Editing MJOLNIR Powered Assault Armor/Mark VI
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|HCW|Post}} | ||
{{Armor | {{Armor Infobox | ||
|image | |image = [[File:MJOLNIR Mark VI.png|300px]] | ||
|manufacturer=[[Materials Group]] | |manufacturer = [[Materials Group]]<ref name="H4EG"/> | ||
|testsite=SWC, [[Songnam]], [[Korea]] | |testsite = SWC, [[Songnam]], [[Korea]]<ref name="H4EG"/> | ||
|type=[[MJOLNIR Powered Assault Armor]] | |type = [[MJOLNIR Powered Assault Armor|MJOLNIR (GEN1)]] | ||
|role=General combat | |role = General combat | ||
|weight= | |weight = | ||
|features=[[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic | |features = [[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic biofoam injectors | ||
}} | }} | ||
{{Quote|Once [[John-117|he]] gets a hold of this armor, I think we'll all start sleeping a little better at night.|[[Maria-062]]<ref>'''Halo Graphic Novel''' - "[[Armor Testing]]", ''page 68''</ref>}} | {{Quote|Once [[John-117|he]] gets a hold of this armor, I think we'll all start sleeping a little better at night.|[[Maria-062]]<ref>'''Halo Graphic Novel''' - "[[Armor Testing]]", ''page 68''</ref>}} | ||
The '''MJOLNIR Powered Assault Armor/Mark VI''' was the third major version of the [[MJOLNIR Powered Assault Armor]]. The last mainline MJOLNIR GEN1 suit to be widely issued, | The '''MJOLNIR Powered Assault Armor/Mark VI''' was the third major version of the [[MJOLNIR Powered Assault Armor]]. The last mainline MJOLNIR GEN1 suit to be widely issued,<ref name="H4"/> the Mark VI was issued to the few surviving [[SPARTAN-II program|Spartan-II supersoldiers]] in [[2552|October 2552]], replacing the [[Mark V]]. Shortly after the end of the [[Human-Covenant War]], it was replaced by the [[Mark VII]]<ref>'''Halo: Glasslands''', ''page 213''</ref> and [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]. The Mark VI could still be requisitioned by [[SPARTAN-IV program|Spartan-IV]] personnel as late as [[2558|October 2558]], albeit upgraded to function with the GEN2 suite.<ref name="H4">'''[[Halo 4]]'''</ref><ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> | ||
== Overview == | == Overview == | ||
Late into the war, as work on the MJOLNIR Mark V was being completed, a top-secret parallel development lab in [[Songnam]], [[Korea]], began work on their own prototype of Project: MJOLNIR. This project came to be known as [[MJOLNIR Powered Assault Armor/Black|MJOLNIR: BLACK]], a standalone "skunkworks" prototype of the Mark VI MJOLNIR armor.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo Evolutions]]''' ''[[Blunt Instruments]]'' page 195</ref> Using data from the existing and in-development versions of the MJOLNIR armor, the Seongnam team was able to produce a suit with many technical advancements not yet available to the standard Mjolnir system. After extensive testing of prototype models in combat against the Covenant, the BLACK prototype was eventually inducted into the Mjolnir line and officially designated as the sixth version.<ref>''[[Halo Encyclopedia | Late into the war, as work on the MJOLNIR Mark V was being completed, a top-secret parallel development lab in [[Songnam]], [[Korea]], began work on their own prototype of Project: MJOLNIR. This project came to be known as [[MJOLNIR Powered Assault Armor/Black|MJOLNIR: BLACK]], a standalone "skunkworks" prototype of the Mark VI MJOLNIR armor.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo Evolutions]]''' ''[[Blunt Instruments]]'' page 195</ref> Using data from the existing and in-development versions of the MJOLNIR armor, the Seongnam team was able to produce a suit with many technical advancements not yet available to the standard Mjolnir system. After extensive testing of prototype models in combat against the Covenant, the BLACK prototype was eventually inducted into the Mjolnir line and officially designated as the sixth version.<ref>''[[Halo Encyclopedia]]'' page 89</ref> It was approved for use after the [[Fall of Reach|loss]] of [[Reach]] and equipped to the surviving Spartan-IIs after their arrival on Earth. | ||
The Mark VI is capable of taking full advantage of the physical capabilities of a Spartan. The suit is constructed in overlapping layers. It is environmentally sealed, capable of [[extra-vehicular activity]] and operations in toxic atmosphere. It is hardened against [[electromagnetic pulse]]s and radiation, and has filters that are effective at removing toxins and bacteria from the local atmosphere.<ref>''Halo Encyclopedia | The Mark VI is capable of taking full advantage of the physical capabilities of a Spartan. The suit is constructed in overlapping layers. It is environmentally sealed, capable of [[extra-vehicular activity]] and operations in toxic atmosphere. It is hardened against [[electromagnetic pulse]]s and radiation, and has filters that are effective at removing toxins and bacteria from the local atmosphere.<ref>''Halo Encyclopedia'' page 92</ref> | ||
The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited number of impacts from Covenant energy weapons. The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's [[neural interface]]. | The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited number of impacts from Covenant energy weapons. The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's [[neural interface]]. | ||
Line 27: | Line 27: | ||
