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| {{Title|MLG}} | | {{Era|H2|H3}} |
| {{Status|Gameplay}}
| | {{Ratings}} |
| {{disambig header|the playlist|the professional gaming company|Major League Gaming}} | | <center>''This article is about the Halo 3 playlist. For the professional gaming company, click [[Major League Gaming|here]].''</center> |
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| '''MLG''' is a playlist for ''[[Halo 3]]'' and ''[[Halo: Reach]]''. The playlist utilizes the game settings used for 4v4 matches in the [[Major League Gaming]] tournaments.
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| | '''MLG''' is a Hardcore [[playlist]] for ''[[Halo 3]]'', the current maps and gametypes are of version 6 according to MLG. |
| ==History== | | ==History== |
| Neither Halo 3 nor Halo: Reach had an MLG playlist upon release. On March 12, 2008, [[Bungie]] announced that an MLG playlist would replace [[Team Hardcore]] in Halo 3 [[matchmaking]]. The playlist went live on March 31, 2008.<ref>http://halo.bungie.net/News/content.aspx?type=news&cid=13432</ref> The MLG playlist along with the other Hardcore playlists were moved to the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.
| | ===Halo 3=== |
| | | There was so much MLG playlist in the original release of [[Halo 3]], however, [[Bungie]] announced that an MLG playlist would replace [[Team Hardcore]] in matchmaking for [[Halo 3]] on March 12, 2008. |
| The MLG playlist for Halo: Reach was announced for release on December 7, 2010, under the competitive playlists. It launched with MLG's version 2 settings. With the Halo: Reach Title Update from 343 Industries and the introduction of Zero Bloom, MLG implemented a ZB version of their version 6 ruleset. The update launched with the December 7th matchmaking update. The first two voting options presented no Sprint settings, while the third option preserved Sprint.
| | The MLG playlist was released online as a ranked playlist on March 31, 2008.<ref>http://www.bungie.net/News/content.aspx?type=news&cid=13432</ref> |
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| Currently, the Halo 3 playlist runs version 8 of MLG settings. Reach utilizes version 6.
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| ==Forge utilization==
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| MLG in Halo 3 and Reach involves using the [[Forge]] to modify maps for fast competitive gameplay. Weapons are changed based on competitive viability, availabilty and location. Map movement is made as streamlined as possible, and explosive scenery is removed.
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| Power weapons, such as the Rocket Launcher and the Sniper Rifle, are unique in that they utilize a drop-spawn system, where they respawn on a constant timer. This is done through the Forge by placing the weapon above the ground, either by placing it on top of a crate or making it phased, and then removing the crate or disabling phase. This encourages more map movement since players will know exactly when the weapons return.
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| Forge is also used to create more competitive maps. Examples include Halo 3's Foundry to create three arena-style maps: Amplified, Onslaught and Lockdown (removed from rotation). In Halo: Reach, Asylum was recreated, titled MLG Sanctuary, to eliminate frame rate issues.
| | The MLG playlist along with the other Hardcore playlists were moved the the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. |
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| ==Halo 3 Playlist== | | ==Maps used== |
| 3-4 players per team, max party size of 4. | | ===Halo 3=== |
| | In [[Halo 3]], with the advantage of the new [[Forge]] system, MLG recreated the maps needed for MLG game, mainly the weaponry layout. |
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| ===Maps=== | | ====Asymmetrical Maps==== |
| | *MLG [[Guardian (Level)|Guardian]] |
| *MLG [[Construct (Level)|Construct]] | | *MLG [[Construct (Level)|Construct]] |
| *MLG [[Guardian (map)|Guardian]] | | *MLG [[Blackout (Level)|Blackout]] (Due to reasons not yet disclosed, MLG Blackout was removed from this playlist.) |
| *MLG [[The Pit]]
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| *MLG [[Narrows]]
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| *MLG [[Heretic]]
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| *MLG Amplified ([[Foundry]] variant)
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| *MLG Onslaught (Foundry variant)
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| ===Gametypes===
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| All games have a 15-minute time limit in matchmaking. However, CTF matches at MLG tournaments have a 15-minute regulation time period, with an extra 15 minutes set in case of a tie or sudden death.
