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{{Title|MJOLNIR Powered Assault Armor [GEN2]}}
{{Title|MJOLNIR Powered Assault Armor [GEN2]}}
{{Status|Canon}}
{{Armor Infobox
{{New content|[[Halo: Official Spartan Field Manual]]}}
|image= [[File:H5G - MJOLNIR Warrior render.png|250px|[[WARRIOR-class Mjolnir|Warrior]], the mainline version of the GEN2 suit.]]
{{Quote|[[SPARTAN-IV program|They]] were outfitted with Mjolnir GEN2 armor, the next evolution of the armor [[Catherine Halsey|Halsey]] had fashioned decades earlier.|[[Curator]] on GEN2 MJOLNIR<ref name="Mythos128">'''[[Halo Mythos]]''', ''page 128''</ref>}}
{{Armor infobox
|image= [[File:H5G - MJOLNIR Recruit render.png|250px|[[RECRUIT-class Mjolnir|Recruit]].]]
|type=[[MJOLNIR Powered Assault Armor]]  
|type=[[MJOLNIR Powered Assault Armor]]  
GEN2
GEN2
|role=General combat
|role=General combat
|weight=
|weight=
|features=Scanner Tool, Energy Shield
|features=<br>Scanner Tool,<br>Energy Shield
|hideb=
}}
}}


{{Newcontent|[[Halo: Official Spartan Field Manual]]}}
{{Era|Post}}
{{Quote|[[SPARTAN-IV program|They]] were outfitted with Mjolnir GEN2 armor, the next evolution of the armor [[Catherine Halsey|Halsey]] had fashioned decades earlier.|[[Curator]] on GEN2 MJOLNIR<ref name="Mythos128">'''[[Halo Mythos]]''', ''page 128''</ref>}}
The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the [[SPARTAN-IV program|Spartan-IV supersoldiers]].<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]'' (defunct)</ref><ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref><ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 Frank O'Connor interview during San Diego Comic-Con 2012 (1:15–2:10)]</ref>
The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the [[SPARTAN-IV program|Spartan-IV supersoldiers]].<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]'' (defunct)</ref><ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref><ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 Frank O'Connor interview during San Diego Comic-Con 2012 (1:15–2:10)]</ref>


The production of second generation Mjolnir armor uses a spiral-development model, allowing the [[United Nations Space Command]] and its various contracted, corporate partners to create and design armor systems much faster and more efficiently than before.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/tech/mjolnir '''Halo Waypoint''': ''MJOLNIR'']</ref> While MJOLNIR GEN2 would largely be replaced by [[MJOLNIR Powered Assault Armor (GEN3)]] by late [[2559]],{{Ref/Site|URL=https://www.halowaypoint.com/news/the-new-halo-encyclopedia-is-out-today|Site=Halo Waypoint|Page=The New Halo Encyclopedia is Out Today|D=11|M=03|Y=2023}} GEN2 would see continued use for years.{{Ref/Site|Id=CFConcert|URL=https://www.halowaypoint.com/news/canon-fodder-concert-of-words|Site=Halo Waypoint|Page=Canon Fodder - Concert of Worlds|D=25|M=09|Y=2023}}
The production of second generation Mjolnir armor uses a spiral-development model, allowing the [[United Nations Space Command]] and its various contracted, corporate partners to create and design armor systems much faster and more efficiently than before.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/tech/mjolnir '''Halo Waypoint''': ''MJOLNIR'']</ref>


==History==
==History==
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{{Quote|Spartan Thomas, you will get your armor when you show me you deserve to wear it.|[[Commander]] [[Musa-096]], to Spartan [[Joel Thomas]] and several other Spartan-IV trainees<ref name="hei2">'''[[Halo: Initiation]]''', ''[[Halo: Initiation Issue 2|Issue #2]]''</ref>}}
{{Quote|Spartan Thomas, you will get your armor when you show me you deserve to wear it.|[[Commander]] [[Musa-096]], to Spartan [[Joel Thomas]] and several other Spartan-IV trainees<ref name="hei2">'''[[Halo: Initiation]]''', ''[[Halo: Initiation Issue 2|Issue #2]]''</ref>}}
[[File:H5G-Cinematic-Blue-Team-Fallout.png|thumb|250px|left|Spartan-IIs of Blue Team in GEN2 armor.]]
[[File:H5G-Cinematic-Blue-Team-Fallout.png|thumb|250px|left|Spartan-IIs of Blue Team in GEN2 armor.]]
The GEN2 Mjolnir armor was initially developed and created by the [[Office of Naval Intelligence]]'s [[Materials Group]] as a response to the emerging [[SPARTAN-IV program]], initiated on [[2553#January|January 7, 2553]].<ref name="spartans waypoint">[https://www.halowaypoint.com/en-us/universe/factions/spartans '''Halo Waypoint''': ''Spartans'']</ref> Several early models of the GEN2 Mjolnir armor were field tested by Spartan [[Tedra Grant]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 24''</ref> Some of the first contemporary models of the GEN2 Mjolnir armor were first tested in combat in 2553 when [[New Colonial Alliance]] forces launched [[Raid on UNSC Infinity|a raid]] on the {{UNSCShip|Infinity}} and the five Spartan-IVs in-training aboard the [[warship]] were forced to don the armor to help combat the insurgents.{{Ref/Reuse|hei2}}
The GEN2 Mjolnir armor was initially developed and created by the [[Office of Naval Intelligence]]'s [[Materials Group]] as a response to the emerging [[SPARTAN-IV program]], initiated on [[2553#January|January 7, 2553]].<ref name="spartans waypoint">[https://www.halowaypoint.com/en-us/universe/factions/spartans '''Halo Waypoint''': ''Spartans'']</ref> Several early models of the GEN2 Mjolnir armor were field tested by Spartan [[Tedra Grant]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 24''</ref> Some of the first contemporary models of the GEN2 Mjolnir armor were first tested in combat in [[2553#January|January 2553]] when [[New Colonial Alliance]] forces launched [[Raid on UNSC Infinity|a raid]] on {{UNSCShip|Infinity}} and the five Spartan-IVs in-training aboard the [[warship]] were forced to don the armor to help combat the insurgents.<ref name="hei2"/>


As of [[2558]], GEN2 armor is standard-issue for nearly all active Spartans, having replaced the [[Semi-Powered Infiltration armor]] of the [[SPARTAN-III program|Spartan-IIIs]].<ref name="fifty caliber">[https://www.halowaypoint.com/en-us/news/canon-fodder-fifty-caliber '''Halo Waypoint''': ''Canon Fodder - Fifty Caliber'']</ref> The remaining active [[SPARTAN-II program|Spartan-II]]s, such as those on [[Blue Team]], have since donned GEN2 armor.<ref name="warfare">[https://www.halowaypoint.com/en-us/news/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> Initially, Spartan-II [[Naomi-010]] used [[MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII Powered Assault Armor]], the last iteration of the first generation of Mjolnir armor.<ref name="glass291">'''[[Halo: Glasslands]]''', ''page 291''</ref> However, the Mark VII never saw full implementation with the rest of the Spartan-IIs due to its complexity and expense. Eventually, the UNSC determined that continuing to fund the first generation of Mjolnir armor that was only focused on the Spartan-IIs was not worth the costs, particularly given the escalating costs and capabilities of the newer Spartan-IIIs and Spartan-IVs in GEN2 armor.{{Ref/Reuse|universe}} As a result, the Mark VII has largely been phased out of production in favor of the GEN2 Mjolnir, though many technologies developed for the Mark VII have since been incorporated into the GEN2 armor.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-reqlamation-begins '''Halo Waypoint''': ''Canon Fodder - Reqlamation Begins'']</ref>
As of [[2558]], GEN2 armor is standard-issue for nearly all active Spartans, having replaced the [[Semi-Powered Infiltration armor]] of the [[SPARTAN-III program|Spartan-IIIs]].<ref name="fifty caliber">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fifty-caliber '''Halo Waypoint''': ''Canon Fodder - Fifty Caliber'']</ref> The remaining active [[SPARTAN-II program|Spartan-II]]s, such as those on [[Blue Team]], have since donned GEN2 armor.<ref name="warfare">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> Initially, Spartan-II [[Naomi-010]] used [[MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII Powered Assault Armor]], the last iteration of the first generation of Mjolnir armor.<ref name="glass291">'''[[Halo: Glasslands]]''', ''page 291''</ref> However, Mark VII never saw full implementation with the rest of the Spartan-IIs due to its complexity and expense. Eventually, the UNSC determined that continuing to fund the first generation of Mjolnir armor—that was only focused on the Spartan-IIs—was not worth the costs, particularly given the escalating costs and capabilities of the newer Spartan-IIIs and Spartan-IVs in GEN2 armor.<ref name="universe"/> As a result, the Mark VII has largely been phased out of production in favor of the GEN2 Mjolnir, though many technologies developed for the Mark VII have since been incorporated into the GEN2 armor.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-reqlamation-begins '''Halo Waypoint''': ''Canon Fodder - Reqlamation Begins'']</ref>


