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{{Title|MJOLNIR Powered Assault Armor [GEN2]}}
{{Title|MJOLNIR Powered Assault Armor [GEN2]}}
{{Status|Canon}}
{{Status|Canon}}
{{New content|[[Halo: Official Spartan Field Manual]]}}
{{Newcontent|[[Halo: Official Spartan Field Manual]]}}
{{Quote|[[SPARTAN-IV program|They]] were outfitted with Mjolnir GEN2 armor, the next evolution of the armor [[Catherine Halsey|Halsey]] had fashioned decades earlier.|[[Curator]] on GEN2 MJOLNIR<ref name="Mythos128">'''[[Halo Mythos]]''', ''page 128''</ref>}}
{{Quote|[[SPARTAN-IV program|They]] were outfitted with Mjolnir GEN2 armor, the next evolution of the armor [[Catherine Halsey|Halsey]] had fashioned decades earlier.|[[Curator]] on GEN2 MJOLNIR<ref name="Mythos128">'''[[Halo Mythos]]''', ''page 128''</ref>}}
{{Armor infobox
{{Armor infobox
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|weight=
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|features=Scanner Tool, Energy Shield
|features=Scanner Tool, Energy Shield
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The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the [[SPARTAN-IV program|Spartan-IV supersoldiers]].<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]'' (defunct)</ref><ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref><ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 Frank O'Connor interview during San Diego Comic-Con 2012 (1:15–2:10)]</ref>
The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the [[SPARTAN-IV program|Spartan-IV supersoldiers]].<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]'' (defunct)</ref><ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref><ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 Frank O'Connor interview during San Diego Comic-Con 2012 (1:15–2:10)]</ref>


The production of second generation Mjolnir armor uses a spiral-development model, allowing the [[United Nations Space Command]] and its various contracted, corporate partners to create and design armor systems much faster and more efficiently than before.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/tech/mjolnir '''Halo Waypoint''': ''MJOLNIR'']</ref> While MJOLNIR GEN2 would largely be replaced by [[MJOLNIR Powered Assault Armor (GEN3)]] by late [[2559]],{{Ref/Site|URL=https://www.halowaypoint.com/news/the-new-halo-encyclopedia-is-out-today|Site=Halo Waypoint|Page=The New Halo Encyclopedia is Out Today|D=11|M=03|Y=2023}} GEN2 would see continued use for years.{{Ref/Site|Id=CFConcert|URL=https://www.halowaypoint.com/news/canon-fodder-concert-of-words|Site=Halo Waypoint|Page=Canon Fodder - Concert of Worlds|D=25|M=09|Y=2023}}
The production of second generation Mjolnir armor uses a spiral-development model, allowing the [[United Nations Space Command]] and its various contracted, corporate partners to create and design armor systems much faster and more efficiently than before.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/tech/mjolnir '''Halo Waypoint''': ''MJOLNIR'']</ref>


==History==
==History==
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The GEN2 Mjolnir armor was initially developed and created by the [[Office of Naval Intelligence]]'s [[Materials Group]] as a response to the emerging [[SPARTAN-IV program]], initiated on [[2553#January|January 7, 2553]].<ref name="spartans waypoint">[https://www.halowaypoint.com/en-us/universe/factions/spartans '''Halo Waypoint''': ''Spartans'']</ref> Several early models of the GEN2 Mjolnir armor were field tested by Spartan [[Tedra Grant]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 24''</ref> Some of the first contemporary models of the GEN2 Mjolnir armor were first tested in combat in 2553 when [[New Colonial Alliance]] forces launched [[Raid on UNSC Infinity|a raid]] on the {{UNSCShip|Infinity}} and the five Spartan-IVs in-training aboard the [[warship]] were forced to don the armor to help combat the insurgents.{{Ref/Reuse|hei2}}
The GEN2 Mjolnir armor was initially developed and created by the [[Office of Naval Intelligence]]'s [[Materials Group]] as a response to the emerging [[SPARTAN-IV program]], initiated on [[2553#January|January 7, 2553]].<ref name="spartans waypoint">[https://www.halowaypoint.com/en-us/universe/factions/spartans '''Halo Waypoint''': ''Spartans'']</ref> Several early models of the GEN2 Mjolnir armor were field tested by Spartan [[Tedra Grant]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 24''</ref> Some of the first contemporary models of the GEN2 Mjolnir armor were first tested in combat in 2553 when [[New Colonial Alliance]] forces launched [[Raid on UNSC Infinity|a raid]] on the {{UNSCShip|Infinity}} and the five Spartan-IVs in-training aboard the [[warship]] were forced to don the armor to help combat the insurgents.{{Ref/Reuse|hei2}}


