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{{Status|Canon}}
{{Era|UNSC|HCW|Post}}
{{Disambig header|the SMG introduced in [[Halo 2]]|the SMG introduced in [[Halo 5: Guardians]]|M20 SMG}}
{{Weapon Infobox
{{Weapon infobox
|image=[[File:H5G-Render-SMG.png|300px]]
|image=[[File:H2A Campaign M7 SMG.png|300px]][[File:H2A MP M7 left transparent.png|280px]]<br>Two variants of the M7 SMG.
|manufacturer=[[Misriah Armory]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 189''</ref>
|manufacturer=[[Misriah Armory]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 189''</ref>
|series=M7
|series=M7
|type=Caseless Submachine Gun
|type=Caseless Submachine Gun
|cost=1484 [[Credit|cR]]{{Ref/Site|Id=H3|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3smg|Site=Bungie.net|Page=The M7 / Caseless SMG|D=24|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7}}
|cost=1484 [[Credit|cR]]<ref name="H3">[http://www.bungie.net/projects/halo3/content.aspx?link=h3smg '''Bungie.net''': ''M7 / Caseless Submachine Gun'']</ref>
|variant=[[M7S SMG]]
|variant=[[M7S SMG]]
|service=[[Insurrection]] <br> [[Human-Covenant War]] <br> [[Post-Covenant War conflicts]]
|service=[[Insurrection]] <br> [[Human-Covenant War]] <br> [[Post-Covenant War conflicts]]
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=Empty: 1.3 kg (2.86 lbs){{Ref/Reuse|H3}} <br>
|weight=Empty: 1.3 kg (2.86 lbs)<ref name="H3"/> <br>
Loaded: 2.88 kg (6.36 lbs){{Ref/Reuse|H3}}
Loaded: 2.88 kg (6.36 lbs)<ref name="H3"/>
|length=Extended: {{Convert|62.7|cm|in}}{{Ref/Reuse|vis}}{{Ref/Reuse|H3}} <br>
|length=Extended: {{Convert|62.7|cm|in}}<ref name="vis"/><ref name="H3"/> <br>
Retracted: {{Convert|47.4|cm|in}}{{Ref/Reuse|vis}}{{Ref/Reuse|H3}}
Retracted: {{Convert|47.4|cm|in}}<ref name="vis"/><ref name="H3"/>
|width={{Convert|6.6|cm|in}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/submachine-gun '''Halo Waypoint''': ''SMG'']</ref>
|width={{Convert|6.6|cm|in}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/submachine-gun '''Halo Waypoint''': ''SMG'']</ref>
|height={{Convert|20.6|cm|in}}{{Ref/Reuse|universe}}
|height={{Convert|20.6|cm|in}}<ref name="universe"/>
|ammotype=5×23mm [[M443 Caseless Full Metal Jacket|M443 Caseless FMJ]]{{Ref/Reuse|vis}}{{Ref/Reuse|H3}}
|ammotype=5x23mm [[M443 Caseless Full Metal Jacket|M443 Caseless FMJ]]<ref name="vis"/><ref name="H3"/>
|capacity=
|feed=60 round magazine<ref name="H3"/><ref name="enc320">'''[[Halo Encyclopedia]]''', ''page 320'' (2011 edition)</ref>
|feed=60 round magazine{{Ref/Reuse|H3}}<ref name="enc320">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 320'' (2011 edition)</ref>
|operation=Gas-operated, rotating breech
|operation=Gas-operated, rotating breech
|rate=900 rounds/min{{Ref/Reuse|H3}}
|rate=900 rounds/min<ref name="H3"/>
|velocity=427 m/s (1400 ft/s){{Ref/Reuse|H3}}
|velocity=427 m/s (1400 ft/s)<ref name="H3"/>
|optics=
|range={{Convert|50|m|ft}}<ref name="H3"/>
|range={{Convert|50|m|ft}}{{Ref/Reuse|H3}}
}}
}}
{{Quote|I’ve seen a [[SPARTAN-II program|Spartan]] use two at once, tearing the crap out of the [[Unggoy|little ones]]; sending the [[Sangheili|big ones]] down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank.|Anonymous [[E2-BAG/1/7]] serviceman}}
{{Quote|I’ve seen a [[SPARTAN-II program|Spartan]] use two at once, tearing the crap out of the [[Unggoy|little ones]]; sending the [[Sangheili|big ones]] down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank.|Anonymous [[E2-BAG/1/7]] serviceman}}