The suits also contain a strength-enhancing layer. This marvel of engineering uses piezoelectric properties to enhance and assist a Spartan's already prodigious muscle power, and grant superhuman feats of might. | The suits also contain a strength-enhancing layer. This marvel of engineering uses piezoelectric properties to enhance and assist a Spartan's already prodigious muscle power, and grant superhuman feats of might. | ||
The Mark VI largely solves problems with the previous versions of Mjolnir armor. It has an improved energy shielding system, powered by a smaller fusion pack on the wearer's back. This shield system is much stronger and charges more quickly than the Mark V's. The suit also has denser yet less bulky armor plating. These streamlined plates have fewer grapple points than the Mark V so that an enemy has fewer advantages in close combat.<ref>'''Halo Encyclopedia | The Mark VI largely solves problems with the previous versions of Mjolnir armor. It has an improved energy shielding system, powered by a smaller fusion pack on the wearer's back. This shield system is much stronger and charges more quickly than the Mark V's. The suit also has denser yet less bulky armor plating. These streamlined plates have fewer grapple points than the Mark V so that an enemy has fewer advantages in close combat.<ref>'''Halo Encyclopedia''' ''page 90''</ref> | ||
In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the wearer by a factor of five in addition to amplifying the user's reaction time by the same factor.<ref>[[Halo Encyclopedia | In addition, the Mark VI's liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the wearer by a factor of five in addition to amplifying the user's reaction time by the same factor.<ref>[[Halo Encyclopedia: The Definitive Guide to the Halo Universe]], page??</ref> The hydrostatic layer features a lock-down device, which protects the muscles and joints of its Spartan wearer from heavy-impact injuries.<ref name="ENC91">''Halo Encyclopedia'' page 91</ref> | ||
In addition to major component upgrades the Mark VI introduce a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system which continuously monitors weapons, biological functions, and motion through | In addition to major component upgrades the Mark VI introduce a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as a Spartan is firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the Spartan user. The Mark VI also possesses an improved computer system which continuously monitors weapons, biological functions, and motion through intelligent [[motion tracker]]. | ||
The third stage in the MJOLNIR evolution, the Mjolnir Mark VI is a fully neural-linked system. With an onboard [[artificial intelligence]] using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created. | The third stage in the MJOLNIR evolution, the Mjolnir Mark VI is a fully neural-linked system. With an onboard [[artificial intelligence]] using the human mind for parallel processing, the SPARTAN-II/MJOLNIR combination was the most devastating intelligence tool ever created. | ||
{{Clear}} | {{Clear}} | ||
== Variants and compatibility == | == Variants and compatibility == | ||
=== GEN1 === | === GEN1 === | ||
==== | ==== Mark V prototype ==== | ||
In [[2552]] prior to the [[Fall of Reach]] a Mark VI helmet was tested on Mark V armor alongside the [[RECON-class Mjolnir|Recon]] armor set. | |||
In [[2552]] | |||
<gallery> | <gallery> | ||
File:HR Mark VI prototype.png|Mark VI prototype helmet. | File:HR Mark VI prototype.png|Mark V ''Mark VI'' prototype helmet. | ||
</gallery> | </gallery> | ||
Line 56: | Line 48: | ||
* '''[[ARGUS-class Mjolnir|MJOLNIR/Argus]]''' - Argus - Variant with an increase in situational and threat awareness. | * '''[[ARGUS-class Mjolnir|MJOLNIR/Argus]]''' - Argus - Variant with an increase in situational and threat awareness. | ||
* '''[[CQB-class Mjolnir|MJOLNIR/C]]''' - CQB - Designed specifically for close combat by making joints more mobile and including additional attachments for additional close quarters equipment. | * '''[[CQB-class Mjolnir|MJOLNIR/C]]''' - CQB - Designed specifically for close combat by making joints more mobile and including additional attachments for additional close quarters equipment. | ||
* '''[[CENTURION-class Mjolnir|MJOLNIR/Centurion]]''' - Centurion - Variant designed to test new technology. | * '''[[CENTURION-class Mjolnir|MJOLNIR/Centurion]]''' - Centurion - Variant worn designed to test new technology. | ||
* '''[[EOD-class Mjolnir|MJOLNIR/EOD]]''' - EOD - A variant designed for [[wikipedia:Bomb disposal|explosive ordnance disposal]]. | * '''[[EOD-class Mjolnir|MJOLNIR/EOD]]''' - EOD - A variant designed for [[wikipedia:Bomb disposal|explosive ordnance disposal]]. | ||
* '''[[HOPLITE-class Mjolnir|MJOLNIR/Hoplite]]''' - Hoplite - Features targeting and datalink advancements to improve the accuracy and lethality of Spartans utilizing long-range heavy munitions such as the [[M41 SPNKR|M41 rocket launcher]]. | * '''[[HOPLITE-class Mjolnir|MJOLNIR/Hoplite]]''' - Hoplite - Features targeting and datalink advancements to improve the accuracy and lethality of Spartans utilizing long-range heavy munitions such as the [[M41 SPNKR|M41 rocket launcher]]. | ||
* '''[[SECURITY-class Mjolnir|MJOLNIR/M]]''' - Security - Privately manufactured variant designed for security personnel. | * '''[[SECURITY-class Mjolnir|MJOLNIR/M]]''' - Security - Privately manufactured variant designed for security personnel. | ||
