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{{ | {{Era|UNSC|HCW}} | ||
{{Weapon Infobox | |||
{{Weapon | |image=[[File:H2A M90Shotgun.png|400px]] | ||
|image=[[File:H2A M90Shotgun.png| | |name=M90-CAWS shotgun | ||
|name=M90 | |manufacturer=[[Weapon System Technologies]] | ||
|manufacturer=[[Weapon System | |series=[[DTM series]] | ||
|series=[[DTM series]] | |type= | ||
|type= | |cost=cR 2200 | ||
|cost= | |variant=[[#Halo_3_and_Halo_3:_ODST|M90A]] | ||
|variant=[[M90A | |||
|service=*[[Insurrection]] | |service=*[[Insurrection]] | ||
*[[Human-Covenant War]] | *[[Human-Covenant War]] | ||
|affiliation=[[United Nations Space Command]] | |affiliation=[[United Nations Space Command]] | ||
| | |weight=*M90A: | ||
| | **Empty:5.4 kg (11.9 lbs)<ref name="bnet"/> | ||
**Loaded: 5.8 kg (12.8 lbs)<ref name="bnet"/> | |||
|length=*M90: 118.3 cm | |||
|ammotype=[[8 | *M90A: | ||
**(o/a):123.9 cm (48.8 in.)<ref name="bnet"/> | |||
|feed=12 | **(Barrel):61 cm (24 in.)<ref name="bnet"/> | ||
|operation=[[wikipedia:pump-action|Pump-action]] | |ammotype=[[Soellkraft 8 gauge magnum]] | ||
|feed=*M90: 12 shells | |||
|velocity= | *M90A: 6 shells | ||
|operation=[[wikipedia:pump-action|Pump-action]] | |||
|range= | |rate=~68 RPM{{Citation needed}} (semi-auto) | ||
|velocity=300-400 m/s (980-1300 f/s)<ref name="bnet"/> | |||
|range=40 to 100 meters{{Citation needed}} | |||
}} | }} | ||
{{Quote|I believe that the sound of racking the pump of a shotgun is universally recognized as "kiss your ass goodbye".|Anonymous [[E2-BAG/1/7]] serviceman}} | |||
The '''M90 Close Assault Weapon System''' is a pump-action shotgun used by the [[United Nations Space Command]]. Part of [[Weapon System Technologies]]' [[DTM series]], the M90 is a copy of [[Misriah Armory]]'s [[M45 Tactical Shotgun]].<ref name="bnet">[http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun '''Bungi.net''': ''Halo Universe - The M90A Shotgun'']</ref><ref>'''[[The Art of Halo]]'''</ref><ref name="ENC">'''[[Halo Encyclopedia]]''', ''page 310''</ref><ref name="Library">'''Halo: Combat Evolved Anniversary''': ''[[Library (feature)|Library]]''</ref> | |||
==Design details== | |||
[[File:M90Shotgun.png|thumb|left|150px|A schematic of the M90.]] | |||
The M90 CAWS is functionally identical to the [[M45 shotgun#M45E Tactical Shotgun|M45E]] on which it is based.<ref name="Library"/><ref>[[Data Drop/Six|Data Drop Six]]</ref> It is chambered for 8 gauge ammunition, typically the [[Soellkraft 8 gauge magnum]] in lieu of the [[M296 Magnum]] used by the M45. The cartridge provides immense firepower and ease of use with little risk of penetrating spacecraft hulls.<ref name="bnet"/> The weapon features a dual-tubular, non-detachable magazine that can be fed up to twelve shells through a top-mounted elevator. As the M90 is pump-action, spent shells are ejected each time the user works the action. | |||
A tactical flashlight is mounted in line with the action shortly behind the muzzle. The iron sights may be colored faint blue (like the M45E's)<ref>''[[Halo: Combat Evolved]]''</ref><ref>''[[Halo Wars]]''</ref> or vibrant green.<ref>''[[Halo 2]]''</ref><ref>''[[Halo 2: Anniversary]]''</ref> The weapon has an adjustable stock.<ref name="bnet"/> | |||
== | ===M90A variant=== | ||
The M90A variant is similar in performance to the original M45, whereas the basic M90 is patterned after the M45E. The M90A has a magazine capacity of six shells rather than twelve, though this is compensated for by a longer barrel. The tactical light is mounted on the left of the action's grip instead of in front. The iron sights are colored blue.<ref name="ENC"/> | |||
The | <gallery> | ||
File:H3-M90-Shotgun-Side.png|M90A. | |||
</gallery> | |||
The | ==Operational history== | ||
Shotguns saw prominent use during the frequent close-quarters urban combat of the [[Insurrection]]. [[Misriah Armory]]'s [[M45 Tactical Shotgun]] (particularly the [[M45 shotgun#M45E Tactical Shotgun|M45E variant]]) was acclaimed by its users, prompting [[Weapon System Technologies]] to develop a more economical and practical version. The resulting M90 Close Assault Weapon System is part of WST’s DTM series, which is also marketed to civilians and law enforcement agencies. Over the next several decades the M90 eclipsed the M45 in both the military and the private sector, seeing widespread use during the [[Human-Covenant War]]. However, both models continue to serve alongside one another, particularly in the [[UNSC Marine Corps]].<ref name="Library"/><ref>''[[Halo: The Essential Visual Guide]]'', page 177</ref> [[Jiralhanae]] on [[Installation 05]] used captured M90s (along with other UNSC weapons) at the outbreak of the [[Great Schism]].<ref>''Halo 2'', campaign level "[[Uprising]]"</ref> | |||
