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{{Title|MJOLNIR Powered Assault Armor [GEN2]}} | {{Title|MJOLNIR Powered Assault Armor [GEN2]}} | ||
{{ | {{Era|Post}} | ||
[[File:H5G - MJOLNIR Warrior render.png|thumb|250px|[[WARRIOR-class Mjolnir|Warrior]], the mainline version of the GEN2 suit]] | |||
The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the [[SPARTAN-IV program|Spartan-IV supersoldiers]].<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]'' (defunct)</ref><ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref><ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 Frank O'Connor interview during San Diego Comic-Con 2012 (1:15–2:10)]</ref> | The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the [[SPARTAN-IV program|Spartan-IV supersoldiers]].<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]'' (defunct)</ref><ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref><ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 Frank O'Connor interview during San Diego Comic-Con 2012 (1:15–2:10)]</ref> | ||
The production of second generation Mjolnir armor uses a spiral-development model, allowing the [[United Nations Space Command]] and its various contracted, corporate partners to create and design armor systems much faster and more efficiently than before.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/tech/mjolnir '''Halo Waypoint''': ''MJOLNIR'']</ref> | The production of second generation Mjolnir armor uses a spiral-development model, allowing the [[United Nations Space Command]] and its various contracted, corporate partners to create and design armor systems much faster and more efficiently than before.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/tech/mjolnir '''Halo Waypoint''': ''MJOLNIR'']</ref> | ||
==History== | ==History== | ||
===Early history and development=== | ===Early history and development=== | ||
{{Quote|Spartan Thomas, you will get your armor when you show me you deserve to wear it.|[[Commander]] [[Musa-096]], to Spartan [[Joel Thomas]] and several other Spartan-IV trainees<ref name="hei2">'''[[Halo: Initiation]]''', ''[[Halo: Initiation Issue 2|Issue #2]]''</ref>}} | {{Quote|Spartan Thomas, you will get your armor when you show me you deserve to wear it.|[[Commander]] [[Musa-096]], to Spartan [[Joel Thomas]] and several other Spartan-IV trainees<ref name="hei2">'''[[Halo: Initiation]]''', ''[[Halo: Initiation Issue 2|Issue #2]]''</ref>}} | ||
[[File:H5G-Cinematic-Blue-Team-Fallout.png|thumb|250px|left|Spartan-IIs of Blue Team in GEN2 armor | [[File:H5G-Cinematic-Blue-Team-Fallout.png|thumb|250px|left|Spartan-IIs of Blue Team in GEN2 armor]] | ||
The GEN2 Mjolnir armor was initially developed and created by the [[Office of Naval Intelligence]]'s [[Materials Group]] as a response to the emerging [[SPARTAN-IV program]], initiated on [[2553#January|January 7, 2553]].<ref name="spartans waypoint">[https://www.halowaypoint.com/en-us/universe/factions/spartans '''Halo Waypoint''': ''Spartans'']</ref> Several early models of the GEN2 Mjolnir armor were field tested by Spartan [[Tedra Grant]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 24''</ref> Some of the first contemporary models of the GEN2 Mjolnir armor were first tested in combat in 2553 when [[New Colonial Alliance]] forces launched [[Raid on UNSC Infinity|a raid]] on | Early iterations of the MJOLNIR Powered Assault Armor [GEN2] were being field tested during the latter years of the [[Human-Covenant War]], such as the [[VENATOR-class Mjolnir]], which gained prominence during the [[United Nations Space Command]]'s [[Defense of Concord|defense]] of [[Concord]] in [[2551]].<ref>'''Halo 4''', ''Venator armor description''</ref> The GEN2 Mjolnir armor was initially developed and created by the [[Office of Naval Intelligence]]'s [[Materials Group]] as a response to the emerging [[SPARTAN-IV program]], initiated on [[2553#January|January 7, 2553]].<ref name="spartans waypoint">[https://www.halowaypoint.com/en-us/universe/factions/spartans '''Halo Waypoint''': ''Spartans'']</ref> Several early models of the GEN2 Mjolnir armor were field tested by Spartan [[Tedra Grant]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 24''</ref> Some of the first contemporary models of the GEN2 Mjolnir armor were first tested in combat in [[2553#January|January 2553]] when [[New Colonial Alliance]] forces launched [[Raid on UNSC Infinity|a raid]] on {{UNSCShip|Infinity}} and the five Spartan-IVs in-training aboard the [[warship]] were forced to don the armor to help combat the insurgents.<ref name="hei2"/> | ||
As of [[2558]], GEN2 armor is standard-issue for nearly all active Spartans, having replaced the [[Semi-Powered Infiltration armor]] of the [[SPARTAN-III program|Spartan-IIIs]].<ref name="fifty caliber">[https://www.halowaypoint.com/en-us/ | As of [[2558]], GEN2 armor is standard-issue for nearly all active Spartans, having replaced the [[Semi-Powered Infiltration armor]] of the [[SPARTAN-III program|Spartan-IIIs]].<ref name="fifty caliber">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fifty-caliber '''Halo Waypoint''': ''Canon Fodder - Fifty Caliber'']</ref> The remaining active [[SPARTAN-II program|Spartan-II]]s, such as those on [[Blue Team]], have since donned GEN2 armor.<ref name="warfare">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> Initially, Spartan-II [[Naomi-010]] used [[MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII Powered Assault Armor]], the last iteration of the first generation of Mjolnir armor.<ref name="glass291">'''[[Halo: Glasslands]]''', ''page 291''</ref> However, Mark VII never saw full implementation with the rest of the Spartan-IIs due to its complexity and expense. Eventually, the UNSC determined that continuing to fund the first generation of Mjolnir armor—that was only focused on the Spartan-IIs—was not worth the costs, particularly given the escalating costs and capabilities of the newer Spartan-IIIs and Spartan-IVs in GEN2 armor.<ref name="universe"/> As a result, the Mark VII has largely been phased out of production in favor of the GEN2 Mjolnir, though many technologies developed for the Mark VII have since been incorporated into the GEN2 armor.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-reqlamation-begins '''Halo Waypoint''': ''Canon Fodder - Reqlamation Begins'']</ref> | ||
===Expansion of contractors=== | ===Expansion of contractors=== | ||
