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{{ | {{Era|UNSC|HCW|Post}} | ||
{{Weapon Infobox | |||
{{Weapon | |image=[[File:H5G-Render-SMG.png|300px]] | ||
|image=[[File: | |||
|manufacturer=[[Misriah Armory]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 189''</ref> | |manufacturer=[[Misriah Armory]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 189''</ref> | ||
|series=M7 | |series=M7 | ||
|type=Caseless Submachine Gun | |type=Caseless Submachine Gun | ||
|cost=1484 [[Credit|cR]] | |cost=1484 [[Credit|cR]]<ref name="H3">[http://www.bungie.net/projects/halo3/content.aspx?link=h3smg '''Bungie.net''': ''M7 / Caseless Submachine Gun'']</ref> | ||
|variant=[[M7S SMG]] | |variant=[[M7S SMG]] | ||
|service=[[Insurrection]] <br> [[Human-Covenant War]] <br> [[Post-Covenant War conflicts]] | |service=[[Insurrection]] <br> [[Human-Covenant War]] <br> [[Post-Covenant War conflicts]] | ||
|affiliation=[[United Nations Space Command]] | |affiliation=[[United Nations Space Command]] | ||
|weight=Empty: 1.3 kg (2.86 lbs) | |weight=Empty: 1.3 kg (2.86 lbs)<ref name="H3"/> <br> | ||
Loaded: 2.88 kg (6.36 lbs) | Loaded: 2.88 kg (6.36 lbs)<ref name="H3"/> | ||
|length=Extended: {{Convert|62.7|cm|in}} | |length=Extended: {{Convert|62.7|cm|in}}<ref name="vis"/><ref name="H3"/> <br> | ||
Retracted: {{Convert|47.4|cm|in}} | Retracted: {{Convert|47.4|cm|in}}<ref name="vis"/><ref name="H3"/> | ||
|width={{Convert|6.6|cm|in}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/submachine-gun '''Halo Waypoint''': ''SMG'']</ref> | |width={{Convert|6.6|cm|in}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/submachine-gun '''Halo Waypoint''': ''SMG'']</ref> | ||
|height={{Convert|20.6|cm|in}} | |height={{Convert|20.6|cm|in}}<ref name="universe"/> | ||
|ammotype= | |ammotype=5x23mm [[M443 Caseless Full Metal Jacket|M443 Caseless FMJ]]<ref name="vis"/><ref name="H3"/> | ||
|feed=60 round magazine<ref name="H3"/><ref name="enc320">'''[[Halo Encyclopedia]]''', ''page 320'' (2011 edition)</ref> | |||
|feed=60 round magazine | |||
|operation=Gas-operated, rotating breech | |operation=Gas-operated, rotating breech | ||
|rate=900 rounds/min | |rate=900 rounds/min<ref name="H3"/> | ||
|velocity=427 m/s (1400 ft/s) | |velocity=427 m/s (1400 ft/s)<ref name="H3"/> | ||
|range={{Convert|50|m|ft}}<ref name="H3"/> | |||
|range={{Convert|50|m|ft}} | |||
}} | }} | ||
{{Quote|I’ve seen a [[SPARTAN-II program|Spartan]] use two at once, tearing the crap out of the [[Unggoy|little ones]]; sending the [[Sangheili|big ones]] down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank.|Anonymous [[E2-BAG/1/7]] serviceman}} | {{Quote|I’ve seen a [[SPARTAN-II program|Spartan]] use two at once, tearing the crap out of the [[Unggoy|little ones]]; sending the [[Sangheili|big ones]] down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank.|Anonymous [[E2-BAG/1/7]] serviceman}} | ||
The '''M7/Caseless Submachine Gun''' | The '''M7/Caseless Submachine Gun'''<ref name="H3"/> is a personal defense weapon developed and manufactured by [[Misriah Armory]], commonly used by infantry, special forces, and vehicle crews of the [[United Nations Space Command|UNSC]] [[United Nations Space Command Defense Force|Defense Force]]. A suppressed version of the weapon, the [[M7S SMG]], is often issued to special operations personnel.<ref name="enc320"/><ref name="ODST">[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Guide'']</ref> | ||