* '''[[ODST armor|MJOLNIR/ODST]]''' - The Mark V is compatible with several parts of the ODST armor, including the helmet, chest-piece, and shoulder pauldrons. | * '''[[ODST armor|MJOLNIR/ODST]]''' - The Mark V is compatible with several parts of the ODST armor, including the helmet, chest-piece, and shoulder pauldrons. | ||
* '''[[RECON-class Mjolnir|MJOLNIR/R]]''' - Recon - A variant specialized for reconnaissance missions, developed parallel to the ''S'' variant. | * '''[[RECON-class Mjolnir|MJOLNIR/R]]''' - Recon - A variant specialized for reconnaissance missions, developed parallel to the ''S'' variant. | ||
Line 66: | Line 57: | ||
* '''[[EVA-class Mjolnir|MJOLNIR/V]]''' - EVA - Variant that specialized to improve survivability of Spartans when performing extra-vehicular activity in vacuum. | * '''[[EVA-class Mjolnir|MJOLNIR/V]]''' - EVA - Variant that specialized to improve survivability of Spartans when performing extra-vehicular activity in vacuum. | ||
==== Mark | ==== Mark V upgrade ==== | ||
In 2552, the Mark V helmet received an [[MJOLNIR Powered Assault Armor/Mark V#Mark VI upgrade|upgrade]] to Mark VI with then current-issue internal components and software. | |||
==== John-117's upgraded Mark VI ==== | |||
The Mark VI Mjolnir armor worn by MCPO [[John-117]] following the end of the Human-Covenant War was updated by UNSC AI [[Cortana]] during his four years and seven months of cryosleep aboard the {{UNSCShip|Forward Unto Dawn}}. Cortana used [[nanotechnology|minifacturing]] and diagnostic systems to repair and alter John's armor. This armor closely resembles an earlier line of Mark IV armor.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''' - ''The Science Behind The Halo Series'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref><ref name="Halo Canon">[https://www.youtube.com/watch?v=E2geKWjvhPY '''Halo Canon''' - ''Interview'']</ref> She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield-recharge rate and its compatibility with Covenant and Forerunner [[Armor abilities|armor plugins]].<ref>'''Halo 4''', campaign level ''[[Dawn]]''</ref> This armor was damaged during the [[Skirmish on Installation 03]] and replaced by a similar [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] variant.<ref name="grimt">[https://twitter.com/GrimBrotherOne/status/782402924353757184 '''Jeff Easterling's Twitter''' - ''GEN2; in Escalation'']</ref> | |||
<gallery> | <gallery> | ||
File:H4-MasterChief-Renders.jpg | File:H4-MasterChief-Renders.jpg|John-117's upgraded Mark VI armor. | ||
File:H4 John-117 pose.JPG|A side view of the upgraded Mark VI armor. | |||
File:H4 John-117 menace render.jpg|A posed view of the upgraded Mark VI armor. | |||
File:H4-MasterChief-MA5C-Render.jpg | File:H4-MasterChief-MA5C-Render.jpg | ||
File:H4-MasterChief-Cortana-Render.jpg | |||
</gallery> | </gallery> | ||
=== GEN2-related variants === | === GEN2-related variants === | ||
Some Mark VI variants are superficially similar to the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] introduced in the wake of the [[Human-Covenant War]].<ref name="HWFred">[https://www.halowaypoint.com/en-us/universe/characters/frederic-104 '''Halo Waypoint''' - ''Frederic-104'']</ref> By [[2552#October|October 20, 2552]], [[ | Some Mark VI variants are superficially similar to the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] introduced in the wake of the [[Human-Covenant War]].<ref name="HWFred">[https://www.halowaypoint.com/en-us/universe/characters/frederic-104 '''Halo Waypoint''' - ''Frederic-104'']</ref> By [[2552#October|October 20, 2552]], [[Fred-104]] and [[Linda-058]] had been issued prototype [[MJOLNIR Powered Assault Armor/Centurion|Centurion]] and [[MJOLNIR Powered Assault Armor/Argus|Argus]] variants, respectively. Both of these armors have a bodysuit similar to that of the GEN2 armor and they would stay superficially unchanged with the transition to the GEN2 platform.<ref>'''Halo 2: Anniversary - Terminals''', ''[[Terminal/Halo 2: Anniversary|Terminals]]''</ref> Fred and Linda received upgraded GEN2 versions of their suits in the post-war era, while [[Kelly-087]] donned the GEN2 [[HERMES-class Mjolnir|Hermes]] variant at some point after being rescued from the shield world [[Trevelyan]]. | ||
==== Mark VI GEN2 testing variant ==== | ==== Mark VI GEN2 testing variant ==== | ||
This Mark VI looks similar to the hybrid GEN2/Mark VI [GEN1] armor, although it uses a slightly different techsuit from the mainline GEN2 armor.<ref>[https://www.instagram.com/p/y79tu0CRUW/?taken-by=hmcc_spartans '''Instagram''' - ''hmcc_spartans'']</ref> | This Mark VI looks similar to the hybrid GEN2/Mark VI [GEN1] armor, although it uses a slightly different techsuit from the mainline GEN2 armor.<ref>[https://www.instagram.com/p/y79tu0CRUW/?taken-by=hmcc_spartans '''Instagram''' - ''hmcc_spartans'']</ref> | ||
<gallery> | <gallery> | ||
File:H2A-Stonetown-Fight Casual.jpg|A Spartan wearing this variant of the armor. | |||
File:H2A-Stonetown-Fight Casual.jpg | |||
</gallery> | </gallery> | ||
=== GEN2 === | === GEN2 === | ||
==== Variants ==== | ==== Variants ==== | ||
Following the development of the GEN2 Mjolnir in the wake of the Human-Covenant War, the external components of the original Mark VI armor were reproduced as a variant of the new generation. This Mark VI incorporates slight modifications to accommodate the different base architecture of the GEN2 system. | Following the development of the GEN2 Mjolnir in the wake of the Human-Covenant War, the external components of the original Mark VI armor were reproduced as a variant of the new generation. This Mark VI incorporates slight modifications to accommodate the different base architecture of the GEN2 system.<ref name="H4"/><ref name="H5G"/> | ||
