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{{ | {{Era|RW}} | ||
{{disambig header|the level|the achievement|Metropolis (achievement)}} | {{disambig header|the level|the achievement|Metropolis (achievement)}} | ||
{{Level infobox | {{Level infobox | ||
|prev=''[[Outskirts]]'' | |prev=''[[Outskirts]]'' | ||
|next=''[[The Arbiter]]'' | |next=''[[The Arbiter]]'' | ||
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>) | |||
|name='''''Metropolis''''' | |name='''''Metropolis''''' | ||
|image=[[File: | |image=[[File:MetropolisAchievementArt.jpeg|300px]] | ||
|player=[[John-117]] | |||
|player=[[ | |||
|date= [[2552#October 20, 2552|October 20, 2552]] | |date= [[2552#October 20, 2552|October 20, 2552]] | ||
|place=[[New Mombasa]], | |place=[[New Mombasa]], Kenya, on planet [[Earth]] | ||
|objective= Enter [[New Mombasa]] through the bridge, regroup at city-center and disable the | |objective= Enter [[New Mombasa]] through the bridge, regroup at city-center and disable the [[Type-47 Ultra Heavy Assault Platform|Scarab]]. | ||
}} | }} | ||
{{Article | {{Article Quote|Take the bridge, break the [[Covenant Empire|Covenant]]'s grip on the city-center.}} | ||
'''Metropolis''' is the fifth | '''Metropolis''' is the fifth level in ''[[Halo 2]]''. It is the first level where the player is able to drive the [[Scorpion Tank]] and the first level with [[Wraiths]] and [[Banshees]]. Metropolis is one of two levels where the player can acquire the [[Gauss Warthog]] (the other being [[Quarantine Zone (level)|Quarantine Zone]]). It takes place in [[New Mombasa]], and starts as soon as the player emerges from the highway tunnel that was the last part of [[Outskirts]]. | ||
In this stage, the [[John-117|Master Chief]] and two [[UNSC Marine Corps|Marines]] must battle across a long bridge guarded by [[Covenant]] forces and another but shorter tunnel than the one at the end of [[Outskirts]]. After that, there is [[Kilindini Park Cultural Center|a small park]], where another Marine-controlled Warthog lurks, and an open urban area with Wraiths, before going onto catwalks attached to buildings in order to attempt to board the | In this stage, the [[John-117|Master Chief]] and two [[UNSC Marine Corps|Marines]] must battle across a long bridge guarded by [[Covenant]] forces and another but shorter tunnel than the one at the end of [[Outskirts]]. After that, there is [[Kilindini Park Cultural Center|a small park]], where another Marine-controlled Warthog lurks, and an open urban area with Wraiths, before going onto catwalks attached to buildings in order to attempt to board the [[Type-47 Ultra Heavy Assault Platform|Scarab]] and take out the Covenant piloting it. | ||
==Transcript== | ==Transcript== | ||
[http://www.youtube.com/watch?v= | [http://www.youtube.com/watch?v=C6-xq4itvHs '''{''Cutscene''}'''] | ||
''A Marine sitting on the ground, breathing erratically, watches as the Master Chief approaches. The Chief steps over him and walks up behind a standing female Marine.'' | ''A Marine sitting on the ground, breathing erratically, watches as the Master Chief approaches. The Chief steps over him and walks up behind a standing female Marine.'' | ||
*'''Female Marine''': "It blew right through us. (''They watch as the Scarab ramps over the bridge, out of view'') [[M247 | *'''Female Marine''': "[[Type-47 Ultra Heavy Assault Platform|It]] blew right through us. (''They watch as the Scarab ramps over the bridge, out of view'') [[M247 GP Machine Gun|50-cal]], rockets... didn't do a thing." | ||
''A [[D77-TC Pelican|Pelican]] drops a [[M808B Scorpion|Scorpion tank]]. [[Sergeant Major]] [[Avery Johnson]] gets out; the Master Chief and Marines walk over.'' | ''A [[D77-TC Pelican|Pelican]] drops a [[M808B Scorpion|Scorpion tank]]. [[Sergeant Major]] [[Avery Johnson]] gets out; the Master Chief and Marines walk over.'' | ||
[[File:H2A - Pelican and Scorpion.jpg|thumb|300px|The Chief and Marines are reinforced at the bridge with a Scorpion tank.]] | [[File:H2A - Pelican and Scorpion.jpg|thumb|right|300px|The Chief and Marines are reinforced at the bridge with a Scorpion tank.]] | ||
*'''[[Sergeant Major]] Avery Junior Johnson''': "Where's the rest of your platoon?" | *'''[[Sergeant Major]] Avery Junior Johnson''': "Where's the rest of your platoon?" | ||
