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{{ | {{era|RVB|H1|H2|H3|HW|H3R|FOR|TF|GOO|TCP|HGN|UP|ILB}} | ||
{{ | {{Ratings}} | ||
{{ | <center>''Were you also looking for [[Scorpion Missile|Scorpion Rockets]], anti-tank missiles employed by the UNSC?''</center> | ||
|image=[[ | {{Ship | ||
|image=[[Image:1218570631 Scorpion.jpg|350 px]] | |||
|name=M808B Main Battle Tank | |||
|manufacturer= | |manufacturer= | ||
|line= | |line= | ||
|model=M808B | |model=Scorpion | ||
M808B Main Battle Tank<ref name="halo 1 handbook">''[[Halo: Combat Evolved]]'' handbook, page 22</ref><ref name="halo 2 handbook">''[[Halo 2]]'' handbook, page 17</ref><ref name="halo 2 strategy guide">''[[The Official Halo 2 Strategy Guide]]'', page 23</ref> | |||
|class=Main Battle Tank<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/> | |||
| | |length=10 meters (32.8 feet)<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/> | ||
|width=3 meters (9.84 ft. approx.) | |||
|height= | |height= | ||
|mass=66 tons | |mass=66 tons (132,000 pounds)<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/> | ||
|max speed= | |max accel= 2.5 meters per second | ||
|max speed space= | |||
|max speed air= | |||
|engine= | |engine= | ||
|hull= Ceramic- | |slipspace drive= | ||
|armament= | |slipspace speed= | ||
* | |poweroutput= | ||
* | |power= | ||
|crew= | |shield gen=No | ||
* | |hull=Heavy Duty Ceramic-Titanium Armor<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/><ref name="the flood">''[[Halo: The Flood]]'', page 137</ref> | ||
|sensor= | |||
* | |target= | ||
| | |navigation= | ||
|avionics= | |||
|countermeasures=[[Wraith]] Tank, [[Spartan Laser]], [[Rocket Launcher]], [[Fuel Rod Gun]] | |||
|armament=*[[90mm High Velocity Cannon]] (1) | |||
*M247T 7.62mm Medium Machine Gun (1)<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/>(either coaxial<ref>[[Halo 3]]</ref><ref>[[Halo 2]]</ref> or pintle-mounted<ref>[[Halo 3]]</ref>) | |||
|complement= | |||
|crew=*Driver | |||
**Gunner (if both the driver and the gunner have no neural interface)<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/> | |||
*Secondary Machine Gunner (Halo 3 only) | |||
|skeleton=*Driver<ref name="halo 2 handbook"/> | |||
|passengers=Passenger (4)<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/> | |||
|capacity= | |||
|consumables= | |consumables= | ||
|othersystems= | |othersystems= | ||
|firstuse= | |||
|firstuse= | |role=*Main Vehicle | ||
*Anti-Vehicular platform | |||
|role= | *Anti-infantry platform<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/> | ||
* | |era= | ||
*Anti- | |affiliation=[[United Nations Space Command]]<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/> | ||
*Anti-infantry platform | |||
|affiliation=[[United Nations Space Command]] | |||
}} | }} | ||
{{ | {{quote|This here is 66 tons of straight-up, HE-spewin', dee-vine intervention!|[[Avery Junior Johnson|Avery J. Johnson]]}} | ||
== | The '''M808B Main Battle Tank'''<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/> (abbreviated '''M808B MBT'''), commonly known as simply the '''Scorpion''', is a [[UNSC]] main battle tank. It is outfitted with a 90mm high-velocity cannon, a coaxial<ref>[[Halo: Combat Evolved]]</ref><ref>[[Halo 2]]</ref> or pintle-mounted<ref>[[Halo 3]]</ref> 7.62mm machine gun, and titanium-ceramic armor-plating. It can carry four troops (apart from the tank's crew) who can fire their weapons from emergency jump seats on the outside of the tank. | ||
== | ==Overview== | ||
{{Quote|Hey, how does 90 millimeters of tungsten strike ya?|[[Pete Stacker|Gunnery Sergeant Pete Stacker]]}} | |||
{{Quote|Tank beats ghost! ... Tank beats Hunter! ... Tank beats everything! Man, I could do this all day!|Unnamed [[Marine]] on [[The Ark (Level)|The Ark]]}} | |||
