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{{Quote|I’ve seen a [[SPARTAN-II program|Spartan]] use two at once, tearing the crap out of the [[Unggoy|little ones]]; sending the [[Sangheili|big ones]] down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank.|Anonymous [[E2-BAG/1/7]] serviceman}} | {{Quote|I’ve seen a [[SPARTAN-II program|Spartan]] use two at once, tearing the crap out of the [[Unggoy|little ones]]; sending the [[Sangheili|big ones]] down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank.|Anonymous [[E2-BAG/1/7]] serviceman}} | ||
The '''M7/Caseless Submachine Gun'''{{Ref/Reuse|H3}} ('''M7/SMG''') is a personal defense weapon developed and manufactured by [[Misriah Armory]]. It is commonly used by infantry, special forces, and vehicle crews of the [[United Nations Space Command]] | The '''M7/Caseless Submachine Gun'''{{Ref/Reuse|H3}} ('''M7/SMG''') is a personal defense weapon developed and manufactured by [[Misriah Armory]]. It is commonly used by infantry, special forces, and vehicle crews of the [[United Nations Space Command|UNSC]] [[UNSC Armed Forces|Armed Forces]]. A suppressed version of the weapon, the [[M7S SMG]], is often issued to special operations personnel.{{Ref/Reuse|enc320}}<ref name="ODST">[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Guide'']</ref> | ||
Originally, the M7 SMG was issued solely to vehicle crews as an emergency weapon; however, the submachine gun became widely used during the [[Insurrection]]. The weapon became favored by paramilitary police units and [[UNSC Special Forces]] units for its efficiency in eliminating [[Insurrectionist|insurgents]] located in orbital habitats and cluttered urban environments. Due to this efficacy, the M7 was also popular with those same Insurrectionists. Although the UNSC began trialing a [[M20 | Originally, the M7 SMG was issued solely to vehicle crews as an emergency weapon; however, the submachine gun became widely used during the [[Insurrection]]. The weapon became favored by paramilitary police units and [[UNSC Special Forces]] units for its efficiency in eliminating [[Insurrectionist|insurgents]] located in orbital habitats and cluttered urban environments. Due to this efficacy, the M7 was also popular with those same Insurrectionists. Although the UNSC began trialing a [[M20 SMG|replacement]] for the weapon, the M7 SMG remains the current submachine gun model used by the UNSC following the [[Human-Covenant War]].{{Ref/Reuse|universe}} | ||
==Overview== | ==Overview== | ||
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The M7/Caseless Submachine Gun is an automatic submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Due to the odd horizontal placement of the magazine on the weapon, it can be assumed that the magazine utilizes a circular ramp where the magazine meets the breech. This rotates the horizontally stacked rounds in the magazine 90 degrees until they align with the horizontal breech. An example of this can be seen in the present day [[Wikipedia:FN P90|FN P90 PDW]]. | The M7/Caseless Submachine Gun is an automatic submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Due to the odd horizontal placement of the magazine on the weapon, it can be assumed that the magazine utilizes a circular ramp where the magazine meets the breech. This rotates the horizontally stacked rounds in the magazine 90 degrees until they align with the horizontal breech. An example of this can be seen in the present day [[Wikipedia:FN P90|FN P90 PDW]]. | ||
The SMG has a polymer pistol grip, folding fore-grip, [[iron sights]], | The SMG has a polymer pistol grip, folding fore-grip, [[iron sights]], and collapsible buttstock, as well as a titanium body. The design of the gun is most likely inspired by the [[Wikipedia:Heckler & Koch MP7|HK MP7]]. The SMG must be cocked before it can fire the first round. The charging handle is located on the right side of the gun and does not move during operation. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. Once the magazine is empty, the handle although not illustrated in-game, can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired. | ||