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*''([[Heroic]])'': "When I joined the Corps, we didn't have any fancy-shmancy tanks. We had sticks! Two sticks, and a rock for the whole platoon - and we had to share the rock! Buck up, boy, you're one very lucky Marine!" | *''([[Heroic]])'': "When I joined the Corps, we didn't have any fancy-shmancy tanks. We had sticks! Two sticks, and a rock for the whole platoon - and we had to share the rock! Buck up, boy, you're one very lucky Marine!" | ||
*''([[Legendary]])'': "Usually the good Lord works in mysterious ways. But not today! This here is [[ | *''([[Legendary]])'': "Usually the good Lord works in mysterious ways. But not today! This here is [[Scorpion|sixty-six tons of straight up, H-E-spewing dee-vine intervention]]! If God is love, then you can call me Cupid!" | ||
*'''Female Marine''': "What about that Scarab?" | *'''Female Marine''': "What about that Scarab?" | ||
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*'''[[Cortana]] (COM)''': "Thanks for the tank. ''[[John-117|He]]'' never gets me anything." | *'''[[Cortana]] (COM)''': "Thanks for the tank. ''[[John-117|He]]'' never gets me anything." | ||
[[File:H2A - I Know What the Ladies Like.jpg|300px|thumb|Johnson knows what they like...]] | [[File:H2A - I Know What the Ladies Like.jpg|300px|thumb|right|Johnson knows what they like...]] | ||
''Sergeant Johnson climbs back on the Pelican, and cocks its machine gun.'' | ''Sergeant Johnson climbs back on the Pelican, and cocks its machine gun.'' | ||
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(Note: On Heroic, the chapter will be called "Ladies like Grinding Treads". On Legendary, it will be called "Ladies like Superior Firepower"). | (Note: On Heroic, the chapter will be called "Ladies like Grinding Treads". On Legendary, it will be called "Ladies like Superior Firepower"). | ||
''The Chief starts out standing next to the tank and damaged Warthog to the his right. The burning skyline with the Covenant [[Covenant assault carrier|assault carrier]] hovering over it is visible in the distance. The [[New Mombasa 105 East#Bridge|suspension bridge]] is strewn with the wreckage of cars, trucks and buses. A multitude of [[ | ''The Chief starts out standing next to the tank and damaged Warthog to the his right. The burning skyline with the Covenant [[Covenant assault carrier|assault carrier]] hovering over it is visible in the distance. The [[New Mombasa 105 East#Bridge|suspension bridge]] is strewn with the wreckage of cars, trucks and buses. A multitude of [[Type-32 Rapid Assault Vehicle|Ghosts]] as well as a [[Type-26 Assault Gun Carriage|Wraith tank]] patrol the bridge.'' | ||
''About halfway across, [[ | ''About halfway across, [[Type-26 Ground Support Aircraft|Banshees]] swoop in for an attack from either side, and three [[Type-52 Troop Carrier|Phantom]] dropships fly by, deploying troops and another Wraith tank. A lone Marine (or two, if one of the two accompanying the Chief was killed) stationed on the bridge joins the Chief and the other two Marines (if he took the Scorpion). At the other end of the bridge, a group of Banshees flies in over the rooftops.'' | ||
''As John-117 approaches the second speed tunnel:'' | ''As John-117 approaches the second speed tunnel:'' | ||
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''The team enters the [[Kilindini Underpass]] meeting little resistance until a barrier prevents them from taking their vehicle any further. A Warthog pulls up and its occupants joins the fight, while a trio of [[Kig-yar]] stationed on the barrier fires down at the team. The Chief and his allies neutralize these enemies and regroup.'' | ''The team enters the [[Kilindini Underpass]] meeting little resistance until a barrier prevents them from taking their vehicle any further. A Warthog pulls up and its occupants joins the fight, while a trio of [[Kig-yar]] stationed on the barrier fires down at the team. The Chief and his allies neutralize these enemies and regroup.'' | ||
[[File:H2ACampaign HighwayBridge.png|thumb| | [[File:H2ACampaign HighwayBridge.png|thumb|right|250px|The long, hard road ahead...]] | ||
*'''Female Marine''': "Secure the area!" | *'''Female Marine''': "Secure the area!" | ||