The sturdy M808B Scorpion MBT is an armored tracked vehicle used during planetside combat. It can seat a driver, a gunner and four passengers that ride on the bogeys, two on each side.<ref name="halo 1 handbook"/><ref name="halo 2 handbook"/><ref name="halo 2 strategy guide"/> The counterpart to the [[Covenant]] [[Wraith]], it lacks speed but the main cannon has a higher rate of fire, allowing for more damage to be dealt out, and has much greater accuracy, with no need to compensate for anything but muzzle-to-target travel time. | |||
Its main function is to provide anti-vehicular support. The Scorpion is equipped with two weapon systems. It has a short-to-medium-range coaxial machine gun and an extremely powerful main cannon. While the main cannon can fire one round every three to four seconds, the machine gun has an unlimited ammunition supply, no cool-down, and can fire when the cannon is reloading. The Scorpion's chassis is covered with heavy titanium-ceramic armor plating, making it incredibly resilient to small-arms fire; however, it's still possible for infantry-portable light anti-armor weapons to inflict a catastophic kill. | |||
The Scorpion has a dead space around it because the turret is mounted far back and elevated.<ref name="halo 1">''[[Halo: Combat Evolved]]''</ref><ref name="halo 2">''[[Halo 2]]''</ref> By the end of the [[Human-Covenant War]], the machine gun turret had been situated further forward, with a narrower dead space in terms of distance, but unable to cover the rear of the tank since the turret blocks its field of fire. The tank houses an interesting track assembly, with two bogeys on each flank of the vehicle, front-to-back. This, coupled with its unique "high-rise" turret configuration, gives the Scorpion a distinct profile on the battlefield that is hard to miss by both groundside and aerial combatants. <ref name="halo 1"/><ref name="halo 2"/> | |||
[[Image:HW4.jpg|thumb|An upgraded Scorpion tank, c.[[2531]]]] | |||
Although it has been stated numerous times to be a main battle tank, it seems to have been designed as a lighter armored vehicle. 20th Century MBT's commonly carry crews of four or more, while the Scorpion only has two visible internal crew compartments, and in later models a small area where a crew member can man a machine gun for anti-infantry defensive capabilities. There may be another crew member in the turret serving as a loader/gunner, but it is more likely that the Scorpion uses an autoloader, giving it a probable maximum of three crew members and room for additional passengers on the outside. It may be that advances in tank technology have allowed for smaller crews in MBT's. | |||
Four Marines can sit on the tracks of the tank and fire their weapons, using the tank as a transport and jumping of the tank when reaching their destination. Any Marines sitting on the tread covers of the Scorpion are vulnerable to small-arms fire, and any explosions near the tank may kill all personnel riding on the bogeys, while leaving crew members relatively unscathed. Its cannon, a 90mm piece, also appears weak when compared to contemporary MBT armaments: the M1 Abrams series, for example, mounts a 120mm cannon. Alternatively, the 90mm cannon could be the "light" variant of the M808, while a 105mm cannon can be mounted for greater offensive power<ref name="Halo: The Flood"> [[Halo: The Flood]], page 153</ref>, an incident which has indeed been recorded. | |||
The Scorpion's lightweight, crew-efficient, expeditionary design could be a response to the requirements of a tank used by the [[UNSC Marines]]; a heavy tank would prove less useful in their mobile warfare style and be difficult to drop close to or into combat zones. With a "light" version of the MBTs, Marines can react in a quick and efficient manner. [[Marines]] can sometimes hitch a ride on the sides of the Scorpion, employing small arms to serve as a sort of point-defense system to stave off enemy infantry. The real weakness of the Scorpion is that it is slower than many other UNSC vehicles and, if enemies are too close-in, the driver may be unable to get a clear shot. It is also difficult to fatally run an enemy over due to the slow acceleration and low maximum speed of the Scorpion. As such, the anti-infantry measures must often be taken largely by passengers and the operator of the coaxial machine gun. | |||
