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| {{Status|Canon}} | | {{Era|H1|FOR|TF|FS}} |
| {{Weapon infobox | | |
| |name=MA5B assault rifle
| | {{Cleanup}} |
| |image=[[File:MCC Menu MA5BAssaultRifle.png|300px]] | | |
| |manufacturer=[[Misriah Armory]]{{Ref/Book|Id=Enc22|Enc22|Page=163}}{{Ref/Game|Id=CEAL|HCEA|Library (feature)|Library|Detail=Assault Rifle}} | | {{Weapon |
| |series=[[MA5 series|MA5 ICWS series]]{{Ref/Reuse|Enc22}}{{Ref/Reuse|CEAL}} | | | image=[[Image:MA5B Assault Rifle.jpeg|350px]] |
| |type=Bullpup assault rifle{{Ref/Novel|Id=SilentStorm4|HSS|Chapter=4}} | | | name=MA5B ICWS Assault Rifle |
| |cost= | | | manufacturer= |
| |variant= | | | model=MA5B Individual Combat Weapon System |
| |service=[[Insurrection]] <br> [[Human-Covenant War]]<br>[[Post-Covenant War conflicts]]<br>[[Created conflict]]
| | | type=Assault Rifle |
| |length={{Convert|34.5|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} | | | cost= |
| |width= | | | size=*87.6 cm |
| |height= | | *Handheld, Two-Handed |
| |weight= | | | damage per hit=Low |
| |ammotype=[[7.62x51mm]]{{Ref/Game|Id=HCE|HCE|Detail=Gameplay}}{{Ref/Reuse|Enc22}} | | | magazine=60 rounds |
| |capacity=
| | | maxammo=660 rounds or 11 magazines (10 on person, 1 in clip |
| |feed=60-round detachable box magazine{{Ref/Reuse|HCE}}{{Ref/Reuse|Enc22}}
| | | fire=Automatic |
| |operation=Gas-operated{{Ref/Book|Id=CEM|Halo: Combat Evolved Manual|Page=17}} | | | ammotype=M118 [[Wikipedia:7.62x51_NATO|7.62x51mm]] AP-FMJ([[Wikipedia:Armor-piercing|Armor-Piercing]], [[Wikipedia:FMJ|Full Metal Jacket]]) |
| |rate=15 rounds per second automatic,{{Ref/Reuse|Enc22}}{{Ref/Novel|Id=TFoRPrologue|HTFoR|Chapter=Prologue}} semi-automatic,{{Ref/Novel|Id=SilentStorm27|HSS|Chapter=27}} 3-round burst{{Ref/Novel|Id=SilentStorm24|HSS|Chapter=24}} | | | operation=Gas System |
| |velocity= | | | rate of fire=High, Fully Automatic, 15 rounds per second |
| |optics= | | | accuracy=Very Low |
| |range=~500m{{Ref/Novel|Id=Oblivion19|HOblv|Chapter=19}}{{Ref/Note|This is indicated in an exchange between [[Linda-058]] and Captain Dkani of the ''UNSC Wheatley''. When Linda tells him to have his men open fire at "50 paces", he responds by saying that the MA5B's range is almost ten times that. In reply, Linda tells him that if they open fire at 500m (the product of 50x10), being inexperienced shooters, they will waste their ammunition. This indicates that in the context of this exchange, "paces" is being used to refer to meters, as opposed to the term's real world designations as a non-standard measurement unit (~0.75m in the US).}} | | | range=Short ranges. Not effective at anything more than close range. |
| | | era= |
| | | affiliation=[[United Nations Space Command]] |
| }} | | }} |
| The '''MA5B assault rifle''', or simply '''MA5B''', is a standard-issue automatic rifle utilized widely by the [[United Nations Space Command]], particularly the [[UNSC Marine Corps]].{{Ref/Reuse|ENC318}} It is part of the [[Misriah Armory]] [[MA5 series]].{{Ref/Reuse|CEAL}}
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| ==Overview==
| | The '''MA5B Assault Rifle''' is a bullpup (magazine behind trigger) fully-automatic rifle. Its magazine can completely fit inside the weapon; it therefore must be double or triple-stacked to carry 60 rounds of 7.62mm. |
| ===Design===
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| The MA5B is a gas-operated automatic rifle chambered in the widespread [[M118 7.62x51mm Full Metal Jacket Armor-Piercing|7.62x51mm cartridge]], most often used with standard M118 FMJ-AP ammunition,{{Ref/Reuse|HCE}} though also employed with shredder{{Ref/Reuse|TFoRPrologue}} and hollow-point rounds.{{Ref/Reuse|SilentStorm24}} MA5Bs typically feed from 60-round detachable box magazines.{{Ref/Reuse|HCE}} Hollow-point rounds are loaded into magazines marked with red paint for rapid identification.{{Ref/Reuse|SilentStorm24}} The weapon's automatic rate of fire is 15 rounds per second,{{Ref/Reuse|TFoRPrologue}} but it can be limited to semi-automatic{{Ref/Reuse|SilentStorm27}} or 3-round burst via a fire selector to conserve ammunition and alter firing pattern.{{Ref/Reuse|SilentStorm24}} | | The [[weapon]] houses a compass-like ring and a display that shows the number of rounds in the magazine. It is the standard weapon used by the [[UNSC Marine Corps]] in ''[[Halo: Combat Evolved]]''. Even though its use didn't continue into the sequel ''[[Halo 2]]'', the weapon remained in solid infantry use in the background of the Halo universe. |
