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{{Title|Making ''Halo 4'': Infinity Multiplayer}} | {{Title|Making ''Halo 4'': Infinity Multiplayer}} | ||
<div class="floatright"><youtube width="300" height="200">zmOoGucyMNg</youtube></div> | |||
'''Making ''Halo 4'': Infinity Multiplayer''' is a video documentary by [[343 Industries]], about the [[Infinity (mode)|Infinity mode]] in ''[[Halo 4]]'' as part of the [[Making Halo 4|Making ''Halo 4'']] documentary series. It was released on [[Halo Waypoint]] and [[Wikipedia:YouTube|YouTube]] on 15 October, 2012.<ref>[http://www.halowaypoint.com/en-US/Universe/detail/making-halo-4-infinity-multiplayer/c6a93f08-8b65-4851-97cc-d798f497f762 '''Halo Waypoint''': ''Making Halo 4: Infinity Multiplayer'']</ref><ref>[http://www.youtube.com/watch?v=zmOoGucyMNg '''YouTube''': ''Making Halo 4: Infinity Multiplayer'']</ref> | |||
==Transcript== | ==Transcript== | ||
*'''Scott Warner''': "How do you get people more deeply connected with your universe?" | *'''Scott Warner''': "How do you get people more deeply connected with your universe?" | ||
*''' | *'''Chrus Haluke''': "We're trying to make it innovative; we're trying to make it accessible, and by introducing story, and a narrative thread through the whole Infinity multiplayer experience is something we really wanted to put a lot of attention and detail into." | ||
*'''Scott Warner''': "If it's the universe everybody is really excited about, it's got to grow and evolve, beyond just an incredibly balanced suite of mechanics. It's got to speak to fantasy and what people | *'''Scott Warner''': "If it's the universe everybody is really excited about, it's got to grow and evolve, beyond just an incredibly balanced suite of mechanics. It's got to speak to fantasy and what people what and what they expect." | ||
'''MAKING HALO 4'''<br> | '''MAKING HALO 4'''<br> | ||
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<small>'''PART 3'''</small> | <small>'''PART 3'''</small> | ||
*''' | |||
*'''Josh Holmes''': "Something we really wanted to do with Halo 4 was to bring a new perspective to Halo multiplayer." | |||
*'''Brad Welch''': "The high-level philosophy for multiplayer was that we wanted to unify the competitive and co-operative experiences under this one big narrative banner that we call "Infinity". | *'''Brad Welch''': "The high-level philosophy for multiplayer was that we wanted to unify the competitive and co-operative experiences under this one big narrative banner that we call "Infinity". | ||
*'''Kynan Pearson''': "The Infinity is a UNSC ship that | *'''Kynan Pearson''': "The Infinity is a UNSC ship that home to the SPARTAN-IV Program." | ||
*'''Scott Warner''': "We're really trying to contextualize multiplayer in such way in which it doesn't feel like an extracted game mode off to the side: it feels very much part of the same universe." | *'''Scott Warner''': "We're really trying to contextualize multiplayer in such way in which it doesn't feel like an extracted game mode off to the side: it feels very much part of the same universe." | ||
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*'''Brad Welch''': "So one of the big things for us was making sure that people felt involved, felt like they could always contribute in some sort of way." | *'''Brad Welch''': "So one of the big things for us was making sure that people felt involved, felt like they could always contribute in some sort of way." | ||
Unknown:" You’re getting rewarded for teamwork, your style, your kills, your assists, the objectives you complete; and as you do that, you’re going to get medals that fill up your ordinance meter. Once your ordinance meter fills up the UNSC Infinity gives you three rewards you can choose from; those are going to be power weapons, power-ups, or grenades. And you can call them down right to you." | |||
Unknown: "We’ve added what we’re calling a situational record." | |||
*'''Brad Welch''': "That’s a replay of the person that just killed you and how they killed you. It just adds a bit more information for players." | *'''Brad Welch''': "That’s a replay of the person that just killed you and how they killed you. It just adds a bit more information for players." | ||
Unknown: "The matchmaking system has evolved to let us join in progress; overall, this means players will be getting into games faster and more often." | |||
*''' | *'''Kiki Wolfkill''': "So the new CTF really focuses on trying to encourage a little more team play." | ||
*'''Josh Holmes''': "In the past, there was a lot of dropping of the flag and changing of roles." | *'''Josh Holmes''': "In the past, there was a lot of dropping of the flag and changing of roles." | ||
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*'''Kevin Franklin''': "Dominion is everything we loved about Big Team Battle, mixed with Objective-based gameplay. You have lots of vehicles, big power weapons, large maps, but now there’s bases." | *'''Kevin Franklin''': "Dominion is everything we loved about Big Team Battle, mixed with Objective-based gameplay. You have lots of vehicles, big power weapons, large maps, but now there’s bases." | ||
Unknown: "As you reinforce the bases then shields will come up, or you’ll be able to activate turrets to kind of reinforce those locations" | |||
*'''John Zagorski''': "It’s kind of like Territories, but with a little bit more of a twist. One of the biggest challenges was trying to get vehicle and infantry play to work really well on a large map that had a lot of interior space." | *'''John Zagorski''': "It’s kind of like Territories, but with a little bit more of a twist. One of the biggest challenges was trying to get vehicle and infantry play to work really well on a large map that had a lot of interior space." | ||
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*'''Kolby Jukes''': "If you look at the model there’s a set of fingers gripping the top of it, the idea being it’s kinda been an explosive growth: as soon as they get infected it just kinda pops out of them; there’s, like, little teeth inside. Oww." | *'''Kolby Jukes''': "If you look at the model there’s a set of fingers gripping the top of it, the idea being it’s kinda been an explosive growth: as soon as they get infected it just kinda pops out of them; there’s, like, little teeth inside. Oww." | ||
Unknown: "In addition to all of the new elements that we’re adding to Halo 4 multiplayer, we’re bringing back and improving a bunch of old favorites. We’re bringing back King of the Hill, and Oddball." | |||
*'''Kevin Franklin''': "With Oddball, we also wanted to incorporate all the elements of our new scoring system. We’re looking for ways to make it a team-based experience like never before. Instead of just running away and hiding now players get points for passing, catching, intercepting the ball. It completely changed the landscape." | *'''Kevin Franklin''': "With Oddball, we also wanted to incorporate all the elements of our new scoring system. We’re looking for ways to make it a team-based experience like never before. Instead of just running away and hiding now players get points for passing, catching, intercepting the ball. It completely changed the landscape." | ||
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*'''Brad Welch''': "We’re working with Certain Affinity to build content for multiplayer, it’s a pretty huge undertaking." | *'''Brad Welch''': "We’re working with Certain Affinity to build content for multiplayer, it’s a pretty huge undertaking." | ||
*''' | *'''Dan Ayoub''': "Certain Affinity’s been a great partner to 343 for many years: they worked with us on the Defiant Map Pack and Halo: Anniversary. For Halo 4, they helped us with a bunch of multiplayer and Forge maps." | ||
*''' | *'''Jessica Shea''': "And one of those maps will have a Grifball court in it." | ||
*'''Kynan Pearson''': "Forge is our toolset that allows players to customize their own levels. So we give multiple spaces that each have unique components that you can kind of mix and match to make your own layouts." | *'''Kynan Pearson''': "Forge is our toolset that allows players to customize their own levels. So we give multiple spaces that each have unique components that you can kind of mix and match to make your own layouts." | ||
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*'''Josh Holmes''': "Each week, you have a new episode of the series that’s continuing to tell this evolving story and then you have these five missions that tie directly to that episode." | *'''Josh Holmes''': "Each week, you have a new episode of the series that’s continuing to tell this evolving story and then you have these five missions that tie directly to that episode." | ||
*''' | *'''David Ellis''': "And actually, in some cases, you have a direct impact on what’s happening in the next week’s episode." | ||
*'''Kiki Wolfkill''': "There are both creative challenges and production challenges; one is it, it’s just a huge amount of content." | *'''Kiki Wolfkill''': "There are both creative challenges and production challenges; one is it, it’s just a huge amount of content." | ||
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*'''Phil Spencer''': "Spartan Ops will be one of those pinnacle moments for us and the franchise: creating new expectation for gamers and really delighting people with just great, new functionality." | *'''Phil Spencer''': "Spartan Ops will be one of those pinnacle moments for us and the franchise: creating new expectation for gamers and really delighting people with just great, new functionality." | ||
*''' | *'''Kenneth Scott''': "We’re seeing just kinda the tip of the spear." | ||
*'''David Brickhill''': "Going where we want to go in the next steps is only made possible by building absolute confidence." | *'''David Brickhill''': "Going where we want to go in the next steps is only made possible by building absolute confidence." | ||
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*'''Armando Troisi''': "You gotta have the gumption, you gotta have the confidence to go after it." | *'''Armando Troisi''': "You gotta have the gumption, you gotta have the confidence to go after it." | ||
*''' | *'''Frank O’Connor''': "No matter how deeply you explore the universe or how much detail that you find out about aspects of the universe it’s still bigger and more mysterious than any amount of information you could ever give us and I think that’s how the real universe is." | ||
*'''Greg Murphey''': "I’m super excited about where this game has evolved to." | *'''Greg Murphey''': "I’m super excited about where this game has evolved to." | ||
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*'''David Ellis''': "To me that’s the most fun thing, just seeing people play it, enjoy it, and have fun; and you know it just started with that single spark, that single sentence from one designer to another." | *'''David Ellis''': "To me that’s the most fun thing, just seeing people play it, enjoy it, and have fun; and you know it just started with that single spark, that single sentence from one designer to another." | ||
{{Expand-section}} | |||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Video | [[Category:Video Documentaries]] | ||
[[Category:Making Halo 4]] | [[Category:Making Halo 4]] |