The M7 SMG was originally only issued to vehicle crews as an emergency weapon, however, the submachine gun became widely used during the [[Insurrection]]. The weapon became favored by paramilitary police units and [[UNSC Special Forces]] units for its efficiency in eliminating [[Insurrectionist|insurgents]] located in orbital habitats and cluttered urban environments. Although the UNSC began trialing replacements for the weapon, the M7 SMG remains the current submachine gun model used by the UNSC following the [[Human-Covenant War]].<ref name="universe"/> | |||
== | ==Specifications== | ||
===Design details=== | ===Design details=== | ||
[[File:Halo3 M7 SMG left.png|thumb|left| | [[File:Halo3 M7 SMG left.png|thumb|left|160px|The M7 Caseless SMG as seen in ''Halo 3''.]] | ||
The M7/Caseless Submachine Gun is an automatic submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Due to the odd horizontal placement of the magazine on the weapon, it can be assumed that the magazine utilizes a circular ramp where the magazine meets the breech. This rotates the horizontally stacked rounds in the magazine 90 degrees until they align with the horizontal breech. An example of this can be seen in the present day [[Wikipedia: | The M7/Caseless Submachine Gun is an automatic submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Due to the odd horizontal placement of the magazine on the weapon, it can be assumed that the magazine utilizes a circular ramp where the magazine meets the breech. This rotates the horizontally stacked rounds in the magazine 90 degrees until they align with the horizontal breech. An example of this can be seen in the present day [[Wikipedia:FN_P90|Fabrique Nationale P90 SMG]]. | ||
The SMG has a polymer pistol grip, folding fore-grip, [[iron sights]], | The SMG has a polymer pistol grip, folding fore-grip, [[iron sights]], and collapsible buttstock, as well as a titanium body. The SMG must be cocked before it can fire the first round. The charging handle is located on the right side of the gun and does not move during operation. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. Once the magazine is empty, the handle although not illustrated in-game, can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired. | ||
The SMG has a rifled barrel that is 15 | The SMG has a rifled barrel that is 15 cm (5.9 in.) long.<ref name="H3"/> This weapon can also be affixed with a [[suppressor|M49 sound suppressor]];<ref name="universe"/> in this configuration, the weapon is designated the [[M7S SMG|M7S Caseless Submachine Gun]].<ref name="ODST"/> The weapon is 47.4 cm (18.66 in.) long with the stock retracted.<ref name="H3"/> The stock is always retracted in-game and has a maximum length of 62.7 cm (24.68 in.) when the stock is fully extended.<ref name="H3"/> | ||
===Ammunition=== | ===Ammunition=== | ||
{{Main|M443 Caseless Full Metal Jacket}} | {{Main|M443 Caseless Full Metal Jacket}} | ||
Unlike most UNSC weapons, the M7 uses [[Wikipedia:Caseless ammunition|caseless]] | Unlike most UNSC weapons, the M7 uses [[Wikipedia:Caseless ammunition|caseless]] 5x23mm ammunition, meaning it does not have a metallic casing surrounding the powder and sealing the bullet, propellant, and primer together. Instead of using this casing, the round uses a combustible adhesive to seal these components together. Because the adhesive and propellant are both vaporized when fired, there is no need to eject spent casings. Though not featured in-game, contemporary caseless ammunition is highly susceptible to cook-off, the accidental firing of rounds due to built-up heat in the receiver. | ||
