Editing MJOLNIR Powered Assault Armor/Mark VI

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{{Status|Canon}}
{{Era|HCW|Post}}
{{Armor infobox
{{Armor infobox
|image=[[File:MJOLNIR Mark VI.png|100px]][[File:HTMCC-H4 MarkVI Cutout.png|100px]][[File:HInf Character Master Chief render.png|75px]]<br>From left to right: The MJOLNIR Mark VI on the GEN1, GEN2, and GEN3 platforms (not to scale)
|image = {{tabcontainer|title1=GEN3|content1=[[File:HInf Character Master Chief render.png|250px]]|title2=GEN2|content2=[[File:H4 MJOLNIR Mark VI.png|300px]]|title3=GEN1|content3=[[File:MJOLNIR Mark VI.png|300px]]}}
|manufacturer=[[Materials Group]]{{Ref/Reuse|H4EG}}
|manufacturer = [[Materials Group]]{{Ref/Reuse|H4EG}}
|testsite=SWC, [[Songnam]], [[Korea]]{{Ref/Reuse|H4EG}}
|testsite = SWC, [[Songnam]], [[Korea]]{{Ref/Reuse|H4EG}}
|type=[[MJOLNIR Powered Assault Armor]]
|type = [[MJOLNIR Powered Assault Armor|MJOLNIR (GEN1)]]
|role=General combat
|role = General combat
|weight=  
|weight =  
|features=[[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic [[biofoam]] injectors
|features = [[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic [[biofoam]] injectors
}}
}}
{{Quote|Once [[John-117|he]] gets a hold of this armor, I think we'll all start sleeping a little better at night.|[[Maria-062]]<ref>'''Halo Graphic Novel''' - "[[Armor Testing]]", ''page 68''</ref>}}
{{Quote|Once [[John-117|he]] gets a hold of this armor, I think we'll all start sleeping a little better at night.|[[Maria-062]]<ref>'''Halo Graphic Novel''' - "[[Armor Testing]]", ''page 68''</ref>}}
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In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the wearer by a factor of five in addition to amplifying the user's reaction time by the same factor.<ref>[[Halo Encyclopedia (2009 edition)]], page??</ref> The hydrostatic layer features a lock-down device, which protects the muscles and joints of its Spartan wearer from heavy-impact injuries.<ref name="ENC91">''Halo Encyclopedia: The Definitive Guide to the Halo Universe'' page 91</ref>
In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the wearer by a factor of five in addition to amplifying the user's reaction time by the same factor.<ref>[[Halo Encyclopedia (2009 edition)]], page??</ref> The hydrostatic layer features a lock-down device, which protects the muscles and joints of its Spartan wearer from heavy-impact injuries.<ref name="ENC91">''Halo Encyclopedia: The Definitive Guide to the Halo Universe'' page 91</ref>


In addition to major component upgrades the Mark VI introduce a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system which continuously monitors weapons, biological functions, and motion through an intelligent [[motion tracker]].
In addition to major component upgrades the Mark VI introduce a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system which continuously monitors weapons, biological functions, and motion through intelligent [[motion tracker]].


The third stage in the MJOLNIR evolution, the Mjolnir Mark VI is a fully neural-linked system. With an onboard [[artificial intelligence]] using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created.
The third stage in the MJOLNIR evolution, the Mjolnir Mark VI is a fully neural-linked system. With an onboard [[artificial intelligence]] using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created.
{{Clear}}
{{Clear}}
== Variants and compatibility ==
== Variants and compatibility ==
=== GEN1 ===
=== GEN1 ===
==== Prototypes ====
==== Mark VI prototype ====
* '''MJOLNIR: Black'''
In [[2552]], prior to the [[Fall of Reach]], a Mark VI helmet was tested on Mark V armor alongside the [[RECON-class Mjolnir|Recon]] armor set. By 2559 has been upgraded to GEN3 standards.
A "skunkworks" prototype of the MJOLNIR Powered Assault Armor, likely part of MJOLNIR's Advanced Hardware Program. It was designed by a top-secret parallel development lab in Songnam, Korea. Spartan II Black Team was equipped with MJOLNIR: Black from at least the summer of 2552.
<gallery>
File:HBL-Issue1-FullPage-BlackTeam.jpg|MJOLNIR: Black
</gallery>
 
