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{{ | {{Era|UNSC|HCW}} | ||
{{Weapon Infobox | |||
{{Weapon | |image=[[File:H2A M90Shotgun.png|400px]] | ||
|image=[[File:H2A M90Shotgun.png| | |||
|name=M90 Close Assault Weapon System | |name=M90 Close Assault Weapon System | ||
|manufacturer=[[Weapon System | |manufacturer=[[Weapon System Technologies]]<ref name="BnetShotgun"/> | ||
|series=[[DTM series]] | |series=[[DTM series]]<ref name="BnetShotgun"/> | ||
|type=Pump-action shotgun | |type=Pump-action shotgun<ref name="CEM"/><ref name="H2M"/> | ||
|cost= | |cost= | ||
|variant= | |variant= | ||
|service=*[[Insurrection]] | |service=*[[Insurrection]] | ||
*[[Human-Covenant War]] | *[[Human-Covenant War]] | ||
|affiliation=[[United Nations Space Command]] | |affiliation=[[United Nations Space Command]] | ||
|weight= | |weight= | ||
|ammotype=[[ | |ammotype=[[8-Gauge Magnum]]<ref name="CEM"/><ref name="H2M"/> | ||
|feed=12-shell dual-tubular non-detachable magazine<ref name="CEM"/> | |||
|feed=12-shell dual-tubular non-detachable magazine | |operation=[[wikipedia:pump-action|Pump-action]]<ref name="CEM"/><ref name="H2M"/> | ||
|operation=[[wikipedia:pump-action|Pump-action]] | |||
|rate= | |rate= | ||
|velocity= | |velocity= | ||
|range= | |range= | ||
}} | }} | ||
The '''M90 Close Assault Weapon System''' (CAWS), | The '''M90 Close Assault Weapon System''' (CAWS),<ref name="ENC325">''[[Halo Encyclopedia: The Definitive Guide to the Halo Universe|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition)]]'', Page 325</ref> also known as the '''M90 Close Assault Shotgun''',<ref name="FS6">''[[Halo: First Strike]]'', Chapter 6</ref> '''M90 assault shotgun''', or simply the '''M90''',<ref name="SS25">''[[Halo: Silent Storm]]'', Chapter 25</ref> is a pump-action shotgun in service with [[UNSC]].<ref name="ENC325"/> It is a military variant of the prolific [[DTM series]] of shotguns from [[Weapon System Technologies|Weapon Systems Technologies]].<ref name= | ||
"BnetShotgun">[http://halo.bungie.net/projects/halo3/content.aspx?link=h3shotgun Bungie.net, M90A Close Assault Weapon System]</ref> | |||
==Overview== | ==Overview== | ||
===Design | ===Design=== | ||
The M90 is a pump-action shotgun, chambered in the extremely powerful 8-gauge magnum shell, and feeding from a 12-round, dual-tubular, non-detachable magazine. | The M90 is a pump-action shotgun, chambered in the extremely powerful 8-gauge magnum shell, and feeding from a 12-round, dual-tubular, non-detachable magazine.<ref name="CEM">''[[Halo: Combat Evolved Manual#Human Weapons|Halo: Combat Evolved Manual, Page 18, “M90 Shotgun”]]''</ref> It is generally utilized alongside MAG 15P-00B rounds,<ref name="HCEG"/><ref name="H2G"/><ref name="H2AG"/> and is designed as a more practical and cost-effective recreation of [[Misriah Armory]]’s [[M45E Tactical Shotgun]],<ref name="HCEAL">''[[Library (feature)#Shotgun|Halo: Combat Evolved Anniversary Library, “Shotgun”]]''</ref> though in UNSC service it is considered to be functionally identical.<ref name="HWDD6">''[[Data drops|Halo Waypoint Data Drop 6]]''</ref> | ||
The magazine of the weapon is prominently positioned above the barrel, with the weapon’s glowing iron sights mounted atop it and the receiver located just behind, facing upwards, roughly in-line with the trigger. The magazine possesses a dull grey or glossy black finish with ribbed indents along its length. A flashlight is integrated into the weapon’s forend, which also features a prominent reddish button. | The magazine of the weapon is prominently positioned above the barrel, with the weapon’s glowing iron sights mounted atop it and the receiver located just behind, facing upwards, roughly in-line with the trigger. The magazine possesses a dull grey or glossy black finish with ribbed indents along its length. A flashlight is integrated into the weapon’s forend, which also features a prominent reddish button.<ref name="HCEG">''[[Halo: Combat Evolved]]'', Gameplay</ref><ref name="H2G">''[[Halo 2]]'', Gameplay</ref><ref name= | ||
"H2AG">''[[Halo 2: Anniversary]]'', Gameplay</ref> | |||
===Functionality=== | ===Functionality=== | ||
[[File:H2A Multiplayer M90 Firing.jpg|250px|thumb|A [[Spartan]] firing an M90.]] | [[File:H2A Multiplayer M90 Firing.jpg|250px|thumb|A [[Spartan]] firing an M90.]] | ||