This feature is very beneficial. In addition to increasing fire rate by removing the extraction and ejection phases of the weapon's cycle, it reduces friction inside the magazine, one of the main causes of malfunctions in weapons. This is also conducive to dual-wielding, since the user need not concern themselves with hot brass expelled from the weapon held in the left hand. The projectile itself is jacketed in metal, usually a copper alloy in standard military ammunition, to aid in penetration of the target. Caseless rounds are actually embedded into the block of propellant, reducing their length, allowing more ammunition to be stored in a smaller space. | This feature is very beneficial. In addition to increasing fire rate by removing the extraction and ejection phases of the weapon's cycle, it reduces friction inside the magazine, one of the main causes of malfunctions in weapons. This is also conducive to dual-wielding, since the user need not concern themselves with hot brass expelled from the weapon held in the left hand. The projectile itself is jacketed in metal, usually a copper alloy in standard military ammunition, to aid in penetration of the target. Caseless rounds are actually embedded into the block of propellant, reducing their length, allowing more ammunition to be stored in a smaller space. | ||
==Gameplay== | ==Gameplay== | ||
===Advantages=== | ===Advantages=== | ||
Nicknamed the "bullet-hose", the SMG is one of the best close-quarters | Nicknamed the "bullet-hose", the SMG is one of the best close-quarters firearm due to its large 60-round magazine and hit-scan properties. Suited for close-range combat, the SMG is extremely deadly against unshielded targets and can down shielded targets within seconds if dual-wielded. | ||
The SMG can also form part of the most effective dual-wield combos in the game. The SMG, when dual-wielded with a | The SMG can also form part of the most effective dual-wield combos in the game. The SMG, when dual-wielded with a [[Type-25 plasma rifle]], can be a deadly combination as the plasma rifle depletes the opponent's shields with ease and the SMG rapidly tears through their health. Similar deadly combination, often referred to as the "[[noob combo]]", is dual-wielding the SMG and [[Type-25 plasma pistol]]. The charged shot from the plasma pistol will deplete the shield of the opponent and a full burst of SMG fire will tear through the now-exposed flesh and armor. | ||
===Disadvantages=== | ===Disadvantages=== | ||
As aforementioned above, the SMG received the nickname "the Bullet-Hose" due to its high rate of fire, low accuracy, and inability to be fully controlled when fired in full-auto. The SMG's primary limiting factor is its poor accuracy, which limits its use to close range. At close-quarters combat, the SMG is only outperformed by the [[M90 shotgun]], the [[Type-1 energy sword]], and the [[ | As aforementioned above, the SMG received the nickname "the Bullet-Hose" due to its high rate of fire, low accuracy, and inability to be fully controlled when fired in full-auto. The SMG's primary limiting factor is its poor accuracy, which limits its use to close range. At close-quarters combat, the SMG is only outperformed by the [[M90 shotgun]], the [[Type-1 energy sword]], and the [[Type-2 gravity hammer]]. Like most other human weapons, the SMG performs relatively poorly against shields, though this weakness is negated by wielding it in conjunction with a plasma rifle or plasma pistol. As stated before, the gun has recoil which causes the barrel to climb after continuous fire and will climb faster if players dual-wield it. This forces the players to continually move their reticule