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| * MLG [[Team Slayer]] (Amplified, Construct, Narrows, Heretic, The Pit) | | ====Symmetrical Maps==== |
| ** All Team Slayer games go to 50 kills.
| | *MLG [[The Pit (Level)|The Pit]] |
| * MLG [[Oddball|Team Oddball]] (Guardian)
| | *MLG [[Narrows (Level)|Narrows]] |
| **Team Oddball has a maximum score of 250 points.
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| * MLG [[King of the Hill|Team King]] (Construct) | |
| ** Team King has a maximum score of 250 points.
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| * MLG [[Multi Flag CTF|Multi Flag]] (Heretic, Narrows, Onslaught and The Pit)
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| * CTF on Narrows and The Pit have a maximum score of three captures. Onslaught and Heretic go to five captures.
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| ===Settings=== | | ====[[Foundry (Level)|Foundry]] Variants==== |
| * Players start with a [[BR55HB SR Battle Rifle|Battle Rifle]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]].
| | *MLG Amplified (Symmetrical) |
| * Players move at 110% speed, inflict 110% damage and have a shield recharge rate of 90%.
| | *MLG Onslaught (Symmetrical) |
| * [[Motion tracker]] is disabled.
| | *MLG Lockdown (Symmetrical) |
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| ===Weaponry===
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| MLG gametypes removed a large amount of weapons and all the equipment.
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| *[[BR55HB SR Battle Rifle|Battle Rifle]], 10 seconds respawn.
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| *[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 10 seconds respawn.
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| *[[Anskum-pattern plasma grenade|Plasma Grenades]], 30 seconds respawn.
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| *[[Type-25 Directed Energy Pistol|Plasma Pistol]], 60 seconds respawn.
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| *[[Type-51 Carbine|Covenant Carbine]], 90 seconds respawn.
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| *[[Type-52 Pistol|Mauler]], 150 seconds respawn. (Guardian uses a drop-spawn)
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| *[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]], 150 seconds respawn, drop spawn.
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| *[[M41 SSR MAV/AW|Rocket Launcher]], 180 seconds respawn, drop spawn.
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| ===Power-ups=== | |
| All Powerups spawn after 120 seconds.
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| *'''[[Custom Powerup|Custom Power-up]]''': There are two versions of the Custom Power-up. | |
| ** On The Pit (All games) and Construct (King of the Hill), the custom power-up gives the player a 3× overshield. This only works if the player has full shields or if they are recharging, otherwise the power-up will be burned and the effect will be negated.
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| ** For King of the Hill on Construct, the custom power-up appears for the first time after two minutes of play. | |
| ** For TS on Construct the power-up takes the form of an Active Camouflage. This will last for 60 seconds after pickup. The Camo will not spawn on Construct until after the first two minutes of play.
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| *'''[[Active Camouflage]]:''' The powerup is unchanged from the normal camo. (This Powerup only spawns on Guardian.)
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| ==Halo: Reach Playlist==
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| Team size of 4, max party size of 8, max local players of 2.
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| ===Maps===
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| *MLG Countdown | |
| *MLG Nexus
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| *MLG Sanctuary
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| *MLG Zealot
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| *MLG Oasis
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| *MLG The Pit
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| <!---Maps removed from rotation
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| *MLG Veridian
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| *MLG Element
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| *MLG Redemption
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| *MLG Retroactive
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| *MLG Android
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| *MLG Warlock--->
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| ===Gametypes=== | | ===Gametypes=== |
| Unless otherwise listed, all games have a 15 minute time limit.
| | *MLG Team Slayer |
| * MLG [[Team Slayer]] | | **Amplified |
| ** All Team Slayer games go to 50 kills. | | **Guardian |
| * MLG [[Multi Flag CTF|CTF]] | | **Construct |
| ** CTF on Sanctuary has a maximum score of three captures. Countdown, Zealot and The Pit go to five captures. | | **Narrows |
| * MLG King | | **The Pit |
| ** KOTH games go to 250 points. Played on Oasis and Nexus. | | *MLG Team Ball |
| | **Guardian |
| | **Lockdown |
| | *MLG Team King |
| | **Construct |
| | **The Pit (Later removed) |
| | *MLG Multi Flag |
| | **Onslaught |
| | **Narrows |
| | **The Pit |
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| ===Settings=== | | ===Settings=== |
| * Players start with the [[M392 Designated Marksman Rifle|DMR]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]].
| | All MLG gametypes start with a [[Battle Rifle]] and two [[Fragmentation Grenade]]s. Players move at 110% speed (Instead of the usual 100%), and they do 110% damage than the usual 100%. Also, the shield recharge time is set to 90% and players do not have the motion tracker enabled. |
| * Players move at jump at 110% height, have 150% player gravity, and inflict 75% melee damage.
