Editing Map file

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==Overview==
==Overview==
Within the Blam engine, [[tag]]s serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[Guerilla (HEK)|Guerilla]]'' or ''[[Foundation (HEK)|Foundation]]''. One tag type, know as a '''scenario''' tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the ''Halo Editing Kit'' component ''[[Sapien]]'' which gives a 3D view of the scenario.
Within the Blam engine, [[tag]]s serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[Guerilla]]'' or ''[[Foundation]]''. One tag type, know as a '''scenario''' tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the ''Halo Editing Kit'' component ''[[Sapien]]'' which gives a 3D view of the scenario.


Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters.
Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters.
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| [[Cut_Halo:_Combat_Evolved_levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite
| [[Cut_Halo:_Combat_Evolved_levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite
|-
|-
| [[Cut_Halo:_Combat_Evolved_levels#Ruined_Pain|Ruined Pain]] || <code>ruinedpain</code> || UNSC iteration.
| [[Ruined Pain]] || <code>ruinedpain</code> || different from the iteration seen [[Cut_Halo:_Combat_Evolved_levels#Ruined_Pain|here]]
|-
|-
| [[Spasm]] || <code>spasm</code> ||  
| [[Spasm]] || <code>spasm</code> ||  
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| [[Ascension]] || <code>ascension</code> ||  
| [[Ascension]] || <code>ascension</code> ||  
|-
|-
| [[Beaver Creek]] || <code>beavercreek</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
| [[Beaver Creek]] || <code>beaver_creek</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
|-
|-
| [[Burial Mounds]] || <code>burial_mounds</code> ||  
| [[Burial Mounds]] || <code>burial_mounds</code> ||  
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| "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> || possibly an early iteration of [[High Charity]] or an iteration of [[covenantship]] which was at one point named "High Charity".
| "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> || possibly an early iteration of [[High Charity]] or an iteration of [[covenantship]] which was at one point named "High Charity".
|-
|-
| "[[Cut_Halo_2_levels#earthcity|earth city]]" || <code>earthcity</code> ||  
| "[[earthcity|earth city]]" || <code>earthcity</code> ||  
|-
|-
| "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} ||  
| "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} ||  
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| "[[Anchor Point|anchor point]]" || <code>anchor_point</code> ||  
| "[[Anchor Point|anchor point]]" || <code>anchor_point</code> ||  
|-
|-
| "[[Cut_Halo_2_levels#Convict|convict]]" || <code>convict</code> ||  
| "[[artery]]" || <code>artery</code> ||  
|-
|-
| "[[grotto]]" || <code>grotto</code> ||  
| "[[backwoods]]" || <code>backwoods</code> ||  
|-
|-
| "[[shaft]]" || <code>shaft</code> ||  
| "[[convergence]]" || <code>convergence</code> ||  
|-
|-
| "[[artery]]" || <code>artery</code> || cut from Vista.{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}}
| "[[Cut_Halo_2_levels#Convict|convict]]" || <code>convict</code> ||  
|-
|-
| "[[backwoods]]" || <code>backwoods</code> || cut from Vista.
| "[[grotto]]" || <code>grotto</code> ||  
|-
|-
| "[[convergence]]" || <code>convergence</code> || cut from Vista.
| "[[rodentia]]" || <code>rodentia</code> ||  
|-
|-
| "[[rodentia]]" || <code>rodentia</code> || [[Rat Race|rat race]] remake cut from Vista.
| "[[shaft]]" || <code>shaft</code> ||  
|-
|-
| "[[soccer]]" || <code>soccer</code> || cut from Vista.
| "[[soccer]]" || <code>soccer</code> ||  
|-
|-
| "[[Cut_Halo_2_levels#covenant_sample|covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k"
| "[[covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k"
|-
|-
| [[Cut_Halo_2_levels#Beach_Battle_.28forerunner_sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista].
| [[Cut_Halo_2_levels#Beach_Battle_.28forerunner_sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista].
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| [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive
| [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive
|-
|-
| [[Orbital]] || <code>spacecamp</code> ||Mythic Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Orbital]] || <code>spacecamp</code> ||[Mythic Map Pack, ''Mythic'' disc and MCC-exclusive
