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{{ | {{Era|H1|H2|H3|HW|FOR|TF|FS|GOO|UP|HGN}} | ||
{{ | {{HaloWikiLink|Shotgun}} | ||
{{Weapon | {{Weapon | ||
|image=[[ | | image=[[Image:M90 Shotgun (Torch Side).jpg|300px]] | ||
|name=M90 | | name=M90 Shotgun | ||
|manufacturer=[[Weapon System | | manufacturer= [[Weapon System Technologies]] | ||
| model= | |||
|type= | *Halo: M90 Mk I CAWS | ||
|cost= | *Halo 2: M90 Mk II CAWS | ||
| | *Halo 3: [[DTM Series]]-M90A CAWS | ||
| type=Shotgun | |||
* | | cost=cR. 2200 | ||
| size=Handheld, Two-Handed | |||
*M90 Mk I & 2: | |||
| | **Length: 118.1 centimeters | ||
| | *M90A CAWS: | ||
**Length (o/a):123.9 cm (48.8 in.) | |||
|ammotype=[[8 | **Length (barrel):61 cm (24 in.) | ||
| | **Weight (empty):5.4 kg (11.9 lbs) | ||
| | **Weight (loaded): 5.7 kg (12.6 lbs) | ||
| | | damage per hit=*Very high, instant kill (close ranges) | ||
| | *Low-medium (medium ranges) | ||
| magazine= 8 gauge magnum (3.75”) | |||
| | *M90 Mk I & 2: 12 Shells | ||
*M90A CAWS: 6 Shells | |||
| max ammo= | |||
*M90 Mk I: 72 Shells or 6 Magazines | |||
*M90 Mk II: 48 Shells or 4 Magazines | |||
*M90A CAWS: 54 Shells or 9 Magazines | |||
| fire=Pump Action | |||
*Muzzle velocity:300-400 m/s (980-1300 f/s) | |||
| ammotype=[[Soellkraft 8 Gauge Shell]] | |||
| operation=Manual Pump-Action | |||
| rate of fire= moderate | |||
| accuracy=Low to Medium | |||
| range=40 meters (131 ft) | |||
*Short Range | |||
| era= | |||
| counterpart=[[Energy Sword]], [[Mauler]] | |||
| counterwep=*At Medium Range: [[M6D]], [[Covenant Carbine]], [[BR55 Battle Rifle]] | |||
*At Long Range: [[Sniper Rifle]]s, | |||
| affiliation=[[United Nations Space Command]] | |||
}} | }} | ||
The '''M90 Close Assault Weapon System''' | The '''M90 Close Assault Weapon System'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun</ref>, more commonly known as the '''M90 Shotgun''', is the [[United Nations Space Command]]'s resident Shotgun series. | ||
== Introduction == | |||
The M90 Shotgun is the resident UNSC close combat [[weapon]], and packs extreme stopping power at close ranges, and will kill almost any enemy in 1 hit at close ranges, it can also injure/kill up to 3 Covenant [[Grunt]]s with only 1 blast at close ranges. It is often wielded in urban conditions, where the close ranges are conducive to the shotgun's mode of operation. The shotgun also makes a perfect defensive weapon to fend off [[Covenant]] boarding parties inside starships. | |||
The weapon's power lies in the great stopping power of a cloud of buckshot, which, while extremely powerful in close-quarter combat, is useless at long ranges. However, it should be noted that the shotgun user can engage enemies at medium ranges also. | |||
The | |||
In the time space between Halo 1 & 3, three models were introduced: | |||
*'''M90 Mk I''', | |||
*'''M90 Mk II''', | |||
*'''M90A Close Assault Weapon System (CAWS)'''. | |||
== Models == | |||
=== M90 Mk I === | |||
[[Image:M90 Mk I Shoutgun.jpg|150px|left|thumb|The M90 Mk I Shotgun, the first model, used in Halo 1]] | |||
The first model presented in the Halo series. It had a 12 shell magazine, and the Chief carried up to 60 more shells (a total of 72 shells). It probably had the best effective range of all the Models. It could kill weak or injured targets at medium ranges, and could kill nearly any infantry target in one close or point blank shot. It could even take on Light Armoured vehicles such as the Ghost effectively. What some people have said about this model is that it's automatic, which is not true. '''But''' players can hold the trigger button down for continuous fire. This however only works for Halo 1. | |||
=== | === M90 Mk II === | ||
The M90 | [[Image:M90 Mk II Shotgun.jpg|150px|thumb|left|The M90 Mk II, the model used in Halo 2]] | ||
The second model, the M90 Mk II, that was used in Halo 2. It changed significantly from the Mk I. It's appearence slighty changed, most notably with the green Ironsights instead of blue. And it's performance changed aswell, but not exactly for the better. It could rarely even hit targets at a medium range, and the Chief only carried 36 spare shells (a total of 48 shells). It probably took this change as Bungie introduced the Energy Sword as a wieldable weapon, and wanted to "even the odds". | |||
== | === M90A CAWS=== | ||
[[Image:M90 Shotgun (Torch Side).jpg|left|150px||thumb|The latest model, the M90A CAWS (Close Assault Weapon System), used in Halo 3]] | |||