The M90 has earned a plethora of nicknames over the course of its service life, including "waste 'em", "deck clearer", "The Hammer", " Mop", "Broom", [[w:c:memoryalpha:Universal translator|"Universal Translator"]], "High Stick", "Thunderer", "Betsy", "Equalizer", and [[Wikipedia:AK-47|"Okay-47"]].<ref>'''Sybex Halo PC Strategy Guide''', ''page 19''</ref><ref>'''Halo Encyclopedia''', page ???</ref> | |||
The M90 | |||
===Advantages=== | |||
The combined force of each of the fifteen spreading pellets per shot does a significant amount of damage against almost any type of infantry at close range, and the shell's widespread in certain situations can inflict shrapnel damage to multiple infantry. A near miss can still inflict grievous damage; the M90 Shotgun's powerful 8 gauge shell can punch through armor and [[Energy Shield]]s easily, making the M90 a great weapon for taking on heavily armored infantry and lightly armored vehicles. The M90's top loading system allows a user to reload the shotgun with speed and ease for quick firing. | |||
=== | ===Disadvantages=== | ||
While extremely devastating at close quarters combat, the M90 is rendered virtually useless at extreme ranges, and should therefore be used in conjunction with a medium or long range weapon. The shotgun's pattern is extremely loose, and fans out quickly, thus at farther ranges, only a few pellets out of the 15 might hit. | |||
The M90, being a pump action shotgun, must be reloaded after every shot before it can be fired again, so a user missing enemies may as well be a death sentence; the M90 must also be reloaded shell by shell and does not use any type of external magazine. This can make reloading time-consuming when in combat situations, but it is useful to be able to interrupt the reloading and shoot after you load a shell. In close-quarter situations, the wide spread of the shell can potentially harm friendly infantry if the shotgun is fired indiscriminately. | |||
The M90 | |||
== | ==UNSC remarks== | ||
= | *“The kick is milder with the As — not that it was that bad to begin with — sometimes progress just seems like change, if you catch my meaning.”<ref name="bnet"/> | ||
[[ | *“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the [[WST DTM/Law Enforcement|WST DTM/LE]] model — old habits die hard, I guess."<ref name="bnet"/> | ||
*“Actually, I think the jury is still out on whether it means ‘STFU and STFD’ or ‘you ain’t gonna make it.”<ref name="bnet"/> | |||
*“The action I saw against the Flood on [[Delta Halo]] was pretty limited — thankfully — and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balanced system of organs and the Flood don’t have that delicately balanced system of organs — it’s like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.”<ref name="bnet"/> | |||
*“The shotgun is a specialist weapon — it has its uses, but they are limited. Maybe it is more accurate to call it a tool, as opposed to a weapon?”<ref name="bnet"/> | |||
==Trivia== | ==Trivia== | ||
{{Linkbox|gameplay=yes|gallery=yes}} | {{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M90 Shotgun}} | ||
*In ''Halo: Combat Evolved'', the M90 shotgun shares its [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the then-PC-exclusive [[M7057 flamethrower|flamethrower]]. | *In ''Halo: Combat Evolved'', the M90 shotgun shares its [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the [[SRS99C-S2 AM sniper rifle|sniper rifle]] and the then-PC-exclusive [[M7057 flamethrower|flamethrower]]. | ||
*In the second issue of ''[[Halo: Fall of Reach - Boot Camp]]'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCShip|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be [[M45 Tactical Shotgun|M45s]], though they resemble M90s in subsequent panels. | *In the second issue of ''[[Halo: Fall of Reach - Boot Camp]]'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCShip|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be [[M45 Tactical Shotgun|M45s]], though they resemble M90s in subsequent panels. | ||
*In ''[[Halo 2: Anniversary]]'', if the player uses [[ | *In ''[[Halo 2: Anniversary]]'', if the player uses [[Active Camouflage]] while the M90 is equipped, the shells will be the only objects still visible. This could be because the shells are technically not attached to the shotgun (like the magazines in other weapons) but rather held inside the weapon until ignited and fired. This is best seen when playing as [[Thel 'Vadam|the Arbiter]]. | ||