|-
|-
| [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive
| [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive
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|colspan="3"; align="center"|'''Campaign'''
|colspan="3"; align="center"|'''Campaign'''
|-
|-
| ''[[Prepare To Drop]]'' || <code>c100</code> || <code>c</code> denotes "cinematic" or "cutscene".
| ''[[Prepare To Drop]]'' || <code>c100</code> || <code>c</code> denotes "cutscene".
|-
|-
| ''[[Mombasa Streets]]'' || <code>h100</code> || Persistent, non-linear mission connecting all flashback missions. <br>Revisited until all flashback missions are complete. <code>h</code> denotes "hub" mission.
| ''[[Mombasa Streets]]'' || <code>h100</code> || Persistent, non-linear mission connecting all flashback missions. <br>Revisited until all flashback missions are complete. <code>h</code> denotes "hub" mission.
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| [[Overlook]] || <code>ff10_prototype</code> ||  
| [[Overlook]] || <code>ff10_prototype</code> ||  
|-
|-
| [[Waterfront]] || <code>ff30_waterfront</code> ||  
| [[Waterfront]] || <code>ff50_park</code> ||  
|-
|-
| [[Unearthed]] || <code>ff_unearthed</code> || Defiant Map Pack and MCC-exclusive
| [[Unearthed]] || <code>ff_unearthed</code> || Defiant Map Pack and MCC-exclusive
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| ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> ||  
| ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> ||  
|-
|-
| ''[[Infinity (Halo 4 level)|Infinity]]'' || <code>m60_rescue</code> ||  
| ''[[Infinity (Halo 4 level)|Infinity]]'' || <code>m40_invasion</code> ||  
|-
|-
|  ''[[Reclaimer (level)|Reclaimer]]'' || <code>m40_invasion</code> ||  
|  ''[[Reclaimer (level)|Reclaimer]]'' || <code>m60_rescue</code> ||  
|-
|-
| ''[[Shutdown]]'' || <code>m70_liftoff</code> ||  
| ''[[Shutdown]]'' || <code>m70_liftoff</code> ||  
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| [[The Gate]] || <code>ff81_courtyard</code> || Shared map with all missions at same location
| [[The Gate]] || <code>ff81_courtyard</code> || Shared map with all missions at same location
|-
|-
| [[Galileo Base (Spartan Ops)|Galileo Base]] || <code>ff91_complex</code> || Shared map with all missions at same location
| [[Galileo Base]] || <code>ff91_complex</code> || Shared map with all missions at same location
|-
|-
| [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location
| [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location
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| [[Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location
| [[Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location
|-
|-
| [[Harvester (location)|Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location
| [[Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location
|-
|-
| [[Infinity (Spartan Ops)|Infinity]] || <code>dlc01_engine</code> || Shared map with all missions at same location
| [[Invasion (Spartan Ops)|Infinity]] || <code>dlc01_engine</code> || Shared map with all missions at same location
|-
|-
| [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location
| [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location
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|colspan="3"; align="center"|'''Multiplayer'''
|colspan="3"; align="center"|'''Multiplayer'''
|-
|-
| [[Bloodline]] || <code>ca_coagulation</code> || <code>ca</code> denotes collaboration with Certain Affinity.
| [[Awash]] || <code>ca_forge_skybox01</code> || <code>ca</code> denotes collaboration with Certain Affinity.
|-
| [[Bloodline]] || <code>ca_coagulation</code> ||
|-
|-
| [[Lockdown]] || <code>ca_lockout</code> ||  
| [[Lockdown]] || <code>ca_lockout</code> ||  
|-
| [[Nebula]] || <code>ca_forge_skybox02</code> ||
|-
|-
| [[Shrine]] || <code>ca_sanctuary</code> ||  
| [[Shrine]] || <code>ca_sanctuary</code> ||  
|-
| [[Skyward]] || <code>ca_forge_skybox03</code> ||
|-
|-
| [[Stonetown]] || <code>ca_zanzibar</code> ||  
| [[Stonetown]] || <code>ca_zanzibar</code> ||  
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| [[Zenith]] || <code>ca_ascension</code> ||  
| [[Zenith]] || <code>ca_ascension</code> ||  
|-
|-
| [[Awash]] || <code>ca_forge_skybox01</code> ||
| [[Remnant]] || <code>ca_relic</code> ||  
|-
| [[Nebula]] || <code>ca_forge_skybox02</code> ||
|-
| [[Skyward]] || <code>ca_forge_skybox03</code> ||
|-
| [[Remnant]] || <code>ca_relic</code> || released post-launch
|}
|}


