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The '''MJOLNIR Powered Assault Armor [GEN3]''' is the third system-wide generation of the [[MJOLNIR Powered Assault Armor]].{{Ref/Book|Id=HOSFMP10P179|OSFM|Page=179}} As of [[2560]], Generation 3 MJOLNIR has been adopted by nearly all active [[Spartan]]s serving in the [[United Nations Space Command]].{{Ref/Site|URL=https://www.halowaypoint.com/news/the-new-halo-encyclopedia-is-out-today|Site=Halo Waypoint|Page=The New Halo Encyclopedia is Out Today|D=11|M=03|Y=2023}}
The '''MJOLNIR Powered Assault Armor [GEN3]''' is the third system-wide generation of the [[MJOLNIR Powered Assault Armor]].{{Ref/Book|Id=HOSFMP10P179|OSFM|Page=179}} As of [[2560]], Generation 3 MJOLNIR has been adopted by nearly all active [[Spartan]]s serving in the [[United Nations Space Command]].{{Ref/Site|URL=https://www.halowaypoint.com/news/the-new-halo-encyclopedia-is-out-today|Site=Halo Waypoint|Page=The New Halo Encyclopedia is Out Today|D=11|M=03|Y=2023}}


==Design details==
==History==
[[File:HINF-SI - MJOLNIR GEN3 Arm Diagnostic.png|thumb|left|200px|MJOLNIR GEN3 arm component diagnostic.]]
[[File:HINF-SI-Mk VI assembly.png|thumb|200px|left|MJOLNIR Mk VI variant being assembled and marked.]]
===Design and features===
===Early history and development===
The conceptual design framework incorporates lessons from the MJOLNIR [GEN2] line of Mjolnir, while also using performance and higher levels of protection given by the [[MJOLNIR_Powered_Assault_Armor#First_generation|MJOLNIR [GEN1]]] line of Mjolnir.{{Ref/Reuse|HOSFMP10P179}} Subsequently GEN3 weighs twice as much as GEN2 at 400 kilograms.{{Ref/Reuse|SOR1}}
 
The armor features a survival mode that can keep the occupant alive for at least six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. After a burst of power was used by [[Fernando Esparza]] to bring [[John-117]]'s armor out of survival mode, the armor's fusion reactor almost instantly recharged ''[[Echo 216]]'s'' depleted batteries in return, restoring functioning to the Pelican's internal lights and systems.{{Ref/Quest|Id=Warship Gbraakon|Hi|Ringfall|Warship Gbraakon}} John later told [[the Weapon]] that the next thing that he remembered after getting thrown into space was waking up on the Pelican six months later, suggesting that he had been kept unconscious by the armor for the entire time.{{Ref/Quest|Id=The Sequence|Hi|Reformation|The Sequence}} The GEN3 [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] armor, even in a damaged and failing state, combined with his augmentations, kept Spartan [[Tomas Horvath]] from dying of exposure when he was comatose for a day on a mountainside.{{Ref/Novel|RP|39}} After Horvath was impaled and severely wounded by an alloy shard between his intestines and spleen, his biomonitors kept him in a semicomatose state while the armor's medical systems regenerated his torn insides, and the armor kept him alive until he could hunt for food using its emergency high-calorie nutrient supplements.{{Ref/Novel|RP|22}}
 
Unique to the GEN3 variant of the Mark VI armor, John-117's armor contained holographic emitters in the palm of the hand, allowing him to display an avatar of [[the Weapon]] over his hand, a feature not previously seen with his GEN1 and GEN2 suits while he was working with Cortana. The Weapon was able to transfer herself directly into systems by having her hologram walk off of the armor's hand and into the terminal in question.{{Ref/Reuse|Hi}}
 
John-117's armor displayed the ability to remotely link to the systems of ''Echo 216'' and then activate the ship's autopilot at his request to fly to a chosen destination.{{Ref/Quest|Id=Foundation|Hi|Ringfall|Foundation (Halo Infinite)}}
 
It was possible for the users to effect field repairs by removing and reconfiguring some of the plating to compensate for the damage, but the sheer weight of each piece and the complexity of the process was a severe limitation without the right equipment.{{Ref/Novel|RP|38}}
 
