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| {{Status|Canon}} | | {{Ratings}} |
| {{disambig header|the flamethrower featured in ''Halo: CE for PC'', ''Halo 3'' and ''Halo Wars 2''|the flamethrower introduced in ''Halo Wars''|M6634 flamethrower}} | | {{title|M7057/Defoliant Projector}} |
| {{Weapon infobox | | {{Era|H1|H3|HGN}} |
| |name=M7057 Flamethrower
| | {{Weapon |
| |image=[[File:M7057_Defoliant_Projector.png|300px]] | | | image=[[Image:New Flamer.jpg|300px]] |
| |manufacturer=[[Misriah Armory]]{{Ref/Book|Id=vis|EVG|Page=69}}{{Ref/Book|Id=Enc22|Enc22|Page=172}} | | | name=M7057 Flamethrower |
| |series=
| | | manufacturer= |
| |type=[[Wikipedia:Flamethrower|Flamethrower]] | | | model=M7057/Defoliant Projector |
| |cost=1,520.00 [[Credit|cR]]{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3flamethrower|Site=Bungie.net|Page=The Flamethrower|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7057}} | | | type=Flamethrower |
| |variant=
| | | cost= cR. 1,520.00 |
| |service=
| | | size=*Halo 1: Handheld, Two-Handed<br /> |
| |length={{Convert|167.6|cm|in|sp=us}}{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}{{Ref/Note|The original [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7057|Bungie reveal]] for the flamethrower referenced its length as being 116.8cm (46in) - this inconsistency has only included in one other source: the 2009 ''[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia]]''. The ''Encyclopedia''{{'}}s [[Halo Encyclopedia (2011 edition)|2011 reprint]] changed the length stat to the one displayed on this page - something which has been consistently used since.}}
| | *Halo 3: Support Weapon |
| |width= | | *length: 116.8 centimeters (46 inches) |
| |height= | | | damage per hit=High |
| |weight= | | | magazine=100 fuel units |
| *Empty: {{Convert|101|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|bnet}}{{Ref/Book|Id=Enc09|Enc09|Page=311}}{{Ref/Book|Id=Enc11|Enc11|Page=325}}
| | | maxammo=7 Canisters or 700 fuel units |
| *Loaded: {{Convert|122.5|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| | | fire=Continuous fire |
| |ammotype=Pyrosene-V{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|vis}} | | | ammotype= Pyrosene-V |
| |capacity= 100 fuel units/canister{{Ref/Reuse|bnet}} (9x 3-second bursts){{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| | | operation=Automatic |
| |feed=
| | | rate of fire=Continous fire (medium) |
| |operation= | | | accuracy=High |
| |rate= | | | range=13.4 meters (44 feet) |
| |velocity= | | | era=Halo CE, Halo 2 |
| |optics=
| | | affiliation=[[United Nations Space Command]] |
| |range={{Convert|13.4|m|ft|sp=us}}{{Ref/Reuse|bnet}} | |
| }} | | }} |
| {{Quote|It takes a real lunatic to use a flamethrower...|Anonymous [[E2-BAG/1/7]] serviceman}} | | {{Quote|It takes a certain kind'a lunatic to use a flamethrower…| Anonymous [[E2-BAG/1/7]] serviceman}} |
| The '''M7057/Defoliant Projector''',{{Ref/Book|Id=PCManual|[[Halo: Combat Evolved Manual#Human Weapon Additions|Halo: Combat Evolved for PC Manual]]|Page=13}}{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} more commonly known as the '''M7057 flamethrower''', is an [[incendiary weapon]] used primarily against battlefield fortifications, protected emplacements and installations, and for demoralization purposes. It is a variation of the [[NA4 flamethrower|NA4/Defoliant Projector]].{{Ref/Reuse|vis}} | | The '''M7057/Defoliant Projector'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3flamethrower</ref>, more commonly known as the '''M7057 Flamethrower''', is a [[United Nations Space Command]] ground weapon. |
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| The M7057 has a number of nicknames among UNSC forces including '''DP''', '''Toaster''', '''Dragon''', '''Torch''', and '''Flamer'''.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
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| ==Overview== | | ==Description== |
| ===Design details===
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| {{Quote|I tell 'ya, these things sure beat the old [[NA4 flamethrower|NA4 models]]!|Anonymous [[Hellbringer]] discussing his M7057 during the [[Second Ark Conflict]].{{Ref/YouTube|A04ZmY2UHgU|jungle_penguins|Halo Wars 2: UNSC Hellbringer All Quotes|Time=35|Quote=I tell 'ya, these things sure beat the old NA4 models!|Quotee=Hellbringer ambient dialogue|Detail=0:35}}}}
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| [[File:HTMCC-H3ODST FlamethrowerOverheats.jpg|thumb|240px|The flamethrower overheating after prolonged use.]]