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| | ==Advantages== |
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| | When fired in short bursts to increase accuracy, the assault rifle is effective at killing unshielded opponents and weaker enemies (especially when they are in larger groups) at short-to-medium range. This includes [[Covenant]] [[Grunts]], [[Jackals]] (only when shield is down or when shooting their flank), and all variety of [[Flood]]. The assault rifle is also effective for destroying [[Banshee]]s, [[Ghost]]s, and other [[Covenant]] vehicles (Campaign only). It is highly effective against Stealth Elites who attack with active camouflage. Aside from being able to quickly cut down these unshielded Elites, the high rate of fire disrupts their camouflage and makes it very easy to center on them for a quick finish. Also, if needed, the high rate of fire and the high ammo capacity allows players to spray the whole area with suppression fire. |
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| | As an added bonus, the gun gives the player an at-a-glance ammo count on its digital readout, as well as an arrow pointing toward the gas giant [[Threshold]] (which acts as a compass). |
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| | The 60-Round magazine size is a bonus as it aids to mow down any unshielded Elites, Grunts, Jackals, or Flood which get in its way. The weapon also has the second fastest melee attack in the game, so you can unleash a heavy burst on an Elite, then melee attack him until you're splattered with purple "gloop". And yes, this also moderately effective against shielded opponents. The actual effect of the weapon depends on the difficulty setting in the game. On easy, the weapon can easily take down a shielded Elite in less than a full clip. However on basically any other setting the weapon is nearly useless against shielded enemies, and functions primarily as a Grunt and Flood infection form killer. |
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| | ==Disadvantages== |
| | The assault rifle performs poorly against shields and, in comparison with the [[pistol]], is largely inaccurate. In addition, the assault rifle's high rate of fire necessitates frequent reloading. Later in the game, it is almost completely overshadowed by the [[shotgun]]; though in multiplayer this is less apparent, as the amount of ammo available for the shotgun is much less than for the AR. |
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| | == Campaign Tactics == |
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| | *The AR is obviously the most inaccurate weapon in the game. At medium ranges, use controlled bursts of 2, 3, or 4 shots per burst. |
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| One significant aspect of the MA5B's design is its capacity for modification. Its barrel can be adapted for use with suppressors to combat the conspicuous report of the weapon's firing, making it especially suitable for stealth fighting;{{Ref/Novel|Id=SoR2|HSoR|Chapter=2}} [[SPARTAN-IIs]] made use of this attribute during the [[Battle of Sigma Octanus IV]].{{Ref/Novel|Id=TFoR20|HTFoR|Chapter=20}} Early in the [[Human-Covenant War]], SPARTAN-IIs also frequently employed MA5Bs with underslung [[M301 40mm Grenade Launcher|M301 40mm launchers]] to fire HE grenades, notably during [[Operation: SILENT STORM]]{{Ref/Novel|Id=SilentStorm8|HSS|Chapter=8}} and the [[Skirmish over Netherop|salvage operation on Netherop]].{{Ref/Novel|Id=Oblivion13|HOblv|Chapter=13}}
| | *Another way is to charge forward while firing in controlled bursts, then when in close range, break out into full auto, followed by a melee or two. This is a tried and true tactic for taking on the shielded [[Elites]]. |
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| [[File:Assault-rifle.png|thumb|A schematic view of the MA5B.]]