===''Halo 5: Guardians''===
===''Halo 5: Guardians''===
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
{{Expand-section}}
All ''[[Halo 5: Guardians]]'' maps use .module files instead of .map files. This means levels aren't all stored in one file, they are stored in many files that share a common name, and the base names are referenced in this list. It also means levels can use multiple modules, such as the <code>cin</code> modules, which are used for the Infinity cutscenes, while the <code>w</code> modules are used for the rest of the campaign.
''[[Halo 5: Guardians]]'' never saw a full PC release and as such, the full index of map names for the game is unknown. A limited component of the game was released on Windows Store as ''[[Halo 5: Forge]]'', allowing most of the game's multiplayer maps to have known names.
{| class="wikitable"
|-
! Map !! .module filename !! Notes
|-
|colspan="3"; align="center"|'''Campaign'''
|-
| ''[[Osiris_(level)|Osiris]]'' || <code>w3_halsey</code> || <code>w</code> denotes "world".
|-
| ''[[Blue_Team_(level)|Blue Team]]'' || <code>w4_station</code> || <code>cin_030</code> is included at the start.
|-
| ''[[Glassed]]'' || <code>w1_meridian</code> || <code>cin_060</code> is included at the start.
|-
| ''[[Meridian Station]]'' || <code>w1_miningtown</code> ||
|-
| ''[[Unconfirmed]]'' || <code>w1_unconfirmed_reports</code> ||
|-
| ''[[Evacuation]]'' || <code>w1_evacuation</code> ||
|-
| ''[[Reunion]]'' || <code>w3_builder</code> || <code>cin_110</code> is included at the start.
|-
| ''[[Swords of Sanghelios (level)|Swords of Sanghelios]]'' || <code>w2_grotto</code> || <code>cin_120</code> is included at the start.
|-
| ''[[Alliance]]'' || <code>w2_campsite</code> ||
|-
| ''[[Enemy Lines]]'' || <code>w2_plateau</code> ||
|-
| ''[[Before the Storm]]'' || <code>w2_campsite_return</code> ||
|-
| ''[[Battle_of_Sunaion_(level)|Battle of Sunaion]]'' || <code>w2_tsunami</code> ||
|-
| ''[[Genesis (level)|Genesis]]'' || <code>w3_arrival</code> ||
|-
| ''[[The Breaking]]'' || <code>w3_citadel</code> ||
|-
| ''[[Guardians]]'' || <code>w3_innerworld</code> ||
|-
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Coliseum]] || <code>ng50_ss_coliseum</code> ||
|-
| [[Empire]] || <code>ng42_acropolis</code> ||
|-
| [[Eden]] || <code>ng42r_acropolis_remix</code> || remix of Empire
|-
| [[Fathom]] || <code>ng23_ss_skew</code> ||
|-
| [[Plaza]] || <code>ng11_la_courtyard</code> ||
|-
| [[The Rig]] || <code>ng20_sa_towers</code> ||
|-
| [[Truth]] || <code>ng43_midship</code> ||
|-
| [[Regret (Halo 5: Guardians map)|Regret]] || <code>ng43r_midship_remix</code> || remix of Truth
|-
| [[Overgrowth]] || <code>ng11r_la_courtyard_remix</code> || [[Cartographer's Gift]], remix of Plaza
|-
| [[Alpine]] || <code>fo01_terrain_alpine</code> || Cartographer's Gift
|-
| [[Breakout Arena]] || <code>fo_arena_breakout</code> || Cartographer's Gift
|-
| [[Glacier (Halo 5: Guardians map)|Glacier]] || <code>fo02_glacier</code> || Cartographer's Gift
|-
| [[Parallax]] || <code>fo03_space</code> || Cartographer's Gift
|-
| [[Riptide]] || <code>ng23r_ss_skew_remix</code> || [[Infinity's Armory]], remix of Fathom
|-
| [[Tyrant]] || <code>ng50r_ss_coliseum_remix</code> || [[Ghosts of Meridian]], remix of Coliseum
|-
| [[Torque]] || <code>ng25_ss_pistons</code> || [[Hammer Storm]]
|-
| [[Stasis]] || <code>ng25r_ss_pistons_remixed</code> || [[Memories of Reach]], remix of Torque
|-
| [[Molten]] || <code>ng20r_sa_towers_remix</code> || [[Warzone Firefight]] update, remix of The Rig
|-
| [[Tidal]] || <code>fo04_ocean</code> || Warzone Firefight update
|-
| [[Mercy]] || <code>ng93_haven</code> || [[Anvil's Legacy]], remake of [[Haven]]
|-
| [[Barrens (Halo 5: Guardians)|Barrens]] || <code>fo05_desert</code> || [[Monitor's Bounty]]
|-
| [[Depths]] || <code>fo06_deepsea</code> || Monitor's Bounty
|-
|colspan="3"; align="center"|'''[[Warzone]]'''
|-
| [[Escape from ARC]] || <code>ng101_wz_arc</code> ||
|-
| [[Dispatch]] || <code>ng101r_wz_arc_remix</code> || [[Warzone Assault]] remix of Escape from ARC
|-
| [[March on Stormbreak]] || <code>ng100_wz_iceworld</code> ||
|-
| [[Summit]] || <code>ng100r_wz_iceworld_remix</code> || Warzone Assault remix of March on Stormbreak
|-
| [[Raid on Apex 7]] || <code>ng120_wz_ring</code> ||
|-
| [[Array]] || <code>ng120r_wz_ring_remix</code> || Warzone Assault remix of Raid on Apex 7
|-
| [[Battle of Noctus]] || <code>ng102_wz_urban</code> || Cartographer's Gift
|-
| [[Urban]] || <code>ng102r_wz_urban_remix</code> || Infinity's Armory, Warzone Assault remix of Battle of Noctus
|-
| [[Skirmish at Darkstar]] || <code>ng104_wz_meridian</code> || Ghosts of Meridian
|-
| [[Attack on Sanctum]] || <code>ng103_wz_temple</code> || Warzone Firefight update
|-
| [[Prospect]] || <code>ng104r_wz_meridian_remix</code> || Warzone Firefight update, Warzone Assault remix of Ghosts of Meridian
|-
| [[Temple]] || <code>ng103r_wz_temple_remix</code> || Anvil's Legacy, Warzone Assault remix of Attack on Sanctum
|}