As of [[2558]], GEN2 armor is standard-issue for nearly all active Spartans, having replaced the [[Semi-Powered Infiltration armor]] of the [[SPARTAN-III program|Spartan-IIIs]].<ref name="fifty caliber">[https://www.halowaypoint.com/en-us/news/canon-fodder-fifty-caliber '''Halo Waypoint''': ''Canon Fodder - Fifty Caliber'']</ref> The remaining active [[SPARTAN-II program|Spartan-II]]s, such as those on [[Blue Team]], have since donned GEN2 armor.<ref name="warfare">[https://www.halowaypoint.com/en-us/news/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> Initially, Spartan-II [[Naomi-010]] used [[MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII Powered Assault Armor]], the last iteration of the first generation of Mjolnir armor.<ref name="glass291">'''[[Halo: Glasslands]]''', ''page 291''</ref> However, the Mark VII never saw full implementation with the rest of the Spartan-IIs due to its complexity and expense. Eventually, the UNSC determined that continuing to fund the first generation of Mjolnir armor that was only focused on the Spartan-IIs was not worth the costs, particularly given the escalating costs and capabilities of the newer Spartan-IIIs and Spartan-IVs in GEN2 armor.{{Ref/Reuse|universe}} As a result, the Mark VII has largely been phased out of production in favor of the GEN2 Mjolnir, though many technologies developed for the Mark VII have since been incorporated into the GEN2 armor.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-reqlamation-begins '''Halo Waypoint''': ''Canon Fodder - Reqlamation Begins'']</ref>
As of [[2558]], GEN2 armor is standard-issue for nearly all active Spartans, having replaced the [[Semi-Powered Infiltration armor]] of the [[SPARTAN-III program|Spartan-IIIs]].<ref name="fifty caliber">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fifty-caliber '''Halo Waypoint''': ''Canon Fodder - Fifty Caliber'']</ref> The remaining active [[SPARTAN-II program|Spartan-II]]s, such as those on [[Blue Team]], have since donned GEN2 armor.<ref name="warfare">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> Initially, Spartan-II [[Naomi-010]] used [[MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII Powered Assault Armor]], the last iteration of the first generation of Mjolnir armor.<ref name="glass291">'''[[Halo: Glasslands]]''', ''page 291''</ref> However, the Mark VII never saw full implementation with the rest of the Spartan-IIs due to its complexity and expense. Eventually, the UNSC determined that continuing to fund the first generation of Mjolnir armor that was only focused on the Spartan-IIs was not worth the costs, particularly given the escalating costs and capabilities of the newer Spartan-IIIs and Spartan-IVs in GEN2 armor.{{Ref/Reuse|universe}} As a result, the Mark VII has largely been phased out of production in favor of the GEN2 Mjolnir, though many technologies developed for the Mark VII have since been incorporated into the GEN2 armor.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-reqlamation-begins '''Halo Waypoint''': ''Canon Fodder - Reqlamation Begins'']</ref>


Although the GEN2 armor meant a radical simplification of the Mjolnir platform, to the point it could be mass-produced, by [[2558#October|October 2558]] some operatives in the Spartan Operations branch were dissatisfied with its minimal performance improvement over the old GEN1 systems. With that reason in mind, the UNSC decided to develop and manufacture GEN2's successor, the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3]]].<ref>'''Halo: Official Spartan Field Manual''' ''- Page  178''</ref>
Although the GEN2 armor meant a radical simplification of the Mjolnir platform, to the point it could be mass-produced, by [[2558#October|October 2558]] some operatives in the Spartan Operations branch were dissatisfied with its minimal performance improvement over the old GEN1 systems. With that reason in mind, the UNSC decided to develop and manufacture GEN2's successor, the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3]]].<ref>'''Halo: Official Spartan Field Manual''' ''- Page  178''</ref>


