Editing Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M6

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“The equipment required ([[PP-16979/AM-Sh]]) to recharge the non-removable battery ([[BA-53635/PLMD]]) for the M6 G/GNR does not and never has shipped with the weapon – and for some dang reason I’ve never seen them ship at the same time. Do people not realize that they are two different pieces of equipment?”
“The equipment required ([[PP-16979/AM-Sh]]) to recharge the non-removable battery ([[BA-53635/PLMD]]) for the M6 G/GNR does not and never has shipped with the weapon – and for some dang reason I’ve never seen them ship at the same time. Do people not realize that they are two different pieces of equipment?”
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| colspan="4"| [[File:H3 Alpha ValhallaMongoose.jpg|center|350px]]
| colspan="4"| <div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|URL=http://www.bungie.net/News/TopStory.aspx?link=charginmalasers|Site=Bungie.net|Page=Spartan Laser|D=02|M=02|Y=2007|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M6}}</nowiki></code></div></div>
 
'''''This End Toward Enemy'''''
 
The Spartan Laser is one of the most powerful weapons available to our UNSC personnel on the ground. Heavy to lift, slow to fire and incredibly powerful, the laser's main purpose is to serve as an anti-vehicle weapon. It is capable of bringing down virtually any vehicle that you can expect to encounter on the battlefield. Along with its effectiveness against vehicles, the Spartan Laser's precision and power also make it a potent anti-personnel weapon, capable of scoring a kill with a single hit anywhere on an enemy.
 
The laser requires a quick three second charge before it’s able to fire, at which point it lets loose a red beam of light for a split second. Anything in the path of the laser will be destroyed, multiple enemies, vehicles and objects. Because of this you must be particularly careful of friendlies in the area, as they can be wounded or killed by exploding vehicles or the laser itself.
 
The Spartan Laser can be effectively implemented in the battlefield in numerous roles. It is an excellent defensive weapon, able to destroy reconnaissance, assault and support vehicles from great range, as well as demolish any foot soldiers. Offensively it can be used to compliment an assault of an enemy base, destroying enemy vehicles so that they are unable to mount a serious counter-attack to a [[Warthog]] assault as well as taking down critical targets from a distance.
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| colspan="4"| [[File:H3 Alpha ValhallaLaser.jpg|center|350px]]
 
'''''Seeing Red'''''
 
'''Valhalla'''
 
The Spartan Laser has seen extensive use in the field at [[Valhalla]], where it is available atop a hill in the middle of the region. As is well-known of Valhalla, by this point, control of this hill is imperative and can decide the battle. A skilled Spartan wielding the laser can effectively suppress an enemy team of four for a short period of time from that position. Whether it be sniping personnel as they shoot off of the [[Man cannon|mancannon]] or destroying vehicles attempting to escape, the Spartan Laser is instrumental in the control of the mid-field of Valhalla.
 
The fear factor of this weapon has also become part of its feature set. There’s nothing quite like a small red beam of light bearing down on your vehicle to dissuade you from leaving a safe area. Because the weapon doesn’t discharge a significant amount of energy until it is actually fired, you can simply “paint” enemies instead of expending a shot on them. It serves all the purposes of suppressing fire without ever needing to fire an actual shot, since you only have a limited number and you'll want to be careful with them.
 
'''High Ground'''
 
Within the base at [[High Ground]], the Spartan Laser is available atop the camouflage tower overlooking the beach. Because the assaulting Warthogs and [[Mongoose|Mongi]] will not likely come until the gate is open, as well as the likelihood that the enemy team’s [[sniper]] will be focused on that camo tower to start with, it’s not always worth rushing. Once the attackers have the gate open, however, the laser will be your best hope for taking down an incoming ‘hog before it reaches the base, if you’re in position.
 
If the attacking team gains control of the Spartan Laser on High Ground, its greatest advantage to an attacking team is the fact that it is in your hands. You can attack the base without worrying about being destroyed before ever getting inside. Because the base is a tight-quarters area, attackers will find the laser most useful to cover their retreat back to the beach with the objective. The defending team may have a Mongoose and/or a Ghost available to them to pursue the attacking team, but the laser will put a quick end to that as well as those charging out from the gate who don’t notice the thin red beam light tracking them.
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| colspan="4"| <div class="toccolours mw-collapsible mw-collapsed">'''Citation:'''<div class="mw-collapsible-content"><code><nowiki>{{Ref/Site|Id=bnetspartanlaser|URL=http://www.bungie.net/News/TopStory.aspx?link=charginmalasers|Site=Bungie.net|Page=Spartan Laser|D=02|M=02|Y=2007|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle}}</nowiki></code></div></div>
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