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| The M7057 flamethrower is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid adhesive{{Ref/Reuse|PCManual}} known as Pyrosene-V. Like the M6634, the M7057 flamethrower is cumbersome and relatively difficult to tactically use (psychologically as well as mechanically).{{Ref/Reuse|bnet}} In its role as a ''defoliant projector'', it is designed to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets.{{Ref/Reuse|bnet}} For example, in [[2553]], [[Hala]] was able to use an M7057 unassisted to torch a {{Class|Sahara|heavy prowler}}.{{Ref/Comic|HLW|Issue=2}} Despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately, the psychological effect is a double-edged sword.{{Ref/Reuse|bnet}}
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| The psychological impact of employing an M7057 makes it one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.{{Ref/Reuse|bnet}} Due to the weapon's massive size and weight, it is usually deployed with a cart on which to transport it.{{Ref/Reuse|bnet}} As such, UNSC [[Hellbringers]] can only use the flamethrower with the assistance of a [[powered exoskeleton]].{{Ref/YouTube|A04ZmY2UHgU|jungle_penguins|Halo Wars 2: UNSC Hellbringer All Quotes|Time=39|Quote=I feel like a tank in this thing! Does your exo chafe? Mine chafes.|Quotee=Hellbringer ambient dialogue|Detail=0:39}} During the [[Second Ark Conflict]], two M7057s were fitted onto a specialised [[Kinsano's Cyclops|customised Cyclops]] employed by [[Lieutenant Colonel]] [[Morgan Kinsano]] as heavy weapons.{{Ref/Game|HW2|Kinsano's Cyclops in-game unit}} | | The M7057/DP is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel. |
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| ===Variants===
| | Flamethrowers are cumbersome and relatively difficult to use (psychologically as well as mechanically). |
| *'''M705 Incendiary Jet Tool''': Nicknamed the ''I-JeT'', the M705 is a compact, vacuum-suitable variant of the M7057 fed by a tank-pack full of self-oxidizing fuel.{{Ref/Novel|Id=HSS10|HSS|Chapter=10}}
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| *'''Cryosprayer''': The cryosprayer is an experimental weapon design based on the M7057 created by [[Serina]], the [[Artificial intelligence|AI]] for {{UNSCShip|Spirit of Fire}}. During the ship's long voyage following the [[Battle of Trove]], Serina began to pursue [[cryonics]] research initially pioneered by professor [[Ellen Anders]], and left the design templates for use by the CBRN specialists of the ship's Hellbringer complement.{{Ref/Game|HW2|Phoenix Logs|Detail=Cryotrooper}}
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| <gallery class="center">
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| File:HW2-cryo troops.jpg|A UNSC Cryo Trooper wielding what appears to be an M7057, modified to shoot their cryo munitions.
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| </gallery>
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| ==UNSC remarks==
| | It appeared in the multiplayer of [[Halo PC]] and [[Halo 3]]. |
| [[File:HW2 - Hellbringer.png|thumb|250px|A Hellbringer wielding an M7057.]]