===Expansion of contractors===
===Expansion of contractors===
While the previous iteration of the [[MJOLNIR Powered Assault Armor]] was often—though, not always—created and manufactured by organizations, departments, and branches of the [[United Nations Space Command]], the [[Unified Earth Government]] has contracted numerous corporations to design GEN2 armor variants. For example, [[RKD Group]] was responsible for designing the [[MIRMILLION-class Mjolnir|MIRMILLION-class armor variant]], though the group contracted [[Korolev Heavy Industries]] to produce the armor and licensed the suit's [[MJOLNIR GEN2 BIOS|BIOS]] from [[Applied Heuristics]]. Even major military-industrial concerns, such as [[Beweglichkeitsrüstungsysteme]], no longer control all aspects of their armors' tactical packages and software,<ref name="canon fodder armory">[https://www.halowaypoint.com/en-us/news/canon-fodder-armory-amore '''Halo Waypoint''': ''Canon Fodder - Armory Armore'']</ref> both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries. In addition to these larger corporations, a major policy shift within the UEG has led to smaller corporations and businesses being given the opportunity to compete in the paramilitary, military, and security markets.<ref>'''Halo 5: Guardians''', ''Foucault visor description''</ref> Many smaller industrial design firms and military subcontractors have used the common GEN2 Mjolnir software and exoskeleton as a springboard for their own innovations.{{Ref/Reuse|canon fodder armory}} Nonetheless, UNSC organizations, such as Materials Group and the [[Watershed Division]], still continue to manufacture several variants of the GEN2 Mjolnir armor.{{Ref/Reuse|warfare}}
While the previous iteration of the [[MJOLNIR Powered Assault Armor]] was often—though, not always—created and manufactured by organizations, departments, and branches of the [[United Nations Space Command]], the [[Unified Earth Government]] has contracted numerous corporations to design GEN2 armor variants. For example, [[RKD Group]] was responsible for designing the [[MIRMILLION-class Mjolnir|MIRMILLION-class armor variant]], though the group contracted [[Korolev Heavy Industries]] to produce the armor and licensed the suit's [[MJOLNIR GEN2 BIOS|BIOS]] from [[Applied Heuristics]]. Even major military-industrial concerns, such as [[Beweglichkeitsrüstungsysteme]], no longer control all aspects of their armors' tactical packages and software,<ref name="canon fodder armory">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-armory-amore '''Halo Waypoint''': ''Canon Fodder - Armory Armore'']</ref> both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries. In addition to these larger corporations, a major policy shift within the UEG has led to smaller corporations and businesses being given the opportunity to compete in the paramilitary, military, and security markets.<ref>'''Halo 5: Guardians''', ''Foucault visor description''</ref> Many smaller industrial design firms and military subcontractors have used the common GEN2 Mjolnir software and exoskeleton as a springboard for their own innovations.{{Ref/Reuse|canon fodder armory}} Nonetheless, UNSC organizations, such as Materials Group and the [[Watershed Division]], still continue to manufacture several variants of the GEN2 Mjolnir armor.{{Ref/Reuse|warfare}}


In addition to human corporations, select other species have had a role in the development of some iterations of GEN2 Mjolnir armor and its components. Notably, the [[HELIOSKRILL-class Mjolnir]] was designed by a [[Sangheili]] artisan-armorer designer who had managed to reverse-engineer the Mjolnir armor in an effort to test her skills against humanity's best armor manufacturers. This Mjolnir variant is designed by [[Sanghelios]]' [[Kolaar Manufactorum]] and fielded among the Spartan-IVs.<ref>'''Halo 5: Guardians''', ''Helioskrill armor description''</ref> Some VISR designs have been created using high-tier [[Nanolaminate hull plating|nanolaminates]] and scanning elements provided by the Sangheili,<ref>'''Halo 5: Guardians''', ''Dauntless visor description''</ref> while others are even compatible with the [[Combat harness|Sangheili combat harness]].<ref>'''Halo 5: Guardians''', ''Saturnine visor description''</ref> As ties between the [[Swords of Sanghelios]] and UEG strengthen, many Sangheili artisans have gained interests in working with GEN2 armor.{{Ref/Reuse|canon fodder armory}} The "King" VISR utilized by some Spartans was initially created by a bored [[Huragok]] and subsequent attempts to copy the design have been met with varying levels of failure.<ref>'''Halo 5: Guardians''', ''King visor description''</ref> Even [[Forerunner]] technology has been incorporated into the armor.{{Ref/Reuse|fifty caliber}} Additionally, VISR kits with an unknown manufacturer have been found by ONI operatives in the arms markets of the [[Venezian Militia|insurgent]]-controlled [[Venezia]].<ref>'''Halo 5: Guardians''', ''Dianthus visor description''</ref>
