as mobile tanks, as the front side of their body is completely armored and quite resistant to damage. Their ability to dodge explosives works to their advantage at long range as well. If an [[Engineer]] begins to shield the hunter, it is recommended that you dispose of the engineer first - it will send explosive clusters raining down on the hunter, eliminating it's [[overshield]] and doing some damage. Teamwork is essential in bringing down the golden variant. | |||
Once again, support weapons and explosives are the best weapons to use against the golden variant. It is recommended that in [[Firefight]] or Co-op, one or more players lures the Hunter over, while the other shoots it in the back with a fuel rod gun, or a turret. Proceed with caution with this strategy - if you back into a wall or corner while luring the hunter, expect to die. Because of the fact that it now carries an explosive weapon, the splash damage can easily kill you. Fighting it at medium range is the best way to survive, as you are given ample time to dodge the incoming rounds from the Hunter's weapon. When facing two hunters, teamwork is invaluable, and it will definitely take the effort of all four players to take two hunters down using this method. | |||
Escaping from this Hunter's view will cause it to do one of two things: shoot at the area you were previously standing in, or walk over to that area and explore it. If you are playing on a map with multiple choke points and hallways such as [[Alpha Site]], you can use this to your advantage and sneak up behind it. Due to the unpredictability of firefight, this strategy should also be used with caution, as any number of enemies could be alerted to your position, which might also alert the Hunter. | |||
Once again, fighting the hunters at a medium range with a team-mate at the flank is the safest way to take the golden variant down - you'll be able to do damage with your weapons without precise aim, and you will be able to dodge the Hunter's explosive rounds with relative ease. Like the [[War Chieftain]], the hunter will not hesitate to fire it's assault cannon even if you are only a few feet away from it - this usually results in instantaneous death. If not, the Hunter will probably kill you with a melee. On higher difficulties, take your time with the golden variant, and remember that teamwork is a valuable asset. | |||
There is an exploit though: On maps with fatal pitfalls, it is possible to lure hunters over to a ledge or cliff bordering the pitfall, and throwing a grenade near them which will cause them to attempt to jump out of the way of the explosion, off of the ledge and into the pitfall, killing them. This tactic is very useful on higher difficulties where you want to conserve ammunition, and the success rate of the grenade dodge into the pitfall is very high if the [[Tough Luck]] skull is activated. Use extreme caution when trying out this strategy, as the hunter is more than capable of killing you while you attempt to lure it over or throw your grenade. This strategy also works against regular hunters, and can be used in Halo 3, on the mission "The Ark". | |||
==== ''[[Halo Wars]]'' ==== | |||
[[Image:HW hunters.jpg|thumb|right|200px|A pair of Hunters as depicted in Halo Wars.]] | |||
Hunters always appear in pairs and occupy a strong anti-vehicle role<ref>http://www.halowars.com/GameInfo/Hall.aspx#Hunter</ref>. Armed with a Fuel Rod Gun, they can deliver heavy damage to UNSC ground vehicles. When one Hunter falls, it becomes much easier to kill the remaining one<ref>http://www.1up.com/do/previewPage?pager.offset=1&cId=3172311&p=</ref>. As aforementioned, they are mainly anti-vehicle: they'll get rid of [[Warthog]]s, [[Cobra]]s, [[Wolverine]]s, [[Gremlin]]s and early [[Scorpion]] versions pretty fast. However they act ineffectively against air and infantry units, especially [[Spartan]]s. Can be trained inside the [[Hall (Covenant)|Hall]] and have several upgrades: | |||
*'''Bonded Shield'''- Adds the iconic hunter shield which deflects projectiles. | |||
*'''Spirit Bond'''- Increases damage output while both hunters in bonded pair are alive. | |||
*'''Assault Beam'''- Mortar-like Fuel rod Cannon upgrades to Beam version for sustained, yet heavy amount of damage. | |||
'''Resource''': 250 | |||
'''Minimum Tech Level''': 1 | |||
'''Population Count''': 2 | |||
=== In-game Appearances === | |||
====''[[Halo: Combat Evolved]]''==== | |||
[[Truth and Reconciliation (Level)|Truth and Reconciliation]] | |||
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A pair before you get onboard the ship and you face a pair onboard. Captain Keyes kills a pair with a Spirit in the ending cutscene. | |||
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[[The Silent Cartographer (Level)|The Silent Cartographer]] | |||
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One pair will be in the structure. One pair will be in the override. One will be guarding the facility. One will be ''in'' the facility. | |||
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[[Assault on the Control Room (Level)|Assault on the Control Room]] | |||