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| The weapon was one of many featured in [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]]. Several Marines of [[E2-BAG/1/7]] were interviewed by Doctor [[Robert McLees (ship designer)|Robert McLees]], and had the following to say about the weapon.{{Ref/Reuse|bnet}}
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| *''"Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life [[Covenant|Alien]] [[Flood|Foxtrots]]."''{{Ref/Reuse|bnet}}
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| *''"Gotta get too close for it to be any use offensively — if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."''{{Ref/Reuse|bnet}}
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| *''"Makes short work of weeds and thickets — but I wouldn't carry one into combat. Not on your life."''{{Ref/Reuse|bnet}}
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| *''"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."''{{Ref/Reuse|bnet}}
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| *''"I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea."''{{Ref/Reuse|bnet}}
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| *''"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people...not even on alien people."''{{Ref/Reuse|bnet}}
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| *''"It takes a real lunatic to use a Flamethrower..."''{{Ref/Reuse|bnet}}
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| ==In-game information==
| | The [[Halo 3]] version of the M7057 varies slightly from its first appearance in Halo PC, being roughly two times heavier (and about twice as much fuel) with a shorter and wider nozzle (which means a wider, deadlier spray). |
| ===''Halo: Combat Evolved''===
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| The flamethrower was first introduced in the ''Halo'' games with the [[Halo: Combat Evolved (PC port)|PC release]] of ''[[Halo: Combat Evolved]]'', after being cut from the original [[Xbox]] release of the game. As with the other PC port exclusive content (the [[M12A1 Rocket Warthog]] and the {{Pattern|Zasqi|fuel rod gun}}), it is included in the ''Combat Evolved'' multiplayer component of ''[[Halo: The Master Chief Collection]]''. | |
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| Due to the weapon's history, it can only be used in [[multiplayer]], and appears as a default spawn on several multiplayer maps. It can be equipped and used in first-person view as with all other weapons in the game, and supports the player throwing grenades with it equipped or using it to [[melee]]. The weapon's range is similar to the shotgun, which is only effective at close-quarters. When fired within range, the flamethrower deals lethal damage to unshielded opponents. Against shielded opponents, it will remove their shields and apply a substantial amount of damage to the opponent's health.
| | It also poses a threat to vehicles, a full three-second burst being able to destroy a Warthog. |
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| Through use of the ''[[Halo Editing Kit]]'' for ''[[Halo Custom Edition]]'' and ''The Master Chief Collection'', [[Flood combat form]]s are able to wield the flamethrower. The only way to observe this is to play start a "Heavy Slayer" game on a map that spawns Combat forms. The Combat form will hold it upwards, making the weapon useless in their hands since the fire will go upwards without hurting anyone in front of the form. The reason why the flamethrower is compatible with Combat forms is because the flamethrower was supposed to appear in the level Keyes, and Bungie programmed Combat forms to be able to carry it in order to grant the player easier accessibility. The player was then to use an acquired flamethrower to burn Captain Keys' skull from the [[Proto-Gravemind]] in order to retrieve his neural implants.{{Ref/Book|Id=AoH|AoH|Page=140}}
| | The flamethrower is extremely powerful, in [[Halo 3]] and can kill its target in less than two seconds as seen at the Omegathon.[http://www.gametrailers.com/player/24150.html] |
| | [[Image:Halo-3-20070810044503823.jpg|left|thumb|245px| The Flamethrower as seen in [[Halo 3]].]] |
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| In ''Halo: Combat Evolved'', the flamethrower shares the same [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the [[Shotgun]] and the [[Sniper Rifle]]. In ''Halo: The Master Chief Collection'', the reticule for the flamethrower in ''Halo: Combat Evolved'' has been updated to match the flamethrower reticule from ''Halo 3''.
| | It is the only human weapon that overheats. |
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| ===''Halo 3'' and ''Halo 3: ODST''===
| | It has a built in system that makes the weapon to stop firing when it reaches a certain temperature. |
| [[File:Flamingpureform.jpg|thumb|The Flamethrower can easily kill Pure Forms.]]
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| After being cut from ''Combat Evolved'', the flamethrower was redesigned for inclusion in ''[[Halo 2]]'' though [[Cut Halo 2 weapons#Flamethrower|also cut from that game]]. It once again debuted in ''[[Halo 3]]'', this time as one of the newly-added [[Weapon types#Turret weapons|turrets]] in a similar manner to the [[AIE-486H machine gun|Machine Gun Turret]], [[LAU-65D/SGM-151 missile pod|Missle Pod]], and {{Pattern|Pek|plasma cannon}}. Players wielding the weapon move at a slower pace and from a third-person perspective. Moreover, they cannot melee or use any of their [[grenade]]s or [[equipment]]. Unlike the other turret weapons, the flamethrower has no mounted variation, meaning that flamethrower is no longer useful once the fuel has been depleted - however, it operates in a manner similar to energy weapons in that it will overheat if fired for too long. The flamethrower's screen effects are capable of blinding the player in a manner similar to the [[Flare]] equipment.