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*'''Female Marine''': "Defensive positions!" | *'''Female Marine''': "Defensive positions!" | ||
''Another female Marine walks up to the Chief and offers him a [[M90 | ''Another female Marine walks up to the Chief and offers him a [[M90 Close Assault Weapon System|Shotgun]].'' | ||
*'''[[Palmer (Marine)|Corporal Palmer]]''': "It's tight quarters on the other side, sir. Use this." | *'''[[Palmer (Marine)|Corporal Palmer]]''': "It's tight quarters on the other side, sir. Use this." | ||
''They enter a dark section of the highway tunnel filled with wreckage and Covenant troops. A pair of [[Sangheili Minor]]s and a large group of [[Unggoy]] attack, while a pair of [[Kig-Yar Sniper]]s fire on the team from a distance with their [[Type-50 | ''They enter a dark section of the highway tunnel filled with wreckage and Covenant troops. A pair of [[Sangheili Minor]]s and a large group of [[Unggoy]] attack, while a pair of [[Kig-Yar Sniper]]s fire on the team from a distance with their [[Type-50 Sniper Rifle System|Beam Rifle]]s. At the end of the tunnel, the team encounters more Unggoy and Sangheili (including a pair of [[Stealth Sangheili]] on higher difficulties), as well as another trio of Kig-Yar. On [[legendary]] difficulty a [[Sangheili Zealot]] attacks the team. After clearing this section of tunnel, the team enters a series of sewage tunnels that open out into the [[Kilindini Park Cultural Center]].'' | ||
===This Town Ain't Big Enough For Both Of Us=== | ===This Town Ain't Big Enough For Both Of Us=== | ||
''A Kig-Yar Sniper is seen near the exit, standing with its back turned to the marines. The team eliminates it and continues on into a wide area, where they engage more Kig-Yar Snipers, along with several Sangheili and two [[ | ''A Kig-Yar Sniper is seen near the exit, standing with its back turned to the marines. The team eliminates it and continues on into a wide area, where they engage more Kig-Yar Snipers, along with several Sangheili and two [[Type-42 Directed Energy Support Weapon|plasma turret]]s. The Scarab can be seen in the distance, although it leaves quickly.'' | ||
''A [[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]] pulls up to the Chief.'' | ''A [[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]] pulls up to the Chief.'' | ||
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*'''Corporal Perez''': "Uh, [[Staff Sergeant|Sergeant]] [[Banks]], ma'am. He's up top. Come on, I'll show you." | *'''Corporal Perez''': "Uh, [[Staff Sergeant|Sergeant]] [[Banks]], ma'am. He's up top. Come on, I'll show you." | ||
''Corporal Perez leads the team up the heavily guarded stairs to a balcony overlooking the streets where the previous battle took place. Sergeant Banks and another Marine manning a [[M247 | ''Corporal Perez leads the team up the heavily guarded stairs to a balcony overlooking the streets where the previous battle took place. Sergeant Banks and another Marine manning a [[M247 General Purpose Machine Gun|machine gun]] are waiting for him. The recently-deployed Scorpion now sits on the staircase leading to the pedestrian walkways on the street. A huge [[plasma]] [[focus cannon|beam]] can be seen firing at something in the distance, and the Scarab lumbers into view. The Sergeant turns and greets the Chief.'' | ||
===Field Expedient=== | ===Field Expedient=== | ||
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*'''Marine 2''': "See this look? It's terror!" | *'''Marine 2''': "See this look? It's terror!" | ||
*''' | *'''Sergeant Banks''': "Marine, did I give you permission to bitch?" | ||
''They fire at the Scarab, but it keeps advancing.'' | ''They fire at the Scarab, but it keeps advancing.'' | ||
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''If the Chief doesn't board the Scarab:'' | ''If the Chief doesn't board the Scarab:'' | ||
*'''Cortana''': "Chief, | *'''Cortana''': "Chief, we're going to have to board that Scarab." | ||
''If the Chief still doesn't board the Scarab:'' | ''If the Chief still doesn't board the Scarab:'' | ||
*'''Cortana''': "We can't do anything | *'''Cortana''': "We can't do anything to the Scarab from here, we need to get inside it." | ||