It contained a [[distress beacon]] capable of signaling UNSC forces in range.{{Ref/Level|Id=tower|HINF|The Tower}}
===Development history===
[[File:HINF-SI-Mk VI assembly.png|thumb|200px|right|MJOLNIR Mk VI variant being assembled and marked.]]
Although the [[MJOLNIR Powered Assault Armor (GEN2)]] meant a radical simplification of the Mjolnir platform, to the point it could be mass-produced, some in the [[Spartan Operations]] branch were dissatisfied with its minimal performance improvement over the old GEN1 systems. By that reason, the UNSC decided to manufacture the next generation of Mjolnir armors.{{Ref/Book|OSFM|Page=178}}
Although the [[MJOLNIR Powered Assault Armor (GEN2)]] meant a radical simplification of the Mjolnir platform, to the point it could be mass-produced, some in the [[Spartan Operations]] branch were dissatisfied with its minimal performance improvement over the old GEN1 systems. By that reason, the UNSC decided to manufacture the next generation of Mjolnir armors.{{Ref/Book|OSFM|Page=178}}


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Several months later on [[2560#May|May 28, 2560]], the armor was used by John-117 during a [[Battle for Zeta Halo|conflict]] on [[Installation 07]].{{Ref/Marketing|HINF|Ad=Halo Infinite Campaign Gameplay Premiere|Id=Premiere}}{{Ref/Game|Id=Hi|Hi}}
Several months later on [[2560#May|May 28, 2560]], the armor was used by John-117 during a [[Battle for Zeta Halo|conflict]] on [[Installation 07]].{{Ref/Marketing|HINF|Ad=Halo Infinite Campaign Gameplay Premiere|Id=Premiere}}{{Ref/Game|Id=Hi|Hi}}


In the wake of the [[Created uprising]], there were certain places where the GEN3 armor wasn't, or simply couldn't have been, rolled out. As a result, the GEN3 Mjolnir had yet to see full implementation in the [[Spartan Operations|Spartan branch]], with some Spartans still using the GEN2 Mjolnir by late 2559.{{Ref/Site|Id=CFConcert|URL=https://www.halowaypoint.com/news/canon-fodder-concert-of-words|Site=Halo Waypoint|Page=Canon Fodder - CONCERT OF WORDS|D=25|M=9|Y=2023}}{{Ref/Novel|Id=Out|Out}}
In the wake of the [[Created uprising]], there were certain places where the GEN3 armor wasn’t, or simply couldn’t have been, rolled out. As a result, the GEN3 Mjolnir had yet to see full implementation in the [[Spartan Operations|Spartan branch]], with some Spartans still using the GEN2 Mjolnir by late 2559.{{Ref/Site|Id=CFConcert|URL=https://www.halowaypoint.com/news/canon-fodder-concert-of-words|Site=Halo Waypoint|Page=Canon Fodder - CONCERT OF WORDS|D=25|M=9|Y=2023}}{{Ref/Novel|Id=Out|Out}}
 
==Design details==
[[File:HINF-SI - MJOLNIR GEN3 Arm Diagnostic.png|thumb|left|200px|MJOLNIR GEN3 arm component diagnostic.]]
===Design and features===
The conceptual design framework incorporates lessons from the MJOLNIR [GEN2] line of Mjolnir, while also using performance and higher levels of protection given by the [[MJOLNIR_Powered_Assault_Armor#First_generation|MJOLNIR [GEN1]]] line of Mjolnir.{{Ref/Reuse|HOSFMP10P179}} Subsequently GEN3 weighs twice as much as GEN2 at 400 kilograms.{{Ref/Reuse|SOR1}}
 
The armor features a survival mode that can keep the occupant alive for at least six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. After a burst of power was used by [[Fernando Esparza]] to bring [[John-117]]'s armor out of survival mode, the armor's fusion reactor almost instantly recharged ''[[Echo 216]]'s'' depleted batteries in return, restoring functioning to the Pelican's internal lights and systems.{{Ref/Quest|Id=Warship Gbraakon|Hi|Ringfall|Warship Gbraakon}} John later told [[the Weapon]] that the next thing that he remembered after getting thrown into space was waking up on the Pelican six months later, suggesting that he had been kept unconscious by the armor for the entire time.{{Ref/Quest|Id=The Sequence|Hi|Reformation|The Sequence}}
 