While the previous iteration of the [[MJOLNIR Powered Assault Armor]] was often—though, not always—created and manufactured by organizations, departments, and branches of the [[United Nations Space Command]], the [[Unified Earth Government]] has contracted numerous corporations to design GEN2 armor variants. For example, [[RKD Group]] was responsible for designing the [[MIRMILLION-class Mjolnir|MIRMILLION-class armor variant]], though the group contracted [[Korolev Heavy Industries]] to produce the armor and licensed the suit's [[MJOLNIR GEN2 BIOS|BIOS]] from [[Applied Heuristics]]. Even major military-industrial concerns, such as [[Beweglichkeitsrüstungsysteme]], no longer control all aspects of their armors' tactical packages and software,<ref name="canon fodder armory">[https://www.halowaypoint.com/en-us/ | While the previous iteration of the [[MJOLNIR Powered Assault Armor]] was often—though, not always—created and manufactured by organizations, departments, and branches of the [[United Nations Space Command]], the [[Unified Earth Government]] has contracted numerous corporations to design GEN2 armor variants. For example, [[RKD Group]] was responsible for designing the [[MIRMILLION-class Mjolnir|MIRMILLION-class armor variant]], though the group contracted [[Korolev Heavy Industries]] to produce the armor and licensed the suit's [[MJOLNIR GEN2 BIOS|BIOS]] from [[Applied Heuristics]]. Even major military-industrial concerns, such as [[Beweglichkeitsrüstungsysteme]], no longer control all aspects of their armors' tactical packages and software,<ref name="canon fodder armory">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-armory-amore '''Halo Waypoint''': ''Canon Fodder - Armory Armore'']</ref> both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries. In addition to these larger corporations, a major policy shift within the UEG has led to smaller corporations and businesses being given the opportunity to compete in the paramilitary, military, and security markets.<ref>'''Halo 5: Guardians''', ''Foucault visor description''</ref> Many smaller industrial design firms and military subcontractors have used the common GEN2 Mjolnir software and exoskeleton as a springboard for their own innovations.<ref name="canon fodder armory"/> Nonetheless, UNSC organizations, such as Materials Group and the [[Watershed Division]], still continue to manufacture several variants of the GEN2 Mjolnir armor.<ref name="warfare"/> | ||
In addition to human corporations, select other species have had a role in the development of some iterations of GEN2 Mjolnir armor and its components. Notably, the [[HELIOSKRILL-class Mjolnir]] was designed by a [[Sangheili]] artisan-armorer designer who had managed to reverse-engineer the Mjolnir armor in an effort to test her skills against humanity's best armor manufacturers. This Mjolnir variant is designed by [[Sanghelios]]' [[Kolaar Manufactorum]] and fielded among the Spartan-IVs.<ref>'''Halo 5: Guardians''', ''Helioskrill armor description''</ref> Some VISR designs have been created using high-tier [[Nanolaminate hull plating|nanolaminates]] and scanning elements provided by the Sangheili,<ref>'''Halo 5: Guardians''', ''Dauntless visor description''</ref> while others are even compatible with the [[ | In addition to human corporations, select other species have had a role in the development of some iterations of GEN2 Mjolnir armor and its components. Notably, the [[HELIOSKRILL-class Mjolnir]] was designed by a [[Sangheili]] artisan-armorer designer who had managed to reverse-engineer the Mjolnir armor in an effort to test her skills against humanity's best armor manufacturers. This Mjolnir variant is designed by [[Sanghelios]]' [[Kolaar Manufactorum]] and fielded among the Spartan-IVs.<ref>'''Halo 5: Guardians''', ''Helioskrill armor description''</ref> Some VISR designs have been created using high-tier [[Nanolaminate hull plating|nanolaminates]] and scanning elements provided by the Sangheili,<ref>'''Halo 5: Guardians''', ''Dauntless visor description''</ref> while others are even compatible with the [[Sangheili combat harness]].<ref>'''Halo 5: Guardians''', ''Saturnine visor description''</ref> As ties between the [[Swords of Sanghelios]] and UEG strengthen, many Sangheili artisans have gained interests in working with GEN2 armor.<ref name="canon fodder armory"/> The "King" VISR utilized by some Spartans was initially created by a bored [[Huragok]] and subsequent attempts to copy the design have been met with varying levels of failure.<ref>'''Halo 5: Guardians''', ''King visor description''</ref> Even [[Forerunner]] technology has been incorporated into the armor.<ref name="fifty caliber"/> Additionally, VISR kits with an unknown manufacturer have been found by ONI operatives in the arms markets of the [[Venezian Militia|insurgent]]-controlled [[Venezia]].<ref>'''Halo 5: Guardians''', ''Dianthus visor description''</ref> | ||
== | ==Specifications== | ||
===Design and features=== | ===Design and features=== | ||
[[File:H5GA-Lockerunning.png|thumb|250px|[[Jameson Locke]] using his armor's thrusters | [[File:H5GA-Lockerunning.png|thumb|250px|[[Jameson Locke]] using his armor's thrusters]] | ||
The armor was designed to compensate for the [[SPARTAN-IV program|Spartan-IVs]]' less extensive [[SPARTAN-IV Augmentation Program|physical augmentations]] in comparison to the previous [[SPARTAN-II program|two]] [[SPARTAN-III program|generations]]. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their predecessors while wearing the suit. | The armor was designed to compensate for the [[SPARTAN-IV program|Spartan-IVs]]' less extensive [[SPARTAN-IV Augmentation Program|physical augmentations]] in comparison to the previous [[SPARTAN-II program|two]] [[SPARTAN-III program|generations]]. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their predecessors while wearing the suit.<ref name="frankie"/><ref>[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-unmasking-the-fireteam-hunting-master-chief.aspx '''GameInformer.com''': ''Halo 5: Guardians - Unmasking The Fireteam Hunting Master Chief'']</ref> The GEN2 suit is also lighter and stronger in construction than the first-generation Mjolnir line,<ref name="O+A"/><ref name="Game Informer May 2012"/><ref name="frankie"/> weighing approximately a couple hundred kilograms.<ref>'''Halo: New Blood''', ''page 157'' (Google Play edition)</ref> GEN2 Mjolnir integrates the vast majority of the armor's vital hardware systems within the inner techsuit itself, allowing for more streamlined production and easier implementation of specialized subsystems and armatures.<ref name="universe"/> | ||
The [[ | The GEN2 armor incorporates new ''ad hoc'' modification systems which allow the armor to use [[armor abilities]], [[tactical packages]], and [[support upgrades]].<ref name="H4">'''[[Halo 4]]'''</ref> Like its GEN1 predecessors it is backwards compatible—through hardware and firmware upgrades—with previous armor systems, including the [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]], [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]], and the MJOLNIR variant of the [[ODST armor|Orbital Drop Shock Troopers' armor]].<ref name="RT13">'''Rooster Teeth Expo 2013'''</ref> In addition, GEN2 armor features integration with [[artificial intelligence]]s, ranging from volitional [[smart AI]]s to simpler, yet complex, [[dumb AI]]s. The AIs that manage the Mjolnir BIOS and VISR are generally passive helpers that integrate, prioritize, and even subtly alter the torrent of data and sensory overrides fed to the armor's Spartan user, simplifying the chaos of the battlefield and reducing confusion. These AIs also handle mundane administrative tasks by filing munition expenditure forms, battle damage assessments, kill reports, and other paperwork on behalf of the Spartan. The typical suit of Mjolnir armor carries around a dozen or so of these AIs, each specialized in numerous tasks of war and science to aid the Spartan they are attached to. While these AIs are incapable of a human's oversight, they are still a valuable component of the armor.<ref name="canon fodder armory"/> | ||