| | * Another tactic for medium range AR combat is to "pulse" the trigger; in other words, rapidly press your finger down on the trigger. This will result in rapid, accurate, controlled bursts.This is very useful in the early levels of the game. |
| The most characteristic part of the MA5B's architecture is the accentuated shroud situated atop the barrel, which houses the weapon's integrated computer and display. While most [[MA5 series|MA5 ICWS rifles]] feature this to some extent, it is most prominent on the MA5B. The magazine which feeds the rifle is inserted behind the thumbhole pistol grip in a bullpup configuration, another trait typical of the ICWS series. The charging handle is an inconspicuous rounded-off protrusion on the left of the weapon's body, and the ejection port is situated on the right. The weapon's horizontal foregrip plays host to a forward-facing [[flashlight]], bearing a prominent green button on both flanks. The barrel of the MA5B lacks any form of muzzle device (unless fitted with a suppressor).{{Ref/Reuse|TFoR20}} The finish of the weapon is a dull grey, with a darker grey color for the foregrip, pistol grip and stock.{{Ref/Game|HW|Detail=UNSC Assault Rifle cinematic model ([[:File:AR.jpg|File link]])}} As standard, the weapon and its cowling has no optical device or ironsight,{{Ref/Reuse|Enc22}} leaving the only evident means by which the weapon is aimed to be via [[Heads-up display|HUD-based targeting reticle]], such as that of [[MJOLNIR Mark V]],{{Ref/Book|Id=CEMHUD|Halo: Combat Evolved Manual|Page=14}} or by eyesight alone.{{Ref/Level|Id=MWMonsters|HW|Escape (Halo Wars level)|Escape|Detail="Monsters" cutscene}}
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| ===Functionality===
| | *With a well placed grenade here and there, the AR decimates enemy ranks. Charge forward and toss in fragmentation grenades to clear out the weaker enemies and soften up the stronger ones, then before the dust clears hose down anything thats still moving. |
| [[File:Assault Rifle.png|thumb|left|The display of the MA5B's integrated computer, showing the prominent ammunition counter and compass.]]
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| The MA5B, being a rifle, is held with the user's dominant hand on the main grip and their off-hand on the foregrip, with the stock stabilized against the shoulder. As is typical of human firearms, the MA5B is fired by the depression of a trigger positioned at the top of the main grip. When the trigger is pulled, the round in the weapon’s chamber is fired, and the weapon’s gas system harnesses some of the energy from the deflagrating propellant to cycle the bolt back into its open position.{{Ref/Reuse|CEM}} As with most human weapons, the firing of the weapon creates a noticeable flash as the fiery gas of the propellant's deflagration escapes the muzzle.{{Ref/Reuse|HCE}}
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| As the bolt travels back, the spent casing from the expended round is pushed out of the ejection port. After the bolt opens, the weapon’s recoil system pushes it forward again to strip a fresh round from the currently loaded magazine and lock it into the firing chamber. Over the course of these actions, the ammunition counter situated on the display of the weapon’s integrated computer will register the expenditure of one round from the total supply provided by the magazine and tick down by that value.{{Ref/Reuse|HCE}} From this point, one of three things will occur. If the weapon’s fire-selector was set to the semi-automatic mode of fire, the trigger will have to be released and pulled again before another round fires.{{Ref/Reuse|SilentStorm27}} If the weapon is set to the 3-round burst fire mode, each pull of the trigger will result in 3 successive shots.{{Ref/Reuse|SilentStorm24}} If the weapon is set to fully-automatic, however, the firing action will repeat successively while the trigger is held down until the magazine is expended or the trigger is released.{{Ref/Reuse|HCE}}
| | *When combined with a plasma weapon, the AR can be more useful than the M6D Pistol. Firing a charged [[Plasma Pistol]] shot or rapid [[Plasma Rifle]] bursts to take care of an Elites shielding, then knock out the Elite with your AR. This is especially useful on the [[Pillar of Autumn]], where the tight corridors make necessary for excellent close range weaponry. |