''Groups of Pelicans fly by in front of the Scarab. Occasionally, one will turn and unleash a barrage of missiles onto the Scarab.'' | ''Groups of Pelicans fly by in front of the Scarab. Occasionally, one will turn and unleash a barrage of missiles onto the Scarab.'' | ||
[[File:H2A - Scarab destroyed.jpg|thumb|300px|The target is destroyed.]] | [[File:H2A - Scarab destroyed.jpg|thumb|right|300px|The target is destroyed.]] | ||
''The Chief jumps from the walkway and lands on the Scarab's upper deck. After dealing with any Covenant troops present, he moves down a ramp and enters the Scarab. Inside, he finds a couple of [[Unggoy Ultra]]s and a [[Sangheili Ultra]], along with two [[Sangheili Major]]s piloting the Scarab.'' | ''The Chief jumps from the walkway and lands on the Scarab's upper deck. After dealing with any Covenant troops present, he moves down a ramp and enters the Scarab. Inside, he finds a couple of [[Unggoy Ultra]]s and a [[Sangheili Ultra]], along with two [[Sangheili Major]]s piloting the Scarab.'' | ||
*'''Cortana''': "Careful, Chief. That Elite | *'''Cortana''': "Careful, Chief. That Elite is an [[Sangheili Ultra|Ultra]], and those pilots are no pushovers either." | ||
''The Chief eliminates all the Covenant troops inside the Scarab.'' | ''The Chief eliminates all the Covenant troops inside the Scarab.'' | ||
[http://www.youtube.com/watch?v=p2Whp_0ivfg '''{''Cutscene''}'''] | |||
[http://www.youtube.com/watch?v=p2Whp_0ivfg '''{'' | |||
''The Scarab falls apart and the Master Chief walks out. Holding his primary weapon, the Chief watches as the ''[[Solemn Penance]]'' deactivates its | ''The Scarab falls apart and the Master Chief walks out. Holding his primary weapon, the Chief watches as the ''[[Solemn Penance]]'' deactivates its gravity lift [[Uplift Nature Reserve|nearby]]. A Pelican, with Johnson in it leading the pilots, lowers behind the Chief.'' | ||
*'''Sergeant Johnson (COM)''': "That's right, you mothers! Run!" | *'''Sergeant Johnson (COM)''': "That's right, you mothers! Run!" | ||
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*'''[[Commander (UNSC)|Commander]] [[Miranda Keyes]] (COM)''': "Not if we can help it, Sergeant." | *'''[[Commander (UNSC)|Commander]] [[Miranda Keyes]] (COM)''': "Not if we can help it, Sergeant." | ||
''Cut to bridge of the {{ | ''Cut to bridge of the ''{{UNSCship|In Amber Clad}}''. | ||
*'''Commander Keyes''': "Extract the Chief, and return to ''In Amber Clad''." | *'''Commander Keyes''': "Extract the Chief, and return to ''In Amber Clad''." | ||
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*'''Sergeant Johnson (Video COM)''': "Roger that!" | *'''Sergeant Johnson (Video COM)''': "Roger that!" | ||
''Lord Hood appears on the video screen.'' | ''Admiral Lord Hood appears on the video screen.'' | ||
*'''[[Lord Hood]] (Video COM)''': "Status?" | *'''[[Lord Hood]] (Video COM)''': "Status?" | ||
*'''Commander Keyes''': "Sir, | *'''Commander Keyes''': "Sir, the [[San'Shyuum|Prophet]] is bugging-out. Request permission to engage!" | ||
[[File:H2A In Amber Clad intercepting carrier.png|thumb|300px|The ''In Amber Clad'' pursues the fleeing Prophet into slipspace.]] | [[File:H2A In Amber Clad intercepting carrier.png|thumb|right|300px|The ''In Amber Clad'' pursues the fleeing Prophet into slipspace.]] | ||
*'''Lord Hood''': "Negative, Commander. I'll vector two [[Marathon-class heavy cruiser|heavies]] for starside intercept." | *'''Lord Hood''': "Negative, Commander. I'll vector two [[Marathon-class heavy cruiser|heavies]] for starside intercept." | ||
''The | ''The Assault Carrier begins to accelerate. A purple glow appears in front of the ship.'' | ||
*'''[[Remi|NAV Officer Remi]]''': "Ma'am, [[slipspace]] rupture off the target's bow! It's going to jump, ''inside'' the city!" | *'''[[Remi|NAV Officer Remi]]''': "Ma'am, [[slipspace]] rupture off the target's bow! It's going to jump, ''inside'' the city!" | ||
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*'''Commander Keyes''': "There's no time, sir!" | *'''Commander Keyes''': "There's no time, sir!" | ||
[[File:H2A - Mombasa consumed.jpg|thumb|300px|The slipspace rupture consumes and devastates New Mombasa.]] | [[File:H2A - Mombasa consumed.jpg|thumb|right|300px|The slipspace rupture consumes and devastates New Mombasa.]] | ||