===Customization=== | ===Customization=== | ||
{{Quote|That armor was fantastic, but the colors on it never held up. It always came back from every mission scratched, scraped, and dinged to hell. And that was the way we liked it.|Spartan [[Edward Buck]], commenting on the armor's paint<ref name="nb153">'''Halo: New Blood''', ''page 153'' (Google Play edition)</ref>}} | {{Quote|That armor was fantastic, but the colors on it never held up. It always came back from every mission scratched, scraped, and dinged to hell. And that was the way we liked it.|Spartan [[Edward Buck]], commenting on the armor's paint<ref name="nb153">'''Halo: New Blood''', ''page 153'' (Google Play edition)</ref>}} | ||
[[File:H5-Mutliplayer-SpartanIVs-GEN2-Armors.jpg|thumb|250px|left|Several variants of the GEN2 Mjolnir armor | [[File:H5-Mutliplayer-SpartanIVs-GEN2-Armors.jpg|thumb|250px|left|Several variants of the GEN2 Mjolnir armor]] | ||
Many Spartan-IVs choose to customize their armor in a variety of ways and are typically given the option to choose armor variant, paint color, visor model, and other cosmetic features. Even tech suits can be modified based on the Spartan's mission or need.<ref name="fowl">[https://www.halowaypoint.com/en-us/ | Many Spartan-IVs choose to customize their armor in a variety of ways and are typically given the option to choose armor variant, paint color, visor model, and other cosmetic features. Even tech suits can be modified based on the Spartan's mission or need.<ref name="fowl">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fowl-play '''Halo Waypoint''': ''Canon Fodder: Fowl Play'']</ref> | ||
An assortment of armor configurations are available for all new Spartan-IV recruits as per [[UNSC Regulation 3A-950]], and Spartans are capable of customizing their individual armor set with modular components from a wide range of special-purpose variants, based on their personal preferences, specialization and mission requirements. Selecting variants for purely cosmetic reasons is discouraged. The UNSC strictly forbids Spartans from attempting to repair or modify their armor on their own; all armor maintenance is only to be performed by qualified Class-61 technicians in dedicated facilities.<ref name="packet">'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet]]''</ref> Unlike the generally green coloration of the Spartan-IIs' Mjolnir armor, Spartan-IV armor comes in a profusion of distinct color patterns, with the members of specific teams sometimes (though not always) sporting a consistent coloration.<ref name="spops">'''Halo 4''', ''Spartan Ops''</ref> However, any customization of the armor color must be in accordance to [[UNSC Equipment Code 20.00.62]]. | An assortment of armor configurations are available for all new Spartan-IV recruits as per [[UNSC Regulation 3A-950]], and Spartans are capable of customizing their individual armor set with modular components from a wide range of special-purpose variants, based on their personal preferences, specialization and mission requirements. Selecting variants for purely cosmetic reasons is discouraged. The UNSC strictly forbids Spartans from attempting to repair or modify their armor on their own; all armor maintenance is only to be performed by qualified Class-61 technicians in dedicated facilities.<ref name="packet">'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet]]''</ref> Unlike the generally green coloration of the Spartan-IIs' Mjolnir armor, Spartan-IV armor comes in a profusion of distinct color patterns, with the members of specific teams sometimes (though not always) sporting a consistent coloration.<ref name="spops">'''Halo 4''', ''Spartan Ops''</ref> However, any customization of the armor color must be in accordance to [[UNSC Equipment Code 20.00.62]].<ref name="packet"/> The paint used on each GEN2 Mjolnir armor set is known to quickly deteriorate in combat, as little effort was made to invest in stronger quality paint.<ref name="nb153"/> | ||
While the suit's primary production model bears less significance than in the previous Mjolnir generations due to GEN2's more distributed design philosophy, the Materials Group's [[WARRIOR-class Mjolnir|Warrior]] variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the [[RECRUIT-class Mjolnir|Recruit]] variant, which is issued to all Spartan-IVs upon induction<ref>'''Halo 4''', ''Spartan Armor menu descriptions''</ref> and colored gray and gold by default.<ref>'''Halo 4''' campaign level, ''[[Infinity (level)|Infinity]]''</ref> | While the suit's primary production model bears less significance than in the previous Mjolnir generations due to GEN2's more distributed design philosophy, the Materials Group's [[WARRIOR-class Mjolnir|Warrior]] variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the [[RECRUIT-class Mjolnir|Recruit]] variant, which is issued to all Spartan-IVs upon induction<ref>'''Halo 4''', ''Spartan Armor menu descriptions''</ref> and colored gray and gold by default.<ref>'''Halo 4''' campaign level, ''[[Infinity (level)|Infinity]]''</ref> | ||
===BIOS=== | ===BIOS=== | ||
Line 55: | Line 39: | ||
==Armor variants and upgrades== | ==Armor variants and upgrades== | ||
=== | ===Testing variants=== | ||
The following | The following GEN2 variants were tested on [[Anvil Station]] but have not been confirmed to have left testing. | ||
{{Col-begin}} | {{Col-begin}} | ||
{{Col-2}} | {{Col-2}} | ||
*'''[[ACHILLES-class Mjolnir|Achilles]]''' - A variant that features an aggressive AI | *'''[[BALLISTA-class Mjolnir|Ballista]]''' | ||
*'''[[ | *'''[[BASTION-class Mjolnir|Bastion]]''' | ||
*'''[[MJOLNIR Powered Assault Armor/Buzzsaw|Buzzsaw]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Cain|Cain]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Caladcholg|Caladcholg]]''' - A variant with fast-switching Mjolnir muscle fibers | |||
*'''[[MJOLNIR Powered Assault Armor/Chameleon|Chameleon]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Cyclops|Cyclops]]''' - A variant with a more powerful fusion pack | |||
*'''[[DEMO-class Mjolnir|Demo]]''' | |||
*'''[[DUTCH-class Mjolnir|Dutch]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Flenser|Flenser]]''' - A variant with high running endurance | |||
*'''[[MJOLNIR Powered Assault Armor/Gladiator|Gladiator]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Gunslinger|Gunslinger]]''' - A variant with a tweaked smart-link system to increase handgun accuracy | |||
*'''[[MJOLNIR Powered Assault Armor/Halberd|Halberd]]''' - A variant with a unique magnetic weapon lock arrangement | |||
*'''[[MJOLNIR Powered Assault Armor/Hammerhead|Hammerhead]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Inquisitor|Inquisitor]]''' - A variant that utilizes a [[Sentinel]] power cell instead of a fusion reactor | |||
