Editing MJOLNIR Powered Assault Armor (GEN3)
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{{Title|MJOLNIR Powered Assault Armor [GEN3]}} | {{Title|MJOLNIR Powered Assault Armor [GEN3]}} | ||
{{ | {{Era|Post}} | ||
{{Armor infobox | {{Armor infobox | ||
|name=MJOLNIR Powered Assault Armor (GEN3) | |name=MJOLNIR Powered Assault Armor (GEN3) | ||
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|features=*[[Energy shielding]]<ref name="DH">''[[Discover Hope]]''</ref> | |features=*[[Energy shielding]]<ref name="DH">''[[Discover Hope]]''</ref> | ||
*[[System Peril Distributed Reflex|SPDR]] counterintrusion measures{{Ref/Reuse|DH}} | *[[System Peril Distributed Reflex|SPDR]] counterintrusion measures{{Ref/Reuse|DH}} | ||
}} | }} | ||
The '''MJOLNIR Powered Assault Armor [GEN3]''' is the third system-wide generation of the [[MJOLNIR Powered Assault Armor]]. | The '''MJOLNIR Powered Assault Armor [GEN3]''' is the third system-wide generation of the [[MJOLNIR Powered Assault Armor]].<ref name="HOSFMP10P179">''[[Halo: Official Spartan Field Manual]]'', PART 10: THE SPARTAN ARMORY, Mjolnir Powered Assault Armor, p. 179</ref> | ||
== | ==History== | ||
[[File:HINF-SI - | [[File:HINF-SI-Mk VI assembly.png|thumb|200px|left|MJOLNIR Mk VI variant being assembled and marked.]] | ||
=== | ===Early history and development=== | ||
Although the [[MJOLNIR Powered Assault Armor (GEN2)]] meant a radical simplification of the Mjolnir platform, to the point it could be mass-produced, some in the [[Spartan Operations]] branch were dissatisfied with its minimal performance improvement over the old GEN1 systems. By that reason, the UNSC decided to manufacture the next generation of Mjolnir armors.<ref>''Halo: Official Spartan Field Manual'', PART 10: THE SPARTAN ARMORY, Mjolnir Powered Assault Armor, p. 178</ref> | |||
Around [[2558#October|October 17, 2558]],<ref name="HOSFMDate">''Halo: Official Spartan Field Manual'', PART 01: INTRODUCTIONS, Note from Captain Lasky, p. 11</ref> the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] was used as the testbed for the [GEN3] improvements, but it remained uncertain if manufacturers would adopt the standards and cost accounting by the [[Unified Earth Government]].{{Ref/Reuse|HOSFMP10P179}} | |||
On [[2559#February|February 10, 2559]], four months after the rise of [[Cortana]] and the [[Created]], the [[Materials Group]] manufactured the [GEN3] armor.{{Ref/Reuse|DH}} The [[Swords of Sanghelios]] too are involved in the manufacture of GEN3 armors like the GEN3 Anubis which they built in their assembly forges. On [[2559#October|October 7, 2559]], [[John-117]] and [[Blue Team]] were deployed on a [[Operation: WOLFE|covert mission]] to [[CASTLE Base]] using GEN3 armor.{{Ref/Novel|Halo: Shadows of Reach|Chapter=1}} Several months later on [[2560#May|May 28, 2560]], the armor was used by John-117 during a [[Installation 07 conflict|conflict]] on [[Installation 07]].{{Ref/Game|HI|trailer|Detail=[[Halo Infinite Campaign Gameplay Premiere|Campaign Gameplay Premiere]]|Id=Premiere}}{{Ref/Game|Id=Hi|Hi}} | |||
==Specifications== | |||
[[File:HINF-SI - MJOLNIR GEN3 Arm Diagnostic.png|thumb|left|200px|MJOLNIR GEN3 arm component diagnostic.]] | |||
===Design and features=== | |||
