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| {{Status|Canon}} | | {{Ratings}} |
| {{Weapon infobox | | {{Era|H1|H2|H3|FOR|TF|FS|GOO|UP|HGN}} |
| |name=M9 fragmentation grenade | | {{Weapon |
| |image=[[File:Halo Reach Frag Comparison.png|250px]][[File:H5G-M9.png|300px]]<br>M9 variants (infantry, Spartan, and post-war respectively) | | | image=[[Image:Halo3 M9 HE-DP Grenade.jpg|300px]] |
| |manufacturer=[[Misriah Armory]]{{Ref/Book|Id=vis|EVG|Page=75}}{{Ref/Book|Id=Enc22|Enc22|Page=184}} | | | name=Fragmentation Grenade |
| |series= | | | manufacturer= |
| |type=Antipersonnel [[Grenade|hand grenade]]
| | | model=M9 High-Explosive Dual-Purpose Grenade |
| |cost=30[[cR]]{{Ref/Site|Id=bungie|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3fraggrenade|Site=Bungie.net|Page=The M9 Frag Grenade|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M9}}
| | | type=Grenade |
| |variant=See [[#Variants|variants]]
| | | cost=cR. 30 |
| |service=[[2310]]-present{{Ref/Reuse|Enc22}} | | | size= |
| *[[Insurrection]]
| | *Diameter: 9.4 cm (3.7 in.) |
| *[[Human-Covenant War]]
| | *Weight: .4 kg (.875 lbs) |
| *[[Post-Covenant War conflicts]]
| | | damage per hit=Very High |
| |length-title=Diameter | | | magazine=1 grenade |
| |length=
| | | maxammo=4 Grenades (2 in [[Halo 3]]) |
| ;Standard infantry variant
| | | fire=Thrown |
| :{{Convert|3.7|in|cm|disp=flip|sp=us}}{{Ref/Reuse|bungie}}{{Ref/Book|Id=Enc09|Enc09|Page=317}}{{Ref/Book|Id=Enc11|Enc11|Page=331|Detail=The 2011 Encyclopedia utilises an illustration of the ''Reach'' up-sized Spartan variant, but retains the statistics for the infantry variant from the original 2009 book.}}{{Ref/Game|Id=CEA|HCEA|Library (feature)|Library|Detail=Frag Grenade - While the model for the grenade in ''Combat Evolved Anniversary'' is ''Halo: Reach''{{'}}s upsized design, the stats reported in the Library reflect the infantry design featured in the original ''Halo''s.}}
| | | ammotype=Fragmentation shrapnel |
| ;Post-war variant
| | *Filler: 19 kg of ComL |
| :{{Convert|5.8|in|cm|disp=flip|sp=us}}{{Ref/Book|Id=H4EVG|H4EVG|Page=73}}{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/frag-grenade|Site=Halo Waypoint|Page=Fragmentation Grenade|D=13|M=07|Y=2017}}
| | | operation= |
| ;Spartan variant
| | | rate of fire=Manual |
| :{{Convert|8.3|in|cm|disp=flip|sp=us}}{{Ref/Site|Id=waypoint|URL=http://halo.xbox.com/en-us/Universe/Detail/frag-grenade/410c92c8-fdab-4e96-b312-55f78c2472a1|Site=Halo Waypoint|Page=M9 High Explosive-Dual Purpose Antipersonnel Grenade|D=24|M=01|Y=2012|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Frag Grenade}}
| | | accuracy=Depends On Throw |
| |width= | | | range=Depends On Throw |
| |height= | | *Killing radius: 5 meters (16 ft) |
| ;Post-war variant
| | *Casualty radius: 15 meters (49.5 ft) |
| :{{Convert|8.1|in|cm|disp=flip|sp=us|sigfig=3}}{{Ref/Reuse|H4EVG}}{{Ref/Reuse|universe}} | | | era= [[Halo: Combat Evolved]], [[Halo 2]], [[Halo 3]] |
| |weight=
| | | counterpart=*Covenant Separatist: [[Type-1 Antipersonnel Grenade]] |
| ;Infantry variant
| | *Covenant Loyalist: [[Type-2 Antipersonnel Fragmentation Grenade]] |
| :{{Convert|0.875|lb|kg|disp=flip|sp=us|sigfig=2}}{{Ref/Reuse|bungie}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} | | | counterwep= |
| ;Post-war variant
| | | affiliation=[[United Nations Space Command]] |
| :{{Convert|0.9|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|universe}}
| |
| |ammotype-title=Filler | |
| |ammotype=0.19 kilograms (6.7 oz) of [[ComL]]{{Ref/Reuse|bungie}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|vis}}{{Ref/Reuse|CEA}}{{Ref/Reuse|H4EVG}}{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}} | |
| |capacity= | |
| |feed= | |
| |operation= | |
| |rate= | |
| |velocity= | |
| |optics= | |
| |range-title=Explosive radius
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| |range=
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| ;Injuries