The '''M7/Caseless Submachine Gun'''{{Ref/Reuse|H3}} ('''M7/SMG''') is a personal defense weapon developed and manufactured by [[Misriah Armory]]. It is commonly used by infantry, special forces, and vehicle crews of the [[United Nations Space Command]] armed forces. A suppressed version of the weapon, the [[M7S SMG]], is often issued to special operations personnel.{{Ref/Reuse|enc320}}<ref name="ODST">[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Guide'']</ref>
The '''M7/Caseless Submachine Gun'''<ref name="H3"/> is a personal defense weapon developed and manufactured by [[Misriah Armory]], commonly used by infantry, special forces, and vehicle crews of the [[United Nations Space Command|UNSC]] [[United Nations Space Command Defense Force|Defense Force]]. A suppressed version of the weapon, the [[M7S SMG]], is often issued to special operations personnel.<ref name="enc320"/><ref name="ODST">[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Guide'']</ref>


Originally, the M7 SMG was issued solely to vehicle crews as an emergency weapon; however, the submachine gun became widely used during the [[Insurrection]]. The weapon became favored by paramilitary police units and [[UNSC Special Forces]] units for its efficiency in eliminating [[Insurrectionist|insurgents]] located in orbital habitats and cluttered urban environments. Due to this efficacy, the M7 was also popular with those same Insurrectionists. Although the UNSC began trialing a [[M20 PDW|replacement]] for the weapon, the M7 SMG remains the current submachine gun model used by the UNSC following the [[Human-Covenant War]].{{Ref/Reuse|universe}}
The M7 SMG was originally only issued to vehicle crews as an emergency weapon, however, the submachine gun became widely used during the [[Insurrection]]. The weapon became favored by paramilitary police units and [[UNSC Special Forces]] units for its efficiency in eliminating [[Insurrectionist|insurgents]] located in orbital habitats and cluttered urban environments. Although the UNSC began trialing replacements for the weapon, the M7 SMG remains the current submachine gun model used by the UNSC following the [[Human-Covenant War]].<ref name="universe"/>


==Overview==
==Specifications==
===Design details===
===Design details===
[[File:Halo3 M7 SMG left.png|thumb|left|200px|The M7 Caseless SMG as seen in ''Halo 3''.]]
[[File:Halo3 M7 SMG left.png|thumb|left|160px|The M7 Caseless SMG as seen in ''Halo 3''.]]
The M7/Caseless Submachine Gun is an automatic submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Due to the odd horizontal placement of the magazine on the weapon, it can be assumed that the magazine utilizes a circular ramp where the magazine meets the breech. This rotates the horizontally stacked rounds in the magazine 90 degrees until they align with the horizontal breech. An example of this can be seen in the present day [[Wikipedia:FN P90|FN P90 PDW]].
The M7/Caseless Submachine Gun is an automatic submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Due to the odd horizontal placement of the magazine on the weapon, it can be assumed that the magazine utilizes a circular ramp where the magazine meets the breech. This rotates the horizontally stacked rounds in the magazine 90 degrees until they align with the horizontal breech. An example of this can be seen in the present day [[Wikipedia:FN_P90|Fabrique Nationale P90 SMG]].


The SMG has a polymer pistol grip, folding fore-grip, [[iron sights]], a collapsible buttstock, as well as a titanium body. The design of the gun is most likely inspired by the [[Wikipedia:Heckler & Koch MP7|HK MP7]]. The SMG must be cocked before it can fire the first round. The charging handle is located on the right side of the gun and does not move during operation. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. Once the magazine is empty, the handle although not illustrated in-game, can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired.
The SMG has a polymer pistol grip, folding fore-grip, [[iron sights]], and collapsible buttstock, as well as a titanium body. The SMG must be cocked before it can fire the first round. The charging handle is located on the right side of the gun and does not move during operation. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. Once the magazine is empty, the handle although not illustrated in-game, can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired.