The SMG has a rifled barrel that is 15 cm (5.9 in.) long.{{Ref/Reuse|H3}} This weapon can also be affixed with a [[suppressor|M49 sound suppressor]];{{Ref/Reuse|universe}} in this configuration, the weapon is designated the [[M7S SMG|M7S Caseless Submachine Gun]].{{Ref/Reuse|ODST}} The weapon is 47.4 cm (18.66 in.) long with the stock retracted and has a maximum length of 62.7 cm (24.68 in.) when the stock is fully extended.{{Ref/Reuse|H3}} | The SMG has a rifled barrel that is 15 cm (5.9 in.) long.{{Ref/Reuse|H3}} This weapon can also be affixed with a [[suppressor|M49 sound suppressor]];{{Ref/Reuse|universe}} in this configuration, the weapon is designated the [[M7S SMG|M7S Caseless Submachine Gun]].{{Ref/Reuse|ODST}} The weapon is 47.4 cm (18.66 in.) long with the stock retracted and has a maximum length of 62.7 cm (24.68 in.) when the stock is fully extended.{{Ref/Reuse|H3}} | ||
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This feature is very beneficial. In addition to increasing fire rate by removing the extraction and ejection phases of the weapon's cycle, it reduces friction inside the magazine, one of the main causes of malfunctions in weapons. This is also conducive to dual-wielding, since the user need not concern themselves with hot brass expelled from the weapon held in the left hand. The projectile itself is jacketed in metal, usually a copper alloy in standard military ammunition, to aid in penetration of the target. Caseless rounds are actually embedded into the block of propellant, reducing their length, allowing more ammunition to be stored in a smaller space. | This feature is very beneficial. In addition to increasing fire rate by removing the extraction and ejection phases of the weapon's cycle, it reduces friction inside the magazine, one of the main causes of malfunctions in weapons. This is also conducive to dual-wielding, since the user need not concern themselves with hot brass expelled from the weapon held in the left hand. The projectile itself is jacketed in metal, usually a copper alloy in standard military ammunition, to aid in penetration of the target. Caseless rounds are actually embedded into the block of propellant, reducing their length, allowing more ammunition to be stored in a smaller space. | ||
==Gameplay== | ==Gameplay== | ||
===Advantages=== | ===Advantages=== | ||
Nicknamed the "bullet-hose", the SMG is one of the best close-quarters | Nicknamed the "bullet-hose", the SMG is one of the best close-quarters firearm due to its large 60-round magazine and hit-scan properties. Suited for close-range combat, the SMG is extremely deadly against unshielded targets and can down shielded targets within seconds if dual-wielded. | ||
The SMG can also form part of the most effective dual-wield combos in the game. The SMG, when dual-wielded with a {{Pattern|Okarda'phaa|plasma rifle}}, can be a deadly combination as the plasma rifle depletes the opponent's shields with ease and the SMG rapidly tears through their health. Similar deadly combination, often referred to as the "[[noob combo]]", is dual-wielding the SMG and [[Type-25 plasma pistol]]. The charged shot from the plasma pistol will deplete the shield of the opponent and a full burst of SMG fire will tear through the now-exposed flesh and armor. | The SMG can also form part of the most effective dual-wield combos in the game. The SMG, when dual-wielded with a {{Pattern|Okarda'phaa|plasma rifle}}, can be a deadly combination as the plasma rifle depletes the opponent's shields with ease and the SMG rapidly tears through their health. Similar deadly combination, often referred to as the "[[noob combo]]", is dual-wielding the SMG and [[Type-25 plasma pistol]]. The charged shot from the plasma pistol will deplete the shield of the opponent and a full burst of SMG fire will tear through the now-exposed flesh and armor. | ||