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| :{{Convert|49|ft|m|disp=flip|sp=us}}{{Ref/Reuse|bungie}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|vis}}{{Ref/Reuse|CEA}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|Enc22}} | |
| ;Kill
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| :{{Convert|16|ft|m|disp=flip|sp=us}}{{Ref/Reuse|bungie}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|vis}}{{Ref/Reuse|CEA}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|Enc22}}
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| }} | | }} |
| {{Article quote|The M9 is a high-explosive, dual-purpose grenade utilized by all branches of the UNSC. Skilled users can bounce the grenade to get hard-to-reach targets and bypass obstacles.{{Ref/Game|HI|[[Forge]] - M9 Frag Grenade description|Quote=The M9 is a high-explosive, dual-purpose grenade utilized by all branches of the UNSC. Skilled users can bounce the grenade to get hard-to-reach targets and bypass obstacles.}}}}
| | The [[UNSC]]-issued '''M9 High-Explosive Dual-Purpose Grenade''' (abbreviated '''M9 HE-DP Grenade'''), also known as the '''Fragmentation Grenade''' or 'Nade' to most players, functions in a manner very similar to contemporary hand grenades. A blast bursts the grenade's shell open and sends many small metal fragments flying at high speed, causing damage to [[Energy shields]], [[armor]], and flesh in a nine meter (30ft) radius. Four may be carried at a time, although this was reduced to two in [[Halo 3]] due to the 4 grenade types. This grenade was more "bouncy" in Halo 3 then it was in Halo: CE. |
| The '''M9 High-Explosive Dual-Purpose (HE-DP) Antipersonnel Grenade'''{{Ref/Reuse|waypoint}}{{Ref/Reuse|CEA}}{{Ref/Reuse|H4EVG}}{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}} is the standard-issue hand grenade of the [[United Nations Space Command]]. The weapon is semi-erroneously known as a '''fragmentation grenade''' and the colloquial '''frag'''. Furthermore, the M9 designation technically refers to several models of varying design.{{Ref/Reuse|bungie}} Like most UNSC small arms and explosives, the M9 is produced by [[Misriah Armory]].{{Ref/Reuse|vis}}
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| The grenade has received a number of colourful nicknames among UNSC personnel, including "'''Damage'''", "'''Firecracker'''", "'''Pineapple'''", "'''Blast Beetle'''", "'''Hopper'''", and "'''Croaker'''".{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} | | ==Description== |
| | HE-DP stands for High-Explosive Dual-Purpose.The first phrase indicates the grenade uses a high-explosive substance to propel its shrapnel when the grenade explodes, while the second means it can be used against both infantry and vehicles (hence "dual-purpose"). |
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| ==Overview==
| | The grenade has a hard metal casing that is smooth in [[Halo: Combat Evolved]], but has a gridded surface in [[Halo 2]] and Halo 3. This griding is most likely used to provide a better grip for the thrower, and would not influence the fragmentation pattern of it's shrapnel. Instead, the grenade's outer metal casing, presumably made of steel or another metal (such as tungsten) or an alloy, would be blown to pieces when the HE core inside detonates. |
| [[File:ReachSchematic - FG.png|200px|thumb|left|A blueprint of the M9 in ''Halo: Reach''.]] | |
| ===Design details===
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| {{Quote|Well it’s a grenade, innit? It blows up.|Anonymous [[E2-BAG/1/7]] serviceman{{Ref/Reuse|bungie}}}}