The SMG has a rifled barrel that is 15&nbsp;cm (5.9 in.) long.{{Ref/Reuse|H3}} This weapon can also be affixed with a [[suppressor|M49 sound suppressor]];{{Ref/Reuse|universe}} in this configuration, the weapon is designated the [[M7S SMG|M7S Caseless Submachine Gun]].{{Ref/Reuse|ODST}} The weapon is 47.4&nbsp;cm (18.66 in.) long with the stock retracted and has a maximum length of 62.7&nbsp;cm (24.68 in.) when the stock is fully extended.{{Ref/Reuse|H3}}
The SMG has a rifled barrel that is 15 cm (5.9 in.) long.<ref name="H3"/> This weapon can also be affixed with a [[suppressor|M49 sound suppressor]];<ref name="universe"/> in this configuration, the weapon is designated the [[M7S SMG|M7S Caseless Submachine Gun]].<ref name="ODST"/> The weapon is 47.4 cm (18.66 in.) long with the stock retracted.<ref name="H3"/> The stock is always retracted in-game and has a maximum length of 62.7 cm (24.68 in.) when the stock is fully extended.<ref name="H3"/>


===Ammunition===
===Ammunition===
{{Main|M443 Caseless Full Metal Jacket}}
{{Main|M443 Caseless Full Metal Jacket}}
Unlike most UNSC weapons, the M7 uses [[Wikipedia:Caseless ammunition|caseless]] 5×23mm ammunition, meaning it does not have a metallic casing surrounding the powder and sealing the bullet, propellant, and primer together. Instead of using this casing, the round uses a combustible adhesive to seal these components together. Because the adhesive and propellant are both vaporized when fired, there is no need to eject spent casings. Though not featured in-game, contemporary caseless ammunition is highly susceptible to cook-off, the accidental firing of rounds due to built-up heat in the receiver.
Unlike most UNSC weapons, the M7 uses [[Wikipedia:Caseless ammunition|caseless]] 5x23mm ammunition, meaning it does not have a metallic casing surrounding the powder and sealing the bullet, propellant, and primer together. Instead of using this casing, the round uses a combustible adhesive to seal these components together. Because the adhesive and propellant are both vaporized when fired, there is no need to eject spent casings. Though not featured in-game, contemporary caseless ammunition is highly susceptible to cook-off, the accidental firing of rounds due to built-up heat in the receiver.


This feature is very beneficial. In addition to increasing fire rate by removing the extraction and ejection phases of the weapon's cycle, it reduces friction inside the magazine, one of the main causes of malfunctions in weapons. This is also conducive to dual-wielding, since the user need not concern themselves with hot brass expelled from the weapon held in the left hand. The projectile itself is jacketed in metal, usually a copper alloy in standard military ammunition, to aid in penetration of the target. Caseless rounds are actually embedded into the block of propellant, reducing their length, allowing more ammunition to be stored in a smaller space.
This feature is very beneficial. In addition to increasing fire rate by removing the extraction and ejection phases of the weapon's cycle, it reduces friction inside the magazine, one of the main causes of malfunctions in weapons. This is also conducive to dual-wielding, since the user need not concern themselves with hot brass expelled from the weapon held in the left hand. The projectile itself is jacketed in metal, usually a copper alloy in standard military ammunition, to aid in penetration of the target. Caseless rounds are actually embedded into the block of propellant, reducing their length, allowing more ammunition to be stored in a smaller space.
==Variants==
*'''[[M7S SMG]]''': A variant of the M7 SMG that features an [[SS/M 49]] [[Suppressor (attachment)|sound suppressor]], underslung [[flashlight]], laser aiming module, and [[SLS/V 5B]] [[smart-linking|smart-linked]] scope.{{Ref/Book|Id=Enc22p167|Enc22|Page=167}}
*One or more undesignated variants of the M7 SMG tailored to fire standard 5×23mm ammunition rather than the caseless variety.{{Ref/Book|Id=Enc11p320|Enc11|Page=320}}{{Ref/Film|Id=HLTB|Film=Halo Legends|Story=The Babysitter}}<ref>[http://forums.bungie.org/halo/archive32.pl?read=949702 '''halo.bungie.org''', ''Re: After my 4th viewing of The Babysitter...'']</ref>