Although the GEN2 armor meant a radical simplification of the Mjolnir platform, to the point it could be mass-produced, by [[2558#October|October 2558]] some operatives in the Spartan Operations branch were dissatisfied with its minimal performance improvement over the old GEN1 systems. With that reason in mind, the UNSC decided to develop and manufacture GEN2's successor, the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3]]].<ref>'''Halo: Official Spartan Field Manual''' ''- Page  178''</ref>
Although the GEN2 armor meant a radical simplification of the Mjolnir platform, to the point it could be mass-produced, by [[2558|October 2558]] some operatives in the Spartan Operations branch were dissatisfied with its minimal performance improvement over the old GEN1 systems. With that reason in mind, the UNSC decided to develop and manufacture GEN2's successor, the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3]]].<ref>'''Halo: Official Spartan Field Manual''' ''- Page  178''</ref>


===Expansion of contractors===
===Expansion of contractors===
While the previous iteration of the [[MJOLNIR Powered Assault Armor]] was often—though, not always—created and manufactured by organizations, departments, and branches of the [[United Nations Space Command]], the [[Unified Earth Government]] has contracted numerous corporations to design GEN2 armor variants. For example, [[RKD Group]] was responsible for designing the [[MIRMILLION-class Mjolnir|MIRMILLION-class armor variant]], though the group contracted [[Korolev Heavy Industries]] to produce the armor and licensed the suit's [[MJOLNIR GEN2 BIOS|BIOS]] from [[Applied Heuristics]]. Even major military-industrial concerns, such as [[Beweglichkeitsrüstungsysteme]], no longer control all aspects of their armors' tactical packages and software,<ref name="canon fodder armory">[https://www.halowaypoint.com/en-us/news/canon-fodder-armory-amore '''Halo Waypoint''': ''Canon Fodder - Armory Armore'']</ref> both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries. In addition to these larger corporations, a major policy shift within the UEG has led to smaller corporations and businesses being given the opportunity to compete in the paramilitary, military, and security markets.<ref>'''Halo 5: Guardians''', ''Foucault visor description''</ref> Many smaller industrial design firms and military subcontractors have used the common GEN2 Mjolnir software and exoskeleton as a springboard for their own innovations.{{Ref/Reuse|canon fodder armory}} Nonetheless, UNSC organizations, such as Materials Group and the [[Watershed Division]], still continue to manufacture several variants of the GEN2 Mjolnir armor.{{Ref/Reuse|warfare}}
While the previous iteration of the [[MJOLNIR Powered Assault Armor]] was often—though, not always—created and manufactured by organizations, departments, and branches of the [[United Nations Space Command]], the [[Unified Earth Government]] has contracted numerous corporations to design GEN2 armor variants. For example, [[RKD Group]] was responsible for designing the [[MIRMILLION-class Mjolnir|MIRMILLION-class armor variant]], though the group contracted [[Korolev Heavy Industries]] to produce the armor and licensed the suit's [[MJOLNIR GEN2 BIOS|BIOS]] from [[Applied Heuristics]]. Even major military-industrial concerns, such as [[Beweglichkeitsrüstungsysteme]], no longer control all aspects of their armors' tactical packages and software,<ref name="canon fodder armory">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-armory-amore '''Halo Waypoint''': ''Canon Fodder - Armory Armore'']</ref> both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries. In addition to these larger corporations, a major policy shift within the UEG has led to smaller corporations and businesses being given the opportunity to compete in the paramilitary, military, and security markets.<ref>'''Halo 5: Guardians''', ''Foucault visor description''</ref> Many smaller industrial design firms and military subcontractors have used the common GEN2 Mjolnir software and exoskeleton as a springboard for their own innovations.<ref name="canon fodder armory"/> Nonetheless, UNSC organizations, such as Materials Group and the [[Watershed Division]], still continue to manufacture several variants of the GEN2 Mjolnir armor.<ref name="warfare"/>


In addition to human corporations, select other species have had a role in the development of some iterations of GEN2 Mjolnir armor and its components. Notably, the [[HELIOSKRILL-class Mjolnir]] was designed by a [[Sangheili]] artisan-armorer designer who had managed to reverse-engineer the Mjolnir armor in an effort to test her skills against humanity's best armor manufacturers. This Mjolnir variant is designed by [[Sanghelios]]' [[Kolaar Manufactorum]] and fielded among the Spartan-IVs.<ref>'''Halo 5: Guardians''', ''Helioskrill armor description''</ref> Some VISR designs have been created using high-tier [[Nanolaminate hull plating|nanolaminates]] and scanning elements provided by the Sangheili,<ref>'''Halo 5: Guardians''', ''Dauntless visor description''</ref> while others are even compatible with the [[Combat harness|Sangheili combat harness]].<ref>'''Halo 5: Guardians''', ''Saturnine visor description''</ref> As ties between the [[Swords of Sanghelios]] and UEG strengthen, many Sangheili artisans have gained interests in working with GEN2 armor.{{Ref/Reuse|canon fodder armory}} The "King" VISR utilized by some Spartans was initially created by a bored [[Huragok]] and subsequent attempts to copy the design have been met with varying levels of failure.<ref>'''Halo 5: Guardians''', ''King visor description''</ref> Even [[Forerunner]] technology has been incorporated into the armor.{{Ref/Reuse|fifty caliber}} Additionally, VISR kits with an unknown manufacturer have been found by ONI operatives in the arms markets of the [[Venezian Militia|insurgent]]-controlled [[Venezia]].<ref>'''Halo 5: Guardians''', ''Dianthus visor description''</ref>
In addition to human corporations, select other species have had a role in the development of some iterations of GEN2 Mjolnir armor and its components. Notably, the [[HELIOSKRILL-class Mjolnir]] was designed by a [[Sangheili]] artisan-armorer designer who had managed to reverse-engineer the Mjolnir armor in an effort to test her skills against humanity's best armor manufacturers. This Mjolnir variant is designed by [[Sanghelios]]' [[Kolaar Manufactorum]] and fielded among the Spartan-IVs.<ref>'''Halo 5: Guardians''', ''Helioskrill armor description''</ref> Some VISR designs have been created using high-tier [[Nanolaminate hull plating|nanolaminates]] and scanning elements provided by the Sangheili,<ref>'''Halo 5: Guardians''', ''Dauntless visor description''</ref> while others are even compatible with the [[Sangheili combat harness]].<ref>'''Halo 5: Guardians''', ''Saturnine visor description''</ref> As ties between the [[Swords of Sanghelios]] and UEG strengthen, many Sangheili artisans have gained interests in working with GEN2 armor.<ref name="canon fodder armory"/> The "King" VISR utilized by some Spartans was initially created by a bored [[Huragok]] and subsequent attempts to copy the design have been met with varying levels of failure.<ref>'''Halo 5: Guardians''', ''King visor description''</ref> Even [[Forerunner]] technology has been incorporated into the armor.<ref name="fifty caliber"/> Additionally, VISR kits with an unknown manufacturer have been found by ONI operatives in the arms markets of the [[Venezian Militia|insurgent]]-controlled [[Venezia]].<ref>'''Halo 5: Guardians''', ''Dianthus visor description''</ref>