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| * Motion tracker is disabled.
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| * For the gametypes with [[Armor Abilities#Sprint|Sprint]], it is the starting [[Armor Abilities|armor ability]] and players move at 110% normal speed. For the gametypes with no Sprint, players move at 120% speed.
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| ===Weaponry=== | | ===Weaponry=== |
| MLG gametypes removed a large amount of weapons.
| | *[[Battle Rifle]], 10 seconds respawn. |
| | | *[[Covenant Carbine]], 90 seconds respawn. |
| *[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], 178 seconds respawn, drop spawn. | | *[[Mauler]], 120 seconds respawn. |
| *[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]], 118 seconds respawn, drop spawn.
| | *[[Sniper Rifle]], 180 seconds respawn. |
| *[[M319 Individual Grenade Launcher|Grenade Launcher]], 118 seconds respawn, drop spawn.
| | *[[Rocket Launcher]], 180 seconds respawn. (Note: Not all MLG map variants have the Rocket Launcher) |
| *[[Type-25 Directed Energy Pistol|Plasma Pistol]], 90 seconds respawn. | | *[[Plasma Pistol]], 60 seconds respawn. |
| *[[M45 Tactical Shotgun|Shotgun]], 90 seconds respawn. | | *[[Fragmentation Grenade]]s, 10 seconds respawn. |
| *[[M392 Designated Marksman Rifle|DMR]], 10 seconds respawn. | | *[[Plasma Grenade]]s, 30 seconds respawn. |
| *[[Type-31 Rifle|Needle Rifle]], 60 seconds respawn. | |
| *[[M6G Personal Defense Weapon System|Magnum]], 60 seconds respawn. | |
| *[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 30 seconds respawn. | |
| *[[Anskum-pattern plasma grenade|Plasma Grenades]], 30 seconds respawn. | |
| *[[Health Pack]], 30 seconds respawn.
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| ===Armor Abilities===
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| Armor abilities are placed on the map for pickup. They respawn 34 seconds after the last player holding the ability is killed.
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| * [[Armor Abilities#Jet Pack|Jet Pack]]
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| * [[Armor Abilities#Evade|Evade]]
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| ===Power-ups===
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| All Powerups spawn after 120 seconds.
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| *'''[[Custom Powerup|Custom Power-up]]''': The custom powerup forces the user to adapt a white armor skin, in exchange for 200% damage resistance and 50% shield recharge. The effect lasts 30 seconds. It spawns on Countdown for Team Slayer and The Pit.
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| *'''[[Active Camouflage]]:''' The powerup is unchanged from the normal camo. This Powerup only spawns on Sanctuary for Team Slayer.
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| ==External links==
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| *[http://halo.xbox.com/Forums/yaf_postsm333708_Halo--Reach-Matchmaking-Update-Changelists.aspx#post333708 The MLG v6 update on Halo Waypoint]
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| *[http://forums.majorleaguegaming.com/topic/256173-december-1st-mlg-playlist-update/ The MLG December playlist announcement on the MLG forums]
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| {{Ref/Sources}}
| | ====Powerups==== |
| | All Powerups spawn at 120 seconds. |
| | *'''[[Custom Powerup]]:''' MLG use a special [[overshield]] powerup that a player can only use while they are on full shields or they are charging, this overshield charges up quickly, decays over time, and is a 2x overshield. (This Powerup only spawns on MLG [[The Pit]] and MLG [[Construct]]) |
| | *'''[[Active Camouflage]]:''' The same active camouflage that appears in any other Halo 3 matchmaking playlist. (This Powerup only spawns on MLG [[Guardian]]) |
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| {{Gametype}} | | {{Games}} |
| [[Category:Halo 3 ranked playlists]] | | [[Category:Halo 3 ranked playlists]] |
| [[Category:Halo 3]]
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| [[Category:Halo: Reach]]
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| [[Category:Halo: Reach playlists]]
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