Editing Making of Halo: Fireteam Raven
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==Transcript== | ==Transcript== | ||
*'''[[Frank O'Connor]]''' : We have been talking about a | *'''[[Frank O'Connor]]''' : We have been talking about a halo arcade game for years actually, the seed of that conversation is a halo pinball machine which we still haven't made. So the idea has always been knocking around in the back of our heads. | ||
*'''[[Kiki Wolfkill]]''' : Just what would it mean to take | *'''[[Kiki Wolfkill]]''' : Just what would it mean to take halo out of the console and pc world and bring it out into the wild. | ||
*'''George Petro''' : I want to say I approached | *'''George Petro''' : I want to say I approached microsoft about working on a halo arcade probably six years ago. | ||
*'''Frankie''' : The idea has been around forever but without that move from | *'''Frankie''' : The idea has been around forever but without that move from raw thrills we would have never have found the right vehicle for that was. | ||
*'''Will Carlin''' : I just got called up to the front office and I was just asked would you like to make a | *'''Will Carlin''' : I just got called up to the front office and I was just asked would you like to make a halo game? And I was like ""hell yeah!" I want to make a halo game who does not want to make a halo game? | ||
'''Halo: Fireteam Raven''' | '''Halo: Fireteam Raven''' | ||
*'''Petro''' : The number one thing that | *'''Petro''' : The number one thing that raw thrills/play mechanix pride ourselves on is that we are arcade game makers we understand arcade games. Our company creates games from concept through software, hardware, mechanical then all the way to manufacturing. | ||
*'''Wolfkill''' : Raw | *'''Wolfkill''' : Raw thrills they bring really extraordinary expertise in making aracde games experiences which is new for us. | ||
*'''Frankie''' : I think we get really | *'''Frankie''' : I think we get really litteral when we think about games how would you solve for an fps in a arcade game? If you go to arcades you'll find out there really aren't a lot of traditional first person shooters. | ||
*'''Wolfkill''' : How do we take our video game and really distill it down to a fun bombastic adventure? | *'''Wolfkill''' : How do we take our video game and really distill it down to a fun bombastic adventure? | ||
*'''Frankie''' : So when we hooked up with the guys at | *'''Frankie''' : So when we hooked up with the guys at raw thrills/play mechanix they immediately felt it was a gun game. | ||
*'''Carlin''' : The format of this game is something I've wanted to do for a very long time, so when halo showed up this bottled up idea I've been sitting on for years had a place, it had a place that made sense. The arcade game is a physical big game that sits in a location to do that it takes lots of people and lot of different, work and efforts to get to that point. See, normally I'm doing software which is mainly what I do. | *'''Carlin''' : The format of this game is something I've wanted to do for a very long time, so when halo showed up this bottled up idea I've been sitting on for years had a place, it had a place that made sense. The arcade game is a physical big game that sits in a location to do that it takes lots of people and lot of different, work and efforts to get to that point. See, normally I'm doing software which is mainly what I do. | ||
*'''Sam Cutler''' : This is what the camera is going to look like. | *'''Sam Cutler''' : This is what the camera is going to look like. | ||
*'''Carlin''' : And software starts first so in software we come up with the imagery of the game. | *'''Carlin''' : And software starts first so in software we come up with the imagery of the game. | ||
*'''Bob Montgomery''' : This is our | *'''Bob Montgomery''' : This is our G7 engine. | ||
*'''Carlin''' : The ideas of the game, the tempo and the pace of the game what are the key elements that the gameplay is going to be? | *'''Carlin''' : The ideas of the game, the tempo and the pace of the game what are the key elements that the gameplay is going to be? | ||
*'''Cortana''' : The others, the impact, there is nothing we can do. | *'''Cortana''' : The others, the impact, there is nothing we can do. | ||
*'''Carlin''' : You know, we put a lot of effort into capturing all the little details of halo. | *'''Carlin''' : You know, we put a lot of effort into capturing all the little details of halo. | ||
*'''Nate Davis''' : So I am currently creating the fx for the | *'''Nate Davis''' : So I am currently creating the fx for the scarab in our engine. It's all recreated from scratch. | ||