*'''[[MJOLNIR Powered Assault Armor/Juggernaut|Juggernaut]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Mac|Mac]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Mercenary|Mercenary]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Mirmillion|Mirmillion]]''' - A variant with optimized combat flexibility | |||
{{Col-2}} | |||
*'''[[MJOLNIR Powered Assault Armor/Mongoose|Mongoose]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Ni-Hard|Ni-Hard]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Ninja|Ninja]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Omni|Omni]]''' - A variant that effectively uses [[Materials Group]]'s GEN2 prototype sensor suite | |||
*'''[[MJOLNIR Powered Assault Armor/Oracle|Oracle]]''' - A variant designed to test modular system upgrades | |||
*'''[[MJOLNIR Powered Assault Armor/Paladin|Paladin]]''' - A variant designed for processing and curating vast amounts of battlefield data | |||
*'''[[MJOLNIR Powered Assault Armor/Rampart|Rampart]]''' - A variant designed for combat in urban areas | |||
*'''[[MJOLNIR Powered Assault Armor/Renegade|Renegade]]''' - A variant designed for strategic reconnaissance | |||
*'''[[SABOTEUR-class Mjolnir|Saboteur]]''' - Specially designed to destabilize and hack security systems | |||
*'''[[SADIST-class Mjolnir|Sadist]]''' - A model created by Anvil Station developers. | |||
*'''[[MJOLNIR Powered Assault Armor/Samurai|Samurai]]''' - A variant with increased situational awareness | |||
*'''[[MJOLNIR Powered Assault Armor/Sceptre|Sceptre]]''' - A variant designed for utilizing the new modular tactical package system | |||
*'''[[MJOLNIR Powered Assault Armor/Shark|Shark]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Silverback|Silverback]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Spectrum|Spectrum]]''' - A variant designed for engaging Covenant in close quarters inside starships | |||
*'''[[MJOLNIR Powered Assault Armor/Stealth|Stealth]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Tremor|Tremor]]''' - A variant that allows programmable grenades to be set to higher yields | |||
*'''[[MJOLNIR Powered Assault Armor/Widow Maker|Widow Maker]]''' - A variant designed with hardwired response protocols and quick-release mag-clamps | |||
{{Col-end}} | |||
===In service=== | |||
The following sets are known to have left testing and are in service with various organizations. | |||
{{Col-begin}} | |||
{{Col-2}} | |||
*'''[[ACHILLES-class Mjolnir|Achilles]]''' - A variant that features an aggressive AI.<ref group="note">To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo 4'', ''Halo 5: Guardians'', and ''Halo Online'' Spartan Armor | |||
menus.</ref> | |||
*'''[[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]''' - A variant utilized primarily by ONI security personnel on [[Earth]]'s and [[Luna]]'s [[space elevator]]s and [[skyhook]]s. | |||
*'''[[ANUBIS-class Mjolnir|Anubis]]''' - A variant with enhanced sensor suite | *'''[[ANUBIS-class Mjolnir|Anubis]]''' - A variant with enhanced sensor suite | ||
*'''[[ARGONAUT-class Mjolnir|Argonaut]]''' - A variant with move-by-wire reflex enhancers | *'''[[ARGONAUT-class Mjolnir|Argonaut]]''' - A variant with move-by-wire reflex enhancers. | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Argus|Argus]]''' - A variant with an increase in situational and threat awareness | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Athlon|Athlon]]''' - A variant used in [[War Games|combat training exercises]] | ||
*'''[[ATLAS-class Mjolnir|Atlas]]''' - A variant that features modular armor and weapons. | |||
*'''[[ATLAS-class Mjolnir|Atlas]]''' - A variant that features modular armor and weapons | *'''[[MJOLNIR Powered Assault Armor/Aviator|Aviator]]''' - A variant designed for aircraft piloting. Required for use by Spartan [[F-41 Broadsword]] pilots. | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Breaker|Breaker]]''' - A variant with tactical supremacy and increased endurance | ||
*'''[[ | *'''[[BUCCANEER-class Mjolnir|Buccaneer]]''' - A variant that uses off-the-shelf components. | ||
*'''[[MJOLNIR Powered Assault Armor/Centurion|Centurion]]''' - A variant for operational planning and situational awareness, upgraded from GEN1 | |||
*'''[[BUCCANEER-class Mjolnir|Buccaneer]]''' - | |||
*'''[[ | |||
*'''[[CHALLENGER-class Mjolnir|Challenger]]''' - A variant for high performance in War Games | *'''[[CHALLENGER-class Mjolnir|Challenger]]''' - A variant for high performance in War Games | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/CIO|CIO]]''' - A variant for Counter-Intelligence Operators | ||
*'''[[MJOLNIR Powered Assault Armor/K variant|Commando]]''' - A variant for special operations, upgraded from GEN1 | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Copperhead|Copperhead]]''' - A variant for covert ops | ||
*'''[[ | |||
*'''[[CYPHER-class Mjolnir|Cypher]]''' - A variant that features a pilot program | *'''[[CYPHER-class Mjolnir|Cypher]]''' - A variant that features a pilot program | ||
*'''[[ | *'''[[DECIMATOR-class Mjolnir|Decimator]]''' - A variant that incorporates technology from previous iterations of GEN1, specifically advances from the [[Mark VII]] | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Deadeye|Deadeye]]''' - A variant designed for snipers | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Defender|Defender]]''' - A variant designed for general area denial and tactical defensive abilities | ||
*'''[[DYNAST-class Mjolnir|Dynast]]''' - A variant designed for close-range combats. | |||
*'''[[DYNAST-class Mjolnir|Dynast]]''' - A variant designed for close-range combats | *'''[[MJOLNIR Powered Assault Armor/EOD variant|EOD]]''' - A variant designed to facilitate explosive ordnance disposal, upgraded from GEN1<ref name="LE Contents">[[:File:Halo-4-limited-edition.jpeg|''Halo 4 Limited Edition Contents'']]</ref> | ||
*'''[[EOD | *'''[[MJOLNIR Powered Assault Armor/Enforcer|Enforcer]]''' - A variant designed for remote security base detail | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Engineer|Engineer]]''' - A variant designed for repairing and reconfiguring technology in combat<ref name="The Halo Bulletin: 8.15.12">[http://halo.xbox.com/blogs/Headlines/post/2012/08/15/The-Halo-Bulletin-81512.aspx '''Halo Waypoint''': ''Halo Bulletin 8.15.12''] (defunct, backup link on [https://web.archive.org/web/20120925085732/http://blogs.halo.xbox.com/Headlines/post/2012/08/15/The-Halo-Bulletin-81512.aspx Archive.org])</ref> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/V variant|EVA]]''' - A variant designed for [[extra-vehicular activity]], upgraded from GEN1 | ||
*'''[[ | |||
*'''[[FENRIR-class Mjolnir|Fenrir]]''' - A variant with an embedded battle management AI | *'''[[FENRIR-class Mjolnir|Fenrir]]''' - A variant with an embedded battle management AI | ||
*'''[[FOEHAMMER-class Mjolnir|Foehammer]]''' - A variant designed for better pilot synchronization | *'''[[FOEHAMMER-class Mjolnir|Foehammer]]''' - A variant designed for better pilot synchronization | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Fotus|FOTUS]]''' - A variant based on Forerunner technology<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/25/The-Halo-Bulletin-72512.aspx : ''The Halo Bulletin 7.25.12'']</ref> | ||
