Editing MJOLNIR Powered Assault Armor/Mark VI
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{{Status|Canon}} | {{Status|Canon}} | ||
{{Armor infobox | {{Armor infobox | ||
|image= {{tabcontainer|title1=GEN3|content1=[[File:HInf Character Master Chief render.png|250px]]|title2=GEN2|content2=[[File: | |image = {{tabcontainer|title1=GEN3|content1=[[File:HInf Character Master Chief render.png|250px]]|title2=GEN2|content2=[[File:H4 MJOLNIR Mark VI.png|300px]]|title3=GEN1|content3=[[File:MJOLNIR Mark VI.png|300px]]}} | ||
|manufacturer=[[Materials Group]]{{Ref/Reuse|H4EG}} | |manufacturer = [[Materials Group]]{{Ref/Reuse|H4EG}} | ||
|testsite=SWC, [[Songnam]], [[Korea]]{{Ref/Reuse|H4EG}} | |testsite = SWC, [[Songnam]], [[Korea]]{{Ref/Reuse|H4EG}} | ||
|type=[[MJOLNIR Powered Assault Armor]] | |type = [[MJOLNIR Powered Assault Armor|MJOLNIR (GEN1)]] | ||
|role=General combat | |role = General combat | ||
|weight= | |weight = | ||
|features=[[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic [[biofoam]] injectors | |features = [[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic [[biofoam]] injectors | ||
}} | }} | ||
{{Quote|Once [[John-117|he]] gets a hold of this armor, I think we'll all start sleeping a little better at night.|[[Maria-062]]<ref>'''Halo Graphic Novel''' - "[[Armor Testing]]", ''page 68''</ref>}} | {{Quote|Once [[John-117|he]] gets a hold of this armor, I think we'll all start sleeping a little better at night.|[[Maria-062]]<ref>'''Halo Graphic Novel''' - "[[Armor Testing]]", ''page 68''</ref>}} | ||
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In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the wearer by a factor of five in addition to amplifying the user's reaction time by the same factor.<ref>[[Halo Encyclopedia (2009 edition)]], page??</ref> The hydrostatic layer features a lock-down device, which protects the muscles and joints of its Spartan wearer from heavy-impact injuries.<ref name="ENC91">''Halo Encyclopedia: The Definitive Guide to the Halo Universe'' page 91</ref> | In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the wearer by a factor of five in addition to amplifying the user's reaction time by the same factor.<ref>[[Halo Encyclopedia (2009 edition)]], page??</ref> The hydrostatic layer features a lock-down device, which protects the muscles and joints of its Spartan wearer from heavy-impact injuries.<ref name="ENC91">''Halo Encyclopedia: The Definitive Guide to the Halo Universe'' page 91</ref> | ||
In addition to major component upgrades the Mark VI introduce a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system which continuously monitors weapons, biological functions, and motion through | In addition to major component upgrades the Mark VI introduce a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system which continuously monitors weapons, biological functions, and motion through intelligent [[motion tracker]]. | ||
The third stage in the MJOLNIR evolution, the Mjolnir Mark VI is a fully neural-linked system. With an onboard [[artificial intelligence]] using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created. | The third stage in the MJOLNIR evolution, the Mjolnir Mark VI is a fully neural-linked system. With an onboard [[artificial intelligence]] using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created. | ||
{{Clear}} | {{Clear}} | ||
== Variants and compatibility == | == Variants and compatibility == | ||
=== GEN1 === | === GEN1 === | ||
==== | ==== Mark VI prototype ==== | ||
In [[2552]], prior to the [[Fall of Reach]], a Mark VI helmet was tested on Mark V armor alongside the [[RECON-class Mjolnir|Recon]] armor set. By 2559 some surviving helmets had been upgraded to GEN3 standards.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}} | |||