==Versions== | |||
===[[2531]]=== | |||
[[Image:Unsc scorpion 3renders.jpg|400px|thumb|A number of Scorpion tank variants.]] | |||
Scorpion Tanks saw service at the [[Third Battle of Harvest]] as the UNSC's primary tank and a flexible vehicle. The Scorpion could be upgraded into a number of variants, including one with a larger gun with a muzzle break and an external ammo store. This can be further upgraded, with the coaxial auto cannon and external magazine for it at the back, along with a gas extractor on the roof. The Scorpion could also be upgraded to the [[Grizzly]] Variant which has two main cannons and a machine gun. | |||
== | === September, [[2552]] === | ||
The [[Halo: Combat Evolved|earliest seen]] version features the standard cannon and machine gun found on all Scorpion Tanks. However, the main cannon requires four seconds to reload, leaving the tank highly vulnerable to enemy fire. The main cannon is ineffective at long ranges, due to its rather high shot spread, and the machine gun is unable to reliably hit targets at anywhere outside a few dozen meters. However, the Scorpion tank is fairly fast and maneuverable. [[Image:M808.jpg|thumb|right|200px|A Scorpion at [[Blood Gulch]].]] | |||
One feature unique to this version, is the ability for a soldier to ride on one of the four tread covers (It is possible to jump and land on it to ride, but this makes it difficult to aim and makes you more vulnerable to small arms fire, as you are more exposed). Riding this way is similar to riding in the passenger seat of the [[Warthog]], but leaves riders much more vulnerable. However, the Scorpion can be used this way as a troop transport, keeping wary players away. | |||
One of the few problems is that the shell fired leaves a trail behind it, like that of a sniper rifle. This allows enemies to locate a tank with greater ease, and for a driver to self assess his or her shots. There is an antenna on the top of the tank for communications, however, this does not work in gameplay and can sometimes be exposed when the tank is hidden. | |||
Another bad feature with this tank is that it is easily surrounded and attacked. There's a reason that they have jump seats for infantry support. Have people with Assault Rifles, Sniper Rifles, and/or Pistols jump on, and you're invulnerable to anything except rocket launchers, and snipers, due to the passengers being wide open on the tread covers. | |||
===October 2552=== | |||
[[Image:Scorpion-1.jpg|200px|thumb|right|A render of the October Scorpion.]] | |||
The Scorpion Tank had a massive overhaul after the [[Battle of Reach]]. The most noticeable differences are the way the tank drives, the slightly downgraded main cannon, and the removal of the antennas. Instead of driving in the direction the turret is facing, the body and the turret are controlled independently by the left and right thumb stick, respectively. This means that you are able to drive in one direction and shoot in another. The main cannon's reload time has been noticeably shortened and the machine gun is now much more accurate and dependable to take out a group of enemies quickly.<ref name="halo 2"/> | |||
As the roll cage has been exchanged for a hatch, the tank is impervious to sniper fire when it is not damaged, but if the canopy takes enough damage, it will fall off, exposing the driver's head.<ref name="halo 2"/> However, a tactic quickly devised was to drive the Scorpion in reverse using the turret itself to protect the driver from potential snipers. This was possible due to the reverse and forward speeds being identical. | |||
[[Image:Delivery.png|300px|thumb|right|A Scorpion is delivered to the battlefield by a [[Pelican]].]] | |||