In addition to human corporations, select other species have had a role in the development of some iterations of GEN2 Mjolnir armor and its components. Notably, the [[HELIOSKRILL-class Mjolnir]] was designed by a [[Sangheili]] artisan-armorer designer who had managed to reverse-engineer the Mjolnir armor in an effort to test her skills against humanity's best armor manufacturers. This Mjolnir variant is designed by [[Sanghelios]]' [[Kolaar Manufactorum]] and fielded among the Spartan-IVs.<ref>'''Halo 5: Guardians''', ''Helioskrill armor description''</ref> Some VISR designs have been created using high-tier [[Nanolaminate hull plating|nanolaminates]] and scanning elements provided by the Sangheili,<ref>'''Halo 5: Guardians''', ''Dauntless visor description''</ref> while others are even compatible with the [[Combat harness|Sangheili combat harness]].<ref>'''Halo 5: Guardians''', ''Saturnine visor description''</ref> As ties between the [[Swords of Sanghelios]] and UEG strengthen, many Sangheili artisans have gained interests in working with GEN2 armor.{{Ref/Reuse|canon fodder armory}} The "King" VISR utilized by some Spartans was initially created by a bored [[Huragok]] and subsequent attempts to copy the design have been met with varying levels of failure.<ref>'''Halo 5: Guardians''', ''King visor description''</ref> Even [[Forerunner]] technology has been incorporated into the armor.{{Ref/Reuse|fifty caliber}} Additionally, VISR kits with an unknown manufacturer have been found by ONI operatives in the arms markets of the [[Venezian Militia|insurgent]]-controlled [[Venezia]].<ref>'''Halo 5: Guardians''', ''Dianthus visor description''</ref>


==Design details==
==Specifications==
===Design and features===
===Design and features===
[[File:H5GA-Lockerunning.png|thumb|250px|[[Jameson Locke]] using his armor's thrusters.]]
[[File:H5GA-Lockerunning.png|thumb|250px|[[Jameson Locke]] using his armor's thrusters.]]
The armor was designed to compensate for the [[SPARTAN-IV program|Spartan-IVs]]' less extensive [[SPARTAN-IV Augmentation Program|physical augmentations]] in comparison to the previous [[SPARTAN-II program|two]] [[SPARTAN-III program|generations]]. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their predecessors while wearing the suit.{{Ref/Reuse|frankie}}<ref>[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-unmasking-the-fireteam-hunting-master-chief.aspx '''GameInformer.com''': ''Halo 5: Guardians - Unmasking The Fireteam Hunting Master Chief'']</ref> The GEN2 suit is also lighter and stronger in construction than the first-generation Mjolnir line,{{Ref/Reuse|O+A}}{{Ref/Reuse|Game Informer May 2012}}{{Ref/Reuse|frankie}} weighing approximately a few hundred kilograms.<ref>'''Halo: New Blood''', ''page 157'' (Google Play edition)</ref> GEN2 Mjolnir integrates the vast majority of the armor's vital hardware systems within the inner techsuit itself, allowing for more streamlined production and easier implementation of specialized subsystems and armatures.{{Ref/Reuse|universe}}
The armor was designed to compensate for the [[SPARTAN-IV program|Spartan-IVs]]' less extensive [[SPARTAN-IV Augmentation Program|physical augmentations]] in comparison to the previous [[SPARTAN-II program|two]] [[SPARTAN-III program|generations]]. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their predecessors while wearing the suit.{{Ref/Reuse|frankie}}<ref>[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-unmasking-the-fireteam-hunting-master-chief.aspx '''GameInformer.com''': ''Halo 5: Guardians - Unmasking The Fireteam Hunting Master Chief'']</ref> The GEN2 suit is also lighter and stronger in construction than the first-generation Mjolnir line,{{Ref/Reuse|O+A}}{{Ref/Reuse|Game Informer May 2012}}{{Ref/Reuse|frankie}} weighing approximately a couple hundred kilograms.<ref>'''Halo: New Blood''', ''page 157'' (Google Play edition)</ref> GEN2 Mjolnir integrates the vast majority of the armor's vital hardware systems within the inner techsuit itself, allowing for more streamlined production and easier implementation of specialized subsystems and armatures.{{Ref/Reuse|universe}}