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| The weapon appears in the [[campaign]] levels [[Floodgate]] and [[Cortana (level)|Cortana]], both levels featuring the [[Flood]] as primary enemies. This alludes to the weapon's most useful function - clearing swarms of densely-packed enemies such as [[pod infector]]s. [[Flood pure form]]s will die nearly instantly upon lighting on fire, and any pod infectors that run into the flames are immediately killed. Though still highly effective against [[Flood combat form]]s, they still live for some time while on fire. It can also be used to destroy a pile of Combat Forms, so they won't come back if a Pod infector finds them. It is also very handy to handle [[Flood carrier forms]], as lighting it on fire can cause the Pod infectors not to disperse upon death.
| | If the weapon fired while overheated, it would melt or explode, and the heat and the flames would harm the user |
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| Even though UNSC Marines claim that their comrades wield the flamethrower, the player can not give it to them in game. The only time when a Marine is seen wielding one is in the level Floodgate; it is seen being used inside the factory, (the spot where any surviving Marines hold position) holding it like Master Chief. One needs to be in [[Theater]] mode or playing on a lower difficulty to see the Marine holding it, because he dies in a few seconds.
| | However, the flamethrower's power comes at a cost: it can only sustain fire for about three seconds before it overheats. |
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| In [[multiplayer]], the flamethrower only appears on the map [[Construct]] by default, situated at the bottom of the map. It is one of two weapons capable of granting an [[Incineration]] medal when used (the other being the [[Orgudam Workshop firebomb|Firebomb Grenade]]), and is also capable of easily granting a [[Kill from the Grave]] medal.
| | The M7057 is in the [[Support Weapons]] category, like the [[Missile Pod]], meaning wielders use the weapon in a third-person perspective and at a slower movement rate, and must drop the weapon to melee and cannot use grenades or equipment. |
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| The weapon reappears in ''[[Halo 3: ODST]]'', and works identically to its ''Halo 3'' counterpart. It appears only on the level [[Data Hive]], and can be useful in clearing out swarms of [[Yanme'e|Drones]] while traversing the hive. If fired at [[Quick to Adjust|Vergil]], it will immediately kill the [[Huragok|Engineer]] regardless of difficulty - resulting in a mission fail. The flamethrower cannot be used in [[Firefight (Halo 3: ODST)|Firefight]] with default settings or in the original [[Xbox 360]] release. However, the updated [[Floodfight]] mode and custom settings in the game's ''Master Chief Collection'' port does allow for this. | | The bubble shield isn't affected by this weapon, with the flames "washing over the shield." |
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| In ''Halo 3: ODST'', there is one [[Achievements (Halo 3: ODST)|achievement]] that can be unlocked with the flamethrower.
| | Referring to the M7057/DP as a weapon is a bit of a misnomer as the "DP" in its nomenclature indicate that it is a defoliant projector—to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets. It is a great weapon for exterminating clumps of enemies. |
| {| class="wikitable"
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| ! scope="col" style="text-align:center;" | '''Icon (Xbox 360)'''
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| ! scope="col" style="text-align:center;" | '''Name'''
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| ! scope="col" style="text-align:center;" | '''Description'''
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| ! scope="col" style="text-align:center;" | '''{{Gamerscore|Gamerscore}}'''
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| |-align="center"
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| |style="background:black"|[[File:H3ODST Achievement I Like Fire.png]]
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| |[[I Like Fire]]
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| |Kill 10 enemies with the Flamethrower on Data Hive.
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| |{{Gamerscore|5}}
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| |}
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| ==Production notes== | | ==Combat== |
| [[File:H2 Flamethrower FP 2.png|thumb|250px|Using the Flamethrower in the [[Halo 2 beta|''Halo 2'' beta]].]]