*In ''[[Halo: Combat Evolved]]'', the shotgun is the most effective weapon in the game against most [[Flood]] forms. A single shot is capable of killing [[Flood combat form]]s and [[Flood carrier form]]s and works best when paired with a weapon with a high-rate of fire such as an [[MA5B assault rifle]] to deal with [[ | *In ''[[Halo: Combat Evolved]]'', the shotgun is the most effective weapon in the game against most [[Flood]] forms. A single shot is capable of killing [[Flood combat form]]s and [[Flood carrier form]]s and works best when paired with a weapon with a high-rate of fire such as an [[MA5B assault rifle]] to deal with [[Flood infection form]]s. The shotgun is still effective in later games, but not to such a degree as, starting in ''[[Halo 2]]'', infection forms can revive deceased combat forms unless the body is destroyed. ''Halo: Combat Evolved'' lacked this resuscitation ability for the Flood. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:M90 Shotgun.png|The M90 as it appears in ''[[Halo: Combat Evolved]]''. | File:M90 Shotgun.png|The M90 as it appears in ''[[Halo: Combat Evolved]]''. | ||
File:HCE-M90Shotgun.png|Profile view of the M90 Shotgun in ''Halo: Combat Evolved''. Note the absence of a trigger. | |||
File:Shotgun-render.png|The shotgun in the hands of [[John-117]] in ''Halo: Combat Evolved''. | File:Shotgun-render.png|The shotgun in the hands of [[John-117]] in ''Halo: Combat Evolved''. | ||
File:HCE 343 Guilty Spark Marine holding a M90.jpg|A Marine using an M90. | File:HCE 343 Guilty Spark Marine holding a M90.jpg|A Marine using an M90. | ||
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File:Halo2-M90-Shotgun.png|Profile view of the M90 Shotgun in ''[[Halo 2]]''. As in the previous game, the weapon lacks a trigger. | File:Halo2-M90-Shotgun.png|Profile view of the M90 Shotgun in ''[[Halo 2]]''. As in the previous game, the weapon lacks a trigger. | ||
File:Halo2-MasterChiefShotgun.png|John-117 holding an M90. | File:Halo2-MasterChiefShotgun.png|John-117 holding an M90. | ||
File:Halo3 Shotgun render.png|First-person view of the M90A Shotgun in ''[[Halo 3]]''. | |||
File:M90 Shotgun (Torch Side).png|The M90A CAWS in ''Halo 3''. | |||
File:Halo-3-legendary-map-pack--20080408000211295.jpg|First-person view of the M90A in ''Halo 3''. | |||
File:M90A CAWS.jpg|A profile of the M90A. | |||
File:1211479389 Shotty Discharge.jpg|A close-up of the M90A discharging a shell. | |||
File:HaloWars-Forge-Shotgun.jpg|Sergeant John Forge wielding an M90 shotgun in ''[[Halo Wars]]''. | File:HaloWars-Forge-Shotgun.jpg|Sergeant John Forge wielding an M90 shotgun in ''[[Halo Wars]]''. | ||
File: | File:1771656-gallery.png|The shotgun as it appears in ''[[Halo Legends]]: [[Homecoming]]''. | ||
File: | File:H2A_M90_Concept.jpg|M90 concept art for ''Halo 2: Anniversary''. | ||
File:H2ACP-M90HUD.png|First-person view of the M90 in ''Halo 2: Anniversary | File:H2ACP-M90HUD.png|First-person view of the M90 in ''[[Halo 2: Anniversary]]''. | ||
File:GamescomH2AShotguns.jpg|Two Spartans using M90 shotguns in ''Halo 2: Anniversary'' multiplayer. | File:GamescomH2AShotguns.jpg|Two Spartans using M90 shotguns in ''Halo 2: Anniversary'' multiplayer. | ||
File:H2AMP-M90HUD.png|First-person view of the M90 on Stonetown. | File:H2AMP-M90HUD.png|First-person view of the M90 on Stonetown. | ||
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*''[[Halo Graphic Novel]]'' | *''[[Halo Graphic Novel]]'' | ||
**''[[Breaking Quarantine]]'' | **''[[Breaking Quarantine]]'' | ||
*''[[Halo 3]]'' | |||
*''[[Halo Wars]]'' | *''[[Halo Wars]]'' | ||
*''[[Halo 3: ODST]]'' | |||
**''[[Sadie's Story]]'' | |||
*''[[Halo Legends]]'' | *''[[Halo Legends]]'' | ||
**''[[Homecoming]]'' | **''[[Homecoming]]'' | ||
**''[[Origins]]'' | **''[[Origins]]'' | ||
**''[[ | **''[[The Package]]'' | ||
*''[[Halo: Blood Line]]'' | *''[[Halo: Blood Line]]'' | ||
*''[[Halo: Fall of Reach]]'' | *''[[Halo: Fall of Reach]]'' | ||
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*''[[Halo: Fireteam Raven]]'' | *''[[Halo: Fireteam Raven]]'' | ||
*''[[Halo: Silent Storm]]'' | *''[[Halo: Silent Storm]]'' | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{UNSC support weapons}} | {{UNSC support weapons}} | ||
[[Category:Shotguns]] | [[Category:Shotguns]] |