Editing Making Halo 4: First Look
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Era|RW}} | |||
{{Title|Making ''Halo 4'': First Look}} | {{Title|Making ''Halo 4'': First Look}} | ||
'''Making ''Halo 4'': First Look''' is a video documentary by [[343 Industries]], about ''[[Halo 4]]'' in general. It was released on [[Halo Waypoint]] and | '''Making ''Halo 4'': First Look''' is a video documentary by [[343 Industries]], about ''[[Halo 4]]'' in general. It was released on [[Halo Waypoint]] and YouTube on 5th March, 2012.<ref>[http://halo.xbox.com/en-us/Universe/detail/making-halo-4-first-look/9a9548bc-a4bf-4112-b4a9-ff935afecb5e '''Halo Waypoint''': ''Making Halo 4: First Look'']</ref> | ||
==Transcript== | ==Transcript== | ||
''Fades in to the [[Halo (Halo 3 level)#Epilogue|Legendary ending]] of ''[[Halo 3]]''. [[Master Chief Petty Officer]] [[John-117]] is seen placing his [[MA5C Individual Combat Weapon System|MA5C Assault rifle]] on to a racket on the wall beside a [[cryo chamber]]. | ''Fades in to the [[Halo (Halo 3 level)#Epilogue|Legendary ending]] of ''[[Halo 3]]''. [[Master Chief Petty Officer]] [[John-117]] is seen placing his [[MA5C Individual Combat Weapon System|MA5C Assault rifle]] on to a racket on the wall beside a [[cryo chamber]]. He enters the cryo chamber, and the {{UNSCship|Forward Unto Dawn}} is seen drifting towards an [[unidentified planet]].'' | ||
'''HALO 3'''<br> | '''HALO 3'''<br> | ||
'''LEGENDARY ENDING''' | '''LEGENDARY ENDING''' | ||
*'''[[Josh Holmes]]''': " | *'''[[Josh Holmes]]''': "Halo has a magical feel to it, that is unlike any other game." | ||
*'''[[Kiki Wolfkill]]''': "To what degree do we need to rework great work that's already been done?" | *'''[[Kiki Wolfkill]]''': "To what degree do we need to rework great work that's already been done?" | ||
Line 21: | Line 16: | ||
*'''[[Frank O'Connor]]''': "What do we keep? What do we throw away? What do we add?" | *'''[[Frank O'Connor]]''': "What do we keep? What do we throw away? What do we add?" | ||
*'''Neill Harrison''': "Equally, we want this to be our | *'''[[Neill Harrison]]''': "Equally, we want this to be our Halo game, the first ''Halo'' game 343 has developed." | ||
*'''Josh Holmes''': "We've really focused on trying to craft these moments that live up to the legacy of the ''Halo'' experience." | *'''Josh Holmes''': "We've really focused on trying to craft these moments that live up to the legacy of the ''Halo'' experience." | ||
Line 28: | Line 23: | ||
'''MAKING HALO 4: FIRST LOOK''' | '''MAKING HALO 4: FIRST LOOK''' | ||
*'''Josh Holmes''': "In ''Halo 4'' we are really delving into Master Chief's humanity and exploring what makes him tick as a character." | *'''Josh Holmes''': "In ''Halo 4'' we are really delving into Master Chief's humanity and exploring what makes him tick as a character." | ||
*''' | *'''Framk O'Connor''': "Most of the exploration that we've done of the Master Chief has been through comic books, through novels. We wanted to put it squarely in the game this time." | ||
*'''Kiki Wolfkill''': "Fighting for something that is really important, where there's something big at stake. Those are the things we carry forward." | *'''Kiki Wolfkill''': "Fighting for something that is really important, where there's something big at stake. Those are the things we carry forward." | ||
Line 39: | Line 34: | ||
*'''Kiki Wolfkill''': "It also gives us an opportunity with that threat to add new gameplay." | *'''Kiki Wolfkill''': "It also gives us an opportunity with that threat to add new gameplay." | ||
*'''Frank O'Connor''': "The backstory of the [[ | *'''Frank O'Connor''': "The backstory of the [[Spartans]] and of the Master Chief in particular promises all this hyper athletic speed, and mass, and weight, and power." | ||
*'''Neill Harrison''': "There's supposed to be this guy in a supersuit and he should feel like a superhero in it and in order to do that we wanted the armor to look and feel functional." | *'''Neill Harrison''': "There's supposed to be this guy in a supersuit and he should feel like a superhero in it and in order to do that we wanted the armor to look and feel functional." | ||
*'''Kiki Wolfkill''': "We've done everything from really looking at what should the | *'''Kiki Wolfkill''': "We've done everything from really looking at what should the HUD look like." | ||
