Editing Map file

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{{Status|RealWorld}}
{{Status|RealWorld}}
{{Under construction}}
{{Under Construction}}
{{Series/Gameplay/Sandbox}}
{{ModdingWiki|map files|https://c20.reclaimers.net/h1/map/}}
'''Map files''', '''.map files''' or '''map cache files''', are a file type employed within the [[Blam engine]] used by all [[first-person shooter]] ''Halo'' games. As their name suggests, they are the files which store data for [[campaign]] levels and maps for [[multiplayer]], [[Firefight]] and [[Spartan Ops]]. Due to the uncertainty of game development, map names change frequently during production and may not be finalised until relatively close to release. As such, a map's display name in the in-game user interface is often completely different to the actual .map filename inside the game directory. This information is primarily used in [[modding]].
'''Map files''', '''.map files''' or '''map cache files''', are a file type employed within the [[Blam engine]] used by all [[first-person shooter]] ''Halo'' games. As their name suggests, they are the files which store data for [[campaign]] levels and maps for [[multiplayer]], [[Firefight]] and [[Spartan Ops]]. Due to the uncertainty of game development, map names change frequently during production and may not be finalised until relatively close to release. As such, a map's display name in the in-game user interface is often completely different to the actual .map filename inside the game directory. This information is primarily used in [[modding]].


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==Overview==
==Overview==
Within the Blam engine, [[tag]]s serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[Guerilla (HEK)|Guerilla]]'' or ''[[Foundation (HEK)|Foundation]]''. One tag type, know as a '''scenario''' tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the ''Halo Editing Kit'' component ''[[Sapien]]'' which gives a 3D view of the scenario.
{{ModdingWiki|scenario tags|https://c20.reclaimers.net/h1/tags/scenario/}}
Within the Blam engine, [[tag]]s serve as containers which store data about a given subject. These can range from characters, weapons, and vehicles to projectiles, props or whole maps. Map files serve as tag collections, containing all of the data needed to load and run a given map or level.


Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters.
Within the map structure, the primary component that dictates the actual level itself is the '''scenario''' tag. Scenario tags contain information about the actual level data such as player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags share the same name as the map file, and are compiled using the [[Tool]] component of the ''[[Halo Editing Kit]]'' alongside the various tags loaded by the scenario tag to form the map file.
 
Below is an incomplete list of all known official map file names and their known scenario file paths. All scenarios no matter their file path compile into a ''maps'' folder.
{{Clear}}


==List of map file names==
==List of map file names==
{{ModdingWiki|map files|https://c20.reclaimers.net/h1/map/}}
{{ModdingWiki|scenario tags|https://c20.reclaimers.net/h1/tags/scenario/}}
===''Halo: Combat Evolved''===
===''Halo: Combat Evolved''===
All ''[[Halo: Combat Evolved]]'' scenario files are stored in a tags folder named <code>levels</code>, inside that is a folder named <code>test</code> where all multiplayer maps are kept.{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\bloodgulch\bloodgulch.scenario}} Maps added by [[Digsite]] have their own file path <code>digsite\levels</code>.
{| class="wikitable"
{| class="wikitable"
|-
|-
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|-
|-
| [[Damnation]] || <code>damnation</code> ||  
| [[Damnation]] || <code>damnation</code> ||  
|-
| [[Danger Canyon]] || <code>dangercanyon</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
| [[Death Island]] || <code>deathisland</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
|-
| [[Derelict]] || <code>carousel</code> ||  
| [[Derelict]] || <code>carousel</code> ||  
|-
| [[Gephyrophobia]] || <code>gephyrophobia</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
|-
| [[Hang 'Em High]] || <code>hangemhigh</code> ||  
| [[Hang 'Em High]] || <code>hangemhigh</code> ||  
|-
| [[Ice Fields]] || <code>icefields</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
| [[Infinity]] || <code>infinity</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
|-
| [[Longest]] || <code>longest</code> ||  
| [[Longest]] || <code>longest</code> ||  
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|-
|-
| [[Sidewinder]] || <code>sidewinder</code> ||  
| [[Sidewinder]] || <code>sidewinder</code> ||  
|-
| [[Timberland]] || <code>timberland</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
|-
| [[Wizard]] || <code>wizard</code> ||  
| [[Wizard]] || <code>wizard</code> ||  
|-
|-
| [[Danger Canyon]] || <code>dangercanyon</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
| [[Death Island]] || <code>deathisland</code> || PC Port and MCC-exclusive
|-
| [[Gephyrophobia]] || <code>gephyrophobia</code> || PC Port and MCC-exclusive
|-
| [[Ice Fields]] || <code>icefields</code> || PC Port and MCC-exclusive
|-
| [[Infinity (Halo: Combat Evolved map)|Infinity]] || <code>infinity</code> || PC Port and MCC-exclusive
|-
| [[Timberland]] || <code>timberland</code> || PC Port and MCC-exclusive
|-
| [[Tutorial (Halo: Combat Evolved)|Tutorial]] || <code>tutorial</code> || ''[[Halo Editing Kit]]'' and ''[[Halo: Combat Evolved Editing Kit]]''-exclusive
|-
|colspan="3"; align="center"|'''[[Cut Halo: Combat Evolved levels|Cut levels]]'''
|-
| "[[Cut_Halo:_Combat_Evolved_levels#Mirror|mirror]]" || <code>mirror</code> ||
|-
| "[[Cut_Halo:_Combat_Evolved_levels#Swampthing|swampthing]]" || <code>swampthing</code> ||
|-
|colspan="3"; align="center"|'''[[Digsite|Digsite levels]]'''
|-
| [[Cut_Halo:_Combat_Evolved_levels#Dusk|Dusk]] || <code>dusk</code> ||
|-
| [[Cut_Halo:_Combat_Evolved_levels#Dusk|Abyss]] || <code>d_dusk_too</code> || remix of Dusk by Digsite
|-
| [[Cut_Halo:_Combat_Evolved_levels#Indoor|Indoor]] || <code>indoor</code> ||
|-
| [[Cut_Halo:_Combat_Evolved_levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite
|-
| [[Cut_Halo:_Combat_Evolved_levels#Ruined_Pain|Ruined Pain]] || <code>ruinedpain</code> || UNSC iteration.
|-
| [[Spasm]] || <code>spasm</code> ||
|-
| [[Cut_Halo:_Combat_Evolved_levels#Swampthing|Swampthing]] || <code>swampthing</code> ||
|}
|}