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There are 8 pairs on Normal and 9 pairs on Legendary on this level, including the pair near the control room. | |||
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[[Two Betrayals (Level)|Two Betrayals]] | |||
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One pair near the interior of the second generator. One near the 2 banshees you encounter (It will spawn). | |||
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[[Keyes (Level)|Keyes]] | |||
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There is one hunter pair fighting Carrier forms. Another pair fighting Combat forms in the bowels of the ship. | |||
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[[The Maw (Level)|The Maw]] | |||
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One pair inside the cafeteria. One pair fighting [[Flood]]s along [[SpecOps Elite]]s. Another pair just before [[Engineering]]. | |||
====''[[Halo 2]]''==== | |||
[[Outskirts (Level)|Outskirts]] | |||
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A single pair at the end of the opening battle. | |||
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[[Regret (Level)|Regret]] | |||
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A pair is dropped off by a [[Phantom]] and another pair is in the submerged structure. | |||
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[[Gravemind (Level)|Gravemind]] | |||
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Several pairs throughout the level. They are on the Separatist side. | |||
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[[The Great Journey (Level)|The Great Journey]] | |||
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Two pairs are your allies while you are heading through the building towards the Scarab. The first pair of hunters will fight with you all the way until you reach the bridge with the an attacking Loyalist Phantom. Later you will find another pair trapped by the Brutes along with Elite Councilors. | |||
====''[[Halo 3]]''==== | |||
[[The Storm (Level)|The Storm]] | |||
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Two will come out of the opening of the factory. | |||
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[[The Ark (Level)|The Ark]] | |||
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On the second interior, a Phantom will drop off two. You can use your Sniper Rifle to take them down. Two more will appear during the tank trip through the wastelands. | |||
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[[The Covenant (Level)|The Covenant]] | |||
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On the second tower you enter, two Hunters along with several drones will appear. | |||
====''[[Halo Wars]]''==== | |||
[[Relic Approach (Level)|Relic Approach]] (On higher difficulties) | |||
[[Relic Interior (Level)|Relic Interior]] | |||
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The first mission where Hunters make their appearances in the [[Halo Wars|RTS game]]. 45 must be killed to aquire the [[Halo Wars Skulls#Cowbell|Cowbell]] skull. | |||
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[[Arcadia City (Level)|Arcadia City]] | |||
[[Arcadia Outskirts (Level)|Arcadia Outskirts]] | |||
[[Dome of Light (Level)|Dome of Light]] | |||
[[Scarab (Level)|Scarab]] | |||
[[Repairs (Level)|Repairs]] | |||
[[Beachhead (Level)|Beachhead]] | |||
[[Reactor (Level)|Reactor]] | |||
[[Escape (Level)|Escape]] | |||
== Trivia == | |||
*Hunters, lacking a central nervous system, cannot be infected by the Flood. | |||
*When caught in a non-fatal explosion, a Hunter will often leap into the air and perform a ridiculous-looking "crouch-jump". | |||
[[Image:1216053015 Hunter.jpg|thumb|right|A Hunter preparing its [[Assault Cannon]].]] | |||
*A good tactic when fighting Hunters in ''Halo 3'' is to use [[Spike Grenade]]s. Two Spike Grenades stuck to them is a guaranteed kill. In ''Halo 2'', [[Plasma Grenade]]s will also work. | |||
*In ''Halo 2'', if you stick a hunter with a Plasma Grenade then it is likely that they will suddenly be stuck in an awkward stance for a while before they return to normal. This is very useful on higher difficulties as it leaves it stomach and back exposed greatly. | |||
*According to ''[[Halo: Ghosts of Onyx]]'', Hunters were first seen in [[2531]], but the witnesses were lost in space. They were later witnessed in [[2537]] during [[Operation: PROMETHEUS]]; however, due to the secrecy of Operation: PROMETHEUS, Hunters were only officially confirmed to exist in 2552. | |||
*Hunters are responsible for security aboard a Covenant warship. One of their duties is to protect the vessel's Ship Master. Upon failing that, they are to exact revenge on his assassin.<ref>''[[Halo: Ghosts of Onyx]]'', page 190</ref> | |||