At the very least, John-117's armor contains holographic emitters in the palm of the hand, allowing him to display an avatar of [[the Weapon]] over his hand, a feature not previously seen with his GEN1 and GEN2 suits while he was working with Cortana. The Weapon is able to transfer herself directly into systems by having her hologram walk off of the armor's hand and into the terminal in question.{{Ref/Reuse|Hi}}
 
John-117's armor displayed the ability to remotely link to the systems of ''Echo 216'' and then activate the ship's autopilot at his request to fly them to a chosen destination.{{Ref/Quest|Id=Foundation|Hi|Ringfall|Foundation (Halo Infinite)}}


==Armor variants and upgrades==
==Armor variants and upgrades==
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{{Col-begin}}
{{Col-begin}}
{{Col-2}}
{{Col-2}}
*'''[[ANUBIS-class Mjolnir|Anubis]]''' - A variant made by Sangheili, upgraded from GEN2
*'''[[AIR ASSAULT-class Mjolnir|Air Assault]]''' - A variant for airborne infantry maneuvers. A GEN1 helmet made compatible with GEN3.
*'''[[ARGUS-class Mjolnir|Argus]]''' - A variant with an increase in situational and threat awareness, upgraded from GEN2
*'''[[AKIS-class helmet|AKIS II-GRD]]''' - A variant built for superhuman stalkers, killers, and assassins
*'''[[ANUBIS-class Mjolnir|Anubis]]''' - A variant made by Sangheili
*'''[[ARGUS-class Mjolnir|Argus]]''' - A variant with an increase in situational and threat awareness
*'''[[ARMET-class Mjolnir|Armet]]''' - A variant used to test new technologies
*'''[[ARMET-class Mjolnir|Armet]]''' - A variant used to test new technologies
*'''[[ARTAIUS-class Mjolnir|Artaius]]''' - A variant of combat exoframe, compatible with GEN3
*'''[[ARTAIUS-class Mjolnir|Artaius]]''' - A variant of combat exoframe, compatible with GEN3
*'''[[AVIATOR-class Mjolnir|Aviator]]''' - A variant tailored for use by cybernetically augmented aerospace pilots, upgraded from GEN2
*'''[[ASHMAW-class helmet|Ashmaw]]''' - A non-Mjolnir helmet compatible with GEN3
*'''[[ATHLON-class Mjolnir|Athlon]]''' - A variant used in combat training exercises, upgraded from GEN2
*'''[[AVIATOR-class Mjolnir|Aviator]]''' - A variant tailored for use by cybernetically augmented aerospace pilots
*'''[[BARRISTER-class Mjolnir|Barrister]]''' - A variant undergoing testing by select military police and security forces
*'''[[BARRISTER-class Mjolnir|Barrister]]''' - A variant undergoing testing by select military police and security forces
*'''[[BALOR-class Mjolnir|Balor]]''' - A variant equipped with the MSN-04 active sensor cluster
*'''[[BELUS-class Mjolnir|Belus]]''' - A variant of all-purpose combat helmet
*'''[[BRAWLER-class Mjolnir|Brawler]]''' - A heavily fortified variant utilizing hyperdiamond armor sheets
*'''[[BRAWLER-class Mjolnir|Brawler]]''' - A heavily fortified variant utilizing hyperdiamond armor sheets
*'''[[BURROWLENS-class helmet|Burrowlens]]''' - A non-Mjolnir helmet compatible with GEN3 described as the mediating element of a greater war machine
*'''[[CAMBION-class Mjolnir|Cambion]]''' - A variant designed to hunt down human targets
*'''[[CAVALLINO-class Mjolnir|Cavallino]]''' - A variant used by fireteam leaders, trainers, and observers
*'''[[CAVALLINO-class Mjolnir|Cavallino]]''' - A variant used by fireteam leaders, trainers, and observers
*'''[[CELOX-class Mjolnir|Celox]]''' - A variant based on the GEN2 Scout
*'''[[CELOX-class Mjolnir|Celox]]''' - A variant based on the GEN2 Scout
*'''[[COHORT-class Mjolnir|Cohort]]''' - A variant used by Fred-104
*'''[[COHORT-class Mjolnir|Cohort]]''' - A variant used by Fred-104
*'''[[COMMANDO-class Mjolnir|Commando]]''' - A variant for special operations. A GEN1 helmet made compatible with GEN3