*'''Carlin''' : And it takes us a lot of effort to capture it so the players, specifically the fans can appreciate that we are really trying to give them a true halo experience. | *'''Carlin''' : And it takes us a lot of effort to capture it so the players, specifically the fans can appreciate that we are really trying to give them a true halo experience. | ||
*'''Davis''' : It was a lot of research, a lot of it I have an | *'''Davis''' : It was a lot of research, a lot of it I have an xbox hooked up to my pc with a capture card on it and I would capture all the different FX. Essentially make it look like it was taken out of a halo game but it's all recreated from scratch. | ||
*'''[[John-117]]''' : Captain Keyes. | *'''[[John-117]]''' : Captain Keyes. | ||
*'''[[Jacob Keyes]]''' : Good to see you Master Chief. | *'''[[Jacob Keyes]]''' : Good to see you Master Chief. | ||
*'''Frankie''' : It's set in the same time frame as Halo : Combat Evolved. | *'''Frankie''' : It's set in the same time frame as Halo : Combat Evolved. | ||
*'''Keyes''' : I'm initiating the | *'''Keyes''' : I''m initiating the Cole Protocol, Article 2. We're abandoning the Autumn. | ||
*'''[[Wellsley]]''' : Captain Keyes is placing the Pillar of Autumn in combat alert alpha. | *'''[[Wellsley]]''' : Captain Keyes is placing the Pillar of Autumn in combat alert alpha. | ||
*'''Petro''' : And we follow | *'''Petro''' : And we follow Fireteam Raven that ends up, they're on the Pillar of Autumn reckage. | ||
*'''Wolfkill''' : And the fireteam obviously made perfect sense. | *'''Wolfkill''' : And the fireteam obviously made perfect sense. | ||
*'''Petro''' : We're really just an offshoot team that's fighting a big battle just to support | *'''Petro''' : We're really just an offshoot team that's fighting a big battle just to support master chief. | ||
*'''[[Ethan Graves]]''' : Covenant forces | *'''[[Ethan Graves]]''' : Covenant forces are moving in on the Pillar of Autumn wreckage. Let's help push them back Raven ! | ||
*'''Carlin''' : This is our development station: We design the game on this. We make the game on this. We test the game on this. We play the game on this. You know? Our goal is to have four people enjoying the game but also have a crowd of people behind them viewing it. We position them around these two gigantic 65 inch screens. This player right here he can shoot right here or he can point the gun this way and point all the way down there, which is a 9 foot span across. So we can create an experience that will truly represent what the game will look like when it's finished. | *'''Carlin''' : This is our development station : We design the game on this. We make the game on this. We test the game on this. We play the game on this. You know? Our goal is to have four people enjoying the game but also have a crowd of people behind them viewing it. We position them around these two gigantic 65 inch screens. This player right here he can shoot right here or he can point the gun this way and point all the way down there, which is a 9 foot span across. So we can create an experience that will truly represent what the game will look like when it's finished. | ||
*'''Wolfkill''' : Basically imagine the width of four players sitting on a couch and that's the cabinet with a giant screen that's right there. It's a really visceral experience. | *'''Wolfkill''' : Basically imagine the width of four players sitting on a couch and that's the cabinet with a giant screen that's right there. It's a really visceral experience. | ||
*'''Carlin''' : Usually we get, I would say thirty, fourty percent into the game then the mechanical engineers come in. | *'''Carlin''' : Usually we get, I would say thirty, fourty percent into the game then the mechanical engineers come in. | ||
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*'''Petro''' : We love to go out to the locations and watch people play. | *'''Petro''' : We love to go out to the locations and watch people play. | ||
*'''Player''' : Nice! | *'''Player''' : Nice! | ||
*'''Frankie''' : That's our pay off, it took me back to the days of | *'''Frankie''' : That's our pay off, it took me back to the days of Halo CE where you would have to go together to a room to play together. | ||
*'''Wolfkill''' : We took literally the old | *'''Wolfkill''' : We took literally the old lan couch experience of Combat Evolved and put it into a public space. | ||
*'''Carlin''' : When people see this I want | *'''Carlin''' : When people see this I want themto be shocked that someone actually built this thing and I want this game to be everything. Big. Exciting. Epic. | ||
==Sources== | ==Sources== |