* '''Hybrid GEN2/Mark VI [Gen 1]''' | * '''Hybrid GEN2/Mark VI [Gen 1]''' | ||
This variant of Mark VI uses many components from the base Mark VI as they have proven to be functional even after taking significant damage.<ref name="H5G1">'''[[Halo 5: Guardians]]''' ''- Armory description''</ref> | This variant of Mark VI uses many components from the base Mark VI as they have proven to be functional even after taking significant damage.<ref name="H5G1">'''[[Halo 5: Guardians]]''' ''- Armory description''</ref> | ||
Line 98: | Line 93: | ||
<gallery> | <gallery> | ||
File:H4 MJOLNIR Mark VI.png | File:H4 MJOLNIR Mark VI.png | ||
File:H5G-MarkVIGEN2.png| | File:H5G-MarkVIGEN2.png|Mark VI GEN2. | ||
</gallery> | </gallery> | ||
* '''GEN2 Mark VI MOD''' | * '''GEN2 Mark VI MOD''' | ||
Following the [[Mission to Installation 03]], John-117 upgraded to the GEN2 platform. | Following the [[Mission to Installation 03]], John-117 upgraded to the GEN2 platform.<ref name="grimt"/><ref name="warfare">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-conventional-warfare '''Halo Waypoint''': ''Canon Fodder - Conventional Warfare'']</ref> This suit is designated Mark VI MOD.<ref>'''Halo 5: Guardians Limited Edition''', ''Spartan Locke's classified orders''</ref> The upgrade was made by [[Office of Naval Intelligence|ONI]]'s [[Watershed Division]].<ref>https://mobile.twitter.com/GrimBrotherOne/status/791063783280025601</ref> | ||
<gallery> | <gallery> | ||
File: | File:H5G-MarkVI-GEN2.png|GEN2 Mark VI MOD variant. | ||
</gallery> | </gallery> | ||
Line 127: | Line 108: | ||
* '''Titanium alloy outer shell''': The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating. | * '''Titanium alloy outer shell''': The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating. | ||
* '''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons. | * '''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons. | ||
* '''[[Hydrostatic gel]]''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the | * '''[[Hydrostatic gel]]''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause [[wikipedia:nitrogen embolism|nitrogen embolism]]s.<ref>'''Halo: First Strike''' ''Page 13''</ref><ref>'''[[Halo: Ghosts of Onyx]]''' ''Chapter 1, page 36''</ref> | ||
* '''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately five times their unarmored strength when using the Mark VI due to new optimization of the crystalline geometries.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 157''</ref> | * '''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately five times their unarmored strength when using the Mark VI due to new optimization of the crystalline geometries.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 157''</ref><ref name="ENC91"/> | ||
* '''Memory-processor superconductor layer''': A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field. The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref> | * '''Memory-processor superconductor layer''': A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field. The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref> | ||
* '''Magnetic weapon holder strips''': Powerful magnets are placed on the legs, waist, and back of the suit to hold any equipment with a magnetic property. The suit also contains a magnet system on the boots of the MJOLNIR suit that allow its wearer to stay attached to a metal surface in Zero G environments and can be toggled on or off by the wearer. | * '''Magnetic weapon holder strips''': Powerful magnets are placed on the legs, waist, and back of the suit to hold any equipment with a magnetic property. The suit also contains a magnet system on the boots of the MJOLNIR suit that allow its wearer to stay attached to a metal surface in Zero G environments and can be toggled on or off by the wearer. | ||
Line 134: | Line 115: | ||
* '''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized. | * '''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized. | ||
* '''[[Biofoam|Automatic biofoam injectors]]''': Biofoam injectors are an integral part of the systems that keep a SPARTAN-II functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. | * '''[[Biofoam|Automatic biofoam injectors]]''': Biofoam injectors are an integral part of the systems that keep a SPARTAN-II functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. | ||
* '''Fusion reactor''': The fusion reactor is the most essential part of the Mjolnir system, as it provides power to all equipment on the armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the Mjolnir armor are half the size of a normal | * '''Fusion reactor''': The fusion reactor is the most essential part of the Mjolnir system, as it provides power to all equipment on the armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the Mjolnir armor are half the size of a normal fusion pack used by Marines.<ref>'''[[Halo: The Fall of Reach]]''' ''Chapter 13, page 114; chapter 27, page 248''</ref> | ||
* '''[[Force-multiplying circuit]]s''': Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones. | * '''[[Force-multiplying circuit]]s''': Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones. | ||