*'''[[COURIER-class Mjolnir|Courier]]''' - A variant made for cyberwarfare
*'''[[COURIER-class Mjolnir|Courier]]''' - A variant made for cyberwarfare
*'''[[DEADEYE-class Mjolnir|Deadeye]]''' - A variant designed for sniper, upgraded from GEN2
*'''[[CQB-class Mjolnir|CQB]]''' - A variant designed for close quarters combat. A GEN1 helmet made compatible with GEN3
*'''[[CQC-class Mjolnir|CQC]]''' - A variant for close quarters combat. A GEN1 helmet made compatible with GEN3
*'''[[DEADEYE-class Mjolnir|Deadeye]]''' - A variant designed for sniper
*'''[[ENIGMA-class Mjolnir|Enigma]]''' - A variant for tank crews
*'''[[ENIGMA-class Mjolnir|Enigma]]''' - A variant for tank crews
*'''[[EOD-class Mjolnir|EOD]]''' - A variant designed to facilitate explosive ordnance disposal. A GEN1 helmet made compatible with GEN3
*'''[[ERINYES-class Mjolnir|Erinyes]]''' - A variant built around the first-generation deep-synchronization interface core
*'''[[EVA-class Mjolnir|EVA]]''' -  A variant designed for extra-vehicular activity. A GEN1 helmet made compatible with GEN3
*'''[[EXTENDER-class Mjolnir|Extender]]''' - A variant for pilots
*'''[[FARKAS-class helmet|Farkas]]'''- A non-Mjolnir variant made compatible with GEN3. Designed to be used by personnel operating in war-scarred site
*'''[[FIREFALL-class Mjolnir|Firefall]]''' - A variant designed for orbital insertion
*'''[[FIREFALL-class Mjolnir|Firefall]]''' - A variant designed for orbital insertion
*'''[[FLANKER-class Mjolnir|Flanker]]''' - A variant designed for deep reconnaissance
*'''[[FLANKER-class Mjolnir|Flanker]]''' - A variant designed for deep reconnaissance
*'''[[GRENADIER-class Mjolnir|Grenadier]]''' -  A variant for engineering and explosive ordnance disposal. A GEN1 helmet made compatible with GEN3
*'''[[GUNGNIR-class Mjolnir|GUNGNIR]]''' - A variant based on the alternate system platform from MJOLNIR. A GEN1 helmet made compatible with GEN3
*'''[[HAZOP-class Mjolnir|Hazop]]''' -  A variant for environments considered too hazardous for standard equipment. A GEN1 hekmet made compatible with GEN3
*'''[[HERMES-class Mjolnir|Hermes]]''' - A variant used for orbital raids, upgraded from GEN2
*'''[[HERMES-class Mjolnir|Hermes]]''' - A variant used for orbital raids, upgraded from GEN2
*'''[[ISR-class Mjolnir|ISR]]''' - A variant for intelligence collection
*'''[[ISR-class Mjolnir|ISR]]''' - A variant for intelligence collection
*'''[[JFO-class Mjolnir|JFO]]''' - A avriant for fire support coordination. A GEN1 helmet made compatible with GEN3
*'''[[LECHUZA-class Mjolnir|Lechuza]]''' - A variant found in an abandoned ONI black site
*'''[[LINEBREAKER-class Mjolnir|Linebreaker]]''' - A variant utilizing commercially available components
*'''[[LINEBREAKER-class Mjolnir|Linebreaker]]''' - A variant utilizing commercially available components
*'''[[LOCUS-class Mjolnir|Locus]]''' - A variant designed for tactical and strategic infiltration. Known for its incredible resiliency. Upgraded from GEN2
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - The second generation of the GEN1 MJOLNIR armor, upgraded to GEN3 specs
*'''[[MJOLNIR (B)|Mark V [B]]]''' - Initial production model of the Mark V MJOLNIR Powered Assault Armor, upgraded to GEN3 specs
*'''[[Mark V Zeta]]''' - A variant used by ONI's Xeno-Materials Exploitation Group
*'''[[Mark V Zeta]]''' - A variant used by ONI's Xeno-Materials Exploitation Group
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - A variant based on the GEN1 Mark IV and Mark VI
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - A variant based on the GEN1 Mark VI. The GEN1 helmet was also made compatible with GEN3
