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| {{Status|Canon}} | | {{Era|HCW}} |
| {{disambig header|the flamethrower featured in ''Halo: CE for PC'', ''Halo 3'' and ''Halo Wars 2''|the flamethrower introduced in ''Halo Wars''|M6634 flamethrower}} | | {{disambig header|the flamethrower in ''Halo 3'' and ''Halo 3: ODST''|the ''Halo Wars'' flamethrower|NA4/Defoliant Projector}} |
| {{Weapon infobox | | {{Weapon |
| |name=M7057 Flamethrower
| | | image=[[File:New Flamer.jpg|300px]] |
| |image=[[File:M7057_Defoliant_Projector.png|300px]] | | | name=M7057 Flamethrower |
| |manufacturer=[[Misriah Armory]]{{Ref/Book|Id=vis|EVG|Page=69}}{{Ref/Book|Id=Enc22|Enc22|Page=172}} | | | manufacturer=[[Misriah Armory]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 69''</ref> |
| |series= | | | model=M7057/Defoliant Projector |
| |type=[[Wikipedia:Flamethrower|Flamethrower]] | | |type=[[Incendiary weapon|Incendiary projector]] |
| |cost=1,520.00 [[Credit|cR]]{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3flamethrower|Site=Bungie.net|Page=The Flamethrower|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7057}} | | |cost= cR. 1,520.00<ref name="bnet">[http://www.bungie.net/projects/halo3/content.aspx?link=h3flamethrower '''Bungie.net''': ''M7057 / Defoliant Projector'']</ref> |
| |variant=
| | |length={{Convert|167.6|cm|in}}<ref name="vis"/> |
| |service=
| | |weight=Empty: 45 kg (101 lbs)<ref name="bnet"/> <br> |
| |length={{Convert|167.6|cm|in|sp=us}}{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}{{Ref/Note|The original [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7057|Bungie reveal]] for the flamethrower referenced its length as being 116.8cm (46in) - this inconsistency has only included in one other source: the 2009 ''[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia]]''. The ''Encyclopedia''{{'}}s [[Halo Encyclopedia (2011 edition)|2011 reprint]] changed the length stat to the one displayed on this page - something which has been consistently used since.}} | | Loaded: 55.5 kg(122.5 lbs)<ref name="bnet"/> |
| |width=
| | | damage per hit=Extremely High |
| |height=
| | | feed=100 fuel units per canister (700 max) |
| |weight= | | | ammotype= Pyrosene-V<ref name="vis"/><ref name="bnet"/> |
| *Empty: {{Convert|101|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|bnet}}{{Ref/Book|Id=Enc09|Enc09|Page=311}}{{Ref/Book|Id=Enc11|Enc11|Page=325}}
| | | operation= |
| *Loaded: {{Convert|122.5|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| | | rate=Continuous fire (3 second burst); Semi-automatic<ref name="vis"/> |
| |ammotype=Pyrosene-V{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|vis}} | | | accuracy=*High (close range) |
| |capacity= 100 fuel units/canister{{Ref/Reuse|bnet}} (9x 3-second bursts){{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} | | *Low (mid range) |
| |feed=
| | | range=Short |
| |operation= | | *13.4 meters (44 feet)<ref name="vis"/> |
| |rate= | | | service=[[Human-Covenant War]] |
| |velocity= | | | affiliation=[[United Nations Space Command]] |
| |optics=
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| |range={{Convert|13.4|m|ft|sp=us}}{{Ref/Reuse|bnet}} | |
| }} | | }} |
| {{Quote|It takes a real lunatic to use a flamethrower...|Anonymous [[E2-BAG/1/7]] serviceman}} | | {{Quote|It takes a real lunatic to use a flamethrower...|Anonymous [[E2-BAG/1/7]] serviceman}} |
| The '''M7057/Defoliant Projector''',{{Ref/Book|Id=PCManual|[[Halo: Combat Evolved Manual#Human Weapon Additions|Halo: Combat Evolved for PC Manual]]|Page=13}}{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} more commonly known as the '''M7057 flamethrower''', is an [[incendiary weapon]] used primarily against battlefield fortifications, protected emplacements and installations, and for demoralization purposes. It is a variation of the [[NA4 flamethrower|NA4/Defoliant Projector]].{{Ref/Reuse|vis}} | | The '''M7057/Defoliant Projector'''<ref name="bnet"/><ref>'''[[Halo Encyclopedia]]''', ''page 311''</ref>, more commonly known as the '''M7057 flamethrower''', is an [[incendiary weapon]] used primarily against battlefield fortifications, protected emplacements and installations, and for demoralisation purposes. It is a variation of the [[NA4/Defoliant Projector]].<ref name="vis"/> |