*'''[[FREEBOOTER-class Mjolnir|Freebooter]]''' - A variant with seamless nanofabricated armor panels | *'''[[FREEBOOTER-class Mjolnir|Freebooter]]''' - A variant with seamless nanofabricated armor panels | ||
*'''[[GOBLIN-class Mjolnir|Goblin]]''' - A variant with sensor-warping technology | *'''[[GOBLIN-class Mjolnir|Goblin]]''' - A variant with sensor-warping technology | ||
*'''[[ | *'''[[GUNGNIR]]''' - Upgrade of GEN1 model developed by [[Project GUNGNIR]] | ||
*'''[[HAZOP | *'''[[MJOLNIR Powered Assault Armor/HAZOP variant|HAZOP]]''' - A variant for environments considered too hazardous for standard equipment, upgraded from GEN1 | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Helioskrill|Helioskrill]]''' - A variant designed by a [[Sangheili]] prodigy | ||
*'''[[HELLCAT-class Mjolnir|Hellcat]]''' - A variant based on ancient human armor | *'''[[HELLCAT-class Mjolnir|Hellcat]]''' - A variant based on ancient human armor | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Helljumper|Helljumper]]''' - An improved version of ODST armor | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Hermes|Hermes]]''' - A variant used for orbital raids | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Hoplite|Hoplite]]''' - A variant with targeting and datalink advancements that increases long-range heavy munitions accuracy, upgraded from GEN1 | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Hunter|Hunter]]''' - A variant for target acquisitions. | ||
*'''[[INDOMITABLE-class Mjolnir|Indomitable]]''' - A variant for engineering and explosive ordnance disposal; based on the customized armor set worn by [[Jorge-052]] | *'''[[INDOMITABLE-class Mjolnir|Indomitable]]''' - A variant for engineering and explosive ordnance disposal; based on the customized armor set worn by [[Jorge-052]] | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Infiltrator|Infiltrator]]''' - A variant designed for stealthy infiltration of enemy territory | ||
*'''[[INTERCEPTOR-class Mjolnir|Interceptor]]''' - A variant that features highly configurable settings and a programmable neural interface | *'''[[INTERCEPTOR-class Mjolnir|Interceptor]]''' - A variant that features highly configurable settings and a programmable neural interface | ||
*'''[[INTRUDER-class Mjolnir|Intruder]]''' - A variant based on [[ | *'''[[INTRUDER-class Mjolnir|Intruder]]''' - A variant based on [[Kat-B320]]'s Mark V Air Assault armor, developed as part of a research initiative into specialized Mjolnir suits | ||
*'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]''' - A variant designed for free-fall combat drops | *'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]''' - A variant designed for free-fall combat drops | ||
*'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]''' - A variant produced by RKD to be licenced to smaller companies | *'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]''' - A variant produced by RKD to be licenced to smaller companies | ||
*'''[[LOCUS | *'''[[MJOLNIR Powered Assault Armor/Locus|LOCUS]]''' - A variant designed for tactical and strategic infiltration. Known for its incredible resiliency | ||
*'''[[MAKO-class Mjolnir|Mako]]''' - A variant designed for multi-environment adaptation | *'''[[MAKO-class Mjolnir|Mako]]''' - A variant designed for multi-environment adaptation | ||
*'''[[MARAUDER-class Mjolnir|Marauder]]''' - a variant designed for general-purpose use | *'''[[MARAUDER-class Mjolnir|Marauder]]''' - a variant designed for general-purpose use | ||
*'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]''' - Upgraded to function with the Mjolnir [GEN2] suite | *'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]''' - Upgraded to function with the Mjolnir [GEN2] suite | ||
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - Upgraded to function with the Mjolnir [GEN2] suite | *'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - Upgraded to function with the Mjolnir [GEN2] suite | ||
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - Upgraded to function with the Mjolnir [GEN2] suite | |||
{{Col-2}} | {{Col-2}} | ||
*'''[[Nightfall armor|Nightfall]]''' - A variant used on inhospitable worlds | |||
*'''[[MJOLNIR Powered Assault Armor/NOBLE|NOBLE]]''' - A variant based upon the Mark V Commando armor, with improved battle network management features | |||
*'''[[Nightfall armor|Nightfall]]''' - A variant used on inhospitable worlds | |||
*'''[[NOBLE | |||
*'''[[NOMAD-class Mjolnir|Nomad]]''' - A variant designed for remote expeditions in uncharted space | *'''[[NOMAD-class Mjolnir|Nomad]]''' - A variant designed for remote expeditions in uncharted space | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Oceanic|Oceanic]]''' - Designed for combat in waterfront areas | ||
*'''[[ODST armor | *'''[[ODST armor#MJOLNIR GEN2 variant|ODST]]''' - Upgraded to function with the Mjolnir [GEN2] suite | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Orbital|Orbital]]''' - A variant designed for EVA activity | ||
*'''[[MJOLNIR Powered Assault Armor/Operator|Operator]]''' - A variant designed to optimize vehicle operation, upgraded from GEN1<ref name="The Halo Bulletin: 8.15.12"/> | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Pathfinder|Pathfinder]]''' - A variant designed for missions in intel-poor environments<ref name="LE Contents"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Pioneer|Pioneer]]''' - A variant designed for missions in unfamiliar, hostile environments<ref name="The Halo Bulletin: 8.15.12"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Prefect|Prefect]]''' - A variant based on [[Forerunner personal armor]]<ref name="RT13"/> | ||
*'''[[MJOLNIR Powered Assault Armor/Protector|Protector]]''' - A variant designed for VIP security | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Raider|Raider]]''' - A variant designed with Samurai-like aesthetics for intimidation of hostiles | ||
*'''[[ | |||
*'''[[ | |||
*'''[[RAIJIN-class Mjolnir|Raijin]]''' - A variant that maximizes short-term combat performance | *'''[[RAIJIN-class Mjolnir|Raijin]]''' - A variant that maximizes short-term combat performance | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Ranger|Ranger]]''' - A variant designed for remote operatives engaging in hostile environmental conditions | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Reaper|Reaper]]''' - A variant based on Forerunner [[combat skin]]s | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/R variant|Recon]]''' - A variant designed for stealth reconnaissance operations, upgraded from GEN1 | ||
*'''[[MJOLNIR Powered Assault Armor/Recruit|Recruit]]''' - Issued to all Spartan-IV recruits prior to qualification for specialized models<ref name="LE Contents"/> | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Ricochet|Ricochet]]''' - A variant designed for use in [[Gravball#Ricochet|Ricochet]] combat training exercises<ref name="RT13"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Rogue|Rogue]]''' - A variant designed for extended solo operations, upgraded from GEN1<ref name="The Halo Bulletin: 8.15.12"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Scanner|Scanner]]''' - A variant designed to aid search-and-rescue teams | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/S variant|Scout]]''' - A variant designed for scouting operations, upgraded from GEN1 | ||
