Editing MLRS-1 Hydra/Gameplay
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
== General == | == General == | ||
* Use the Hydra Launcher as you would the [[ | * Use the Hydra Launcher as you would the [[Type-52 plasma launcher|Plasma Launcher]] from ''[[Halo: Reach]]''; activate Smart-Link, plan your target, and fire away. | ||
* As with other projectile weapons, the Hydra's missiles can be stopped by walls or other scenery objects. | * As with other projectile weapons, the Hydra's missiles can be stopped by walls or other scenery objects. | ||
* The Hydra takes 1.5 seconds to lock on to a target once the weapon has detected it. Once locked on, its missiles will track down that target. | * The Hydra takes 1.5 seconds to lock on to a target once the weapon has detected it. Once locked on, its missiles will track down that target. | ||
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* Using the Hydra near the presence of enemy [[Promethean Watcher]]s is unadvisable, as they can throw Hydra missiles back at the player. If the player wants to destroy nearby Prometheans with a Hydra, they should kill the Watchers first. | * Using the Hydra near the presence of enemy [[Promethean Watcher]]s is unadvisable, as they can throw Hydra missiles back at the player. If the player wants to destroy nearby Prometheans with a Hydra, they should kill the Watchers first. | ||
** It is possible to kill the Watcher with a second Hydra missile while it attempts to deflect the first missile towards the player, but this will result in the player wasting ammo. | ** It is possible to kill the Watcher with a second Hydra missile while it attempts to deflect the first missile towards the player, but this will result in the player wasting ammo. | ||
* The Hydra is useful for tearing through [[Promethean Knight|Knights]] and [[ | * The Hydra is useful for tearing through [[Promethean Knight|Knights]] and [[Promethean Soldier|Soldiers]]. | ||
== Multiplayer == | == Multiplayer == |