down to keep the enemy in their sights but is not a big limiting factor. This, as well as the poor accuracy can be slightly countered, using a burst-fire technique, unleashing about five bullets each pull of the trigger. It also has the problem of an extremely long reload time when dual-wielded, making it easy to be killed while changing magazines. This problem however can be solved by volley firing the weapons, so while one is reloading the other is still firing. This tactic reduces the power of having two SMGs but gives the advantage of approximately 40+ seconds of non-stop firing. | ||
===Changes from ''Halo 2'' to ''Halo 3''=== | ===Changes from ''Halo 2'' to ''Halo 3''=== | ||
*Increased accuracy, range, damage and rate of fire | *Increased accuracy, range, damage and rate of fire | ||
*There is now a delay before the barrel actually starts to climb. | *There is now a delay before the barrel actually starts to climb. | ||
*The player's reserve ammunition capacity is reduced | *The player's reserve ammunition capacity is reduced. | ||
===Changes from ''Halo 3'' to ''Halo 2: Anniversary''=== | ===Changes from ''Halo 3'' to ''Halo 2: Anniversary''=== | ||
*Now affected by reticle bloom | *Now affected by reticle bloom | ||
*Other stats reverted to a more ''Halo 2''-esque state. | *Other stats reverted to a more ''Halo 2''-esque state | ||
* | |||
* | ===Changes from ''Halo 2: Anniversary'' to ''Halo 5: Guardians''=== | ||
* | *Features a 2x zoom telescopic reflex sight (similar to the M7S) | ||
*Ejects shell casings | |||
*Higher damage | |||
*The magazine is now on the top, similar to the real-life Fabrique National P90 PDW | |||
===''Halo Online''=== | |||
In ''Halo Online'' the M7 comes in several variants. | |||
*The default M7 has a 60 round magazine and 120 rounds in maximum reserve ammo. | |||
*The DMG M7 does more damage than the default M7 at the cost of fire rate and an increase in recoil. It has a 30 round magazine and 90 rounds in maximum reserve ammo. | |||
*The ROF M7 has a much higher rate of fire and recovers from reticle bloom faster than the default M7. It has a 40 round magazine and 80 rounds in maximum reserve ammo. | |||
*The ACC M7 features a 2x scope and a tighter spread then the default M7. | |||
*The SNP M7 features a variable-zoom scope similar to the [[SRS99 series]]. | |||
*The golden M7 features a 2x scope and overall superior stats. | |||
==UNSC remarks== | ==UNSC remarks== | ||
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*''“The M7 is the wave of the future. Hopefully the Romeo Echo Mike Foxtrots will finally realize the benefits of caseless ammunition.”'' | *''“The M7 is the wave of the future. Hopefully the Romeo Echo Mike Foxtrots will finally realize the benefits of caseless ammunition.”'' | ||
*''"I’ve seen a Spartan use two at once, tearing the crap out of the little ones; sending the big ones down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank."'' | *''"I’ve seen a Spartan use two at once, tearing the crap out of the little ones; sending the big ones down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank."'' | ||
==Trivia== | ==Trivia== | ||
{{Linkbox|gameplay=yes|gallery=yes}} | {{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M7/Caseless Submachine Gun}} | ||
*In ''Halo 2'', when the player wields a single M7, the SMG's stock is extended. When the M7 is dual-wielded, the stock is collapsed. In ''Halo 3'', the stock remains locked halfway in both the first-person and third-person animations, regardless of whether the weapon is being dual-wielded. | *In ''Halo 2'', when the player wields a single M7, the SMG's stock is extended. When the M7 is dual-wielded, the stock is collapsed. In ''Halo 3'', the stock remains locked halfway in both the first-person and third-person animations, regardless of whether the weapon is being dual-wielded. | ||