*'''Lord Hood (Video COM)''': "Green light! Green light to engage!" | *'''Lord Hood (Video COM)''': "Green light! Green light to engage!" | ||
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*'''Commander Keyes''': "Punch it! Get us close!" | *'''Commander Keyes''': "Punch it! Get us close!" | ||
''Cut back to bridge of ''In Amber Clad | ''Cut back to bridge of'' In Amber Clad. | ||
*'''NAV Officer Remi''': "Ma'am, without a destination solution—" | *'''NAV Officer Remi''': "Ma'am, without a destination solution—" | ||
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*'''Commander Keyes''': "We are ''not'' losing that ship!" | *'''Commander Keyes''': "We are ''not'' losing that ship!" | ||
''The assault carrier enters Slipspace | ''The assault carrier enters Slipspace, pulling ''In Amber Clad'' with it. The jump creates a massive shockwave and [[electromagnetic pulse]] that engulfs the whole of New Mombasa.'' | ||
''Fades to white.'' | ''Fades to white.'' | ||
''Level ends.'' | ''Level ends.'' | ||
==Scarab Gun== | ==Scarab Gun== | ||
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==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
*During Field Expedient, if the player walks back into the building, the Scarab will continue firing its main cannon, the beam will continue to Sgt. Bank's balcony, killing him and the marine beside him, thus leave a dark mark in the area. This glitch won't happen if player sees the Scarab, so it is recommend to stand at where the Marines with turret and shotgun are. | *During Field Expedient, if the player walks back into the building, the Scarab will continue firing its main cannon, the beam will continue to Sgt. Bank's balcony, killing him and the marine beside him, thus leave a dark mark in the area. This glitch won't happen if player sees the Scarab, so it is recommend to stand at where the Marines with turret and shotgun are. | ||
*Because Metropolis is the second part of a two-part level, the player's weapons will carry over from Outskirts, unless one of the weapons is a Rocket Launcher or a Magnum. If the player | *Because Metropolis is the second part of a two-part level, the player's weapons will carry over from Outskirts, unless one of the weapons is a Rocket Launcher or a Magnum. If the player finish Outskirts with a Rocket Launcher they will start Metropolis with a Battle Rifle and an SMG. This is most likely done so that the player cannot have both Marines at the beginning of the level armed with Rocket Launchers. | ||
[[File:Metropolistank.jpg|thumb|You can save the Scorpion by driving a vehicle to it. Note the unarmed driver sitting on the tank and the plain front on the vehicle's hull.]] | [[File:Metropolistank.jpg|thumb|You can save the Scorpion by driving a vehicle to it. Note the unarmed driver sitting on the tank and the plain front on the vehicle's hull.]] | ||
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*When the Scarab climbs over the player, he or she can jump double the height of what they jump normally. | *When the Scarab climbs over the player, he or she can jump double the height of what they jump normally. | ||
*If you get a Warthog on top of the Scarab it will float above the ground. You can use this trick to also put Marines on the Scarab. Before you drive the Warthog onto the Scarab you get the Marines in the turret and passenger seat. Once on the Scarab get them off and they will fight. | *If you get a Warthog on top of the Scarab it will float above the ground. You can use this trick to also put Marines on the Scarab. Before you drive the Warthog onto the Scarab you get the Marines in the turret and passenger seat. Once on the Scarab get them off and they will fight. | ||
*You can use the | *You can use the Zip-Line Glitch in this level by carrying Excalibur from Outskirts to Metropolis, and taking your Marine's Rocket Launcher. The Zip-Line helps, because at the peak of the bridge you can board Banshees much easier with it. | ||
*Sometimes at the end of the level where the Pelicans keep flying by one will hit and stick into a wall behind the Scarab. | *Sometimes at the end of the level where the Pelicans keep flying by one will hit and stick into a wall behind the Scarab. | ||