===''Halo 2''===
===''Halo 2''===
All ''[[Halo 2]]'' scenario files are stored in the tags folder <code>scenarios</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Multiplayer map remakes from ''Halo: Combat Evolved'' and the ''[[Marathon]]'' series are kept in the additional subfolders <code>halo</code> and <code>marathon</code> respectively.{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\halo\beaver_creek\beaver_creek.scenario}} Maps added by Digsite have their own file path <code>digsite\scenarios</code>.
{| class="wikitable"
{| class="wikitable"
|-
|-
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| ''[[Delta Halo]]'' || <code>05a_deltaapproach</code> ||  
| ''[[Delta Halo]]'' || <code>05a_deltaapproach</code> ||  
|-
|-
| ''[[Regret_(Halo_2_level)|Regret]]'' || <code>05b_deltatowers</code> ||  
| ''[[Regret]]'' || <code>05b_deltatowers</code> ||  
|-
|-
| ''[[Sacred Icon]]'' || <code>06a_sentinelwalls</code> ||  
| ''[[Sacred Icon]]'' || <code>06a_sentinelwalls</code> ||  
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| ''[[The Great Journey]]'' || <code>08b_deltacontrol</code> ||  
| ''[[The Great Journey]]'' || <code>08b_deltacontrol</code> ||  
|-
|-
|colspan="3"; align="center"|'''Multiplayer'''
|colspan="3"; align="center"|'''[[Cut Halo 2 levels|Cut levels]]'''
|-
|-
| [[Ascension]] || <code>ascension</code> ||  
| "[[alphamoon]]" || <code>alphamoon</code> ||  
|-
|-
| [[Beaver Creek]] || <code>beavercreek</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
| "[[Earth Ark]]" || <code>Earth_Ark_09</code> ||  
|-
|-
| [[Burial Mounds]] || <code>burial_mounds</code> ||  
| ''[[deltatemple]]'' || <code>deltatemple</code> ||  
|-
|-
| [[Coagulation]] || <code>coagulation</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
|colspan="3"; align="center"|'''Multiplayer'''
|-
|-
| [[Colossus (map)|Colossus]] || <code>colossus</code> ||  
| [[Ascension]] || <code>ascension</code> ||  
|-
|-
| [[Headlong]] || <code>headlong</code> ||  
| [[Backwash]] || <code>backwash</code> || [[Maptacular Pack]] and MCC-exclusive
|-
| [[Ivory Tower]] || <code>cyclotron</code> ||
|-
|-
| [[Lockout]] || <code>lockout</code> ||  
| [[Beaver Creek]] || <code>beaver_creek</code> ||  
|-
|-
| [[Midship]] || <code>midship</code> ||
| [[Burial Mounds]] || <code>burial_mounds</code> ||  
|-
| [[Waterworks]] || <code>waterworks</code> ||  
|-
|-
| [[Zanzibar]] || <code>zanzibar</code> ||  
| [[Coagulation]] || <code>coagulation</code> ||  
|-
|-
| [[Foundation]] || <code>foundation</code> || Requires unlock, unlocked by default in [[Halo 2 (Windows Vista)|Vista]] and MCC. <code>marathon</code> folder denotes ''Marathon'' remake.
| [[Colossus (map)|Colossus]] || <code>colossus</code> ||  
|-
|-
| [[Containment]] || <code>containment</code> || [[Bonus Map Pack]] and MCC-exclusive
| [[Containment]] || <code>containment</code> || [[Bonus Map Pack]] and MCC-exclusive
|-
|-
| [[Warlock]] || <code>warlock</code> || Bonus Map Pack and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
| [[Desolation]] || <code>derelict</code> || [[Blastacular Pack]] and MCC-exclusive
|-
|-
| [[Sanctuary]] || <code>deltatap</code> || [[Killtacular Pack]] and MCC-exclusive
| [[District]] || <code>street_sweeper</code> || [[Halo 2 (Windows Vista)|Vista]] and MCC-exclusive
|-
|-
| [[Turf]] || <code>turf</code> || Killtacular Pack and MCC-exclusive
| [[Elongation]] || <code>elongation</code> || [[Maptacular Pack]] and MCC-exclusive
|-
|-
| [[Backwash]] || <code>backwash</code> || [[Maptacular Pack]] and MCC-exclusive
| [[Foundation]] || <code>foundation</code> ||  
|-
|-
| [[Elongation]] || <code>elongation</code> || Maptacular Pack and MCC-exclusive
| [[Gemini]] || <code>gemini</code> || [[Maptacular Pack]] and MCC-exclusive
|-
|-
| [[Gemini]] || <code>gemini</code> || Maptacular Pack and MCC-exclusive. <code>marathon</code> folder denotes ''Marathon'' remake.
| [[Headlong]] || <code>headlong</code> ||  
|-
|-
| [[Relic]] || <code>dune</code> || Maptacular Pack and MCC-exclusive
| [[Ivory Tower]] || <code>cyclotron</code> ||  
|-
|-
| [[Terminal_(map)|Terminal]] || <code>triplicate</code> || Maptacular Pack and MCC-exclusive
| [[Lockout]] || <code>lockout</code> ||  
|-
|-
| [[District]] || <code>street_sweeper</code> || Vista and MCC-exclusive
| [[Midship]] || <code>midship</code> ||  
|-
|-
| [[Uplift]] || <code>needle</code> || Vista and MCC-exclusive
| [[Relic]] || <code>dune</code> || [[Maptacular Pack]] and MCC-exclusive
|-
|-
| [[Example]] || <code>example</code> || [[Halo_2_(Windows_Vista)#Features|Vista Map Editor]] and ''[[Halo 2 Editing Kit]]''-exclusive
| [[Sanctuary]] || <code>deltatap</code> || [[Killtacular Pack]] and MCC-exclusive
|-
|-
| [[Desolation]] || <code>derelict</code> || [[Blastacular Pack]] and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
| [[Tombstone]] || <code>highplains</code> || [[Blastacular Pack]] and MCC-exclusive
|-
|-
| [[Tombstone]] || <code>highplains</code> || Blastacular Pack and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
| [[Terminal]] || <code>triplicate</code> || [[Maptacular Pack]] and MCC-exclusive
|-
|-
|colspan="3"; align="center"|'''[[Cut Halo 2 levels|Cut levels]]'''
| [[Turf]] || <code>turf</code> || [[Killtacular Pack]] and MCC-exclusive
|-
|-
| "[[spacestation|space station]]" || <code>spacestation</code> ||  
| [[Uplift]] || <code>needle</code> || [[Halo 2 (Windows Vista)|Vista]] and MCC-exclusive
|-
|-
| "[[Cut_Halo_2_levels#earthcity|earth city]]" || <code>earthcity</code> ||  
| [[Waterworks]] || <code>waterworks</code> ||  
|-
|-
| "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} ||  
| [[Warlock]] || <code>warlock</code> || [[Bonus Map Pack]] and MCC-exclusive
|-
|-
| "[[alphagasgiant|alpha gas giant]]" || <code>alphagasgiant</code> ||  
| [[Zanzibar]] || <code>zanzibar</code> ||  
|-
|-
| "[[alphamoon|alpha moon]]" || <code>alphamoon</code> ||
|}
 