*The circular ramp the M7 uses to feed rounds into the chamber is similar to the mechanism utilized in the real-world [[Wikipedia:FN P90|FN P90 submachine gun]]. However, the P90 uses a top-loaded magazine that feeds cased 5. | *The M7 SMG is depicted as ejecting shell casings in "Monsters" cutscene from ''Halo Wars'' and in the ''Halo Legends'' short ''The Babysitter''. The cutscene shows ejected casings in [http://youtu.be/1vhIIeSo-_U?t=49s only one instance], while in other shots the weapon's operation is correctly depicted; however, the short features a [http://youtu.be/2kPvBqSlIEc?t=14m13s lingering shot] on [[Taylor Miles|Dutch]]'s spent brass. This is an artistic error as the M7 does not have an ejection port to remove spent casings, compounded by the weapon's very name describing it as caseless. When this discrepancy was brought up on the ''halo.bungie.org'' forums, [[Frank O'Connor]] replied that there is a cased variant of the weapon.<ref>[http://forums.bungie.org/halo/archive32.pl?read=949702 '''halo.bungie.org''', ''Re: After my 4th viewing of The Babysitter...'']</ref> | ||
*The circular ramp the M7 uses to feed rounds into the chamber is similar to the mechanism utilized in the real-world [[Wikipedia:FN P90|FN P90 submachine gun]]. However, the P90 uses a top-loaded magazine that feeds cased 5.7x28mm rounds horizontally. The Halo 5 Beta variant of the M7 posses an almost identical top-loading magazine. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H2-Concept-M7SMG-Back.png|Rear concept art of the M7 SMG. | File:H2-Concept-M7SMG-Back.png|Rear concept art of the M7 SMG in ''[[Halo 2]]''. | ||
File: | File:Halo2-M7SubmachineGun.png|An angled profile view of the final ''Halo 2'' M7 SMG. | ||
File:H2-M7SMG | File:H2-MP-OneHanded-M7SMG.jpg|First-person view of the M7 on [[Ascension]] in ''Halo 2''. | ||
File:H2-MasterChiefMkVI.png|Master Chief John-117 dual-wielding M7 | File:H2-MP-DualWield-M7SMGs-02.jpg|First-person view while dual wielding M7s in ''Halo 2''. | ||
File:H2-MCwithSMGs-FullBody.png|Master Chief crouching while dual-wielding M7 SMGs. | File:H2-MasterChiefMkVI.png|Master Chief John-117 dual-wielding M7 Submachine Guns in ''Halo 2''. | ||
File:H2 | File:H2-MCwithSMGs-FullBody.png|Master Chief crouching while dual-wielding M7 SMGs in ''Halo 2''. | ||
File: | File:H2-M7SMG-FrontRender.png|A front-view render of the M7 SMG in ''Halo 2''. | ||
File:H2 M7 SMG.png|The M7 SMG with the stock extended. | File:H2-M7SMG-BackRender.png|A back-view render of the SMG in ''Halo 2''. | ||
File:Different smgs.jpg|Two | File:H2 M7 SMG.png|The M7/Caseless SMG in ''Halo 2'', with the stock extended. | ||
File: | File:Different smgs.jpg|Two SMGs in ''Halo 2'' with the collapsible stock in various positions. | ||
File: | File:Halo3-MasterChief-DualSMGs.png|Master Chief John-117 dual-wielding M7 Submachine Guns in ''[[Halo 3]]''. | ||
File:H3-M7HUD.png|First-person view of the M7 SMG on [[Guardian]] in ''Halo 3''. | |||
File:H3-M7DualWieldHUD.png|First-person view while dual wielding. | |||
File:Halo3 Spartan-smg-01.jpg|A SPARTAN-II dual wielding SMGs, with a [[M41 rocket launcher]] on his back. | |||
File:H3 | File:H3-M7SMG-LeftSide.png|An M7 SMG in ''Halo 3''. | ||
File:M7-Caseless SMG.jpg|A render of the M7/Caseless SMG in ''Halo 3''. | |||