The conceptual design framework incorporates lessons from the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] line of Mjolnir, while also using performance and higher levels of protection given by the [[MJOLNIR_Powered_Assault_Armor#First_generation|MJOLNIR [GEN1]]] line of Mjolnir.{{Ref/Reuse|HOSFMP10P179}} | |||
The GEN3 armor used by the Master Chief in [[2559]]<ref name="BSI">''Halo Infinite'', [[Step Inside]]</ref> looks aesthetically similar to a [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR [GEN1] Mark IV]] armor variant used by some SPARTAN-II commandos during [[Operation: WARM BLANKET]], while the helmet shares similarities with the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR [GEN1] Mark VI]] helmet he used during the last months of the Human-Covenant War.{{Ref/Reuse|DH}} | |||
The baseline GEN3 model is inspired by the first-generation Mark V platform used by SPARTAN-II and SPARTAN-III operatives before the Fall of Reach. | |||
The GEN3 model includes the [[Grappleshot]] invented by a civilian engineer.<ref>''Halo Infinite'', [[Project Magnes (trailer)|Project Magnes]]</ref> | |||
The armor features a survival mode that can keep the occupant alive for at least six months in the vacuum of space. After a burst of power was used by [[Fernando Esparza]] to bring [[John-117]]'s armor out of survival mode, the armor's fusion reactor almost instantly recharged ''[[Echo 216]]'s'' depleted batteries in return, restoring functioning to the Pelican's internal lights and systems.{{Ref/Reuse|Hi}} | |||
At the very least, John-117's armor contains holographic emitters in the palm of the hand, allowing him to display an avatar of [[the Weapon]] over his hand, a feature not previously seen with his GEN1 and GEN2 suits while he was working with Cortana.{{Ref/Reuse|Hi}} | |||
==Armor variants and upgrades== | ==Armor variants and upgrades== | ||
===Variants=== | ===Variants=== | ||
The following is a list of major variants of the GEN3 platform. | The following is a list of major variants of the GEN3 platform. | ||
{{Scrollbox| | {{Scrollbox| | ||
{{Col-begin}} | {{Col-begin}} | ||
{{Col-2}} | {{Col-2}} | ||
*'''[[ANUBIS-class Mjolnir|Anubis]]''' | *'''[[ANUBIS-class Mjolnir|Anubis]]''' | ||
*'''[[ASTER-class Mjolnir|Aster]]''' | |||
*'''[[AVIATOR-class Mjolnir|Aviator]]''' | |||
*'''[[ | *'''[[CAVALLINO-class Mjolnir|Cavallino]]''' | ||
*'''[[AVIATOR-class Mjolnir|Aviator]]''' | *'''[[CELOX-class Mjolnir|Celox]]''' | ||
*'''[[COHORT-class Mjolnir|Cohort]]''' | |||
*'''[[ENIGMA-class Mjolnir|Enigma]]''' | |||
*'''[[CAVALLINO-class Mjolnir|Cavallino]]''' | *'''[[FIREFALL-class Mjolnir|Firefall]]''' | ||
*'''[[CELOX-class Mjolnir|Celox]]''' | *'''[[HERMES-class Mjolnir|Hermes]]''' | ||
*'''[[COHORT-class Mjolnir|Cohort]]''' | |||
*'''[[ENIGMA-class Mjolnir|Enigma]]''' | |||
*'''[[FIREFALL-class Mjolnir|Firefall]]''' | |||
*'''[[HERMES-class Mjolnir|Hermes]]''' | |||
{{Col-2}} | {{Col-2}} | ||
*'''[[ | *'''[[ISR-class Mjolnir|ISR]]''' | ||
*'''[[ | *'''[[Mark V Zeta|Mark V Zeta]]''' | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI <nowiki>[GEN3]</nowiki>]]''' | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII <nowiki>[GEN3]</nowiki>]]''' | ||
*'''[[SOLDIER-class Mjolnir|Soldier]]''' | |||
*'''[[SOLDIER-class Mjolnir|Soldier]]''' | *'''[[STORMFALL-class Mjolnir|Stormfall]]''' | ||