The M90 shotgun is hefted like a rifle, with the user's dominant hand holding the primary pistol grip, and their off-hand supporting the weapon by holding onto the forend (the portion of the weapon which is acted upon by the user to facilitate the pump action, which also acts as a forward grip for the off-hand). As is typical of human firearms, in order to discharge the weapon, the trigger positioned at the top of the pistol grip must be depressed. If the weapon is loaded with standard ammunition, the weapon's firing will take the form of a spray of pellets, referred to as "buckshot", which are quite powerful at close range but lose damage efficiency as the spray disperses and loses energy. The firing of the weapon produces a fiery muzzle flash as burning propellant gasses leave the barrel. | The M90 shotgun is hefted like a rifle, with the user's dominant hand holding the primary pistol grip, and their off-hand supporting the weapon by holding onto the forend (the portion of the weapon which is acted upon by the user to facilitate the pump action, which also acts as a forward grip for the off-hand). As is typical of human firearms, in order to discharge the weapon, the trigger positioned at the top of the pistol grip must be depressed. If the weapon is loaded with standard ammunition, the weapon's firing will take the form of a spray of pellets, referred to as "buckshot", which are quite powerful at close range but lose damage efficiency as the spray disperses and loses energy. The firing of the weapon produces a fiery muzzle flash as burning propellant gasses leave the barrel.<ref name="HCEG"/><ref name="H2G"/><ref name="H2AG"/> | ||
Once the chambered round is fired, to repeat, the forend of the weapon is slid back across the | Once the chambered round is fired, to repeat, the forend of the weapon is slid back across the weapon’s underside in the direction of the stock, retracting the bolt and removing the spent shell from the firing chamber. When the forend is fully retracted, the spent shell will have been ejected, and the way will have been cleared for the elevator component to position a new round for the bolt to carry into the chamber when the slide is once again pushed forward in the direction of the muzzle. Once the weapon’s magazine is expended, new rounds must be inserted one at a time into the receiver to continue firing. It is possible at any time to top up the magazine with additional ammunition until it is full.<ref name="HCEG"/><ref name="H2G"/><ref name="H2AG"/> | ||
===Performance=== | ===Performance=== | ||
The M90 is a devastating weapon in close, confined environments, with a loud report and strong recoil. | The M90 is a devastating weapon in close, confined environments, with a loud report and strong recoil.<ref name="H2M">''[[Halo 2 Manual#Current UNSC Weapons|Halo 2 Manual, Page 11, “M90 Shotgun"]]''</ref> The spray of pellets from the weapon mean that at slightly longer ranges, it can be used to hit clusters of targets simultaneously,<ref name="CEM"/> but also makes the weapon inefficient at extended ranges due to the low ratio of shot which hits the target to the amount of shot fired.<ref name="H2M"/> The M90's powerful cartridge makes it capable of efficiently engaging and defeating enemies with [[energy shielding]] within effective range.<ref name="SS25"/> The Covenant learned to be wary of this weapon in urban environments, noting its close-range lethality.<ref>''[[Halo 2 Limited Collector's Edition Manual#Primitive Implements of War|Halo 2 Limited Collector's Edition Manual, Primitive Implements of War, "M90 Shotgun"]]''</ref> | ||
== | ===History=== | ||
The M90 was a common close-range battle implement in the service of the UNSC throughout the [[ | The M90 was a common close-range battle implement in the service of the UNSC throughout the [[Covenant War]]. It saw service in the hands of [[John-117]] during [[Operation: SILENT STORM]],<ref name="SS25"/> but its most prominent usage came in 2552. It played a notable part in the [[Battle of Installation 04]], being used by [[UNSC Marine Corps|UNSC marines]] against the [[Covenant]] and [[Flood]].<ref name="HCEG"/> An M90 was also present during the ensuing [[Skirmish over Threshold]].<ref name="FS6"/> It went on to be widely utilized during the [[Battle of Earth]].<ref name="H2G"/> Notably, the [[Unidentified Master Gunnery Sergeant|Master Gunnery Sergeant]] who oversaw John-117's issuing with his new [[MJOLNIR Mark VI armor]] was killed on [[Cairo Station (station)|Cairo Station]] while using an M90 to defend his armory from [[elite]]s.<ref>''[[Halo 2]], "[[Cairo Station]]" campaign level''</ref> M90s were brought on the ''[[UNSC In Amber Clad]]'', and thus were employed throughout the [[Battle of Installation 05]].<ref name="H2G"/> During the battle, they were frequently captured and pressed into service by [[brutes]].<ref>''[[The Great Journey (Level)|Halo 2, "The Great Journey" campaign level]]''</ref> | ||