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*The player's reserve ammunition capacity is reduced from 360 to 240, and when dual wielded include single wield from 180 to 120. | *The player's reserve ammunition capacity is reduced from 360 to 240, and when dual wielded include single wield from 180 to 120. | ||
*More damage per round, takes 23 shots instead of 25 to kill a fully shielded Spartan or Sangheili. | *More damage per round, takes 23 shots instead of 25 to kill a fully shielded Spartan or Sangheili. | ||
===Changes from ''Halo 3'' to ''Halo 2: Anniversary''=== | ===Changes from ''Halo 3'' to ''Halo 2: Anniversary''=== | ||
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{{Linkbox|gameplay=yes|gallery=yes}} | {{Linkbox|gameplay=yes|gallery=yes}} | ||
*In ''Halo 2'', when the player wields a single M7, the SMG's stock is extended. When the M7 is dual-wielded, the stock is collapsed. In ''Halo 3'', the stock remains locked halfway in both the first-person and third-person animations, regardless of whether the weapon is being dual-wielded. | *In ''Halo 2'', when the player wields a single M7, the SMG's stock is extended. When the M7 is dual-wielded, the stock is collapsed. In ''Halo 3'', the stock remains locked halfway in both the first-person and third-person animations, regardless of whether the weapon is being dual-wielded. | ||
*The M7 SMG is depicted as ejecting shell casings in "Monsters" cutscene from ''Halo Wars'' and in the ''Halo Legends'' short ''The Babysitter''. The cutscene shows ejected casings in [http://youtu.be/1vhIIeSo-_U?t=49s only one instance], while in other shots the weapon's operation is correctly depicted; however, the short features a [http://youtu.be/2kPvBqSlIEc?t=14m13s lingering shot] on [[Taylor Miles|Dutch]]'s spent brass. This is an artistic error as the M7 does not have an ejection port to remove spent casings, compounded by the weapon's very name describing it as caseless. When this discrepancy was brought up on the ''halo.bungie.org'' forums, [[Frank O'Connor]] replied that there is a cased variant of the weapon.<ref>[http://forums.bungie.org/halo/archive32.pl?read=949702 '''halo.bungie.org''', ''Re: After my 4th viewing of The Babysitter...'']</ref> | |||
*The circular ramp the M7 uses to feed rounds into the chamber is similar to the mechanism utilized in the real-world [[Wikipedia:FN P90|FN P90 submachine gun]]. However, the P90 uses a top-loaded magazine that feeds cased 5.7×28mm rounds horizontally. | *The circular ramp the M7 uses to feed rounds into the chamber is similar to the mechanism utilized in the real-world [[Wikipedia:FN P90|FN P90 submachine gun]]. However, the P90 uses a top-loaded magazine that feeds cased 5.7×28mm rounds horizontally. | ||
*The fictional 'PDW-57' submachine gun featured in Call of Duty: Black Ops 2 resembles the M7 SMG especially its unique bullpup design. | *The fictional 'PDW-57' submachine gun featured in Call of Duty: Black Ops 2 resembles the M7 SMG especially its unique bullpup design. | ||
* | * It’s name is a reference to the number [[7]]. | ||
==Gallery== | ==Gallery== | ||
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File:Halo3-MasterChief-DualSMGs.png|Render of John-117 dual-wielding M7 SMGs. | File:Halo3-MasterChief-DualSMGs.png|Render of John-117 dual-wielding M7 SMGs. | ||
File:H3 CQB Spartan holding smgs.jpg|A SPARTAN-II dual wielding SMGs, with an [[M41 rocket launcher]] on his back. | File:H3 CQB Spartan holding smgs.jpg|A SPARTAN-II dual wielding SMGs, with an [[M41 rocket launcher]] on his back. | ||
File:M7-Caseless SMG.jpg|Promotional image of the M7 SMG. | File:M7-Caseless SMG.jpg|Promotional image of the the M7 SMG. | ||
File:H3-M7SMG-LeftSide.png|A left-side view of the M7 SMG. | File:H3-M7SMG-LeftSide.png|A left-side view of the M7 SMG. | ||
File:H3-M7SMG-RightSide.png|A right-side view of the M7 SMG. | File:H3-M7SMG-RightSide.png|A right-side view of the M7 SMG. | ||
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*''[[Halo: Shadows of Reach]]'' | *''[[Halo: Shadows of Reach]]'' | ||
*''[[Halo: Divine Wind]]'' | *''[[Halo: Divine Wind]]'' | ||
{{Col-end}} | {{Col-end}} | ||