*'''[[ | *'''[[SECURITY-class Mjolnir|Security]]''' - A variant designed for ship and station defense, upgraded from GEN1 | ||
*'''[[SECURITY-class Mjolnir|Security]]''' - A variant designed for | |||
*'''[[SEEKER-class Mjolnir|Seeker]]''' - A variant equipped with a full suite of signature masking mechanisms for reconnaissance | *'''[[SEEKER-class Mjolnir|Seeker]]''' - A variant equipped with a full suite of signature masking mechanisms for reconnaissance | ||
*'''[[SHINOBI-class Mjolnir|Shinobi]]''' - | *'''[[SHINOBI-class Mjolnir|Shinobi]]''' - A variant with no known manufacturer | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Soldier|Soldier]]''' - A variant with extra storage space designed for battlefield support | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Stalker|Stalker]]''' - A variant designed to aid in covert shadowing of a target, derived from [[Jiralhanae Stalker]] stealth harnesses<ref name="The Halo Bulletin: 8.15.12"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Strider|Strider]]''' - A variant for jaunt-combat excursions in isolated theaters | ||
*'''[[MJOLNIR Powered Assault Armor/Technician|Technician]]''' - A variant for combat engineers | |||
*'''[[ | |||
*'''[[TEISHIN-class Mjolnir|Teishin]]''' - A variant designed for augmented soldiers serving in paramilitary and clandestine agencies | *'''[[TEISHIN-class Mjolnir|Teishin]]''' - A variant designed for augmented soldiers serving in paramilitary and clandestine agencies | ||
*'''[[TRACER-class Mjolnir|Tracer]]''' - An advanced variant used for intelligence gathering | |||
*'''[[TRACER-class Mjolnir|Tracer]]''' - | *'''[[MJOLNIR Powered Assault Armor/Tracker|Tracker]]''' - A variant designed to aid in long-range pursuit of targets<ref name="The Halo Bulletin: 8.15.12"/> | ||
*'''[[ | |||
*'''[[VALKYRIE-class Mjolnir|Valkyrie]]''' - A variant designed for aerospace flight control | *'''[[VALKYRIE-class Mjolnir|Valkyrie]]''' - A variant designed for aerospace flight control | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Vanguard|Vanguard]]''' - A variant designed for face-to-face enemy assaults | ||
*'''[[VECTOR-class Mjolnir|Vector]]'''- A variant designed as a pilot/infantry hybrid for reconnaissance teams | *'''[[VECTOR-class Mjolnir|Vector]]'''- A variant designed as a pilot/infantry hybrid for reconnaissance teams | ||
*'''[[MJOLNIR Powered Assault Armor/Venator|Venator]]''' - A variant optimized for single-enemy combat | *'''[[MJOLNIR Powered Assault Armor/Venator|Venator]]''' - A variant optimized for single-enemy combat | ||
*'''[[VENTURE-class Mjolnir|Venture]]''' - A variant designed for survey missions in extreme environments | *'''[[VENTURE-class Mjolnir|Venture]]''' - A variant designed for survey missions in extreme environments | ||
*'''[[VIGILANT-class Mjolnir|Vigilant]]''' - A variant based on [[Jun-A266]]'s customized Mark V suit, designed for | *'''[[VIGILANT-class Mjolnir|Vigilant]]''' - A variant based on [[Jun-A266]]'s customized Mark V suit, designed for scout and sniping | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Void Dancer|Void Dancer]]''' - A variant designed for exoatmospheric operations and threat assessment | ||
*'''[[MJOLNIR Powered Assault Armor/Warrior|Warrior]]''' - MJOLNIR's mainline armor kit. Designed for speed and mobility | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/War Master|War Master]]''' - [[Lethbridge Industrial]]'s most popular and most exotic armor. Designed with multi-functional configuration for almost any combat scenario | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Wetwork|Wetwork]]''' - A variant designed for assassination operations<ref name="The Halo Bulletin: 8.15.12"/> | ||
*'''[[ | |||
*'''[[WRATH-class Mjolnir|Wrath]]''' - A variant based on [[Emile-A239]]'s custom Mark V armor, designed for use by [[Headhunters]] | *'''[[WRATH-class Mjolnir|Wrath]]''' - A variant based on [[Emile-A239]]'s custom Mark V armor, designed for use by [[Headhunters]] | ||
{{Col-end}} | {{Col-end}} | ||
===Forearms and legs=== | ===Forearms and legs=== | ||
There are several forearms and legs not paired with a specific set that can be used with most GEN2 armor. | There are several forearms and legs not paired with a specific set that can be used with most GEN2 armor. | ||
*'''Contoured:''' This variant is manufactured by [[Lethbridge Industrial]]. The forearms were favored during the hostilities of the [[Thales|Thales Expedition]]. The legs were based on native Sangheili equipment.<ref name="H4"/> | |||
*'''GV-09 Locking:''' These forearms are manufactured by [[Acheron Security]] on the planet [[Mars]]. These improve comfort through modularity.<ref name="H4"/> | |||
*'''Inner-plated:''' This variant is manufactured by the [[Materials Group]]. These forearms gained popularity during the revolt on [[Terceira]].<ref name="H4"/> | |||
*''' | *'''LG-50 Bulk:''' This variant is manufactured by [[Imbrium Machine Complex]]. The legs were designed with intentional redundancy to decrease risk of breach.<ref name="H4"/> | ||
*'''Outer-plated:''' The forearms of this variant are manufactured by Lethbridge Industrial. The forearms were originally conceived for engagement operators on Cascade. The legs of this variant are manufactured by the Materials Group. The whole system saw little activity until the Concord incident in [[2554]].<ref name="H4"/> | |||
*''' | *'''Over-locking:''' This variant is manufactured by the Imbrium Machine Complex. The legs have seen recent exposure with outworld security personnel.<ref name="H4"/> | ||
*'''RG-63 Counter:''' This variant is manufactured by Imbrium Machine Complex. These forearms were developed based on intel from the [[Harvest campaign]].<ref name="H4"/> | |||
*''' | *'''Twin-plated:''' This variant is manufactured by [[Naphtali Contractor Corporation]]. These forearms first saw use in [[2556]], but were prototyped during Mjolnir's GEN1 era.<ref name="H4"/> | ||
*'''XG-89 Narrow:''' This variant is manufactured by the Materials Group. The narrow-slat legs excel at shield distribution while reducing ceramic profile.<ref name="H4"/> | |||
*''' | *'''XV-27 Shifting:''' This variant is manufactured by Naphtali Contractor Corporation. These forearms were tested in the [[Buffalo Breaker Yards]].<ref name="H4"/> | ||
*''' | |||
*''' | |||
*''' | |||
*''' | |||
*''' | |||
*''' | |||
===Attachments=== | ===Attachments=== | ||
The armor system is built to support a variety of attachments and equipment which allow it to utilize [[armor abilities]]. Some of them have been reverse-engineered from [[Covenant]] and [[Forerunner]] technology. | The armor system is built to support a variety of attachments and equipment which allow it to utilize [[armor abilities]]. Some of them have been reverse-engineered from [[Covenant]] and [[Forerunner]] technology. | ||