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| Once the weapon is empty, the bolt will close with no round in the chamber.{{Ref/Reuse|Oblivion19}} The magazine can be removed from the receiver via the manipulation of the magazine release control with the thumb.{{Ref/Reuse|TheFlood1}} Once a fresh magazine has been inserted, the charging handle must be pulled back and released, or "cycled", in order to chamber the new round and prepare the weapon to fire again.{{Ref/Reuse|Oblivion19}} The magazine can also be replaced before the weapon is completely emptied.{{Ref/Reuse|TheFlood1}}{{Ref/Note|The account of an empty MA5B being reloaded in ''[[Halo: Oblivion]]'' Chapter 9 somewhat contradicts the gameplay of [[Halo: Combat Evolved]], in which, whether the weapon is dry or not, the bolt is first manually locked open, then the magazine removed and replaced, and the bolt manually closed. However, the former interpretation is presumed to take precedence because an exchange of dialogue between [[Linda-058]] and the castoff Roselle no longer makes sense otherwise. It is possible that the weapon can function in both ways and that Linda-058 indicated that Roselle needed to pull on the bolt to make the weapon fire after loading a magazine because she had not already opened it, but if that is true, the method employed in ''Halo: Combat Evolved'' should not be necessary, making it unlikely.}}
| | * The AR has the only rudimentary compass in the game. On dark levels where it is easy to get lost, find an AR and look at the compass. |
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| The MA5B's prominent integrated display features both an ammunition counter and an electronic compass. This can be assigned to highlight a specific point to orientate the user in combat or confusing terrain; during the [[Battle of Alpha Halo]], this point was the relative direction of the gas giant [[Threshold]].{{Ref/Reuse|CEM}} Additionally, in low-light conditions, the flashlight mounted beneath the barrel of the weapon can be activated to provide illumination.{{Ref/Reuse|HCE}}
| | *When combating the [[Flood]] with the AR, aim for the chest if its charging you, then when its stunned, shoot off its arms. |
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| ===Performance===
| | *If you cant find a Shotgun, don't hyperventilate. The Assault Rifle will do as a Half Decent secondary weapon. When the flood get too close, just hold down the trigger and watch them wilt under the large volume of bullets. |
| [[File:HW Sergeant Forge with MA5B.png|thumb|[[John Forge|Sergeant John Forge]], armed with an MA5B during the [[Battle of Trove]].]]
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| The capabilities of the MA5B are seemingly deemed to be sufficient by soldiers of the [[UNSC]], with [[John-117]] regarding the weapon as "powerful."{{Ref/Novel|Id=TheFlood1|HTF|Chapter=1}} While the rifle is very capable of harming foes wearing physical body armor, and even light vehicles,{{Ref/Novel|Id=TheFlood2|HTF|Chapter=2}} [[Energy shielding|personal energy shielding]] represents a significant detriment to its stopping power, as a great deal of concentrated fire from multiple MA5Bs - or an extended period of continuous automatic fire from a single rifle - is needed to overwhelm such systems.{{Ref/Reuse|TheFlood1}} When shredder ammunition is utilized, the weapon appears to be highly effective against infantry targets such as [[Covenant]] [[Grunt|grunt soldiers]],{{Ref/Reuse|TFoRPrologue}} and also capable of obliterating construction materials such as marble tile and wood.{{Ref/Novel|Id=ReferenceA|HTFoR|Chapter=22}} When firing hollow-point ammunition, the weapon is highly effective against unprotected personnel, but is less likely to penetrate hard surfaces, a favorable trait when fighting on a [[starship]] and intending not to cause undue damage to items such as equipment cabinets, hulls, or viewports.{{Ref/Reuse|SilentStorm24}} | |
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| The MA5B's range has been indicated to be approximately 500m in the hands of a competent shooter,{{Ref/Reuse|Oblivion19}} considered "decent" by [[John-117]],{{Ref/Reuse|SoR2}} but its strength was later noted by him to lie primarily in the realm of close-quarters combat.{{Ref/Novel|Id=SoR14|HSoR|Chapter=14}} The weapon is compact enough to serve as a pilot's emergency weapon, being short enough to fit in a cockpit scabbard.{{Ref/Reuse|SoR2}}
| | *Melee infection forms to save ammo. Though if your shields are at max, don't even worry about them. Unless there's about 100 coming towards you. Then the question is why have you been prancing about when there's a job to do? |