* '''Mark VI helmet'''
In [[2552]], prior to the [[Fall of Reach]], some Mark VI helmets were tested on the Mark V[B] armor. Surviving helmets were later upgraded to be roughly equivalent to GEN3 by 2560.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}
<gallery>
<gallery>
File:HR Mark VI prototype.png|Mark VI prototype helmet.
File:HR Mark VI prototype.png|Mark VI prototype helmet.
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==== Mark VI MOD ====
==== Mark VI MOD ====
{{Main|Mark VI MOD}}
{{Main|Mark VI MOD}}
Referred to as Mark VI MOD,{{Ref/Reuse|MCMCC}} the Mark VI Mjolnir armor worn by MCPO [[John-117]] following the end of the Human-Covenant War was updated by UNSC AI [[Cortana]] during his four years and seven months of cryosleep aboard the {{UNSCShip|Forward Unto Dawn}}. Cortana used [[nanotechnology|minifacturing]] and diagnostic systems to repair and alter John's armor. This armor closely resembles an earlier line of Mark IV armor.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''' - ''The Science Behind The Halo Series'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref><ref name="Halo Canon">[https://www.youtube.com/watch?v=E2geKWjvhPY '''Halo Canon''' - ''Interview'']</ref> She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield recharge rate and its compatibility with Covenant and Forerunner [[Armor abilities|armor plugins]].<ref>'''Halo 4''', campaign level ''[[Dawn]]''</ref> This armor was damaged during the [[Mission to Installation 03]] and replaced by a similar [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] variant.<ref name="grimt">[https://twitter.com/GrimBrotherOne/status/782402924353757184 '''Jeff Easterling's Twitter''' - ''GEN2; in Escalation'']</ref>
Referred to as Mark VI MOD,{{Ref/Reuse|MCMCC}} the Mark VI Mjolnir armor worn by MCPO [[John-117]] following the end of the Human-Covenant War was updated by UNSC AI [[Cortana]] during his four years and seven months of cryosleep aboard the {{UNSCShip|Forward Unto Dawn}}. Cortana used [[nanotechnology|minifacturing]] and diagnostic systems to repair and alter John's armor. This armor closely resembles an earlier line of Mark IV armor.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''' - ''The Science Behind The Halo Series'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref><ref name="Halo Canon">[https://www.youtube.com/watch?v=E2geKWjvhPY '''Halo Canon''' - ''Interview'']</ref> She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield recharge rate and its compatibility with Covenant and Forerunner [[Armor abilities|armor plugins]].<ref>'''Halo 4''', campaign level ''[[Dawn]]''</ref> This armor was damaged during the [[Skirmish on Installation 03]] and replaced by a similar [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] variant.<ref name="grimt">[https://twitter.com/GrimBrotherOne/status/782402924353757184 '''Jeff Easterling's Twitter''' - ''GEN2; in Escalation'']</ref>
<gallery>
<gallery>
File:H4-MasterChief-Renders.jpg
File:H4-MasterChief-Renders.jpg
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* '''GEN2 Mark VI MOD'''
* '''GEN2 Mark VI MOD'''
Following the [[Mission to Installation 03]], John-117 upgraded to the GEN2 platform.{{Ref/Reuse|grimt}}<ref name="warfare">[https://www.halowaypoint.com/en-us/news/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> This suit is still designated Mark VI MOD.<ref>'''Halo 5: Guardians Limited Edition''', ''Spartan Locke's classified orders''</ref> The upgrade was made by [[Office of Naval Intelligence|ONI]]'s [[Watershed Division]].<ref>https://mobile.twitter.com/GrimBrotherOne/status/791063783280025601</ref>
Following the [[Mission to Installation 03]], John-117 upgraded to the GEN2 platform.{{Ref/Reuse|grimt}}<ref name="warfare">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> This suit is still designated Mark VI MOD.<ref>'''Halo 5: Guardians Limited Edition''', ''Spartan Locke's classified orders''</ref> The upgrade was made by [[Office of Naval Intelligence|ONI]]'s [[Watershed Division]].<ref>https://mobile.twitter.com/GrimBrotherOne/status/791063783280025601</ref>
<gallery>
<gallery>
File:H5G-MarkVI-GEN2.png|
File:H5G-MarkVI-GEN2.png|
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===GEN3===
===GEN3===
{{Quote|Hey Chief is that Mark VI armor? GEN3? Both? Neither? Does it have nanomachines?|A Marine during the [[Battle for Zeta Halo]].{{Ref/Game|Id=INF|HI|Marine dialogue}}}}
{{Quote|Hey Chief is that Mark VI armor? GEN3? Both? Neither? Does it have nanomachines?|A Marine during the [[Installation 07 conflict]].{{Ref/Game|Id=INF|HI|Marine dialogue}}}}
On February 10, 2559, the Materials Group manufactured a complete set of GEN3 Mark VI armor for [[John-117]].<ref name="DH">''[[Discover Hope]]''</ref><ref name="MCMCC">[https://www.youtube.com/watch?v=Le6WYZmWkDs MegaConstrux Master Chief Collection]</ref><ref name="DD">[https://www.halowaypoint.com/en-us/news/despite-distance '''Halo Waypoint''' - ''Canon Fodder: Despite Distance'']</ref> By October 7, this armor was also worn by [[Frederic-104]], [[Kelly-087]] and [[Linda-058]]. It looks aesthetically similar to a [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR [GEN1] Mark IV]] armor variant they used during [[Operation: WARM BLANKET]]. By 2560, the GEN1 Mark VI shoulders and the GEN2 Mark VI MOD shoulders were both made by the Materials Group to be compatible with the GEN3 Mjolnir platform.{{Ref/Game|Id=HIMKVIGEN1|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=UA/Mark VI <nowiki>[GEN1]</nowiki> - Shoulders Description|Quote=Sometimes the best solutions are the ones that stand the test of time.}}
On February 10, 2559, the Materials Group manufactured John-117's GEN3 Mark VI armor.<ref name="DH">''[[Discover Hope]]''</ref><ref name="MCMCC">[https://www.youtube.com/watch?v=Le6WYZmWkDs MegaConstrux Master Chief Collection]</ref><ref name="DD">[https://www.halowaypoint.com/en-us/news/despite-distance '''Halo Waypoint''' - ''Canon Fodder: Despite Distance'']</ref> In February 10, a complete set of this armor was made for [[John-117]]. By October 7, this armor was also worn by [[Frederic-104]], [[Kelly-087]] and [[Linda-058]]. It looks aesthetically similar to a [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR [GEN1] Mark IV]] armor variant they used during [[Operation: WARM BLANKET]].
<gallery>
<gallery>
File:HInf Character Master Chief render.png
File:HInf Character Master Chief render.png
</gallery>
===HAZMAT===
{{Main|Mark VI CBRN}}
A [[CBRN module|CBRN]] variant of the Mark VI helmet was developed by the Materials Group and used throughout the testing and evaluation of the [[OSTEO combat engineering suit]].{{Ref/Game|Id=HICBRN|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Mark VI CBRN - Helmet Description|Quote=Refitted Mark VI helmets were used throughout the testing and evaluation of OSTEO.}}
<gallery>
File:HINF MKVI CBRN Helmet Icon.png
</gallery>
</gallery>


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* '''Titanium alloy outer shell''': The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.
* '''Titanium alloy outer shell''': The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.
* '''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
* '''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
* '''[[Hydrostatic gel]]''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearer's life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause [[wikipedia:nitrogen embolism|nitrogen embolism]]s.<ref>'''Halo: First Strike''' ''Page 13''</ref><ref>'''[[Halo: Ghosts of Onyx]]''' ''Chapter 1, page 36''</ref>
* '''[[Hydrostatic gel]]''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause [[wikipedia:nitrogen embolism|nitrogen embolism]]s.<ref>'''Halo: First Strike''' ''Page 13''</ref><ref>'''[[Halo: Ghosts of Onyx]]''' ''Chapter 1, page 36''</ref>
* '''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately five times their unarmored strength when using the Mark VI due to new optimization of the crystalline geometries.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 157''</ref>{{Ref/Reuse|ENC91}}
* '''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately five times their unarmored strength when using the Mark VI due to new optimization of the crystalline geometries.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 157''</ref>{{Ref/Reuse|ENC91}}
* '''Memory-processor superconductor layer''': A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field.  The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref>
* '''Memory-processor superconductor layer''': A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field.  The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref>
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The Mark VI armor was the culmination of decades of research and re-engineering its predecessors, [[Mark IV]] and [[Mark V]]. This armor was not only more condensed than its previous iterations, but it was also much more durable.
The Mark VI armor was the culmination of decades of research and re-engineering its predecessors, [[Mark IV]] and [[Mark V]]. This armor was not only more condensed than its previous iterations, but it was also much more durable.