==Design details==
==Specifications==
===Design and features===
===Design and features===
[[File:H5GA-Lockerunning.png|thumb|250px|[[Jameson Locke]] using his armor's thrusters.]]
[[File:H5GA-Lockerunning.png|thumb|250px|[[Jameson Locke]] using his armor's thrusters.]]
The armor was designed to compensate for the [[SPARTAN-IV program|Spartan-IVs]]' less extensive [[SPARTAN-IV Augmentation Program|physical augmentations]] in comparison to the previous [[SPARTAN-II program|two]] [[SPARTAN-III program|generations]]. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their predecessors while wearing the suit.{{Ref/Reuse|frankie}}<ref>[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-unmasking-the-fireteam-hunting-master-chief.aspx '''GameInformer.com''': ''Halo 5: Guardians - Unmasking The Fireteam Hunting Master Chief'']</ref> The GEN2 suit is also lighter and stronger in construction than the first-generation Mjolnir line,{{Ref/Reuse|O+A}}{{Ref/Reuse|Game Informer May 2012}}{{Ref/Reuse|frankie}} weighing approximately a few hundred kilograms.<ref>'''Halo: New Blood''', ''page 157'' (Google Play edition)</ref> GEN2 Mjolnir integrates the vast majority of the armor's vital hardware systems within the inner techsuit itself, allowing for more streamlined production and easier implementation of specialized subsystems and armatures.{{Ref/Reuse|universe}}
The armor was designed to compensate for the [[SPARTAN-IV program|Spartan-IVs]]' less extensive [[SPARTAN-IV Augmentation Program|physical augmentations]] in comparison to the previous [[SPARTAN-II program|two]] [[SPARTAN-III program|generations]]. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their predecessors while wearing the suit.<ref name="frankie"/><ref>[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-unmasking-the-fireteam-hunting-master-chief.aspx '''GameInformer.com''': ''Halo 5: Guardians - Unmasking The Fireteam Hunting Master Chief'']</ref> The GEN2 suit is also lighter and stronger in construction than the first-generation Mjolnir line,<ref name="O+A"/><ref name="Game Informer May 2012"/><ref name="frankie"/> weighing approximately a couple hundred kilograms.<ref>'''Halo: New Blood''', ''page 157'' (Google Play edition)</ref> GEN2 Mjolnir integrates the vast majority of the armor's vital hardware systems within the inner techsuit itself, allowing for more streamlined production and easier implementation of specialized subsystems and armatures.<ref name="universe"/>
 
The GEN2 armor incorporates new ''ad hoc'' modification systems which allow the armor to use [[armor abilities]], [[tactical packages]], and [[support upgrades]].<ref name="H4">'''[[Halo 4]]'''</ref> Like its GEN1 predecessors it is backwards compatible—through hardware and firmware upgrades—with previous armor systems, including the [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]], [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]], and the MJOLNIR variant of the [[ODST armor|Orbital Drop Shock Troopers' armor]].<ref name="RT13">'''Rooster Teeth Expo 2013'''</ref> In addition, GEN2 armor features integration with [[artificial intelligence]]s, ranging from volitional [[smart AI]]s to simpler, yet still complex, [[dumb AI]]s. The AIs that manage the Mjolnir BIOS and VISR are generally passive helpers that integrate, prioritize, and even subtly alter the torrent of data and sensory overrides fed to the armor's Spartan user, simplifying the chaos of the battlefield and reducing confusion. These AIs also handle mundane administrative tasks by filing munition expenditure forms, battle damage assessments, kill reports, and other paperwork on behalf of the Spartan. The typical suit of Mjolnir armor carries around a dozen or so of these AIs, each specialized in numerous tasks of war and science to aid the Spartan they are attached to. While these AIs are incapable of a human's oversight, they are still a valuable component of the armor.{{Ref/Reuse|canon fodder armory}}


The [[BROKKR Armor Mechanism]] is a Da Vinci multi-axis assembly system used to mount Mjolnir onto a Spartan's techsuit.{{Ref/Reuse|Mythos128}}
The GEN2 armor incorporates new ''ad hoc'' modification systems which allow the armor to use [[armor abilities]], [[tactical packages]], and [[support upgrades]].<ref name="H4">'''[[Halo 4]]'''</ref> Like its GEN1 predecessors it is backwards compatible—through hardware and firmware upgrades—with previous armor systems, including the [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]], [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]], and the MJOLNIR variant of the [[ODST armor|Orbital Drop Shock Troopers' armor]].<ref name="RT13">'''Rooster Teeth Expo 2013'''</ref> In addition, GEN2 armor features integration with [[artificial intelligence]]s, ranging from volitional [[smart AI]]s to simpler, yet complex, [[dumb AI]]s. The AIs that manage the Mjolnir BIOS and VISR are generally passive helpers that integrate, prioritize, and even subtly alter the torrent of data and sensory overrides fed to the armor's Spartan user, simplifying the chaos of the battlefield and reducing confusion. These AIs also handle mundane administrative tasks by filing munition expenditure forms, battle damage assessments, kill reports, and other paperwork on behalf of the Spartan. The typical suit of Mjolnir armor carries around a dozen or so of these AIs, each specialized in numerous tasks of war and science to aid the Spartan they are attached to. While these AIs are incapable of a human's oversight, they are still a valuable component of the armor.<ref name="canon fodder armory"/>


The [[BROKKR Armor Mechanism]] is a Da Vinci multi-axis assembly system used to mount Mjolnir onto a Spartan's techsuit.<ref name="Mythos128"/>
===Customization===
===Customization===
{{Quote|That armor was fantastic, but the colors on it never held up. It always came back from every mission scratched, scraped, and dinged to hell. And that was the way we liked it.|Spartan [[Edward Buck]], commenting on the armor's paint<ref name="nb153">'''Halo: New Blood''', ''page 153'' (Google Play edition)</ref>}}
{{Quote|That armor was fantastic, but the colors on it never held up. It always came back from every mission scratched, scraped, and dinged to hell. And that was the way we liked it.|Spartan [[Edward Buck]], commenting on the armor's paint<ref name="nb153">'''Halo: New Blood''', ''page 153'' (Google Play edition)</ref>}}
[[File:H5-Mutliplayer-SpartanIVs-GEN2-Armors.jpg|thumb|250px|left|Several variants of the GEN2 Mjolnir armor.]]
[[File:H5-Mutliplayer-SpartanIVs-GEN2-Armors.jpg|thumb|250px|left|Several variants of the GEN2 Mjolnir armor.]]
Many Spartan-IVs choose to customize their armor in a variety of ways and are typically given the option to choose armor variant, paint color, visor model, and other cosmetic features. Even tech suits can be modified based on the Spartan's mission or need.<ref name="fowl">[https://www.halowaypoint.com/en-us/news/canon-fodder-fowl-play '''Halo Waypoint''': ''Canon Fodder: Fowl Play'']</ref>
Many Spartan-IVs choose to customize their armor in a variety of ways and are typically given the option to choose armor variant, paint color, visor model, and other cosmetic features. Even tech suits can be modified based on the Spartan's mission or need.<ref name="fowl">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fowl-play '''Halo Waypoint''': ''Canon Fodder: Fowl Play'']</ref>