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| One positive attribute of the weapon is the high capacity of the 60-round magazines with which it is typically used, an attribute that was comforting to [[UNSC Marine Corps|UNSC marines]] wielding it in battle.{{Ref/Book|Id=ENC318|Enc11|Page=318}} So well-liked was this attribute that even in light of reliability issues brought on by spring wear, the switch toward 32-round magazines with the later [[MA5C assault rifle]] was met with frustration by the marines of [[E2-BAG/1/7]].{{Ref/Site|URL=http://www.bungie.net/News/content.aspx?type=topnews&link=BAGAssaultRifle|Site=Bungie.net|Page=MA5C Assault Rifle|D=16|M=12|Y=2007|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#MA5C Assault Rifle}}
| | *The Assault Rifle can hold its own with a Pistol. On Normal it takes about 8 shots to kill a shielded Elite, so a good tactic is to pump 4 or 5 headshots to an Elite at mid range, then charge forward while firing your Assault Rifle to finish the rest of the shield and the unprotected Elite. |
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| When firing this weapon, it has been noted that short, controlled bursts are more accurate than continuous automatic fire. While the cyclic automatic rate of fire is high,{{Ref/Reuse|TFoRPrologue}} actual rate of fire in combat is dictated by the user's own proficiency at aiming, firing and reloading.{{Ref/Reuse|CEM}} When the weapon is altered to mount a silencer, the report of its firing can be reduced to what can be reasonably described as a "cough."{{Ref/Reuse|ReferenceA}} Despite this, it retains a lower overall accuracy than its later cousins in the MA5 series.{{Ref/Reuse|Enc22}}
| | ==Advanced Tactics== |
| | The Assault Rifle is weakened for multiplayer. However there a couple things you can do to make the most of this weapon, when no other close range weapon is around. |
| | *The AR's accuracy degrades after EXACTLY 1.5 seconds of sustained fire. In order to use this weapon to it's fullest, you must learn the most efficient bursts to use at different ranges. Failure to do so results in missed shots, wasted ammo, and lives lost. |
| | *The AR's melee attack is extremely quick-- the fastest other than the Plasma Pistol. When up against anything other than a [[shotgun]] or a [[Plasma Rifle]], use it. |
| | *When used with effective grenades, the AR can hold its own. Backpedal and use any grenade you have handy, and let the gun take care of your enemy after his shields are down. |
| | *In Halo PC, you have to lead your target, just like all of the other weapons. In the Xbox, this isn't a problem due to magnetism. |
| | *Bunny Hop with the AR. It's your best defense against anything but a sniper. But watch out for ledges! |
| | *When up against a Sniper (or in some cases, a pistol-wielder) use grenades and strafe in a circle. Only open up when you're within range. There's nothing worse then an empty magazine when you're finally able to take the kill. |
| | *Even at long ranges, you can still use the AR to protect yourself from snipers. Remember: it only takes one shot to knock them out of their scope! Use this when you accidentally expose yourself, or when you just need to get to a better position. |
| | *If your enemy is using a Banshee in multiplayer, this weapon is choice. Just point it in a generally upward direction and they will be dead in seconds. |
| | *If you're in co-op and your partner's shield goes down, tell them to take cover and use your assault rifle as a SAW (squad automatic weapon) and suppress the enemies. This tactic is very effective on the first level of [[Halo: CE]]. |
| | *On Multiplayer on PC, you obviously have to lead the target a bit because of the lack of magnetism, if you lead correctly though, the AR will tear right through them, especially if they jump, once they jump they should D-E-A-D. This tactic works on anything except the shotgun because of the shotguns better close range power. If your opponent has an RL or a Fuel Rod Gun, get close to them, because you might get lucky and the splash damage will kill them even if they kill you. |
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| ===History=== | | ==Variants== |
| [[File:Johnson-BQ.jpg|thumb|[[Sergeant Avery Johnson]] fires an MA5B during his escape from the compromised [[Flood Containment Facility]] on [[Alpha Halo]].]]