While stranded on [[Line Installation 1-4]], a Mark VI prototype worn by a member of [[Black Team]] was able to withstand being punched into a Forerunner terminal by a [[Mgalekgolo]] and keep its wearer completely intact in the process.{{Ref/Comic|HBL|Detail=''Issue 5''}}
While stranded on [[Line Installation 1-4]], a Mark VI prototype worn by a member of [[Black Team]] was able to withstand being punched in to a Forerunner terminal by a [[Mgalekgolo]] and keep its wearer completely intact in the process.{{Ref/Comic|HBL|Detail=''Issue 5''}}


After boarding the [[Forerunner]] [[Anodyne Spirit|Dreadnought]], John-117's Mark VI Mjolnir withstood impacting the [[Earth]]'s surface from mid-atmosphere.{{Ref/Level|H3|[[Arrival]]}}
After boarding the [[Forerunner Dreadnought]], John-117's Mark VI Mjolnir withstood impacting the [[Earth]]'s surface from mid-atmosphere.{{Ref/Level|H3|[[Arrival]]}}


During the [[Onyx Conflict]], [[Frederic-104]]'s Mark VI Mjolnir was able to withstand a direct hit from a [[Mgalekgolo]]'s [[assault cannon]] and not suffer any major damage.{{Ref/Novel|GoO|Page=307}}
During the [[Onyx Conflict]], [[Frederic-104]]'s Mark VI Mjolnir was able to withstand a direct hit from a [[Mgalekgolo]]'s [[assault cannon]] and not suffer any major damage.{{Ref/Novel|GoO|Page=307}}


Onboard the bow of the {{UNSCShip|Forward Unto Dawn}}'s bisected wreckage, John launched a [[M4093 Hyperion nuclear delivery system|Hyperion nuclear missile]] into the hull of an unshielded {{Pattern|Zanar|light cruiser}} in response to the [[Covenant remnants]] attack on the ''Dawn''. With his MJOLNIR's strength-multiplying circuits, John was strong enough to re-activate the hammer's seized sliding apparatus by overwhelming the jam's heavy traction simply by shoving and then kicking it into place.{{Ref/Level|H4|[[Dawn]]}}
Onboard the bow of the {{UNSCShip|Forward Unto Dawn}}'s bisected wreckage, John launched a [[M4093 Hyperion nuclear delivery system|Hyperion nuclear missile]] into the hull of an unshielded {{Class|CRS|light cruiser}} in response to the [[Covenant remnants]] attack on the ''Dawn''. With his MJOLNIR's strength-multiplying circuits, John was strong enough to re-activate the hammer's seized sliding apparatus by overwhelming the jam's heavy traction simply by shoving and then kicking it into place.{{Ref/Level|H4|[[Dawn]]}}


Subsequent to the Ur-Didact's awakening, and during the destruction of Requiem's core, John's MJOLNIR-donned frame was cratered several meters deep into non-porous, rocky terrain. The armor proved strong enough to resist the blunt-force trauma of such an impact with no visible damage - at the minor expense of an interim concussion.{{Ref/Level|H4|[[Forerunner (level)|Forerunner]]}}
Subsequent to the Ur-Didact's awakening, and during the destruction of Requiem's core, John's MJOLNIR-donned frame was cratered several meters deep into non-porous, rocky terrain. The armor proved strong enough to resist the blunt-force trauma of such an impact with no visible damage - at the minor expense of an interim concussion.{{Ref/Level|H4|[[Forerunner (level)|Forerunner]]}}


During the [[Battle over Installation 07]], John's GEN3 armor took several heavy hits from [[Atriox]], enough to stun the Spartan, but it kept functioning. After being thrown into space, the armor shut down, but it went into survival mode which was able to keep the Spartan alive for six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. When John was recovered, [[Fernando Esparza]]'s scan of the suit suggested that its main power cells were fried, yet once it was brought out of survival mode, the armor's [[fusion reactor]] almost instantly recharged the Pelican's depleted batteries and it resumed full functioning once again.{{Ref/Quest|Id=Warship Gbraakon|Hi|Ringfall|[[Warship Gbraakon]]}} The Master Chief later told [[the Weapon]] that the next thing that he remembered after getting thrown into space was waking up on the Pelican six months later, suggesting that he had been kept unconscious by the armor for the entire time.{{Ref/Quest|Id=The Sequence|Hi|Reformation|[[The Sequence]]}} This may suggest that the armor contains high-calorie nutrient supplements to keep its occupant alive, similar to the GEN3 [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] armor.{{Ref/Novel|RP|22}}
During the [[Battle over Installation 07]], John's GEN3 armor took several heavy hits from [[Atriox]], enough to stun the Spartan, but it kept functioning. After being thrown into space, the armor shut down, but it went into survival mode which was able to keep the Spartan alive for six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. When John was recovered, [[Fernando Esparza]]'s scan of the suit suggested that its main power cells were fried, yet once it was brought out of survival mode, the armor's [[fusion reactor]] almost instantly recharged the Pelican's depleted batteries and it resumed full functioning once again.{{Ref/Quest|Id=Warship Gbraakon|Hi|Ringfall|[[Warship Gbraakon]]}} The Master Chief later told [[the Weapon]] that the next thing that he remembered after getting thrown into space was waking up on the Pelican six months later, suggesting that he had been kept unconscious by the armor for the entire time.{{Ref/Quest|Id=The Sequence|Hi|Reformation|[[The Sequence]]}}
{{Expand-section}}
{{Expand-section}}
{{Clear}}
{{Clear}}


== In-game information ==
== In-game information ==
=== ''Halo 3''===
=== ''Halo 3'' - GEN1 ===
The Mark VI [[Armor customization (Halo 3)|armor permutation]] is one of the default unlocked armor sets available in ''Halo 3''.
The Mark VI [[Armor customization (Halo 3)|armor permutation]] is one of the default unlocked armor sets available in ''Halo 3''.
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Armor
! style="width: 15%"|Helmet
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements (''Halo 3'')
! style="width: 15%"|Unlock requirements (''Halo 3'')
Line 185: Line 170:
|}
|}


===''Halo: Reach''===
=== ''Halo: Reach'' - Mark VI prototype ===
{{Quote|This is the prototype for the Integrated Communications Helmet, MJOLNIR Mk. VI.}}
==== Helmet ====
The Mark VI helmet is available as [[Armor customization (Halo: Reach)|armor permutations]] in ''[[Halo: Reach]]''. The helmet is first able to be viewed at the [[Rank (Halo: Reach)|rank]] of Captain, and is purchasable at Brigadier.
This is the prototype for the Integrated Communications Helmet, MJOLNIR Mk. VI.<br>
{| class="wikitable" style="width: 75%;"
'''Base cost''': 300,000 cR, [[Rank (Halo: Reach)|Brigadier]]
! style="width: 15%"|Armor
* '''Description''': Data gathered from these field tests will be used to improve the final production model.
! style="width: 55%"|Description
'''FC-I[2] cost''': 75,000 cR, Brigadier
! style="width: 15%"|Unlock requirements (''Halo: Reach'')
* '''Description''': External command network and hardened 3rd-generation uplink modules.
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
'''UA/HUL-I cost''': 75,000 cR, Brigadier
|- align="center"
* '''Description''': Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition.
|[[File:HR MarkVI Helmet Icon.png|75px]]<br/>Mark VI
 