An assortment of armor configurations are available for all new Spartan-IV recruits as per [[UNSC Regulation 3A-950]], and Spartans are capable of customizing their individual armor set with modular components from a wide range of special-purpose variants, based on their personal preferences, specialization and mission requirements. Selecting variants for purely cosmetic reasons is discouraged. The UNSC strictly forbids Spartans from attempting to repair or modify their armor on their own; all armor maintenance is only to be performed by qualified Class-61 technicians in dedicated facilities.<ref name="packet">'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet]]''</ref> Unlike the generally green coloration of the Spartan-IIs' Mjolnir armor, Spartan-IV armor comes in a profusion of distinct color patterns, with the members of specific teams sometimes (though not always) sporting a consistent coloration.<ref name="spops">'''Halo 4''', ''Spartan Ops''</ref> However, any customization of the armor color must be in accordance to [[UNSC Equipment Code 20.00.62]].{{Ref/Reuse|packet}} The paint used on each GEN2 Mjolnir armor set is known to quickly deteriorate in combat, as little effort was made to invest in stronger quality paint.{{Ref/Reuse|nb153}}
An assortment of armor configurations are available for all new Spartan-IV recruits as per [[UNSC Regulation 3A-950]], and Spartans are capable of customizing their individual armor set with modular components from a wide range of special-purpose variants, based on their personal preferences, specialization and mission requirements. Selecting variants for purely cosmetic reasons is discouraged. The UNSC strictly forbids Spartans from attempting to repair or modify their armor on their own; all armor maintenance is only to be performed by qualified Class-61 technicians in dedicated facilities.<ref name="packet">'''[[Halo 4 Limited Edition]]''', ''[[Infinity Briefing Packet]]''</ref> Unlike the generally green coloration of the Spartan-IIs' Mjolnir armor, Spartan-IV armor comes in a profusion of distinct color patterns, with the members of specific teams sometimes (though not always) sporting a consistent coloration.<ref name="spops">'''Halo 4''', ''Spartan Ops''</ref> However, any customization of the armor color must be in accordance to [[UNSC Equipment Code 20.00.62]].<ref name="packet"/> The paint used on each GEN2 Mjolnir armor set is known to quickly deteriorate in combat, as little effort was made to invest in stronger quality paint.<ref name="nb153"/>