In [[2552]], prior to the [[Fall of Reach]], | |||
<gallery> | <gallery> | ||
File:HR Mark VI prototype.png|Mark VI prototype helmet. | File:HR Mark VI prototype.png|Mark VI prototype helmet. | ||
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==== Mark VI MOD ==== | ==== Mark VI MOD ==== | ||
{{Main|Mark VI MOD}} | {{Main|Mark VI MOD}} | ||
Referred to as Mark VI MOD,{{Ref/Reuse|MCMCC}} the Mark VI Mjolnir armor worn by MCPO [[John-117]] following the end of the Human-Covenant War was updated by UNSC AI [[Cortana]] during his four years and seven months of cryosleep aboard the {{UNSCShip|Forward Unto Dawn}}. Cortana used [[nanotechnology|minifacturing]] and diagnostic systems to repair and alter John's armor. This armor closely resembles an earlier line of Mark IV armor.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''' - ''The Science Behind The Halo Series'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref><ref name="Halo Canon">[https://www.youtube.com/watch?v=E2geKWjvhPY '''Halo Canon''' - ''Interview'']</ref> She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield recharge rate and its compatibility with Covenant and Forerunner [[Armor abilities|armor plugins]].<ref>'''Halo 4''', campaign level ''[[Dawn]]''</ref> This armor was damaged during the [[ | Referred to as Mark VI MOD,{{Ref/Reuse|MCMCC}} the Mark VI Mjolnir armor worn by MCPO [[John-117]] following the end of the Human-Covenant War was updated by UNSC AI [[Cortana]] during his four years and seven months of cryosleep aboard the {{UNSCShip|Forward Unto Dawn}}. Cortana used [[nanotechnology|minifacturing]] and diagnostic systems to repair and alter John's armor. This armor closely resembles an earlier line of Mark IV armor.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''' - ''The Science Behind The Halo Series'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref><ref name="Halo Canon">[https://www.youtube.com/watch?v=E2geKWjvhPY '''Halo Canon''' - ''Interview'']</ref> She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield recharge rate and its compatibility with Covenant and Forerunner [[Armor abilities|armor plugins]].<ref>'''Halo 4''', campaign level ''[[Dawn]]''</ref> This armor was damaged during the [[Skirmish on Installation 03]] and replaced by a similar [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] variant.<ref name="grimt">[https://twitter.com/GrimBrotherOne/status/782402924353757184 '''Jeff Easterling's Twitter''' - ''GEN2; in Escalation'']</ref> | ||
<gallery> | <gallery> | ||
File:H4-MasterChief-Renders.jpg | File:H4-MasterChief-Renders.jpg | ||
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* '''GEN2 Mark VI MOD''' | * '''GEN2 Mark VI MOD''' | ||
Following the [[Mission to Installation 03]], John-117 upgraded to the GEN2 platform.{{Ref/Reuse|grimt}}<ref name="warfare">[https://www.halowaypoint.com/en-us/ | Following the [[Mission to Installation 03]], John-117 upgraded to the GEN2 platform.{{Ref/Reuse|grimt}}<ref name="warfare">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> This suit is still designated Mark VI MOD.<ref>'''Halo 5: Guardians Limited Edition''', ''Spartan Locke's classified orders''</ref> The upgrade was made by [[Office of Naval Intelligence|ONI]]'s [[Watershed Division]].<ref>https://mobile.twitter.com/GrimBrotherOne/status/791063783280025601</ref> | ||
<gallery> | <gallery> | ||
File:H5G-MarkVI-GEN2.png| | File:H5G-MarkVI-GEN2.png| | ||
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===GEN3=== | ===GEN3=== | ||