The newest model, the M90A, being used in Halo 3. It has greatly changed from all of the models, especially in appearence, with the blue Ironsights reintroduced, a longer barrel and the flashlight is now on the left side of the barrel. Unlike the older models which had a 12 shell magazine, it only has a 6 shell magazine. But the Chief can carry 48 spare shells (a total of 54 shells), but this could change in the finished game. And it is more able to hit targets at medium range than the M90 Mk II, but it is still only effective at close range. This is based on the Beta. As the game has not been released, this cannot be fully confirmed until release. | |||
A Law Enforcement variant, the [[M90A Law Enforcement|M90A LE Shotgun]] is also mentioned, but not (or at least not expected to be) available in Halo 3. | |||
== | == Similarities/Differences between the M90 models == | ||
*The Shotgun appeared in [[Halo 1]]. The weapon's model was the Mk I, and had very pronounced blue front and back sights. It may have fired a different kind of ammunition than its' Halo 2 counterpart, as the range of this model was much longer, and the damage was slightly higher. The M90 Mk 1 was pump action (as every other Shotgun Model), but the Player could hold the Fire Button for continous fire and pump (This cannot be done in Halo 2 & 3). The player could carry a very large amount of shotgun shells at one time, a total of 72 shells. | |||
* | |||
*It also appeared in [[Halo 2]]. This model was the Mk II, and although it did more or less the same amount of damage, its range was greatly reduced. It also featured a green Ironsight & a decreased ammo capacity, with the player only able to carry a total of 48 shells at a time. It should also be noted that the reload time was significantly slower. | |||
*The newest model, The M90A Close Assault Weapon System (CAWS) will appear in [[Halo 3]], as it did in the [[Halo 3 Beta|Beta]]. The original Blue Ironsights will return, and it now has a longer range, but half the capacity of the magazine capacity than the Halo & Halo 2 Models. The Player can carry up to a total of 54 Shells, but this might change. | |||
* | |||
*The DTM Series of the M90A shotgun is available in 20 gauge, and 10 gauge for the civilian market. The 8 gauge is only sold to law enforcement (such as the WST DTM/LE model) and military agencies. The DTM series has not appeared in game yet, but most likely won't be featured in Halo 3. | |||
== Advantages == | |||
[[Category: | |||
Since the shotgun fires 15 spreading pellets per shot, the combined force of each relatively weak pellet does a significant amount of damage. Its high damage potential (as much as a rocket in Halo 1 at close range) makes it effective against almost any [[Covenant]] unit (even the [[Hunters (Lekgolo)|Hunter]], if shot in its exposed back), but only if the player can get close enough to render the gun effective. In addition, this weapon is extremely effective against all forms of [[Flood]] at short and medium ranges (depending on the model), and is capable of eleminating Combat forms in 1 shot, and an army of infection forms with 1 shot also. The shotgun also reloads in a different manner than the rest of the weapons in ''Halo''. Each round is put into the shotgun, one-by-one, so reloading all six-twelve shells at one time may take a while. However, the player may interrupt the reloading process at any time and fire with however many rounds are currently loaded into the weapon. Another popular way of firing the shotgun involves inserting a shell, firing, and then inserting another shell, etc. While this takes slightly longer, it has the advantage of always having shells chambered. Apart from that it is devastating in close combat, stronger than an [[Energy Sword]] swipe, but slightly weaker than the Energy Sword lunge. | |||
== Disadvantages == | |||
While highly effective at close range, Medium/Long Range Weapon can render it useless if out in the open. And the time to reload can make fighting with a great deal of enemies difficult, especially without cover to hide behind. | |||
== Campaign Recommendations == | |||
If you see one of these, you better pick it up. It is extremely effective against the Flood, and works great on levels like [[The Library (Level)|The Library]]. If you ever end up reloading, remember to hide behind something and avoid [[Elites]] and [[Infection Forms]]. You reload shell by shell, so it is best to use with a large amount of cover. | |||