|align="left"|Data gathered from these field tests will be used to improve the final production model.
=== ''Halo 4'' - GEN2 ===
|{{Rank/HR|brig|link=yes}}, 300,000 cR
'''Unlock''': Complete the ''[[Halo 4]]'' campaign on [[Legendary]].
|[[Series 1: Noble|Series 1]], Tier 86 ({{SeasonPoint|1}})
* '''Description''': Last series of mainline Mjolnir GEN1 armor types worn by SPARTAN-II personnel.
|- align="center"
|[[File:HR MarkVI FCI2 Helmet Icon.png|75px]]<br/>Mark VI ([[Hardened Uplink|FC-I<nowiki>[2]</nowiki>]])
|align="left"|External command network and hardened 3rd-generation uplink modules.
|{{Rank/HR|brig|link=yes}}, 75,000 cR
|[[Series 1: Noble|Series 1]], Tier 90 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR MarkVI UAHULI Helmet Icon.png|75px]]<br/>Mark VI ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL-I]])
|align="left"|Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition.
|{{Rank/HR|brig|link=yes}}, 75,000 cR
|[[Series 1: Noble|Series 1]], Tier 91 ({{SeasonPoint|1}})
|}
=== ''Halo 4''===
A redesigned GEN1 Mark VI armor set was one of the [[Armor customization (Halo 4)|armor permutations]] to return from earlier titles, slightly redesigned for [[MJOLNIR Powered Assault Armor (GEN2)|[GEN2]]] in ''[[Halo 4]]''.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements <br/>(''Halo 4'')
! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'')
|- align="center"
|rowspan="8"|[[File:H4 MJOLNIR Mark VI.png|75px]]<br/>Mark VI
|align="left"|'''Description (H4):''' Last series of mainline Mjolnir GEN1 armor types worn by SPARTAN-II personnel.
|rowspan="8"|Obtained by completing the ''[[Halo 4]]'' campaign on [[Legendary]].
|rowspan="8"|Unlocked by default.
|- align="center"
|align="left"|'''Helmet description (MCC):''' Last of the GEN1 helmets in general use by Spartan-IVs.
|- align="center"
|align="left"|'''Shoulders description (MCC):''' Modular left/right spaulder from Mark VI-class armor.
|- align="center"
|align="left"|'''Chest description (MCC):''' Modified for GEN2 compatibility.
|- align="center"
|align="left"|'''Forearm description (H4):''' Classic GEN1 system for Mjolnir Mark VI, most notably worn by S-II personnel in 2552.
|- align="center"
|align="left"|'''Forearm description (MCC):''' Mark VI vambrace worn by SPARTAN-II personnel.
|- align="center"
|align="left"|'''Legs description (H4):''' Standard GEN1 greave system for Mjolnir Mark VI, leveraged primarily by S-II personnel.
|- align="center"
|align="left"|'''Legs description (MCC):''' Based on proven designs.
|}
=== ''Halo 2: Anniversary''===
The Mark VI armor is an [[Armor customization (Halo 2: Anniversary)|armor permutation]] for Spartan characters in ''[[Halo 2: Anniversary]]'', being the default option the player starts out with alongside [[CENTURION-class Mjolnir|Centurion]] and [[HOPLITE-class Mjolnir|Hoplite]]. With the release of [[Series 3: Recon]], this variant of Mark IV would feature broader customization.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|rowspan=2|[[File:HTMCC H2A MarkVI Menu Render.png|100px]]<br/>Mark VI
|align="left"|'''[[Canon Fodder]] description''': The Mk.VI Mjolnir technology platform was designed with modularity and iterative development in mind.
|rowspan=2|Unlocked by default.
|-align="center"|
|align="left"|'''MCC description''': The Mark VI Mjolnir technology platform was designed with modularity and iterative development in mind.
|}


===''Halo 5: Guardians Multiplayer Beta''===
====MCC descriptions====
The GEN1 variant of Mark VI would be present in the ''[[Halo 5: Guardians Multiplayer Beta]]'', once again slightly redesigned from its ''Halo 4'' incarnation. It featured two variants, both of which were exclusive to certain achievements unlocked through ''[[Halo: The Master Chief Collection]]''. Alongside [[HELIOSKRILL-class Mjolnir|Helioskrill]] and [[Nightfall armor]], Mark VI's two variants were among the few armor sets that were unlocked outside of ''Halo 5's'' beta.
*'''Helmet description''': Last of the GEN1 helmets in general use by Spartan-IVs.
{| class="wikitable" style="width: 75%;"
*'''Shoulder description''': Modular left/right spaulder from Mark VI-class armor.
! scope="col" style="width: 10%" |Armor
*'''Chest description''': Modified for GEN2 compatibility.
! scope="col" style="width: 15%" |Manufacturer
*'''Forearms description''': Mark VI vambrace worn by SPARTAN-II pesonnel.
! scope="col" style="width: 25%" |Description
*'''Legs description''': Based on proven designs.
! scope="col" style="width: 20%" |Unlock requirements
|- align="center"
|rowspan="2"|[[File:H5GB - Armor - Mark VI Gen1.jpg|100px]]<br/>Mark VI Gen1
|rowspan="4"|Materials Group
|align="left"|'''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
|rowspan="2"|Unlock the "[[Your Journey Begins]]" achievement in ''[[Halo: The Master Chief Collection]]''.
|-align="center"
|align="left"|'''Body description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
|- align="center"
|rowspan="2"|[[File:H5GB - Armor - Mark VI Gen1 - Scarred.jpg|100px]]<br/>Mark VI Gen1 - Scarred
|align="left"|'''Helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
|rowspan="2"|Unlock the "[[Cairo Station (achievement)|Cairo Station]]" achievement in ''Halo: The Master Chief Collection''.
|-align="center"
|align="left"|'''Body description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
|}