| | There are many different models and types of MA5 Assault Rifles. Here is a list of confirmed models: |
| The MA5B was in service to some extent during the [[Insurrection]], being considered a standard weapon in September of [[2525]],{{Ref/Novel|HTFoR|Chapter=9}} and played a significant role in the following Human-Covenant War. MA5Bs were employed by various [[SPARTAN-IIs]] during [[Operation: SILENT STORM]] and the ensuing [[Skirmish over Netherop|Netherop engagement]] in [[2526]].{{Ref/Reuse|SilentStorm8}}{{Ref/Reuse|Oblivion13}} In [[2531]], the [[UNSC Marine Corps|marine]] compliment of the ''[[UNSC Spirit of Fire]]'' made use of the MA5B on [[Harvest campaign|Harvest]], [[Battle of Arcadia|Arcadia]] and [[Battle of the Trove|Etran Harborage]],{{Ref/Game|HW|Gameplay}} while members of [[Blue Team]] deployed with it on their mission to the [[Construction Platform 966A|decommissioned Platform 966A]] the same year,{{Ref/Novel|GoO|Chapter=3}} and again during the [[Battle of Jericho VII]] in [[2535]].{{Ref/Reuse|TFoRPrologue}} The MA5B saw particularly heavy use in [[2552]]. On [[Fall of Reach|Reach]], it was wielded by [[Orbital Drop Shock Troopers]] sent to engage [[John-117]] during the live-fire test of [[MJOLNIR Mark V]] and [[Cortana]],{{Ref/Novel|HTFoR|Chapter=27}} and by the Spartans of [[Red Team#Fall of Reach splinter arrangement|Red Team]] during the defense of [[Orbital Defense Generator]]s.{{Ref/Novel|Id=ReferenceB|HFS|Chapter=2}} John-117 and the marine compliment of the {{UNSCShip|Pillar of Autumn}} utilized the MA5B throughout the [[Battle of Installation 04]],{{Ref/Reuse|HCE}} and in the ensuing [[Skirmish over Threshold]].{{Ref/Reuse|ReferenceB}} [[Spartan]] personnel during the [[Onyx Conflict]] also made use of the MA5B.{{Ref/Novel|GoO|Chapter=18}} The MA5B remained in service as of 2559, notably being used by First Lieutenant Maks Chapov as his pilot's emergency weapon in the cockpit of an [[D102 Owl]] dropship.{{Ref/Reuse|SoR2}}
| | *[[MA2B|MA2B Assault Rifle]] |
| | *[[MA3 Assault Rifle]] |
| | *[[MA5B ICWS Assault Rifle]] |
| | *[[MA5C Assault Rifle|MA5C ICWS Assault Rifle]] |
| | *[[MA5K Assault Rifle]] |
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| ==In-game information== | | == Ammunition == |
| {{Main
| | The MA5B Assault Rifle uses 7.62mm x 51mm Armor Piercing, Full Metal Jacketed Rounds. These rounds are designed to pierce Human made armor and thus perform poorly against Covenant. The rounds are reasonably large, approximately .30 caliber, and are surrounded by a molded jacket of either steel or titanium, which enhances its armor piercing capabilities. |
| |1=Assault_Rifle#Halo:_Combat_Evolved_and_Halo:_Combat_Evolved_Anniversary
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| |l1=Assault Rifle
| | However, despite these advanced rounds, the damage done by these rounds is very limited, made even more so by the Assault Rifle's low accuracy at medium ranges. |
| }}
| | Although performing poorly against Covenant shields, the AP-FMJ round can easily penetrate the lightly armored Grunts and Jackals and finish unshielded Elites very quickly. The AP-FMJ round is especially effective against all manners of Flood, where its low penetration versus shielded opponents is made an advantage against these unarmored monsters. |
| ===Advantages ===
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| The MA5B in both offensive and suppressive situations remains one of the UNSC's most reliable weapons. When fired in short bursts, or even single shots, there is a significant increase in accuracy, and the rifle's armor penetrating ability makes it key for handling even the toughest of infantry, having the ability to kill an Elite in about 45 rounds in close quarters. The MA5B rifle is effective at killing light armored infantry at close-to-medium range, and the high rate of fire combined with the high ammunition capacity allows its user to spray the whole area with suppressing fire. The MA5B also gives the user an ammo count on its digital readout, as well a compass pointing toward the arbitrary magnetic "north" position. In the hands of someone who can control their trigger finger, the MA5B becomes a deadly weapon in CQB situations. | |
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| ===Disadvantages===
| | In addition, the 7.62mm x 51mm AP-FMJ round (which is usually used in light machine guns) is also very effective against most manners of lightly armored vehicles. This causes the Armor Piercing rounds to be more effective against metalloid vehicles than the pure energy in shields. |
| The MA5B is not without disadvantages, its main disadvantage being its horrible accuracy when fired at a range of more than forty meters. At that range, enemy infantry may be hit by a few bullets, or not be hit by any bullets at all. The MA5B Assault Rifle performs poorly against energy shields unless firing on full automatic at close range without giving a shielded infantry time to cover. In comparison to modern assault rifles it can be more related to an oversized sub-machine gun, as it is underpowered and lacks the ability to select a fire mode. The MA5B is also not the ideal weapon to use against [[Flood Combat forms]], as Combat forms dropped by one are likely to rise again soon afterwards if not damaged with another weapon prior. A way to counter this is to kill the Combat form and with the remainder of the clip, fire at the body.