==Gameplay==
==Gameplay==
===Advantages===
===Advantages===
Nicknamed the "bullet-hose", the SMG is one of the best close-quarters firearms due to its large 60-round magazine and hit-scan properties. Suited for close-range combat, the SMG is extremely deadly against unshielded targets and can down shielded targets within seconds if dual-wielded.
Nicknamed the "bullet-hose", the SMG is one of the best close-quarters firearm due to its large 60-round magazine and hit-scan properties. Suited for close-range combat, the SMG is extremely deadly against unshielded targets and can down shielded targets within seconds if dual-wielded.


The SMG can also form part of the most effective dual-wield combos in the game. The SMG, when dual-wielded with a {{Pattern|Okarda'phaa|plasma rifle}}, can be a deadly combination as the plasma rifle depletes the opponent's shields with ease and the SMG rapidly tears through their health. Similar deadly combination, often referred to as the "[[noob combo]]", is dual-wielding the SMG and [[Type-25 plasma pistol]]. The charged shot from the plasma pistol will deplete the shield of the opponent and a full burst of SMG fire will tear through the now-exposed flesh and armor.
The SMG can also form part of the most effective dual-wield combos in the game. The SMG, when dual-wielded with a [[Type-25 plasma rifle]], can be a deadly combination as the plasma rifle depletes the opponent's shields with ease and the SMG rapidly tears through their health. Similar deadly combination, often referred to as the "[[noob combo]]", is dual-wielding the SMG and [[Type-25 plasma pistol]]. The charged shot from the plasma pistol will deplete the shield of the opponent and a full burst of SMG fire will tear through the now-exposed flesh and armor.


===Disadvantages===
===Disadvantages===
As aforementioned above, the SMG received the nickname "the Bullet-Hose" due to its high rate of fire, low accuracy, and inability to be fully controlled when fired in full-auto. The SMG's primary limiting factor is its poor accuracy, which limits its use to close range. At close-quarters combat, the SMG is only outperformed by the [[M90 shotgun]], the [[Type-1 energy sword]], and the [[Gravity hammer (fiction)|gravity hammer]]. Like most other human weapons, the SMG performs relatively poorly against shields, though this weakness is negated by wielding it in conjunction with a plasma rifle or plasma pistol. As stated before, the gun has recoil which causes the barrel to climb after continuous fire and will climb faster if players dual-wield it. This forces the players to continually move their reticule down to keep the enemy in their sights but is not a big limiting factor. This, as well as the poor accuracy can be slightly countered, using a burst-fire technique, unleashing about five bullets each pull of the trigger. It also has the problem of an extremely long reload time when dual-wielded, making it easy to be killed while changing magazines. This problem however can be solved by volley firing the weapons, so while one is reloading the other is still firing. This tactic reduces the power of having two SMGs but gives the advantage of approximately 40+ seconds of non-stop firing.
As aforementioned above, the SMG received the nickname "the Bullet-Hose" due to its high rate of fire, low accuracy, and inability to be fully controlled when fired in full-auto. The SMG's primary limiting factor is its poor accuracy, which limits its use to close range. At close-quarters combat, the SMG is only outperformed by the [[M90 shotgun]], the [[Type-1 energy sword]], and the [[Type-2 gravity hammer]]. Like most other human weapons, the SMG performs relatively poorly against shields, though this weakness is negated by wielding it in conjunction with a plasma rifle or plasma pistol. As stated before, the gun has recoil which causes the barrel to climb after continuous fire and will climb faster if players dual-wield it. This forces the players to continually move their reticule down to keep the enemy in their sights but is not a big limiting factor. This, as well as the poor accuracy can be slightly countered, using a burst-fire technique, unleashing about five bullets each pull of the trigger. It also has the problem of an extremely long reload time when dual-wielded, making it easy to be killed while changing magazines. This problem however can be solved by volley firing the weapons, so while one is reloading the other is still firing. This tactic reduces the power of having two SMGs but gives the advantage of approximately 40+ seconds of non-stop firing.
 