This Scorpion was extremely vulnerable to heavy weapons such as the [[Rocket Launcher]] and depending on where the rockets hit the tank could normally only withstand a single rocket with the second rocket destroying the tank. Occasionally the [[Scorpion]] could withstand 2 rockets allowing it time to retreat and recover, this was usually at the expense of it's armor plating, the loss of which makes it weaker. | |||
=== November 2552 === | |||
[[Image:Marine Scorpion at Installation 00.JPG|thumb|right|Scorpion on the [[Ark]].]] | |||
[[Image:Snow Scorpion.jpg|thumb|right|Scorpion MBT in full snow camouflage.]] | |||
[[Image:Scorpion impact Halo 3.jpg|thumb|right|A Scorpion's 90mm shell impacts with an obstacle.]] | |||
The November-era Scorpion Tank's controls are the same as the October variant, with one exception: control of the machine gun has been taken away from the driver, who must now have a passenger to man the gun which changes the capacity from 5 to 6. The speed of the vehicle has also been adjusted so that it is about as fast as its first iteration, but its acceleration is far inferior, taking two or three seconds to get up to full speed. It's reverse speed has been significantly reduced, perhaps in a reaction to reverse driving of the October variant where a driver could be protected from sniping attack by using the tank's turret to obscure his position, often causing the turret operator to be aware of the driver's status. This could also be a reaction to give vehicle boarders a more realistic chance of catching up to a reversing tank. | |||
The Scorpion's main gun was confirmed to use a tungsten-based projectile. Tungsten is a very dense metal that is extremely resistant to physical impact and heat. It is also very heavy, and these factors make it ideal for use in a cannon. A muzzle brake was also added to the barrel of the gun, which is a device that diverts excess muzzle blast sideways reducing recoil of the turret. A similar piece of equipment on an infantry-sized weapon can be seen on the barrel of the [[SRS-99 Sniper Rifle]] series. The main gun also has a fair amount of recoil, pushing the tank backwards slightly with each shot. | |||
Like the new [[Wraith]], the Scorpion has a secondary position for the turret gunner. The turret makes [[boarding]] much harder, but the gunner is highly exposed to enemy fire, especially snipers. Appearance wise, the Scorpion has more detail and the antennas have returned. Another difference from the October and November versions is the trajectory of the shots from the main cannon. The shots will fall over long distances, and so the driver has to adjust his angle to account for the trajectory. | |||
== Known Scorpion Tanks == | |||
*[[030569]] | |||
*[[12-9F5]] | |||
*[[957-A3]] | |||
*[[UE8-14]] | |||
*[[TB-SB-1]] | |||
*[[HJ3-213]] | |||
==Behind the Scenes== | |||
===[[Multi-player]] Use=== | |||
[[Image:100 3563.JPG|thumb|right|A scorpion from [[Halo Wars]] multiplayer]] | |||
The Scorpion, being one of the most powerful vehicles in multiplayer, is used mainly for large assaults and infantry cover as other players can hide behind it. A popular tactic in multiplayer is to use a sniper in conjunction with the tank to spot out targets that the tank can't see. Then, the tank bombards said targets acting as a sort of "mobile artillery". It is often used as a "flag transport"—a player who has [[Capture the Flag|taken the enemy's flag]] may board a passenger seat and rely on the tank's high firepower to see him safely back to his own base. | |||
If a player is able to approach an enemy tank from a blind side, the player can jump on it and shoot the driver through the hatch. This should not be tried often, as you will need a perfect opportunity for this to work. This works better in Halo PC. In the PC version of Halo CE, the tank driver is actually very vulnerable to infantry with a pistol or sniper rifle. It is actually no real challenge to shoot the driver through the hatch. However, speed is obviously essential in such an endeavor else you will likely be targeted. | |||