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| {{Main|Cut Halo: Combat Evolved weapons|Cut Halo 2 weapons}}
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| The flamethrower has a storied history as cut content in the ''Halo'' games. The weapon is one of many originally designed for inclusion in ''[[Halo: Combat Evolved]]'', and went through a number of design iterations in this time.
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| In the cutscene of the ''Halo: Combat Evolved'' level ''[[Keyes (level)|Keyes]]'', where the Master Chief retrieves [[Captain (Navy)|Captain]] [[Jacob Keyes]]' neural implants, the Master Chief was meant to burn Keyes' [[skull]] out of the [[Proto-Gravemind]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. [[Lorraine McLees]] was the one who actually had to texture the whole "burnt" skull and she added that she had done her job so well that "the skull was so gruesome no one could look at it."{{Ref/Reuse|AoH}}
| | ===Advantages=== |
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| The weapon was redesigned for inclusion in ''[[Halo 2]]'', and was even featured in the game's [[Halo 2 beta|beta stages]] alongside a [[Covenant]] counterpart - the [[Cut Halo 2 weapons#Disintegrator|Disintegrator]].{{Ref/Twitter|Id=H2BWeapons|vengeful_vadam|1262137145399091201|The Vengeful 'Vadam|Quote=In the Halo 2 Beta, there were two cut weapons: -The Flamethrower, which would be repurposed to become the Halo 3 Flamethrower -The Disintegrator, a Covenant counterpart to the Flamethrower.|D=08|M=9|Y=2021}} However, the design was reused for an art piece included in the ''[[Halo Graphic Novel]]'' gallery, depicting [[Maria-062]] holding the weapon.
| | In Halo 3, the Flamethrower is far more powerful, laying waste to any opponent in close quarters, and can be used strategically to put flame in front of entry ways as a denial of entry, or to shoot it while running backwards around a corner (giving you the ability to damage them but denying them a direct line of sight to damage you). |
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| The M7057 was later modelled by [[:Category:Images by Gene Kohler|Gene Kohler]] for inclusion in ''[[Halo Wars]]'' as a weapon for use by the [[Hellbringers]]. However, the weapon was cut and replaced by the [[NA4 flamethrower]] for unknown reasons. | | It also has a large fuel supply unlike its Halo PC counterpart. |
| <gallery>
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| File:XHW - unscunit.jpg|The M7057 model created for ''Halo Wars''.
| | It also kills majority of Flood forms nearly instantly. Combat forms will die but they continue to move for a few seconds and will come after you while on fire, which depletes your shields. |
| </gallery>
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| | This makes it more strategically useful to attack with a more conventional weapon. |
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| | The flamethrower can be more useful when it is used by shooting it on the ground to stop enemies from getting near you, or they might burn to death. |
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| | ===Disadvantages=== |
| | Several things counterbalance the Halo 1 PC Flamethrower's high damage rate. |
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| | First, the reload time is far too slow compared to other weapons, and is subject to overheating if you fire the weapon too long. Second, ammunition for the Flamethrower is often unavailable. |
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| | Third, the Flamethrower can damage its own user if one walks into the trail of flames left behind by the weapon. |
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| | This lets the enemy run away while stopping the user from giving chase. It also has splash damage, which in very close range firing, can harm the opponent and player. |
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| | If used at a distance, the Flamethrower takes longer to kill an enemy and might not even damage them. |
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| | Finally, the Flamethrower is very rare. There are only one or two of them per map. |
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| | Moving also affects the damage put out by the Flamethrower. If you move forward while firing, the flame will be more damaging, but when moving backwards, the flame does about the same as an [[Assault Rifle]]. |
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| | Therefore, while using this weapon in combat, your movement options are limited. |
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| | In [[Halo 3]] you cannot refuel the Flamethrower, and you move slower and cannot melee, throw grenades or use equipment without having to drop it first. |
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| | Also, if any enemies who are on fire walk into you, or you walk over a corpse having just been incinerated, you take damage. |
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| | Also, the Flamethrower is only a threat in confined space; in open spaces, it's very hard to directly harm your opponent, and your opponent will keep firing until the flames consume them. |
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| | ==Role in Campaign== |
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| | With the Flamethrower's campaign introduction in Halo 3, it has become one indisputably best anti-Flood weapons. |