===''Halo 5: Guardians''===
=== ''Halo 2: Anniversary'' - GEN1 ===
Following the beta, Mark VI was available in ''[[Halo 5: Guardians]]'', being unlockable through the [[Requisition system]]. While the GEN1 variants were originally exclusive to achievements tied to ''Halo: The Master Chief Collection'', ''Halo 5: Guardians'' would put them in the general REQ pool to be unlocked by all players regardless. A GEN2 variant, only known as Mark VI, would also be available, featuring a redesigned chestplate and codpiece.
*'''Cannon Fodder description''': The Mk.VI Mjolnir technology platform was designed with modularity and iterative development in mind.
{| class="wikitable sortable" style="width: 75%;"
*'''MCC description''': The Mark VI Mjolnir technology platform was designed with modularity and iterative development in mind.
|-
! scope="col" style="width: 10%" |Armor
! scope="col" style="width: 25%" |Description
! scope="col" style="width: 10%" |Rarity
! scope="col" style="width: 15%" |Introduced in
! scope="col" style="width: 20%" |Unlock requirements
|-
|-align="center"
|[[File:H5G - REQ icon - Mark VI GEN1 (helmet).png|100px]]<br/>Mark VI GEN1 (helmet)
|align="left"|Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
|rowspan="2" align="center"|{{H5Rarity|Mythic}}
|rowspan="12"|Introduced on launch.
|
*Unlock the "Your Journey Begins" achievement in ''Halo: The Master Chief Collection''.
*Purchase a Gold REQ pack for {{RP|10,000}} REQ points.
|-align="center"
|[[File:H5G - REQ icon - Mark VI GEN1 Scarred (helmet).png|100px]]<br/>Mark VI GEN1 Scarred (helmet)
|align="left"|Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
|
*Unlock the "Cairo Station" achievement in ''Halo: The Master Chief Collection''.
*Purchase a Gold REQ pack for {{RP|10,000}} REQ points.
|-align="center"
|[[File:H5G - REQ icon - Mark VI (helmet).png|100px]]<br/>Mark VI (helmet)
|rowspan="4" align="left"|Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
|rowspan="2" align="center"|{{H5Rarity|Ultra Rare}}
|rowspan="4"|Purchase a Gold REQ pack for {{RP|10,000}} REQ points.
|-align="center"
|[[File:H5G - REQ icon - Mark VI Satrap (helmet).png|100px]]<br/>Mark VI Satrap (helmet skin)
|-align="center"
|[[File:H5G - REQ icon - Mark VI Primus (helmet).png|100px]]<br/>Mark VI Primus (helmet skin)
|rowspan="2" align="center"|{{H5Rarity|Legendary}}
|-align="center"
|[[File:H5G - REQ icon - Mark VI Regent (helmet).png|100px]]<br/>Mark VI Regent (helmet skin)
|-align="center"
|[[File:H5G - REQ icon - Mark VI GEN1 (body).png|100px]]<br/>Mark VI GEN1 (body)
|align="left"|Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
|rowspan="2" align="center"|{{H5Rarity|Mythic}}
|
*Unlock the "Your Journey Begins" achievement in ''Halo: The Master Chief Collection''.
*Purchase a Gold REQ pack for {{RP|10,000}} REQ points.
|-align="center"
|[[File:H5G - REQ icon - Mark VI GEN1 Scarred (body).png|100px]]<br/>Mark VI GEN1 Scarred (body)
|align="left"|The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
|
*Unlock the "Cairo Station" achievement in ''Halo: The Master Chief Collection''.
*Purchase a Gold REQ pack for {{RP|10,000}} REQ points.
|-align="center"
|[[File:H5G - REQ icon - Mark VI (body).png|100px]]<br/>Mark VI (body)
|rowspan="4" align="left"|Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
|rowspan="2" align="center"|{{H5Rarity|Ultra Rare}}
|rowspan="4"|Purchase a Gold REQ pack for {{RP|10,000}} REQ points.
|-align="center"
|[[File:H5G - REQ icon - Mark VI Satrap (body).png|100px]]<br/>Mark VI Satrap (body skin)
|-align="center"
|[[File:H5G - REQ icon - Mark VI Primus (body).png|100px]]<br/>Mark VI Primus (body skin)
|rowspan="2" align="center"|{{H5Rarity|Legendary}}
|-align="center"
|[[File:H5G - REQ icon - Mark VI Regent (body).png|100px]]<br/>Mark VI Regent (body skin)
|}
===''Halo Infinite''===
Multiple variants of Mark IV would be made available in ''Halo Infinite''. Notably, the prototype Mark VI helmet from ''Halo: Reach'' and its attachments are available for multiplayer Spartan [[Armor customization (Halo Infinite)|armor customization]]. This helmet was originally exclusive to the [[B-class Mjolnir|Mark V [B] armor core]] before becoming cross-core in [[Season 05: Reckoning]]. GEN1 Mark VI shoulders were made available under the [[UA]] category on the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core]] in [[Season 04: Infection]], and would be made cross-core during [[Spirit of Fire (Operation)|Spirit of Fire]].  


Season 05: Reckoning also added the GEN3 Mark VI set as an armor kit on the Mark VII core, attainable once players reach the [[Rank (Halo Infinite)#Career Rank|Hero rank]] within ''Infinite's'' progression system. The [[Great Journey (Operation)|Great Journey Operation]] added the ''Halo 2-inspired'' GEN1 Mark VI as an armor kit on the Mark VII core, purchasable through the game's [[Shop]].
=== ''Halo 5: Guardians'' - GEN1 and GEN2 ===
{| class="wikitable" style="width: 75%;"
==== GEN1 ====
! scope="col" style="width: 15%" |Armor
'''Available skins''': Scarred<br>
! scope="col" style="width: 15%" |Manufacturer
'''Default unlock''': Earn the [[Achievements (Halo: The Master Chief Collection)|Your Journey Begins]] achievement in ''[[Halo: The Master Chief Collection]]'' or Mythic [[REQ card]].<br>
! scope="col" style="width: 25%" |Lore
'''Scarred unlock''': Complete [[Cairo Station]] in ''[[Halo 2: Anniversary]]'' or Mythic [[REQ card]].
! scope="col" style="width: 10%" |Rarity
* '''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
! scope="col" style="width: 15%" |Introduced In
* '''Body description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
! scope="col" style="width: 15%" |Unlock Requirements
* '''Scarred helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
|-
* '''Scarred body description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
|align="center"|[[File:HINF Mark VI Helmet Icon.png|75px]]<br/>Mark VI
|Materials Group
|Late-iteration prototypes of the MARK VI helmet were undergoing final testing just weeks before the Covenant assault on Reach. Unfortunately, much of the resulting combat data was not recoverable by the Seongnam-based development team.
|{{HINFRarity|Epic}}
|[[Season 01: Heroes of Reach]]
|Season 01: Heroes of Reach [[Battle Pass]] level 84 (Premium)
|-
|align="center"|[[File:HINF-MarkVIGEN1LeftShoulder.png|75px]][[File:HINF-MarkVIGEN1RightShoulder.png|75px]]<br/>UA/Mark VI [GEN1]
|Materials Group
|Sometimes the best solutions are the ones that stand the test of time.
|{{HINFRarity|Rare}}
|[[Season 04: Infection]]
|Purchase the "Gulfshore" bundle in the [[Shop]] for 800 cR
|-
|align="center"|[[File:HINF-InfiniteMarkVI.png|75px]]<br/>''Infinite'' Mark VI
|Materials Group
|Master Chief Petty Officer John-117 is a living legend, Reclaimer of ancient legacies, and Demon to humanity's enemies. He is humanity's most sophisticated and effective piece of military hardware, accomplishing feats that have stymied entire armies of lesser warriors and fleets of ships. Though his stance and posture can be at ease, the Chief is always ready to launch into action at a moment’s notice.
|{{HINFRarity|Legendary}}
|[[Season 05: Reckoning]]
|Reach the Hero career rank
|-
|align="center"|[[File:HINF - Armor Kit icon - Master Chief Mark VI.png|75px]]<br/>Master Chief Mark VI
|Materials Group
|Fresh from the Seongnam labs and ready to undergo live-fire tests on battlefields both near and far.
|{{HINFRarity|Legendary}}
|[[Great Journey (Operation)|Great Journey]]
|Purchase either:
*"Rocket Reclaimer" for 2,600 cR
*"Delta Forged" for 3,900 cR
|}
====Attachments====
*[[CNM/BNR/FARNDALE]]
*[[CNM/BNR/TYPHON]]
*[[HUL-I/XFTREC/FLAMINGO]]
*[[HUL(3)/BNR/COURIER PEARL]]
*[[TAC/RS/STARLIGHT]]
*[[UA/Type E3]]


