Editing Maps
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All these maps! Bungie has been producing them en masse. Even after Halo 2 was released the multiplayer maps production had been going full speed. Now there are many maps of all size categories. Some suitable for raw FFA carnage. Some excellent for Team Slayer with Battle Rifle start. Symmetric maps with two distinct bases. Symmetric maps with three or more bases where multiple teams can play well balanced CTF or Assault. Juggernaut is best played on certain maps, different maps depending on the size of the party. There are maps where Vehicles form the most strategic resources and maps where carnage always starts with a rush for the same weapon. In short, there's something for everyone. The maps are all very well designed with an extreme attention to detail. Some maps, like Lockout seems to transform with your experience, offering true fun regardless if you're a beginner or expert. Thanks Bungie for all these maps! | |||
{{Maps}} | |||
{{Map Index Entry|Ascension}} | |||
{{Map Index Entry|Backwash}} | |||
{{Map Index Entry|Beaver Creek}} | |||
{{Map Index Entry|Burial Mounds}} | |||
{{Map Index Entry|Coagulation}} | |||
{{Map Index Entry|Colossus}} | |||
{{Map Index Entry|Containment}} | |||
{{Map Index Entry|Elongation}} | |||
{{Map Index Entry|Foundation}} | |||
{{Map Index Entry|Gemini}} | |||
{{Map Index Entry|Headlong}} | |||
{{Map Index Entry|Ivory Tower}} | |||
{{Map Index Entry|Lockout}} | |||
{{Map Index Entry|Midship}} | |||
{{Map Index Entry|Relic}} | |||
{{Map Index Entry|Sanctuary}} | |||
{{Map Index Entry|Terminal}} | |||
{{Map Index Entry|Turf}} | |||
{{Map Index Entry|Warlock}} | |||
{{Map Index Entry|Waterworks}} | |||
{{Map Index Entry|Zanzibar}} | |||
== See also == | |||
* [[Map Overviews]] | |||
* [[Map Discussions]] | |||
* [[Weapon Respawn Times]] | |||
* [http://nikon.bungie.org/gameplay/stratguide/map_guides/ Overswarm's Map Overviews] |