{{Quote|Hey Chief is that Mark VI armor? GEN3? Both? Neither? Does it have nanomachines?|A Marine during the [[ | {{Quote|Hey Chief is that Mark VI armor? GEN3? Both? Neither? Does it have nanomachines?|A Marine during the [[Installation 07 conflict]].{{Ref/Game|Id=INF|HI|Marine dialogue}}}} | ||
On February 10, 2559, the Materials Group manufactured a complete set of GEN3 Mark VI armor for [[John-117]].<ref name="DH">''[[Discover Hope]]''</ref><ref name="MCMCC">[https://www.youtube.com/watch?v=Le6WYZmWkDs MegaConstrux Master Chief Collection]</ref><ref name="DD">[https://www.halowaypoint.com/en-us/news/despite-distance '''Halo Waypoint''' - ''Canon Fodder: Despite Distance'']</ref> By October 7, this armor was also worn by [[Frederic-104]], [[Kelly-087]] and [[Linda-058]]. It looks aesthetically similar to a [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR [GEN1] Mark IV]] armor variant they used during [[Operation: WARM BLANKET]]. | On February 10, 2559, the Materials Group manufactured a complete set of GEN3 Mark VI armor for [[John-117]].<ref name="DH">''[[Discover Hope]]''</ref><ref name="MCMCC">[https://www.youtube.com/watch?v=Le6WYZmWkDs MegaConstrux Master Chief Collection]</ref><ref name="DD">[https://www.halowaypoint.com/en-us/news/despite-distance '''Halo Waypoint''' - ''Canon Fodder: Despite Distance'']</ref> By October 7, this armor was also worn by [[Frederic-104]], [[Kelly-087]] and [[Linda-058]]. It looks aesthetically similar to a [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR [GEN1] Mark IV]] armor variant they used during [[Operation: WARM BLANKET]]. | ||
<gallery> | <gallery> | ||
File:HInf Character Master Chief render.png | File:HInf Character Master Chief render.png | ||
</gallery> | </gallery> | ||
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* '''Titanium alloy outer shell''': The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating. | * '''Titanium alloy outer shell''': The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating. | ||
* '''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons. | * '''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons. | ||
* '''[[Hydrostatic gel]]''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the | * '''[[Hydrostatic gel]]''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause [[wikipedia:nitrogen embolism|nitrogen embolism]]s.<ref>'''Halo: First Strike''' ''Page 13''</ref><ref>'''[[Halo: Ghosts of Onyx]]''' ''Chapter 1, page 36''</ref> | ||
* '''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately five times their unarmored strength when using the Mark VI due to new optimization of the crystalline geometries.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 157''</ref>{{Ref/Reuse|ENC91}} | * '''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately five times their unarmored strength when using the Mark VI due to new optimization of the crystalline geometries.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 157''</ref>{{Ref/Reuse|ENC91}} | ||
* '''Memory-processor superconductor layer''': A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field. The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref> | * '''Memory-processor superconductor layer''': A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field. The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref> | ||
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The Mark VI armor was the culmination of decades of research and re-engineering its predecessors, [[Mark IV]] and [[Mark V]]. This armor was not only more condensed than its previous iterations, but it was also much more durable. | The Mark VI armor was the culmination of decades of research and re-engineering its predecessors, [[Mark IV]] and [[Mark V]]. This armor was not only more condensed than its previous iterations, but it was also much more durable. | ||
While stranded on [[Line Installation 1-4]], a Mark VI prototype worn by a member of [[Black Team]] was able to withstand being punched | While stranded on [[Line Installation 1-4]], a Mark VI prototype worn by a member of [[Black Team]] was able to withstand being punched in to a Forerunner terminal by a [[Mgalekgolo]] and keep its wearer completely intact in the process.{{Ref/Comic|HBL|Detail=''Issue 5''}} | ||
After boarding the [[Forerunner | After boarding the [[Forerunner Dreadnought]], John-117's Mark VI Mjolnir withstood impacting the [[Earth]]'s surface from mid-atmosphere.{{Ref/Level|H3|[[Arrival]]}} | ||
During the [[Onyx Conflict]], [[Frederic-104]]'s Mark VI Mjolnir was able to withstand a direct hit from a [[Mgalekgolo]]'s [[assault cannon]] and not suffer any major damage.{{Ref/Novel|GoO|Page=307}} | During the [[Onyx Conflict]], [[Frederic-104]]'s Mark VI Mjolnir was able to withstand a direct hit from a [[Mgalekgolo]]'s [[assault cannon]] and not suffer any major damage.{{Ref/Novel|GoO|Page=307}} | ||
Onboard the bow of the {{UNSCShip|Forward Unto Dawn}}'s bisected wreckage, John launched a [[M4093 Hyperion nuclear delivery system|Hyperion nuclear missile]] into the hull of an unshielded {{ | Onboard the bow of the {{UNSCShip|Forward Unto Dawn}}'s bisected wreckage, John launched a [[M4093 Hyperion nuclear delivery system|Hyperion nuclear missile]] into the hull of an unshielded {{Class|CRS|light cruiser}} in response to the [[Covenant remnants]] attack on the ''Dawn''. With his MJOLNIR's strength-multiplying circuits, John was strong enough to re-activate the hammer's seized sliding apparatus by overwhelming the jam's heavy traction simply by shoving and then kicking it into place.{{Ref/Level|H4|[[Dawn]]}} | ||
Subsequent to the Ur-Didact's awakening, and during the destruction of Requiem's core, John's MJOLNIR-donned frame was cratered several meters deep into non-porous, rocky terrain. The armor proved strong enough to resist the blunt-force trauma of such an impact with no visible damage - at the minor expense of an interim concussion.{{Ref/Level|H4|[[Forerunner (level)|Forerunner]]}} | Subsequent to the Ur-Didact's awakening, and during the destruction of Requiem's core, John's MJOLNIR-donned frame was cratered several meters deep into non-porous, rocky terrain. The armor proved strong enough to resist the blunt-force trauma of such an impact with no visible damage - at the minor expense of an interim concussion.{{Ref/Level|H4|[[Forerunner (level)|Forerunner]]}} | ||
During the [[Battle over Installation 07]], John's GEN3 armor took several heavy hits from [[Atriox]], enough to stun the Spartan, but it kept functioning. After being thrown into space, the armor shut down, but it went into survival mode which was able to keep the Spartan alive for six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. When John was recovered, [[Fernando Esparza]]'s scan of the suit suggested that its main power cells were fried, yet once it was brought out of survival mode, the armor's [[fusion reactor]] almost instantly recharged the Pelican's depleted batteries and it resumed full functioning once again.{{Ref/Quest|Id=Warship Gbraakon|Hi|Ringfall|[[Warship Gbraakon]]}} The Master Chief later told [[the Weapon]] that the next thing that he remembered after getting thrown into space was waking up on the Pelican six months later, suggesting that he had been kept unconscious by the armor for the entire time.{{Ref/Quest|Id=The Sequence|Hi|Reformation|[[The Sequence]] | During the [[Battle over Installation 07]], John's GEN3 armor took several heavy hits from [[Atriox]], enough to stun the Spartan, but it kept functioning. After being thrown into space, the armor shut down, but it went into survival mode which was able to keep the Spartan alive for six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. When John was recovered, [[Fernando Esparza]]'s scan of the suit suggested that its main power cells were fried, yet once it was brought out of survival mode, the armor's [[fusion reactor]] almost instantly recharged the Pelican's depleted batteries and it resumed full functioning once again.{{Ref/Quest|Id=Warship Gbraakon|Hi|Ringfall|[[Warship Gbraakon]]}} The Master Chief later told [[the Weapon]] that the next thing that he remembered after getting thrown into space was waking up on the Pelican six months later, suggesting that he had been kept unconscious by the armor for the entire time.{{Ref/Quest|Id=The Sequence|Hi|Reformation|[[The Sequence]]}} | ||
{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | {{Clear}} | ||
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The Mark VI [[Armor customization (Halo 3)|armor permutation]] is one of the default unlocked armor sets available in ''Halo 3''. | The Mark VI [[Armor customization (Halo 3)|armor permutation]] is one of the default unlocked armor sets available in ''Halo 3''. | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"| | ! style="width: 15%"|Helmet | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements (''Halo 3'') | ! style="width: 15%"|Unlock requirements (''Halo 3'') | ||
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=== ''Halo: Reach'' - Mark VI prototype === | === ''Halo: Reach'' - Mark VI prototype === | ||
==== Helmet ==== | |||
This is the prototype for the Integrated Communications Helmet, MJOLNIR Mk. VI.<br> | |||
'''Base cost''': 300,000 cR, [[Rank (Halo: Reach)|Brigadier]] | |||
* '''Description''': Data gathered from these field tests will be used to improve the final production model. | |||
'''FC-I[2] cost''': 75,000 cR, Brigadier | |||
* '''Description''': External command network and hardened 3rd-generation uplink modules. | |||
'''UA/HUL-I cost''': 75,000 cR, Brigadier | |||
* '''Description''': Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition. | |||
=== ''Halo 4'' - GEN2 === | === ''Halo 4'' - GEN2 === | ||
'''Unlock''': Complete the ''[[Halo 4]]'' campaign on [[Legendary]]. | |||
* '''Description''': Last series of mainline Mjolnir GEN1 armor types worn by SPARTAN-II personnel. | |||
====MCC descriptions==== | |||
*'''Helmet description''': Last of the GEN1 helmets in general use by Spartan-IVs. | |||
*'''Shoulder description''': Modular left/right spaulder from Mark VI-class armor. | |||
*'''Chest description''': Modified for GEN2 compatibility. | |||
*'''Forearms description''': Mark VI vambrace worn by SPARTAN-II pesonnel. | |||
*'''Legs description''': Based on proven designs. | |||
=== ''Halo 2: Anniversary'' - GEN1 === | === ''Halo 2: Anniversary'' - GEN1 === | ||
*'''Cannon Fodder description''': The Mk.VI Mjolnir technology platform was designed with modularity and iterative development in mind. | |||
*'''MCC description''': The Mark VI Mjolnir technology platform was designed with modularity and iterative development in mind. | |||
===Halo | === ''Halo 5: Guardians'' - GEN1 and GEN2 === | ||
==== GEN1 ==== | |||
'''Available skins''': Scarred<br> | |||
'''Default unlock''': Earn the [[Achievements (Halo: The Master Chief Collection)|Your Journey Begins]] achievement in ''[[Halo: The Master Chief Collection]]'' or Mythic [[REQ card]].<br> | |||
'''Scarred unlock''': Complete [[Cairo Station]] in ''[[Halo 2: Anniversary]]'' or Mythic [[REQ card]]. | |||
* '''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War. | |||
* '''Body description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public. | |||