==Non-canon and dubious canon appearances==
====GEN2====
===Silver Timeline===
'''Available skins''': Primus, Regent, and Satrap<br>
{{Notice/Silver|category=no}}
'''Default unlock''': Ultra Rare REQ card<br>
{{Quote|This is Mark VI MJOLNIR armor. The outer layer is enhanced titanium. You won't even dent it.|[[John-117/Silver|John-117]] to [[Kwan Ha]].{{Ref/Film|Id=Contact|TV|Episode=[[Contact]]}}}}
'''Satrap unlock''': Ultra Rare REQ pack<br>
By the time of [[Operation: DEFIANT GLASS]] in [[2552]], [[John-117/Silver|John-117]] and the Spartans of [[Silver Team/Silver|Silver Team]] were all equipped with Mark VI armor. The suit is equipped with a heads-up display and energy shielding.{{Ref/Reuse|Contact}} However, [[James Ackerson/Silver|James Ackerson]] took the armor with him when he abandoned [[Reach (TV Series)|Reach]] to the [[Covenant]], leaving Silver Team to fight in the [[Fall of Reach/Silver|Fall of Reach]] unarmored.{{Ref/Film|Id=Reach|TV|Episode=[[Reach (TV Series)|Reach]]}}
'''Primus unlock''': Legendary REQ card<br>
'''Regent unlock''': Legendary REQ card
* '''Helmet description''': Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
* '''Body description''': Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.


In ''Halo 5: Guardians'' due to the "Body" having a predefined customisation this armor set permanently has the following parts from ''Halo 4'':
*'''Body''': Mark VI
*'''Shoulders''': Mark VI
*'''Forearms''': Mark VI
*'''Legs''': Mark VI
===Halo Infinite - Upgraded GEN1===
In ''Halo Infinite'' the prototype Mark VI helmet from ''Halo: Reach'' is available on the Mark V(B) core.
== Production notes ==
== Production notes ==
=== ''Halo 2'' and ''Halo 3'' ===
=== ''Halo 2'' and ''Halo 3'' ===
Line 404: Line 235:


==== Multiplayer ====
==== Multiplayer ====
A redesigned GEN1 Mark VI armor suite is available in the [[Infinity (mode)|''Infinity'' mode]] after completion of ''Halo 4''<nowiki/>'s campaign on [[Legendary]] difficulty. The armor in general has received several aesthetic updates, keeping it in line with GEN2's aesthetic.{{Ref/Reuse|H4}}<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/05/The-Halo-Bulletin-9512.aspx '''Halo Waypoint''' - ''The Halo Bulletin 09.05.12'']</ref> Canonically, this version of the Mark VI is available for issue to [[SPARTAN-IV program|Spartan-IVs]], having been updated for use with GEN2.
The original Mark VI helmet, chest, shoulder, arm, and leg armor are available in the [[Infinity (mode)|''Infinity'' mode]] after completion of ''Halo 4''<nowiki/>'s campaign on [[Legendary]] difficulty. Though the helmet is mostly unchanged from its ''Halo 3'' incarnation, the rest of the suit has received several minor aesthetic updates.{{Ref/Reuse|H4}}<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/05/The-Halo-Bulletin-9512.aspx '''Halo Waypoint''' - ''The Halo Bulletin 09.05.12'']</ref> Canonically, this version of the Mark VI is available for issue to [[SPARTAN-IV program|Spartan-IVs]], having been updated for use with GEN2.


GEN1 and GEN2 Mark VI armor sets are also available in ''Halo 5: Guardians'' multiplayer. The redesigned GEN1 variant seen in ''Halo 4'' has now been redesignated to be GEN2, while the GEN1 variant in ''Halo 5'' features a distinctly redesign chestplate, codpiece, and boots, which attempt to put it more in line with ''Halo 3's'' portrayal of the armor.{{Ref/Reuse|warfare}}
The GEN1 and GEN2 Mark VI are also available in ''Halo 5: Guardians'' multiplayer. The GEN1 Mark VI is identical to the ''Halo 4'' version apart from the restoration of the armor protecting the groin.{{Ref/Reuse|warfare}}


In ''Halo 4'', the back-right of the Mark VI armor has an emblem comprising a star with two chevrons underneath. This symbol appears to be based on the insignia of the UNSC's [[Seventh Fleet]], (sans one chevron), as seen on the hulls of the {{UNSCShip|Forward Unto Dawn}} and {{UNSCShip|Aegis Fate}} in ''Halo 3''.
== Trivia ==
== Trivia ==
* In ''Halo: Reach'' the letters "FH" appear near the chin area of the Mark VI that is also present on the hood of the Warthog.<ref>[http://www.halopedian.com/images/0/0e/FH%282%29.png '''FH''' Easter egg]</ref>
* In ''Halo: Reach'' the letters "FH" appear near the chin area of the Mark VI that is also present on the hood of the Warthog.<ref>[http://www.halopedian.com/images/0/0e/FH%282%29.png '''FH''' Easter egg]</ref>
* The [[:File:Operation Firepower.jpg|armor]] worn by [[marvel:Operation Firepower (Earth-1610)|Operation Firepower]] from [[Marvel Comics]]' [[marvel:Earth-1610|''Ultimate'' universe]] greatly resembles the Mark VI, combined with elements of [[marvel:Antonio Stark (Earth-1610)|Iron Man's]] armor. The helmet is nearly identical to that of the Mark VI and likewise has an orange face plate, though it features the distinctive eye slits of Iron Man's armor.
* The [[:File:Operation Firepower.jpg|armor]] worn by [[marvel:Operation Firepower (Earth-1610)|Operation Firepower]] from [[Marvel Comics]]' [[marvel:Earth-1610|''Ultimate'' universe]] greatly resembles the Mark VI, combined with elements of [[marvel:Antonio Stark (Earth-1610)|Iron Man's]] armor. The helmet is nearly identical to that of the Mark VI and likewise has an orange face plate, though it features the distinctive eye slits of Iron Man's armor.
* In ''Halo 4'', the back-right of the Mark VI armor has an emblem comprising a star with two chevrons underneath. This symbol appears to be based on the insignia of the UNSC's [[Seventh Fleet]], (sans one chevron), as seen on the hulls of the {{UNSCShip|Forward Unto Dawn}} and {{UNSCShip|Aegis Fate}} in ''Halo 3''.


