Editing Metropolis (Level)

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
#REDIRECT [[Metropolis]]
{{Era|H2}}{{Level infobox
|prev=''[[Outskirts (Level)|Outskirts]]''
|next=''[[The Arbiter (Level)|The Arbiter]]''
|game=''[[Halo 2]]''
|name='''''Metropolis'''''
|image=[[Image:Ghost on Bridge.jpg|300px]]
|player=[[Master Chief]]
|date= [[2552|October 20, 2552]]
|place=[[New Mombasa]], planet [[Earth]]
|Objective=
|enemies=
*[[Elite]]s ([[Minor Elite|Minor]], [[Major Elite|Major]], [[Ultra Elite|Ultra]], [[Stealth Elite|Stealth]], [[Zealot]])
*[[Grunt]]s ([[Minor Grunt|Minor]], [[Major Grunt|Major]], [[Ultra Grunt|Ultra]], [[Gunner Grunt|Gunner]])
*[[Jackals]] ([[Minor Jackal|Minor]], [[Major Jackal|Major]], [[Sniper Jackal|Sniper]])
 
}}
<center>''Looking for the city [[New Mombasa]]?</center>
 
{{Article Quote|Take the bridge, break the [[Covenant]]'s grip on the city-center.}}
 
== Summary ==
 
Metropolis is the third playable level in [[Halo 2]]. It is also the first level where you drive the [[Scorpion Tank]] and the first level with [[Wraiths]] and [[Banshees]]. It is the only level you will be offered the [[Gauss Warthog]] and use the turret. It takes place in [[New Mombasa]], and starts as soon as the player emerges from the highway tunnel that was the last part of [[Outskirts]].
 
In this stage, the [[Master Chief]] and two [[Marine|Marines]] must battle across a long bridge guarded by [[Covenant]] forces and another but shorter tunnel. After that, there is a small park, where another Marine-controlled [[Warthog]] lurks, and an open urban area with [[Wraith|Wraiths]], before going onto catwalks attached to buildings in order to attempt to board the [[Scarab]] and take out the Covenant piloting it.
 
==Usable Weapons==
 
*[[Battle Rifle]]
*[[Beam Rifle]]
*[[Energy Sword]]
*[[Needler]]
*[[Plasma Cannon]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[Rocket Launcher]]
*[[Scarab Gun]]
*[[SMG]]
*[[Sniper Rifle]]
*[[Shotgun]]
 
== Drivable Vehicles ==
 
*[[Banshee]]
*[[Gauss Warthog]]
*[[Ghost (Vehicle)|Ghost]]
*[[Scorpion Tank]]
*[[Warthog]]
*[[Wraith]]
 
== Ridable Vehicles ==
 
*[[Warthog]]
*[[Gauss Warthog]]
*[[Pelican]] (Glitch) - To find out how to ride the Pelican, click [[Metropolis Pelican Glitch|here]].
*[[Scarab]]
 
== Mission Objectives ==
 
*Crush Covenant resistance on the bridge
*Make your way to the surface
*Regroup with Marine forces in the city-center
*Board and destroy the Scarab
 
==Transcript==
===Part 01: Metropolis===
<youtube width="300" height="300">C6-xq4itvHs</youtube>
 
''{A [[Marine]] sitting on the ground, breathing irratically, watches as [[Master Chief]] approaches. [[Master Chief|The Chief]] steps over him to a standing Female [[Marine]]}''
 
'''Female [[Marine]]:''' It blew right through us. ''{they watch the [[Scarab]] stomp over the Bridge, out of view}'' [[Turret|50-cal]], [[Rocket Launcher|rockets]], didn't do a thing.
 
''{A [[Pelican]] drops a [[Scorpion|tank]]. [[Sergeant Major Avery J. Johnson]] gets out, [[Master Chief]] and [[Marine|Marines]] walk over.}''
 
:'''[[Sergeant Johnson]]:''' Where's the rest of your platoon?
 
:'''Female [[Marine]]:''' Wasted, [[Sergeant Johnson|Sarge]].
 
:'''[[Marine]] 1:''' And we will be, too, sir, if we don't get the hell outta here!
 
:'''[[Sergeant Johnson]]:''' (puts a hand on [[Marine]]'s shoulder) You hit, [[Marine]]?
 
:'''[[Marine]] 1:''' Uh, no, sir.
 