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| | The hardest type of Flood to fight, the [[Pure Form]]s, will die nearly instantly upon lighting on fire, and destroy any infection form that runs over the flames. |
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| | Though still highly effective against combat forms, they still live for some time while on fire, which can produce some awkward moments of avoiding their charging, flaming, bodies. |
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| | A good attribute is that it can begin killing multiple combat forms at once, with the ones on fire possibly lighting other ones on fire. |
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| | Once they die, their bodies are consumed by the fire and will not be able to be resurrected by infection forms. |
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| | In fact, any infection form that runs towards the body will also be consumed by flame. |
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| | It can also be used to destroy a pile of combat forms so they won't come back if an infection form finds them. |
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| | This also seems to be the only support weapon in Halo 3 that wasn't originally turret-mounted, but it is too big for normal humans' use. |
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| | ==Multiplayer Role== |
| | [[Image:Flamethrower.jpg|thumb|right|The Flamethrower on Snowbound]] |
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| | The Flamethrower is best used in close quarters combat. The trail of flame can act as a temporary smokescreen to blind snipers with. |
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| | It is especially effective if used to retreat by running backwards away from an enemy to leave a trail of flame, deterring would-be pursuers from giving chase to a wall of fire, use caution because the Flamethrowers damage is reduced when running backwards. |
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| | It is incredibly useful for close quarters defense, but should not be used in any open areas. Small room flag defense is highly recommended. |
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| | It is effective as a denial of area weapon, you can put the flames in doorways or on flags to discourage anyone from crossing that area, and damaging those that do (possibly even catching on fire and killing unshielded opponents). |
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| | As a slayer weapon, it is recommended to use it to surprise people entering enclosed spaces, it is very lethal up close. |
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| | You can shoot the flames around a corner as you run backwards around a corner, and any opponent dumb enough to pursue will be roasted by flames but unable to get a line of sight to get you themselves. |
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| | One player quoted "I was slaying my buds when suddenly someone grabbed a flamer and toasted me a bunch with my mongoose a few times in a row". |
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| | This proves the fact that one click of the defoliant projector can take out light vehicles since the car itself will explode if it is weak enough. |
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| | Sometimes, players even await near the some strategic points, with active camouflages, like where opponents alight once fired from the Man Cannon, where they will overfry them by surprise. |
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| | Most types of equipment can often be at your advantage at escaping the flames, like deploying a [[Radar Jammer]] to confuse the enemy if he/she can't see you, and since you'll be moving about, the enemy can't identify you from the "Fake" red dots on his radar. |
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| | Deploying a [[Power Drainer]] will cause the wielder of the Flamethrower to cease fire temporary to avoid having his/her's shields to be drained if smart enough, but if the wielder is somewhat dumb enough to carry on firing, the power drainer will ultimately let the wielder be prone to most any type of weaponry fire. |
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| | ==Tactics== |
| | [[Image:Flame_thrower06.png|150px|thumb|right|An Elite using the flamethrower on High Ground.]] |
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| | *Guarding the bomb carrier in [[Assault]] |
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| | *Guarding your [[VIP]] |
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| | *Defending the hill in [[King of the Hill]] |
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| | *Defending the flag in [[Capture the Flag]] |
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| | *Saves you from being killed on certain cases in [[Juggernaut]] |
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| | ==UNSC Remarks== |
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| | *"Foxtrots die pretty quick once you put the fire to 'em. We ought 'a burn 'em all. Low-life bastards. Burn all those low-life alien foxtrots." |
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| | *"Gotta get too close for it to be any use offensively—if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire." |
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| | *"Makes short work of weeds and thickets—but I wouldn't carry one into combat. Not on your life." |