*'''[[Mark VI CBRN]]''' - A modified Mark VI helmet used to test the [[OSTEO combat engineering suit]]
*'''[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]''' - A variant based on the GEN1 Mark VII and the GEN2 Decimator, designed specifically to testbed GEN3
*'''[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]''' - A variant based on the GEN1 Mark VII and the GEN2 Decimator, designed specifically to testbed GEN3
*'''[[MERCURY-class Mjolnir|Mercury]]'''- A variant made from records recovered from a Created data archive
*'''[[MENACHITE-class Mjolnir|Menachite]]''' - An improved Mjolnir variant
{{Col-2}}
{{Col-2}}
*'''[[MERCURY-class Mjolnir|Mercury]]''' - A variant made from records recovered from a Created data archive
*'''[[MIRAGE-class Mjolnir|Mirage IIC]]''' - A multi-role variant
*'''[[MENACHITE-class Mjolnir|Menachite]]''' - An improved Mjolnir variant
*'''[[MORRIGAN-class Mjolnir|Morrigan]]''' - A variant that use the latest reverse-engineered Jiralhanae stalker sensors captured from Banished raiders
*'''[[NEITH-class Mjolnir|Neith]]''' - A variant that feature an updated version of the GEN2 Tracer sensor suite
*'''[[NEXUS-class helmet|Nexus]]''' - A non-Mjolnir prototype helmet made compatible with the GEN3 platform. It feature an autonomous netwar rig and swarm drone controller
*'''[[NOTUS-class helmet|Notus]]''' - A non-Mjolnir variant made compatible with GEN3. Used to patrol the surface of planets with poisoned air, earth and contaminated waters
*'''[[OBERON-class helmet|Oberon]]''' - A non-Mjolnir helmet made compatible with GEN3.
*'''[[ODST armor (MJOLNIR)|ODST]]''' - The original GEN1 ODST helmet made compatible with GEN3
*'''[[OGUN-class helmet|Ogun]]''' - A non-Mjolnir helmet made compatible with GEN3. Designed to be used by personnel tasked with the breaching and exploration of derelict starships.
*'''[[OSTEO combat engineering suit|OSTEO]]''' - A non-Mjolnir armor upgraded to GEN3 specs for use by Spartan combat engineers. Its helmet can be used on other GEN3 armors.
*'''[[Project CORSAC]]''' - A non-Mjolnir helmet witout visor compatible with GEN3
*'''[[RAKSHASA-class Mjolnir|Rakshasa]]''' - A variat for assassination and disruption
*'''[[RASETSU-class Mjolnir|Rasetsu]]''' -  A variant with optimizations for long term survival in atmospheres tainted by corrosive agents, chemical weapons, and biological threats
*'''[[RAMPART-class Mjolnir|Rampart]]''' - A variant noted for its ease of production
*'''[[RAMPART-class Mjolnir|Rampart]]''' - A variant noted for its ease of production
*'''[[RECON-class Mjolnir|Recon]]''' - A variant designed for stealth reconnaissance operations. A GEN1 helmet made compatible with GEN3
*'''[[ROCKEYE-class Mjolnir|Rockeye]]''' - A variant of the RK-I heavy combat helmet made compatible with the GEN3 Mjolnir using a simplified version of GEN2 [[MAVERICK-class Mjolnir|Maverick]] hardware
*'''[[ROCKEYE-class Mjolnir|Rockeye]]''' - A variant of the RK-I heavy combat helmet made compatible with the GEN3 Mjolnir using a simplified version of GEN2 [[MAVERICK-class Mjolnir|Maverick]] hardware
*'''[[SECURITY-class Mjolnir|Security]]''' - A variant designed for shipboard and station defense, based on the GEN1 Mark VI Security
*'''[[SCOUT-class Mjolnir|Scout]]''' - A variant designed for scouting operations. A GEN1 helmet made compatible with GEN3
*'''[[SOLDIER-class Mjolnir|Soldier]]''' - A variant that features a new revision of Materials Group's combat catalyst firmware, upgraded from GEN2
*'''[[SECURITY-class Mjolnir|Security]]'''- A variant designed for shipboard and station defense, based on the GEN1 Mark VI Security. The GEN1 Mark V variant was also made compatible with the GEN3 platform