===''Halo 2: Anniversary''===
{| class="wikitable"
|-
|-
| "[[deltatemple|delta temple]]" || <code>deltatemple</code> ||
! Map !! .map filename !! Notes
|-
|-
| "[[sentinelhq|sentinel hq]]" || <code>sentinelhq</code> ||
|colspan="3"; align="center"|'''Multiplayer'''
|-
|-
| "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> ||  
| [[Awash]] || <code>ca_forge_skybox01</code> ||  
|-
|-
| "[[deltacontrolroom|delta control room]]" || <code>deltacontrolroom</code> ||  
| [[Bloodline]] || <code>ca_coagulation</code> ||  
|-
|-
| "[[Earth Ark|earth ark]]" || <code>earthark</code> || Earth Ark 09 exists as a whiteboard name
| [[Lockdown]] || <code>ca_lockout</code> ||  
|-
|-
| "[[Anchor Point|anchor point]]" || <code>anchor_point</code> ||  
| [[Nebula]] || <code>ca_forge_skybox02</code> ||  
|-
|-
| "[[Cut_Halo_2_levels#Convict|convict]]" || <code>convict</code> ||  
| [[Shrine]] || <code>ca_sanctuary</code> ||  
|-
|-
| "[[grotto]]" || <code>grotto</code> ||  
| [[Skyward]] || <code>ca_forge_skybox03</code> ||  
|-
|-
| "[[shaft]]" || <code>shaft</code> ||  
| [[Stonetown]] || <code>ca_zanzibar</code> ||  
|-
|-
| "[[artery]]" || <code>artery</code> || cut from Vista.{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}}
| [[Warlord]] || <code>ca_warlock</code> ||  
|-
|-
| "[[backwoods]]" || <code>backwoods</code> || cut from Vista.
| [[Zenith]] || <code>ca_ascension</code> ||  
|-
| "[[convergence]]" || <code>convergence</code> || cut from Vista.
|-
| "[[rodentia]]" || <code>rodentia</code> || [[Rat Race|rat race]] remake cut from Vista.
|-
| "[[soccer]]" || <code>soccer</code> || cut from Vista.
|-
| "[[Cut_Halo_2_levels#covenant_sample|covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k"
|-
| [[Cut_Halo_2_levels#Beach_Battle_.28forerunner_sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista].
|-
|-
| [[Cut_Halo_2_levels#Earth_City_.28human_sample.29|Earth City]] || <code>human_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2137 mod for Vista].
| [[Remnant]] || <code>ca_relic</code> ||  
|-
| [[Chiron Station]] || <code>chironstation</code> || created by [[343i]] developer Blake Hodges{{Ref/YouTube|-lihCw0on1w&t|Detail=18:00|HALO|Holiday Community Livestream Halo Infinite}}, aka "[https://steamcommunity.com/sharedfiles/filedetails/?id=2890016882 Delta Rampancy]", for MCC and included in the ''Halo 2 Editing Kit''.{{Ref/File|Id=H2EKDelta|H2EK|H2EK\tags\scenarios\multi\chironstation\chironstation.scenario}}
|-
|colspan="3"; align="center"|'''[[Digsite|Digsite levels]]'''
|-
| [[Arcology]] || <code>arcology</code> ||
|-
| [[Ascension]] || <code>03_ascension</code> || early iteration of Ascension
|-
| [[Burial Mounds]] || <code>03_burial_mounds</code> || early iteration of Burial Mounds
|-
| [[Colossus_(map)|Colossus]] || <code>03_colossus</code> || early iteration of Colossus
|-
| [[Headlong]] || <code>03_headlong</code> || early iteration of Headlong
|-
| [[Lockout]] || <code>03_lockout</code> || early iteration of Lockout
|-
| [[Midship]] || <code>03_midship</code> || early iteration of Midship
|-
| [[Waterworks]] || <code>03_waterworks</code> || early iteration of Waterworks
|}
|}