*'''[[Brad Welch]]''': "It's kind of like a | *'''[[Brad Welch]]''': "It's kind of like a body jet HUD, if you think of it that way." | ||
*'''Josh Holmes''': "As a player, you're really empowered and you're given a set of tools to employ in any way you want." | *'''Josh Holmes''': "As a player, you're really empowered and you're given a set of tools to employ in any way you want." | ||
Line 53: | Line 48: | ||
*'''Neill Harrison''': "All weapons, vehicles, and enemies have all been updated graphically." | *'''Neill Harrison''': "All weapons, vehicles, and enemies have all been updated graphically." | ||
*'''Josh Holmes''': "A lot of that is just in service of the experience we're trying to create. We want you to feel like you can step right into that world." | *'''Josh Holmes''': "A lot of that is just in service of the experience we're trying to create. We want you to feel like you can step right out into that world." | ||
*'''Brad Welch''': "We're trying to bring that across in | *'''Brad Welch''': "We're trying to bring that across in multiplayer. There's this whole universe out there. You can play in all these cool locations." | ||
*'''Frank O'Connor''': "We're absolutely creating multiplayer levels from scratch." | *'''Frank O'Connor''': "We're absolutely creating multiplayer levels from scratch." | ||
Line 61: | Line 56: | ||
*'''Josh Holmes''': "So these are not playspaces that are recycled from the campaign. They're purpose built with competetive in mind." | *'''Josh Holmes''': "So these are not playspaces that are recycled from the campaign. They're purpose built with competetive in mind." | ||
*'''Brad Welch''': "The two maps we're going to be showing: | *'''Brad Welch''': "The two maps we're going to be showing: [[Warhouse]] and [[Wraparound]]. Wraparound is a looping arena type structure. Lots of verticality. Up and down combat. Warhouse is like an abandoned military base, which has got a [[Cyclops Mark II|giant mech]] being constructed right in the center of it." | ||
*'''Frank O'Connor''': "We've always had this sort of schism between multiplayer and campaign, and the campaign was completely ripped and featured and the multiplayer just wasn't." | *'''Frank O'Connor''': "We've always had this sort of schism between multiplayer and campaign, and the campaign was completely ripped and featured and the multiplayer just wasn't." | ||
*'''Frank O'Connor''': "We have a fairly compelling | *'''Brad Welch''': "The Spartans in multiplayer are [[SPARTAN-IV]]s. These are the newest breed of Spartans." | ||
*'''Frank O'Connor''': "We have a fairly compelling reason why red Spartans can fight blue Spartans." | |||
*'''Brad Welch''': "There's other parts to our multiplayer experience. They will be coming in the future." | *'''Brad Welch''': "There's other parts to our multiplayer experience. They will be coming in the future." | ||
*'''Josh Holmes''': "With ''Halo 4'' we've tried to create a more cinematic approach to the experience in everything | *'''Josh Holmes''': "With ''Halo 4'' we've tried to create a more cinematic approach to the experience in everything we do." | ||
*'''Frank O'Connor''': "We have a completely new audio team building all | *'''Frank O'Connor''': "We have a completely new audio team building all the sound effects from scratch." | ||
*''' | *'''Sotaro Tojima''': "We've redone almost everything. We've already recorded a hundred plus of new music." | ||
*'''Neill Harrison''': "Artistically, the number of assets that are going into this is way more than any | *'''Neill Harrison''': "Artistically, the number of assets that are going into this is way more than any ''Halo'' game." | ||
*'''Frank O'Connor''': "We wanted to do so much more." | *'''Frank O'Connor''': "We wanted to do so much more." | ||
*'''Josh Holmes''': "We have this massive team of people, who have all come together at this one point in time that focuses on | *'''Josh Holmes''': "We have this massive team of people, who have all come together at this one point in time that focuses on everyday that we have left, doing everything we can to make this game the best it can possibly be." | ||
*'''Kiki Wolfkill''': "It's still ''Halo'', but it has | *'''Kiki Wolfkill''': "It's still ''Halo'', but it has it's own voice and it's extraordinary." | ||
'' | '''''HALO 4'' LOGO APPEARS''' | ||
'''HOLIDAY 2012''' | '''HOLIDAY 2012''' | ||
==Sources== | ==Sources== | ||
<references/> | |||