The GEN2 armor incorporates new ''ad hoc'' modification systems which allow the armor to use [[armor abilities]], [[tactical packages]], and [[support upgrades]].<ref name="H4">'''[[Halo 4]]'''</ref> Like its GEN1 predecessors it is backwards compatible—through hardware and firmware upgrades—with previous armor systems, including the [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]], [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]], and the MJOLNIR variant of the [[ODST armor|Orbital Drop Shock Troopers' armor]].<ref name="RT13">'''Rooster Teeth Expo 2013'''</ref> In addition, GEN2 armor features integration with [[artificial intelligence]]s, ranging from volitional [[smart AI]]s to simpler, yet still complex, [[dumb AI]]s. The AIs that manage the Mjolnir BIOS and VISR are generally passive helpers that integrate, prioritize, and even subtly alter the torrent of data and sensory overrides fed to the armor's Spartan user, simplifying the chaos of the battlefield and reducing confusion. These AIs also handle mundane administrative tasks by filing munition expenditure forms, battle damage assessments, kill reports, and other paperwork on behalf of the Spartan. The typical suit of Mjolnir armor carries around a dozen or so of these AIs, each specialized in numerous tasks of war and science to aid the Spartan they are attached to. While these AIs are incapable of a human's oversight, they are still a valuable component of the armor.{{Ref/Reuse|canon fodder armory}}
The GEN2 armor incorporates new ''ad hoc'' modification systems which allow the armor to use [[armor abilities]], [[tactical packages]], and [[support upgrades]].<ref name="H4">'''[[Halo 4]]'''</ref> Like its GEN1 predecessors it is backwards compatible—through hardware and firmware upgrades—with previous armor systems, including the [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]], [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]], and the MJOLNIR variant of the [[ODST armor|Orbital Drop Shock Troopers' armor]].<ref name="RT13">'''Rooster Teeth Expo 2013'''</ref> In addition, GEN2 armor features integration with [[artificial intelligence]]s, ranging from volitional [[smart AI]]s to simpler, yet still complex, [[dumb AI]]s. The AIs that manage the Mjolnir BIOS and VISR are generally passive helpers that integrate, prioritize, and even subtly alter the torrent of data and sensory overrides fed to the armor's Spartan user, simplifying the chaos of the battlefield and reducing confusion. These AIs also handle mundane administrative tasks by filing munition expenditure forms, battle damage assessments, kill reports, and other paperwork on behalf of the Spartan. The typical suit of Mjolnir armor carries around a dozen or so of these AIs, each specialized in numerous tasks of war and science to aid the Spartan they are attached to. While these AIs are incapable of a human's oversight, they are still a valuable component of the armor.{{Ref/Reuse|canon fodder armory}}


The [[BROKKR Armor Mechanism]] is a Da Vinci multi-axis assembly system used to mount Mjolnir onto a Spartan's techsuit.{{Ref/Reuse|Mythos128}}
The [[BROKKR Armor Mechanism]] is a Da Vinci multi-axis assembly system used to mount Mjolnir onto a Spartan's techsuit.{{Ref/Reuse|Mythos128}}
===Customization===
===Customization===
{{Quote|That armor was fantastic, but the colors on it never held up. It always came back from every mission scratched, scraped, and dinged to hell. And that was the way we liked it.|Spartan [[Edward Buck]], commenting on the armor's paint<ref name="nb153">'''Halo: New Blood''', ''page 153'' (Google Play edition)</ref>}}
{{Quote|That armor was fantastic, but the colors on it never held up. It always came back from every mission scratched, scraped, and dinged to hell. And that was the way we liked it.|Spartan [[Edward Buck]], commenting on the armor's paint<ref name="nb153">'''Halo: New Blood''', ''page 153'' (Google Play edition)</ref>}}
[[File:H5-Mutliplayer-SpartanIVs-GEN2-Armors.jpg|thumb|250px|left|Several variants of the GEN2 Mjolnir armor.]]
[[File:H5-Mutliplayer-SpartanIVs-GEN2-Armors.jpg|thumb|250px|left|Several variants of the GEN2 Mjolnir armor.]]