===''Halo 3''===
===''Halo 3''===
All ''[[Halo 3]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch.{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\warehouse\warehouse.scenario}}
Released ''Halo 3'' .map files can be found in the <code>solo</code>, <code>multi</code>, and <code>dlc</code> folders.
{| class="wikitable"
{| class="wikitable"
|-
|-
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| ''[[Halo (Halo 3 level)|Halo]]'' || <code>120_halo</code> ||  
| ''[[Halo (Halo 3 level)|Halo]]'' || <code>120_halo</code> ||  
|-
|-
|''[[Epilogue (Halo 3)|Epilogue]]'' || <code>130_epilogue</code> || MCC-exclusive; combined with <code>120_halo</code> in the original [[Xbox 360]] release.
|''[[Epilogue (Halo 3)|Epilogue]]'' || <code>130_epilogue</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive; combined with <code>120_halo</code> in the original [[Xbox 360]] release.
|-
|-
|colspan="3"; align="center"|'''Multiplayer'''
|colspan="3"; align="center"|'''[[Cut Halo 3 levels|Cut levels]]'''
|-
|-
| [[Construct]] || <code>construct</code> ||  
| "[[Cut Halo 3 levels#Flood Ship|Flood Ship]]" || <code>060_floodship</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
|-
|-
| [[Epitaph]] || <code>salvation</code> ||  
| ''[[Guardian Forest]]'' || <code>080_forest</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
|-
|-
| [[Guardian_(map)|Guardian]] || <code>guardian</code> ||  
| "[[Cut Halo 3 levels#090_alpine|alpine]]" || <code>090_alpine</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
|-
|-
| [[High Ground]] || <code>deadlock</code> ||  
| ''[[Highcharity]]'' || <code>110_hc_old</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
|-
|-
| [[Isolation]] || <code>isolation</code> ||  
| "[[The Lost City]]" || <code>100_forecity</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
|-
|-
| [[Last Resort]] || <code>zanzibar</code> ||  
|colspan="3"; align="center"|'''Multiplayer'''
|-
|-
| [[Narrows]] || <code>chill</code> ||  
| [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Sandtrap]] || <code>shrine</code> ||  
| [[Avalanche]] || <code>sidewinder</code> || [[Legendary Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Snowbound]] || <code>snowbound</code> ||  
| [[Blackout]] || <code>lockout</code> || [[Legendary Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[The Pit]] || <code>cyberdyne</code> ||  
| [[Citadel]] || <code>citadel</code> || [[Mythic II Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Valhalla]] || <code>riverworld</code> ||  
| [[Cold Storage]] || <code>chillout</code> || Cold Storage DLC, ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Foundry]] || <code>warehouse</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| [[Construct]] || <code>construct</code> ||  
|-
|-
| [[Rat's Nest]] || <code>armory</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Longshore]] || <code>docks</code> || [[Mythic II Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Standoff]] || <code>bunkerworld</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Edge]] || <code>s3d_edge</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]].
|-
|-
| [[Avalanche]] || <code>sidewinder</code> || [[Legendary Map Pack]], ''Mythic'' disc and MCC-exclusive
| [[Epitaph]] || <code>salvation</code> ||  
|-
|-
| [[Blackout]] || <code>lockout</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Foundry]] || <code>warehouse</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Ghost Town]] || <code>ghosttown</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Ghost Town]] || <code>ghosttown</code> || [[Legendary Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Cold Storage]] || <code>chillout</code> || Cold Storage DLC, ''Mythic'' disc and MCC-exclusive
| [[Guardian]] || <code>guardian</code> ||  
|-
|-
| [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive
| [[Heretic]] || <code>midship</code> || [[Mythic II Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Orbital]] || <code>spacecamp</code> ||Mythic Map Pack, ''Mythic'' disc and MCC-exclusive
| [[High Ground]] || <code>deadlock</code> ||  
|-
|-
| [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Icebox]] || <code>s3d_turf</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]].
|-
|-
| [[Citadel]] || <code>fortress</code> || [[Mythic II Map Pack]], ''Mythic'' disc and MCC-exclusive
| [[Isolation]] || <code>isolation</code> ||  
|-
|-
| [[Longshore]] || <code>docks</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Last Resort]] || <code>zanzibar</code> ||  
|-
|-
| [[Heretic]] || <code>midship</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Narrows]] || <code>chill</code> ||  
|-
|-
| [[Waterfall]] || <code>s3d_waterfall</code> || MCC-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]].
| [[Orbital]] || <code>spacecamp</code> || [[Mythic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Edge]] || <code>s3d_edge</code> || MCC-exclusive, originally created for ''Halo Online''.
| [[Rat's Nest]] || <code>armory</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| [[Icebox]] || <code>s3d_turf</code> || MCC-exclusive, originally created for ''Halo Online''.
| [[Sandbox]] || <code>sandbox</code> || [[Mythic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
|colspan="3"; align="center"|'''[[Cut Halo 3 levels|Cut levels]]'''
| [[Sandtrap]] || <code>shrine</code> ||
|-
|-
| || <code>055_shadow</code> || incomplete files available via the ''[[Halo 3 Editing Kit]]''.
| [[Snowbound]] || <code>snowbound</code> ||  
|-
|-
| "[[Cut Halo 3 levels#Flood Ship|Flood Ship]]" || <code>060_floodship</code> || incomplete files available via the ''Halo 3 Editing Kit''.
| [[Standoff]] || <code>bunkerworld</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
|-
| "[[Guardian Forest]]" || <code>080_forest</code> || incomplete files available via the ''Halo 3 Editing Kit''.
| [[The Pit]] || <code>cyberdyne</code> ||  
|-
|-
| "[[Alpine (cut Halo 3 level)|alpine]]" || <code>090_alpine</code> || incomplete files available via the ''Halo 3 Editing Kit''.
| [[Valhalla]] || <code>riverworld</code> ||  
|-
| "[[Forerunner City]]" || <code>100_forecity</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
| "[[High Charity (cut Halo 3 level)|High Charity]]" || <code>110_hc_old</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Anxiety|anxiety]]" || <code>anxiety</code> || available via the ''[[Halo 3: ODST Editing Kit]]''.
|-
| "[[Cut_Halo_3_levels#Battle_Creek|battle creek remake]]" || <code>battlecreek</code> || available via the ''Halo 3: ODST Editing Kit''.
|-
|-
| "[[Cut_Halo_3_levels#Beachhead|beachhead]]" || <code>beachhead</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.<br>early iteration of [[Tempest]].
| [[Waterfall]] || <code>s3d_waterfall</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]].
|-
|-
| "[[Cut_Halo_3_levels#Damn|damn]]" || <code>damn</code> || available via the ''Halo 3: ODST Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Desecration|desecration]]" || <code>desecration</code> || available via the ''Halo 3: ODST Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Landslide|landslide]]" || <code>landslide</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Pump_Haus|pump haus]]" || <code>pump_haus</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Sanctuary|sanctuary remake]]" || <code>sanctuary</code> || available via the ''Halo 3: ODST Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Shaft|shaft]]" || <code>shaft</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Volcano|volcano]]" || <code>volcano</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
| "[[Cut_Halo_3_levels#Warthog_Inc|warthog inc]]" || <code>warthog_inc</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.
|-
| [[Cut_Halo_Online_levels#Tutorial|Tutorial]] || <code>s3d_tutorial</code> || originally created for ''Halo Online''; incomplete files available via the ''Halo 3 Editing Kit''.
|-
| [[Diamondback]] || <code>s3d_avalanche</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
| [[Cut_Halo_Online_levels#Lockout|Lockout]] || <code>s3d_lockout</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
| [[Cut_Halo_Online_levels#Powerhouse_remake|Powerhouse]] || <code>s3d_powerhouse</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
| [[Reactor (Halo Online map)|Reactor]] || <code>s3d_reactor</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
| [[Sky bridge|Sky Bridge]] || <code>s3d_sky_bridgenew</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|}
|}


===''Halo 3: ODST''===
===''Halo 3: ODST''===
All ''[[Halo 3: ODST]]'' scenario files can be found in the file path <code>tags\levels\atlas</code>. [[Firefight]] shares the same locations as campaign.{{Ref/File|Id=H3ODSTEK|H3ODSTEK|H3ODSTEK\tags\levels\atlas\h100\h100.scenario}}
All ''[[Halo 3: ODST]]'' campaign .map files are in the <code>atlas</code> folder.
{| class="wikitable"
{| class="wikitable"
|-
|-
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|colspan="3"; align="center"|'''Campaign'''
|colspan="3"; align="center"|'''Campaign'''
|-
|-
| ''[[Prepare To Drop]]'' || <code>c100</code> || <code>c</code> denotes "cinematic" or "cutscene".
| [[Prepare To Drop]] || <code>c100</code> ||  
|-
| ''[[Mombasa Streets]]'' || <code>h100</code> || Persistent, non-linear mission connecting all flashback missions. <br>Revisited until all flashback missions are complete. <code>h</code> denotes "hub" mission.
|-
| ''[[Tayari Plaza]]'' || <code>sc100</code> || Flashback from the perspective of [[ODST_(player_character)#Buck|Buck]]. <code>sc</code> possibly denotes "squad clue".
|-
|-
| ''[[Uplift Reserve]]'' || <code>sc110</code> || Flashback from the perspective of [[ODST_(player_character)#Dutch|Dutch]].
| [[Mombasa Streets]] || <code>h100</code> ||  
|-
|-
| ''[[Kizingo Boulevard]]'' || <code>sc120</code> || Flashback from the perspective of [[ODST_(player_character)#Mickey|Mickey]].
| [[Tayari Plaza]] || <code>sc100</code> ||  
|-
|-
| ''[[ONI Alpha Site]]'' || <code>sc130</code> || Flashback from the perspective of [[ODST_(player_character)#Dutch|Dutch]].
| [[Uplift Reserve]] || <code>sc110</code> ||
|-
|-
| ''[[NMPD HQ]]'' || <code>sc140</code> || Flashback from the perspective of [[ODST_(player_character)#Romeo|Romeo]].
| [[Kizingo Boulevard]] || <code>sc120</code> ||
|-
|-
| ''[[Kikowani Station]]'' || <code>sc150</code> || Flashback from the perspective of [[ODST_(player_character)#Buck|Buck]].
| [[ONI Alpha Site]] || <code>sc130</code> ||
|-
|-
| ''[[Data Hive]]'' || <code>l200</code> || <code>l</code> possibly denotes "level".
| [[NMPD HQ]] || <code>sc140</code> ||
|-
|-
| ''[[Coastal Highway]]'' || <code>l300</code> ||  
| [[Kikowani Station]] || <code>sc150</code> ||
|-
|-
|''[[Epilogue (Halo 3: ODST)|Epilogue]]'' || <code>c200</code> || MCC-exclusive; combined with <code>l300</code> in the original Xbox 360 release.
| [[Data Hive]] || <code>l200</code> ||
|}
|}