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| The M9 is a High-Explosive, Dual-Purpose fragmentation grenade widely utilised throughout the UNSC's service branches. The grenade's operating mechanism has been essentially unchanged for centuries,{{Ref/Reuse|waypoint}} since it entered service in [[2310]].{{Ref/Reuse|Enc22}} The designation is used to apply to a number of vastly different grenades created in numerous munitions plants throughout [[Human colonies|colonised space]]; though all examples exhibit broadly similar properties. The grenade's explosive power comes from [[Composition L]],{{Ref/Site|URL=https://www.halowaypoint.com/news/the-new-halo-encyclopedia-is-out-today|Site=Halo Waypoint|Page=The New Halo Encyclopedia is Out Today|D=11|M=03|Y=2023}} or "ComL" - an explosive filler inside every M9 grenade with a volume of 190 grams (6.7 ounces). ComL is generally stable until the explosion is triggered,{{Ref/Reuse|waypoint}} at which point the exterior casing fragments into roughly 1x5mm shards, and is sent flying in various predetermined directions.{{Ref/Reuse|bungie}}
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| The M9 is triggered by a simple digital timer fuse, which then detonates a small primer explosive, in turn triggering the ComL to explode and send the shrapnel fragments flying away from the grenade.{{Ref/Reuse|bungie}}{{Ref/Reuse|vis}} The digital timer fuse sits atop the top of the weapon,{{Ref/Reuse|vis}}{{Ref/Reuse|H4EVG}} with a hardpoint available to allow the grenade to be linked to a serviceman's [[UNSC Marine Corps Battle Dress Uniform|battle dress uniform]] (BDU).{{Ref/Reuse|H4EVG}}
| | AP FRAG can be viewed on the Halo: Combat Evolved M9's olive casing. AP most likely stands for "armor piercing", indicating the shrapnel of the grenade can penetrate lightly armored infantry. |
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| ===Variants===
| | In all Halo games, the grenade must first hit the ground before exploding. In Halo 1, the grenade would not detonate mid-air. In [[Halo 2]] and [[Halo 3]], it would bounce and explode mid-air a moment after bouncing. This presumed to be a safety feature, ensuring the grenade would only explode after striking a surface after being thrown, and not in the user's hand. |
| {{Quote|This is my third tour and I’ve seen action on a half dozen planets—I’ve also seen about five different versions of the M9. Not like em nine eh through em nine ee, but totally different fragmentation grenades called em nine. I guess that’s one of the consequences of being part of a galactic empire [laughter] I said galactic empire!|Anonymous [[E2-BAG/1/7]] serviceman{{Ref/Reuse|bungie}}}}
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| M9 fragmentation grenades come in a number of variants exhibiting great variance in size and shape, depending on their location of manufacture. Despite this, they all exhibit broadly similar performance properties.{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}} M9 variants are generally not given unique model designators and are instead all simply considered M9s - even when they share relatively little in common.{{Ref/Reuse|bungie}}
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| *'''Infantry variant''' - a standard-issue variant of the M9 fragmentation grenade used during the [[Human-Covenant War]], measuring {{Convert|3.7|in|cm|disp=flip|sp=us}} in diameter.{{Ref/Reuse|bungie}}{{Ref/Reuse|waypoint}}
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| *'''Spartan variant''' - an up-sized variant of the M9 fragmentation grenade intended for use by [[Spartan]] personnel - notably issued to [[Special Warfare Group Three]] forces (in particular [[NOBLE Team]]) during the [[Fall of Reach]].{{Ref/Reuse|waypoint}}{{Ref/Reuse|vis}}{{Ref/Reuse|CEA}}
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| *'''Post-war variant''' - a variant of the M9 fragmentation grenade introduced following the end of the Great War.{{Ref/Reuse|H4EVG}}{{Ref/Reuse|universe}}
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| <gallery class="center">
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| File:H3-M9HEDPFragmentationGrenade.png|The standard infantry variant of the M9.{{Ref/Reuse|bungie}}{{Ref/Reuse|waypoint}}
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| File:HCE-M9FragGrenade-LargeRender.png|Another M9 grenade variant.
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| File:HReach-M9FragmentationGrenade.png|The up-sized Spartan variant of the M9, seemingly based on the prior design..{{Ref/Reuse|waypoint}}{{Ref/Reuse|vis}}
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| File:H5G-M9.png|The post-war resized M9.{{Ref/Reuse|H4EVG}}{{Ref/Reuse|universe}}
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| </gallery>
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| | This may explain the lack of a "spoon", or handle, on the Halo 2 and 3 M9 HE-DP grenades. The spoon is a device that is gripped while the grenade is being primed, and ensures it will not explode until after the spoon is released, as it starts the fuse of a grenade as it flies through the air after it is thrown. In Halo 1, the spoon would have negated the need for this Halo 2 safety feature. |
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| ==UNSC Remarks==
| | It is unknown how the M9 is first primed, but references to pulling a pin on the grenade is mentioned in the Halo novels several times, even though no pin is visible in game play. However, pulling a pin would require two hands, but each version of the grenade has a button on its body. This would most likely be pushed to prime the M9 before tossing it. The pin reference is most likely an inaccuracy on the author's part in the novels, or perhaps just a turn of phrase that has lingered from more primitive grenade types. |
| The M9 was one of the several weapons recorded by Doctor [[Robert McLees (ship designer)|Robert McLees]] in the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].
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| *''"Grenades are not something you throw just because you see bad guys. Make sure you know where your squad is at, make sure it’s only the bad guys you’re gonna blow up, then chuck the damage."''{{Ref/Reuse|bungie}}
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| *''"This is my third tour and I’ve seen action on a half dozen planets—I’ve also seen about five different versions of the M9. Not like em nine eh through em nine ee, but totally different fragmentation grenades called em nine. I guess that’s one of the consequences of being part of a galactic empire [laughter] I said galactic empire!"''{{Ref/Reuse|bungie}}
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| *''"The grenade detonated directly beneath the Ghost and sent it and the driver tumbling through the air; the remainder of 1st squad dispatched the Brute and secured the enemy vehicle."''{{Ref/Reuse|bungie}}
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| *''"There ain’t a magical wall at fifteen meters—had a hole punched in my cheek at about ninety meters over a year ago back on Ballast. Could’a lost an eye or even been killed. Remember when you hear that call or a thump to keep your head down.”''{{Ref/Reuse|bungie}}
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| *''"...bounced off of the loading ramp and exploded above head level (2.4 meters) killing the Brute SL and disrupting the remaining Grunts."''{{Ref/Reuse|bungie}}
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| *''"Well it’s a grenade innit? It blows up."''{{Ref/Reuse|bungie}}
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| ==In-game information==
| | In [[Halo:Combat Evolved]] the fragmentation grenade left a yellow smoke trail behind it. |
| {{Expand-section}}
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| The M9 is a staple weapon present in all ''Halo'' games to date. It can be effectively hurled and bounced around corners and travels farther than the [[Covenant]]'s [[Plasma Grenade]] alternative; this can be used to quickly and aptly damage an attacker before he can move away from it, giving you an instant advantage in the close combat situation. It is also harder to see and has a shorter fuse, therefore making it harder to avoid and more useful for killing enemies on foot.
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| ==Gallery==
| | [[Image:Fragnade.jpg|45px|Halo: Combat Evolved era grenade with "spoon".]] |
| {{Linkbox|gallery=yes|gallerypage=Images of M9 Grenade}}
| | [[Image:M9 HE-DP Grenade.jpg|45px|Halo 2 era grenade with electronic spoon.]] |
| <gallery>
| | [[Image:H3_fragtastics.JPG|45px|Halo 3 era grenade.]] |
| File:HCE-M9FragGrenade-LargeRender.png|Detail view of an M9 Frag Grenade in ''Halo: Combat Evolved''.
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| File:HCE - M9 Grenade.png|A pair of M9 grenades from ''Halo: Combat Evolved''.
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| File:H2-M9HEDPFragmentationGrenade.png|The M9 Fragmentation Grenade in ''Halo 2''.
