Editing Manuel Mendoza
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==Trivia== | ==Trivia== | ||
*Mendoza disliked [[Flip music]], a genre of music which Sergeant Johnson greatly enjoyed, much to the chagrin of his squad. | *Mendoza disliked [[Flip music]], a genre of music which Sergeant Johnson greatly enjoyed, much to the chagrin of his squad. | ||
*Judging by his name, Mendoza was | *Judging by his name and his use of Spanish words, Mendoza was evidently of [[Spanish|Hispanic]] decent. | ||
*Manuel Mendoza was voiced by [[Mark Dias]] in ''Halo: Combat Evolved''. | *Manuel Mendoza was voiced by [[Mark Dias]] in ''Halo: Combat Evolved''. | ||
*In the [[campaign]] level ''[[343 Guilty Spark (level)|343 Guilty Spark]]'', there is a [[Hidden Marine Easter Egg on 343 Guilty Spark|glitch]] that allows the player to get back on board the [[D77-TC Pelican|Pelican]] by repeatedly throwing grenades out of the Pelican. Once the Pelican lands, the player may run around the perimeter of the level, where Private Mendoza stands alone. If stuck with a [[Anskum-pattern plasma grenade|plasma grenade]], his body is thrown surprisingly high and far (almost comparable to when the [[Halo 2 skulls#Sputnik|Sputnik Skull]] is activated in ''[[Halo 2]]''). [[Joseph Staten]] explained that he wanted Mendoza's model to load before the [[cutscene]] that he later appears in; Staten thus coded Mendoza to load early in the level, and simply used the area outside of the level as a storage area. Mendoza, unarmed, can be shot and killed, just like any other Marine. | *In the [[campaign]] level ''[[343 Guilty Spark (level)|343 Guilty Spark]]'', there is a [[Hidden Marine Easter Egg on 343 Guilty Spark|glitch]] that allows the player to get back on board the [[D77-TC Pelican|Pelican]] by repeatedly throwing grenades out of the Pelican. Once the Pelican lands, the player may run around the perimeter of the level, where Private Mendoza stands alone. If stuck with a [[Anskum-pattern plasma grenade|plasma grenade]], his body is thrown surprisingly high and far (almost comparable to when the [[Halo 2 skulls#Sputnik|Sputnik Skull]] is activated in ''[[Halo 2]]''). [[Joseph Staten]] explained that he wanted Mendoza's model to load before the [[cutscene]] that he later appears in; Staten thus coded Mendoza to load early in the level, and simply used the area outside of the level as a storage area. Mendoza, unarmed, can be shot and killed, just like any other Marine. |