:'''[[Sergeant Johnson]] :''' Then, listen up!
 
:'''([[Easy]]) You had your chance to be afraid before you joined my beloved [[UNSC|Corps]]. But to guide you back to the true path, I brought this motivational device. Our big green style cannot be defeated!
 
:'''([[Normal]]) [[Master Chief|The Chief]] is gonna jump in this [[Scorpion|tank]], roll across the bridge, and blow up any [[Covenant|inhuman-son-of-a-bitch]] dumb enough to get between him and the [[Prophet of Regret]]! Pull yourself together, because you're going with him!
 
:'''([[Heroic]]) When I joined the [[UNSC|Corps]], we didn't have any fancy-shmancy [[Scorpion|tanks]]. We had sticks! Two sticks, and a rock for the whole platoon - and we had to share the rock! Buck up, boy, you're one very lucky [[Marine]]!
 
:'''([[Legendary]]) Usually the good Lord works in mysterious ways. But not today! This here is sixty-six tons of straight up, H-E-spewing dee-vine intervention! If God is love, then you can call me Cupid!
 
:'''Female [[Marine]]:''' What about that [[Scarab]]?
 
:'''[[Sergeant Johnson]]:''' We've all run the simulations, they're tough, but they ain't invincible. Stay with the [[Master Chief]], he'll know what to do.
 
:'''Female [[Marine]]:''' Yes, sir, [[Sergeant Johnson|Sergeant]]!
 
:'''[[Cortana]] (O.S.):''' Thanks for the [[Scorpion|tank]]. ''He'' never gets me anything.
 
:''{[[Sergeant Johnson]] climbs back on the [[Pelican]], cocks a machine gun}''
 
:'''[[Sergeant Johnson]]:''' (smirk) Oh, I know what the ladies like.
 
===Part 02: Ladies Like Armor Plating===
(Note: On [[Heroic]], part 2 will be called "Ladies like Grinding Treads". On [[Legendary]], it will be called "Ladies like Superior Firepower").
 
''(You start out next to the [[Scorpion|tank]], holding a [[Battle Rifle]], and an [[M7 Caseless Sub Machine Gun|SMG]] as a sidearm, and an [[Warthog|All-Terrain 50-cal Warthog]] to your right. Take the [[Warthog]] if you want speed, or the [[Scorpion]] if you like heavy artillery, or better yet, both, if you're playing Multiplayer. The bridge stretches out in front of you. The burning skyline with the [[Covenant]] [[Assault Carrier]] hovering over it is visible in the distance. The bridge is strewn with the wreckage of cars, trucks and buses. A multitude of [[Ghost (Vehicle)|Ghosts]] patrol the bridge, as well as a [[Covenant]] [[Wraith]] tank.''
 
''About halfway across, [[Banshee|Banshees]] swoop in for an attack from either side, and three [[Phantom|Phantoms]] fly by, deploying troops and another [[Wraith]] tank. A lone [[Marine]] (or two, if one of the two acompanying you was killed) stationed on the bridge joins you and the other 2 [[Marine|Marines]] (If you took the [[Scorpion]]). At the other end of the bridge, a group of [[Banshee|Banshees]] flies in over the rooftops.)''
 
''(As you approach the second speed tunnel)
 
'''[[Cortana]]:''' That's quite a welcome party.
 
''(A pack of [[Ghost (Vehicle)|Ghosts]] skitters into view and opens fire on you. They are soon joined by a pair of [[Wraith]] tanks who come in from the nearby highway tunnel, as well as another pair of [[Banshee|Banshees]].''
 
''You enter the highway tunnel meeting little resistance until a barrier prevents you from taking your vehicle any further. A [[Warthog]] pulls up and joins your cause, while a trio of [[Jackal|Jackals]] stationed on the barrier fire down at you.)''
 
'''Female [[Marine]]:''' Secure the area!
 
''(A different female [[Marine]] walks up to you and offers you a [[Shotgun]].)''
 
'''Female [[Marine]] 2:''' It's tight quarters on the other side, sir. Use this.
 