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| ==Production notes== | | ==Multiplayer Role== |
| *The MA5B was heavily inspired by the [[marathongame:MA-75 Assault Rifle/Grenade Launcher|MA–75B assault rifle]] from the ''[[Marathon]]'' series.
| | Since players in ''Halo'' multiplayer normally spawn with shields, the assault rifle's effectiveness is limited. It is often used only because more specialized weapons are unavailable. However, when combined with the [[plasma pistol]] (which can destroy shields quickly), the assault rifle can be a powerful short and medium range option. It takes about 15 accurate rounds to kill a spartan normally. |
| *[[Robert McLees]] at [[Bungie]] has compared the basic design of the MA5B to that of the [[Wikipedia:FN F2000|Fabrique-Nationale FN F2000]]. According to ''[[The Art of Halo]]'', McLees did not know of the F2000 until after the game was even finished; ''"I don't know when the images of the FN F2000 appeared, but I didn't see them until three or four months after the game shipped, and I thought 'Oh great. Now everyone's going to think I swiped the design from Fabrique National.' It was surreal to see how close the Halo assault rifle was to its real-life counterpart... and it was all totally by accident."''{{Ref/Book|AoH|Section=Weapons and Gear|Page=98-99}}
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| *As seen in the 2001 Gamestock presentation of ''Halo: Combat Evolved'', there was going to be an animation of turning on and off the under-barrel flashlight of the MA5B, but this animation was cut.
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| *There is a second melee animation for the MA5B, in which the user holds the weapon vertically and clubs anyone in front of them with the back end of the weapon. This animation is used in a few ''[[Halo Custom Edition]]'' maps, but was taken out of the official game. This animation is similar, if not identical, to the melee animation used for the M90 CAWS.
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| *In ''Halo: Combat Evolved'' and ''Anniversary'', the gas giant [[Threshold]] is considered arbitrary north by the MA5B's compass.
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| *In the early version of ''Halo: Combat Evolved Anniversary'', the MA5B used the MA37 as a placeholder render, before using the MA5C for the final game.
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| ==Gallery== | | ==Appearances== |
| <gallery>
| | The Assault Rifle was introduced as the default weapon in [[Halo 1]]. Unfortunately, Bungie did not like how the rifle behaved, so it did not make it into [[Halo 2]] and was "replaced" with two weapons: the [[Battle Rifle]] and the [[SMG]]. This weapon will return in [[Halo 3]] as the [[MA5C Assault Rifle]]. The full auto will be the same, but the Beta testing for [[Halo 3]] so far shows better performance then the MA5B. |
| File:HCE_MA5B_Concept.jpg|Concept art of the MA5B produced early in the development of ''Halo: Combat Evolved''.
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| File:MA5B.png|The MA5B in ''Halo: Combat Evolved''.
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| File:HCE MA5B ICWS AR.png|In-game side view of the MA5B in ''Halo: Combat Evolved''.
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| File:MA5B Assault Rifle.png|The MA5B viewed in different angles.
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| File:MJOLNIR HUD.jpg|The MJOLNIR [[Heads-up display|HUD]], showing the targeting reticule for the MA5B and ammo readout.
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| File:Master Chief Points Gun.jpg|Down the barrel of an MA5B.
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| File:Marines on the Battlefield.jpg|Marines on Installation 04 with MA5B's.
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| File:Chief-Marine.jpg|[[John-117]] and a Marine with an MA5B.
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| File:HCE-LuckyShotMA5Bskin.jpg|A ''Halo: Combat Evolved'' MA5B with the Lucky Shot skin in ''[[Halo: The Master Chief Collection]]''.
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| File:HCE-MA5Bwoodlandskin1stperson.jpg|First person view of the MA5B with the Woodland skin.
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| File:Fight on Ascendant Justice.png|Marines with MA5B assault rifle during the [[Skirmish over Threshold]] in ''[[Halo: First Strike]]''
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| File:ChiefHGN.jpg|John-117 with an MA5B in ''[[The Last Voyage of the Infinite Succor]]''.
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| File:Fred.JPG|A Spartan-II with an MA5B during the [[Onyx Conflict]] in ''[[Halo: Ghosts of Onyx]]''.
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| File:AR.jpg|Models for the cinematic appearance of the MA5B in ''[[Halo Wars]]''.
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| File:HW-MA5-ICWS-AssaultRifle.png|A render of the MA5B in ''Halo Wars''.
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| File:HaloWars - MA5.png|The MA5B in ''Halo Wars''.
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| File:Unsc marine.gif|The in-game model of the MA5B being wielded by marines in ''Halo Wars''.
