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{{Title|Making ''Halo 4'': First Look}} | {{Title|Making ''Halo 4'': First Look}} | ||
<div class="floatright"><youtube width="300" height="200">f6UL63Zo-uo</youtube></div> | |||
'''Making ''Halo 4'': First Look''' is a video documentary by [[343 Industries]], about ''[[Halo 4]]'' in general. It was released on [[Halo Waypoint]] and [[Wikipedia:YouTube|YouTube]] on | '''Making ''Halo 4'': First Look''' is a video documentary by [[343 Industries]], about ''[[Halo 4]]'' in general. It was released on [[Halo Waypoint]] and [[Wikipedia:YouTube|YouTube]] on 5th March, 2012.<ref>[http://halo.xbox.com/en-us/Universe/detail/making-halo-4-first-look/9a9548bc-a4bf-4112-b4a9-ff935afecb5e '''Halo Waypoint''': ''Making Halo 4: First Look'']</ref><ref>[http://youtu.be/f6UL63Zo-uo '''YouTube.com:''' ''Making Halo 4: First Look'']</ref> | ||
==Transcript== | ==Transcript== | ||
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*'''John-117''': "Wake me, when you need me." | *'''John-117''': "Wake me, when you need me." | ||
''He enters the cryo chamber, and the {{ | ''He enters the cryo chamber, and the {{UNSCship|Forward Unto Dawn}} is seen drifting towards an [[unidentified planet]].'' | ||
'''HALO 3'''<br> | '''HALO 3'''<br> | ||
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*'''[[Frank O'Connor]]''': "What do we keep? What do we throw away? What do we add?" | *'''[[Frank O'Connor]]''': "What do we keep? What do we throw away? What do we add?" | ||
*'''Neill Harrison''': "Equally, we want this to be our ''Halo'' game, the first ''Halo'' game 343 has developed." | *'''[[Neill Harrison]]''': "Equally, we want this to be our ''Halo'' game, the first ''Halo'' game 343 has developed." | ||
*'''Josh Holmes''': "We've really focused on trying to craft these moments that live up to the legacy of the ''Halo'' experience." | *'''Josh Holmes''': "We've really focused on trying to craft these moments that live up to the legacy of the ''Halo'' experience." | ||
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'''MAKING HALO 4: FIRST LOOK''' | '''MAKING HALO 4: FIRST LOOK''' | ||
[[File:Master Chief in Halo 4.jpg|thumb|200px|[[John-117]] in ''[[Halo 4]]''.]] | [[File:Master Chief in Halo 4.jpg|thumb|right|200px|[[John-117]] in ''[[Halo 4]]''.]] | ||
*'''Josh Holmes''': "In ''Halo 4'' we are really delving into Master Chief's humanity and exploring what makes him tick as a character." | *'''Josh Holmes''': "In ''Halo 4'' we are really delving into Master Chief's humanity and exploring what makes him tick as a character." | ||
*''' | *'''Framk O'Connor''': "Most of the exploration that we've done of the Master Chief has been through other media outside the game; through comic books, through novels. We wanted to put it squarely in the video game this time." | ||
*'''Kiki Wolfkill''': "Fighting for something that is really important, where there's something big at stake. Those are the things we carry forward." | *'''Kiki Wolfkill''': "Fighting for something that is really important, where there's something big at stake. Those are the things we carry forward." | ||
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*'''Frank O'Connor''': "The backstory of the [[SPARTAN Program|Spartans]] and of the Master Chief in particular promises all this hyper athletic speed, and mass, and weight, and power." | *'''Frank O'Connor''': "The backstory of the [[SPARTAN Program|Spartans]] and of the Master Chief in particular promises all this hyper athletic speed, and mass, and weight, and power." | ||
[[File:Guy in supersuit.jpg|thumb|200px|The development of animations used in Halo 4.]] | [[File:Guy in supersuit.jpg|thumb|right|200px|The development of animations used in Halo 4.]] | ||
*'''Neill Harrison''': "There's supposed to be this guy in a supersuit and he should feel like a superhero in it and in order to do that we wanted the armor to look and feel functional." | *'''Neill Harrison''': "There's supposed to be this guy in a supersuit and he should feel like a superhero in it and in order to do that we wanted the armor to look and feel functional." | ||
*'''Kiki Wolfkill''': "We've done everything from really looking at what should the [[Heads-up display|HUD]] look like." | *'''Kiki Wolfkill''': "We've done everything from really looking at what should the [[Heads-up display|HUD]] look like." | ||
*'''[[Brad Welch]]''': "It's kind of like a | *'''[[Brad Welch]]''': "It's kind of like a body jet HUD, if you think of it that way." | ||
*'''Josh Holmes''': "As a player, you're really empowered and you're given a set of tools to employ in any way you want." | *'''Josh Holmes''': "As a player, you're really empowered and you're given a set of tools to employ in any way you want." | ||
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*'''Neill Harrison''': "All weapons, vehicles, and enemies have all been updated graphically." | *'''Neill Harrison''': "All weapons, vehicles, and enemies have all been updated graphically." | ||