This weapon is an effective and deadly CQB weapon, but if the aimer point is not red, the bullets won't hit your target. conserve this ammo as much as you can, because it is considered by many to be the most effective weapon of all! | |||
Sorry, but yes the pellets will hit the target if the crosshair (circle really) is not red, due to the spreading nature of a shotgun shell. A good way to use the circle to your advantage is by lining up an outside part of the circle with your target. This way you can hit targets at somewhat longer distance by using the crosshair/circle to predict the spread. | |||
== Multiplayer Recommendations == | |||
The shotgun's effectiveness in multiplayer games varies depending on the terrain; indoors and in tight spaces, the shotgun is unbeatable (equal to the [[Energy Sword]]). Many players carry the shotgun and a weapon that is very effective at Medium and above ranges such as the [[sniper rifle]], [[Covenant Carbine]], [[M6D]], or [[BR55 Battle Rifle]], thus making for a more flexible arsenal. Continuous firing by using the magazine and loading one shell then firing does not affect the rate of fire significantly, prompting a few players to employ a tactic dubbed "shotgun sniping" as suppressive fire across medium-sized maps. On the Internet, many games are shotguns only, with most of these battles being set in the map [[Battle Creek (Level)]].There is move combo players commonly use with the shotgun: since the enemy players commonly are on the move when being advanced on by a foe with a "special" weapon like the sword, rocket launcher, shotgun or a vehicle, players with the shotgun can finish enemies off safely and quickly by shooting them at a decently close range, then striking them with a melee attack immediately afterwards, guaranteeing an instant kill. | |||
Remember: 3 shots can kill an enemy with shields! | |||
[[Image:Spartan_with_Shotgun.jpg|thumb|175px|Spartan with Shotgun in Halo 3.]] | |||
=== Multiplayer Medals (Halo 3) === | |||
* [[Shotgun Spree Medal]] - Gun down 5 opponents in a row without dying. | |||
* [[Open Season Medal]] - Gun down 10 opponents in a row without dying. | |||
== Ammo == | |||
The M90 Shotgun uses the [[Soellkraft 8 Gauge Shell|Soellkraft 8 Gauge magnum shotgun Shell]]. This is an incredibly large round not used by most modern militaries, but recoil has been said to be relatively low,<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun</ref> so either technology must have improved in the future, or the one wielding it (Master Chief, The Arbiter, brutes, etc.) is strong enough to handle it compared to most others. The shells have a hippo on the side in [[Halo: Combat Evolved]]. | |||
== Influence == | |||
The ''mechanical'' design of the M90 shotgun is loosely based on the South African Neostead shotgun which features dual six-round top-loaded magazines. The weapon features two integral tube magazines with a total capacity of twelve rounds (6+6+1) and ambidextrous bottom ejecting shells. It is chambered for standard 12-Gauge 2.75-inch cartridges. The ''aesthetic'' design is a composite of multiple pump-action designs, most notably the mossberg 500. | |||
== UNSC Remarks == | |||
“The kick is milder with the ehs—not that it was that bad to begin with—sometimes progress just seems like change, if you catch my meaning.” | |||
“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the DTM/LE model—old habits die hard I guess[2] | |||
“I believe that the sound of racking the pump of a shotgun is universally recognized as ‘kiss your ass goodbye’.” | |||
“Actually, I think the jury is still out on whether it means ‘STFU and STFD’ or ‘you ain’t gonna make it.” | |||
“The action I saw against the Flood on Delta Halo was pretty limited—thankfully—and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balance system of organs and the Flood don’t have that delicately balanced system of organs—it’s like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.” | |||
“The shotgun is a specialist weapon—it has its uses, but they are limited. Maybe it is more accurate to call it a tool, as opposed to a weapon?” | |||
== Character Compatibility == | |||
*[[Spartans]] | |||
*[[Marines]] | |||
*[[Elites]] | |||
*[[Brutes]] | |||
*[[Jackals]] (have animation but not used) | |||
*[[Drones]] (have animation but not used) | |||
*[[Flood]] [[Combat Form|Combat Form (Human)]] | |||
*[[Flood]] [[Combat Form|Combat Form (Elite)]] | |||
== References == | |||
<references/> | |||
[[Category:Held Weapons]] | |||
[[Category:Human Weapons]] | |||
[[Category:UNSC]] | |||
[[Category:Weapons]] | |||
{{Clear}} | |||
{{WepList}} |