*'''[[STORMFALL-class Mjolnir|Stormfall]]''' | *'''[[TRAILBLAZER-class Mjolnir|Trailblazer]]''' | ||
*'''[[ZVEZDA-class Mjolnir|Zvezda]]''' | |||
*'''[[TRAILBLAZER-class Mjolnir|Trailblazer]]''' | |||
*'''[[ZVEZDA-class Mjolnir|Zvezda]]''' | |||
{{Col-end}} | {{Col-end}} | ||
}} | }} | ||
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{{Col-begin}} | {{Col-begin}} | ||
{{Col-2}} | {{Col-2}} | ||
*'''[[AAP | *'''[[Armor accessories/AAP|AAP]]''' | ||
*'''[[Command Network Module|CNM]]''' | *'''[[Command Network Module|CNM]]''' | ||
{{Col-2}} | {{Col-2}} | ||
*'''[[ | *'''[[Armor accessories/TAC|TAC]]''' | ||
*'''[[Armor accessories/UA|UA]]''' | |||
*'''[[UA | |||
{{Col-end}} | {{Col-end}} | ||
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*'''[[Grappleshot]]''' | *'''[[Grappleshot]]''' | ||
*'''[[Overshield]]''' | *'''[[Overshield]]''' | ||
*'''[[Repulsor]]''' | *'''[[Repulsor]]''' | ||
*'''[[Threat Sensor]]''' | *'''[[Threat Sensor]]''' | ||
*'''[[Thruster | *'''[[Thruster pack|Thrusters]]''' | ||
==Armor components== | ==Armor components== | ||
[[File: | [[File:HINF_Mjolnir_Startup.png|thumb|250px|The MJOLNIR GEN3's startup BIOS.]] | ||
*''' | *'''[[Energy shielding]]''': A protective barrier that surrounds the armor and protects the user from harm.{{Ref/Reuse|DH}} | ||
*''' | *'''[[Fusion reactor|Compact fusion reactor]]''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the armor—the reactor is built into the suit and allows for nearly unlimited movement.{{Ref/Reuse|DH}} | ||
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property.{{Ref/Reuse|DH}} | *'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property.{{Ref/Reuse|DH}} | ||
*'''[[MJOLNIR GEN3 BIOS]]'''{{Ref/Reuse|DH | *'''[[MJOLNIR GEN3 BIOS]]'''{{Ref/Reuse|DH}} | ||
*''' | *'''[[Visual Intelligence System, Reconnaissance|VISR]]'''{{Ref/Reuse|DH}} | ||
*'''[[Force-multiplying circuit]]s'''{{Ref/Reuse|DH}} | *'''[[Force-multiplying circuit]]s'''{{Ref/Reuse|DH}} | ||
*'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius.{{Ref/Reuse|DH}} | *'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius.{{Ref/Reuse|DH}} | ||
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space.{{Ref/Reuse|DH}} | *'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space.{{Ref/Reuse|DH}} | ||
*'''[[Hydrostatic gel]]:''' On top of the inner skinsuit is a gel-filled layer, which regulates the temperature of the suit and can change its density to conform to the wearer's shape. The temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearer's life should the wearer be subjected to high G forces or a high velocity impact. Spartans in Gen 3 can avoid blacking out in conditions up to 38 g. | *'''[[Hydrostatic gel]]:''' On top of the inner skinsuit is a gel-filled layer, which regulates the temperature of the suit and can change its density to conform to the wearer's shape. The temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearer's life should the wearer be subjected to high G forces or a high velocity impact. Spartans in Gen 3 can avoid blacking out in conditions up to 38 g. | ||