While the suit's primary production model bears less significance than in the previous Mjolnir generations due to GEN2's more distributed design philosophy, the Materials Group's [[WARRIOR-class Mjolnir|Warrior]] variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the [[RECRUIT-class Mjolnir|Recruit]] variant, which is issued to all Spartan-IVs upon induction<ref>'''Halo 4''', ''Spartan Armor menu descriptions''</ref> and colored gray and gold by default.<ref>'''Halo 4''' campaign level, ''[[Infinity (level)|Infinity]]''</ref>
While the suit's primary production model bears less significance than in the previous Mjolnir generations due to GEN2's more distributed design philosophy, the Materials Group's [[WARRIOR-class Mjolnir|Warrior]] variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the [[RECRUIT-class Mjolnir|Recruit]] variant, which is issued to all Spartan-IVs upon induction<ref>'''Halo 4''', ''Spartan Armor menu descriptions''</ref> and colored gray and gold by default.<ref>'''Halo 4''' campaign level, ''[[Infinity (level)|Infinity]]''</ref>
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==Armor variants and upgrades==
==Armor variants and upgrades==
===Variants===
===Variants===
The following is a list of major variants of the GEN2 platform.{{Ref/Note|To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo 4'' and ''Halo 5: Guardians'' Spartan Armor menus.}}
The following is a list of major variants of the GEN2 platform.<ref group="note">To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo 4'' and ''Halo 5: Guardians'' Spartan Armor menus.</ref>
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*'''[[ARGONAUT-class Mjolnir|Argonaut]]''' - A variant with move-by-wire reflex enhancers
*'''[[ARGONAUT-class Mjolnir|Argonaut]]''' - A variant with move-by-wire reflex enhancers
*'''[[ARGUS-class Mjolnir|Argus]]''' - A variant with an increase in situational and threat awareness
*'''[[ARGUS-class Mjolnir|Argus]]''' - A variant with an increase in situational and threat awareness
*'''[[ARTAIUS-class Mjolnir|Artaius]]''' - A variant of combat exoframe, compatible with GEN2
*'''[[ATHLON-class Mjolnir|Athlon]]''' - A variant used in [[War Games|combat training exercises]]
*'''[[ATHLON-class Mjolnir|Athlon]]''' - A variant used in [[War Games|combat training exercises]]
*'''[[ATLAS-class Mjolnir|Atlas]]''' - A variant that features modular armor and weapons
*'''[[ATLAS-class Mjolnir|Atlas]]''' - A variant that features modular armor and weapons
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*'''[[BARVO-class Mjolnir|Barvo]]''' - A variant used in high-altitude insertion ops and elite threat-detection
*'''[[BARVO-class Mjolnir|Barvo]]''' - A variant used in high-altitude insertion ops and elite threat-detection
*'''[[BREAKER-class Mjolnir|Breaker]]''' - A variant with tactical supremacy and increased endurance
*'''[[BREAKER-class Mjolnir|Breaker]]''' - A variant with tactical supremacy and increased endurance
*'''[[BUCCANEER-class Mjolnir|Buccaneer]]''' - An armor that uses off-the-shelf components, compatible with GEN2
*'''[[BUCCANEER-class Mjolnir|Buccaneer]]''' - A variant that uses off-the-shelf components
*'''[[CENTURION-class Mjolnir|Centurion]]''' - A variant for operational planning and situational awareness, upgraded from GEN1
*'''[[CENTURION-class Mjolnir|Centurion]]''' - A variant for operational planning and situational awareness, upgraded from GEN1
*'''[[CHALLENGER-class Mjolnir|Challenger]]''' - A variant for high performance in War Games
*'''[[CHALLENGER-class Mjolnir|Challenger]]''' - A variant for high performance in War Games
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*'''[[COMMANDO-class Mjolnir|Commando]]''' - A variant for special operations, upgraded from GEN1
*'''[[COMMANDO-class Mjolnir|Commando]]''' - A variant for special operations, upgraded from GEN1
*'''[[COPPERHEAD-class Mjolnir|Copperhead]]''' - A variant for covert ops
*'''[[COPPERHEAD-class Mjolnir|Copperhead]]''' - A variant for covert ops
*'''[[CQB-class Mjolnir|CQB]]''' - A variant for close-quarters combat, upgraded from GEN1
*'''[[CYCLOPS-class Mjolnir|Cyclops]]''' - A variant with a more powerful fusion pack
*'''[[CYCLOPS-class Mjolnir|Cyclops]]''' - A variant with a more powerful fusion pack
*'''[[CYPHER-class Mjolnir|Cypher]]''' - A variant that features a pilot program
*'''[[CYPHER-class Mjolnir|Cypher]]''' - A variant that features a pilot program
*'''[[CQB-class Mjolnir|CQB]]''' - A variant designed for close quarters combat, upgraded from GEN1
*'''[[DECIMATOR-class Mjolnir|Decimator]]''' - A variant that incorporates technological advances from previous iterations of GEN1, specifically breakthroughs from the [[Mark VII]]
*'''[[DEADEYE-class Mjolnir|Deadeye]]''' - A variant designed for snipers
*'''[[DEADEYE-class Mjolnir|Deadeye]]''' - A variant designed for snipers
*'''[[DECIMATOR-class Mjolnir|Decimator]]''' - A variant that incorporates technological advances from previous iterations of GEN1, specifically breakthroughs from the [[Mark VII]]
*'''[[DEFENDER-class Mjolnir|Defender]]''' - A variant designed for general area denial and tactical defensive abilities
*'''[[DEFENDER-class Mjolnir|Defender]]''' - A variant designed for general area denial and tactical defensive abilities
*'''[[DYNAST-class Mjolnir|Dynast]]''' - A variant designed for close-range combats
*'''[[DYNAST-class Mjolnir|Dynast]]''' - A variant designed for close-range combats
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*'''[[INFILTRATOR-class Mjolnir|Infiltrator]]''' - A variant designed for stealthy infiltration of enemy territory
*'''[[INFILTRATOR-class Mjolnir|Infiltrator]]''' - A variant designed for stealthy infiltration of enemy territory
*'''[[INTERCEPTOR-class Mjolnir|Interceptor]]''' - A variant that features highly configurable settings and a programmable neural interface
*'''[[INTERCEPTOR-class Mjolnir|Interceptor]]''' - A variant that features highly configurable settings and a programmable neural interface
*'''[[INTRUDER-class Mjolnir|Intruder]]''' - A variant based on [[Catherine-B320]]'s Mark V Air Assault armor, developed as part of a research initiative into specialized Mjolnir suits
*'''[[INTRUDER-class Mjolnir|Intruder]]''' - A variant based on [[Kat-B320]]'s Mark V Air Assault armor, developed as part of a research initiative into specialized Mjolnir suits
*'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]''' - A variant designed for free-fall combat drops
*'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]''' - A variant designed for free-fall combat drops
*'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]''' - A variant produced by RKD to be licenced to smaller companies
*'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]''' - A variant produced by RKD to be licenced to smaller companies
*'''[[LOCUS-class Mjolnir|Locus]]''' - A variant designed for tactical and strategic infiltration. Known for its incredible resiliency
*'''[[LOCUS-class Mjolnir|LOCUS]]''' - A variant designed for tactical and strategic infiltration. Known for its incredible resiliency
*'''[[MAKO-class Mjolnir|Mako]]''' - A variant designed for multi-environment adaptation
*'''[[MAKO-class Mjolnir|Mako]]''' - A variant designed for multi-environment adaptation
*'''[[MARAUDER-class Mjolnir|Marauder]]''' - a variant designed for general-purpose use
*'''[[MARAUDER-class Mjolnir|Marauder]]''' - a variant designed for general-purpose use
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*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - Upgraded to function with the Mjolnir [GEN2] suite
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - Upgraded to function with the Mjolnir [GEN2] suite
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*'''[[Mark V Alpha]]''' - A variant based on the GEN1 Mark V, designed specifically for the [GEN2] suite
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha]]''' - A variant based on the GEN1 Mark V, designed specifically for the [GEN2] suite
*'''[[Mark V Delta]]''' - A variant based on a Mark V helmet compatible with the Mark VI armor. Upgraded from GEN1
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Delta]]'''
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - A variant based on the GEN1 Mark VI, designed specifically for the [GEN2] suite
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - Upgraded to function with the Mjolnir [GEN2] suite
*'''[[Mark VI MOD]]''' - A modified variant of the Mark VI
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN2]]''' - A variant based on the GEN1 Mark VI, designed specifically for the [GEN2] suite.
*'''[[MP-class Mjolnir|MP]]''' - A variant of the standard-issue CH252 helmet, upgraded from GEN1
*'''[[MP-class Mjolnir|MP]]''' - A variant for Military Police, upgraded from GEN 1.
*'''[[Nightfall armor|Nightfall]]''' - A variant used on inhospitable worlds, featuring best-in-class life support systems
*'''[[Nightfall armor|Nightfall]]''' - A variant used on inhospitable worlds, featuring best-in-class life support systems
*'''[[NOBLE-class Mjolnir|NOBLE]]''' - A variant based upon the Mark V Commando armor, with improved [[UNSC battle network|battle network]] management features
*'''[[NOBLE-class Mjolnir|NOBLE]]''' - A variant based upon the Mark V Commando armor, with improved [[UNSC battle network|battle network]] management features
*'''[[NOMAD-class Mjolnir|Nomad]]''' - A variant designed for remote expeditions in uncharted space
*'''[[NOMAD-class Mjolnir|Nomad]]''' - A variant designed for remote expeditions in uncharted space
*'''[[OCEANIC-class Mjolnir|Oceanic]]''' - A variant designed for combat in waterfront areas