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| File:H3-M9HEDPFragmentationGrenade.png|The M9 Fragmentation Grenade in ''Halo 3''.
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| File:Fraginair.jpg|A fragmentation grenade in mid-flight.
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| File:HaloReach - Frag Grenade.png|The M9 Frag Grenade in the [[Halo: Reach Beta|''Halo: Reach'' Beta]].
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| File:HReach-M9FragmentationGrenade.png|The M9 Fragmentation Grenade in ''Halo: Reach''.
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| File:HReach - M9 Grenade.png|An overview of the M9 Frag Grenade from ''Halo: Reach''.
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| File:HReach-M9-Grenade-Views1.png|Front and back views of the M9 Frag Grenade from ''Halo: Reach''.
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| File:HReach-M9-Grenade-Views2.png|Left and right views of the M9 Frag Grenade from ''Halo: Reach''.
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| File:HR-M9HEDP-FragGrenade-RefChart.jpg|Reference chart of the Fragmentation Grenade in ''Halo: Reach''.
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| File:Halo Reach Frag Comparison.png|A comparison of the M9 Fragmentation Grenade models from ''Halo 3'' and ''Halo: Reach''.
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| File:Halo4Frag.png|Render of the M9 grenade in ''Halo 4''.
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| File:H4-M9HEDPGrenades.png|The M9 Fragmentation Grenade in ''Halo 4''.
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| File:M9 HEDP.png|HUD Icon of the M9 Frag Grenade in ''Halo 4''.
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| File:H2A M9Frag.png|The M9 in ''Halo 2: Anniversary''.
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| File:Explosion 179.png|Explosion from a frag in ''Halo 5: Guardians''.
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| File:HINF Frag Toss.png|A Spartan-IV throwing a M9 in ''Halo Infinite''.
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| </gallery>
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| ==List of appearances== | | ==Combat== |
| {{Col-begin}}
| | === Advantages === |
| {{Col-3}}
| | This grenade can be effectively hurled and bounced around corners and travels farther than the [[Plasma Grenade]], this can be used to quickly and aptly damage an attacker before he can move away from it, giving you an instant advantage in the combat situation. It is also harder to see and has a shorter fuse, therefore making it harder to avoid and more useful for killing enemies on foot. It also seems to have a larger blast radius than a plasma grenade in Halo: Combat Evolved. It has a further casualty range than the other grenade types in Halo 3. |
| *''[[Halo: The Fall of Reach]]'' {{1st}}
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| *''[[Halo: Combat Evolved]]''
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| *''[[Halo: The Flood]]''
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| *''[[Halo: First Strike]]''
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| *''[[Halo 2]]''
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| *''[[Halo Graphic Novel]]''
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| **''[[Breaking Quarantine]]''
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| *''[[Halo: Ghosts of Onyx]]''
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| *''[[Halo: Uprising]]''
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| *''[[Halo 3]]''
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| *''[[Halo Wars]]''
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| *''[[Halo 3: ODST]]''
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| *''[[Halo Legends]]''
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| **''[[The Package (animated short)|The Package]]''
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| *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
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| **''[[The Mona Lisa]]''
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| *''[[Halo: Reach]]''
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| *''[[Halo: Fall of Reach]]''
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| **''[[Halo: Fall of Reach - Covenant|Covenant]]''
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| **''[[Halo: Fall of Reach - Invasion|Invasion]]''
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| {{Col-3}}
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| *''[[Halo: Combat Evolved Anniversary]]''
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| *''[[Halo 4: Forward Unto Dawn]]''
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| *''[[Halo 4]]''
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| **''[[Spartan Ops]]''
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| *''[[Halo: Spartan Assault]]''
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| *''[[Halo: Initiation]]''
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| *''[[Halo: Escalation]]''
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| *''[[Halo 2: Anniversary]]''
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| *''[[Halo: New Blood]]''
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| *''[[Hunt the Truth]]'' {{Mo}}
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| **''[[The Hunt Begins]]''
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| *''[[Halo: Spartan Strike]]''