* '''Scarred helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage. | |||
* '''Scarred body description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed. | |||
== | ====GEN2==== | ||
= | '''Available skins''': Primus, Regent, and Satrap<br> | ||
'''Default unlock''': Ultra Rare REQ card<br> | |||
'''Satrap unlock''': Ultra Rare REQ pack<br> | |||
'''Primus unlock''': Legendary REQ card<br> | |||
'''Regent unlock''': Legendary REQ card | |||
* '''Helmet description''': Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |||
* '''Body description''': Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards. | |||
In ''Halo 5: Guardians'' due to the "Body" having a predefined customisation this armor set permanently has the following parts from ''Halo 4'': | |||
*'''Body''': Mark VI | |||
*'''Shoulders''': Mark VI | |||
*'''Forearms''': Mark VI | |||
*'''Legs''': Mark VI | |||
===Halo Infinite - Upgraded GEN1=== | |||
In ''Halo Infinite'' the prototype Mark VI helmet from ''Halo: Reach'' is available on the Mark V(B) core. | |||
== Production notes == | == Production notes == | ||
=== ''Halo 2'' and ''Halo 3'' === | === ''Halo 2'' and ''Halo 3'' === | ||
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<gallery> | <gallery> | ||
File:H2 Master Chief concept art.jpg|Concept art of John-117 in MJOLNIR Mark VI for ''Halo 2''. | File:H2 Master Chief concept art.jpg|Concept art of John-117 in MJOLNIR Mark VI for ''Halo 2''. | ||
File:H2-MasterChief-EarlyRender.jpg|An early render of the Master Chief in his Mark VI armor in ''Halo 2''. | File:H2-MasterChief-EarlyRender.jpg|An early render of the Master Chief in his Mark VI armor in ''Halo 2''. | ||
File:Halo2-MasterChiefShotgun.png|The Mjolnir Mark VI in ''Halo 2''. | File:Halo2-MasterChiefShotgun.png|The Mjolnir Mark VI in ''Halo 2''. | ||
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===''Halo 3''=== | ===''Halo 3''=== | ||
<gallery> | <gallery> | ||
File:H3 Manual Cover Design 10.jpg|''Halo 3'' concept art of a Mark VI suit being fitted onto John-117. | |||
File:H3 Manual Cover Design 10.jpg|''Halo 3'' concept art of a | |||
File:Halo3 Snowbound-3rdperson-01.jpg|Spartans wearing Mark VI in the ''[[Halo 3 Beta]]''. | File:Halo3 Snowbound-3rdperson-01.jpg|Spartans wearing Mark VI in the ''[[Halo 3 Beta]]''. | ||
File:Mark VI Study.jpg|Mjolnir Mark VI study. | File:Mark VI Study.jpg|Mjolnir Mark VI study. | ||
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File:H3 SpartanSpikers Render.jpg|A Spartan wearing Mark VI in ''Halo 3'' multiplayer. | File:H3 SpartanSpikers Render.jpg|A Spartan wearing Mark VI in ''Halo 3'' multiplayer. | ||
File:HTMCC H3 MarkVI Crop.png|A red Mark VI-clad Spartan in ''Halo: The Master Chief Collection''. | File:HTMCC H3 MarkVI Crop.png|A red Mark VI-clad Spartan in ''Halo: The Master Chief Collection''. | ||
</gallery> | </gallery> | ||
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File:Master_Chief_H3_-_H4_asthetic_difference..gif|A comparison of the original Mark VI and the Chief's modified Mark VI. | File:Master_Chief_H3_-_H4_asthetic_difference..gif|A comparison of the original Mark VI and the Chief's modified Mark VI. | ||
File:H4 Mark VI 3d model.jpg|Three-dimensional renders of the GEN2 Mark VI multiplayer armor in ''Halo 4''. | File:H4 Mark VI 3d model.jpg|Three-dimensional renders of the GEN2 Mark VI multiplayer armor in ''Halo 4''. | ||
File:H4MCC_Female_MarkVi.png|Female Spartan-IV clad in the GEN2 Mark VI in ''Halo 4'' | File:H4MCC_Female_MarkVi.png|Female Spartan-IV clad in the GEN2 Mark VI in ''Halo 4''<nowiki>'</nowiki>s multiplayer. | ||
File:H4 - Mark VI armor back.jpg|Back view of the Mark VI torso in ''Halo 4''. Note the emblem on the right pack. | File:H4 - Mark VI armor back.jpg|Back view of the Mark VI torso in ''Halo 4''. Note the emblem on the right pack. | ||
