Editing Master Chief (gameplay)
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Notice/Gameplay}} | {{Notice/Gameplay}} | ||
{{Infobox/Character/Gameplay | {{Infobox/Character/Gameplay | ||
|name=Master Chief | |name=Master Chief | ||
|image=[[File:HINF John-117 RenderCrop2.png|300px]] | |image=[[File:HINF John-117 RenderCrop2.png|300px]] | ||
|faction= | |faction=Player ([[Human]]) | ||
|scoring=Hero | |scoring=Hero | ||
|minor= | |minor= | ||
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|shields= | |shields= | ||
|shieldtype= | |shieldtype= | ||
|weapons= any | |weapons= any | ||
|actions= | |actions= | ||
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==Overview== | ==Overview== | ||
{{Main|First-person shooter}} | {{Main|First-person shooter}} | ||
Master Chief controls similarly to other early sci-fi FPS protagonists, including Bungie's prior game <i>Marathon</i>, but with concessions made | Master Chief controls similarly to other early sci-fi FPS protagonists, including Bungie's prior game <i>Marathon</i>, but with concessions made that facilitate better gameplay having the Xbox controller in mind. The combat of <i>Halo</i> is also slower paced and more methodical than its contemporaries. Compared to fast paced arena shooters such as <i>Quake</i> and <i>Starsiege: Tribes</i> Chief's movement speed is much slower and he can only carry a limited number of weapons. However compared to high risk tactical shooters such as <i>Counter-Strike</i> he also possesses recharging energy shields and very high jump height. This mix of different shooter elements combined with a unique sandbox of guns, grenades, and melee creates the resulting gameplay of the <i>Halo</i> series, sometimes referred to as the "30 seconds of fun" or "the dance". | ||
{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | {{Clear}} | ||
==''Halo: Combat Evolved | ==''Halo: Combat Evolved''== | ||
{{Infobox/Character/Gameplay | {{Infobox/Character/Gameplay | ||
|name=Master Chief | |name=Master Chief | ||
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|shields=75 <br>6s delay, 4s recharge | |shields=75 <br>6s delay, 4s recharge | ||
|shieldtype=<code>cyborg energy shield</code> | |shieldtype=<code>cyborg energy shield</code> | ||
|actions=[[vehicles|vehicle use]], [[grenade|grenades]], [[melee]], [[flashlight]] | |actions=[[vehicles|vehicle use]], [[grenade|grenades]], [[melee]], [[flashlight]] | ||
|tagname=<code>cyborg</code> | |tagname=<code>cyborg</code> | ||
}} | }} | ||
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{{Clear}} | {{Clear}} | ||
==''Halo 2 | ==''Halo 2''== | ||
{{Infobox/Character/Gameplay | {{Infobox/Character/Gameplay | ||
|name=Master Chief | |name=Master Chief | ||
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|shields=70 <br>5s delay, 2s recharge | |shields=70 <br>5s delay, 2s recharge | ||
|shieldtype=<code>energy_shield_thin</code> | |shieldtype=<code>energy_shield_thin</code> | ||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]], [[dual wielding]], [[flashlight]], [[binoculars]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]], [[dual wielding]], [[flashlight]], [[binoculars]] | ||
|tagname=<code>masterchief</code> | |tagname=<code>masterchief</code> | ||
}} | }} | ||
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{{Clear}} | {{Clear}} | ||
Specific: <code>energy_shield_thin_player</code> | Specific: <code>energy_shield_thin_player</code> | ||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[dual wielding]], [[equipment]], [[flashlight]], [[binoculars]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[dual wielding]], [[equipment]], [[flashlight]], [[binoculars]] | ||
|tagname=<code>masterchief</code> | |tagname=<code>masterchief</code> | ||
}} | }} | ||
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{{Clear}} | {{Clear}} | ||
Specific: <code>energy_shield_thin_player</code> | Specific: <code>energy_shield_thin_player</code> | ||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[armor abilities]], [[sprint]], [[binoculars]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[armor abilities]], [[sprint]], [[binoculars]] | ||