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| File:Cal-141(2).jpg|[[Cal-141]] with an MA5B during the [[Raid on Heian]] in ''Halo Legends'': ''[[The Babysitter]]''.
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| File:HFoR - Blue Team vs Hunter.jpg|[[Blue Team]] firing their MA5B assault rifles at a [[Mgalekgolo]] during the [[Battle of Sigma Octanus IV]] in ''[[Halo: Fall of Reach]]''.
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| File:Homecoming AssaultRifle Concept.png|Turnaround view of the MA5B as seen in ''[[Homecoming|Halo Legends: Homecoming]]''.
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| File:HRoa 1 prep.png|UNSC Marines with MA5B assault rifles in ''[[Halo: Rise of Atriox]]''.
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| File:HW2 Menu SpartanWithMA5B.png|A Spartan with an MA5B in the main menu of ''[[Halo Wars 2]]''.
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| </gallery>
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|
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| ==List of appearances== | | ==Trivia== |
| {{Col-begin}}
| | *It is interesting to note that the sound effects for the assault rifle are also the same sounds as the M60 Machine Gun used in the US Military. |
| {{Col-2}}
| | *One inspiration for the MA5B Assault Rifle was the "MA–75B Battle Rifle (with integral 40mm Grenade Launcher)" from the ''Marathon'' series. In fact, before [[Bungie]] re-engineered the game for the [[Xbox]], it was fitted with a grenade launcher. [[Image:F2000.jpg|thumb|The modern day [[Wikipedia:FN F2000|FN2000]]]] |
| *''[[Halo: The Fall of Reach]]'' {{1st}} | | *Another inspiration is the MA5B Assault Rifle design seems to be taken from the M-590 7.62mm assault rifle of the USMC from 1995-1996 TV series Space: Above and Beyond. |
| *''[[Halo: Combat Evolved]]'' | | *Robert McLees at Bungie has gone on record comparing the basic design of the MA5B to that of the [[Wikipedia:FN F2000|Fabrique-Nationale, FN2000]]. |
| *''[[Halo: The Flood]]''
| | *If you stand close enough to a wall, you can write on it with the Assault Rifle. Anyone who has decals turned on will be able to see what you wrote. |
| *''[[Halo: First Strike]]''
| |
| *''[[Halo Graphic Novel]]''
| |
| **''[[Breaking Quarantine]]''
| |
| **''[[The Last Voyage of the Infinite Succor]]''
| |
| *''[[Halo: Ghosts of Onyx]]''
| |
| *''[[Halo: Contact Harvest]]''
| |
| *''[[Halo: The Cole Protocol]]''
| |
| *''[[Halo Wars]]''
| |
| *''[[Halo Legends]]'' | |
| **''[[Homecoming]]''
| |
| **''[[The Babysitter]]''
| |
| *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
| |
| **''[[Dirt]]''
| |
| **''[[The Mona Lisa]]''
| |
| {{Col-2}}
| |
| *''[[Halo: Fall of Reach]]''
| |
| **''[[Halo: Fall of Reach - Covenant|Covenant]]'' | |
| **''[[Halo: Fall of Reach - Invasion|Invasion]]''
| |
| *''[[Halo: Glasslands]]''
| |
| *''[[Halo: Combat Evolved Anniversary]]''
| |
| **''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
| |
| *''[[Halo: The Thursday War]]'' | |
| *''[[Halo: Mortal Dictata]]''
| |
| *''[[Halo Mythos]]''
| |
| *''[[Halo Wars 2]]''
| |
| *''[[Halo: Rise of Atriox]]''
| |
| *''[[Halo: Fireteam Raven]]''
| |
| *''[[Halo: Silent Storm]]''
| |
| *''[[Halo: Oblivion]]''
| |
| *''[[Halo: Shadows of Reach]]''
| |
| *''[[Halo Infinite]]'' {{C|Weapon charm only}}
| |
| *''[[Halo: Outcasts]]''
| |
| *''[[Halo: Hippocratica]]'' {{Mo}}
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| {{Col-end}}
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|
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| ==Notes==
| |
| {{Ref/Notes}}
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|
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|
| ==Sources==
| | [[Category:Held Weapons]] |
| {{Ref/Sources}}
| | [[Category:Human Weapons]] |
| | [[Category:UNSC]] |
| | [[Category:Weapons]] |
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| {{UNSC rifles}} | | <br clear="all"> |
| [[Category:Assault rifles]]
| | {{WepList}} |