Another popular tactic is to use a tank tactic used by modern tank crews known as "Hull Down". While in Hull Down, the tank is perched behind a hill or an embankment like the many hills on Sandtrap and Valhalla while the hull is behind the hill and the turret is above the incline allowing it to shoot at targets but not exposing it's hull. | |||
=== Countermeasures === | |||
[[Image:Tankshelltrail.jpg|right|200px|thumb|The apparently unfinished animation for a Scorpion's tungsten penetrator.]] | |||
*A [[Gravity Hammer]] works well at close range because it has the ability to kill the driver in two hits while doing minimal damage to the tank itself, so it is still available for further use. Players have to hit the Scorpion's driver canopy, the first knocking the hatch off, the second killing the driver. Otherwise, the gravity hammer is not very effective against the Scorpion as it only does as much damage as the gauss cannon, which takes at least ten hits to destroy the scorpion. The [[Plasma Pistol]] also works well because of the it's [[EMP]] ability. Beware: the tank can still fire while disabled. | |||
*Firing a [[Rocket Launcher]] or a [[Fuel Rod Gun]] at the Scorpion generally inflicts damage on or kills the driver and gunner. In addition, the [[Spartan Laser]] is very effective against a tank. It kills the tank's driver in a single shot if the shot is properly placed, specifically in the driver's canopy, but the slow charging time and the faint red targeting laser may reveal the wielder of the Spartan Laser to the lethal fire of the tank's main gun, and when it comes to not lasering the canopy, a Scorpion can't be destroyed with one shot, and the laser will also do less damage if the blast is not focused accurate on the tank because of the fan effect. | |||
*Similarly, the Spartan Laser is more effective than either the Rocket Launcher or Fuel Rod Gun; since it takes time for the shots to travel to the intended target, the tank has time to move away. The near instantaneous hit from the Spartan Laser makes it the most effective anti-tank/anti-vehicle weapon. Aiming for the hatch that covers the driver's seat guarantee's that the driver will be killed, leaving the tank intact, albeit heavily damaged. This tactic is hazardous, as the shot has to be dead-on in order to disable it. | |||
*In 'Halo: Combat Evolved', even small pieces of cover, such as the spires on the top of [[Blood Gulch]]'s bases, can stop players taking damage. Taking cover behind these spires while the cannon fires and firing while it reloads is effective, just watch out for the machine gun, which, at close range, is quite lethal. | |||
*In ''Halo: Combat Evolved'' where the driver is exposed, it is possible to eliminate the driver with a single shot from the sniper rifle. But a player must be very sure that they can do one of the following: hit and kill the driver, that they are too far away to be effectively attacked, switch to heavy weapon or throw grenades, or have some cover. Otherwise if a player misses and is in the open, this tactic is suicidal. | |||
*Boarding the tank is quite effective, especially if the boarder plants a grenade inside the vehicle's housing. This tactic will almost invariably kill the driver, but the boarder must be careful that the coaxial gun does not kill him as he boards. Although in Halo 2 and, Halo 3 it is better to just beat the driver senseless because a grenade will probably destroy the Tank and it is a very powerful weapon | |||
*Another tank or anti-tank vehicle is usually the most efficient method of stopping a Scorpion. The [[Wraith]]'s high accuracy and speed make it ideal for this task. The [[Gauss Warthog]] is also quite effective, as long as the driver takes care to avoid the main gun. The [[Hornet]]'s missiles can easily destroy the tank, but its slow speed and lack of maneuverability make such an undertaking risky, if not suicidal. | |||