== | ==Classic Depiction== | ||
[[File:HCE-M90Shotgun.png|350px|thumb|right|The depiction of the M90 from ''Halo: Combat Evolved''.]] | |||
[[File:HCE-M90Shotgun.png|350px|thumb|The depiction of the M90 from ''Halo: Combat Evolved''.]] | The original ''[[Halo: Combat Evolved]]'' depiction is different in three notable aspects from the later depictions in ''[[Halo 2]]'' and ''[[Halo 2: Anniversary]]''. The first is that the weapon features a smooth magazine lacking a heatshield, with a distinctive chrome finish. The second is that the tritium iron sights glow blue instead of green. The final differentiation is that in ''Halo: Combat Evolved'', but not successive depictions, when the weapon is reloaded after being completely emptied, the weapon’s action is worked to chamber the first round.<ref name="HCEG"/> A similar shotgun design, the [[M90A shotgun]], is featured in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. | ||
The original ''[[Halo: Combat Evolved]]'' depiction is different in three notable aspects from the later depictions in ''[[Halo 2]]'' and ''[[Halo 2: Anniversary]]''. The first is that the weapon features a smooth magazine lacking a heatshield, with a distinctive chrome finish. The second is that the | |||
==Trivia== | ==Trivia== | ||
{{Linkbox|gameplay=yes|gallery=yes}} | {{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M90 Shotgun}} | ||
*In ''Halo: Combat Evolved'', the M90 shotgun shares its [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the then-PC-exclusive [[M7057 flamethrower|flamethrower]]. | *In ''Halo: Combat Evolved'', the M90 shotgun shares its [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the then-PC-exclusive [[M7057 flamethrower|flamethrower]]. | ||
*In the second issue of ''[[Halo: Fall of Reach - Boot Camp]]'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCShip|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be [[M45 Tactical Shotgun|M45s]], though they resemble M90s in subsequent panels. | *In the second issue of ''[[Halo: Fall of Reach - Boot Camp]]'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCShip|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be [[M45 Tactical Shotgun|M45s]], though they resemble M90s in subsequent panels. | ||
*In ''[[Halo 2: Anniversary]]'', if the player uses [[ | *In ''[[Halo 2: Anniversary]]'', if the player uses [[Active Camouflage]] while the M90 is equipped, the shells will be the only objects still visible. This could be because the shells are technically not attached to the shotgun (like the magazines in other weapons) but rather held inside the weapon until ignited and fired. This is best seen when playing as [[Thel 'Vadam|the Arbiter]]. | ||
*In ''[[Halo: Combat Evolved]]'', the shotgun is the most effective weapon in the game against most [[Flood]] forms. A single shot is capable of killing [[Flood combat form]]s and [[Flood carrier form]]s and works best when paired with a weapon with a high-rate of fire such as an [[MA5B assault rifle]] to deal with [[ | *In ''[[Halo: Combat Evolved]]'', the shotgun is the most effective weapon in the game against most [[Flood]] forms. A single shot is capable of killing [[Flood combat form]]s and [[Flood carrier form]]s and works best when paired with a weapon with a high-rate of fire such as an [[MA5B assault rifle]] to deal with [[Flood infection form]]s. The shotgun is still effective in later games, but not to such a degree as, starting in ''[[Halo 2]]'', infection forms can revive deceased combat forms unless the body is destroyed. ''Halo: Combat Evolved'' lacked this resuscitation ability for the Flood. | ||
==Gallery== | ==Gallery== | ||
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**''[[Breaking Quarantine]]'' | **''[[Breaking Quarantine]]'' | ||
*''[[Halo Wars]]'' | *''[[Halo Wars]]'' | ||
**''[[Sadie's Story]]'' | |||
*''[[Halo Legends]]'' | *''[[Halo Legends]]'' | ||
**''[[Homecoming]]'' | **''[[Homecoming]]'' | ||
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*''[[Halo: Fireteam Raven]]'' | *''[[Halo: Fireteam Raven]]'' | ||
*''[[Halo: Silent Storm]]'' | *''[[Halo: Silent Storm]]'' | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{UNSC support weapons}} | {{UNSC support weapons}} | ||
[[Category:Shotguns]] | [[Category:Shotguns]] |