Many Spartan-IVs choose to customize their armor in a variety of ways and are typically given the option to choose armor variant, paint color, visor model, and other cosmetic features. Even tech suits can be modified based on the Spartan's mission or need.<ref name="fowl">[https://www.halowaypoint.com/en-us/news/canon-fodder-fowl-play '''Halo Waypoint''': ''Canon Fodder: Fowl Play'']</ref>
Many Spartan-IVs choose to customize their armor in a variety of ways and are typically given the option to choose armor variant, paint color, visor model, and other cosmetic features. Even tech suits can be modified based on the Spartan's mission or need.<ref name="fowl">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fowl-play '''Halo Waypoint''': ''Canon Fodder: Fowl Play'']</ref>


An assortment of armor configurations are available for all new Spartan-IV recruits as per [[UNSC Regulation 3A-950]], and Spartans are capable of customizing their individual armor set with modular components from a wide range of special-purpose variants, based on their personal preferences, specialization and mission requirements. Selecting variants for purely cosmetic reasons is discouraged. The UNSC strictly forbids Spartans from attempting to repair or modify their armor on their own; all armor maintenance is only to be performed by qualified Class-61 technicians in dedicated facilities.<ref name="packet">'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet]]''</ref> Unlike the generally green coloration of the Spartan-IIs' Mjolnir armor, Spartan-IV armor comes in a profusion of distinct color patterns, with the members of specific teams sometimes (though not always) sporting a consistent coloration.<ref name="spops">'''Halo 4''', ''Spartan Ops''</ref> However, any customization of the armor color must be in accordance to [[UNSC Equipment Code 20.00.62]].{{Ref/Reuse|packet}} The paint used on each GEN2 Mjolnir armor set is known to quickly deteriorate in combat, as little effort was made to invest in stronger quality paint.{{Ref/Reuse|nb153}}
An assortment of armor configurations are available for all new Spartan-IV recruits as per [[UNSC Regulation 3A-950]], and Spartans are capable of customizing their individual armor set with modular components from a wide range of special-purpose variants, based on their personal preferences, specialization and mission requirements. Selecting variants for purely cosmetic reasons is discouraged. The UNSC strictly forbids Spartans from attempting to repair or modify their armor on their own; all armor maintenance is only to be performed by qualified Class-61 technicians in dedicated facilities.<ref name="packet">'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet]]''</ref> Unlike the generally green coloration of the Spartan-IIs' Mjolnir armor, Spartan-IV armor comes in a profusion of distinct color patterns, with the members of specific teams sometimes (though not always) sporting a consistent coloration.<ref name="spops">'''Halo 4''', ''Spartan Ops''</ref> However, any customization of the armor color must be in accordance to [[UNSC Equipment Code 20.00.62]].{{Ref/Reuse|packet}} The paint used on each GEN2 Mjolnir armor set is known to quickly deteriorate in combat, as little effort was made to invest in stronger quality paint.{{Ref/Reuse|nb153}}
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*'''[[ARGONAUT-class Mjolnir|Argonaut]]''' - A variant with move-by-wire reflex enhancers
*'''[[ARGONAUT-class Mjolnir|Argonaut]]''' - A variant with move-by-wire reflex enhancers
*'''[[ARGUS-class Mjolnir|Argus]]''' - A variant with an increase in situational and threat awareness
*'''[[ARGUS-class Mjolnir|Argus]]''' - A variant with an increase in situational and threat awareness
*'''[[ARTAIUS-class Mjolnir|Artaius]]''' - A variant of combat exoframe, compatible with GEN2
*'''[[ATHLON-class Mjolnir|Athlon]]''' - A variant used in [[War Games|combat training exercises]]
*'''[[ATHLON-class Mjolnir|Athlon]]''' - A variant used in [[War Games|combat training exercises]]
*'''[[ATLAS-class Mjolnir|Atlas]]''' - A variant that features modular armor and weapons
*'''[[ATLAS-class Mjolnir|Atlas]]''' - A variant that features modular armor and weapons
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*'''[[BARVO-class Mjolnir|Barvo]]''' - A variant used in high-altitude insertion ops and elite threat-detection
*'''[[BARVO-class Mjolnir|Barvo]]''' - A variant used in high-altitude insertion ops and elite threat-detection
*'''[[BREAKER-class Mjolnir|Breaker]]''' - A variant with tactical supremacy and increased endurance
*'''[[BREAKER-class Mjolnir|Breaker]]''' - A variant with tactical supremacy and increased endurance
*'''[[BUCCANEER-class Mjolnir|Buccaneer]]''' - An armor that uses off-the-shelf components, compatible with GEN2
*'''[[BUCCANEER-class Mjolnir|Buccaneer]]''' - A variant that uses off-the-shelf components