''(You enter a dark, wreckage and [[Covenant]] strewn section of the highway tunnel. A pair of [[Elite|Elites]] and a large group of [[Grunt|Grunts]] attack, while a pair of [[Jackal]] snipers fire on you from a distance with their [[Beam Rifle|Beam Rifles]]. At the end of the tunnel, more [[Grunt|Grunts]] and [[Elite|Elites]] attack, as well as another trio of [[Jackal|Jackals]]. You enter a series of sewage tunnels that open out into a massive courtyard.)''
 
===Part 03: This Town Ain't Big Enough For Both Of Us===
 
''(The Scarab can be seen in the distance, although it leaves quickly. A [[Gauss Warthog]] pulls up to you.)''
 
'''[[Sergeant Stacker]]:''' Could use you on the gun, [[Master Chief|Chief]]!
 
''NOTE: It may be preferred to get [[Sergeant Stacker|Stacker]] on the gun and you drive, because he will not leave the area until you kill all enemies.
 
''([[Sergeant Stacker]] drives you into another courtyard, where a few [[Ghost (Vehicle)|Ghosts]], a pair of [[Jackal]] snipers, a veteran [[Elite]], and a [[Wraith]] tank guard the tunnel at the far end. Another pair of [[Ghost (Vehicle)|Ghosts]] enters the fray, and once they're dead, [[Sergeant Stacker|Stacker]] drives you into a large room with a waterfall, and then out into the streets of [[New Mombasa]].''
 
''You come upon a [[Marine]] outpost that is under siege by a trio of [[Wraith]] tanks and [[Jackal]] snipers, while a fellow group of [[Marine|Marines]] on a [[Warthog]] valiantly defends. A [[Phantom]] delivers a pair of [[Ghost (Vehicle)|Ghosts]], but they are neutralized easily.''
 
'''[[Cortana]]:''' There are [[Marine|Marines]] trapped inside that building.
 
''A [[Pelican]] delivers a squad of [[Marine|Marines]] (This is where the [[Metropolis Pelican Glitch|glitch]] comes in!).
 
''Another [[Pelican]] delivers a [[Scorpion]] Tank as you walk into the base. You are greeted by a [[Marine]] at the entrance.''
 
'''[[Corporal Perez]]:''' Sir! [[Corporal Perez]], [[405th|A Company]]! CP's this way! The [[Lieutenant]] got hit as soon as we dropped in!
 
'''[[Cortana]] (O.S.):''' Who's in charge now, [[Corporal Perez|Corporal]]?
 
'''[[Corporal Perez]]:''' Uh, [[Sergeant Banks]], ma'am. He's pinned down up top. Come on, I'll show you.
 
''(He leads you up the heavily guarded stairs to a balcony overlooking the streets where you fought the [[Wraith]] tanks. A huge plasma beam can be seen firing at something in the distance, and the Scarab lumbers into view.)''
 
===Part 04: Field Expedient===
 
'''[[Sergeant Banks]]:''' When I asked for reinforcements, I didn’t think they’d send a [[Spartan]]. We got trouble!
 
''(The [[Scarab]] demolishes the [[Scorpion]] tank that was just dropped in, then it starts walking toward the base.)''
 
'''[[Marine]] 2:''' See this look?! It's terror!!
 
'''[[Sergeant Banks]]:''' [[Marine]], did I give you permission to bitch?! I don't think it's stopping; get your heads down!
 
''(The [[Scarab]] walks right over your position)''
 
'''[[Sergeant Banks]]:''' That thing is really starting to PISS ME OFF! [[Marine|Marines]], time to kill us a [[Scarab]]!
 
'''[[Corporal Perez]]''' ''(over radio)'': It's over here, sir!
 
''(You enter a large warehouse in pursuit of the [[Scarab]]. You end up on a series of walkways above a large water-filled canal, and the [[Scarab]] is walking below you, while Covenant troops fire at you from the deck.)''
 
''(Eventually, the [[Scarab]] reaches the end of the canal, and can go no further.)''
 
'''[[Cortana]]:''' It can't go any further this way. We have it trapped.
 
''(If you stall)''
 
'''[[Cortana]]:''' You're going to have to board that Scarab, [[Master Chief|Chief]].
 
''(Groups of [[Pelican|Pelicans]] fly by in front of the [[Scarab]]. Occasionally, one turns and unleashes a barrage of missiles on the [[Scarab]], to no avail.)''
 
''(You enter the [[Scarab]], to find a couple of [[Ultra Grunt|Ultra Grunts]], an [[Ultra Elite]], and a couple of [[Major Elite|Major Elites]] piloting the [[Scarab]].)''
 