===''Halo: Reach''===
===''Halo: Reach''===
All ''[[Halo: Reach]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code>, <code>multi</code>, and <code>firefight</code> for campaign, multiplayer, and firefight respectively.{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}} Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch.
All ''[[Halo: Reach]]'' .map files are in the <code>maps</code> folder.
{| class="wikitable"
{| class="wikitable"
|-
|-
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|colspan="3"; align="center"|'''Campaign'''
|colspan="3"; align="center"|'''Campaign'''
|-
|-
| ''[[Noble Actual]]'' || <code>m05</code> || <code>m</code> denotes "mission".
| ''[[Noble Actual]]'' || <code>m05</code> ||  
|-
|-
| ''[[Winter Contingency]]'' || <code>m10</code> ||  
| ''[[Winter Contingency]]'' || <code>m0510</code> ||  
|-
|-
| ''[[ONI: Sword Base]]'' || <code>m20</code> ||  
| ''[[ONI: Sword Base]]'' || <code>m20</code> ||  
Line 468: Line 369:
|-
|-
|colspan="3"; align="center"|'''Multiplayer'''
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Anchor 9 (map)|Anchor 9]] || <code>dlc_slayer</code> || [[Noble Map Pack]] and MCC-exclusive
|-
| [[Battle Canyon]] || <code>cex_beavercreek</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Boardwalk]] || <code>50_panopticon</code> ||  
| [[Boardwalk]] || <code>50_panopticon</code> ||  
Line 473: Line 378:
| [[Boneyard]] || <code>70_boneyard</code> ||  
| [[Boneyard]] || <code>70_boneyard</code> ||  
|-
|-
| [[Countdown]] || <code>45_launch_station</code> ||  
| [[Breakneck]] || <code>cex_headlong</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Forge World]] || <code>forge_halo</code> ||  
| [[Breakpoint]] || <code>dlc_invasion</code> || [[Noble Map Pack]] and MCC-exclusive
|-
|-
| [[Powerhouse]] || <code>30_settlement</code> ||  
| [[Condemned]] || <code>condemned</code> || [[Defiant Map Pack]] and MCC-exclusive
|-
|-
| [[Reflection]] || <code>52_ivory_tower</code> ||  
| [[Countdown]] || <code>45_launch_station</code> ||  
|-
|-
| [[Spire (map)|Spire]] || <code>35_island</code> ||  
| [[Forge World]] || <code>forge_halo</code> ||  
|-
|-
| [[Sword Base]] || <code>20_sword_slayer</code> ||  
| [[Highlands]] || <code>trainingpreserve</code> || [[Defiant Map Pack]] and MCC-exclusive
|-
|-
| [[Zealot (map)|Zealot]] || <code>45_aftship</code> ||  
| [[High Noon]] || <code>cex_hangemhigh</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Anchor 9 (map)|Anchor 9]] || <code>dlc_slayer</code> || [[Noble Map Pack]] and MCC-exclusive
| [[Penance]] || <code>cex_damnation</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Breakpoint]] || <code>dlc_invasion</code> || Noble Map Pack and MCC-exclusive
| [[Powerhouse]] || <code>30_settlement</code> ||  
|-
|-
| [[Tempest]] || <code>dlc_medium</code> || Noble Map Pack and MCC-exclusive
| [[Reflection]] || <code>52_ivory_tower</code> ||  
|-
|-
| [[Condemned]] || <code>condemned</code> || [[Defiant Map Pack]] and MCC-exclusive
| [[Ridgeline]] || <code>cex_timberland</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Highlands]] || <code>trainingpreserve</code> || Defiant Map Pack and MCC-exclusive
| [[Spire (map)|Spire]] || <code>35_island</code> ||  
|-
|-
| [[Battle Canyon]] || <code>cex_beavercreek</code> || [[Anniversary Map Pack]] and MCC-exclusive
| [[Solitary]] || <code>cex_prisoner</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Breakneck]] || <code>cex_headlong</code> || Anniversary Map Pack and MCC-exclusive
| [[Sword Base]] || <code>20_sword_slayer</code> ||  
|-
|-
| [[High Noon]] || <code>cex_hangemhigh</code> || Anniversary Map Pack and MCC-exclusive
| [[Tempest]] || <code>dlc_medium</code> || [[Noble Map Pack]] and MCC-exclusive
|-
|-
| [[Penance]] || <code>cex_damnation</code> || Anniversary Map Pack and MCC-exclusive
| [[Zealot (map)|Zealot]] || <code>45_aftship</code> ||  
|-
| [[Ridgeline]] || <code>cex_timberland</code> || Anniversary Map Pack and MCC-exclusive
|-
| [[Solitary]] || <code>cex_prisoner</code> || Anniversary Map Pack and MCC-exclusive
|-
|-
|colspan="3"; align="center"|'''[[Firefight (Halo: Reach)|Firefight]]'''
|colspan="3"; align="center"|'''[[Firefight (Halo: Reach)|Firefight]]'''
|-
|-
| [[Beachhead (Halo: Reach map)|Beachhead]] || <code>ff50_park</code> || <code>ff</code> denotes firefight.
| [[Beachhead (Halo: Reach map)|Beachhead]] || <code>ff50_park</code> ||  
|-
|-
| [[Corvette (map)|Corvette]] || <code>ff45_corvette</code> ||  
| [[Corvette (map)|Corvette]] || <code>ff45_corvette</code> ||  
Line 520: Line 421:
|-
|-
| [[Holdout]] || <code>ff70_holdout</code> ||  
| [[Holdout]] || <code>ff70_holdout</code> ||  
|-
| [[Installation 04 (map)|Installation 04]] || <code>cex_ff_halo</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Outpost]] || <code>ff60_airview</code> ||  
| [[Outpost]] || <code>ff60_airview</code> ||  
Line 525: Line 428:
| [[Overlook]] || <code>ff10_prototype</code> ||  
| [[Overlook]] || <code>ff10_prototype</code> ||  
|-
|-
| [[Waterfront]] || <code>ff30_waterfront</code> ||  
| [[Unearthed]] || <code>ff_unearthed</code> || [[Defiant Map Pack]] and MCC-exclusive
|-
|-
| [[Unearthed]] || <code>ff_unearthed</code> || Defiant Map Pack and MCC-exclusive
| [[Waterfront]] || <code>ff50_park</code> ||  
|-
|-
| [[Installation 04 (map)|Installation 04]] || <code>cex_ff_halo</code> || Anniversary Map Pack and MCC-exclusive
|}
|}


