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==Weapons== | ==Weapons== | ||
*[[BR55 Battle Rifle|Battle Rifle]] | *[[BR55 Battle Rifle|Battle Rifle]] | ||
*[[M7/Caseless Submachine Gun|SMG]] | *[[M7/Caseless Submachine Gun|SMG]] | ||
*[[ | *[[SRS99C-S2 AMB Sniper Rifle|Sniper Rifle]] | ||
*[[M19 SSM Rocket Launcher|Rocket Launcher]] | *[[M19 SSM Rocket Launcher|Rocket Launcher]] | ||
*[[M90 | *[[M90 Close Assault Weapon System#M90 Mk II|Shotgun]] | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
* | *[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[Type-50 | *[[Type-50 Sniper Rifle System|Particle Beam Rifle]] | ||
*[[Type-1 Energy Weapon/Sword|Energy Sword]] | *[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]] | *[[M41 Light Anti-Aircraft Gun|M41 LAAG]] | ||
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*[[Type-32 Rapid Assault Vehicle|Ghost]] | *[[Type-32 Rapid Assault Vehicle|Ghost]] | ||
*[[Type-26 Ground Support Aircraft|Banshee]] | *[[Type-26 Ground Support Aircraft|Banshee]] | ||
*[[ | *[[Type-25 Assault Gun Carriage|Wraith]] | ||
*[[ | *[[Type-47 Ultra Heavy Assault Platform#Halo 2|Scarab]] (non-drivable, can ride) | ||
*[[ | *[[Type-52 Troop Carrier|Phantom]] (non-drivable) | ||
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable) | *[[Dropship 77-Troop Carrier|Pelican]] (non-drivable) | ||
*Covenant [[Assault Carrier]] (non-drivable) | *Covenant [[Assault Carrier]] (non-drivable) | ||
*[[UNSC | *[[UNSC Frigate|Frigate]] [[UNSC In Amber Clad]] (cutscene only) | ||
==[[Legendary]] Walkthrough== | ==[[Legendary]] Walkthrough== | ||
===Part 01: Ladies Like Superior Firepower=== | ===Part 01: Ladies Like Superior Firepower=== | ||
Take the “[[M808B Main Battle Tank|sixty-six tons of straight up, H-E-spewing dee-vine intervention]]” that [[Avery Junior Johnson|Johnson]] gave you. The [[Warthog]] is nowhere near strong enough to survive the attacks you are about to face. Destroy all of the [[Type-32 Rapid Assault Vehicle|Ghosts]] that come your way. Be sure that they are completely destroyed—if you leave one alive, it will fire on you and you will have little chance of surviving. Take out the [[ | Take the “[[M808B Main Battle Tank|sixty-six tons of straight up, H-E-spewing dee-vine intervention]]” that [[Avery Junior Johnson|Johnson]] gave you. The [[Warthog]] is nowhere near strong enough to survive the attacks you are about to face. Destroy all of the [[Type-32 Rapid Assault Vehicle|Ghosts]] that come your way. Be sure that they are completely destroyed—if you leave one alive, it will fire on you and you will have little chance of surviving. Take out the [[Type-25 Assault Gun Carriage|Wraith]] as soon as you have a clear shot. Be careful not to fall into the hole as you drive across the bridge. Take out [[Type-26 Ground Support Aircraft|Banshees]] as they fly by. Destroy anything at the tunnel entrance below, then look toward the skyscrapers because six Banshees will fly from them. | ||
When the Banshees are scrap, drive into the tunnel. You will encounter minor resistance; take it out. When you reach the first partition, get out of your Scorpion (which should be nearly a wreck) and take the Marine's [[M90 shotgun | When the Banshees are scrap, drive into the tunnel. You will encounter minor resistance; take it out. When you reach the first partition, get out of your Scorpion (which should be nearly a wreck) and take the Marine's [[M90 Close Assault Weapon System|shotgun]]. Exchange it for whichever of your weapons is not the [[BR55 Battle Rifle|Battle Rifle]]. | ||
The next section is full of infantry. Jump down and take cover behind the truck on the left side of the tunnel. Watch your motion tracker and put an 8 gauge into any enemy that comes to your side. (For most [[Sangheili|Elites]], it will take 2.) [[Headshot]] the [[Jackal Sniper]] | The next section is full of infantry. Jump down and take cover behind the truck on the left side of the tunnel. Watch your motion tracker and put an 8 gauge into any enemy that comes to your side. (For most [[Sangheili|Elites]], it will take 2.) [[Headshot]] the [[Jackal Sniper|Jackal Snipers]] before they can [[Sniping|kill]] you. Keep advancing through cover until you reach the next partition. Take a [[Kig-yar|Jackal]]'s [[Type-50 Sniper Rifle System|Beam Rifle]] (in exchange for your shotgun), then enter the tunnel on the right. | ||
===Part 02: This Town Ain't Big Enough For Both of Us=== | ===Part 02: This Town Ain't Big Enough For Both of Us=== | ||