*'''[[CENTURION-class Mjolnir|Centurion]]''' - A variant for operational planning and situational awareness, upgraded from GEN1
*'''[[CENTURION-class Mjolnir|Centurion]]''' - A variant for operational planning and situational awareness, upgraded from GEN1
*'''[[CHALLENGER-class Mjolnir|Challenger]]''' - A variant for high performance in War Games
*'''[[CHALLENGER-class Mjolnir|Challenger]]''' - A variant for high performance in War Games
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*'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]''' - A variant designed for free-fall combat drops
*'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]''' - A variant designed for free-fall combat drops
*'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]''' - A variant produced by RKD to be licenced to smaller companies
*'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]''' - A variant produced by RKD to be licenced to smaller companies
*'''[[LOCUS-class Mjolnir|Locus]]''' - A variant designed for tactical and strategic infiltration. Known for its incredible resiliency
*'''[[LOCUS-class Mjolnir|LOCUS]]''' - A variant designed for tactical and strategic infiltration. Known for its incredible resiliency
*'''[[MAKO-class Mjolnir|Mako]]''' - A variant designed for multi-environment adaptation
*'''[[MAKO-class Mjolnir|Mako]]''' - A variant designed for multi-environment adaptation
*'''[[MARAUDER-class Mjolnir|Marauder]]''' - a variant designed for general-purpose use
*'''[[MARAUDER-class Mjolnir|Marauder]]''' - a variant designed for general-purpose use
*'''[[MIRMILLION-class Mjolnir|Mirmillion]]''' - A variant with optimized combat flexibility
*'''[[MIRMILLION-class Mjolnir|Mirmillion]]''' - A variant with optimized combat flexibility
{{Col-2}}
*'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]''' - Upgraded to function with the Mjolnir [GEN2] suite
*'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]''' - Upgraded to function with the Mjolnir [GEN2] suite
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - Upgraded to function with the Mjolnir [GEN2] suite
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - Upgraded to function with the Mjolnir [GEN2] suite
{{Col-2}}
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha]]''' - A variant based on the GEN1 Mark V, designed specifically for the [GEN2] suite
*'''[[Mark V Alpha]]''' - A variant based on the GEN1 Mark V, designed specifically for the [GEN2] suite
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN2]]''' - A variant based on the GEN1 Mark VI, designed specifically for the [GEN2] suite
*'''[[Mark V Delta]]''' - A variant based on a Mark V helmet compatible with the Mark VI armor. Upgraded from GEN1
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI MOD]]''' - A modified variant of the Mark VI
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - A variant based on the GEN1 Mark VI, designed specifically for the [GEN2] suite
*'''[[Mark VI MOD]]''' - A modified variant of the Mark VI
*'''[[MP-class Mjolnir|MP]]''' - A variant of the standard-issue CH252 helmet, upgraded from GEN1
*'''[[Nightfall armor|Nightfall]]''' - A variant used on inhospitable worlds, featuring best-in-class life support systems
*'''[[Nightfall armor|Nightfall]]''' - A variant used on inhospitable worlds, featuring best-in-class life support systems
*'''[[NOBLE-class Mjolnir|NOBLE]]''' - A variant based upon the Mark V Commando armor, with improved [[UNSC battle network|battle network]] management features
*'''[[NOBLE-class Mjolnir|NOBLE]]''' - A variant based upon the Mark V Commando armor, with improved [[UNSC battle network|battle network]] management features
*'''[[NOMAD-class Mjolnir|Nomad]]''' - A variant designed for remote expeditions in uncharted space
*'''[[NOMAD-class Mjolnir|Nomad]]''' - A variant designed for remote expeditions in uncharted space
*'''[[OCEANIC-class Mjolnir|Oceanic]]''' - A variant designed for combat in waterfront areas
*'''[[OCEANIC-class Mjolnir|Oceanic]]''' - A variant designed for combat in waterfront areas
*'''[[ODST armor (MJOLNIR)|ODST]]''' - A variant of the ODST armor, upgraded to function with the Mjolnir [GEN2] suite
*'''[[ODST armor|ODST]]''' - A variant of the ODST armor, upgraded to function with the Mjolnir [GEN2] suite
*'''[[OLIVE-class Mjolnir|Olive]]''' - A variant that helps hide hair. Only available for use in War Games simulations
*'''[[OLIVE-class Mjolnir|Olive]]''' - A variant that helps hide hair  
*'''[[ORBITAL-class Mjolnir|Orbital]]''' - A variant designed for EVA combat
*'''[[ORBITAL-class Mjolnir|Orbital]]''' - A variant designed for EVA combat
*'''[[OPERATOR-class Mjolnir|Operator]]''' - A variant designed to optimize vehicle operation, upgraded from GEN1{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
*'''[[OPERATOR-class Mjolnir|Operator]]''' - A variant designed to optimize vehicle operation, upgraded from GEN1{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