===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''===
*The SMG appears exclusively in dual-wielded form.
*The maximum ammo capacity during gameplay is 300.


===Changes from ''Halo 2'' to ''Halo 3''===
===Changes from ''Halo 2'' to ''Halo 3''===
*Increased accuracy, range, damage and rate of fire.
*Increased accuracy, range, damage and rate of fire
*There is now a delay before the barrel actually starts to climb.
*There is now a delay before the barrel actually starts to climb.
*The player's reserve ammunition capacity is reduced from 360 to 240, and when dual wielded include single wield from 180 to 120.
*The player's reserve ammunition capacity is reduced.
*More damage per round, takes 23 shots instead of 25 to kill a fully shielded Spartan or Sangheili.
* New firing sound which sounded more powerful and beefier.


===Changes from ''Halo 3'' to ''Halo 2: Anniversary''===
===Changes from ''Halo 3'' to ''Halo 2: Anniversary''===
*Now affected by reticle bloom
*Now affected by reticle bloom
*Other stats reverted to a more ''Halo 2''-esque state.
*Other stats reverted to a more ''Halo 2''-esque state
*Model in the campaign features a more angular design.
 
*Now features an accessory rail on top.
===Changes from ''Halo 2: Anniversary'' to ''Halo 5: Guardians''===
*Now has an extra reload animation when the magazine is depleted.
*Features a 2x zoom telescopic reflex sight (similar to the M7S)
*Ejects shell casings
*Higher damage
*The magazine is now on the top, similar to the real-life Fabrique National P90 PDW
 
===''Halo Online''===
In ''Halo Online'' the M7 comes in several variants.
*The default M7 has a 60 round magazine and 120 rounds in maximum reserve ammo.
*The DMG M7 does more damage than the default M7 at the cost of fire rate and an increase in recoil. It has a 30 round magazine and 90 rounds in maximum reserve ammo.
*The ROF M7 has a much higher rate of fire and recovers from reticle bloom faster than the default M7. It has a 40 round magazine and 80 rounds in maximum reserve ammo.
*The ACC M7 features a 2x scope and a tighter spread then the default M7.
*The SNP M7 features a variable-zoom scope similar to the [[SRS99 series]].
*The golden M7 features a 2x scope and overall superior stats.


==UNSC remarks==
==UNSC remarks==
Line 84: Line 83:
*''“The M7 is the wave of the future. Hopefully the Romeo Echo Mike Foxtrots will finally realize the benefits of caseless ammunition.”''
*''“The M7 is the wave of the future. Hopefully the Romeo Echo Mike Foxtrots will finally realize the benefits of caseless ammunition.”''
*''"I’ve seen a Spartan use two at once, tearing the crap out of the little ones; sending the big ones down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank."''
*''"I’ve seen a Spartan use two at once, tearing the crap out of the little ones; sending the big ones down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank."''
==Production notes==
While the M7 first debuted in ''Halo 2'', the concept for an SMG originated in the [[Development of Halo: Combat Evolved|production]] of ''[[Halo: Combat Evolved]]''. Named in-game as the "12.7mm MP-99 Para", 1999-2000-era builds of the third-person era of ''Combat Evolved'' feature an SMG which can be wielded by the player. Unfortunately, it was one of [[Cut Halo: Combat Evolved weapons|weapons cut]] from final release.