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| The M7057 has a number of nicknames among UNSC forces including '''DP''', '''Toaster''', '''Dragon''', '''Torch''', and '''Flamer'''.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} | | == Design details == |
| | [[File:Halo-3-20070810044503823.jpg|left|thumb|240px| The Flamethrower as seen in ''[[Halo 3]]''.]] |
| | The M7057 flamethrower is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel. Like the NA4, the M7057 flamethrower is cumbersome and relatively difficult to tactically employ. |
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| ==Overview==
| | It is one of two [[human]] weapons that overheat, with the other being the [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]]. It has a built in failsafe system that stops the weapon firing when it reaches a certain temperature. If the weapon could be fired while overheated, it would melt or explode, and the heat and the flames would harm the user. |
| ===Design details===
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| {{Quote|I tell 'ya, these things sure beat the old [[NA4 flamethrower|NA4 models]]!|Anonymous [[Hellbringer]] discussing his M7057 during the [[Second Ark Conflict]].{{Ref/YouTube|A04ZmY2UHgU|jungle_penguins|Halo Wars 2: UNSC Hellbringer All Quotes|Time=35|Quote=I tell 'ya, these things sure beat the old NA4 models!|Quotee=Hellbringer ambient dialogue|Detail=0:35}}}}
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| [[File:HTMCC-H3ODST FlamethrowerOverheats.jpg|thumb|240px|The flamethrower overheating after prolonged use.]]
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| The M7057 flamethrower is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid adhesive{{Ref/Reuse|PCManual}} known as Pyrosene-V. Like the M6634, the M7057 flamethrower is cumbersome and relatively difficult to tactically use (psychologically as well as mechanically).{{Ref/Reuse|bnet}} In its role as a ''defoliant projector'', it is designed to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets.{{Ref/Reuse|bnet}} For example, in [[2553]], [[Hala]] was able to use an M7057 unassisted to torch a {{Class|Sahara|heavy prowler}}.{{Ref/Comic|HLW|Issue=2}} Despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately, the psychological effect is a double-edged sword.{{Ref/Reuse|bnet}}
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| The psychological impact of employing an M7057 makes it one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.{{Ref/Reuse|bnet}} Due to the weapon's massive size and weight, it is usually deployed with a cart on which to transport it.{{Ref/Reuse|bnet}} As such, UNSC [[Hellbringers]] can only use the flamethrower with the assistance of a [[powered exoskeleton]].{{Ref/YouTube|A04ZmY2UHgU|jungle_penguins|Halo Wars 2: UNSC Hellbringer All Quotes|Time=39|Quote=I feel like a tank in this thing! Does your exo chafe? Mine chafes.|Quotee=Hellbringer ambient dialogue|Detail=0:39}} During the [[Second Ark Conflict]], two M7057s were fitted onto a specialised [[Kinsano's Cyclops|customised Cyclops]] employed by [[Lieutenant Colonel]] [[Morgan Kinsano]] as heavy weapons.{{Ref/Game|HW2|Kinsano's Cyclops in-game unit}} | | == Gameplay == |
| | The flamethrower makes its first gameplay appearance in ''[[Halo PC]]''<nowiki />'s [[multiplayer]], later in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. The weapon's range is similar to the shotgun, which is only effective at close-quarters. When fired within range, the flamethrower deals lethal damage to unshielded opponents. Against shielded opponents, it will remove their shields and apply a substantial amount of damage on the opponent's health. The flamethrower overheats if used continuously. |
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| ===Variants===
| | The flamethrower functions differently in both ''Halo PC'' and ''Halo 3''/''Halo 3: ODST''. In ''Halo 3'', the flamethrower is one of the few [[Support Weapons]]. Players wielding the weapon would move at a slower pace and in a third-person perspective. Moreover, they would not be able to melee or use any of their [[grenade]]s or [[equipments]]. The flamethrower is no longer useful once the fuel has been depleted. In comparison, the ''Halo PC'' version does not hinder the player's movement, allows the weapon to be reloaded with new fuel canisters and does not prevent meleeing. However, the damage dealt is weaker compared to the version used in ''Halo 3''. |