*Using a [[Power Drain]] or a Plasma Pistol on overcharge will temporarily disable the movement of the tank and will greatly weaken its driver. While the tank's weaponry will still be functional, it will be unable to move and can be easily boarded. | |||
*Although risky, it is possible to take out a tank using two plasma grenades in [[Halo: Combat Evolved]]/[[Halo PC]], as they are significantly stronger than in [[Halo 2]]/[[Halo 3]]. This tactic is especially useful if you have unlimited grenades. In the sequels, this is no longer widely possible. | |||
*A [[Plasma Pistol]] overcharge followed by a [[Plasma Grenade]] is also an effective anti-tank tactic, so long as the driver is hit, and the Plasma Grenade lands on or near the tank. This works best in ''Halo: Combat Evolved'', as the driver is reasonably exposed. | |||
* One of the most suicidal tactics against a Scorpion is to get up right beside it, where the main cannon can't fire at you. As the cannon has a slow turning rate, you will be able to hijack it, stick it with a grenade or destroy the back paneling. However, the problem of this tactic would be either getting splattered, or being taken out by the machine-gunner on the Scorpion. This tactic can be recommended if you are lucky enough to get near unnoticed by the driver of the tank. | |||
*The option to ride on the tread covers had been removed in ''Halo 2''. However, you can still stand on the tread covers in front of the cannon. It could be a good transport and if the tank is [[Boarding|hijacked]], the one standing on it can get it back for their team. [[AI]] characters, such as [[Marines]] and [[Elite]]s, can still sit and ride on the canopy, however. Elites lose the ability to ride on the treads in Halo 3. | |||
===Invisible Turret=== | |||
This glitch will make it so that the turret is still technically there, but it cannot be seen. If a player enters the gunner's seat, they will be able to fire, but there will only be a muzzle flash. To get the glitch you need to get an [[Energy Sword]]. Then jump on the Scorpion and hit the turret repeatedly with the [[Energy Sword|Sword]] (B only), until the turret snaps off. Be careful not to destroy the tank. Then get in and enjoy the effect. | |||
This glitch was most likely overlooked by [[Bungie]] during the development process of the game. | |||
=== | ===Character Compatibility=== | ||
*[[Spartans]] | |||
*[[ | *[[Elites]] (Halo 2 and Halo 3) | ||
*[[Flood Combat Form]] (Halo 2 only) | |||
*[[Marines]] | |||
*[[ | *[[Brutes]](Extremely rare, and they only get in the gunner.) | ||
* | |||
*[[ | |||
== | ===[[Halo Wars]]=== | ||
== | The '''Scorpion''' in [[Halo Wars]] is a mainline UNSC vehicle. They can be upgraded to: | ||
*"''Canister Shell''": special attack with blast radius, devastating to infantry. | |||
*"''Power Turret''": doubles turret turning speed. | |||
*'' | |||
*''Power | |||
Also, only when [[Sergeant Forge]] is the selected leader: | |||
*"''[[Grizzly]]''": turns Scorpions into Grizzly super tanks which have dual cannons. | |||
* | |||
==== | ==== Stats==== | ||
* | *Air Damage: 22 | ||
* | *Vehicle Damage: 93 | ||
* | *Infantry Damage: 40 | ||
* | *Structure Damage: 51 | ||
* | *Defense: 34 | ||
* | *Cost: 500 Resource units, takes up 3 population space, and 2 energy units. | ||
==Trivia== | ==Trivia== | ||
*The ''Halo: CE'' Scorpion only appears once in the campaign, on the level [[Assault on the Control Room]].<ref name="halo 1"/> | |||
*In | *Strangely, every ''[[Halo]]'' game manual describes the tank as the M808B. This is odd since the [[Halo 3]] Scorpion is clearly a variant from the original tank. Furthermore, this fact is even more marked with [[Halo Wars]], in which many Scorpion variants appear. | ||
* | *In [[Halo 2]] a "Date of Birth" is on the front left tread cover. Similarly, the Scorpion's serial number is the same as [[Bungie]]'s Art Director's Birthday. | ||
[[Image:Lol.JPG|right|thumb|200px|Balancing a Scorpion tank in [[Halo: Combat Evolved|Halo: CE]]]] | |||