*'''[[Airstrike]]''' - Calls in heavy munitions around the user | *'''[[Airstrike]]''' - Calls in heavy munitions around the user | ||
*'''[[M2705 regeneration field]]''' - Applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality-oriented armor functions in order to heal the user and repair the armor | *'''[[M2705 regeneration field]]''' - Applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality-oriented armor functions in order to heal the user and repair the armor | ||
Line 212: | Line 207: | ||
*'''[[Series 12 jetpack]]''' - Mitigates gravity, allowing mobility over challenging terrain | *'''[[Series 12 jetpack]]''' - Mitigates gravity, allowing mobility over challenging terrain | ||
*'''[[Shock chain]]''' - Creates an energy shield that damages enemies and restores the user's energy shielding | *'''[[Shock chain]]''' - Creates an energy shield that damages enemies and restores the user's energy shielding | ||
*'''[[Stun blast]]''' - Creates a short-range [[electromagnetic pulse]] (EMP) which interferes with all electronic equipment within the radius of the pulse | *'''[[Stun blast]]''' - Creates a short-range [[electromagnetic pulse]] (EMP) which interferes with all electronic equipment within the radius of the pulse | ||
*'''[[Teleport]]''' - Allows near-instantaneous transport over short distances | *'''[[Teleport]]''' - Allows near-instantaneous transport over short distances | ||
Line 221: | Line 215: | ||
*'''[[Z-5080 Promethean vision]]''' - A sonar-like Forerunner visual enhancement system that displays movement through solid objects | *'''[[Z-5080 Promethean vision]]''' - A sonar-like Forerunner visual enhancement system that displays movement through solid objects | ||
*'''[[Z-90 hardlight shield]]''' - A shield made from [[hard light]] reverse-engineered from Forerunner technology | *'''[[Z-90 hardlight shield]]''' - A shield made from [[hard light]] reverse-engineered from Forerunner technology | ||
==Armor components== | ==Armor components== | ||
[[File:SPARTAN-IV Exo-suit.jpg|thumb|250px|The GEN2 | [[File:SPARTAN-IV Exo-suit.jpg|thumb|250px|The GEN2 titanium nanocomposite bodysuit.]] | ||
*'''[[Biofoam]] injectors''': Allow for physical injuries to be sealed and repaired without the use of external medical kits. | *'''[[Biofoam]] injectors''': Allow for physical injuries to be sealed and repaired without the use of external medical kits. | ||
*'''[[Energy shielding]]''': A protective barrier that surrounds the armor and protects the user from harm.<ref name="nb152">'''[[Halo: New Blood]]''', ''pages 152-154'' (Google Play edition)</ref> | *'''[[Energy shielding]]''': A protective barrier that surrounds the armor and protects the user from harm.<ref name="nb152">'''[[Halo: New Blood]]''', ''pages 152-154'' (Google Play edition)</ref> | ||
Line 234: | Line 226: | ||
*'''[[MJOLNIR GEN2 BIOS]]''': The basic input/output system, standard firmware interface of the GEN2 suite.<ref>'''[[Halo 4]]''', ''Heads-Up Display''</ref> | *'''[[MJOLNIR GEN2 BIOS]]''': The basic input/output system, standard firmware interface of the GEN2 suite.<ref>'''[[Halo 4]]''', ''Heads-Up Display''</ref> | ||
*'''[[Visual Intelligence System, Reconnaissance|VISR 4.0]]''': Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks.<ref>'''Halo 4''', ''Legendary visor description''</ref> VISR 4.0 is capable of managing a Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.<ref>'''Halo 5: Guardians''', ''Recruit visor description''</ref> | *'''[[Visual Intelligence System, Reconnaissance|VISR 4.0]]''': Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks.<ref>'''Halo 4''', ''Legendary visor description''</ref> VISR 4.0 is capable of managing a Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.<ref>'''Halo 5: Guardians''', ''Recruit visor description''</ref> | ||
*'''[[Force-multiplying circuit]]s''': Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters. | *'''[[Force-multiplying circuit]]s''': Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters. | ||
*'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius. | *'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius. | ||
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized. | *'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized. | ||
*'''[[Support upgrades]]''': These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of GEN2. | *'''[[Support upgrades]]''': These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of GEN2.<ref name="H4"/> | ||
*'''Sprint module''': Unlike previous armor systems, Mjolnir GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols. | *'''Sprint module''': Unlike previous armor systems, Mjolnir GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols.<ref name="O+A"/> It is functionally similar to the version developed by [[Kat-B320]] of [[NOBLE Team]], which saw widespread deployment across [[Reach]] in the planet's final days.<ref>''Halo: Reach'' game manual</ref> | ||
*'''[[Tactical packages]]''': These customized and specialized packages allow combat advantages by modifying the core and periphery systems of GEN2. | *'''[[Tactical packages]]''': These customized and specialized packages allow combat advantages by modifying the core and periphery systems of GEN2.<ref name="H4"/> | ||
*'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick armored bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The suit has numerous functions, small but vital to the safety and survival of the wearer. It also serves as another layer of protection against ballistics attacks and is coated with a heat-resistant material to disperse heat from [[plasma weaponry|plasma weapons]]. Many components of the GEN2's titanium bodysuit are conspicuously fashioned after the shape of human musculature; this was less prominent in previous Mjolnir generations. | *'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick armored bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The suit has numerous functions, small but vital to the safety and survival of the wearer. It also serves as another layer of protection against ballistics attacks and is coated with a heat-resistant material to disperse heat from [[plasma weaponry|plasma weapons]]. Many components of the GEN2's titanium bodysuit are conspicuously fashioned after the shape of human musculature; this was less prominent in previous Mjolnir generations. Some models have portions of the bodysuit share their color with the external armor plating, though completely black bodysuits are still common.<ref name="H4"/><ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> Certain fireteams or individual operatives are outfitted with customized techsuits that contain a host of undisclosed improvements or modifications to fit particular mission parameters or operator need.<ref name="fowl"/> | ||