===''Halo 4''===
===''Halo 4''===
Most ''[[Halo 4]]'' scenario files are kept in the tags folder <code>levels</code>, containing the subfolders <code>multi</code>, <code>spartanops</code>, and <code>dlc</code> for multiplayer, [[Spartan Ops|spartan ops]] and post launch maps respectively{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\spartanops\ff87_chopperbowl\ff87_chopperbowl.scenario}}. Campaign scenario files can instead be found in the file path <code>tags\environments\solo</code>.{{Ref/File|Id=H4EKsolo|H4EK|H4EK\tags\environments\solo\m10_crash\m10_crash.scenario}}
{{Expand-section}}
 
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 540: Line 443:
|colspan="3"; align="center"|'''Campaign'''
|colspan="3"; align="center"|'''Campaign'''
|-
|-
| ''[[Prologue]]'' || <code>m05_prologue</code> || <code>m</code> denotes "mission".
| ''[[Prologue]]'' || <code>m05_prologue</code> ||  
|-
|-
| ''[[Dawn]]'' || <code>m10_crash</code> ||  
| ''[[Dawn]]'' || <code>m10_crash</code> ||  
|-
|-
| ''[[Requiem_(level)|Requiem]]'' || <code>m020</code> ||  
| ''[[Requiem]]'' || <code>m020</code> ||  
|-
|-
| ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> ||  
| ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> ||  
|-
|-
| ''[[Infinity (Halo 4 level)|Infinity]]'' || <code>m60_rescue</code> ||  
| ''[[Infinity (Halo 4 level)|Infinity]]''
|| <code>m40_invasion</code> ||  
|-
|-
|  ''[[Reclaimer (level)|Reclaimer]]'' || <code>m40_invasion</code> ||  
|  ''[[Reclaimer (level)|Reclaimer]]'' || <code>m60_rescue</code> ||  
|-
|-
| ''[[Shutdown]]'' || <code>m70_liftoff</code> ||  
| ''[[Shutdown]]'' || <code>m70_liftoff</code> ||  
|-
|-
| ''[[Composer_(level)|Composer]]'' || <code>m80_delta</code> ||  
| ''[[Composer]]'' || <code>m80_delta</code> ||  
|-
|-
| ''[[Midnight]]'' || <code>m90_sacrifice</code> ||  
| ''[[Midnight]]'' || <code>m90_sacrifice</code> ||  
Line 562: Line 466:
|colspan="3"; align="center"|'''Multiplayer'''
|colspan="3"; align="center"|'''Multiplayer'''
|-
|-
| [[Abandon]] || <code>ca_blood_cavern</code> || <code>ca</code> denotes collaboration with [[Certain Affinity]].
| [[Abandon]] || <code>ca_blood_cavern</code> ||  
|-
|-
| [[Adrift]] || <code>ca_warhouse</code> ||  
| [[Adrift]] || <code>ca_warhouse</code> ||  
|-
|-
| [[Complex]] || <code>z05_cliffside</code> || <code>z</code> possibly used for alphabetical sorting.
| [[Complex]] || <code>z05_cliffside</code> ||
|-
| [[Daybreak]] || <code>ca_spiderweb</code> || [[Castle Map Pack]] and MCC-exclusive
|-
|-
| [[Erosion]] || <code>ca_forge_erosion</code> ||  
| [[Erosion]] || <code>ca_forge_erosion</code> ||  
|-
|-
| [[Exile]] || <code>ca_blood_crash</code> ||  
| [[Exile]] || <code>ca_blood_crash</code> ||  
|-
| [[Forge Island]] || <code>dlc_forge_island</code> || [[Forge Island]] and MCC-exclusive
|-
| [[Harvest (map)|Harvest]] || <code>zd_02_grind</code> || [[Crimson Map Pack]] and MCC-exclusive
|-
|-
| [[Haven]] || <code>wraparound</code> ||  
| [[Haven]] || <code>wraparound</code> ||  
|-
|-
| [[Impact]] || <code>ca_forge_bonanza</code> ||  
| [[Impact]] || <code>ca_forge_bonanza</code> ||  
|-
| [[Landfall]] || <code>ca_port</code> || [[Majestic Map Pack]] and MCC-exclusive
|-
|-
| [[Longbow]] || <code>ca_gore_valley</code> ||  
| [[Longbow]] || <code>ca_gore_valley</code> ||  
Line 580: Line 492:
| [[Meltdown]] || <code>ca_canyon</code> ||  
| [[Meltdown]] || <code>ca_canyon</code> ||  
|-
|-
| [[Ragnarok]] || <code>z11_valhalla</code> ||  
| [[Monolith]] || <code>ca_deadlycrossing</code> || [[Majestic Map Pack]] and MCC-exclusive
|-
|-
| [[Ravine]] || <code>ca_forge_ravine</code> ||  
| [[Outcast]] || <code>ca_basin</code> || [[Castle Map Pack]] and MCC-exclusive
|-
|-
| [[Solace]] || <code>ca_tower</code> ||  
| [[Perdition]] || <code>ca_highrise</code> || [[Castle Map Pack]] and MCC-exclusive
|-
|-
| [[Vortex]] || <code>ca_redoubt</code> ||  
| [[Pitfall]] || <code>ca_creeper</code> || [[Bullseye Map Pack]] and MCC-exclusive
|-
|-
| [[Harvest (map)|Harvest]] || <code>zd_02_grind</code> || [[Crimson Map Pack]] and MCC-exclusive
| [[Ragnarok]] || <code>z11_valhalla</code> ||  
|-
|-
| [[Shatter]] || <code>dlc_dejewel</code> || Crimson Map Pack and MCC-exclusive. <code>dlc_de</code> denotes collaboration with [[wikipedia:Digital Extremes|Digital Extremes]].
| [[Ravine]] || <code>ca_forge_ravine</code> ||  
|-
|-
| [[Wreckage]] || <code>dlc_dejunkyard</code> || Crimson Map Pack and MCC-exclusive.
| [[Shatter]] || <code>dlc_dejewel</code> || [[Crimson Map Pack]] and MCC-exclusive
|-
|-
| [[Landfall]] || <code>ca_port</code> || [[Majestic Map Pack]] and MCC-exclusive.
| [[Skyline]] || <code>ca_rattler</code> || [[Majestic Map Pack]] and MCC-exclusive
|-
|-
| [[Monolith]] || <code>ca_deadlycrossing</code> || Majestic Map Pack and MCC-exclusive.
| [[Solace]] || <code>ca_tower</code> ||  
|-
|-
| [[Skyline (level)|Skyline]] || <code>ca_rattler</code> || Majestic Map Pack and MCC-exclusive.
| [[Vertigo]] || <code>ca_dropoff</code> || [[Bullseye Map Pack]] and MCC-exclusive
|-
|-
| [[Forge Island]] || <code>dlc_forge_island</code> || Forge Island and MCC-exclusive
| [[Vortex]] || <code>ca_redoubt</code> ||  
|-
|-
| [[Daybreak]] || <code>ca_spiderweb</code> || [[Castle Map Pack]] and MCC-exclusive.
| [[Wreckage]] || <code>dlc_dejunkyard</code> || [[Crimson Map Pack]] and MCC-exclusive
|-
|-
| [[Outcast]] || <code>ca_basin</code> || Castle Map Pack and MCC-exclusive.
|colspan="3"; align="center"|'''[[Spartan Ops]]'''
|-
|-
| [[Perdition]] || <code>ca_highrise</code> || Castle Map Pack and MCC-exclusive.
| [[Invasion (Spartan Ops)|Infinity]] || <code>dlc01_engine</code> || Shared map with all missions at same location
|-
|-
| [[Pitfall]] || <code>ca_creeper</code> || [[Bullseye Map Pack]] and MCC-exclusive.
| [[Lockup]] || <code>dlc01_factory</code> || Shared map with all missions at same location
|-
|-
| [[Vertigo]] || <code>ca_dropoff</code> || Bullseye Map Pack and MCC-exclusive.
| [[The Gate]] || <code>ff81_courtyard</code> || Shared map with all missions at same location
|-
|-
|colspan="3"; align="center"|'''[[Spartan Ops]]'''
| [[The Cauldron]] || <code>ff81_scurve</code> || Shared map with all missions at same location
|-
|-
| [[Quarry]] || <code>ff87_chopperbowl</code> || Shared map with all missions at same location. <code>ff</code> denotes firefight.
| [[The Refuge]] || <code>ff84_temple</code> || Shared map with all missions at same location
|-
|-
| [[Sniper Alley]] || <code>ff86_sniperally</code> || Shared map with all missions at same location
| [[Sniper Alley]] || <code>ff86_sniperally</code> || Shared map with all missions at same location
|-
|-
| [[Fortress (location)|Fortress]] || <code>ff90_fortsw</code> || Shared map with all missions at same location
| [[Quarry]] || <code>ff87_chopperbowl</code> || Shared map with all missions at same location
|-
| [[The Refuge (Requiem location)|The Refuge]] || <code>ff84_temple</code> || Shared map with all missions at same location
|-
| [[The Cauldron]] || <code>ff81_scurve</code> || Shared map with all missions at same location
|-
|-
| [[The Gate]] || <code>ff81_courtyard</code> || Shared map with all missions at same location
| [[Fortress]] || <code>ff90_fortsw</code> || Shared map with all missions at same location
|-
|-
| [[Galileo Base (Spartan Ops)|Galileo Base]] || <code>ff91_complex</code> || Shared map with all missions at same location
| [[Galileo Base]] || <code>ff91_complex</code> || Shared map with all missions at same location
|-
|-
| [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location
| [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location
|-
|-
| [[Lockup]] || <code>dlc01_factory</code> || Shared map with all missions at same location
| [[Control]] || <code>ff151_mezzanine</code> || Shared map with all missions at same location
|-
|-
| [[Control]] || <code>ff151_mezzanine</code> || Shared map with all missions at same location
| [[Vortex|Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location
|-
|-
| [[Warrens]] || <code>ff153_caverns</code> || Shared map with all missions at same location
| [[Warrens]] || <code>ff153_caverns</code> || Shared map with all missions at same location
|-
| [[Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location
|-
| [[Harvester (location)|Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location
|-
| [[Infinity (Spartan Ops)|Infinity]] || <code>dlc01_engine</code> || Shared map with all missions at same location
|-
|-
| [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location
| [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location
|}
===''Halo 2: Anniversary'' Multiplayer===
All ''[[Halo 2: Anniversary]]'' Multiplayer scenario files can be found in the file path <code>tags\levels\sway</code>.{{Ref/File|Id=H2AMPEK|H2AMPEK|H2AMPEK\tags\levels\sway\ca_forge_skybox01\ca_forge_skybox01.scenario}}
{| class="wikitable"
|-
! Map !! .map filename !! Notes
|-
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Bloodline]] || <code>ca_coagulation</code> || <code>ca</code> denotes collaboration with Certain Affinity.
|-
| [[Lockdown]] || <code>ca_lockout</code> ||
|-
| [[Shrine]] || <code>ca_sanctuary</code> ||
|-
| [[Stonetown]] || <code>ca_zanzibar</code> ||
|-
| [[Warlord]] || <code>ca_warlock</code> ||
|-
| [[Zenith]] || <code>ca_ascension</code> ||
|-
| [[Awash]] || <code>ca_forge_skybox01</code> ||
|-
| [[Nebula]] || <code>ca_forge_skybox02</code> ||
|-
|-
| [[Skyward]] || <code>ca_forge_skybox03</code> ||  
| [[Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location
|-
|-
| [[Remnant]] || <code>ca_relic</code> || released post-launch
|}
|}