===''Halo Infinite''===
===''Halo Infinite''===
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
{{Expand-section}}
{{Expand-section}}
{| class="wikitable"
 
|-
==Further Reading==
! Map !! .map filename !! Notes
https://neperos.com/article/qburtd3677148217
|-
|colspan="3"; align="center"|'''Campaign'''
|-
| [[Overworld]]<ref>[https://www.artstation.com/artwork/yJArvQ '''Artstation''' - Halo Infinite - Overworld]</ref> || <code>island01</code> || ''Halo Infinite's'' open world environment
|-
| ''[[Warship Gbraakon]]'' || <code>dungeon_banished_ship</code> ||
|-
|  || <code>underbelly</code> ||
|-
|  || <code>dungeon_boss_hq_interior</code> ||
|-
|  || <code>dungeon_cortana_palace</code> ||
|-
|  || <code>dungeon_forerunner_austin</code> ||
|-
|  || <code>dungeon_forerunner_dallas</code> ||
|-
|  || <code>dungeon_forerunner_houston</code> ||
|-
|  || <code>dungeon_spire_01</code> ||
|-
| || <code>dungeon_spire_02</code> ||
|-
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Halo Infinite#Academy|Tutorial]] || <code>academy_tutorial</code> ||
|-
| [[Halo Infinite#Academy|Weapon Drills]] || <code>academy_weapon_drills</code> ||
|-
| [[Deadlock (Halo Infinite)|Deadlock]] || <code>btb_drydock</code> ||
|-
|  || <code>btb_engine</code> ||
|-
|  || <code>btb_exiled</code> ||
|-
| [[Fragmentation]] || <code>btb_fragmentation</code> ||
|-
| [[Highpower]] || <code>btb_highpower</code> ||
|-
| [[Catalyst]] || <code>catalyst</code> ||
|-
| [[Chasm]] || <code>chasm</code> ||
|-
| [[Aquarius]] || <code>ctf_aquarius</code> ||
|-
| [[Bazaar]] || <code>ctf_bazaar</code> ||
|-
| [[Breaker]] || <code>ctf_breaker</code> ||
|-
| [[Forbidden]] || <code>ctf_forbidden</code> ||
|-
| [[Illusion]] || <code>ctf_illusion</code> ||
|-
|  || <code>fo03_space</code> ||
|-
|  || <code>fo05_desert</code> ||
|-
|  || <code>fo06_deepsea</code> ||
|-
|  || <code>fo08_wetland</code> ||
|-
|  || <code>fo09_academy</code> ||
|-
|  || <code>fo10_deadland</code> ||
|-
|  || <code>fo11_blank</code> ||
|-
|  || <code>fo13_frost</code> ||
|-
| [[Forest]] || <code>forest</code> ||
|-
| [[House of Reckoning]] || <code>pve_house</code> || Firefight instance
|-
|  || <code>ridgeline</code> ||
|-
| [[Recharge]] || <code>sgh_blueprint</code> ||
|-
| [[Prism]] || <code>sgh_crystalcaves</code> ||
|-
| [[Live Fire]] || <code>sgh_interlock</code> ||
|-
| [[Streets]] || <code>sgh_streets</code> ||
|-
| [[Behemoth]] || <code>va_behemoth</code> ||
|-
| [[Launch Site]] || <code>va_launchsite</code> ||
|}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
==External links==
 
*[https://neperos.com/article/qburtd3677148217 ''Neperos'', An explanation of Halo Map Files]
[[Category:Development]]
[[Category:Development]]
[[Category:Modding]]
[[Category:Modding]]

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