*'''Integrated thruster system''': GEN2 suits are equipped with an array of shoulder- and back-mounted thrusters, increasing a Spartan's mobility in the field and presumably in vacuum environments.<ref name="h5mpb bts">[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref> The system, which was added as part of a series-wide update, partly alleviates the need to use an external thruster unit or jetpack; however, it provides only limited thrust and as such does not fully replace external thrust apparatuses.<ref>[https://www.halowaypoint.com/en-us/universe/tech/jetpack '''Halo Waypoint''': ''UNSC Jet Pack'']</ref> It is still powerful enough to allow the user to hover a few seconds in mid-air when activated in a stabilizing arrangement. Integrated thrusters saw use in combat as early as [[ | *'''Integrated thruster system''': GEN2 suits are equipped with an array of shoulder- and back-mounted thrusters, increasing a Spartan's mobility in the field and presumably in vacuum environments.<ref name="h5mpb bts">[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref> The system, which was added as part of a series-wide update, partly alleviates the need to use an external thruster unit or jetpack; however, it provides only limited thrust and as such does not fully replace external thrust apparatuses.<ref>[https://www.halowaypoint.com/en-us/universe/tech/jetpack '''Halo Waypoint''': ''UNSC Jet Pack'']</ref> It is still powerful enough to allow the user to hover a few seconds in mid-air when activated in a stabilizing arrangement. Integrated thrusters saw use in combat as early as [[2555#March|March 2555]].<ref>'''[[Halo: Hunters in the Dark]]''', ''page 292''</ref> | ||
*'''Auto-repair and bypass nodes''': Any damage that the armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''': ''The Science Behind The Halo Series'']</ref> Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.<ref name=" | *'''Auto-repair and bypass nodes''': Any damage that the armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''': ''The Science Behind The Halo Series'']</ref> Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.<ref name="H5GBScarred">'''[[Halo 5: Guardians Multiplayer Beta]]''', ''Scarred Mjolnir Mark VI description''</ref> | ||
==Trivia== | ==Trivia== | ||
*All non-essential Spartan-IV [[NPC]]s in ''Halo 4'' wear the full Recruit armor set and [[Visor color#Halo 4|visor color]]. Steel serves as their suits' primary color and gold is the secondary color | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR (GEN2)}} | ||
*The way the GEN2 armor is equipped by UNSC ''Infinity'''s dedicated machinery onto its wearer is reminiscent of [[Wikipedia:Iron Man's armor|Iron Man armor]] in the [[Wikipedia:Marvel Cinematic Universe|Marvel Cinematic Universe]] and [[w:c:Starcraft:Tychus Findlay|Tychus Findlay]]'s [[w:c:Starcraft:CMC Powered Combat Suit|CMC powered armor]] in [[w:c:Starcraft:Starcraft II|''Starcraft II'']]. | |||
*All non-essential Spartan-IV [[NPC]]s in ''Halo 4'' wear the full Recruit armor set and [[Visor color#Halo 4|visor color]]. Steel serves as their suits' primary color and gold is the secondary color. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H4-Concept-Undersuit-Male.jpg|Concept art of the Mjolnir [GEN2] skinsuit for male wearers | File:H4-Concept-Undersuit-Male.jpg|Concept art of the Mjolnir [GEN2] skinsuit for male wearers | ||
File:H4-Concept-Undersuit-Female.jpg|Concept art of the female [GEN2] skinsuit | File:H4-Concept-Undersuit-Female.jpg|Concept art of the female [GEN2] skinsuit | ||
File:SpartanOpsArmor1.gif|Armoring process for boots and gauntlets (Click to animate) | File:SpartanOpsArmor1.gif|Armoring process for boots and gauntlets (Click to animate) | ||
File:SpartanOpsArmor2.gif|Chest (Click to animate) | File:SpartanOpsArmor2.gif|Chest (Click to animate) | ||
File:SpartanOpsArmor3.gif|Shoulders and helmet (Click to animate) | File:SpartanOpsArmor3.gif|Shoulders and helmet (Click to animate) | ||
File:H4-Selecting Ordnance Speed 02.jpg|The HUD of the [GEN2] armor | File:H4-Selecting Ordnance Speed 02.jpg|The HUD of the [GEN2] armor | ||
File:Spartan Ops - GG 2.jpg|A slightly different HUD. Armor bays and technicians can be seen | |||
File:H4 SOS1E1 Spartan IV Hologram.jpg|[[Fireteam Majestic]] wearing [GEN2] undersuits | |||
File:Spartan Ops - GG 2.jpg|A slightly different HUD. Armor bays and technicians can be seen | File:Spartan Ops - GG 1.jpg|Spartan-IVs in their armor bay | ||
File:H4 SOS1E1 Spartan IV Hologram.jpg|[[Fireteam Majestic]] wearing [GEN2] | File:Majestic - 2.png|Fireteam Majestic in their [GEN2] armor | ||
File:Spartan Ops - GG 1.jpg|Spartan-IVs in their armor bay | File:H4-SpartanOps-WatcherCrawler.jpg|Shields flaring on two [GEN2] suits during the [[Requiem Campaign]] | ||
File:Majestic - 2.png|Fireteam Majestic in their [GEN2] armor | File:H4-Wraparound-3.jpg|Two [[MJOLNIR Powered Assault Armor/Soldier|Soldier]]-clad Spartan-IVs engaged in an [[War Games]] match on [[Adrift]] | ||
File: | File:AllGEN2.png|All the [GEN2] armor in ''Halo 4'' at launch | ||
File: | |||
File:H5 Ground Pound.jpg|A red [[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]-clad Spartan-IV attacking a blue [[MJOLNIR Powered Assault Armor/Recruit|Recruit]]-clad Spartan-IV with a [[Spartan abilities|ground pound]] during a War Games match on [[Regret]]. | File:H5 Ground Pound.jpg|A red [[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]-clad Spartan-IV attacking a blue [[MJOLNIR Powered Assault Armor/Recruit|Recruit]]-clad Spartan-IV with a [[Spartan abilities|ground pound]] during a War Games match on [[Regret]]. | ||
File:H5-Empire-Beta-6.jpg|Integrated thrusters briefly levitating the user. Note the jets emanating downward from thrusters both in the back and the front. | File:H5-Empire-Beta-6.jpg|Integrated thrusters briefly levitating the user. Note the jets emanating downward from thrusters both in the back and the front. | ||
File: | File:SPARTAN-IV - Halo 5 Training Simulation.png|Spartan-IVs utilizing several variants in preparation for War Games. | ||
File:H5-Spartan-Customization.png|A multitude of customized GEN2 suits. | File:H5-Spartan-Customization.png|A multitude of customized GEN2 suits. | ||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 4]]'' {{1st}} | *''[[Halo 4]]'' {{1st}} | ||
**''[[Spartan Ops]]'' | **''[[Spartan Ops]]'' | ||
Line 282: | Line 269: | ||
*''[[Halo: Initiation]]'' | *''[[Halo: Initiation]]'' | ||
*''[[Halo: Escalation]]'' | *''[[Halo: Escalation]]'' | ||
*''[[Halo 2: Anniversary]]'' | *''[[Halo 2: Anniversary]]'' | ||
*''[[Halo: New Blood]]'' | *''[[Halo: New Blood]]'' | ||
*''[[Hunt the Truth]]'' | *''[[Hunt the Truth]]'' | ||
Line 292: | Line 279: | ||
*''[[Halo: Spartan Strike]]'' | *''[[Halo: Spartan Strike]]'' | ||
*''[[Halo: Hunters in the Dark]]'' | *''[[Halo: Hunters in the Dark]]'' | ||
*''[[Halo 5: Guardians]]'' | *''[[Halo 5: Guardians]]'' | ||
**''[[Halo 5: Guardians Limited Edition | **''[[Halo 5: Guardians Limited Edition|Limited Edition]]'' | ||
*''[[Halo | *''[[Halo Online]]'' | ||
*''[[Halo: Tales from Slipspace]]'' | *''[[Halo: Tales from Slipspace]]'' | ||
==Notes == | ==Notes== | ||
<references group="note"/> | |||
==Sources== | ==Sources== | ||
{{ | {{Reflist|2}} | ||
{{Armor}} | |||
[[Category:MJOLNIR Armor]] | |||
[[Category:MJOLNIR |