===''Halo 5: Guardians''===
===''Halo 5: Guardians''===
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
{{Expand-section}}
All ''[[Halo 5: Guardians]]'' maps use .module files instead of .map files. This means levels aren't all stored in one file, they are stored in many files that share a common name, and the base names are referenced in this list. It also means levels can use multiple modules, such as the <code>cin</code> modules, which are used for the Infinity cutscenes, while the <code>w</code> modules are used for the rest of the campaign.
''[[Halo 5: Guardians]]'' never saw a full PC release and as such, the full index of map names for the game is unknown. A limited component of the game was released on Windows Store as ''[[Halo 5: Forge]]'', allowing most of the game's multiplayer maps to have known names.
{| class="wikitable"
|-
! Map !! .module filename !! Notes
|-
|colspan="3"; align="center"|'''Campaign'''
|-
| ''[[Osiris_(level)|Osiris]]'' || <code>w3_halsey</code> || <code>w</code> denotes "world".
|-
| ''[[Blue_Team_(level)|Blue Team]]'' || <code>w4_station</code> || <code>cin_030</code> is included at the start.
|-
| ''[[Glassed]]'' || <code>w1_meridian</code> || <code>cin_060</code> is included at the start.
|-
| ''[[Meridian Station]]'' || <code>w1_miningtown</code> ||
|-
| ''[[Unconfirmed]]'' || <code>w1_unconfirmed_reports</code> ||
|-
| ''[[Evacuation]]'' || <code>w1_evacuation</code> ||
|-
| ''[[Reunion]]'' || <code>w3_builder</code> || <code>cin_110</code> is included at the start.
|-
| ''[[Swords of Sanghelios (level)|Swords of Sanghelios]]'' || <code>w2_grotto</code> || <code>cin_120</code> is included at the start.
|-
| ''[[Alliance]]'' || <code>w2_campsite</code> ||
|-
| ''[[Enemy Lines]]'' || <code>w2_plateau</code> ||
|-
| ''[[Before the Storm]]'' || <code>w2_campsite_return</code> ||
|-
| ''[[Battle_of_Sunaion_(level)|Battle of Sunaion]]'' || <code>w2_tsunami</code> ||
|-
| ''[[Genesis (level)|Genesis]]'' || <code>w3_arrival</code> ||
|-
| ''[[The Breaking]]'' || <code>w3_citadel</code> ||
|-
| ''[[Guardians]]'' || <code>w3_innerworld</code> ||
|-
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Coliseum]] || <code>ng50_ss_coliseum</code> ||
|-
| [[Empire]] || <code>ng42_acropolis</code> ||
|-
| [[Eden]] || <code>ng42r_acropolis_remix</code> || remix of Empire
|-
| [[Fathom]] || <code>ng23_ss_skew</code> ||
|-
| [[Plaza]] || <code>ng11_la_courtyard</code> ||
|-
| [[The Rig]] || <code>ng20_sa_towers</code> ||
|-
| [[Truth]] || <code>ng43_midship</code> ||
|-
| [[Regret (Halo 5: Guardians map)|Regret]] || <code>ng43r_midship_remix</code> || remix of Truth
|-
| [[Overgrowth]] || <code>ng11r_la_courtyard_remix</code> || [[Cartographer's Gift]], remix of Plaza
|-
| [[Alpine]] || <code>fo01_terrain_alpine</code> || Cartographer's Gift
|-
| [[Breakout Arena]] || <code>fo_arena_breakout</code> || Cartographer's Gift
|-
| [[Glacier (Halo 5: Guardians map)|Glacier]] || <code>fo02_glacier</code> || Cartographer's Gift
|-
| [[Parallax]] || <code>fo03_space</code> || Cartographer's Gift
|-
| [[Riptide]] || <code>ng23r_ss_skew_remix</code> || [[Infinity's Armory]], remix of Fathom
|-
| [[Tyrant]] || <code>ng50r_ss_coliseum_remix</code> || [[Ghosts of Meridian]], remix of Coliseum
|-
| [[Torque]] || <code>ng25_ss_pistons</code> || [[Hammer Storm]]
|-
| [[Stasis]] || <code>ng25r_ss_pistons_remixed</code> || [[Memories of Reach]], remix of Torque
|-
| [[Molten]] || <code>ng20r_sa_towers_remix</code> || [[Warzone Firefight]] update, remix of The Rig
|-
| [[Tidal]] || <code>fo04_ocean</code> || Warzone Firefight update
|-
| [[Mercy]] || <code>ng93_haven</code> || [[Anvil's Legacy]], remake of [[Haven]]
|-
| [[Barrens (Halo 5: Guardians)|Barrens]] || <code>fo05_desert</code> || [[Monitor's Bounty]]
|-
| [[Depths]] || <code>fo06_deepsea</code> || Monitor's Bounty
|-
|colspan="3"; align="center"|'''[[Warzone]]'''
|-
| [[Escape from ARC]] || <code>ng101_wz_arc</code> ||
|-
| [[Dispatch]] || <code>ng101r_wz_arc_remix</code> || [[Warzone Assault]] remix of Escape from ARC
|-
| [[March on Stormbreak]] || <code>ng100_wz_iceworld</code> ||
|-
| [[Summit]] || <code>ng100r_wz_iceworld_remix</code> || Warzone Assault remix of March on Stormbreak
|-
| [[Raid on Apex 7]] || <code>ng120_wz_ring</code> ||
|-
| [[Array]] || <code>ng120r_wz_ring_remix</code> || Warzone Assault remix of Raid on Apex 7
|-
| [[Battle of Noctus]] || <code>ng102_wz_urban</code> || Cartographer's Gift
|-
| [[Urban]] || <code>ng102r_wz_urban_remix</code> || Infinity's Armory, Warzone Assault remix of Battle of Noctus
|-
| [[Skirmish at Darkstar]] || <code>ng104_wz_meridian</code> || Ghosts of Meridian
|-
| [[Attack on Sanctum]] || <code>ng103_wz_temple</code> || Warzone Firefight update
|-
| [[Prospect]] || <code>ng104r_wz_meridian_remix</code> || Warzone Firefight update, Warzone Assault remix of Ghosts of Meridian
|-
| [[Temple]] || <code>ng103r_wz_temple_remix</code> || Anvil's Legacy, Warzone Assault remix of Attack on Sanctum
|}