*In ''[[Halo: The Flood]]'', it mentions that Hunters have skin and a jutting spine. This is incorrect, as they were revealed to be a compound of small worm-like creatures. However, this does not preclude the possibility that the worms may form a skin-like membrane on the outside of their colony for protection against more casual damage, and in Halo 3 a metal column can be seen after the back armor plating has been detached, perhaps forming an artificial "spine" for vertical support. | |||
*At first, Hunters were meant to comprise the whole of [[Heretic]] forces on the [[Gas Mine]].<ref>"Essentials - Disk Three"</ref> | |||
*In a Bungie Weekly Update, [[Frank O'Connor]] said: "''Hunter society is complex and we have seen but the tiniest fraction of it. There are some fundamental facts about Hunter biology that mean the combat type is just the tip of the iceberg.''"<ref>http://www.bungie.net/News/TopStory.aspx?story=updatefeb03</ref> This means, or at least implies, that there are other kinds of Hunters that simply have yet to be seen. For example, [[Scarabs]] are powered by these worms. | |||
*Spartan [[William-043]] killed a Hunter by ripping out some of the [[Lekgolo]] worms in its body, hinting that a Hunter can be killed if too many of its worms are displaced. | |||
*The Hunter resembles the enemy of the same name from [[Bungie]]'s older series, ''[[Marathon]]'', except that ''Marathon'''s Hunter has a shoulder-mounted weapon, rather than an arm-mounted weapon. | |||
*Hunters can be killed by beserking [[Brutes]], as noticed in the ''[[Halo 2]]'' levels [[Gravemind (Level)|Gravemind]] and [[The Great Journey (Level)]]. The Covenant Separatist Hunters would try to melee the Loyalist [[Brutes]] away, but the Brutes, having a faster melee attack, would continuously melee the Hunters, killing them. | |||
*Hunters in ''[[Halo: Combat Evolved]]'' are not harmed by [[Fuel Rod Gun]]s. This may be because you are not supposed to have [[Fuel Rod Guns]] in Campaign, or it may be a precaution meant to prevent Hunters from injuring each other when fighting in pairs. In ''Halo 3'', however, it is possible to get one Hunter to accidentally kill its mate for a no-shots kill. | |||
*Hunters in ''[[Halo: Combat Evolved]]'' have ranks in the actor variant [[tag]]s. One variant is called 'Hunter' and another called 'Hunter major'. In ''Halo 2'', there is no ranking system for Hunters. | |||
*Like most other races of the [[Covenant]], Hunters' blood differs from that of [[humans]]. Mgalekgolo blood is bright, fluorescent orange and appears to have a very thick, slimy texture. It has also been noted that their blood smells strongly of burnt plastic, hinting that the make-up of their bodily fluids is drastically different from that of a human. | |||
*In ''Halo: First Strike'', it was stated that the spikes on the Hunter's back are sensory nodes. <ref>''[[Halo: First Strike]]'', page 110</ref> | |||
*The Hunters' Fuel Rod Guns in ''Halo: Combat Evolved'' have a slight heat-seeking ability, like Needler rounds. | |||
*Hunters' Fuel Rod Guns can be upgraded in ''Halo Wars''. | |||
*The Hunters in ''[[Halo: Combat Evolved]]'' have bigger shoulder shields and longer body shields. | |||
*The spikes on Hunters' backs pointed upward in ''[[Halo: Combat Evolved]]''; in ''Halo 2'' and ''Halo 3'', they jutted out almost horizontally. | |||
*A pair of Hunters are in charge of the security of the Oracle on ''High Charity'', as read in Contact Harvest. | |||
*In ''[[Halo: The Flood]]'', the spikes on Hunters' backs were said to be as sharp as razors. | |||
*Hunters are easiest to take down in ''Halo: Combat Evolved'', with one shot of the [[M6D]] to the unprotected orange stomach of the creature resulting in its death. | |||
*A Hunter's Fuel Rod Cannon in Halo 2 and 3 charges and fires almost the same way as a scarab does with it's main weapon. | |||
*In ''Halo: Combat Evolved'' and ''Halo 2'', Hunters show up as vehicle-sized dots on the Motion Tracker. This is likely due to their massive size. | |||
*In Halo Wars, the Hunter's weapon is similar to their weapon in Halo CE by default. It can be upgraded to be like it is in Halo 2-3, meaning it is likely a better variant. | |||
*In two screenshots of Halo 3: ODST, shown in the most recent issue of the Official Xbox Magazine, there is a golden armored Mgalekgolo, suggesting that the Mgalekgolo also have individual ranks. | |||
==Gallery== | ==Gallery== | ||
<gallery> | |||
<gallery> | Image:1210404018 2170450642 7d47a8bc44.jpg | ||
Image:1210403895 Hunter.jpg | |||
Image:1210403868 Outskirt hunters adj.jpg | |||
Image:1210403846 1460160014 4a511d0f00.jpg | |||
Image:1215438067 600px-Hunter5.jpg | |||
Image:1215438596 Hunter2wz5.png | |||
Image:1217455089 Hunters.jpg | |||
Image:1218481371 Hunter3.jpg | |||
Image:1218481430 Hunters2.jpg | |||
Image:200px-Huntercrouched.jpg | |||
Image:Hunters_TandR.jpg | |||
Image:Hunterg.jpg | |||
</gallery> | </gallery> | ||
=== | ==Sources== | ||
<references/> | |||
</ | |||
== | ==Related Pages== | ||
*[[Taming of the Hunters]] | |||
*[[Assault Cannon]] | |||
{{ | {{Covenant}} | ||
{{Halo_Wars_Covenant_Units}} | |||
[[Category:Living Organisms]] | |||
[[Category: | [[Category:The Covenant]] | ||
[[Category:Covenant |