Editing Map file
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==Overview== | ==Overview== | ||
Within the Blam engine, [[tag]]s serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[ | Within the Blam engine, [[tag]]s serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[Guerilla]]'' or ''[[Foundation]]''. One tag type, know as a '''scenario''' tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the ''Halo Editing Kit'' component ''[[Sapien]]'' which gives a 3D view of the scenario. | ||
Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters. | Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters. | ||
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| [[Cut_Halo:_Combat_Evolved_levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite | | [[Cut_Halo:_Combat_Evolved_levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite | ||
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| [[ | | [[Ruined Pain]] || <code>ruinedpain</code> || different from the iteration seen [[Cut_Halo:_Combat_Evolved_levels#Ruined_Pain|here]] | ||
|- | |- | ||
| [[Spasm]] || <code>spasm</code> || | | [[Spasm]] || <code>spasm</code> || | ||
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| [[Ascension]] || <code>ascension</code> || | | [[Ascension]] || <code>ascension</code> || | ||
|- | |- | ||
| [[Beaver Creek]] || <code> | | [[Beaver Creek]] || <code>beaver_creek</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. | ||
|- | |- | ||
| [[Burial Mounds]] || <code>burial_mounds</code> || | | [[Burial Mounds]] || <code>burial_mounds</code> || | ||
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| "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> || possibly an early iteration of [[High Charity]] or an iteration of [[covenantship]] which was at one point named "High Charity". | | "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> || possibly an early iteration of [[High Charity]] or an iteration of [[covenantship]] which was at one point named "High Charity". | ||
|- | |- | ||
| "[[ | | "[[earthcity|earth city]]" || <code>earthcity</code> || | ||
|- | |- | ||
| "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} || | | "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} || | ||
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| "[[Anchor Point|anchor point]]" || <code>anchor_point</code> || | | "[[Anchor Point|anchor point]]" || <code>anchor_point</code> || | ||
|- | |- | ||
| "[[ | | "[[artery]]" || <code>artery</code> || | ||
|- | |- | ||
| "[[ | | "[[backwoods]]" || <code>backwoods</code> || | ||
|- | |- | ||
| "[[ | | "[[convergence]]" || <code>convergence</code> || | ||
|- | |- | ||
| "[[ | | "[[Cut_Halo_2_levels#Convict|convict]]" || <code>convict</code> || | ||
|- | |- | ||
| "[[ | | "[[grotto]]" || <code>grotto</code> || | ||
|- | |- | ||
| "[[ | | "[[rodentia]]" || <code>rodentia</code> || | ||
|- | |- | ||
| "[[ | | "[[shaft]]" || <code>shaft</code> || | ||
|- | |- | ||
| "[[soccer]]" || <code>soccer</code> || | | "[[soccer]]" || <code>soccer</code> || | ||
|- | |- | ||
| "[[ | | "[[covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k" | ||
|- | |- | ||
| [[Cut_Halo_2_levels#Beach_Battle_.28forerunner_sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista]. | | [[Cut_Halo_2_levels#Beach_Battle_.28forerunner_sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista]. | ||
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| [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive | | [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive | ||
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| [[Orbital]] || <code>spacecamp</code> ||Mythic Map Pack, ''Mythic'' disc and MCC-exclusive | | [[Orbital]] || <code>spacecamp</code> ||[Mythic Map Pack, ''Mythic'' disc and MCC-exclusive | ||
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| [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive | | [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive | ||
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|colspan="3"; align="center"|'''Campaign''' | |colspan="3"; align="center"|'''Campaign''' | ||
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| ''[[Prepare To Drop]]'' || <code>c100</code> || <code>c</code> denotes | | ''[[Prepare To Drop]]'' || <code>c100</code> || <code>c</code> denotes "cutscene". | ||
