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{{Title|Meridian Station}} | {{Title|Meridian Station}} | ||
{{ | {{Era|RW}} | ||
{{Level Infobox | |||
{{Level | |prev=[[Glassed (level)|Glassed]] | ||
|prev=[[Glassed]] | |||
|next=[[Unconfirmed]] | |next=[[Unconfirmed]] | ||
|game=''[[Halo 5: Guardians]]'' | |||
|name=Meridian Station | |name=Meridian Station | ||
|image=[[File:H5G-Waypoint-Meridian Station.jpg|300px]] | |image=[[File:H5G-Waypoint-Meridian Station.jpg|300px]] | ||
|player=[[Jameson Locke]] ([[Fireteam Osiris]]) | |player=[[Jameson Locke]] ([[Fireteam Osiris]]) | ||
|date=[[2558|October 25, 2558]] | |date=[[2558|October 25, 2558]] | ||
|place= | |place= [[Meridian]] | ||
|objective=Determine the location of [[Blue Team]] | |objective=Determine the location of [[Blue Team]] | ||
}} | }} | ||
{{Article | {{Article Quote|Osiris learns that Meridian Station harbors many secrets.}} | ||
'''Meridian Station''' is the fourth campaign level of ''[[Halo 5: Guardians]]''. It is the first non-combat mission in the game, instead calling the player(s) to speak to [[non-playable character]]s as objectives. Weapons cannot be fired on this mission. | '''Meridian Station''' is the fourth campaign level of ''[[Halo 5: Guardians]]''. It is the first non-combat mission in the game, instead calling the player(s) to speak to [[non-playable character]]s as objectives. Weapons cannot be fired on this mission. | ||
==Transcript== | ==Transcript== | ||
===FRONTIER=== | ===FRONTIER=== | ||
''{'''Gameplay'''}'' | ''{'''Gameplay'''}'' | ||
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*'''[[Holly Tanaka]] (COM)''': "Frontier colony like this? Not much. Bet suggestion is to keep weapons down and hands off." | *'''[[Holly Tanaka]] (COM)''': "Frontier colony like this? Not much. Bet suggestion is to keep weapons down and hands off." | ||
''The Spartans walk up the hill, where they hear Sloan broadcasting a speech to the town's residents. | ''The Spartans walk up the hill, where they hear Sloan broadcasting a speech to the town's residents. | ||
*'''Miner''': "Here come the Spartans Sloan was talking about." | *'''Miner''': "Here come the Spartans Sloan was talking about." | ||
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===Medical Station=== | ===Medical Station=== | ||
''If the player goes to the medical station.'' | ''If the player goes to the medical station.'' | ||
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===Laboratory=== | ===Laboratory=== | ||
''If the player goes to the science lab.'' | ''If the player goes to the science lab.'' | ||
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===Football Easter Egg=== | ===Football Easter Egg=== | ||
''If the player finds a vending machine and activates the buttons.'' | ''If the player finds a vending machine and activates the buttons.'' | ||
*'''Locke''': "Machine's buttons seem to be in order." | *'''Locke''': "Machine's buttons seem to be in order." | ||
''If the player activates the machine ten times, a giant football appears nearby. The sound of a referee's whistle and stadium cheering crowd is heard.'' | ''If the player activates the machine ten times, a giant football appears nearby. The sound of a referee's whistle and stadium cheering crowd is heard.'' | ||
*'''Locke''': "Will you look at that." | *'''Locke''': "Will you look at that." | ||
*'''Buck (COM)''': "Used to play a fair bit of football in my day." | *'''Buck (COM)''': "Used to play a fair bit of football in my day." | ||
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*'''Buck (COM)''': "GOAL! Goal! Goal! Goal! Goal!" | *'''Buck (COM)''': "GOAL! Goal! Goal! Goal! Goal!" | ||
*'''Locke''': "Alright Osiris, playtime is over. Let's get on with it." | *'''Locke''': "Alright Osiris, playtime is over. Let's get on with it." | ||
===Brazilian Guy=== | ===Brazilian Guy=== | ||
''On the roof of a building are two miners. If the player approaches them'' | ''On the roof of a building are two miners. If the player approaches them'' | ||
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''If the player speaks to them again.'' | ''If the player speaks to them again.'' | ||
*'''Miner 2''': " | *'''Miner 2''': "Agente sabe como derrotá-los. (We know how to defeat them.)" | ||
*'''Miner 1''': "The creatures who attacked, they have a terrible weakness." | *'''Miner 1''': "The creatures who attacked, they have a terrible weakness." | ||
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*'''Miner 1''': "Throw your guns away and get them in an armbar. Yeah." | *'''Miner 1''': "Throw your guns away and get them in an armbar. Yeah." | ||
*'''Miner 2''': "A não ser que eles sejam mais fortes do que parecem. Os Spartans com certeza vão morrer. (Unless they're stronger than they look. The Spartans will surely die.)" | *'''Miner 2''': "A não ser que eles sejam mais fortes do que parecem. Os Spartans com certeza vão morrer. (Unless they're stronger than they look. The Spartans will surely die.)" | ||
*'''Miner 1''': "You can't lose, man!" | *'''Miner 1''': "You can't lose, man!" | ||
===Idle Dialogue=== | ===Idle Dialogue=== | ||
===Conclusion=== | ===Conclusion=== | ||
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*If the player speaks to a person of interest (the two plot-required settlers) and immediately leaves, their dialogue will continue playing and be heard no matter where the player is. | *If the player speaks to a person of interest (the two plot-required settlers) and immediately leaves, their dialogue will continue playing and be heard no matter where the player is. | ||
*The Portuguese settler speaks Spanish in the Portuguese translation, but by the same actor with a heavy Brazilian accent. | *The Portuguese settler speaks Spanish in the Portuguese translation, but by the same actor with a heavy Brazilian accent. | ||
{{Levels|H5}} | {{Levels|H5}} |