*'''[[System Peril Distributed Reflex|SPDR]] counterintrusion measures''': Generally placed in UNSC AIs, MJOLNIR [GEN3] is the first generation of Mjolnir armors to include them.{{Ref/Reuse|DH}} This also includes a weapon containment device, possibly to store [[Created]] [[AI|AI's]] for later analysis. | *'''[[System Peril Distributed Reflex|SPDR]] counterintrusion measures''': Generally placed in UNSC AIs, MJOLNIR [GEN3] is the first generation of Mjolnir armors to include them.{{Ref/Reuse|DH}} This also includes a weapon containment device, possibly to store [[Created]] [[AI|AI's]] for later analysis. | ||
*'''[[Holography|Holographic emitters]]''': The suit is capable of displaying the holographic avatar of an AI over the palm of the hand.{{Ref/Reuse|Hi}} | *'''[[Holography|Holographic emitters]]''': The suit is capable of displaying the holographic avatar of an AI over the palm of the hand.{{Ref/Reuse|Hi}} | ||
==Notes== | ==Notes== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HSOR FullCover Art.jpg|Members of Blue Team in different variants of MJOLNIR GEN3 on Reach in ''[[Halo: Shadows of Reach]]''. | |||
File:HINF-SI-Mk VI.png|Fully assembled and combat ready MJOLNIR GEN3 Mark VI in ''[[Step Inside]]''. | File:HINF-SI-Mk VI.png|Fully assembled and combat ready MJOLNIR GEN3 Mark VI in ''[[Step Inside]]''. | ||
File:Fortnite-John.jpg|John-117 wearing GEN3 Mark VI in ''Fortnite''. | |||
File:HINF MarkVII Concept.jpg|GEN3 Mark VII concept art for ''[[Halo Infinite]]''. | |||
File:HINF John117 Armor.jpg|John-117's GEN3 Mark VI in ''[[Discover Hope]]''. | File:HINF John117 Armor.jpg|John-117's GEN3 Mark VI in ''[[Discover Hope]]''. | ||
File:HI Chief NewAngle.png|The upper body of Mark VI GEN3 MJOLNIR | File:HI Chief NewAngle.png|The upper body of Mark VI GEN3 MJOLNIR. | ||
File:Chief GEN3 helmet.jpg|John-117's GEN3 Mark VI helmet. | File:Chief GEN3 helmet.jpg|John-117's GEN3 Mark VI helmet. | ||
File:HInf Character Master Chief render.png|The Master Chief in his GEN3 Mark VI. | File:HInf Character Master Chief render.png|The Master Chief in his GEN3 Mark VI. | ||
File:HINF-SplinterDesert.png|A Spartan-IV in GEN3 Mark V Zeta with a [[CQS48 Bulldog]]. | File:HINF-SplinterDesert.png|A Spartan-IV in GEN3 Mark V Zeta with a [[CQS48 Bulldog]]. | ||
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</gallery> | </gallery> | ||
==List of | ==List of Appearances== | ||
*''[[Halo: Official Spartan Field Manual]]'' {{Fm}} | *''[[Halo: Official Spartan Field Manual]]'' {{Fm}} | ||
*''[[Become]]'' | *''[[Become]]'' | ||
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**''[[Unspoken]]'' | **''[[Unspoken]]'' | ||
**''[[Project Magnes (trailer)|Project Magnes]] | **''[[Project Magnes (trailer)|Project Magnes]] | ||
*''[[Halo: Shadows of Reach]]'' | |||
*''[[Become]]'' | |||
**''[[Unspoken]]'' | |||
**''[[Project Magnes (trailer)|Project Magnes]]'' | |||
**''[[Lightbringers]]'' | **''[[Lightbringers]]'' | ||
**''[[Carry On]]'' | **''[[Carry On]]'' | ||
**''[[Forever We Fight]]'' | **''[[Forever We Fight]]'' | ||
*''[[Halo Infinite: Memory Agent]]'' | *''[[Halo Infinite: Memory Agent]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
*''[[Halo: The Rubicon Protocol]]'' | *''[[Halo: The Rubicon Protocol]]'' | ||
==Sources== | ==Sources== | ||
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{{Armor|Human}} | {{Armor|Human}} | ||
{{ | {{Mjolnir}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] |