*Sometimes a Warthog may never appear in single player. | *Sometimes a Warthog may never appear in single player. | ||
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*If you jump aboard the Scarab after the first bridge bit and kill all Covenant on board, in the cut scene it will still be docked at the end. | *If you jump aboard the Scarab after the first bridge bit and kill all Covenant on board, in the cut scene it will still be docked at the end. | ||
*If you jump on the rear leg of the Scarab at the end of the level and walk forward your legs will detach from your body and end up in the gap between the scarabs body and leg. you can also use this position to look inside the scarab and kill anyone inside but first you must go inside the scarab to make the elites spawn as there is no way off the leg once on it. | *If you jump on the rear leg of the Scarab at the end of the level and walk forward your legs will detach from your body and end up in the gap between the scarabs body and leg. you can also use this position to look inside the scarab and kill anyone inside but first you must go inside the scarab to make the elites spawn as there is no way off the leg once on it. | ||
====Mistakes==== | ====Mistakes==== | ||
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*If you give Corporal Perez, Sergeant Banks, or the gunner a Rocket Launcher before the Scarab gets stuck at the end of the canal, they might accidentally kill themselves with it up on the bridge. | *If you give Corporal Perez, Sergeant Banks, or the gunner a Rocket Launcher before the Scarab gets stuck at the end of the canal, they might accidentally kill themselves with it up on the bridge. | ||
====Easter | ====Easter Eggs==== | ||
*This level houses the [[Catch Skull]]. | *This level houses the [[Catch Skull]]. | ||
*The Scarab Gun can be found in this level. It is on top of one of the bridges that connects two skyscrapers above the rally point and command post. A [[glitch]] must be performed in which a Banshee is coaxed through the tunnel at the end of the bridge. | *The Scarab Gun can be found in this level. It is on top of one of the bridges that connects two skyscrapers above the rally point and command post. A [[glitch]] must be performed in which a Banshee is coaxed through the tunnel at the end of the bridge. | ||
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*The female Marine in the beginning cut scene was voiced by [[Michelle Rodriguez]], an actress best known for her role in ABC's "Lost" and the movie, "The Fast and The Furious". | *The female Marine in the beginning cut scene was voiced by [[Michelle Rodriguez]], an actress best known for her role in ABC's "Lost" and the movie, "The Fast and The Furious". | ||
*The other female Marine, the one who offers you her shotgun in the tunnel, was voiced by [[Laura Prepon]], an actress best known for playing Donna Pinciotti on Fox's "That 70's Show." | *The other female Marine, the one who offers you her shotgun in the tunnel, was voiced by [[Laura Prepon]], an actress best known for playing Donna Pinciotti on Fox's "That 70's Show." | ||
*The "[[Sign in Metropolis]]" can be found near the area where the player fights a trio of | *The "[[Sign in Metropolis]]" can be found near the area where the player fights a trio of [[Wraiths]], right before you enter the Marine command post. You can find it by following the road which curves around in a detour to the left. The sign is holographic and is next to a shut door and a weapon cache. Unlike most other signs on the level, the sign is destructible and will explode violently. It is similar to signs seen in the [[Halo 2 E3 Demo]]. | ||
*It is possible to obtain the Scarab Gun without using the Banshee glitch, but it requires the Sputnik skull and a rocket launcher. On the last bridge of the level a small green supply box must be lined up exactly where the bridge meets the walkway leading to it. You must stand on the box and fire the rocket at or near the other exploitable metal box on your left facing the bridge. Usually the blast sends you way past the bridge with the SG or kills you, but if you do it right you'll have just the right momentum to land on the bridge with the Scarab Gun. | *It is possible to obtain the Scarab Gun without using the Banshee glitch, but it requires the Sputnik skull and a rocket launcher. On the last bridge of the level a small green supply box must be lined up exactly where the bridge meets the walkway leading to it. You must stand on the box and fire the rocket at or near the other exploitable metal box on your left facing the bridge. Usually the blast sends you way past the bridge with the SG or kills you, but if you do it right you'll have just the right momentum to land on the bridge with the Scarab Gun. | ||
