Editing Master Chief (gameplay)
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Notice/Gameplay}} | {{Notice/Gameplay}} | ||
{{Infobox/Character/Gameplay | {{Infobox/Character/Gameplay | ||
|name=Master Chief | |name=Master Chief | ||
|image=[[File:HINF John-117 RenderCrop2.png|300px]] | |image=[[File:HINF John-117 RenderCrop2.png|300px]] | ||
|faction= | |faction=Player ([[Human]]) | ||
|scoring=Hero | |scoring=Hero | ||
|minor= | |minor= | ||
Line 16: | Line 14: | ||
|shields= | |shields= | ||
|shieldtype= | |shieldtype= | ||
|weapons= any | |weapons= any | ||
|actions= | |actions= | ||
Line 30: | Line 27: | ||
==Overview== | ==Overview== | ||
{{Main|First-person shooter}} | {{Main|First-person shooter}} | ||
Master Chief controls similarly to other early sci-fi FPS protagonists, including Bungie's prior game <i>Marathon</i>, but with concessions made | Master Chief controls similarly to other early sci-fi FPS protagonists, including Bungie's prior game <i>Marathon</i>, but with concessions made that facilitate better gameplay having the Xbox controller in mind. The combat of <i>Halo</i> is also slower paced and more methodical than its contemporaries. Compared to fast paced arena shooters such as <i>Quake</i> and <i>Starsiege: Tribes</i> Chief's movement speed is much slower and he can only carry a limited number of weapons. However compared to high risk tactical shooters such as <i>Counter-Strike</i> he also possesses recharging energy shields and very high jump height. This mix of different shooter elements combined with a unique sandbox of guns, grenades, and melee creates the resulting gameplay of the <i>Halo</i> series, sometimes referred to as the "30 seconds of fun" or "the dance". | ||
{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | {{Clear}} | ||
==''Halo: Combat Evolved | ==''Halo: Combat Evolved''== | ||
{{Infobox/Character/Gameplay | {{Infobox/Character/Gameplay | ||
|name=Master Chief | |name=Master Chief | ||
Line 43: | Line 40: | ||
|shields=75 <br>6s delay, 4s recharge | |shields=75 <br>6s delay, 4s recharge | ||
|shieldtype=<code>cyborg energy shield</code> | |shieldtype=<code>cyborg energy shield</code> | ||
|actions=[[vehicles|vehicle use]], [[grenade|grenades]], [[melee]], [[flashlight]] | |actions=[[vehicles|vehicle use]], [[grenade|grenades]], [[melee]], [[flashlight]] | ||
|tagname=<code>cyborg</code> | |tagname=<code>cyborg</code> | ||
}} | }} | ||
Line 54: | Line 49: | ||
{{Clear}} | {{Clear}} | ||
==''Halo 2 | ==''Halo 2''== | ||
{{Infobox/Character/Gameplay | {{Infobox/Character/Gameplay | ||
|name=Master Chief | |name=Master Chief | ||
Line 63: | Line 58: | ||
|shields=70 <br>5s delay, 2s recharge | |shields=70 <br>5s delay, 2s recharge | ||
|shieldtype=<code>energy_shield_thin</code> | |shieldtype=<code>energy_shield_thin</code> | ||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]], [[dual wielding]], [[flashlight]], [[binoculars]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]], [[dual wielding]], [[flashlight]], [[binoculars]] | ||
|tagname=<code>masterchief</code> | |tagname=<code>masterchief</code> | ||
}} | }} | ||
Line 87: | Line 80: | ||
{{Clear}} | {{Clear}} | ||
Specific: <code>energy_shield_thin_player</code> | Specific: <code>energy_shield_thin_player</code> | ||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[dual wielding]], [[equipment]], [[flashlight]], [[binoculars]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[dual wielding]], [[equipment]], [[flashlight]], [[binoculars]] | ||
|tagname=<code>masterchief</code> | |tagname=<code>masterchief</code> | ||
}} | }} | ||
Line 119: | Line 110: | ||
{{Clear}} | {{Clear}} | ||
Specific: <code>energy_shield_thin_player</code> | Specific: <code>energy_shield_thin_player</code> | ||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[armor abilities]], [[sprint]], [[binoculars]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[armor abilities]], [[sprint]], [[binoculars]] | ||