== Gallery ==
== Gallery ==
Line 418: Line 249:
<gallery>
<gallery>
File:H2 Master Chief concept art.jpg|Concept art of John-117 in MJOLNIR Mark VI for ''Halo 2''.
File:H2 Master Chief concept art.jpg|Concept art of John-117 in MJOLNIR Mark VI for ''Halo 2''.
File:H2 MarkVI Wireframe.jpg|A wireframe render of the Mark VI armor in ''Halo 2''.
File:H2 MarkVI SmoothMesh.jpg|A smooth mesh render of the Mark VI armor in ''Halo 2''.
File:H2 MarkVI Maps.jpg|A render of the Mark VI armor with texture maps in ''Halo 2''.
File:H2-MasterChief-EarlyRender.jpg|An early render of the Master Chief in his Mark VI armor in ''Halo 2''.
File:H2-MasterChief-EarlyRender.jpg|An early render of the Master Chief in his Mark VI armor in ''Halo 2''.
File:Halo2-MasterChiefShotgun.png|The Mjolnir Mark VI in ''Halo 2''.
File:Halo2-MasterChiefShotgun.png|The Mjolnir Mark VI in ''Halo 2''.
Line 432: Line 260:
===''Halo 3''===
===''Halo 3''===
<gallery>
<gallery>
File:H3_ArmourSets_Concept.jpg|''Halo 3'' concept art of various GEN1 Mark VI armor permutations.
File:H3 Manual Cover Design 10.jpg|''Halo 3'' concept art of a Mark VI suit being fitted onto John-117.
File:H3 Manual Cover Design 10.jpg|''Halo 3'' concept art of a GEN1 Mark VI suit being fitted onto John-117.
File:Halo3 Snowbound-3rdperson-01.jpg|Spartans wearing Mark VI in the ''[[Halo 3 Beta]]''.
File:Halo3 Snowbound-3rdperson-01.jpg|Spartans wearing Mark VI in the ''[[Halo 3 Beta]]''.
File:Mark VI Study.jpg|Mjolnir Mark VI study.
File:Mark VI Study.jpg|Mjolnir Mark VI study.
Line 441: Line 268:
File:H3 SpartanSpikers Render.jpg|A Spartan wearing Mark VI in ''Halo 3'' multiplayer.
File:H3 SpartanSpikers Render.jpg|A Spartan wearing Mark VI in ''Halo 3'' multiplayer.
File:HTMCC H3 MarkVI Crop.png|A red Mark VI-clad Spartan in ''Halo: The Master Chief Collection''.
File:HTMCC H3 MarkVI Crop.png|A red Mark VI-clad Spartan in ''Halo: The Master Chief Collection''.
File:HTMCC-H3-Bean117.jpg|Bean-117, a backpack in ''Halo: The Master Chief Collection'' wearing GEN3 Mark VI.
</gallery>
</gallery>


Line 456: Line 282:
File:Master_Chief_H3_-_H4_asthetic_difference..gif|A comparison of the original Mark VI and the Chief's modified Mark VI.
File:Master_Chief_H3_-_H4_asthetic_difference..gif|A comparison of the original Mark VI and the Chief's modified Mark VI.
File:H4 Mark VI 3d model.jpg|Three-dimensional renders of the GEN2 Mark VI multiplayer armor in ''Halo 4''.
File:H4 Mark VI 3d model.jpg|Three-dimensional renders of the GEN2 Mark VI multiplayer armor in ''Halo 4''.
File:H4MCC_Female_MarkVi.png|Female Spartan-IV clad in the GEN2 Mark VI in ''Halo 4''{{'}}s multiplayer.
File:H4MCC_Female_MarkVi.png|Female Spartan-IV clad in the GEN2 Mark VI in ''Halo 4''<nowiki>'</nowiki>s multiplayer.
File:H4 - Mark VI armor back.jpg|Back view of the Mark VI torso in ''Halo 4''. Note the emblem on the right pack.
File:H4 - Mark VI armor back.jpg|Back view of the Mark VI torso in ''Halo 4''. Note the emblem on the right pack.
File:H2A CutsceneMasterChief Render.jpg|A render of the Mark VI armor built for ''[[Halo 2: Anniversary]]''{{'}}s cutscenes.
File:H2A_GEN1TechSuit_Concept.jpg|Concept art for the techsuit found in ''Halo 2: Anniversary'' multiplayer.
File:H2A_GEN1TechSuit_Concept.jpg|Concept art for the techsuit found in ''Halo 2: Anniversary'' multiplayer.
File:H2A_GEN1TechSuit_Exploded.jpg|Exploded view of the techsuit found in ''Halo 2: Anniversary'' multiplayer.
File:H2A_GEN1TechSuit_Exploded.jpg|Exploded view of the techsuit found in ''Halo 2: Anniversary'' multiplayer.
File:H2A_GEN1TechSuit_Render.jpg|Render of the techsuit found in ''Halo 2: Anniversary'' multiplayer.
File:MarkVI H2A MP.png|The Mark VI armor, as seen in the multiplayer of ''Halo 2: Anniversary''
File:MarkVI H2A MP.png|The Mark VI armor, as seen in the multiplayer of ''Halo 2: Anniversary''
File:HTMCC H2A Insider Mark VI Armor.png|The redesigned Mark VI armor for ''Halo 2: Anniversary'' in ''Halo: The Master Chief Collection''.  
File:HTMCC H2A Insider Mark VI Armor.png|The redesigned Mark VI armor for ''Halo 2: Anniversary'' in ''Halo: The Master Chief Collection''.  
File:H2A_GEN1TechSuit_Render.jpg|Render of the techsuit found in ''Halo 2: Anniversary'' multiplayer.
File:Mark-vi-gen1-scarred.png|The Scarred version of the GEN1 Mark VI armor in the ''[[Halo 5: Guardians Multiplayer Beta]]''.
File:Mark-vi-gen1-scarred.png|The Scarred version of the GEN1 Mark VI armor in the ''[[Halo 5: Guardians Multiplayer Beta]]''.
File:H5G GEN2 Mark VI 3d model.jpg|Three-dimensional renders of the GEN2 Mark VI multiplayer armor in ''Halo 5: Guardians''.
File:H5G GEN2 Mark VI 3d model.jpg|Three-dimensional renders of the GEN2 Mark VI multiplayer armor in ''Halo 5: Guardians''.
Line 496: Line 321:
File:HI E3 2019 Trailer John 117.PNG|GEN3 Mark VI in ''Discover Hope''.
File:HI E3 2019 Trailer John 117.PNG|GEN3 Mark VI in ''Discover Hope''.
File:HINF ChiefDemo.png|John-117's GEN3 Mark VI in the ''[[Halo Infinite Campaign Gameplay Premiere]]''.
File:HINF ChiefDemo.png|John-117's GEN3 Mark VI in the ''[[Halo Infinite Campaign Gameplay Premiere]]''.
File:HINF-CoOp4.jpg|John-117's GEN3 Mark VI in co-op.
File:HINF-PrototypeMarkVI.jpg|A Spartan-IV wearing a Prototype Mark VI helmet on the [[Mark V(B)]] core.
File:HINF-PrototypeMarkVI.jpg|A Spartan-IV wearing a prototype Mark VI helmet on the [[Mark V(B)]] core.
File:HINF-MarkVBMarkVI.png|A Spartan-IV wearing a prototype Mark VI helmet with the UA/Type E3 attachment.
File:HINF AlasPoorYorick.png|Graffiti of GEN1 Mark VI on [[Bazaar]].
File:HINF AlasPoorYorick.png|Graffiti of GEN1 Mark VI on [[Bazaar]].
File:HINF-GEN1MarkVI.png|A Spartan-IV wearing a prototype Mark VI helmet and UA/Mark VI [GEN1] shoulders on the [[Mark VII]] core.
File:HINF-InfiniteMarkVI1.jpg|The GEN3 Mark VI kit, worn by a [[SPARTAN-IV program|Spartan-IV]] with an [[MA40 assault rifle]].
File:HINF-MarkVandVI.jpg|A GEN3 Mark VI-clad Spartan-IV with a GEN1 Mark V-clad Spartan-IV on [[Forbidden]].
HINF - Mark VI GEN1 on Chasm.png|A GEN1 Mark VI-clad Spartan-IV on [[Chasm]].
HINF - Mark VI GEN3 on Chasm.png|A GEN3 Mark VI-clad Spartan-IV on Chasm.
File:HINF - Mark VI GEN1, GEN3 and prototype comparison.png|A comparison between a GEN1 Mark VI-clad Spartan-IV, a GEN3 Mark VI-clad Spartan-IV and a prototype Mark VI-clad Spartan-IV.
File:HINF - Spooderchief.jpg|Spartans wearing Mark V, GEN1 Mark VI, and GEN3 Mark VI.
File:HINF GEN3 Mark VI Prosthetics.png|A GEN3 Mark VI-clad Spartan with prosthetics
File:HINF GEN3 Mark VI Prosthetic Arm.png|A GEN3 Mark VI-clad Spartan with a prosthetic arm.
</gallery>
</gallery>