File:H2A_GEN1TechSuit_Concept.jpg|Concept art for the techsuit found in ''Halo 2: Anniversary'' multiplayer. | File:H2A_GEN1TechSuit_Concept.jpg|Concept art for the techsuit found in ''Halo 2: Anniversary'' multiplayer. | ||
File:H2A_GEN1TechSuit_Exploded.jpg|Exploded view of the techsuit found in ''Halo 2: Anniversary'' multiplayer. | File:H2A_GEN1TechSuit_Exploded.jpg|Exploded view of the techsuit found in ''Halo 2: Anniversary'' multiplayer. | ||
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File:HI E3 2019 Trailer John 117.PNG|GEN3 Mark VI in ''Discover Hope''. | File:HI E3 2019 Trailer John 117.PNG|GEN3 Mark VI in ''Discover Hope''. | ||
File:HINF ChiefDemo.png|John-117's GEN3 Mark VI in the ''[[Halo Infinite Campaign Gameplay Premiere]]''. | File:HINF ChiefDemo.png|John-117's GEN3 Mark VI in the ''[[Halo Infinite Campaign Gameplay Premiere]]''. | ||
File:HINF-PrototypeMarkVI.jpg|A Spartan-IV wearing a Prototype Mark VI helmet on the [[Mark V(B)]] core. | |||
File:HINF-PrototypeMarkVI.jpg|A Spartan-IV wearing a | |||
File:HINF AlasPoorYorick.png|Graffiti of GEN1 Mark VI on [[Bazaar]]. | File:HINF AlasPoorYorick.png|Graffiti of GEN1 Mark VI on [[Bazaar]]. | ||
</gallery> | </gallery> | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
<gallery> | <gallery> | ||
File:DoA4 - Nicole-458.png|[[Nicole-458]] wearing Mark VI in ''Dead or Alive 4''. | File:DoA4 - Nicole-458.png|[[Nicole-458]] wearing Mark VI in ''Dead or Alive 4''. | ||
File:MasterChiefMadameTussauds.jpg|The wax figure of John-117 in Mjolnir Mark VI armor at [[Wikipedia:Madame Tussauds|Madame Tussauds]]. | File:MasterChiefMadameTussauds.jpg|The wax figure of John-117 in Mjolnir Mark VI armor at [[Wikipedia:Madame Tussauds|Madame Tussauds]]. | ||
File:HM- | File:HM-JohnI05.png|John-117 in his GEN1 Mark VI on Installation 05 in ''[[Halo Mythos]]''. | ||
File:HLC The Great Journey.png|John-117 in his GEN1 Mark VI on the ''Halo Legendary Crate'' #9 poster. | File:HLC The Great Journey.png|John-117 in his GEN1 Mark VI on the ''Halo Legendary Crate'' #9 poster. | ||
File:HOD-John.jpg|A statue of John-117 in his GEN1 Mark VI at ''[[Halo: Outpost Discovery]]''. | File:HOD-John.jpg|A statue of John-117 in his GEN1 Mark VI at ''[[Halo: Outpost Discovery]]''. | ||
File:Fortnite-Crossover.png|John-117 in his GEN3 Mark VI in ''Fortnite''. | File:Fortnite-Crossover.png|John-117 in his GEN3 Mark VI in ''Fortnite''. | ||
</gallery> | </gallery> | ||
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* ''[[Halo 2: Anniversary]]'' | * ''[[Halo 2: Anniversary]]'' | ||
** ''[[Terminal (Halo 2: Anniversary)|Terminals]]'' | ** ''[[Terminal (Halo 2: Anniversary)|Terminals]]'' | ||
{{Col-2}} | |||
* ''[[Hunt the Truth]]'' | * ''[[Hunt the Truth]]'' | ||
** ''[[All Hail]]'' | ** ''[[All Hail]]'' | ||
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** ''[[On the Brink]]'' | ** ''[[On the Brink]]'' | ||
** ''[[Dominion Splinter]]'' {{C|Flashback only}} | ** ''[[Dominion Splinter]]'' {{C|Flashback only}} | ||
* ''[[Halo Wars 2]]'' | * ''[[Halo Wars 2]]'' | ||
* ''[[Halo: Bad Blood]]'' | * ''[[Halo: Bad Blood]]'' | ||
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*''[[Halo Infinite: Memory Agent]]'' | *''[[Halo Infinite: Memory Agent]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
{{Col-end}} | {{Col-end}} | ||
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{{armor}} | {{armor}} | ||
{{Armor/Permutation|H3|HR|H4|H2A | {{Armor/Permutation|H3|HR|H4|H2A}} | ||
{{ | {{Mjolnir}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] | ||
[[Category:Halo: Reach multiplayer armor permutations]] | [[Category:Halo: Reach multiplayer armor permutations]] |