[[Assassination|Assassinate]] the Jackal Sniper ahead of you. [[Stacker]] will ask you to get on the [[M68 Gauss Cannon|turret]], but you will probably get sniped before you can. So instead, strafe behind cover, sniping Jackals as they show up. They are coming out of an alleyway, and they will continue to do so until you occupy it (a rare case of [[Unlimited Enemies|infinite enemies]]). Advance to this area, but take care not to get sniped. When you occupy it (and kill any remaining snipers), kill the rest of the Covenant. If the [[M12G1 Light Anti-Armor Vehicle|Warthog]] has not been destroyed, an Elite will probably have taken it—and he will fire the cannon at you. In that case, snipe him before he can kill you. Two Ghosts will show up; take them out. | [[Assassination|Assassinate]] the Jackal Sniper ahead of you. [[Pete Stacker (Marine)|Stacker]] will ask you to get on the [[M68 Gauss Cannon|turret]], but you will probably get sniped before you can. So instead, strafe behind cover, sniping Jackals as they show up. They are coming out of an alleyway, and they will continue to do so until you occupy it (a rare case of [[Unlimited Enemies|infinite enemies]]). Advance to this area, but take care not to get sniped. When you occupy it (and kill any remaining snipers), kill the rest of the Covenant. If the [[M12G1 Light Anti-Armor Vehicle|Warthog]] has not been destroyed, an Elite will probably have taken it—and he will fire the cannon at you. In that case, snipe him before he can kill you. Two Ghosts will show up; take them out. | ||
In the next section, you will encounter the Wraith and more Ghosts. Grab a [[M19 SSM Rocket Launcher|Rocket Launcher]] and put the Wraith out of commission, then destroy the Ghosts. If you run out of rockets, stick the Ghosts or snipe their drivers. Snipe the infantry near the waterfall. | |||
In the next section, you will encounter the Wraith and more Ghosts. Grab a [[M19 SSM Rocket Launcher|Rocket Launcher]] and put the Wraith out of commission, then destroy the Ghosts. If you run out of rockets, stick the Ghosts or snipe their drivers. Snipe the infantry near the waterfall | |||
Go behind the waterfall and give supporting fire to the Marines. | Go behind the waterfall and give supporting fire to the Marines. | ||
When the Ghosts are down, drive around the bend in the road. Kill the snipers on the half-bridge, then turn left. Use this path to flank the Wraiths | When the Ghosts are down, drive around the bend in the road. Kill the snipers on the half-bridge, then turn left. Use this path to flank the Wraiths. If you have a vehicle, get behind one of the Wraiths and start gunning it down. If you don't have one or would like to upgrade yours to a Wraith, try to flank it without being noticed, then get on the hatch (not the back) and melee until the Wraith is yours (don't plant any grenades). Let the other Wraith fall to your plasma mortar or whatever you have. Then deal with the minor threats. | ||
Once the Wraiths are scrap (or one is and you are driving the other), go into the hallway and follow [[Perez (Marine)|Perez]] to the balcony. | Once the Wraiths are scrap (or one is and you are driving the other), go into the hallway and follow [[Perez (Marine)|Perez]] to the balcony. | ||
===Part 03: Field Expedient=== | ===Part 03: Field Expedient=== | ||
Once the Scarab passes, go into the building behind you and up the ramp. At the top, you will see the Scarab again. | Once the Scarab passes, go into the building behind you and up the ramp. At the top, you will see the Scarab again. | ||
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So, jump into the Warthog's driver seat, get Sergeant Stacker to man the turret, and drive off. Make sure the rest of the enemies are dead, then continue through the holes in the wall into a courtyard. Watch out for the Wraith positioned here. Drive straight past, and around the fountain. The enemies will not chase you. Then, go back and pick up the Rocket Launcher ammo stored near the entrance to the second large courtyard. Then, drive back around the fountain and get ready for some fun. | So, jump into the Warthog's driver seat, get Sergeant Stacker to man the turret, and drive off. Make sure the rest of the enemies are dead, then continue through the holes in the wall into a courtyard. Watch out for the Wraith positioned here. Drive straight past, and around the fountain. The enemies will not chase you. Then, go back and pick up the Rocket Launcher ammo stored near the entrance to the second large courtyard. Then, drive back around the fountain and get ready for some fun. | ||
Turn up to the right to find a pair of Wraiths besieging [[A Company]], who have taken shelter in a command post next to [[Tterrab Industries]]. | Turn up to the right to find a pair of Wraiths besieging [[405th|A Company]], who have taken shelter in a command post next to [[Tterrab Industries]]. | ||
Drive the Warthog to avoid enemy fire and blast the pair of Wraiths, then aim up as a Phantom attacks. Fire a couple of shots at the bottom of the Phantom to destroy the plasma cannons and the pair of Ghosts. The Phantom will retreat. You can also board the Wraith, but you'll leave your Warthog to get blown up. | Drive the Warthog to avoid enemy fire and blast the pair of Wraiths, then aim up as a Phantom attacks. Fire a couple of shots at the bottom of the Phantom to destroy the plasma cannons and the pair of Ghosts. The Phantom will retreat. You can also board the Wraith, but you'll leave your Warthog to get blown up. | ||