===''Halo: The Television Series''===
<gallery>
File:HTV-Intro.png|John-117's Mark VI in the ''[[Halo: The Television Series Season One]]'' opening.
File:HTV-Contact-MarkVIopens.jpg|John-117's Mark VI helmet opening up.
File:HTV-DirtyJohn.jpg|John-117 in his Mark VI Mjolnir on [[Eridanus II]].
File:HTV-MarkVILondon.jpg|Prop of John-117's Mark VI helmet.
File:HTV-Bence-szaraz-john-plasma-stabbed.jpg|Concept art of John-117's Mark VI getting damaged for ''[[Halo: The Television Series Season Two]]''.
File:HTV-Bence-szaraz-john-plasmafinal.jpg|More battle damage concept art.
File:HTV-Bence-szaraz-visior-01.jpg|Concept art of John-117's Mark VI visor being cracked.
File:HTV-Bence-szaraz-visior-02.jpg|Concept art of John-117's Mark VI visor being shattered.
File:HTV-S2introeye.png|John-117's Mark VI in the ''Halo: The Television Series Season Two'' opening.
File:HTV-Halo-Halo3John.jpg|John-117's Mark VI with plasma scarring.
File:HTV-Halo-CrackedVisorJohn.jpg|John-117's Mark VI with a cracked visor.
File:HTV-Halo-EvenMoreCrackedVisorJohn.jpg|John-117's Mark VI with a shattered visor.
</gallery>
===Miscellaneous===
===Miscellaneous===
<gallery>
<gallery>
File:DoA4 - Nicole-458.png|[[Nicole-458]] wearing Mark VI in ''Dead or Alive 4''.
File:DoA4 - Nicole-458.png|[[Nicole-458]] wearing Mark VI in ''Dead or Alive 4''.
File:MasterChiefMadameTussauds.jpg|The wax figure of John-117 in Mjolnir Mark VI armor at [[Wikipedia:Madame Tussauds|Madame Tussauds]].
File:MasterChiefMadameTussauds.jpg|The wax figure of John-117 in Mjolnir Mark VI armor at [[Wikipedia:Madame Tussauds|Madame Tussauds]].
File:HM-DeltaHalo.jpg|John-117 in his GEN1 Mark VI on Installation 05 in ''[[Halo Mythos]]''.
File:HM-JohnI05.png|John-117 in his GEN1 Mark VI on Installation 05 in ''[[Halo Mythos]]''.
File:HLC The Great Journey.png|John-117 in his GEN1 Mark VI on the ''Halo Legendary Crate'' #9 poster.
File:HLC The Great Journey.png|John-117 in his GEN1 Mark VI on the ''Halo Legendary Crate'' #9 poster.
File:HOD-John.jpg|A statue of John-117 in his GEN1 Mark VI at ''[[Halo: Outpost Discovery]]''.
File:HOD-John.jpg|A statue of John-117 in his GEN1 Mark VI at ''[[Halo: Outpost Discovery]]''.
File:Fortnite-Crossover.png|John-117 in his GEN3 Mark VI in ''Fortnite''.
File:Fortnite-Crossover.png|John-117 in his GEN3 Mark VI in ''Fortnite''.
File:AmogusMJOLNIR.jpg|Mark VI in ''Among Us''.
File:FallGuys-Bean117.png|Bean-117 in his GEN3 Mark VI in ''Fall Guys''.
File:SiegeHalo.jpg|John-117 in his GEN3 Mark VI in ''Rainbow Six Siege''.
</gallery>
</gallery>


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* ''[[Halo 2: Anniversary]]''  
* ''[[Halo 2: Anniversary]]''  
** ''[[Terminal (Halo 2: Anniversary)|Terminals]]''
** ''[[Terminal (Halo 2: Anniversary)|Terminals]]''
{{Col-2}}
* ''[[Hunt the Truth]]''
* ''[[Hunt the Truth]]''
** ''[[All Hail]]''
** ''[[All Hail]]''
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** ''[[On the Brink]]''
** ''[[On the Brink]]''
** ''[[Dominion Splinter]]'' {{C|Flashback only}}
** ''[[Dominion Splinter]]'' {{C|Flashback only}}
{{Col-2}}
* ''[[Halo Wars 2]]''
* ''[[Halo Wars 2]]''
* ''[[Halo: Bad Blood]]''
* ''[[Halo: Bad Blood]]''
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*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Unbound]]''
**''[[Emergence]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Solace (TV Series)|Solace]]''
**''[[Inheritance]]''
**''[[Allegiance]]''
**''[[Transcendence]]''
*''[[Halo: Sunrise on Sanghelios]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Sword (TV Series)|Sword]]''
**''[[Visegrád (TV Series)|Visegrád]]''
**''[[Reach (TV Series)|Reach]]'' {{C|Hologram only}}
**''[[Aleria (TV Series)|Aleria]]''
**''[[Onyx (TV Series)|Onyx]]''
**''[[Thermopylae (TV Series)|Thermopylae]]''
**''[[Halo (TV Series)|Halo]]''
*''[[Halo: Flashpoint]]''
*''[[Halo: From the Soil to the Stars]]''
{{Col-end}}
{{Col-end}}


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{{armor}}
{{armor}}
{{Armor/Permutation|H3|HR|H4|H2A|H5G|HI}}
{{Armor/Permutation|H3|HR|H4|H2A}}
{{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2|GEN3}}
{{Mjolnir}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo Infinite multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]

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