| *'''M705 Incendiary Jet Tool''': Nicknamed the ''I-JeT'', the M705 is a compact, vacuum-suitable variant of the M7057 fed by a tank-pack full of self-oxidizing fuel.{{Ref/Novel|Id=HSS10|HSS|Chapter=10}}
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| *'''Cryosprayer''': The cryosprayer is an experimental weapon design based on the M7057 created by [[Serina]], the [[Artificial intelligence|AI]] for {{UNSCShip|Spirit of Fire}}. During the ship's long voyage following the [[Battle of Trove]], Serina began to pursue [[cryonics]] research initially pioneered by professor [[Ellen Anders]], and left the design templates for use by the CBRN specialists of the ship's Hellbringer complement.{{Ref/Game|HW2|Phoenix Logs|Detail=Cryotrooper}}
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| <gallery class="center">
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| File:HW2-cryo troops.jpg|A UNSC Cryo Trooper wielding what appears to be an M7057, modified to shoot their cryo munitions.
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| </gallery>
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| ==UNSC remarks== | | == Tactics == |
| [[File:HW2 - Hellbringer.png|thumb|250px|A Hellbringer wielding an M7057.]] | | === Campaign === |
| The weapon was one of many featured in [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]]. Several Marines of [[E2-BAG/1/7]] were interviewed by Doctor [[Robert McLees (ship designer)|Robert McLees]], and had the following to say about the weapon.{{Ref/Reuse|bnet}}
| | [[File:Flamingpureform.jpg|thumb|The Flamethrower can easily kill Pure Forms.]] |
| *''"Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life [[Covenant|Alien]] [[Flood|Foxtrots]]."''{{Ref/Reuse|bnet}}
| | With the flamethrower's campaign introduction in ''Halo 3'', it has become one of the best anti-[[The Flood|Flood]] weapons. The hardest type of Flood to fight, the [[Flood Pure Forms]], will die nearly instantly, upon lighting on fire, and destroy any [[Flood infection form|Infection forms]] that run over the flames. Though still highly effective against [[Flood combat form]]s, they still live for some time while on fire, which can produce some awkward moments of avoiding their charging, flaming bodies. Given light of this, it is not recommended to use the Flamethrower in cramped spaces, many of which can be found in the level Floodgate, as the flaming Flood will lead to frustrating suicides. |
| *''"Gotta get too close for it to be any use offensively — if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."''{{Ref/Reuse|bnet}}
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| *''"Makes short work of weeds and thickets — but I wouldn't carry one into combat. Not on your life."''{{Ref/Reuse|bnet}}
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| *''"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."''{{Ref/Reuse|bnet}}
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| *''"I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea."''{{Ref/Reuse|bnet}}
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| *''"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people...not even on alien people."''{{Ref/Reuse|bnet}}
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| *''"It takes a real lunatic to use a Flamethrower..."''{{Ref/Reuse|bnet}}
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| ==In-game information==
| | A good attribute is that it can begin killing multiple Combat Forms at once, with the ones on fire possibly lighting other ones on fire. Once they die, their bodies are consumed by the fire and will not be able to be resurrected by Flood infection forms. In fact, any Infection form that runs towards the body will also be destroyed by the flame. It can also be used to destroy a pile of Combat Forms, so they won't come back if an Infection Form finds them. |
| ===''Halo: Combat Evolved''===
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| The flamethrower was first introduced in the ''Halo'' games with the [[Halo: Combat Evolved (PC port)|PC release]] of ''[[Halo: Combat Evolved]]'', after being cut from the original [[Xbox]] release of the game. As with the other PC port exclusive content (the [[M12A1 Rocket Warthog]] and the {{Pattern|Zasqi|fuel rod gun}}), it is included in the ''Combat Evolved'' multiplayer component of ''[[Halo: The Master Chief Collection]]''.
