Editing M820 Scorpion/Gameplay
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* As with the [[M808C Scorpion]], unless there is a large amount of infantry who can inflict large damage to you, let your gunner eliminate them. Vehicles, if present, are always your first priority. | * As with the [[M808C Scorpion]], unless there is a large amount of infantry who can inflict large damage to you, let your gunner eliminate them. Vehicles, if present, are always your first priority. | ||
* You should always try to give your allies good weapons, like the [[M57 Pilum|Rocket Launcher]] or [[Z-390 incineration cannon|Incineration Cannon]]. Unlike the M808C, NPC allies can only ride on the front sides of the M820, as there are not enough NPC allies to sit at the rear. | * You should always try to give your allies good weapons, like the [[M57 Pilum|Rocket Launcher]] or [[Z-390 incineration cannon|Incineration Cannon]]. Unlike the M808C, NPC allies can only ride on the front sides of the M820, as there are not enough NPC allies to sit at the rear. | ||
* The M820 is only available in the missions ''[[Glassed]]'' (in a Corp variant) and ''[[Genesis (level)|Genesis]]''. | * The M820 is only available in the missions ''[[Glassed (level)|Glassed]]'' (in a Corp variant) and ''[[Genesis (level)|Genesis]]''. | ||
* On higher difficulty levels, the Scorpion is highly vulnerable to being disabled by a [[Type-54 plasma pistol|Plasma Pistol]] overcharge shot, [[Z-400 splinter grenade|Splinter Grenade]], or the [[Warden Eternal]]'s head beams. Any sign of anything charging a charged Plasma Pistol shot or throwing a Splinter Grenade should be eliminated as soon as possible. | * On higher difficulty levels, the Scorpion is highly vulnerable to being disabled by a [[Type-54 plasma pistol|Plasma Pistol]] overcharge shot, [[Z-400 splinter grenade|Splinter Grenade]], or the [[Warden Eternal]]'s head beams. Any sign of anything charging a charged Plasma Pistol shot or throwing a Splinter Grenade should be eliminated as soon as possible. | ||