* '''[[Reactive circuit]]s''': Reactive Circuits are systems installed directly linked to the [[Spartan neural interface]]. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat. | * '''[[Reactive circuit]]s''': Reactive Circuits are systems installed directly linked to the [[Spartan neural interface]]. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat. | ||
* '''[[MJOLNIR power supply control unit|Power supply control unit]]''': Manages the power supply of the armor. | * '''[[MJOLNIR power supply control unit|Power supply control unit]]''': Manages the power supply of the armor. | ||
* '''[[Mark VI BIOS|MJOLNIR Mark VI BIOS]]''': The basic input/output system, standard firmware interface for the Mark VI. | * '''[[Mark VI BIOS|MJOLNIR Mark VI BIOS]]''': The basic input/output system, standard firmware interface for the Mark VI. | ||
* '''Lock-down system''': The lock-down system protects muscles and joints from traumatic, high-impact injuries by seizing the suit into a rigid posture through modifying the density of the hydrostatic gel layer. | * '''Lock-down system''': The lock-down system protects muscles and joints from traumatic, high-impact injuries by seizing the suit into a rigid posture through modifying the density of the hydrostatic gel layer.<ref name="ENC91"/><ref>''Halo 3'', level ''[[Arrival]]''</ref><ref>'''Halo: Reach''', level ''[[Tip of the Spear]]''</ref><ref>[https://www.youtube.com/watch?v=eLmtVh_bmhs ''Halo Reach Legendary Edition'' developer commentary, part 4]</ref> | ||
* '''[[Quantum mirror]]''': A part of the armor's motion sensor system, located in the shoulder pauldron.<ref>'''Halo: Ghosts of Onyx''', ''page 221''</ref> | * '''[[Quantum mirror]]''': A part of the armor's motion sensor system, located in the shoulder pauldron.<ref>'''Halo: Ghosts of Onyx''', ''page 221''</ref> | ||
* '''[[Fail-safe detonation system]]''': This system functions as a self-destruct mechanism in order to prevent a dead Spartan's armor from being compromised by hostiles. It is activated by a series of digits that only the Spartans know. When engaged, it produces a reactor overload that burns everything within a ten-meter radius, then produces a large blast.<ref>'''Halo: First Strike''', ''page 315''</ref> | * '''[[Fail-safe detonation system]]''': This system functions as a self-destruct mechanism in order to prevent a dead Spartan's armor from being compromised by hostiles. It is activated by a series of digits that only the Spartans know. When engaged, it produces a reactor overload that burns everything within a ten-meter radius, then produces a large blast.<ref>'''Halo: First Strike''', ''page 315''</ref> | ||
* '''Auto-repair and bypass nodes''': Any damage that the titanium armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair. | * '''Auto-repair and bypass nodes''': Any damage that the titanium armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.<ref name="ScienceOfHalo"/> Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.<ref name="H5GBScarred">'''Halo 5: Guardians Multiplayer Beta''' - ''Scarred Mjolnir Mark VI description''</ref> | ||
* '''[[Thruster pack]]''': Located at the back of the armor, this component provides the ability to propel the wearer over short distances and to maneuver in low-gravity environments.<ref>''Halo 4'', campaign level "[[Shutdown]]"</ref> | * '''[[Thruster pack]]''': Located at the back of the armor, this component provides the ability to propel the wearer over short distances and to maneuver in low-gravity environments.<ref>''Halo 4'', campaign level "[[Shutdown]]"</ref> | ||
== Performance and durability == | == Performance and durability == | ||
Line 150: | Line 130: | ||
The Mark VI armor was the culmination of decades of research and re-engineering its predecessors, [[Mark IV]] and [[Mark V]]. This armor was not only more condensed than its previous iterations, but it was also much more durable. | The Mark VI armor was the culmination of decades of research and re-engineering its predecessors, [[Mark IV]] and [[Mark V]]. This armor was not only more condensed than its previous iterations, but it was also much more durable. | ||
While stranded on [[Line Installation 1-4]], a Mark VI prototype worn by a member of [[Black Team]] was able to withstand being punched | While stranded on [[Line Installation 1-4]], a Mark VI prototype worn by a member of [[Black Team]] was able to withstand being punched in to a Forerunner terminal by a [[Mgalekgolo]] and keep its wearer completely intact in the process.<ref>'''[[Halo Bloodline]]''', ''Issue #5''</ref> | ||
After boarding the [[Forerunner Dreadnought]], John-117's Mark VI Mjolnir withstood impacting the [[Earth]]'s surface from mid-atmosphere.<ref>''[[Halo 3]]'', campaign level ''[[Arrival]]''</ref> | |||
During the [[Onyx Conflict]], [[Fred-104]]'s Mark VI Mjolnir was able to withstand a direct hit from a [[Mgalekgolo]]'s [[assault cannon]] and not suffer any major damage.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 307''</ref> | |||
On-board the bow of the {{UNSCShip|Forward Unto Dawn}}'s bisected wreckage, John launched a [[M4093 Hyperion nuclear delivery system|Hyperion nuclear missile]] into the hull of an unshielded {{Class|CRS|light cruiser}} in response to the [[Covenant remnants]] attack on the ''Dawn''. With his MJOLNIR's strength-multiplying circuits, John was strong enough to re-activate the hammer's seized sliding apparatus by overwhelming the jam's heavy traction simply by shoving and then kicking it into place.<ref>''[[Halo 4]]'', campaign level ''[[Dawn (level)|Dawn]]''</ref> | |||
