Editing Metropolis
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*It is possible to save all the Marines in this level until the very end of the mission. | *It is possible to save all the Marines in this level until the very end of the mission. | ||
*In the area place on the bridge where you pick up an extra Marine with a Rocket Launcher, instead of picking up one, you'll pick up two if one of your other Marines died. One Marine has a Sniper Rifle and the other has a Rocket Launcher. | *In the area place on the bridge where you pick up an extra Marine with a Rocket Launcher, instead of picking up one, you'll pick up two if one of your other Marines died. One Marine has a Sniper Rifle and the other has a Rocket Launcher. | ||
[[File: | [[File:H2_Sniper_Rebound.jpg|thumb|John-117 fires a Sniper Rifle, the bullet of which rebounds around the inside of the Scarab.]] | ||
*The inside of the Scarab deflects sniper rounds. This can be deadly and may inflict heavy enemy casualties as well as friendly fire if not careful. | *The inside of the Scarab deflects sniper rounds. This can be deadly and may inflict heavy enemy casualties as well as friendly fire if not careful. | ||
*The Warthog inside the tunnel with the Shotgun wielding Marine is indestructible until all the Marines get out. This can be proven by shooting the Warthog with a tank. However, while the vehicle is invincible, its occupants are not. | *The Warthog inside the tunnel with the Shotgun wielding Marine is indestructible until all the Marines get out. This can be proven by shooting the Warthog with a tank. However, while the vehicle is invincible, its occupants are not. |