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| *''[[Halo: Last Light]]''
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| *''[[Halo 5: Guardians]]''
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| *''[[Halo Wars 2]]''
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| *''[[Halo: Retribution]]''
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| *''[[Halo: Fireteam Raven]]''
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| *''[[Halo: Shadows of Reach]]''
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| *''[[Halo: Point of Light]]''
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| *''[[Halo: Divine Wind]]''
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| {{Col-3}}
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| *''[[Halo Infinite]]''
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| *''[[Halo: The Television Series]]''
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| **''[[Solace (TV Series)|Solace]]''
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| *''[[Halo: The Rubicon Protocol]]''
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| *''[[Halo: Winter Contention]]''
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| {{Col-end}}
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| ==Sources== | | === Disadvantages === |
| {{Ref/Sources}}
| | Unlike the Plasma grenade, this grenade doesn't stick to objects, making it harder to hit vehicles. It deals slightly less damage than the [[Covenant]] Plasma Grenade and [[Spike Grenade]]. Since it is harder to see, running over one by accident can happen more easily than with a luminescent plasma grenade. |
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| {{UNSC ordnance}} | | ==Tactics== |
| [[Category:Grenades]] | | === Campaign === |
| | The M9 HE-DP Grenade is best used when enemies gather together in tight groups. A well thrown grenade placed in the middle of a squad of [[Elites]] and [[Grunts]] will kill most of the Grunts and damage the [[Elite Personal Energy Shield|Elite's Shields]]. However a single grenade cannot kill even a [[Minor Elite]] but just damage its shields, the only Elites that can be killed with one is a [[Stealth Elite]]. Grunts may also panic and flee making them easy targets for follow up attacks. Frag grenades may be used against [[Jackals]] as their [[Jackal Point Defense Gauntlet|Shields]] will not protect them from the blast. The M9 HE-DP Grenade is also commonly used to disable most land [[vehicles]] with the exception of [[tanks]]. |
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| | === Multiplayer === |
| | A multipurpose [[weapon]], the fragmentation grenade can be used in corridors to flush out occupants. The blast will severely damage player's Energy Shields allow for easy follow up attacks. If lobbed under a vehicle, the explosion will either kill or severely injure the occupants. If timed correctly, grenades can be planted in the path of an oncoming vehicle. Most drivers will not be able to react quickly enough, and will most likely be caught in the blast. If you place the grenade under an enemy it will kill them. Note: This is very hard to do and it only works in Halo 2. Another good multiplayer tactic is to throw one at your feet while backpedaling when an enemy is charging at you. When the grenade detonates, the other person should be in the blast radius of the grenade and be killed; if not, use a headshot on them as their shields should be down. It can be done with other grenades, but as the frag grenade is the hardest to see, it is unlikely that the other person will dodge it. This is easiest done in Halo: Combat Evolved. In some maps like Snowbound and Sandtrap, if a frag is thrown it will stay where it lands. This is useful to fight oncoming traffic. One frag Grenade is considered as either aid in combat for quick damage before the fight starts, or as a tool to finish off an unshielded opponent. A grenade can be bounced off of a wall to ambush an enemy or ambush your ambushees. Two frags is where this Grenade becomes a killer all on its own. Frags are also very handy to kill opponents when used in conjunction with explosive objects, waiting to destroy fusion coils with a grenade means the frag's damage plus the coil's damage would make a very dangerous environment for the target. On Narrows, one useful tactic is at the beginning of the battle, go off the man cannon and throw a grenade onto the middle of the bridge. Usually, people have already advanced on the bridge and have their shields severely disabled or taken out completely. The grenade will then kill them. This is great for getting an easy kill at the beginning of a match. When outside on Snowbound, the grenades don't bounce in the snow; they embed into it. This is semi-useless, but it's something that most people wouldn't know. |
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| | ==Trivia== |
| | *The cost of a [[Spartan Laser]] is that of 7,895 Frag grenades.{{fact}} |
| | *The grenade can be used for a [[Warthog Jump]]. |
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| | == References == |
| | *[http://www.bungie.net/projects/halo3/content.aspx?link=h3fraggrenade Grenade Information] |
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| | {{Explosives List}} |
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| | [[Category:Human Weapons]] |
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| | [[Category:UNSC]] |
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| | [[Category:Weapons]] |