Subsequent to the Ur-Didact's awakening, and during the destruction of Requiem's core, John's MJOLNIR-donned frame was cratered several meters deep into non-porous, rocky terrain. The armor proved strong enough to resist the blunt-force trauma of such an impact with no visible damage - at the minor expense of an interim concussion.<ref>''[[Halo 4]]'', campaign level ''[[Forerunner (level)|Forerunner]]''</ref> | |||
{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | {{Clear}} | ||
== In-game information == | == In-game information == | ||
=== ''Halo 3'' - | === ''Halo 3'' - Mark VI GEN1 === | ||
'''Unlock''': Unlocked by default | |||
*'''Description''': Integrated Communications Helmet, Mjolnir: This standard-issue helmet for the Mjolnir Mark VI Powered Assault Armor has been in use since October 2552. It is compatible with all Mjolnir variants. | |||
=== ''Halo: Reach'' - Mark | === ''Halo: Reach'' - Mark V prototype === | ||
==== Helmet ==== | |||
This is the prototype for the Integrated Communications Helmet, MJOLNIR Mk. VI.<br> | |||
'''Base cost''': 300,000 cR, [[Rank (Halo: Reach)|Brigadier]] | |||
* '''Description''': Data gathered from these field tests will be used to improve the final production model. | |||
'''FC-I[2] cost''': 75,000 cR, Brigadier | |||
* '''Description''': External command network and hardened 3rd-generation uplink modules. | |||
'''UA/HUL-I cost''': 75,000 cR, Brigadier | |||
* '''Description''': Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition. | |||
=== ''Halo | === ''Halo 4'' - Mark VI GEN2 === | ||
'''Unlock''': Complete the ''[[Halo 4]]'' campaign on [[Legendary]]. | |||
* '''Description''': Last series of mainline Mjolnir GEN1 armor types worn by SPARTAN-II personnel. | |||
=== ''Halo | === ''Halo 2: Anniversary'' - Mark VI GEN2 === | ||
* '''Cannon Fodder description''': The Mk.VI Mjolnir technology platform was designed with modularity and iterative development in mind. | |||
===Halo | === ''Halo 5: Guardians'' - GEN1 and GEN2 === | ||
==== GEN1 ==== | |||
'''Available skins''': Scarred<br> | |||
'''Default unlock''': Earn the [[List of Achievements for Halo: The Master Chief Collection|Your Journey Begins]] achievement in ''[[Halo: The Master Chief Collection]]'' or Mythic [[REQ card]].<br> | |||
'''Scarred unlock''': Complete [[Cairo Station (level)|Cairo Station]] in ''[[Halo 2: Anniversary]]'' or Mythic [[REQ card]]. | |||
* '''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War. | |||
* '''Body description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public. | |||
* '''Scarred helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage. | |||
* '''Scarred body description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed. | |||
== | ==== GEN2 ==== | ||
= | '''Available skins''': Primus, Regent, and Satrap<br> | ||
'''Default unlock''': Ultra Rare REQ card<br> | |||
'''Satrap unlock''': Ultra Rare REQ pack<br> | |||
'''Primus unlock''': Legendary REQ card<br> | |||
'''Regent unlock''': Legendary REQ card | |||
* '''Helmet description''': Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations. | |||
* '''Body description''': Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards. | |||
== Production notes == | == Production notes == | ||
Line 363: | Line 188: | ||
=== ''Halo: Reach'' === | === ''Halo: Reach'' === | ||
The Mark VI helmet appears in ''Halo: Reach'' as a prototype, possibly [[MJOLNIR Powered Assault Armor/Black|MJOLNIR: Black]] variant. | The Mark VI helmet appears in ''Halo: Reach'' as a prototype, possibly [[MJOLNIR Powered Assault Armor/Black|MJOLNIR: Black]] variant.<ref name="armory"/> Two upgrades are available for the helmet, the first of which adds a Command Network Module on the left side with a Hardened Uplink Module-3rd Generation on the right side (FC-I[2]). The second upgrade adds an up-armor plate with a Command Network Module-Improved on the right side. The top part of the helmet has a single white stripe painted down the middle. Additionally, the sun visor is colored solid black.<ref name="armory"/> | ||
=== ''Halo 4'' and ''Halo 5: Guardians'' === | === ''Halo 4'' and ''Halo 5: Guardians'' === | ||
==== Campaign ==== | ==== Campaign ==== | ||
John-117 continues to wear his original Mark VI suit in ''Halo 4''<nowiki/>'s campaign, although it has been redesigned.<ref name="Kenneth">'''[[Halo 4: Official Game Guide]] (Collector's Edition)''', ''page 441'' ('''Prima''' - "''Do you ever show damage on Chief's armor that speaks to the previous games or the rest of the fiction?''" - '''Kenneth Scott''': "''Yes. The damage you see on his armor at the end of ''Halo 3'' is still mostly there.''"</ref> In an interview with ''Game Informer'', [[Frank O'Connor]] offhandedly mentioned that [[Cortana]] used [[nanotechnology|nanomachines]] to repair the suit; | John-117 continues to wear his original Mark VI suit in ''Halo 4''<nowiki/>'s campaign, although it has been redesigned.<ref name="Kenneth">'''[[Halo 4: Official Game Guide]] (Collector's Edition)''', ''page 441'' ('''Prima''' - "''Do you ever show damage on Chief's armor that speaks to the previous games or the rest of the fiction?''" - '''Kenneth Scott''': "''Yes. The damage you see on his armor at the end of ''Halo 3'' is still mostly there.''"</ref> In an interview with ''Game Informer'', [[Frank O'Connor]] offhandedly mentioned that [[Cortana]] used [[nanotechnology|nanomachines]] to repair the suit;<ref name="ScienceOfHalo"/> In ''Halo 4'', the suit still has the gash it has featured since ''Halo 3'' as it was not repaired,<ref name="Kenneth"/> apparently because that area suffered irreparable damage.<ref name="H5GBScarred"/> ''[[Halo 4: The Essential Visual Guide]]'' notes that Cortana fully updated the suit, and that it resembles an earlier line of the Mark IV. | ||