*'''Josh Holmes''': "A lot of that is just in service of the experience we're trying to create. We want you to feel like you can step right into that world." | *'''Josh Holmes''': "A lot of that is just in service of the experience we're trying to create. We want you to feel like you can step right out into that world." | ||
*'''Brad Welch''': "We're trying to bring that across in [[multiplayer]]. There's this whole universe out there. You can play in all these cool locations." | *'''Brad Welch''': "We're trying to bring that across in [[multiplayer]]. There's this whole universe out there. You can play in all these cool locations." | ||
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*'''Josh Holmes''': "So these are not playspaces that are recycled from the campaign. They're purpose built with competetive in mind." | *'''Josh Holmes''': "So these are not playspaces that are recycled from the campaign. They're purpose built with competetive in mind." | ||
*'''Brad Welch''': "The two maps we're going to be showing: ''[[Warhouse]]'' and ''[[Wraparound]]''. Wraparound is a looping arena type structure. Lots of verticality. Up and down combat. Warhouse is like an abandoned military base, which has got a [[ | *'''Brad Welch''': "The two maps we're going to be showing: ''[[Warhouse]]'' and ''[[Wraparound]]''. Wraparound is a looping arena type structure. Lots of verticality. Up and down combat. Warhouse is like an abandoned military base, which has got a [[Cyclops Mark II|giant mech]] being constructed right in the center of it." | ||
*'''Frank O'Connor''': "We've always had this sort of schism between multiplayer and campaign, and the campaign was completely ripped and featured and the multiplayer just wasn't." | *'''Frank O'Connor''': "We've always had this sort of schism between multiplayer and campaign, and the campaign was completely ripped and featured and the multiplayer just wasn't." | ||
[[File:Spartan4.jpg|thumb|200px|A [[SPARTAN-IV Program|SPARTAN-IV]] model.]] | [[File:Spartan4.jpg|thumb|right|200px|A [[SPARTAN-IV Program|SPARTAN-IV]] model.]] | ||
*'''Brad Welch''': "The Spartans in multiplayer are [[SPARTAN-IV Program|SPARTAN-IVs]]. These are the newest breed of Spartans." | *'''Brad Welch''': "The Spartans in multiplayer are [[SPARTAN-IV Program|SPARTAN-IVs]]. These are the newest breed of Spartans." | ||
*'''Frank O'Connor''': "We have a fairly compelling | *'''Frank O'Connor''': "We have a fairly compelling reason why red Spartans can fight blue Spartans." | ||
*'''Brad Welch''': "There's other parts to our multiplayer experience. They will be coming in the future." | *'''Brad Welch''': "There's other parts to our multiplayer experience. They will be coming in the future." | ||
*'''Josh Holmes''': "With ''Halo 4'' we've tried to create a more cinematic approach to the experience in everything | *'''Josh Holmes''': "With ''Halo 4'' we've tried to create a more cinematic approach to the experience in everything we do." | ||
*'''Frank O'Connor''': "We have a completely new audio team building all | *'''Frank O'Connor''': "We have a completely new audio team building all the sound effects from scratch." | ||
*'''[[Sotaro Tojima]]''': "We've redone almost everything. We've already recorded a hundred | *'''[[Sotaro Tojima]]''': "We've redone almost everything. We've already recorded a hundred plus of new music." | ||
*'''Neill Harrison''': "Artistically, the number of assets that are going into this is way more than any | *'''Neill Harrison''': "Artistically, the number of assets that are going into this is way more than any ''Halo'' game." | ||
*'''Frank O'Connor''': "We wanted to do so much more." | *'''Frank O'Connor''': "We wanted to do so much more." | ||
*'''Josh Holmes''': "We have this massive team of people, who have all come together at this one point in time that focuses on | *'''Josh Holmes''': "We have this massive team of people, who have all come together at this one point in time that focuses on everyday that we have left, doing everything we can to make this game the best it can possibly be." | ||
*'''Kiki Wolfkill''': "It's still ''Halo'', but it has | *'''Kiki Wolfkill''': "It's still ''Halo'', but it has it's own voice and it's extraordinary." | ||
''The Halo 4 logo is shown.'' | ''The Halo 4 logo is shown.'' | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Master Chief in Halo 4 (2).jpg|Another image of | File:Master Chief in Halo 4 (2).jpg|Another image of John-117, from a different angle and background. | ||
File:Master Chief in Halo 4 (3).jpg|A close-up of John-117. | File:Master Chief in Halo 4 (3).jpg|A close-up of John-117. | ||
File:Halo4hud.jpg|The [[HUD]] utilized in ''Halo 4''. | File:Halo4hud.jpg|The [[HUD]] utilized in ''Halo 4''. | ||
File:Warhouse.jpg|An image of [[Warhouse]]. | File:Warhouse.jpg|An image of [[Warhouse]]. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Video | [[Category:Video Documentaries]] | ||