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| | *"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way." |
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| | *"I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea." |
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| | *"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people… not even on alien people." |
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| | ==Influences== |
| | [[Image:Weapon-flamethrower.jpg|thumb|The Flamethrower as seen in [[Halo: Combat Evolved]]]] |
| | The Defoliant Projector Flamethrower was inspired by a similar flamethrower from the ''[[Marathon]]'' series. |
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| | The shark-like decal on it is borrowed from the game as well. |
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| | In ''Marathon'', however, it is featured on the rocket launcher. |
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| | The Defoliant Projector's number, 7057, is a alpha-numeric callback to the Weapon from Marathon's name, the TOZT. |
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| | There is also a possibility it was influenced by the flamethrower from the Aliens movies. |
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| ==Trivia== | | ==Trivia== |
| ===References===
| | *The Flamethrower's number designation, 7057, can be translated from "1337speak", and it means the TOST. It may be a reference to the Marathon Flame Thrower, which was named the TOZT-7, or it simply relates to the Flamethrower's function, to toast things. |
| *The Defoliant Projector was inspired by a similar flamethrower from the ''[[Marathon]]'' series. The Defoliant Projector's number, 7057, is an alpha-numeric call-back to the weapon from ''Marathon''{{'}}s name, the TOZT which means toast in [[wikipedia:leetspeak|leetspeak]]. | |
| *The shark-like decal on its heat shroud is borrowed from the American [[Wikipedia:Curtiss P-40 Warhawk|Curtiss P-40 Warhawk]] made famous by the [[Wikipedia:Flying Tigers|Flying Tigers (American Volunteer Group)]] during the [[World War II|Second World War]]. Aircraft of the [[Wikipedia:23d Fighter Group|23rd Fighter Group]], the Flying Tiger's modern-day successor, continue the use of the shark teeth decoration.
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| *The [[Destinypedia:Dragon's Breath|Dragon's Breath]] rocket launcher from Bungie's ''Destiny'' series uses a similar muzzle aesthetic as well as the real-world XM42 flamethrower Gen 3.
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| *In ''Halo: Combat Evolved'', when a Spartan wields a flamethrower, he flips back a cover to expose a button. Next to the button is the character 下 or 'xia' (meaning "down" in Chinese).
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| ==Gallery==
| | * The Halo 3 flamethrower bears a resemblance to the original flamethrower from Halo PC. However the main difference is its fuel tank and the flame projector. |
| {{Linkbox|gallery=yes}}
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| <gallery>
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| File:HaloCE-M7057DefoliantProjector.png|A profile view of the ''Halo: Combat Evolved'' flamethrower, PC version.
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| File:HCE-M7057DP-HUD-FirstPerson.jpg|The flamethrower in first-person view in ''Halo PC''.
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| File:Flamethrower HCE 2.jpg|A Spartan wielding a flamethrower in ''Halo: Combat Evolved''.
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| File:ConceptMaria.jpg|Maria-062 with the cut Halo 2 flamethrower design in the ''[[Halo: Graphic Novel]]''.
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| File:H3-Concept-M7057DP-Angles.png|Conceptual renders of the flamethrower design that was cut from ''Halo 2''.
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| File:Burn.jpg|An example of the flamethrower's ignition on a player.
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| File:Halo-3-20070810044503823.jpg|A Spartan wielding the flamethrower in ''Halo 3''.
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| File:Flamethrower.jpg|The flamethrower on [[Snowbound]].
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| File:H3-M7057DefoliantProjectorSide.png|An in-game profile view of the M7057 Defoliant Projector from ''Halo 3''.
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| File:Flamethrower HUD Reticle.jpg|The HUD reticule of the M7057/Defoliant Projector as seen in the ''Halo 3'' campaign level [[Floodgate]]. Note that the camera focuses outward in a third-person view, similar to the view when wielding a heavy turret.
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| File:Marineflames.jpg|A Marine wielding a flamethrower.
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| File:H3 Arbiter Flamethrower.jpg|Thel 'Vadam wielding a flamethrower in ''High Charity''.
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| File:HTMCC-H3ODST Flamethrower 1.jpg|The Rookie using a flamethrower.
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| File:HTMCC-H3ODST Flamethrower 2.jpg|Close-up of the flamethrower being held by the Rookie.
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| File:HTMCC-H3ODST Flamethrower 3.jpg|The Rookie killing a Yanme'e with the flamethrower.
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| File:HW2-Kinsanomech.jpg|M7057s mounted on a [[Kinsano's Cyclops|custom Cyclops]] piloted by [[Morgan Kinsano]].
