Editing MA37 assault rifle/Gameplay
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Like most weapons in ''Halo: Reach''<nowiki />'s sandbox, the MA37 comes with a [[reticule|reticule bloom]]. A sustained fire will decrease the accuracy of the weapon; this is indicated by the expanding reticule. To compensate this, it is recommended to fire in short, controlled bursts. | |||
Like most weapons in ''Halo: Reach''<nowiki />'s sandbox, the MA37 comes with [[ | |||
==Campaign== | ==Campaign== | ||
*Like the [[MA5B assault rifle|MA5B]] in ''[[Halo: Combat Evolved]]'' and the [[MA5C assault rifle|MA5C]] in ''[[Halo 3]]''/''[[Halo 3: ODST|ODST]]'', the MA37 is efficient in taking down large squads of [[Unggoy|Grunts]]. Be sure to fire in short controlled bursts to maximize the killing potential of the weapon's small magazine. | *Like the [[MA5B assault rifle|MA5B]] in ''[[Halo: Combat Evolved]]'' and the [[MA5C assault rifle|MA5C]] in ''[[Halo 3]]''/''[[Halo 3: ODST|ODST]]'', the MA37 is efficient in taking down large squads of [[Unggoy|Grunts]]. Be sure to fire in short controlled bursts to maximize the killing potential of the weapon's small magazine. | ||
*A combination of the assault rifle and a fully-charged plasma pistol is a good all-round weapon combo; shielded Covenant soldiers can be easily neutralized with the charged plasma pistol followed by several | *A combination of the assault rifle and a fully-charged plasma pistol is a good all-round weapon combo; shielded Covenant soldiers can be easily neutralized with the charged plasma pistol followed by several burst from the assault rifle. | ||
*Despite what it might seem, the MA37 is actually rather inefficient against Jackals and Skirmishers, especially the higher ranks of the latter, whose arm-shields can deflect most of the rounds sent their way. Stick with melee, or switch to a precision weapon. | *Despite what it might seem, the MA37 is actually rather inefficient against Jackals and Skirmishers, especially the higher ranks of the latter, whose arm-shields can deflect most of the rounds sent their way. Stick with melee, or switch to a precision weapon. | ||
*Brutes are also a similar challenge; it can take nearly an entire magazine to kill just one. Avoid using the MA37 against them if at all possible. | *Brutes are also a similar challenge; it can take nearly an entire magazine to kill just one. Avoid using the MA37 against them if at all possible. | ||
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*Roughly half a magazine on a fully shielded enemy is all you need to kill them. While previous assault rifles have killed a fully shielded opponent in standard matches with exactly 16 shots, the MA37 seems to fluctuate in how many rounds are needed, sometimes needing more, sometimes less. | *Roughly half a magazine on a fully shielded enemy is all you need to kill them. While previous assault rifles have killed a fully shielded opponent in standard matches with exactly 16 shots, the MA37 seems to fluctuate in how many rounds are needed, sometimes needing more, sometimes less. | ||
*The MA37's versatile nature makes it an excellent back-up weapon to make up for the faults of the player's main weapon. | *The MA37's versatile nature makes it an excellent back-up weapon to make up for the faults of the player's main weapon. | ||
*The MA37 is inferior to the [[M392 DMR]], [[Type-31 needle rifle]], and [[M6G magnum]] when compared with their accuracy and range. However, it is easier to use at short range combat compared with aforementioned weapons due to easy shot placement. | |||
*The MA37 is inferior to the [[M392 DMR]], | |||
*The MA37 makes an excellent weapon for coordinated fire. Two or three players utilizing it against the same target can take down even an over-shielded opponent in seconds. This is an excellent tactic in objective games, as two or three defenders can stop practically any assault against your flag, hill, or bomb location | *The MA37 makes an excellent weapon for coordinated fire. Two or three players utilizing it against the same target can take down even an over-shielded opponent in seconds. This is an excellent tactic in objective games, as two or three defenders can stop practically any assault against your flag, hill, or bomb location | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |