Editing MJOLNIR Powered Assault Armor/Mark IV
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After Douglas-042's Mjolnir Mark IV armor was damaged by [[Atriox]] in May [[2559]], core components of the suit could not be replicated by the ''Spirit of Fire''. Red Team took advantage of the GEN2 parts recovered from UNSC outposts, reverse-engineered solutions developed by [[Serina]], and deft modifications made by [[Isabel]] to stay in the fight. The potential amalgamation of these changes could lead to completely new design permutations, customized for the needs of each Spartan.<ref name="art of war">[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder: The Art of War(s)'']</ref>{{Ref/Note|1=343 Industries writer [[Jeff Easterling]] [http://www.haloarchive.com/forum/topic/9-canon-fodder-and-random-lore-chat/?do=findComment&comment=216910 confirmed] that the armors' appearance in ''Halo Wars 2'' differs between [[Blur Studios]]' cinematic models (the original design) and [[Creative Assembly]]'s in-game models (the hybrid design) is resource management and communication between the studios.}} | After Douglas-042's Mjolnir Mark IV armor was damaged by [[Atriox]] in May [[2559]], core components of the suit could not be replicated by the ''Spirit of Fire''. Red Team took advantage of the GEN2 parts recovered from UNSC outposts, reverse-engineered solutions developed by [[Serina]], and deft modifications made by [[Isabel]] to stay in the fight. The potential amalgamation of these changes could lead to completely new design permutations, customized for the needs of each Spartan.<ref name="art of war">[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder: The Art of War(s)'']</ref>{{Ref/Note|1=343 Industries writer [[Jeff Easterling]] [http://www.haloarchive.com/forum/topic/9-canon-fodder-and-random-lore-chat/?do=findComment&comment=216910 confirmed] that the armors' appearance in ''Halo Wars 2'' differs between [[Blur Studios]]' cinematic models (the original design) and [[Creative Assembly]]'s in-game models (the hybrid design) is resource management and communication between the studios.}} | ||
<gallery> | <gallery> | ||
File:HW2- | File:HW2 Blitz Jerome-092.png|Jerome-092's GEN2 Mark IV in-game. | ||
File:Jerome Halo Wars 2 leader portait.png|Jerome's GEN2 Mark IV. | File:Jerome Halo Wars 2 leader portait.png|Jerome's GEN2 Mark IV. | ||
File:HW2-Jerome-03.jpg|Jerome-092's GEN2 Mark IV in cutscenes. | |||
File:HW2 - Douglas-042 with Mark IV-GEN2 hybrid armor.jpg|Douglas-042's GEN2 Mark IV in-game. | |||
</gallery> | </gallery> | ||