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| File:HLW_ProwlerDestroyed.jpg|A Sahara-class heavy prowler destroyed by the flames of an M7057.
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| File:HLW_Flamethrower.jpg|Hala using the flamethrower.
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| </gallery>
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| ==List of appearances==
| | *The flamethrower was removed from Halo:CE so that Bungie could apply more detail to The oddball or Keyes' skull. |
| *''[[Halo: Combat Evolved]]'' {{MCCo}} | |
| *''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' {{1st}}
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| *''[[Halo Graphic Novel]]''
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| *''[[Halo 3]]''
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| *''[[Halo 3: ODST]]''
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| *''[[Halo Wars 2]]''
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| *''[[Halo: Silent Storm]]''
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| *''[[Halo: Lone Wolf]]''
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| *''[[Halo: Divine Wind]]'' {{Mo}}
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| ==Notes==
| | *Strangely, even though UNSC remarks claim that their comrades wield the flamethrower, you can't give it to them in game. Although, you can see a marine burning flood enemies the first time you encounter the weapon. But, you don't actually see the marine holding it, you see a burst of directed flames one floor above you, then once you go up, you can see a body of a marine, with a flamethrower next to him with no other UNSC weapons in sight. Although through the use of theater you can view the marine firing the flamethower, with his hands rapidly moving back and forth like he is firing an assault rifle. |
| {{Ref/Notes}}
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| | *Even though, if you look at The Library or Keyes through HMT or HHT, there are Flood variants meant to use the flamethrower you never see it on screen in Campaign. |
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| | *In Halo PC it has a proper 3rd Person animation for Campaign yet in the Xbox version if you looked at someone holding the Flamethrower they will have their hands down by their sides holding the flamethrower in the right hand pointing downwards. |
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| | *In the cut scene of the level [[Keyes_(level)|Keyes]], where the [[Master Chief]] retrieves [[Captain Keyes]]' neural implants, the Master Chief was meant to burn Keyes' skull out of the [[Brain Form]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. Lorraine Mclees was the one who actually had to skin the whole "burnt" skull and she added that "the skull was so gruesome no one could look at it." <ref>[[Art Of Halo]] - pg. 140</ref> |
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| | * It is able to spawn a flamethrower by devmode in the level [[Keyes_(level)|Keyes]], if Grunts caught fire, they would have a [[reaction to being stuck]]. If you fire at an Elite, they will jump out of the way just like how they dodge a grenade. |
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| | * The targeting reticle of the flamethrower was taken from the deleted "gravity rifle" in Halo: Combat Evolved. In [[Halo CE]], the reticle is very similar to the Shotgun's reticle |
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| | * In the Videogame 'Shadowrun', the weapon 'Mini-gun' has a shark decal much like the flamethrower from [[Halo: Combat Evolved]] and [[Halo 3]]. |
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| | * In Halo 1, When Master Chief arms the flamethrower, he flips back a cover to expose a button. Next to the button is the character 下 or xia (or "down" in Chinese), you will only get a glimpse of it. To see it properly the animation must somehow be frozen. |
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| | *In Halo 3, on both [[Campaign]] and [[Custom Game]] the Flamethrower can destroy a vehicle and the flames will stay on just like a [[Firebomb Grenade]] or a [[Plasma Grenade]]. |
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| | *In Halo 3, if you go underwater in Last Resort or High Ground, the flamethrower will still work underwater and be able to burn people. |
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| | *As suggested in the Flood article page- the Flood is mostly made of calcium (pure form need a certain amount of calcium). Calcium burns crimson. However The Flood do not burn crimson, but burn yellow instead. |
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| | *The Flamethrower appears to be the only support weapon in [[Halo 3]] that can be set with unlimited ammo, all others have a regular ammo capacity. |
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}} | | <references/> |
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| | <br clear="all"> |
| | {{WepList}} |
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| | [[Category:Held Weapons]] |
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| | [[Category:Human Weapons]] |
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| | [[Category:UNSC]] |
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| {{UNSC support weapons}}
| | [[Category:Weapons]] |
| [[Category:Incendiary weapons]] | |