*'''[[OCEANIC-class Mjolnir|Oceanic]]''' - A variant designed for combat in waterfront areas
*'''[[ODST armor (MJOLNIR)|ODST]]''' - A variant of the ODST armor, upgraded to function with the Mjolnir [GEN2] suite
*'''[[ODST armor|ODST]]''' - A variant of the ODST armor, upgraded to function with the Mjolnir [GEN2] suite
*'''[[OLIVE-class Mjolnir|Olive]]''' - A variant that helps hide hair. Only available for use in War Games simulations
*'''[[OLIVE-class Mjolnir|Olive]]''' - A variant that helps hide hair  
*'''[[ORBITAL-class Mjolnir|Orbital]]''' - A variant designed for EVA combat
*'''[[ORBITAL-class Mjolnir|Orbital]]''' - A variant designed for EVA combat
*'''[[OPERATOR-class Mjolnir|Operator]]''' - A variant designed to optimize vehicle operation, upgraded from GEN1{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
*'''[[OPERATOR-class Mjolnir|Operator]]''' - A variant designed to optimize vehicle operation, upgraded from GEN1<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[PATHFINDER-class Mjolnir|Pathfinder]]''' - A variant designed for missions in intel-poor environments{{Ref/Reuse|LE Contents}}
*'''[[PATHFINDER-class Mjolnir|Pathfinder]]''' - A variant designed for missions in intel-poor environments<ref name="LE Contents"/>
*'''[[PILOT-class Mjolnir|Pilot]]''' - A variant derived from the helmets used by the Air Force pilots, upgraded from GEN1
*'''[[PILOT-class Mjolnir|Pilot]]''' - A variant designed for Spartan pilots, upgraded from GEN1
*'''[[PIONEER-class Mjolnir|Pioneer]]''' - A variant designed for missions in unfamiliar, hostile environments{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
*'''[[PIONEER-class Mjolnir|Pioneer]]''' - A variant designed for missions in unfamiliar, hostile environments<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[PREFECT-class Mjolnir|Prefect]]''' - A variant based on [[Forerunner personal armor]]{{Ref/Reuse|RT13}}
*'''[[PREFECT-class Mjolnir|Prefect]]''' - A variant based on [[Forerunner personal armor]]<ref name="RT13"/>
*'''[[PROTECTOR-class Mjolnir|Protector]]''' - A variant designed for VIP security
*'''[[PROTECTOR-class Mjolnir|Protector]]''' - A variant designed for VIP security
*'''[[RAIDER-class Mjolnir|Raider]]''' - A variant designed with Samurai-like aesthetics for intimidation of hostiles
*'''[[RAIDER-class Mjolnir|Raider]]''' - A variant designed with Samurai-like aesthetics for intimidation of hostiles
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*'''[[RECLUSE-class Mjolnir|Recluse]]''' - A variant for classified operations
*'''[[RECLUSE-class Mjolnir|Recluse]]''' - A variant for classified operations
*'''[[RECON-class Mjolnir|Recon]]''' - A variant designed for stealth reconnaissance operations, upgraded from GEN1
*'''[[RECON-class Mjolnir|Recon]]''' - A variant designed for stealth reconnaissance operations, upgraded from GEN1
*'''[[RECRUIT-class Mjolnir|Recruit]]''' - Issued to all Spartan-IV recruits prior to qualification for specialized models{{Ref/Reuse|LE Contents}}
*'''[[RECRUIT-class Mjolnir|Recruit]]''' - Issued to all Spartan-IV recruits prior to qualification for specialized models<ref name="LE Contents"/>
*'''[[RICOCHET-class Mjolnir|Ricochet]]''' - A variant designed for use in [[Gravball#Ricochet|Ricochet]] combat training exercises{{Ref/Reuse|RT13}}
*'''[[RICOCHET-class Mjolnir|Ricochet]]''' - A variant designed for use in [[Gravball#Ricochet|Ricochet]] combat training exercises<ref name="RT13"/>
*'''[[ROGUE-class Mjolnir|Rogue]]''' - A variant designed for extended solo operations, upgraded from GEN1{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
*'''[[ROGUE-class Mjolnir|Rogue]]''' - A variant designed for extended solo operations, upgraded from GEN1<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[SCANNER-class Mjolnir|Scanner]]''' - A variant designed to aid search-and-rescue teams
*'''[[SCANNER-class Mjolnir|Scanner]]''' - A variant designed to aid search-and-rescue teams
*'''[[SCOUT-class Mjolnir|Scout]]''' - A variant designed for scouting operations, upgraded from GEN1
*'''[[SCOUT-class Mjolnir|Scout]]''' - A variant designed for scouting operations, upgraded from GEN1
*'''[[SECURITY-class Mjolnir|Security]]''' - A variant designed for shipboard and station defense, upgraded from GEN1
*'''[[SECURITY-class Mjolnir|Security]]''' - A variant designed for shipboard and station defense, upgraded from GEN1
*'''[[SEEKER-class Mjolnir|Seeker]]''' - A variant equipped with a full suite of signature masking mechanisms for reconnaissance
*'''[[SEEKER-class Mjolnir|Seeker]]''' - A variant equipped with a full suite of signature masking mechanisms for reconnaissance
*'''[[SHINOBI-class Mjolnir|Shinobi]]''' - An armor with no known manufacturer, compatible with GEN2
*'''[[SHINOBI-class Mjolnir|Shinobi]]''' - A variant with no known manufacturer
*'''[[SOLDIER-class Mjolnir|Soldier]]''' - A variant with extra storage space designed for battlefield support
*'''[[SOLDIER-class Mjolnir|Soldier]]''' - A variant with extra storage space designed for battlefield support
*'''[[STALKER-class Mjolnir|Stalker]]''' - A variant designed to aid in covert shadowing of a target, derived from [[Jiralhanae Stalker]] stealth harnesses{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
*'''[[STALKER-class Mjolnir|Stalker]]''' - A variant designed to aid in covert shadowing of a target, derived from [[Jiralhanae Stalker]] stealth harnesses<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[STINGER-class Mjolnir|Stinger]]''' - A variant designed for flight and ground combat
*'''[[STINGER-class Mjolnir|Stinger]]''' - A variant designed for flight and ground combat
*'''[[STRIDER-class Mjolnir|Strider]]''' - A variant for jaunt-combat excursions in isolated theaters
*'''[[STRIDER-class Mjolnir|Strider]]''' - A variant for jaunt-combat excursions in isolated theaters
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*'''[[TIMMY-class Mjolnir|Timmy]]''' - An enigmatic War Games only variant
*'''[[TIMMY-class Mjolnir|Timmy]]''' - An enigmatic War Games only variant
*'''[[TRACER-class Mjolnir|Tracer]]''' - A variant used for intelligence gathering, featuring a Tier-III datacore
*'''[[TRACER-class Mjolnir|Tracer]]''' - A variant used for intelligence gathering, featuring a Tier-III datacore
*'''[[TRACKER-class Mjolnir|Tracker]]''' - A variant designed to aid in long-range pursuit of targets{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
*'''[[TRACKER-class Mjolnir|Tracker]]''' - A variant designed to aid in long-range pursuit of targets<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[VALKYRIE-class Mjolnir|Valkyrie]]''' - A variant designed for aerospace flight control
*'''[[VALKYRIE-class Mjolnir|Valkyrie]]''' - A variant designed for aerospace flight control
*'''[[VANGUARD-class Mjolnir|Vanguard]]''' - A variant designed for face-to-face enemy assaults
*'''[[VANGUARD-class Mjolnir|Vanguard]]''' - A variant designed for face-to-face enemy assaults
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*'''[[VENTURE-class Mjolnir|Venture]]''' - A variant designed for survey missions in extreme environments
*'''[[VENTURE-class Mjolnir|Venture]]''' - A variant designed for survey missions in extreme environments
*'''[[VIGILANT-class Mjolnir|Vigilant]]''' - A variant based on [[Jun-A266]]'s customized Mark V suit, designed for scouting and sniper operations
*'''[[VIGILANT-class Mjolnir|Vigilant]]''' - A variant based on [[Jun-A266]]'s customized Mark V suit, designed for scouting and sniper operations
*'''[[VIPER-class Mjolnir|Viper]]''' - Variant designed with proprietry powerpack and neural interface technology
*'''[[VOID DANCER-class Mjolnir|Void Dancer]]''' - A variant designed for exoatmospheric operations and threat assessment
*'''[[VOID DANCER-class Mjolnir|Void Dancer]]''' - A variant designed for exoatmospheric operations and threat assessment
*'''[[WARRIOR-class Mjolnir|Warrior]]''' - A variant designed for speed and mobility. MJOLNIR's mainline armor kit
*'''[[WARRIOR-class Mjolnir|Warrior]]''' - A variant designed for speed and mobility. MJOLNIR's mainline armor kit
*'''[[WAR MASTER-class Mjolnir|War Master]]''' - A variant designed with multi-functional configuration for almost any combat scenario. [[Lethbridge Industrial]]'s most popular and most exotic armor
*'''[[WAR MASTER-class Mjolnir|War Master]]''' - A variant designed with multi-functional configuration for almost any combat scenario. [[Lethbridge Industrial]]'s most popular and most exotic armor
*'''[[WETWORK-class Mjolnir|Wetwork]]''' - A variant designed for assassination operations{{Ref/Reuse|The Halo Bulletin: 8.15.12}}
*'''[[WETWORK-class Mjolnir|Wetwork]]''' - A variant designed for assassination operations<ref name="The Halo Bulletin: 8.15.12"/>
*'''[[WRATH-class Mjolnir|Wrath]]''' - A variant based on [[Emile-A239]]'s custom Mark V armor, designed for use by [[Headhunters]]
*'''[[WRATH-class Mjolnir|Wrath]]''' - A variant based on [[Emile-A239]]'s custom Mark V armor, designed for use by [[Headhunters]]
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*'''[[Contoured]]:''' This variant is manufactured by [[Lethbridge Industrial]]. The forearms were favored during the hostilities of the [[Thales|Thales Expedition]]. The legs were based on native Sangheili equipment.{{Ref/Reuse|H4}} There is a SHARD skin for this set.
*'''[[Contoured]]:''' This variant is manufactured by [[Lethbridge Industrial]]. The forearms were favored during the hostilities of the [[Thales|Thales Expedition]]. The legs were based on native Sangheili equipment.<ref name="H4"/> There is a SHARD skin for this set.