*Prior to entering the command post, traverse up the ramp leading to the weapons cache. There you will find an information monitor with a | *Prior to entering the command post, traverse up the ramp leading to the weapons cache. There you will find an information monitor with a propaganda message demanding [[New Mombasa]] citizens to join a 'freedom fighter brigade'. The propaganda message is similar to the one made by the propaganda officer in [[Sadie's Story]]. | ||
*When you are near the end where you have to fight the Scarab, there will be lots of weapons positioned all over the place. There will be a rocket launcher on top of a green box. If you hit the box off, you will see a floating rocket launcher. | *When you are near the end where you have to fight the Scarab, there will be lots of weapons positioned all over the place. There will be a rocket launcher on top of a green box. If you hit the box off, you will see a floating rocket launcher. | ||
===References=== | ===References=== | ||
[[Tterrab Industries|Tterrab]], the name of a fictional company seen in the level, is "Barrett" spelled backwards, a reference to [[Bungie]] level designer [[Chris Barrett]]. | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
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*It is possible to save all the Marines in this level until the very end of the mission. | *It is possible to save all the Marines in this level until the very end of the mission. | ||
*In the area place on the bridge where you pick up an extra Marine with a Rocket Launcher, instead of picking up one, you'll pick up two if one of your other Marines died. One Marine has a Sniper Rifle and the other has a Rocket Launcher. | *In the area place on the bridge where you pick up an extra Marine with a Rocket Launcher, instead of picking up one, you'll pick up two if one of your other Marines died. One Marine has a Sniper Rifle and the other has a Rocket Launcher. | ||
[[File: | [[File:Sniperdeflect.jpg|thumb|A Marine fires a Sniper Rifle, which rebounds around the inside of the Scarab.]] | ||
*The inside of the Scarab deflects sniper rounds. This can be deadly and may inflict heavy enemy casualties as well as friendly fire if not careful. | *The inside of the Scarab deflects sniper rounds. This can be deadly and may inflict heavy enemy casualties as well as friendly fire if not careful. | ||
*The Warthog inside the tunnel with the Shotgun wielding Marine is indestructible until all the Marines get out. This can be proven by shooting the Warthog with a tank. However, while the vehicle is invincible, its occupants are not. | *The Warthog inside the tunnel with the Shotgun wielding Marine is indestructible until all the Marines get out. This can be proven by shooting the Warthog with a tank. However, while the vehicle is invincible, its occupants are not. | ||
*This is the first level in ''Halo 2'' in which you get to drive a Scorpion. | *This is the first level in ''Halo 2'' in which you get to drive a Scorpion. | ||
*According to the ''[[Halo 3 Legendary Edition]] | *According to the ''[[Halo 3]]'' [[Legendary Edition]] bonus disc, the part after the bridge where you get the Shotgun from a fellow Marine was originally supposed to be flooded. But since the water effects didn't work and they ran out of time, the water was removed. | ||
*When the Scarab comes to the building, the Warthogs, Ghosts and Wraiths disappear except if you park them near the stairs in the building. | *When the Scarab comes to the building, the Warthogs, Ghosts and Wraiths disappear except if you park them near the stairs in the building. | ||