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| Due to the weapon's history, it can only be used in [[multiplayer]], and appears as a default spawn on several multiplayer maps. It can be equipped and used in first-person view as with all other weapons in the game, and supports the player throwing grenades with it equipped or using it to [[melee]]. The weapon's range is similar to the shotgun, which is only effective at close-quarters. When fired within range, the flamethrower deals lethal damage to unshielded opponents. Against shielded opponents, it will remove their shields and apply a substantial amount of damage to the opponent's health.
| | === Multiplayer === |
| | The flamethrower is a support weapon, and a support weapon only. If you are wielding this weapon, you back up your teammates. Lighting a whole team on fire can help out your team mates, by weakening their shields. Just be careful, if used incorrectly, you could set your whole team on fire, the flame spreads easily. |
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| Through use of the ''[[Halo Editing Kit]]'' for ''[[Halo Custom Edition]]'' and ''The Master Chief Collection'', [[Flood combat form]]s are able to wield the flamethrower. The only way to observe this is to play start a "Heavy Slayer" game on a map that spawns Combat forms. The Combat form will hold it upwards, making the weapon useless in their hands since the fire will go upwards without hurting anyone in front of the form. The reason why the flamethrower is compatible with Combat forms is because the flamethrower was supposed to appear in the level Keyes, and Bungie programmed Combat forms to be able to carry it in order to grant the player easier accessibility. The player was then to use an acquired flamethrower to burn [[Jacob Keyes|Captain Keyes]]' skull from the [[Proto-Gravemind]] in order to retrieve his neural implants.{{Ref/Book|Id=AoH|AoH|Page=140}}
| | In ''Halo PC'', it is available in every multiplayer map, but in small numbers. In ''Halo 3'', the flamethrower, by [[matchmaking]] default, only appears on the map, [[Construct (Level)|Construct]]. |
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| In ''Halo: Combat Evolved'', the flamethrower shares the same [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the [[Shotgun]] and the [[Sniper Rifle]]. In ''Halo: The Master Chief Collection'', the reticule for the flamethrower in ''Halo: Combat Evolved'' has been updated to match the flamethrower reticule from ''Halo 3''.
| | The flamethrower is best used in close quarters combat. The trail of flame can act as a temporary smokescreen to blind snipers with. It is especially effective if used to retreat by running backwards away from an enemy to leave a trail of flame, deterring would-be pursuers from giving chase to a wall of fire, use caution because the flamethrower's damage is reduced when running backwards. It is effective as a denial of area weapon, you can set fire to doorways or flags to discourage anyone from crossing that area, and damaging those that do (possibly even catching on fire and killing unshielded opponents). |
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| ===''Halo 3'' and ''Halo 3: ODST''===
| | As a Slayer weapon, it is recommended to use it to surprise people entering enclosed spaces, as it is very lethal up close. You can shoot the flames around a corner as you run backwards around a corner, and any opponents who choose to take the risk of pursuing them will be roasted by flames but unable to get a line of sight to get you themselves. |
| [[File:Flamingpureform.jpg|thumb|The Flamethrower can easily kill Pure Forms.]]
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| After being cut from ''Combat Evolved'', the flamethrower was redesigned for inclusion in ''[[Halo 2]]'' though [[Cut Halo 2 weapons#Flamethrower|also cut from that game]]. It once again debuted in ''[[Halo 3]]'', this time as one of the newly-added [[Weapon types#Turret weapons|turrets]] in a similar manner to the [[AIE-486H machine gun|Machine Gun Turret]], [[LAU-65D/SGM-151 missile pod|Missile Pod]], and {{Pattern|Pek|plasma cannon}}. Players wielding the weapon move at a slower pace and from a third-person perspective. Moreover, they cannot melee or use any of their [[grenade]]s or [[equipment]]. Unlike the other turret weapons, the flamethrower has no mounted variation, meaning that flamethrower is no longer useful once the fuel has been depleted - however, it operates in a manner similar to energy weapons in that it will overheat if fired for too long. The flamethrower's screen effects are capable of blinding the player in a manner similar to the [[Flare]] equipment.