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| ''[[Mombasa Streets]]'' || <code>h100</code> || Persistent, non-linear mission connecting all flashback missions. <br>Revisited until all flashback missions are complete. <code>h</code> denotes "hub" mission. | | ''[[Mombasa Streets]]'' || <code>h100</code> || Persistent, non-linear mission connecting all flashback missions. <br>Revisited until all flashback missions are complete. <code>h</code> denotes "hub" mission. | ||
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| [[Overlook]] || <code>ff10_prototype</code> || | | [[Overlook]] || <code>ff10_prototype</code> || | ||
|- | |- | ||
| [[Waterfront]] || <code> | | [[Waterfront]] || <code>ff50_park</code> || | ||
|- | |- | ||
| [[Unearthed]] || <code>ff_unearthed</code> || Defiant Map Pack and MCC-exclusive | | [[Unearthed]] || <code>ff_unearthed</code> || Defiant Map Pack and MCC-exclusive | ||
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| ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> || | | ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> || | ||
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| ''[[Infinity (Halo 4 level)|Infinity]]'' || <code> | | ''[[Infinity (Halo 4 level)|Infinity]]'' || <code>m40_invasion</code> || | ||
|- | |- | ||
| ''[[Reclaimer (level)|Reclaimer]]'' || <code> | | ''[[Reclaimer (level)|Reclaimer]]'' || <code>m60_rescue</code> || | ||
|- | |- | ||
| ''[[Shutdown]]'' || <code>m70_liftoff</code> || | | ''[[Shutdown]]'' || <code>m70_liftoff</code> || | ||
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| [[The Gate]] || <code>ff81_courtyard</code> || Shared map with all missions at same location | | [[The Gate]] || <code>ff81_courtyard</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[ | | [[Galileo Base]] || <code>ff91_complex</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location | | [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location | ||
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| [[Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location | | [[Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location | ||
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| [[ | | [[Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[ | | [[Invasion (Spartan Ops)|Infinity]] || <code>dlc01_engine</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location | | [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location | ||
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|colspan="3"; align="center"|'''Multiplayer''' | |colspan="3"; align="center"|'''Multiplayer''' | ||
|- | |- | ||
| [[ | | [[Awash]] || <code>ca_forge_skybox01</code> || <code>ca</code> denotes collaboration with Certain Affinity. | ||
|- | |||
| [[Bloodline]] || <code>ca_coagulation</code> || | |||
|- | |- | ||
| [[Lockdown]] || <code>ca_lockout</code> || | | [[Lockdown]] || <code>ca_lockout</code> || | ||
|- | |||
| [[Nebula]] || <code>ca_forge_skybox02</code> || | |||
|- | |- | ||
| [[Shrine]] || <code>ca_sanctuary</code> || | | [[Shrine]] || <code>ca_sanctuary</code> || | ||
|- | |||
| [[Skyward]] || <code>ca_forge_skybox03</code> || | |||
|- | |- | ||
| [[Stonetown]] || <code>ca_zanzibar</code> || | | [[Stonetown]] || <code>ca_zanzibar</code> || | ||
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| [[Zenith]] || <code>ca_ascension</code> || | | [[Zenith]] || <code>ca_ascension</code> || | ||
|- | |- | ||
| [[Remnant]] || <code>ca_relic</code> || | |||
| [[Remnant]] || <code>ca_relic</code> || | |||
|} | |} | ||
===''Halo 5: Guardians''=== | ===''Halo 5: Guardians''=== | ||
{{Expand-section}} | |||
''[[Halo 5: Guardians]]'' never saw a full PC release and as such, the full index of map names for the game is unknown. A limited component of the game was released on Windows Store as ''[[Halo 5: Forge]]'', allowing most of the game's multiplayer maps to have known names. | |||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
{{Expand-section}} | {{Expand-section}} | ||
==Further Reading== | |||
https://neperos.com/article/qburtd3677148217 | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Development]] | [[Category:Development]] | ||
[[Category:Modding]] | [[Category:Modding]] |