|tagname=<code>storm_masterchief</code> | |tagname=<code>storm_masterchief</code> | ||
}} | }} | ||
===Campaign=== | ===Campaign=== | ||
After a 5 year hiatus, the Master Chief returns as a playable protagonist with ''Halo 4''. Much of chief's gameplay is built off of the series' prior entry ''Halo: Reach'' and thus is able to use [[armor abilities]] and perform [[assassinations]]. New to ''Halo 4'' is [[sprint]] as a base ability which the player always has access to. With the absence of [[brutes]] and the addition of [[Prometheans]] to the sandbox | After a 5 year hiatus, the Master Chief returns as a playable protagonist with ''Halo 4''. Much of chief's gameplay is built off of the series' prior entry ''Halo: Reach'' and thus is able to use [[armor abilities]] and perform [[assassinations]]. New to ''Halo 4'' is [[sprint]] returning as a base ability which the player now always has access to. With the absence of [[brutes]] and the addition of [[Prometheans]] to the sandbox the types of grenades Chief can carry has been adjusted once more. Players are able to carry 2 frags, 2 plasma grenades, and 2 [[pulse grenades]] for a total of 6 grenades. | ||
{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | {{Clear}} | ||
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|speed=2.6 wu/s | |speed=2.6 wu/s | ||
|sprint=1.3x run speed <br>(3.38 wu/s) | |sprint=1.3x run speed <br>(3.38 wu/s) | ||
|health=45 <br> | |health=45 <br>4s delay, 6s recharge | ||
|healthtype=Generic: <code>hard_metal_thin</code> | |healthtype=Generic: <code>hard_metal_thin</code> | ||
{{Clear}} | {{Clear}} | ||
Specific: <code>hard_metal_thin_player</code> | Specific: <code>hard_metal_thin_player</code> | ||
|shields=70 <br> | |shields=70 <br>4s delay, 2s recharge | ||
|shieldtype=Generic: <code>energy_shield_thin</code> | |shieldtype=Generic: <code>energy_shield_thin</code> | ||
{{Clear}} | {{Clear}} | ||
Specific: <code>energy_shield_thin_player</code> | Specific: <code>energy_shield_thin_player</code> | ||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[spartan abilities]] ([[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]]) | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[spartan abilities]] ([[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]]) | ||
|tagname=<code>spartan_masterchief</code> | |tagname=<code>spartan_masterchief</code> | ||
}} | }} | ||
===Campaign=== | ===Campaign=== | ||
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|speed=2.6 wu/s | |speed=2.6 wu/s | ||
|sprint=1.11x run speed <br>(2.886 wu/s) | |sprint=1.11x run speed <br>(2.886 wu/s) | ||
|health=90 | |health=90 | ||
|healthtype= | |healthtype= | ||
|shields=140 | |shields=140 | ||
|shieldtype= | |shieldtype= | ||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[equipment]], [[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]], [[flashlight]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[equipment]], [[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]], [[flashlight]] | ||
|tagname=<code> | |tagname=<code>spartans</code> | ||
}} | }} | ||
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{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | {{Clear}} | ||
==Production notes== | |||
{{Expand-section}} | |||
==Trivia== | |||
{{Expand-section}} | |||
==Gallery== | |||
===Concept art=== | |||
<gallery> | |||
</gallery> | |||
{{Expand-section}} | |||
===Renders=== | |||
<gallery> | |||
</gallery> | |||
{{Expand-section}} | |||
===Screenshots=== | |||
<gallery> | |||
</gallery> | |||
{{Expand-section}} | |||
==List of appearances== | ==List of appearances== | ||
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*''[[Halo: Fireteam Raven]]'' {{C|Easter egg-only}} | *''[[Halo: Fireteam Raven]]'' {{C|Easter egg-only}} | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
==Notes== | |||
{{Ref/Notes}} | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Navbox/Characters/Gameplay | {{Navbox/Characters/Gameplay}} | ||