File: | File:H3-M7SMG-RightSide.png|A right-side view of the M7/Caseless SMG in ''Halo 3''. | ||
File: | File:Halo3 M7 SMG right.png|An angled view of the M7 SMG's reverse side in ''Halo 3''. | ||
File: | File:H4-Concept-M7SMG.jpg|Concept art of the M7 SMG that was to appear in ''[[Halo 4]]'', but was cut. | ||
File:H3-M7SMG-RightSide.png|A right-side view of the M7 SMG. | File:H2ACP-M7HUD.png|First-person view of the M7 SMG in ''[[Halo 2 Anniversary]]'' campaign. | ||
File:Halo3 M7 SMG right.png|An angled view of the M7 SMG | File:H2ACP-M7DualWieldHUD.png|First-person view while dual wielding. | ||
File:H2A - SMG.png|Render of the M7 SMG in ''Halo 2 Anniversary''. | |||
File:UNSC_M7_smg2.png|M7 with collapsed stock in Halo 2: Anniversary. | |||
File:UNSC_M7_smg.png|M7 with extended stock in Halo 2: Anniversary. | |||
File:H2A - MC uses SMGs against Grunt.png|M7 SMGs being dual wielded in ''Halo 2 Anniversary''. | |||
File:H2A - Keyes with SMG.jpg|Commander [[Miranda Keyes]] wielding an M7 SMG during the [[Battle of Installation 05]]. | |||
File:H2AMP-M7HUD.png|First-person view of the M7 SMG in ''Halo 2 Anniversary'' multiplayer. | |||
File:H2AMP-M7.png|A Spartan using a M7 SMG on [[Stonetown]]. | |||
File:H2AMP-M7DualWieldHUD.png|First-person view while dual wielding. | |||
File:H4-Concept-M7SMG.jpg|Concept art of the M7 SMG that was to appear in ''[[Halo 4]]'', but was | |||
File: | |||
File: | |||
File:H2A - SMG.png|Render of the M7 SMG in ''Halo 2 | |||
File:UNSC_M7_smg2.png|M7 with collapsed stock in | |||
File:UNSC_M7_smg.png|M7 with extended stock in | |||
File: | |||
File: | |||
File: | |||
File:H2AMP-M7.png|A Spartan using | |||
File:H2AMP-M7DualWield.png|A Spartan dual wielding M7 SMGs. | File:H2AMP-M7DualWield.png|A Spartan dual wielding M7 SMGs. | ||
File: | File:Halo5 SMG.png|A render of an unidentified M7 variant from the pre-[[Halo 5: Guardians Multiplayer Beta|Beta]] development stage of ''[[Halo 5: Guardians]]''. | ||
File: | File:H5SMG.png|The unidentified variant seen ejecting shell casings on [[Trench]] in the ''Halo 5: Guardians Multiplayer Beta''. | ||
File:H5GB-M7zoom.png|[[Smart Scope]] with the M7 on [[Crossfire]] in the ''Halo 5: Guardians Multiplayer Beta''. | |||
File:H5G-SMGSpartancover.png|Spartan [[Olympia Vale]] of [[Fireteam Osiris]] using an M7 in ''Halo 5: Guardians''. | |||
File:H5G-SMGHUD.png|First-person view of the M7 in ''Halo 5: Guardians''. | |||
File:H5G - Projetion LB SMG.jpg|The Projection Long Barrel M7 in ''Halo 5: Guardians'' on [[Escape from ARC]]. | |||
File: | File:HO-M7.png|The M7 SMG in ''[[Halo Online]]''. | ||
File: | |||
File: | |||
File: | |||
File: | |||
</gallery> | </gallery> | ||
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*''[[Halo Legends]]'' | *''[[Halo Legends]]'' | ||
**''[[Prototype]]'' | **''[[Prototype]]'' | ||
**''[[ | **''[[The Package]]'' | ||
**''[[Origins]]'' | **''[[Origins]]'' | ||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
**''[[Dirt]]'' | **''[[Dirt]]'' | ||
*''[[Halo: Blood Line]]'' | *''[[Halo: Blood Line]]'' | ||
*''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
*''[[Halo 2 | *''[[Halo 2 Anniversary]]'' | ||
*''[[Hunt the Truth]]'' | *''[[Hunt the Truth]]'' | ||
*''[[Halo: Spartan Strike]]'' | *''[[Halo: Spartan Strike]]'' | ||
*''[[Halo: Last Light]]'' | *''[[Halo: Last Light]]'' | ||
*''[[Halo: | *''[[Halo 5: Guardians]]'' | ||
*''[[Halo | *''[[Halo Online]]'' | ||
{{Col-end}} | {{Col-end}} | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{ | {{UNSC pistols}} | ||
[[Category:Submachine guns]] | [[Category:Submachine guns]] |