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| The weapon appears in the [[campaign]] levels [[Floodgate]] and [[Cortana (level)|Cortana]], both levels featuring the [[Flood]] as primary enemies. This alludes to the weapon's most useful function - clearing swarms of densely-packed enemies such as [[pod infector]]s. [[Flood pure form]]s will die nearly instantly upon lighting on fire, and any pod infectors that run into the flames are immediately killed. Though still highly effective against [[Flood combat form]]s, they still live for some time while on fire. It can also be used to destroy a pile of Combat Forms, so they won't come back if a Pod infector finds them. It is also very handy to handle [[Flood carrier forms]], as lighting it on fire can cause the Pod infectors not to disperse upon death.
| | Sometimes, players even wait near some strategic points, with [[Active Camouflage]] and a flamethrower, for example they may wait at the point at which players land after flying out of a [[Man Cannon]] and burn the helpless victims. Or sometimes they can hide at one side of a door and when a player runs out, they can burn the unsuspecting player to ashes. |
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| Even though UNSC Marines claim that their comrades wield the flamethrower, the player can not give it to them in game. The only time when a Marine is seen wielding one is in the level Floodgate; it is seen being used inside the factory, (the spot where any surviving Marines hold position) holding it like Master Chief. One needs to be in [[Theater]] mode or playing on a lower difficulty to see the Marine holding it, because he dies in a few seconds.
| | Most types of equipment can often be used to your advantage when escaping the flames, like deploying a [[Radar Jammer]] (although it is now not available in matchmaking) to confuse the enemy if he/she can't exactly see you due to the continuous flames, and since you'll be moving about, the enemy can't exactly identify you from the "fake" red dots on his/her radar. Deploying a [[Power Drain]] will cause the wielder of the Flamethrower to cease fire temporary to avoid having their shields to be drained if smart enough, however, if the wielder continues to fire they risk being drained of shields and made an easy target to any enemy players in the vicinity. |
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| In [[multiplayer]], the flamethrower only appears on the map [[Construct]] by default, situated at the bottom of the map. It is one of two weapons capable of granting an [[Incineration]] medal when used (the other being the [[Orgudam Workshop firebomb|Firebomb Grenade]]), and is also capable of easily granting a [[Kill from the Grave]] medal.
| | ==UNSC remarks== |
| | *"Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life [[Covenant|Alien]] [[Flood|Foxtrots]]." |
| | *"Gotta get too close for it to be any use offensively — if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire." |
| | *"Makes short work of weeds and thickets — but I wouldn't carry one into combat. Not on your life." |
| | *"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way." |
| | *"I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea." |
| | *"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people...not even on alien people." |
| | *"It takes a real lunatic to use a Flamethrower..." |
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| The weapon reappears in ''[[Halo 3: ODST]]'', and works identically to its ''Halo 3'' counterpart. It appears only on the level [[Data Hive]], and can be useful in clearing out swarms of [[Yanme'e|Drones]] while traversing the hive. If fired at [[Quick to Adjust|Vergil]], it will immediately kill the [[Huragok|Engineer]] regardless of difficulty - resulting in a mission fail. The flamethrower cannot be used in [[Firefight (Halo 3: ODST)|Firefight]] with default settings or in the original [[Xbox 360]] release. However, the updated [[Floodfight]] mode and custom settings in the game's ''Master Chief Collection'' port does allow for this. | | == Trivia == |
| | === References === |
| | *The Defoliant Projector was inspired by a similar flamethrower from the ''[[Marathon]]'' series. The Defoliant Projector's number, 7057, is an alpha-numeric call-back to the weapon from ''Marathon''<nowiki />'s name, the TOZT which means toast in [[wikipedia:leetspeak|leetspeak]]. |
| | *The shark-like decal on its heat shroud is borrowed from the American [[Wikipedia:Curtiss P-40 Warhawk|Curtiss P-40 Warhawk]] made famous by the [[Wikipedia:Flying Tigers|Flying Tigers (American Volunteer Group)]] during the [[World War II|Second World War]]. Aircraft of the [[Wikipedia:23d Fighter Group|23rd Fighter Group]], the Flying Tiger's modern-day successor, continue the use of the shark teeth decoration. |
