Editing Master Chief (gameplay)

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{{Title|Master Chief}}
{{Status|Gameplay}}
{{Status|Gameplay}}
{{Notice/Gameplay}}
{{Notice/Gameplay}}
{{Under construction}}
{{Infobox/Character/Gameplay
{{Infobox/Character/Gameplay
|name=Master Chief John-117
|name=Master Chief John-117
|image=[[File:HINF John-117 RenderCrop2.png|300px]]
|image=[[File:HINF John-117 RenderCrop2.png|300px]]
|faction=[[Player character|Player]] ([[Human]])
|faction=Player ([[Human]])
|scoring=Hero
|scoring=Hero
|minor=
|minor=
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==Overview==
==Overview==
{{Main|First-person shooter}}
{{Main|First-person shooter}}
Master Chief controls similarly to other early sci-fi FPS protagonists, including Bungie's prior game <i>Marathon</i>, but with concessions made for use with the Xbox controller. Many actions are streamline to facilitate more responsive gameplay such as the use key and reload key being bound to the same button, dedicated key binds for performing melees and throwing grenades, and the ability to scope in certain weapons. The combat of <i>Halo</i> is also slower paced and more methodical than its contemporaries. Compared to fast paced arena shooters such as <i>Quake</i> and <i>Starsiege: Tribes</i> Chief's movement speed is much lower and he can only carry a limited number of weapons. However compared to high risk tactical shooters such as <i>Counter-Strike</i> he also possesses recharging energy shields and very high jump height. This mix of different shooter elements taken together with the combined sandbox of unique guns, grenades, and melee attacks creates the resulting gameplay of the <i>Halo</i> series, sometimes referred to as the "30 seconds of fun" or "the dance".
Master Chief controls similarly to other early sci-fi FPS protagonists, including Bungie's prior game <i>Marathon</i>, but with concessions made that facilitate better gameplay having the Xbox controller in mind. The combat of <i>Halo</i> is also slower paced and more methodical than its contemporaries. Compared to fast paced arena shooters such as <i>Quake</i> and <i>Starsiege: Tribes</i> Chief's movement speed is much slower and he can only carry a limited number of weapons. However compared to high risk tactical shooters such as <i>Counter-Strike</i> he also possesses recharging energy shields and very high jump height. This mix of different shooter elements combined with a unique sandbox of guns, grenades, and melee creates the resulting gameplay of the <i>Halo</i> series, sometimes referred to as the "30 seconds of fun" or "the dance".
{{Expand-section}}
{{Expand-section}}
{{Clear}}
{{Clear}}


==''Halo: Combat Evolved'' and ''Halo: Combat Evolved Anniversary''==
==''Halo: Combat Evolved''==
{{Infobox/Character/Gameplay
{{Infobox/Character/Gameplay
|name=Master Chief
|name=Master Chief
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{{Clear}}
{{Clear}}


==''Halo 2'' and ''Halo 2: Anniversary''==
==''Halo 2''==
{{Infobox/Character/Gameplay
{{Infobox/Character/Gameplay
|name=Master Chief
|name=Master Chief
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{{Clear}}
{{Clear}}
Specific: <code>energy_shield_thin_player</code>
Specific: <code>energy_shield_thin_player</code>
|jump=2.36 wu/s * 1.29x {{c|global multiplier}}
|jump=2.36 wu/s * 1.29x
<br> (3.0444 wu/s)
<br> (3.0444 wu/s)
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[armor abilities]], [[sprint]], [[binoculars]]
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[armor abilities]], [[sprint]], [[binoculars]]
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{{Clear}}
{{Clear}}
Specific: <code>energy_shield_thin_player</code>
Specific: <code>energy_shield_thin_player</code>
|jump=2.36 wu/s * 1.29x {{c|global multiplier}}
|jump=
<br> (3.0444 wu/s)
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[spartan abilities]] ([[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]])
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[spartan abilities]] ([[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]])
|tagname=<code>spartan_masterchief</code>
|tagname=<code>spartan_masterchief</code>
}}
}}
{{Main|Spartan (co-op)}}


===Campaign===
===Campaign===
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|speed=2.6 wu/s
|speed=2.6 wu/s
|sprint=1.11x run speed <br>(2.886 wu/s)
|sprint=1.11x run speed <br>(2.886 wu/s)
|health=90 <br>4s delay, 2s recharge
|health=90
|healthtype=
|healthtype=
|shields=140 <br>4s delay, 2s recharge
|shields=140
|shieldtype=
|shieldtype=
|jump=2.5 wu/s * 1.29x {{c|global multiplier}}
|jump=
<br> (3.225 wu/s)
|gravity=1.14x
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[equipment]], [[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]], [[flashlight]]
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[equipment]], [[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]], [[flashlight]]
|tagname=<code>spartan_armor</code>
|tagname=<code>spartans</code>
}}
}}


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{{Expand-section}}
{{Expand-section}}
{{Clear}}
{{Clear}}
==Production notes==
{{Expand-section}}
==Trivia==
{{Expand-section}}
==Gallery==
===Concept art===
<gallery>
</gallery>
{{Expand-section}}
===Renders===
<gallery>
</gallery>
{{Expand-section}}
===Screenshots===
<gallery>
</gallery>
{{Expand-section}}


==List of appearances==
==List of appearances==
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*''[[Halo: Fireteam Raven]]'' {{C|Easter egg-only}}
*''[[Halo: Fireteam Raven]]'' {{C|Easter egg-only}}
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


{{Navbox/Characters/Gameplay|Player}}
{{Navbox/Characters/Gameplay}}
{{Navbox/Characters/Gameplay/Engine|CE|H2|H3|H4|H5G|HI}}

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