*'''[[GV-09 Locking]]:''' These forearms are manufactured by [[Acheron Security]] on the planet [[Mars]]. These improve comfort through modularity.{{Ref/Reuse|H4}} There is a FOREST skin related to HAZOP armor.
*'''[[GV-09 Locking]]:''' These forearms are manufactured by [[Acheron Security]] on the planet [[Mars]]. These improve comfort through modularity.<ref name="H4"/> There is a FOREST skin related to HAZOP armor.


*'''[[Inner-plated]]:''' This variant is manufactured by the [[Materials Group]]. These forearms gained popularity during the revolt on [[Terceira]].{{Ref/Reuse|H4}} There is a WEB skin related to CIO armor.
*'''[[Inner-plated]]:''' This variant is manufactured by the [[Materials Group]]. These forearms gained popularity during the revolt on [[Terceira]].<ref name="H4"/> There is a WEB skin related to CIO armor.


*'''[[LG-50 Bulk]]:''' This variant is manufactured by [[Imbrium Machine Complex]]. The legs were designed with intentional redundancy to decrease risk of breach.{{Ref/Reuse|H4}} There is a PULSE skin related to GUNGNIR armor.
*'''[[LG-50 Bulk]]:''' This variant is manufactured by [[Imbrium Machine Complex]]. The legs were designed with intentional redundancy to decrease risk of breach.<ref name="H4"/> There is a PULSE skin related to GUNGIR armor.


*'''[[Outer-plated]]:''' The forearms of this variant are manufactured by Lethbridge Industrial. The forearms were originally conceived for engagement operators on Cascade. The legs of this variant are manufactured by the Materials Group. The whole system saw little activity until the Concord incident in [[2554]].{{Ref/Reuse|H4}} The wrists have a RAPTOR skin related to Venator armor. The Legs have a CIRCUIT skin related to Oceanic armor.
*'''[[Outer-plated]]:''' The forearms of this variant are manufactured by Lethbridge Industrial. The forearms were originally conceived for engagement operators on Cascade. The legs of this variant are manufactured by the Materials Group. The whole system saw little activity until the Concord incident in [[2554]].<ref name="H4"/> The wrists have a RAPTOR skin related to Venator armor. The Legs have a CIRCUIT skin related to Oceanic armor.
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*'''[[Over-locking]]:''' This variant is manufactured by the Imbrium Machine Complex. The legs have seen recent exposure with outworld security personnel.{{Ref/Reuse|H4}} There is a WEB skin related to CIO armor.
*'''[[Over-locking]]:''' This variant is manufactured by the Imbrium Machine Complex. The legs have seen recent exposure with outworld security personnel.<ref name="H4"/> There is a WEB skin related to CIO armor.


*'''[[RG-63 Counter]]:''' This variant is manufactured by Imbrium Machine Complex. These forearms were developed based on intel from the [[Harvest campaign]].{{Ref/Reuse|H4}} There is a PRIME skin related to Recruit armor. There is a FOREST skin related to HAZOP armor.
*'''[[RG-63 Counter]]:''' This variant is manufactured by Imbrium Machine Complex. These forearms were developed based on intel from the [[Harvest campaign]].<ref name="H4"/> There is a PRIME skin related to Recruit armor. There is a FOREST skin related to HAZOP armor.


*'''[[Twin-plated]]:''' This variant is manufactured by [[Naphtali Contractor Corporation]]. These forearms first saw use in [[2556]], but were prototyped during Mjolnir's GEN1 era.{{Ref/Reuse|H4}} There is an AEON skin for this set.
*'''[[Twin-plated]]:''' This variant is manufactured by [[Naphtali Contractor Corporation]]. These forearms first saw use in [[2556]], but were prototyped during Mjolnir's GEN1 era.<ref name="H4"/> There is a AEON skin for this set.


*'''[[XG-89 Narrow]]:''' This variant is manufactured by the Materials Group. The narrow-slat legs excel at shield distribution while reducing ceramic profile.{{Ref/Reuse|H4}} There is a RAPTOR skin related to Venator armor.
*'''[[XG-89 Narrow]]:''' This variant is manufactured by the Materials Group. The narrow-slat legs excel at shield distribution while reducing ceramic profile.<ref name="H4"/> There is a RAPTOR skin related to Venator armor.


