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| {{Title|Meridian Station}} | | {{Era|RW}} |
| {{Status|Gameplay}} | | {{Level Infobox |
| {{Center|''This article is about the campaign level. For the settlement, see [[Meridian Station (location)]].''}}
| | |prev=[[Glassed (level)|Glassed]] |
| {{Level infobox
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| |pagegamelabel=H5G
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| |prev=[[Glassed]] | |
| |next=[[Unconfirmed]] | | |next=[[Unconfirmed]] |
| |name=Meridian Station
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| |image=[[File:H5G-Waypoint-Meridian Station.jpg|300px]]
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| |game=''[[Halo 5: Guardians]]'' | | |game=''[[Halo 5: Guardians]]'' |
| |devname=<code>w1_miningtown_map</code> | | |name=Glassed |
| | |image= |
| |player=[[Jameson Locke]] ([[Fireteam Osiris]]) | | |player=[[Jameson Locke]] ([[Fireteam Osiris]]) |
| |date=[[2558|October 25, 2558]] | | |date=[[2558|October 25, 2558]] |
| |place=[[Meridian Station (location)|Meridian Station]], [[Meridian]] | | |place= [[Meridian]] |
| |objective=Determine the location of [[Blue Team]] | | |objective= |
| }} | | }} |
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| {{Article quote|Osiris learns that Meridian Station harbors many secrets.}}
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| '''Meridian Station''' is the fourth campaign level of ''[[Halo 5: Guardians]]''. It is the first non-combat mission in the game, instead calling the player(s) to speak to [[non-playable character]]s as objectives. Weapons cannot be fired on this mission.
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| Completing the level in any difficulty will unlock [[Roots of the Earth|"Roots of the Earth"]], worth 10 Gamerscore points.
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| ==Transcript== | | ==Transcript== |
| ===FRONTIER=== | | ===FRONTIER=== |
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| ''{'''Gameplay'''}'' | | ''{'''Gameplay'''}'' |
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| *'''[[Holly Tanaka]] (COM)''': "Frontier colony like this? Not much. Bet suggestion is to keep weapons down and hands off." | | *'''[[Holly Tanaka]] (COM)''': "Frontier colony like this? Not much. Bet suggestion is to keep weapons down and hands off." |
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| ''The Spartans walk up the hill, where they hear Sloan broadcasting a speech to the town's residents.'' | | ''The Spartans walk up the hill, where they hear Sloan broadcasting a speech to the town's residents. |
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| *'''Miner''': "Here come the Spartans Sloan was talking about." | | *'''Miner''': "Here come the Spartans Sloan was talking about." |
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| ''The following can be done in either order.'' | | ''The following can be done in either order.'' |
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| ===Medical Station===
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| ''If the player goes to the medical station.'' | | ''If the player goes to the medical station.'' |
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| *'''Doctor''': "What happened over at the comms tower, Ed?" | | *'''Doctor''': "What happened over at the comms tower, Ed?" |
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| *'''Ed''': "A station signal was coming through, distress call, but then the tower caught on fire, and..." | | *'''Miner''': "A station signal was coming through, distress call, but then the tower caught on fire, and..." |
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| *'''Doctor''': "Okay Ed, just relax. Your painkillers should kick in soon..." | | *'''Doctor''': "Okay Ed, just relax. Your painkillers should kick in soon..." |
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| *'''Ed''': "We heard yelling about things coming out the caves, then screams, then... nothing." | | *'''Miner''': "We heard yelling about things coming out the caves, then screams, then... nothing." |
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| *'''Locke''': "We might be able to help. Where was that transmission sent from?" | | *'''Locke''': "We might be able to help. Where was that transmission sent from?" |
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| *'''Ed''': "UNSC swooping down to take our claim... I'll tell you what, our folks at Apogee are plenty strong. Don't think you vultures can pick bones so fast." | | *'''Miner''': "UNSC swooping down to take our claim... I'll tell you what, our folks at Apogee are plenty strong. Don't think you vultures can pick bones so fast." |
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| *'''Buck (COM)''': "Wait, what'd he say? Apogee? I think that's our location." | | *'''Buck (COM)''': "Wait, what'd he say? Apogee? I think that's our location." |
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| ===Laboratory===
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| ''If the player goes to the science lab.'' | | ''If the player goes to the science lab.'' |
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| *'''Tanaka (COM)''': "Catch that? Sounds like it was a UNSC ship." | | *'''Tanaka (COM)''': "Catch that? Sounds like it was a UNSC ship." |
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| ===Football Easter Egg===
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| ''If the player finds a vending machine and activates the buttons.''
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| *'''Locke''': "Machine's buttons seem to be in order."
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| ''or''
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| *'''Tanaka''': "Somebody's done a fine job of keeping this operational."
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| ''If the player activates the machine ten times, a giant football appears nearby. The sound of a referee's whistle and stadium cheering crowd is heard.''