*'''[[SERKET-class helmet|Serket]]''' - A non-Mjolnir variant made compatible with GEN3. It features several redundant layers of filters and seals
*'''[[SHIKARI-class Mjolnir|Shikari]]''' - A variant for locating, identifying, tracking, and communicating the status of highly elusive targets
*'''[[SKARBNIK-class helmet|Skarbnik]]''' - A non-Mjolnir helmet compatible with GEN3, designed for delving deep into the maze-like interiors of crumbling Forerunner facilities
*'''[[SOLDIER-class Mjolnir|Soldier]]''' - A variant that features a new revision of Materials Group's combat catalyst firmware
*'''[[STEELHEART-class helmet|Steelheart]]''' - A non-Mjolnir helmet made compatible with GEN3, designed for Flood containment operations
*'''[[STORMFALL-class Mjolnir|Stormfall]]''' - A variant with a fire direction system
*'''[[STORMFALL-class Mjolnir|Stormfall]]''' - A variant with a fire direction system
*'''[[TALON-class flight helmet|Talon]]''' - A variant compatible with the GEN3 platform
*'''[[STREET VIPER-class Mjolnir|Street Viper]]''' - A variant under close re-evaluation
*'''[[STRIBOG-class Mjolnir|Stribog]]''' - A variant for reconnaissance
*'''[[TALON-class flight helmet|Talon]]''' - A variant for pilots compatible with the GEN3 platform
*'''[[TEMFOR-class helmet|Temfor]]''' - A non-Mjolnir helmet made compatible with GEN3, designed for Flood containment operations
*'''[[TORCHBEARER-class Mjolnir|Torchbearer]]''' - A variant based on the Hellbringer armor
*'''[[TORCHBEARER-class Mjolnir|Torchbearer]]''' - A variant based on the Hellbringer armor
*'''[[TRAILBLAZER-class Mjolnir|Trailblazer]]''' - A variant based on the GEN2 Recon
*'''[[TRAILBLAZER-class Mjolnir|Trailblazer]]''' - A variant based on the GEN2 Recon
*'''[[TRENDLOCK-class Mjolnir|Trendlock]]''' - A Mjolnir spinoff of the helmet used by Emerson's quick reaction forces
*'''[[TRENDLOCK-class Mjolnir|Trendlock]]''' - A Mjolnir spinoff of the helmet used by Emerson's quick reaction forces
*'''[[VIPER-class Mjolnir|Viper]]''' - A variant that increase aggression levels and improve reaction times via its neural interface
*'''[[TYRO-class Mjolnir|Tyro]]''' - A variant with multiple ultra-wideband interface channels
*'''[[ULLR]]''' - A variant that make use of the experimental Mímir interface
*'''[[VELES-class Mjolnir|Veles]]''' - A variant for intelligence collection
*'''[[VOIDSPEAR-class helmet|Voidspear]]''' - A non-Mjolnir variant made compatible with GEN3. Hardened against industrial and combat threats
*'''[[VOLANT-class Mjolnir|Volant]]''' - A variant based on the GEN2 Air Assault
*'''[[VOLANT-class Mjolnir|Volant]]''' - A variant based on the GEN2 Air Assault
*'''[[WAR MASTER-class Mjolnir|War Master]]''' - A variant designed with multi-functional configuration for almost any combat scenario
*'''[[WAR MASTER-class Mjolnir|War Master]]''' - A variant designed with multi-functional configuration for almost any combat scenario
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{{Col-begin}}
{{Col-begin}}
{{Col-2}}
{{Col-2}}
*'''[[AAP attachments|AAP]]'''
*'''[[Armor accessories/AAP|AAP]]'''
*'''[[Command Network Module|CNM]]'''
*'''[[Command Network Module|CNM]]'''
*'''[[TAC attachments|TAC]]'''
{{Col-2}}
{{Col-2}}
*'''[[Target acquisition system|TAS]]
*'''[[Armor accessories/TAC|TAC]]'''
*'''[[Remote sensor|RS]]
*'''[[Armor accessories/UA|UA]]'''
*'''[[UA attachments|UA]]'''
{{Col-end}}
{{Col-end}}


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*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: The Third Life]]''
*''[[Halo: Flashpoint]]''


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==Sources==

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