==Trivia==
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes}}
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M7/Caseless Submachine Gun}}
*In ''Halo 2'', when the player wields a single M7, the SMG's stock is extended. When the M7 is dual-wielded, the stock is collapsed. In ''Halo 3'', the stock remains locked halfway in both the first-person and third-person animations, regardless of whether the weapon is being dual-wielded.
*In ''Halo 2'', when the player wields a single M7, the SMG's stock is extended. When the M7 is dual-wielded, the stock is collapsed. In ''Halo 3'', the stock remains locked halfway in both the first-person and third-person animations, regardless of whether the weapon is being dual-wielded.
*The circular ramp the M7 uses to feed rounds into the chamber is similar to the mechanism utilized in the real-world [[Wikipedia:FN P90|FN P90 submachine gun]]. However, the P90 uses a top-loaded magazine that feeds cased 5.7×28mm rounds horizontally.
*The M7 SMG is depicted as ejecting shell casings in "Monsters" cutscene from ''Halo Wars'' and in the ''Halo Legends'' short ''The Babysitter''. The cutscene shows ejected casings in [http://youtu.be/1vhIIeSo-_U?t=49s only one instance], while in other shots the weapon's operation is correctly depicted; however, the short features a [http://youtu.be/2kPvBqSlIEc?t=14m13s lingering shot] on [[Taylor Miles|Dutch]]'s spent brass. This is an artistic error as the M7 does not have an ejection port to remove spent casings, compounded by the weapon's very name describing it as caseless. When this discrepancy was brought up on the ''halo.bungie.org'' forums, [[Frank O'Connor]] replied that there is a cased variant of the weapon.<ref>[http://forums.bungie.org/halo/archive32.pl?read=949702 '''halo.bungie.org''', ''Re: After my 4th viewing of The Babysitter...'']</ref>
*The fictional 'PDW-57' submachine gun featured in Call of Duty: Black Ops 2 resembles the M7 SMG especially its unique bullpup design.
*The circular ramp the M7 uses to feed rounds into the chamber is similar to the mechanism utilized in the real-world [[Wikipedia:FN P90|FN P90 submachine gun]]. However, the P90 uses a top-loaded magazine that feeds cased 5.7x28mm rounds horizontally. The Halo 5 Beta variant of the M7 posses an almost identical top-loading magazine.
* Its name is a reference to the number [[7]].