| | *The [[Destinypedia:Dragon's Breath|Dragon's Breath]] rocket launcher from Bungie's ''Destiny'' series uses a similar muzzle aesthetic. |
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| In ''Halo 3: ODST'', there is one [[Achievements (Halo 3: ODST)|achievement]] that can be unlocked with the flamethrower. | | === Behind the scenes === |
| {| class="wikitable"
| | *In the cutscene of the ''Halo: Combat Evolved'' level ''[[Keyes (level)|Keyes]]'', where the Master Chief retrieves [[Captain (Navy)|Captain]] [[Jacob Keyes]]' neural implants, the Master Chief was meant to burn Keyes' [[skull]] out of the [[Proto-Gravemind]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. [[Lorraine McLees]] was the one who actually had to skin the whole "burnt" skull and she added that she had done her job so well that "the skull was so gruesome no one could look at it."<ref>'''[[The Art of Halo]]''', ''page 140''</ref> |
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| ! scope="col" style="text-align:center;" | '''Icon (Xbox 360)'''
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| ! scope="col" style="text-align:center;" | '''Name'''
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| ! scope="col" style="text-align:center;" | '''Description'''
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| ! scope="col" style="text-align:center;" | '''{{Gamerscore|Gamerscore}}'''
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| |-align="center"
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| |style="background:black"|[[File:H3ODST Achievement I Like Fire.png]]
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| |[[I Like Fire]]
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| |Kill 10 enemies with the Flamethrower on Data Hive.
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| |{{Gamerscore|5}}
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| |}
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| ==Production notes== | | === Miscellaneous === |
| [[File:H2 Flamethrower FP 2.png|thumb|250px|Using the Flamethrower in the [[Halo 2 beta|''Halo 2'' beta]].]]
| | *In the 1999 E3 trailer, the flamethrower looked drastically different. The fuel tank stuck far out of the side, and the whole weapon seemed to be painted bright red. |
| {{Main|Cut Halo: Combat Evolved weapons|Cut Halo 2 weapons}}
| | *In ''Halo: Combat Evolved'', when a Spartan wields a flamethrower, he flips back a cover to expose a button. Next to the button is the character 下 or 'xia' (meaning "down" in Chinese). |
| The flamethrower has a storied history as cut content in the ''Halo'' games. The weapon is one of many originally designed for inclusion in ''[[Halo: Combat Evolved]]'', and went through a number of design iterations in this time. | | *In ''Halo: Combat Evolved'', the flamethrower shares the same [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the [[M90 Close Assault Weapon System|M90 Shotgun]] and the [[Sniper Rifle System 99C-Series 2 Anti-Matériel]]. |
| | | *In ''[[Halo Custom Edition]]'', [[Flood combat form]]s are able to wield the flamethrower. The only way to observe this is to play start a "Heavy Slayer" game on a map that spawns Combat forms. The Combat form will hold it upwards, making the weapon useless in their hands since the fire will go upwards without hurting anyone in front of the form. The reason why the flamethrower is compatible with Combat forms is because the flamethrower was supposed to appear in the level Keyes, and Bungie programmed Combat forms to be able to carry it in order to grant the player easier accessibility. The player was then to use an acquired flamethrower to burn Captain Keys' skull from the brain form in order to retrieve his neural implants. |
| In the cutscene of the ''Halo: Combat Evolved'' level ''[[Keyes (level)|Keyes]]'', where the Master Chief retrieves [[Captain (Navy)|Captain]] [[Jacob Keyes]]' neural implants, the Master Chief was meant to burn Keyes' [[skull]] out of the [[Proto-Gravemind]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. [[Lorraine McLees]] was the one who actually had to texture the whole "burnt" skull and she added that she had done her job so well that "the skull was so gruesome no one could look at it."{{Ref/Reuse|AoH}} | | *Strangely, even though UNSC Marines claim that their comrades wield the flamethrower, the player can not give it to them in game. This may be due to game balance issues. The only time when a Marine is seen wielding one ever is at the ''[[Halo 3]]'' level ''[[Floodgate]]'', it is seen being used inside the factory, (the spot where any surviving Marines hold position) holding it like Master Chief. One needs to be in Theater mode or playing on a lower difficulty to see the Marine holding it, because he dies in a few seconds. |