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| *'''Locke''': "Will you look at that."
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| ''or''
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| * '''Vale''': "Hostile ball on the field!"
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| *'''Buck (COM)''': "Used to play a fair bit of football in my day."
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| *'''Locke''': "Bring it on old man. Let's see who can score first."
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| ''If the player pushes the football into a goal.''
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| *'''Buck (COM)''': "GOAL! Goal! Goal! Goal! Goal!"
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| ''or''
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| *'''Locke''': "GOAL! That's a goal, Osiris!"
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| *'''Locke''': "Alright Osiris, playtime is over. Let's get on with it."
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| ===Brazilian Guy===
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| ''On the roof of a building are two miners. If the player approaches them''
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| *'''Miner 1''': "Hey, Spartan! My friend here has some strange ideas about the aliens who attacked us."
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| ''If the player speaks to the other miner.''
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| *'''Locke''': "Hello."
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| *'''Miner 2''': "(''in Brazilian Portuguese'') Eles agiam como se estivessem recebendo ordens de uma grande central inteligência. (They acted like they were receiving orders from a great central intelligence.)"
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| *'''Miner 1''': "Uh-huh. Yeah. Ah, um. He says they were... very intelligent."
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| *'''Miner 2''': "Uma rede neural tão avançada seria capaz de abordar a degradação que ocorre com o envelhecimento de inteligências artificiais. (Such an advanced neural network would be capable of halting [[Rampancy|the degradation process that happens to artificial intelligences]].)"
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| *'''Miner 1''': "And, something about... degrading networks?"
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| *'''Miner 2''': "Você não entende? Se as inteligências artificiais pudessem ser hospedadas inteiramente numa matriz de rede, nada impediria elas de superar a vida biológica. (Don't you understand? If artificial intelligences could be forever hosted in a network matrix, nothing would stop them from surpassing biological life.)"
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| *'''Miner 1''': "He says... never mind. Sorry for wasting your time, Spartans."
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| ''If the player speaks to them again.''
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| *'''Miner 2''': "A gente sabe como derrotá-los. (We know how to defeat them.)"
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| *'''Miner 1''': "The creatures who attacked, they have a terrible weakness."
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| *'''Miner 2''': "Leve eles pro chão e estão perdidos. (Take them to the ground and they're over.)"
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| *'''Miner 1''': "They're heavily armed but they have no ground game."
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| *'''Miner 2''': "Principalmente os grandões (Especially [[Promethean Knights|the big ones]].)"
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| *'''Miner 1''': "Throw your guns away and get them in an armbar. Yeah."
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| *'''Miner 2''': "A não ser que eles sejam mais fortes do que parecem. Os Spartans com certeza vão morrer. (Unless they're stronger than they look. The Spartans will surely die.)"
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| *'''Miner 1''': "You can't lose, man!"
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| ===Idle Dialogue===
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| *'''Vale (COM)''': "I’ve never seen a glassed planet in person before. It’s kind of… pretty."
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| *'''Buck (COM)''': "Vale, you got a weird idea of pretty."
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| *'''Tanaka (COM)''': "Home world got glassed. Was on the other side of [[Minab]] when the Covies hit the [[Kynur|capital]] [[city]]. Survived the blast easy. But when the ground melts…debris gets thrown into the atmosphere. Blocks out the sun. Instant ice age for the whole world. Surviving that’s a bit less easy."
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| *'''Buck (COM)''': "Never could wrap my head around those independent colony types."
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| *'''Tanaka (COM)''': "What's to understand? People like their freedom."
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| *'''Buck (COM)''': "UNSC ain't exactly a totalitarian state."
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| *'''Tanaka (COM)''': "It's still a state, a state who says where a body can settle and where it can't."
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| *'''Buck (COM)''': "You gotta wonder if it's even possible to resettle this mess."
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| *'''Tanaka (COM)''': "There's sense to the plan. Chip off the glass, hope the soil is still viable."
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| *'''Buck (COM)''': "Quarter-mile deep sea of slag? Across most of the globe?"
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| *'''Tanaka (COM)''': "That's where the hope figures in."
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| ===Conclusion===
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| ''After speaking to both persons of interest.'' | | ''After speaking to both persons of interest.'' |
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| ''Level ends.'' | | ''Level ends.'' |
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| ==Trivia==
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| *If the player speaks to a person of interest (the two plot-required settlers) and immediately leaves, their dialogue will continue playing and be heard no matter where the player is.
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| *The Portuguese settler speaks Spanish in the Portuguese translation, but by the same actor with a heavy Brazilian accent.
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| ==Gallery==
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| <gallery>
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| File:H5G - MeridianStation1.png|Meridian Station's main street.
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| File:H5G - MeridianStation2.png|[[Meridian 5-Alpha|The ship]] sitting above the town, as seen from below.
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| </gallery>
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| {{Levels|H5}}
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