'''[[Cortana]]:''' Careful [[Master Chief|Chief]], that [[Elite]] was an [[Ultra]], and those pilots are no pushovers either.
 
<youtube width="300" height="300">p2Whp_0ivfg</youtube>
 
''( After you clear the hostiles out, the [[Scarab]] falls apart and the [[Master Chief]] walks out.)''
 
'''[[Sergeant Johnson]] (O.S.):''' ''(In the [[Pelican]] cockpit)'' That's right [[Covenant|you mothers]]! Run!
 
'''[[Keyes]]:''' Not if we can help it, [[Sergeant Major Avery J. Johnson|Sergeant]].
 
''(Cut to bridge of the ''[[In Amber Clad]]'')''
 
'''[[Commander Keyes]]:''' Extract [[Master Chief|the Chief]] and return to ''[[UNSC In Amber Clad|In Amber Clad]]''.
 
'''[[Sergeant Johnson]] (O.S.):''' Roger that!
 
'''[[Lord Hood]] (On display screen on ''[[In Amber Clad]]''):''' Status?
 
'''[[Commander Keyes]]:''' Sir, the [[Prophet of Regret|Prophet]] is bugging out! Request permission to engage!
 
'''[[Lord Hood]]:''' Negative, [[Commander Miranda Keyes|Commander]]. I'll vector two heavies for starside intercept.
 
''(The [[Covenant]] ship begins to accelerate.)''
 
'''Nav Officer:''' Ma'am, [[Slipspace]] rupture off the target's bow! It's going to jump, inside the city!
 
'''[[Commander Keyes]]:''' There's no time, sir!
 
'''[[Lord Hood]]:''' (hesitates) Green light! Green light to engage!
 
''(Cut to underside of the ''[[In Amber Clad]]''. [[Sergeant Johnson|Johnson]]'s [[Pelican]] docks via a hatch under the ship.)''
 
'''[[Commander Keyes]]:''' Punch it! Get us close!
 
''(Cut Back to bridge of ''[[In Amber Clad]]'')''
 
'''Nav Officer:''' Ma'am, without a destination solution-
 
'''[[Commander Keyes]]:''' We are NOT losing that ship!
 
''(The [[Assault Carrier]] enters [[Slipspace]], ''[[In Amber Clad]]'' next to it, the [[Assault Carrier]] dwarfs [[Commander Keyes]]' ship, causing a massive white explosion that engulfs the whole of [[New Mombasa]].)''
 
''(fade to white)''
 
== Easy/Normal difficulty ==
Okay, so here is the level walkthrough for the level Metropolis, on Normal difficulty.
 
So, start off by getting into the Scorpion tank. Wait for the Marines to hitch a ride on the treads, then roll on out over the bridge.
Tons and tons of Ghosts will attack as you climb it, attempting to waylay you. Fire a shell at them to disable them. If they don't explode, either pump a second shot into them, or bathe them in machine gun fire.
 
At the apex of the bridge a Wraith is waiting for you. Strafe to the side, while pumping shells into the tank, and when it explodes continue.
Watch out for a Banshee that will attack you as you go down the other side. It is deadly to the Marines. Pump a well-aimed shell into it.
 
Bout that, if you are really really in deep crap when facing the ghosts, you can bombard the wraith as soon as you start using the tank, it saves a lot of trouble later.
 
As you continue, a Phantom will show up. Fire a couple of shells at it to disable it's weaponry.
A second one will show up, carrying a Wraith. Aim for the tank, and blow it up. If you don't then it will be dropped off at the bottom of the bridge, and that would be bad.
 
Very bad.
 
So, get to the bottom of the bridge, and prepare yourself for a welcome party. I'll bring the moonshine! Ahem... Sorry...
So, get ready for a wing of Banshees to attack. Shoot them down, then turn your attention to the Ghosts and Wraiths that came out of the tunnel.
 
Deal with them, then continue. Beware of the Banshee reinforcements, though.
 