| | | *In ''Halo 3'', the flamethrower still works underwater. However the flames must have already clumped to something and spraying into the water will have no effect. Strangely, in ''[[Avalanche (level)|Avalanche]]'' and ''[[Snowbound (level)|Snowbound]]'', if one fires at the snow it will burn as if it is ground. |
| The weapon was redesigned for inclusion in ''[[Halo 2]]'', and was even featured in the game's [[Halo 2 beta|beta stages]] alongside a [[Covenant]] counterpart - the [[Cut Halo 2 weapons#Disintegrator|Disintegrator]].{{Ref/Twitter|Id=H2BWeapons|vengeful_vadam|1262137145399091201|The Vengeful 'Vadam|Quote=In the Halo 2 Beta, there were two cut weapons: -The Flamethrower, which would be repurposed to become the Halo 3 Flamethrower -The Disintegrator, a Covenant counterpart to the Flamethrower.|D=08|M=9|Y=2021}} However, the design was reused for an art piece included in the ''[[Halo Graphic Novel]]'' gallery, depicting [[Maria-062]] holding the weapon. | | *In ''Halo 3'', the flamethrower can be used to easily achieve a [[Death from the Grave Medal]] or an [[Incineration Medal]]. If the player simply hit an enemy with enough sustained fire, it will kill them. If the player has already hit an enemy with the flamethrower when he/she dies, they will die via flame damage seconds later. |
| | | *In ''Halo 3: ODST'', the flamethrower and the [[MA5C Individual Combat Weapon System|Assault Rifle]] are the only weapons that appeared in campaign but not in [[Firefight]]. |
| The M7057 was later modelled by [[:Category:Images by Gene Kohler|Gene Kohler]] for inclusion in ''[[Halo Wars]]'' as a weapon for use by the [[Hellbringers]]. However, the weapon was cut and replaced by the [[NA4 flamethrower]] for unknown reasons.
| | *In ''Halo 3: ODST'' level ''[[Data Hive]]'', players who killed 10 Covenant troops with the flamethrower are rewarded by the "[[I Like Fire]]" [[achievement]]. |
| <gallery>
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| File:XHW - unscunit.jpg|The M7057 model created for ''Halo Wars''.
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| </gallery>
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| ==Trivia==
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| ===References===
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| *The weapon's designation is a reference the TOZT .25 and TOZT-7 flamethrowers from Bungie's ''[[Marathon]]'' trilogy. "TOZT" and "7057" (the latter a [[wikipedia:leetspeak|leetspeak]] rendering of the former) are both plays on the word "toast".
| |
| *The shark-like decal on the M7057's heat shroud is inspired by the [[Wikipedia:Curtiss P-40 Warhawk|Curtiss P-40 Warhawk]] fighter-bomber made famous by the [[Wikipedia:Flying Tigers|Flying Tigers (First American Volunteer Group)]] during the [[World War II|Second World War]]. Aircraft of the [[Wikipedia:23d Fighter Group|23rd Fighter Group]], the Flying Tigers' modern successor, continue the use of the shark teeth decoration. | |
| **The [[Destinypedia:Dragon's Breath|Dragon's Breath]] rocket launcher from Bungie's later ''Destiny'' series uses a similar muzzle decoration.
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| *In ''Halo: Combat Evolved'', when a Spartan wields a flamethrower, they flip back a cover to expose a button. Next to the button is the Chinese character 下 or 'xia' (meaning "down"). | |
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| ==Gallery== | | ==Gallery== |
| {{Linkbox|gallery=yes}}
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| <gallery> | | <gallery> |
| | File:H3-Concept-M7057DP-Angles.png|Conceptual renders of the flamethrower design that would appear in ''Halo 3''. |
| File:HaloCE-M7057DefoliantProjector.png|A profile view of the ''Halo: Combat Evolved'' flamethrower, PC version. | | File:HaloCE-M7057DefoliantProjector.png|A profile view of the ''Halo: Combat Evolved'' flamethrower, PC version. |
| File:HCE-M7057DP-HUD-FirstPerson.jpg|The flamethrower in first-person view in ''Halo PC''. | | File:HCE-M7057DP-HUD-FirstPerson.jpg|The flamethrower in first-person view in ''Halo PC''. |
| File:Flamethrower HCE 2.jpg|A Spartan wielding a flamethrower in ''Halo: Combat Evolved''. | | File:Flamethrower HCE 2.jpg|A Spartan wielding a flamethrower in ''Halo: Combat Evolved''. |
| File:ConceptMaria.jpg|Maria-062 with the cut Halo 2 flamethrower design in the ''[[Halo: Graphic Novel]]''.