==Gallery==
==Gallery==
===''Halo 2''===
===Normal gallery===
<gallery>
<gallery>
File:H2-Concept-M7SMG-Back.png|Rear concept art of the M7 SMG.
File:H2-Concept-M7SMG-Back.png|Rear concept art of the M7 SMG in ''[[Halo 2]]''.
File:H2-M7SMG-FrontRender.png|An angled view of an early render of the M7 SMG.
File:Halo2-M7SubmachineGun.png|An angled profile view of the final ''Halo 2'' M7 SMG.
File:H2-M7SMG-BackRender.png|A back-view of an early render of the M7 SMG.
File:H2-MP-OneHanded-M7SMG.jpg|First-person view of the M7 on [[Ascension]] in ''Halo 2''.
File:H2-MasterChiefMkVI.png|Master Chief John-117 dual-wielding M7 SMGs.
File:H2-MP-DualWield-M7SMGs-02.jpg|First-person view while dual wielding M7s in ''Halo 2''.
File:H2-MCwithSMGs-FullBody.png|Master Chief crouching while dual-wielding M7 SMGs.
File:H2-MasterChiefMkVI.png|Master Chief John-117 dual-wielding M7 Submachine Guns in ''Halo 2''.
File:H2 SMG render.jpg|Render of the M7 SMG.
File:H2-MCwithSMGs-FullBody.png|Master Chief crouching while dual-wielding M7 SMGs in ''Halo 2''.
File:Halo2-M7SubmachineGun.png|An angled profile view of the final M7 SMG.
File:H2-M7SMG-FrontRender.png|A front-view render of the M7 SMG in ''Halo 2''.
File:H2 M7 SMG.png|The M7 SMG with the stock extended.
File:H2-M7SMG-BackRender.png|A back-view render of the SMG in ''Halo 2''.
File:Different smgs.jpg|Two M7 SMGs with the collapsible stock in various positions.
File:H2 M7 SMG.png|The M7/Caseless SMG in ''Halo 2'', with the stock extended.
File:H2-MP-OneHanded-M7SMG.jpg|First-person view of the M7 on [[Ascension]].
File:Different smgs.jpg|Two SMGs in ''Halo 2'' with the collapsible stock in various positions.
File:H2-MP-DualWield-M7SMGs-02.jpg|First-person view while dual wielding M7s.
File:Halo3-MasterChief-DualSMGs.png|Master Chief John-117 dual-wielding M7 Submachine Guns in ''[[Halo 3]]''.
</gallery>
File:H3-M7HUD.png|First-person view of the M7 SMG on [[Guardian]] in ''Halo 3''.
===''Halo 3''===
File:H3-M7DualWieldHUD.png|First-person view while dual wielding.
<gallery>
File:Halo3 Spartan-smg-01.jpg|A SPARTAN-II dual wielding SMGs, with a [[M41 rocket launcher]] on his back.
File:H3 ManualCover 2 Concept 3.jpg|Concept art of John-117 with the M7 SMG.
File:H3-M7SMG-LeftSide.png|An M7 SMG in ''Halo 3''.
File:Halo3-MasterChief-DualSMGs.png|Render of John-117 dual-wielding M7 SMGs.
File:M7-Caseless SMG.jpg|A render of the M7/Caseless SMG in ''Halo 3''.
File:H3 CQB Spartan holding smgs.jpg|A SPARTAN-II dual wielding SMGs, with an [[M41 rocket launcher]] on his back.
File:H3-M7SMG-RightSide.png|A right-side view of the M7/Caseless SMG in ''Halo 3''.
File:M7-Caseless SMG.jpg|Promotional image of the M7 SMG.
File:Halo3 M7 SMG right.png|An angled view of the M7 SMG's reverse side in ''Halo 3''.
File:H3-M7SMG-LeftSide.png|A left-side view of the M7 SMG.
File:H4-Concept-M7SMG.jpg|Concept art of the M7 SMG that was to appear in ''[[Halo 4]]'', but was cut.
File:H3-M7SMG-RightSide.png|A right-side view of the M7 SMG.
File:H2ACP-M7HUD.png|First-person view of the M7 SMG in ''[[Halo 2 Anniversary]]'' campaign.
File:Halo3 M7 SMG right.png|An angled view of the M7 SMG.
File:H2ACP-M7DualWieldHUD.png|First-person view while dual wielding.
File:H3-M7HUD.png|First-person view of the M7 SMG on [[Guardian]].
File:H2A - SMG.png|Render of the M7 SMG in ''Halo 2 Anniversary''.
File:H3-M7DualWieldHUD.png|First-person view while dual wielding M7 SMGs.
File:UNSC_M7_smg2.png|M7 with collapsed stock in Halo 2: Anniversary.
</gallery>
File:UNSC_M7_smg.png|M7 with extended stock in Halo 2: Anniversary.
===''Halo Wars''===
File:H2A - MC uses SMGs against Grunt.png|M7 SMGs being dual wielded in ''Halo 2 Anniversary''.
<gallery>
File:H2A - Keyes with SMG.jpg|Commander [[Miranda Keyes]] wielding an M7 SMG during the [[Battle of Installation 05]].
File:Hw-prima-blog-05-01-crop.jpg|[[Douglas-042]] and [[Alice-130]] using M7 SMGs against [[Stealth Sangheili]] during the [[Battle of Trove]].
File:H2AMP-M7HUD.png|First-person view of the M7 SMG in ''Halo 2 Anniversary'' multiplayer.
File:Douglas-042.png|Render of Douglas-042 dual wielding M7 SMGs.
File:H2AMP-M7.png|A Spartan using a M7 SMG on [[Stonetown]].
File:HWunit Spartan.png|In-game view of a Spartan dual wielding M7 SMGs.
File:H2AMP-M7DualWieldHUD.png|First-person view while dual wielding.
</gallery>
===''Halo 4''===
<gallery>
File:H4-Concept-M7SMG.jpg|Concept art of the M7 SMG that was to appear in ''[[Halo 4]]'', but was [[Cut Halo 4 weapons|cut]].
File:H4 Alpha SMG Screenshot 1.jpg|A left-side view of the redesigned M7 SMG in the ''Halo 4'' alpha.
File:H4 Alpha SMG Screenshot 2.jpg|A right-side view of the redesigned M7 SMG in the ''Halo 4'' alpha.
File:H4 Alpha SMG Screenshot 3.jpg|John-117 holding the redesigned M7 SMG in the ''Halo 4'' alpha, in a [[Cut Halo 4 levels#Lighting reference test maps|lighting test map]]. Note the lack of dedicated animations.
</gallery>
===''Halo 2: Anniversary''===
<gallery>
File:H2A-KeyesWithSMG2.jpg|Commander [[Miranda Keyes]] wielding an M7 SMG in ''Halo 2: Anniversary'' campaign.
File:H2A-M7SMG-SideProfile.png|Side view of the M7 SMG in ''Halo 2: Anniversary'' campaign.
File:H2A - SMG.png|Render of the M7 SMG in ''Halo 2: Anniversary'' campaign.
File:UNSC_M7_smg2.png|M7 with collapsed stock in ''Halo 2: Anniversary'' campaign.
File:UNSC_M7_smg.png|M7 with extended stock in ''Halo 2: Anniversary'' campaign.
File:H2ACP-M7HUD.png|First-person view of the M7 SMG in ''Halo 2: Anniversary'' campaign.
File:H2ACP-M7DualWieldHUD.png|First-person view while dual wielding in ''Halo 2: Anniversary'' campaign.
File:H2A MP M7 left.png|A M7 SMG in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M7.png|A Spartan using an M7 SMG on [[Stonetown]].
File:H2AMP-M7DualWield.png|A Spartan dual wielding M7 SMGs.
File:H2AMP-M7DualWield.png|A Spartan dual wielding M7 SMGs.
File:H2AMP-M7HUD.png|First-person view of the M7 SMG in ''Halo 2: Anniversary'' multiplayer.
File:Halo5 SMG.png|A render of an unidentified M7 variant from the pre-[[Halo 5: Guardians Multiplayer Beta|Beta]] development stage of ''[[Halo 5: Guardians]]''.
File:H2AMP-M7DualWieldHUD.png|First-person view while dual wielding.
File:H5SMG.png|The unidentified variant seen ejecting shell casings on [[Trench]] in the ''Halo 5: Guardians Multiplayer Beta''.
File:H5GB-M7zoom.png|[[Smart Scope]] with the M7 on [[Crossfire]] in the ''Halo 5: Guardians Multiplayer Beta''.
File:H5G-SMGSpartancover.png|Spartan [[Olympia Vale]] of [[Fireteam Osiris]] using an M7 in ''Halo 5: Guardians''.
File:H5G-SMGHUD.png|First-person view of the M7 in ''Halo 5: Guardians''.
File:H5G - Projetion LB SMG.jpg‎|The Projection Long Barrel M7 in ''Halo 5: Guardians'' on [[Escape from ARC]].
File:HO-M7.png|The M7 SMG in ''[[Halo Online]]''.
</gallery>
</gallery>