|tagname=<code>storm_masterchief</code> | |tagname=<code>storm_masterchief</code> | ||
}} | }} | ||
===Campaign=== | ===Campaign=== | ||
After a 5 year hiatus, the Master Chief returns as a playable protagonist with ''Halo 4''. Much of chief's gameplay is built off of the series' prior entry ''Halo: Reach'' and thus is able to use [[armor abilities]] and perform [[assassinations]]. New to ''Halo 4'' is [[sprint]] as a base ability which the player always has access to. With the absence of [[brutes]] and the addition of [[Prometheans]] to the sandbox | After a 5 year hiatus, the Master Chief returns as a playable protagonist with ''Halo 4''. Much of chief's gameplay is built off of the series' prior entry ''Halo: Reach'' and thus is able to use [[armor abilities]] and perform [[assassinations]]. New to ''Halo 4'' is [[sprint]] returning as a base ability which the player now always has access to. With the absence of [[brutes]] and the addition of [[Prometheans]] to the sandbox the types of grenades Chief can carry has been adjusted once more. Players are able to carry 2 frags, 2 plasma grenades, and 2 [[pulse grenades]] for a total of 6 grenades. | ||
{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | {{Clear}} | ||
Line 138: | Line 126: | ||
|speed=2.6 wu/s | |speed=2.6 wu/s | ||
|sprint=1.3x run speed <br>(3.38 wu/s) | |sprint=1.3x run speed <br>(3.38 wu/s) | ||
|health=45 | |health=45 | ||
|healthtype=Generic: <code>hard_metal_thin</code> | |healthtype=Generic: <code>hard_metal_thin</code> | ||
{{Clear}} | {{Clear}} | ||
Specific: <code>hard_metal_thin_player</code> | Specific: <code>hard_metal_thin_player</code> | ||
|shields=70 | |shields=70 | ||
|shieldtype=Generic: <code>energy_shield_thin</code> | |shieldtype=Generic: <code>energy_shield_thin</code> | ||
{{Clear}} | {{Clear}} | ||
Specific: <code>energy_shield_thin_player</code> | Specific: <code>energy_shield_thin_player</code> | ||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[spartan abilities]] ([[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]]) | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]], [[assassination|assassinations]]), [[spartan abilities]] ([[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]]) | ||
|tagname=<code> | |tagname=<code>spartans</code> | ||
}} | }} | ||
===Campaign=== | ===Campaign=== | ||
Line 164: | Line 149: | ||
|speed=2.6 wu/s | |speed=2.6 wu/s | ||
|sprint=1.11x run speed <br>(2.886 wu/s) | |sprint=1.11x run speed <br>(2.886 wu/s) | ||
|health=90 | |health=90 | ||
|healthtype= | |healthtype= | ||
|shields=140 | |shields=140 | ||
|shieldtype= | |shieldtype= | ||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[equipment]], [[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]], [[flashlight]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[equipment]], [[sprint]], [[Spartan_abilities#Clamber|clamber]], [[Spartan_abilities#Slide|slide]], [[flashlight]] | ||
|tagname=<code> | |tagname=<code>spartans</code> | ||
}} | }} | ||
Line 178: | Line 160: | ||
{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | {{Clear}} | ||
==Production notes== | |||
{{Expand-section}} | |||
==Trivia== | |||
{{Expand-section}} | |||
==Gallery== | |||
===Concept art=== | |||
<gallery> | |||
</gallery> | |||
{{Expand-section}} | |||
===Renders=== | |||
<gallery> | |||
</gallery> | |||
{{Expand-section}} | |||
===Screenshots=== | |||
<gallery> | |||
</gallery> | |||
{{Expand-section}} | |||
==List of appearances== | ==List of appearances== | ||
Line 191: | Line 195: | ||
*''[[Halo: Fireteam Raven]]'' {{C|Easter egg-only}} | *''[[Halo: Fireteam Raven]]'' {{C|Easter egg-only}} | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
==Notes== | |||
{{Ref/Notes}} | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Navbox/Characters/Gameplay | {{Navbox/Characters/Gameplay}} | ||