*'''[[PATHFINDER-class Mjolnir|Pathfinder]]''' - A variant designed for missions in intel-poor environments{{Ref/Reuse|LE Contents}}
*'''[[PATHFINDER-class Mjolnir|Pathfinder]]''' - A variant designed for missions in intel-poor environments{{Ref/Reuse|LE Contents}}
*'''[[PILOT-class Mjolnir|Pilot]]''' - A variant derived from the helmets used by the Air Force pilots, upgraded from GEN1
*'''[[PIONEER-class Mjolnir|Pioneer]]''' - A variant designed for missions in unfamiliar, hostile environments{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
*'''[[PIONEER-class Mjolnir|Pioneer]]''' - A variant designed for missions in unfamiliar, hostile environments{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
*'''[[PREFECT-class Mjolnir|Prefect]]''' - A variant based on [[Forerunner personal armor]]{{Ref/Reuse|RT13}}  
*'''[[PREFECT-class Mjolnir|Prefect]]''' - A variant based on [[Forerunner personal armor]]{{Ref/Reuse|RT13}}  
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*'''[[SECURITY-class Mjolnir|Security]]''' - A variant designed for shipboard and station defense, upgraded from GEN1
*'''[[SECURITY-class Mjolnir|Security]]''' - A variant designed for shipboard and station defense, upgraded from GEN1
*'''[[SEEKER-class Mjolnir|Seeker]]''' - A variant equipped with a full suite of signature masking mechanisms for reconnaissance
*'''[[SEEKER-class Mjolnir|Seeker]]''' - A variant equipped with a full suite of signature masking mechanisms for reconnaissance
*'''[[SHINOBI-class Mjolnir|Shinobi]]''' - An armor with no known manufacturer, compatible with GEN2
*'''[[SHINOBI-class Mjolnir|Shinobi]]''' - A variant with no known manufacturer
*'''[[SOLDIER-class Mjolnir|Soldier]]''' - A variant with extra storage space designed for battlefield support
*'''[[SOLDIER-class Mjolnir|Soldier]]''' - A variant with extra storage space designed for battlefield support
*'''[[STALKER-class Mjolnir|Stalker]]''' - A variant designed to aid in covert shadowing of a target, derived from [[Jiralhanae Stalker]] stealth harnesses{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
*'''[[STALKER-class Mjolnir|Stalker]]''' - A variant designed to aid in covert shadowing of a target, derived from [[Jiralhanae Stalker]] stealth harnesses{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
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*'''[[Inner-plated]]:''' This variant is manufactured by the [[Materials Group]]. These forearms gained popularity during the revolt on [[Terceira]].{{Ref/Reuse|H4}} There is a WEB skin related to CIO armor.
*'''[[Inner-plated]]:''' This variant is manufactured by the [[Materials Group]]. These forearms gained popularity during the revolt on [[Terceira]].{{Ref/Reuse|H4}} There is a WEB skin related to CIO armor.


*'''[[LG-50 Bulk]]:''' This variant is manufactured by [[Imbrium Machine Complex]]. The legs were designed with intentional redundancy to decrease risk of breach.{{Ref/Reuse|H4}} There is a PULSE skin related to GUNGNIR armor.
*'''[[LG-50 Bulk]]:''' This variant is manufactured by [[Imbrium Machine Complex]]. The legs were designed with intentional redundancy to decrease risk of breach.{{Ref/Reuse|H4}} There is a PULSE skin related to GUNGIR armor.


*'''[[Outer-plated]]:''' The forearms of this variant are manufactured by Lethbridge Industrial. The forearms were originally conceived for engagement operators on Cascade. The legs of this variant are manufactured by the Materials Group. The whole system saw little activity until the Concord incident in [[2554]].{{Ref/Reuse|H4}} The wrists have a RAPTOR skin related to Venator armor. The Legs have a CIRCUIT skin related to Oceanic armor.
*'''[[Outer-plated]]:''' The forearms of this variant are manufactured by Lethbridge Industrial. The forearms were originally conceived for engagement operators on Cascade. The legs of this variant are manufactured by the Materials Group. The whole system saw little activity until the Concord incident in [[2554]].{{Ref/Reuse|H4}} The wrists have a RAPTOR skin related to Venator armor. The Legs have a CIRCUIT skin related to Oceanic armor.
Line 282: Line 278:
*''[[Halo: Initiation]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Escalation]]''
*''[[Halo 2: Anniversary]]'' {{C|only featured in the cutscene with Agent Locke and the Arbiter}}
*''[[Halo 2: Anniversary]]''
*''[[Halo: New Blood]]''
*''[[Halo: New Blood]]''
*''[[Hunt the Truth]]''
*''[[Hunt the Truth]]''
Line 307: Line 303:
*''[[Halo: Lone Wolf]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Renegades]]''
*''[[Halo: Renegades]]''
*''[[Halo Infinite]]'' {{C|Poster only}}
*''[[Halo: Outcasts]]''
*''[[Halo: The Machine Breaks]]''


==Notes ==
==Notes ==
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{{Armor|Human}}
{{Armor|Human}}
{{Navbox/Universe/Mjolnir|Overview|GEN2}}
{{Mjolnir|GEN2}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]

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