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| File:H3-Concept-M7057DP-Angles.png|Conceptual renders of the flamethrower design that was cut from ''Halo 2''.
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| File:Burn.jpg|An example of the flamethrower's ignition on a player. | | File:Burn.jpg|An example of the flamethrower's ignition on a player. |
| File:Halo-3-20070810044503823.jpg|A Spartan wielding the flamethrower in ''Halo 3''.
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| File:Flamethrower.jpg|The flamethrower on [[Snowbound]]. | | File:Flamethrower.jpg|The flamethrower on [[Snowbound]]. |
| | File:M7057 Defoliant Projector.png|An angled view of the M7057 Defoliant Projector from ''Halo 3''. |
| File:H3-M7057DefoliantProjectorSide.png|An in-game profile view of the M7057 Defoliant Projector from ''Halo 3''. | | File:H3-M7057DefoliantProjectorSide.png|An in-game profile view of the M7057 Defoliant Projector from ''Halo 3''. |
| File:Flamethrower HUD Reticle.jpg|The HUD reticule of the M7057/Defoliant Projector as seen in the ''Halo 3'' campaign level [[Floodgate]]. Note that the camera focuses outward in a third-person view, similar to the view when wielding a heavy turret. | | File:Flamethrower HUD Reticle.jpg|The HUD reticule of the M7057/Defoliant Projector as seen in the ''Halo 3'' campaign level [[Floodgate]]. Note that the camera focuses outward in a third-person view, similar to the view when wielding a heavy turret. |
| File:Marineflames.jpg|A Marine wielding a flamethrower. | | File:Marineflames.jpg|A Marine wielding a flamethrower. |
| File:H3 Arbiter Flamethrower.jpg|Thel 'Vadam wielding a flamethrower in ''High Charity''.
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| File:HTMCC-H3ODST Flamethrower 1.jpg|The Rookie using a flamethrower.
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| File:HTMCC-H3ODST Flamethrower 2.jpg|Close-up of the flamethrower being held by the Rookie.
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| File:HTMCC-H3ODST Flamethrower 3.jpg|The Rookie killing a Yanme'e with the flamethrower.
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| File:HW2-Kinsanomech.jpg|M7057s mounted on a [[Kinsano's Cyclops|custom Cyclops]] piloted by [[Morgan Kinsano]].
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| File:HLW_ProwlerDestroyed.jpg|A Sahara-class heavy prowler destroyed by the flames of an M7057.
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| File:HLW_Flamethrower.jpg|Hala using the flamethrower.
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| </gallery> | | </gallery> |
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| ==List of appearances== | | ==List of appearances== |
| *''[[Halo: Combat Evolved]]'' {{MCCo}} | | *''[[Halo: Combat Evolved]]'' {{1st}} |
| *''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' {{1st}}
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| *''[[Halo Graphic Novel]]'' | | *''[[Halo Graphic Novel]]'' |
| *''[[Halo 3]]'' | | *''[[Halo 3]]'' |
| *''[[Halo 3: ODST]]'' | | *''[[Halo 3: ODST]]'' |
| *''[[Halo Wars 2]]''
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| *''[[Halo: Silent Storm]]''
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| *''[[Halo: Lone Wolf]]''
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| *''[[Halo: Divine Wind]]'' {{Mo}}
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| ==Notes==
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| {{Ref/Notes}}
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| {{UNSC support weapons}} | | {{UNSC support weapons}} |
| [[Category:Incendiary weapons]] | | [[Category:Incendiary weapons]] |