John's armor in ''Halo 5: Guardians'' is largely identical to its appearance in ''Halo 4'', barring minor cosmetic updates. The faceplate has been changed from a dull shade of orange to the vibrant gold of earlier titles. The formerly gashed chestplate is now intact. The undersuit's snakeskin texture is now limited to the arms and upper torso; the rest of the undersuit is smooth, with the waist and legs sporting a subtle digital camouflage pattern. Red piping is painted around the fusion pack's vents, although in the final release of the game, the red piping on the undersuit is now an olive green color, the same as the undersuit's main color. | John's armor in ''Halo 5: Guardians'' is largely identical to its appearance in ''Halo 4'', barring minor cosmetic updates. The faceplate has been changed from a dull shade of orange to the vibrant gold of earlier titles. The formerly gashed chestplate is now intact. The undersuit's snakeskin texture is now limited to the arms and upper torso; the rest of the undersuit is smooth, with the waist and legs sporting a subtle digital camouflage pattern. Red piping is painted around the fusion pack's vents, although in the final release of the game, the red piping on the undersuit is now an olive green color, the same as the undersuit's main color. | ||
==== Multiplayer ==== | ==== Multiplayer ==== | ||
The original Mark VI helmet, chest, shoulder, arm, and leg armor are available in the [[Infinity (mode)|''Infinity'' mode]] after completion of ''Halo 4''<nowiki/>'s campaign on [[Legendary]] difficulty. Though the helmet is mostly unchanged from its ''Halo 3'' incarnation, the rest of the suit has received several minor aesthetic updates. | The original Mark VI helmet, chest, shoulder, arm, and leg armor are available in the [[Infinity (mode)|''Infinity'' mode]] after completion of ''Halo 4''<nowiki/>'s campaign on [[Legendary]] difficulty. Though the helmet is mostly unchanged from its ''Halo 3'' incarnation, the rest of the suit has received several minor aesthetic updates.<ref name="H4"/><ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/05/The-Halo-Bulletin-9512.aspx '''Halo Waypoint''' - ''The Halo Bulletin 09.05.12'']</ref> Canonically, this version of the Mark VI is available for issue to [[SPARTAN-IV program|Spartan-IVs]], having been updated for use with GEN2. | ||
The GEN1 and GEN2 Mark VI are also available in ''Halo 5: Guardians'' multiplayer. The GEN1 Mark VI is identical to the ''Halo 4'' version apart from the restoration of the armor protecting the groin. | The GEN1 and GEN2 Mark VI are also available in ''Halo 5: Guardians'' multiplayer. The GEN1 Mark VI is identical to the ''Halo 4'' version apart from the restoration of the armor protecting the groin.<ref name="warfare"/> | ||
== Trivia == | == Trivia == | ||
Line 383: | Line 208: | ||
== Gallery == | == Gallery == | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Mark VI}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Mark VI}} | ||
=== | === Normal gallery === | ||
<gallery> | <gallery> | ||
File:H2-MasterChief-EarlyRender.jpg|An early render of the Master Chief in his Mark VI armor in ''Halo 2''. | File:H2-MasterChief-EarlyRender.jpg|An early render of the Master Chief in his Mark VI armor in ''Halo 2''. | ||
File:Halo2-MasterChiefShotgun.png|The Mjolnir Mark VI in ''Halo 2''. | File:Halo2-MasterChiefShotgun.png|The Mjolnir Mark VI in ''Halo 2''. | ||
File: | File:DoA4 - Nicole-458.png|[[Nicole-458]] wearing Mark VI in ''Dead or Alive 4''. | ||
File:H3_-_Awakening.png|''Halo 3'' concept art of a Mark VI suit being fitted onto John-117. | |||
File: | |||
File:Mark VI Study.jpg|Mjolnir Mark VI study. | File:Mark VI Study.jpg|Mjolnir Mark VI study. | ||
File:H3 Master Chief pose.png|John-117 wearing Mark VI. | File:H3 Master Chief pose.png|John-117 wearing Mark VI. | ||
Line 408: | Line 219: | ||
File:H3-MasterChief-DualPistols.png|The Mark VI in ''Halo 3''. | File:H3-MasterChief-DualPistols.png|The Mark VI in ''Halo 3''. | ||
File:H3 SpartanSpikers Render.jpg|A Spartan wearing Mark VI in ''Halo 3'' multiplayer. | File:H3 SpartanSpikers Render.jpg|A Spartan wearing Mark VI in ''Halo 3'' multiplayer. | ||
File: | File:Halo3 Snowbound-3rdperson-01.jpg|Spartans wearing Mark VI in the ''[[Halo 3 Beta]]''. | ||
File: | File:MasterChiefMadameTussauds.jpg|The wax figure of John-117 in Mjolnir Mark VI armor at [[Wikipedia:Madame Tussauds|Madame Tussauds]]. | ||
File:MJOLNIR Mk-VI Upgraded concept-art.jpg|Concept art of the Chief's modified Mark VI armor in ''Halo 4''. | |||
File:H4-Scanned-MasterChief-FrontBack.jpg|CGI render of John-117's modified Mark VI from ''Scanned''. | |||
File:H4 Mark VI 3d model.jpg|Three-dimensional renders of the Mark VI multiplayer armor in ''Halo 4''. | |||
File: | |||
File: | |||
File: | |||
File:Master_Chief_H3_-_H4_asthetic_difference..gif|A comparison of the original Mark VI and the Chief's modified Mark VI. | File:Master_Chief_H3_-_H4_asthetic_difference..gif|A comparison of the original Mark VI and the Chief's modified Mark VI. | ||