*'''[[XV-27 Shifting]]:''' This variant is manufactured by Naphtali Contractor Corporation. These forearms were tested in the [[Buffalo Breaker Yards]].{{Ref/Reuse|H4}} There is a CIRCUIT skin related to Oceanic armor. There is a PULSE skin related to GUNGNIR armor.
*'''[[XV-27 Shifting]]:''' This variant is manufactured by Naphtali Contractor Corporation. These forearms were tested in the [[Buffalo Breaker Yards]].<ref name="H4"/> There is a CIRCUIT skin related to Oceanic armor. There is a PULSE skin related to GUNGNIR armor.
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}}
}}
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*'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius.
*'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius.
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized.
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized.
*'''[[Support upgrades]]''': These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of GEN2.{{Ref/Reuse|H4}}
*'''[[Support upgrades]]''': These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of GEN2.<ref name="H4"/>
*'''Sprint module''': Unlike previous armor systems, Mjolnir GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols.{{Ref/Reuse|O+A}} It is functionally similar to the version developed by [[Catherine-B320]] of [[NOBLE Team]], which saw widespread deployment across [[Reach]] in the planet's final days.<ref>''Halo: Reach'' game manual</ref>
*'''Sprint module''': Unlike previous armor systems, Mjolnir GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols.<ref name="O+A"/> It is functionally similar to the version developed by [[Kat-B320]] of [[NOBLE Team]], which saw widespread deployment across [[Reach]] in the planet's final days.<ref>''Halo: Reach'' game manual</ref>
*'''[[Tactical packages]]''': These customized and specialized packages allow combat advantages by modifying the core and periphery systems of GEN2.{{Ref/Reuse|H4}}
*'''[[Tactical packages]]''': These customized and specialized packages allow combat advantages by modifying the core and periphery systems of GEN2.<ref name="H4"/>
*'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick armored bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The suit has numerous functions, small but vital to the safety and survival of the wearer. It also serves as another layer of protection against ballistics attacks and is coated with a heat-resistant material to disperse heat from [[plasma weaponry|plasma weapons]]. Many components of the GEN2's titanium bodysuit are conspicuously fashioned after the shape of human musculature; this was less prominent in previous Mjolnir generations. In fact, each techsuit is custom-made for the Spartan that wears it.<ref name="Techsuit info">[https://content.halocdn.com/media/Default/community/blogs/h5_cos_techsuit_female-c418e8df93ef422c97c743046ca8d5c8.jpg ''Halo 5: Guardians'' Female Spartan Techsuit profile]</ref> Some models have portions of the bodysuit share their color with the external armor plating, though completely black bodysuits are still common.{{Ref/Reuse|H4}}<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> Certain fireteams or individual operatives are outfitted with customized techsuits that contain a host of undisclosed improvements or modifications to fit particular mission parameters or operator need.{{Ref/Reuse|fowl}} These polymuscle exoskeletons cannot be worn by unaugmented personnel, as many of the techsuit's medical and environmental control systems require invasive access to Spartan cybernetic implants. The techsuit is comfortable to wear for extended periods of time and constitutes the base of Spartans' service uniform, though it provides limited ability enhancement without access to external power. When paired with the compact fusion reactor and shield generators in a Mjolnir cuirass the full capabilities of the techsuit are unlocked. It contains channels and distribution webbing for regenerative energy shielding and the exoskeleton musculature can operate at full power, further increasing the wearer's agility and raw strength.{{Ref/Reuse|Techsuit info}}
*'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick armored bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The suit has numerous functions, small but vital to the safety and survival of the wearer. It also serves as another layer of protection against ballistics attacks and is coated with a heat-resistant material to disperse heat from [[plasma weaponry|plasma weapons]]. Many components of the GEN2's titanium bodysuit are conspicuously fashioned after the shape of human musculature; this was less prominent in previous Mjolnir generations. In fact, each techsuit is custom-made for the Spartan that wears it.<ref name="Techsuit info">[https://content.halocdn.com/media/Default/community/blogs/h5_cos_techsuit_female-c418e8df93ef422c97c743046ca8d5c8.jpg ''Halo 5: Guardians'' Female Spartan Techsuit profile]</ref> Some models have portions of the bodysuit share their color with the external armor plating, though completely black bodysuits are still common.<ref name="H4"/><ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> Certain fireteams or individual operatives are outfitted with customized techsuits that contain a host of undisclosed improvements or modifications to fit particular mission parameters or operator need.<ref name="fowl"/> These polymuscle exoskeletons cannot be worn by unaugmented personnel, as many of the techsuit's medical and environmental control systems require invasive access to Spartan cybernetic implants. The techsuit is comfortable to wear for extended periods of time and constitutes the base of Spartans' service uniform, though it provides limited ability enhancement without access to external power. When paired with the compact fusion reactor and shield generators in a Mjolnir cuirass the full capabilities of the techsuit are unlocked. It contains channels and distribution webbing for regenerative energy shielding and the exoskeleton musculature can operate at full power, further increasing the wearer's agility and raw strength.<ref name="Techsuit info"/>
*'''Integrated thruster system''': GEN2 suits are equipped with an array of shoulder- and back-mounted thrusters, increasing a Spartan's mobility in the field and presumably in vacuum environments.<ref name="h5mpb bts">[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref> The system, which was added as part of a series-wide update, partly alleviates the need to use an external thruster unit or jetpack; however, it provides only limited thrust and as such does not fully replace external thrust apparatuses.<ref>[https://www.halowaypoint.com/en-us/universe/tech/jetpack '''Halo Waypoint''': ''UNSC Jet Pack'']</ref> It is still powerful enough to allow the user to hover a few seconds in mid-air when activated in a stabilizing arrangement. Integrated thrusters saw use in combat as early as [[2553]].<ref>'''[[Halo: Lone Wolf Issue 4]]'''</ref>
*'''Integrated thruster system''': GEN2 suits are equipped with an array of shoulder- and back-mounted thrusters, increasing a Spartan's mobility in the field and presumably in vacuum environments.<ref name="h5mpb bts">[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref> The system, which was added as part of a series-wide update, partly alleviates the need to use an external thruster unit or jetpack; however, it provides only limited thrust and as such does not fully replace external thrust apparatuses.<ref>[https://www.halowaypoint.com/en-us/universe/tech/jetpack '''Halo Waypoint''': ''UNSC Jet Pack'']</ref> It is still powerful enough to allow the user to hover a few seconds in mid-air when activated in a stabilizing arrangement. Integrated thrusters saw use in combat as early as [[2553]].<ref>'''[[Halo: Lone Wolf Issue 4]]'''</ref>
*'''Auto-repair and bypass nodes''': Any damage that the armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''': ''The Science Behind The Halo Series'']</ref> Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.<ref name="H5GScarred">'''[[Halo 5: Guardians]]''', ''Scarred Mjolnir Mark VI description''</ref>
*'''Auto-repair and bypass nodes''': Any damage that the armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''': ''The Science Behind The Halo Series'']</ref> Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.<ref name="H5GScarred">'''[[Halo 5: Guardians]]''', ''Scarred Mjolnir Mark VI description''</ref>
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{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR (GEN2)}}
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR (GEN2)}}
<gallery>
<gallery>
File:H4-Concept-Undersuit-Male.jpg|Concept art of the Mjolnir [GEN2] skinsuit for male wearers for ''Halo 4''.
File:H4-Concept-Undersuit-Male.jpg|Concept art of the Mjolnir [GEN2] skinsuit for male wearers.
File:H4-Concept-Undersuit-Female.jpg|Concept art of the female [GEN2] skinsuit.
File:H4-Concept-Undersuit-Female.jpg|Concept art of the female [GEN2] skinsuit.
File:SpartanOpsArmor1.gif|Armoring process for boots and gauntlets (Click to animate).
File:SpartanOpsArmor1.gif|Armoring process for boots and gauntlets (Click to animate).
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File:Majestic - 2.png|Fireteam Majestic in their [GEN2] armor.
File:Majestic - 2.png|Fireteam Majestic in their [GEN2] armor.
File:AllGEN2.png|All the [GEN2] armor in ''Halo 4'' at launch.
File:AllGEN2.png|All the [GEN2] armor in ''Halo 4'' at launch.
File:SPARTAN-IV - Halo 5 Training Simulation.png|Spartan-IVs utilizing several variants in preparation for War Games in ''Halo 5: Guardians''.
File:SPARTAN-IV - Halo 5 Training Simulation.png|Spartan-IVs utilizing several variants in preparation for War Games.
File:H5 Ground Pound.jpg|A red [[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]-clad Spartan-IV attacking a blue [[MJOLNIR Powered Assault Armor/Recruit|Recruit]]-clad Spartan-IV with a [[Spartan abilities|ground pound]] during a War Games match on [[Regret]].
File:H5 Ground Pound.jpg|A red [[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]-clad Spartan-IV attacking a blue [[MJOLNIR Powered Assault Armor/Recruit|Recruit]]-clad Spartan-IV with a [[Spartan abilities|ground pound]] during a War Games match on [[Regret]].
File:H5-Empire-Beta-6.jpg|Integrated thrusters briefly levitating the user. Note the jets emanating downward from thrusters both in the back and the front.
File:H5-Empire-Beta-6.jpg|Integrated thrusters briefly levitating the user. Note the jets emanating downward from thrusters both in the back and the front.
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File:H5G-Techsuit female.jpg|The GEN2 female techsuit.
File:H5G-Techsuit female.jpg|The GEN2 female techsuit.
File:H5G - Techsuit hands.jpg|GEN2 techsuit hands.
File:H5G - Techsuit hands.jpg|GEN2 techsuit hands.
File:H5G-Shoes.png|GEN2 by October 2558 featured a thruster on each boot.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo 3]]'' {{C|''Halo: The Master Chief Collection'' only}}
*''[[Halo 4]]'' {{1st}}
*''[[Halo 4]]'' {{1st}}
**''[[Spartan Ops]]''
**''[[Spartan Ops]]''
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*''[[Halo: Initiation]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Escalation]]''
*''[[Halo 2: Anniversary]]'' {{C|only featured in the cutscene with Agent Locke and the Arbiter}}
*''[[Halo 2: Anniversary]]''
*''[[Halo: New Blood]]''
*''[[Halo: New Blood]]''
*''[[Hunt the Truth]]''
*''[[Hunt the Truth]]''
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*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
**''[[Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers]]''
**''[[Halo 5: Guardians Limited Edition|Limited Edition]]''
*''[[Halo Mythos]]''
*''[[Halo Mythos]]''
*''[[Halo Fractures]]''
*''[[Halo Fractures]]''
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*''[[Halo: Lone Wolf]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Renegades]]''
*''[[Halo: Renegades]]''
*''[[Halo Infinite]]'' {{C|Poster only}}
*''[[Halo: Outcasts]]''
*''[[Halo: The Machine Breaks]]''


==Notes ==
==Notes ==
{{Ref/Notes}}
<references group="note"/>


==Sources==
==Sources==
{{Ref/Sources|2}}
{{Reflist|2}}


{{Armor|Human}}
{{Armor}}
{{Navbox/Universe/Mjolnir|Overview|GEN2}}
{{Mjolnir|GEN2}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR Armor]]

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