*In [[Halo 2]] if the tank head gets blown off it reveals a face under it. <ref name="halo 1"/><ref name="halo 2"/> | |||
*In [[Halo: Combat Evolved]] and [[Halo 2]], the Scorpion Tank is specifically cited in the manuals for each respective game as firing 90mm HE shells. [[Halo: The Flood]] claims that there are variants that fire 105mm shells. This is strange as the [[Rocket Launcher]] fires a 102mm shot, larger than either of those alleged HE-shots. [[Red vs Blue]] states that Scorpions fire 130mm shells. However the games are considered 'more canon' than any other material. Also Sheila says she is an M808V whereas in the games and everything else the featured tank is an M808B, so Sheila is a slightly different model. | |||
*Underneath the turret of the Scorpion, there is a Jack-O-Lantern drawn in blood. This can be found by destroying the turret, then standing on the upside-down turret.<ref name="halo 2"/> | |||
*The Scorpion tank resembles an actual Scorpion with the front boogies being the pincers, the rear bogie's being the legs and the cannon being the tail and its stinger. However, this may refer to the FV101 Scorpion Light Tank used by the British Army in 1973. Ironically, the real-life British Scorpion tank is a light tank, compared to the Halo Scorpion heavy tank. However, later variants of the real-life Scorpion also featured a 90mm main weapon. | |||
[[Image:Sheila.jpg|right|thumb|200px|Sheila from Red vs. Blue series]] | |||
*In [[Red vs. Blue]], the AI [[List of Characters in Red vs. Blue#Sheila|Sheila]] operated a Scorpion tank. She was more of a background character, but was the feature of one of the soldier's affections, which eventually morphed into a bizarre love-triangle between Sheila, [[List of Characters in Red vs. Blue#Caboose|Caboose]] and [[List of Characters in Red vs. Blue#Lopez|Lopez]], the Red's personal robot mechanic. | |||
*In [[Halo: Combat Evolved]], the Scorpion tank cannon was a solid object, while in [[Halo 2]] and [[Halo 3]] the player will go through if they try to walk on the barrel and for an odd reason the characters legs separate from the body. | |||
*The [[Legendary Map Pack]] features the map [[Avalanche]], a remake of the classic [[Sidewinder]]. For the remake, the M808B is adorned in full snow camouflage, along with all other [[UNSC]] vehicles. Avalanche is the first Halo 3 multiplayer map to feature a Scorpion Tank by default. | |||
*It is possible to do the [[turretless vehicle]] trick in a Scorpion. It is not possible to then attach another weapon though and still be able to drive; for some reason it automatically applies the parking brake. | |||
*Unlike many other vehicles the scorpion's hatch is not a weak spot, but a stronger point | |||
*The people on the sides will die much faster if the tank is hit by a heavy attack like a wraith shot, where it would take at least 4 to kill you | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Image:Tank.jpg|The Scorpion accompanied by a group of Spartans. | |||
Image:1208363923 Scorpions1190544094.jpg|A platoon of Scorpions. | |||
Image:Tank2.jpg|A "Snow Scorpion". | |||
Image:scorpionturret.jpg|A view of the Scorpion's turret and emblem. | |||
Image:1218570779 Scorpion2.jpg|A Scorpion fires on multiplayer map [[Valhalla]]. | |||
Image:Scorpion fire Halo 3.jpg|A Scorpion firing it's 90mm High Velocity Gun. | |||
Image:62438820-Full.jpg|The blast from a Scorpion firing is extremely large, though it only lasts a split second. | |||
Image:62438859-Full.jpg|Muzzle flash of a Scorpion. | |||
</gallery> | </gallery> | ||
== | ==References== | ||
<references/> | |||
* | ==Related Pages== | ||
* | *[[Grizzly]] - A variant of the M808B | ||
*[[Rhino]] - The [[UNSC]]'s Self-Propelled Artillery Vehicle or Heavy Tank | |||
* | *[[Wraith]] - The [[Covenant]] equivalent of the Scorpion MBT | ||
{{UNSC Vehicles}} | |||
{{Halo Wars UNSC Units}} | |||
[[de:Scorpion 808 MBT]] | |||
[[Category:Drivable | [[Category:Drivable Vehicles]] |