File:H4 - Mark VI armor back.jpg|Back view of the Mark VI torso in ''Halo 4''. Note the emblem on the right pack. | File:H4 - Mark VI armor back.jpg|Back view of the Mark VI torso in ''Halo 4''. Note the emblem on the right pack. | ||
File:H2A | File:H4MCC_Female_MarkVi.png|Female Spartan-IV clad in the GEN2 Mark VI in [[Halo 4]]'s multiplayer. | ||
File:H2A MC FullBody.jpg|Renders of the CGI Mark VI in ''Halo 2: Anniversary''. | |||
File:H2A - Master Chief colored.jpg|Updated appearance on the ''[[Halo 2: Anniversary]]'' cover art. | |||
File:MarkVI H2A MP.png|The Mark VI armor, as seen in the multiplayer of ''Halo 2: Anniversary'' | |||
File:H2A-holoJohn.jpg|Hologram of John-117's GEN2 Mark VI. | |||
File:H2A Terminals - BlueTeam.jpg|Linda-058 and Fred-104 clad in Mjolnir Mark VI variants before the [[Battle of Earth]] in ''Halo 2: Anniversary''<nowiki>'s</nowiki> [[Terminal/Halo 2: Anniversary|terminals]]. | |||
File:H2A_GEN1TechSuit_Concept.jpg|Concept art for the techsuit found in ''Halo 2: Anniversary'' multiplayer. | File:H2A_GEN1TechSuit_Concept.jpg|Concept art for the techsuit found in ''Halo 2: Anniversary'' multiplayer. | ||
File:H2A_GEN1TechSuit_Exploded.jpg|Exploded view of the techsuit found in ''Halo 2: Anniversary'' multiplayer. | File:H2A_GEN1TechSuit_Exploded.jpg|Exploded view of the techsuit found in ''Halo 2: Anniversary'' multiplayer. | ||
File:H2A_GEN1TechSuit_Render.jpg|Render of the techsuit found in ''Halo 2: Anniversary'' multiplayer. | File:H2A_GEN1TechSuit_Render.jpg|Render of the techsuit found in ''Halo 2: Anniversary'' multiplayer. | ||
File:HTS Circuit Board Perfect.png|Circuitry of Mark VI armor from ''[[Hunt the Signal]]''. | |||
File:H5-TheHuntBegins-JohnNotYet.png|John-117's GEN2 Mark VI in ''[[The Hunt Begins]]''. | |||
File:HTFOR-John.png|John-117's GEN2 Mark VI in ''[[Halo: The Fall of Reach - The Animated Series]]''. | |||
File:H5-Chief-Helmet.jpg|John-117's damaged Mark VI helmet in the [[Halo Xbox One E3 announcement trailer|teaser trailer]] for ''[[Halo 5: Guardians]]''. | |||
File:Mark-vi-gen1-scarred.png|The Scarred version of the GEN1 Mark VI armor in the ''[[Halo 5: Guardians Multiplayer Beta]]''. | File:Mark-vi-gen1-scarred.png|The Scarred version of the GEN1 Mark VI armor in the ''[[Halo 5: Guardians Multiplayer Beta]]''. | ||
File:H5G GEN2 Mark VI 3d model.jpg|Three-dimensional renders of the GEN2 Mark VI multiplayer armor in ''Halo 5: Guardians''. | File:H5G GEN2 Mark VI 3d model.jpg|Three-dimensional renders of the GEN2 Mark VI multiplayer armor in ''Halo 5: Guardians''. | ||
File:Blue team halo 5.jpg|John-117's | File:Blue team halo 5.jpg|John-117's Mark VI in ''Halo 5: Guardians''. | ||
File:HM-JohnI05.png|John-117 in his Mark VI on Installation 05 in ''[[Halo Mythos]]''. | |||
File:HM-JohnRequiem.png|John-117 in his modified Mark VI on Requiem. | |||
File:HM-JohnGenesis.png|John-117 in his GEN2 Mark VI on Genesis. | |||
File:FH4 - John close-up.png|John-117 in his GEN2 Mark VI in ''[[The Halo Experience Showcase]]'' in ''Forza Horizon 4''. | |||
File:FH4 - Chief side view.png|A side view of John-117 in his GEN2 Mark VI in ''Forza Horizon 4''. Note the white piping on his armor's techsuit. | |||
File:HINF-MarkVIMODearly.png|Mark VI MOD being used in an early build of the ''[[Halo Infinite - E3 2018 - Announcement Trailer]]''. | |||
</gallery> | |||
=== ''Halo 4'' skin === | |||
<gallery> | |||
File:H4 MJOLNIR Mark VI.png|Default skin. | |||
</gallery> | </gallery> | ||
Line 445: | Line 263: | ||
File:H5-Waypoint-MarkVI-PRIMUS.png|Primus skin. | File:H5-Waypoint-MarkVI-PRIMUS.png|Primus skin. | ||
File:H5-Waypoint-MarkVI-REGENT.png|Regent skin. | File:H5-Waypoint-MarkVI-REGENT.png|Regent skin. | ||
</gallery> | </gallery> | ||
Line 520: | Line 282: | ||
* ''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | * ''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
** ''[[The Mona Lisa]]'' | ** ''[[The Mona Lisa]]'' | ||
** ''[[Palace Hotel]]'' | ** ''[[Palace Hotel (short story)|Palace Hotel]]'' | ||
** ''[[Human Weakness]]'' | ** ''[[Human Weakness]]'' | ||
* ''[[Halo: Reach]]'' | * ''[[Halo: Reach]]'' | ||
* ''[[Halo: Combat Evolved Anniversary]]'' | * ''[[Halo: Combat Evolved Anniversary]]'' | ||
** ''[[Terminal | ** ''[[Terminal/Halo: Combat Evolved Anniversary|Terminals]]'' | ||
* ''[[Scanned]]'' | * ''[[Scanned]]'' | ||
* ''[[Halo 4: Forward Unto Dawn]]'' | * ''[[Halo 4: Forward Unto Dawn]]'' | ||
{{Col-2}} | |||
* ''[[Halo 4]]'' | * ''[[Halo 4]]'' | ||
* ''[[Halo: Initiation]]'' | * ''[[Halo: Initiation]]'' | ||
* ''[[Halo: Escalation]]'' | * ''[[Halo: Escalation]]'' | ||
* ''[[Halo 2: Anniversary]]'' | * ''[[Halo 2: Anniversary]]'' | ||
** ''[[Terminal | ** ''[[Terminal/Halo 2: Anniversary|Terminals]]'' | ||
* ''[[Hunt the Truth]]'' | * ''[[Hunt the Truth]]'' | ||
** ''[[All Hail]]'' | ** ''[[All Hail]]'' | ||
Line 546: | Line 309: | ||
** ''[[On the Brink]]'' | ** ''[[On the Brink]]'' | ||
** ''[[Dominion Splinter]]'' {{C|Flashback only}} | ** ''[[Dominion Splinter]]'' {{C|Flashback only}} | ||
* ''[[Halo Wars 2]]'' | * ''[[Halo Wars 2]]'' | ||
* ''[[Halo: Bad Blood]]'' | * ''[[Halo: Bad Blood]]'' | ||
* ''[[Halo: Official Spartan Field Manual]]'' | * ''[[Halo: Official Spartan Field Manual]]'' | ||
* ''[[Halo: Outpost Discovery]]'' | * ''[[Halo: Outpost Discovery]]'' | ||
{{Col-end}} | {{Col-end}} | ||
== Sources == | == Sources == | ||
{{ | {{Reflist|2}} | ||
{{armor}} | {{armor}} | ||
{{Armor/Permutation | {{Armor/Permutation}} | ||
{{ | {{Mjolnir}} | ||
[[Category:MJOLNIR | [[Category:MJOLNIR Armor]] | ||