===''Halo Online''===
===''Halo 5: Guardians'' variants===
<gallery>
<gallery>
File:HO-DMGM7.png|The DMG M7B on Riverworld.
File:SMG_Halo.png|The Projection SMG with Long Barrel variant - Potence skin
File:HO-ROFM7.jpg|The ROF M7B on Riverworld.
File:HO-ACCM7.jpg|The ACC M7B on Riverworld.
File:HO-GoldenM7.jpg|The golden M7B on Guardian.
File:HO_M7B_SMG_variants.png|''Halo Online'' variants of the M7B.
</gallery>
</gallery>


Line 179: Line 156:
*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[Prototype]]''
**''[[Prototype]]''
**''[[The Package (animated short)|The Package]]''
**''[[The Package]]''
**''[[Origins]]''
**''[[Origins]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
**''[[Dirt]]''
**''[[Midnight in the Heart of Midlothian|Midnight in the Heart of Midlothian motion comic]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo 2 Anniversary]]''
*''[[Hunt the Truth]]''
*''[[Hunt the Truth]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Last Light]]''
*''[[Halo: Last Light]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Mythos]]''
*''[[Halo Online]]''
*''[[Halo: Fractures]]''
**''[[A Necessary Truth]]''
*''[[Halo: Retribution]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: Outcasts]]''
{{Col-end}}
{{Col-end}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Human sidearms}}
{{UNSC pistols}}
[[Category:Submachine guns]]
[[Category:Submachine guns]]

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