Roll on down the tunnel, killing off a pair of Grunts and an Elite.
Eventually a Warthog will come down from a tunnel, and speed up towards a barricade.
Use tank shells to kill off the squad of Jackals on top of the barricade, then drive the tank forwards until the Marines say something catchy, then jump off the tank.
Hop off yourself, and swap your SMG for the Marine's Shotgun.
Go over the ramp, and jump down onto the road. Waste as much Shotgun ammunition as possible on the aliens here, we'll be dropping it soon. Swap to the Rifle if needed. Watch out for snipers that will attempt to... snipe you.
 
Take out the troops on the ground, then jump up onto the civilian platform to the right.
Toss a frag into the tight alleyway, then charge through, firing the shotgun.
Sprint over the barricade, but watch out for Jackals that may be on the other side.
 
Swap the Shotgun for a Beam Rifle, then go up into some service areas.
 
Swap to the Beam Rifle, and melee the conveniently placed Jackal sniper in the back of the head. When he falls immediately zoom in and headshot the Grunt manning the turret.
Continue to snipe out the rest of the visible enemies, then jump down and see if you can find the Gauss Warthog.
 
So, jump into the Warthog's driver seat, get Sarge to man the turret, and drive off. Make sure the rest of the enemies are dead, then continue, through the holes in the wall, into a courtyard. Watch out for the Wraith positioned here. Board it, knock out the driver, and take control.
Continuous pairs of Ghosts will come down from the rooftops. Wraith 'em.
 
Before moving on, go back and grab the Rocket Launcher lying on the ground beside it's dead owner, then jump back in the tank.
See if you can squeeze through the archway. If not, move next to a wall and launch a mortar to knock off multiple parts of the Wraith, including the two boosters at the wingtips that impede your progress.
Drive through the archway, around the nice indoor waterfall, then out into a city-square.
 
Turn up to the right to find a pair of Wraiths besieging [[A-Company]], who have taken shelter in a command post next to [[Tterrab Industries]].
Use mortar blasts to take out the pair of Wraiths, then aim up as a Phantom attacks. Fire a couple of mortars at the bottom of the Phantom to destroy the plasma cannons and the pair of Ghosts. The Phantom will retreat.
 
Now go up the back alley to the left to find a Rocket Launcher plus some useful ammo. Take it, then go back to the bunker to make contact with Corporal Perez.
Go up to the command post to meet Sergeant Banks, and watch a Scorpion Tank get destroyed by the Scarab's mighty plasma cannon.
 
Okay, inventory check: Battle Rifle and fully loaded Rocket Launcher. Got 'em? Good. Don't got 'em? Get 'em.
 
Go up the stairs to the left, and come to a door where a Marine will be waiting to escort you.
Go up the stairs, onto a large water channel.
There is a large amount of weapons here, including too many Rocket Packs to count, Sniper Rifles, and about thirty BR packs.
 
Generally the safest strategy is to launch rockets at the infantry platform from the walkway. Use the Battle Rifle too if necessary. Use it for Grunts or unshielded Elites. Multiple waves of troops will emerge from the depths of the Scarab, and they are as follows:
 
First there are a couple of Minor Elites, Grunts and Jackals.
 
Next a group of snipers will emerge, accompanied by mixed Covenant.
 
The most deadly wave is to come now.
Nearly five Major Elites will emerge. Most have dual Plasma Rifles.
Watch out for the plasma shots that they will fire at you on the walkway.
 
Majors dead? Good.
 
The Scarab will come to the edge of a large dam, and won't be able to continue. This is your chance.
Run to the end of the walkway, and grab the turret. Kill off any remaining Covenant, launch a few remaining rockets, then swap the Launcher for one of the nearby Shotguns leaning against the wall.
 
Leap down onto the Scarab, kicking through the Covenant bodies, and jump down the ramp into the cockpit.
Pick off a pair of Ultra Grunts with the Battle Rifle, and fire at the Ultra Elite that will emerge.
 
Be careful with this guy. He can fire his Plasma Rifle with great speed and accuracy, but if you lower his health, he will pull out an Energy Sword. Use the shotgun to kill him if he gets too close, kill the Majors, and the level is finished!
 
{{level}}
 
== Trivia ==
 
*The Catch [[Halo 2 Skulls|Skull]] is found on the level.
*It's possible to save the tank that gets destroyed. Instead of going up the stairs on foot, take a [[Ghost (vehicle)|Ghost]] and drive off the roof and get the Marine out of the tank and reverse.
 
[[Category:Levels]]
 
[[Category:Halo 2 Campaign]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.