===''Halo Infinite''===
===''Halo Infinite''===
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
{{Expand-section}}
{{Expand-section}}
{| class="wikitable"
|-
! Map !! .map filename !! Notes
|-
|colspan="3"; align="center"|'''Campaign'''
|-
| [[Overworld]]<ref>[https://www.artstation.com/artwork/yJArvQ '''Artstation''' - Halo Infinite - Overworld]</ref> || <code>island01</code> || ''Halo Infinite's'' open world environment
|-
| ''[[Warship Gbraakon]]'' || <code>dungeon_banished_ship</code> ||
|-
|  || <code>underbelly</code> ||
|-
|  || <code>dungeon_boss_hq_interior</code> ||
|-
|  || <code>dungeon_cortana_palace</code> ||
|-
|  || <code>dungeon_forerunner_austin</code> ||
|-
|  || <code>dungeon_forerunner_dallas</code> ||
|-
|  || <code>dungeon_forerunner_houston</code> ||
|-
|  || <code>dungeon_spire_01</code> ||
|-
| || <code>dungeon_spire_02</code> ||
|-
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Halo Infinite#Academy|Tutorial]] || <code>academy_tutorial</code> ||
|-
| [[Halo Infinite#Academy|Weapon Drills]] || <code>academy_weapon_drills</code> ||
|-
| [[Deadlock (Halo Infinite)|Deadlock]] || <code>btb_drydock</code> ||
|-
|  || <code>btb_engine</code> ||
|-
|  || <code>btb_exiled</code> ||
|-
| [[Fragmentation]] || <code>btb_fragmentation</code> ||
|-
| [[Highpower]] || <code>btb_highpower</code> ||
|-
| [[Catalyst]] || <code>catalyst</code> ||
|-
| [[Chasm]] || <code>chasm</code> ||
|-
| [[Aquarius]] || <code>ctf_aquarius</code> ||
|-
| [[Bazaar]] || <code>ctf_bazaar</code> ||
|-
| [[Breaker]] || <code>ctf_breaker</code> ||
|-
| [[Forbidden]] || <code>ctf_forbidden</code> ||
|-
| [[Illusion]] || <code>ctf_illusion</code> ||
|-
|  || <code>fo03_space</code> ||
|-
|  || <code>fo05_desert</code> ||
|-
|  || <code>fo06_deepsea</code> ||
|-
|  || <code>fo08_wetland</code> ||
|-
|  || <code>fo09_academy</code> ||
|-
|  || <code>fo10_deadland</code> ||
|-
|  || <code>fo11_blank</code> ||
|-
|  || <code>fo13_frost</code> ||
|-
| [[Forest]] || <code>forest</code> ||
|-
| [[House of Reckoning]] || <code>pve_house</code> || Firefight instance
|-
|  || <code>ridgeline</code> ||
|-
| [[Recharge]] || <code>sgh_blueprint</code> ||
|-
| [[Prism]] || <code>sgh_crystalcaves</code> ||
|-
| [[Live Fire]] || <code>sgh_interlock</code> ||
|-
| [[Streets]] || <code>sgh_streets</code> ||
|-
| [[Behemoth]] || <code>va_behemoth</code> ||
|-
| [[Launch Site]] || <code>va_launchsite</code> ||
|}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
==External links==
https://neperos.com/article/qburtd3677148217
*[https://neperos.com/article/qburtd3677148217 ''Neperos'', An explanation of Halo Map Files]
 
[[Category:Development]]
[[Category:Development]]
[[Category:Modding]]
[[Category:Modding]]

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