*When the Scarab is trapped at the end of the level, if you watch long enough, a Pelican will break off from the direction the Scarab is facing and fire a volley of rockets at it. | *When the Scarab is trapped at the end of the level, if you watch long enough, a Pelican will break off from the direction the Scarab is facing and fire a volley of rockets at it. | ||
*This is the first level in the Halo Trilogy in which the Gauss Warthog is ever encountered. | *This is the first level in the Halo Trilogy in which the Gauss Warthog is ever encountered. | ||
*It is possible, with the [[Sputnik]] skull active, to jump from the bridge where you fight the Scarab, to the other side of the river in a Ghost. Get as close to the third vent as possible, then shoot the vent and it will explode damaging your | *It is possible, with the [[Sputnik]] skull active, to jump from the bridge where you fight the [[Type-47 Ultra Heavy Assault Platform|Scarab]], to the other side of the river in a Ghost. Get as close to the third vent as possible, then shoot the vent and it will explode damaging your [[Ghost]] giving you enough propulsion to reach the other side. You can do this with any vent, but there is a large pit that you fall in if you use the first or second explosive vent jump. | ||
*In the official ''[[Halo 2]]'' trailer the [[Slipspace]] explosion is more like a [[human]]-made explosion with the fire colors of white, mixtures of red, yellow and orange, but in-game it is actually a mixture of blue and purple and waves of white like [[Covenant Empire|Covenant]] [[plasma]]. | *In the official ''[[Halo 2]]'' trailer the [[Slipspace]] explosion is more like a [[human]]-made explosion with the fire colors of white, mixtures of red, yellow and orange, but in-game it is actually a mixture of blue and purple and waves of white like [[Covenant Empire|Covenant]] [[plasma]]. | ||
*If you need help taking down the Scarab, it's possible to simply push the marines off the bridge and on to the Scarab to help you out. But watch where you're pushing the marines, because sometimes they fall into the water. | *If you need help taking down the Scarab, it's possible to simply push the marines off the bridge and on to the Scarab to help you out. But watch where you're pushing the marines, because sometimes they fall into the water. | ||
*The inside of the Scarab is very smooth and reflective, leading to a great amount of big, lethal ricochets. | |||
*When the Scarab climbs over the hotel, any weapons fired towards it will go right through. | *When the Scarab climbs over the hotel, any weapons fired towards it will go right through. | ||
*It is never shown how the Master Chief destroys the Scarab after killing all the Covenant inside. Presumably he destroys its power core as seen in ''Halo 3''. | *It is never shown how the Master Chief destroys the Scarab after killing all the Covenant inside. Presumably he destroys its power core as seen in ''Halo 3''. | ||
==Gallery== | ==Gallery== | ||
== | <gallery widths="150" orientation="landscape"> | ||
File:Metropolis Official.png|The level's header image from ''Halo 2''. | |||
File:Metropolis Official.png| | |||
File:H2-Concept-Earth-MOUT.jpg|Concept art of [[Orbital Drop Shock Troopers|ODSTs]] fighting alongside [[John-117]] in [[New Mombasa]]. | File:H2-Concept-Earth-MOUT.jpg|Concept art of [[Orbital Drop Shock Troopers|ODSTs]] fighting alongside [[John-117]] in [[New Mombasa]]. | ||
File: | File:Ghost on Bridge.jpg|John-117 speeding through the bridge with a [[Type-32 Rapid Assault Vehicle|Ghost]]. | ||
File:Ship2.jpg|The ''[[Solemn Penance]]'' escapes New Mombasa via [[slipspace]]. | |||
File:H2A-pavel-belov-metropolis-opening.jpg|Concept art of the level's opening for Halo 2: Anniversary. | |||
File: | File:H2A-joshua-shaw-mombasa.jpg|Concept art of the level's ending for Halo 2: Anniversary. | ||
File:H2A-pavel-belov-metropolis-opening.jpg|Concept art of the level's opening | |||
File:H2A-joshua-shaw-mombasa.jpg|Concept art of the level's ending | |||
</gallery> | </gallery> | ||
{{Succession box | before = ''[[Outskirts (Level)|Outskirts]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Metropolis''''' |after = ''[[The_Arbiter (Level)|The Arbiter]]''}} | |||
{{Succession box | before = ''[[Outskirts]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Metropolis''''' |after = ''[[The Arbiter]]''}} | |||
{{Levels|H2}} | {{Levels|H2}} |