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This is ammo heaven. There are tons of rocket ammo boxes, so stack up on those. If you lost your Shotgun, get a new one. DO NOT JUMP ON THE SCARAB. It will stop at the end of the canal, so no worries about it escaping. Enemies will keep coming out, aim your Rocket Launcher and aim a bit forward to make sure you get your mark, they'll drop like flies. Go to the last platform. There is a turret there. Get on it and start shooting. The Scarab will make its way around the corner soon, so get ready. | This is ammo heaven. There are tons of rocket ammo boxes, so stack up on those. If you lost your Shotgun, get a new one. DO NOT JUMP ON THE SCARAB. It will stop at the end of the canal, so no worries about it escaping. Enemies will keep coming out, aim your Rocket Launcher and aim a bit forward to make sure you get your mark, they'll drop like flies. Go to the last platform. There is a turret there. Get on it and start shooting. The Scarab will make its way around the corner soon, so get ready. | ||
If you didn't use your Rocket Launcher to mop the enemy, use your turret to take out all infantry on the top deck. The Elites with | If you didn't use your Rocket Launcher to mop the enemy, use your turret to take out all infantry on the top deck. The Elites with [[Plasma Rifle]]s will be your biggest threat, but will be no match for your turret. Finally, hop on and take out any resistance left on the deck. Then, go below deck and fire some rockets at the Elites and Grunts. One will come upstairs with an [[Energy Sword]]. Either stick him or use your Shotgun. Then, go downstairs and take out the remaining Elites at a safe distance with rockets or sticks. The cutscene will then appear, indicating you have beaten the current mission and objective. | ||
==Speed Run Walkthrough== | ==Speed Run Walkthrough== | ||
Hop in the Warthog, let the Marines jump in, and drive, ignoring anything in your way. Except for the giant hole in the bridge. And the barriers. Anyways, reach the end of the bridge, drive through the tunnel, and reach the massive barrier. Drive throug the narrow hole to the left, down the ramp, around the wrecked vehicles, up the ramp on the right, and through the pipe leading to the jackal snipers. Once you reach the Gauss Warthog, toss Sergeant Stacker out of the driver's seat, hop in, wait for him to get back in on the turret, and drive to the exit. Drive around and have Stacker blast any of the Ghosts and Wraiths in the way. Don't bother waiting around for them to be annihilated, just drive through. Once you've exited, head right, then left, then blow up the Wraiths. Jump out of the Warthog, head up with Corporal Perez and Sergeant Stacker, and meet up with Sergeant Banks. Run up to the massive armory and grab a Shotgun or Rocket Launcher, and a [[ | Hop in the Warthog, let the Marines jump in, and drive, ignoring anything in your way. Except for the giant hole in the bridge. And the barriers. Anyways, reach the end of the bridge, drive through the tunnel, and reach the massive barrier. Drive throug the narrow hole to the left, down the ramp, around the wrecked vehicles, up the ramp on the right, and through the pipe leading to the jackal snipers. Once you reach the Gauss Warthog, toss Sergeant Stacker out of the driver's seat, hop in, wait for him to get back in on the turret, and drive to the exit. Drive around and have Stacker blast any of the Ghosts and Wraiths in the way. Don't bother waiting around for them to be annihilated, just drive through. Once you've exited, head right, then left, then blow up the Wraiths. Jump out of the Warthog, head up with Corporal Perez and Sergeant Stacker, and meet up with Sergeant Banks. Run up to the massive armory and grab a Shotgun or Rocket Launcher, and a [[Sniper Rifle]]. Once you reach the gangway area, head out to the overpass closest to you. Once the Scarab is underneath you, jump down onto the roof of it. Sneak around to the sides, using the roof as your central point, and kill off the waves as they come up. Alternatively, you can sneak past the enemy into the cockpit of the Scarab. Once below, use the Sniper Rifle and either the Shotgun or Rocket Launcher to decimate the Covenant. Leave the [[Sangheili Major|Elite Majors]] (the pilots) until the very end, as they will not attack you unless provoked. | ||
{{succession box | before = ''[[Outskirts (Level)/Walkthrough|Outskirts]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''Metropolis''''' |after = ''[[The Arbiter (Level)/Walkthrough|The Arbiter]]''}} | {{succession box | before = ''[[Outskirts (Level)/Walkthrough|Outskirts]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''Metropolis''''' |after = ''[[The Arbiter (Level)/Walkthrough|The Arbiter]]''}} | ||
[[Category:Halo 2 | [[Category:Halo 2]] | ||