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| {{Status|Canon}} | | {{Title|Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle}} |
| {{Weapon infobox
| | {{Era|H3|HW|H3R}} |
| |name = W/AV M6 G/GNR "Spartan Laser"
| | {{Ratings}} |
| |image = {{tabcontainer|title1=M6/E|content1=[[File:H5G-M6SpartanLaser.png|350px]]|title2=M6/R|content2=[[File:H3-M6SpartanLaser.png|350px]]|title3=M6/V|content3=[[File:HReach-M6SpartanLaser.png|350px]]|title4=M6/X|content4=[[File:H4-SpartanLaser.png|350px]]}}
| | {{Weapon |
| |manufacturer = [[Misriah Armory]]{{Ref/Book|Id=enc22|Enc22|Page=179}}
| | |image=[[Image:M6 Spartan Laser.jpg|300px]] |
| |series = M6
| | |name=M6 Spartan Laser |
| |type = [[Directed-energy weapon]]{{Ref/Reuse|enc22}}
| | |manufacturer= Misriah Armory |
| |cost = 218,000 [[Credit|cR]]{{Ref/Site|Id=prereleasebnet|URL=http://www.bungie.net/News/TopStory.aspx?link=charginmalasers|Site=Bungie.net|Page=Spartan Laser|D=2|M=2|Y=2007|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGSpartanLaser|Site=Bungie.net|Page=Spartan Laser|D=11|M=9|Y=2013|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle}} | | |model=Weapon Anti-Vehicle Model 6 Grindell Galilean Nonlinear Rifle |
| |variant = | | |
| * [[M6/E Spartan Laser]]
| | |type=Directed Energy Weapon |
| * [[M6/R Spartan Laser]]
| | |cost=[[cR|218,000.00 cR]] |
| * [[M6/V Spartan Laser]]
| | |size=*Length (o/a): 98.7cm (38.8''). |
| * [[M6/X Spartan Laser]]
| | *Mass (empty): 19.07kg (42lb) |
| *[[M6 Grindell/Galilean Nonlinear Cannon]]
| | *Mass (loaded): 20.4kg (45lb) |
| *[[M8C Grindell/Galilean Nonlinear Cannon]]
| | |damage instant death. If the skull mythic is on, Brute will survive against it. |
| |service = | | |magazine= 100 battery units |
| *[[Human-Covenant War]]{{Ref/Reuse|enc22}}
| | |maxammo=5 shots |
| *[[Post-Covenant War conflicts]]{{Ref/Reuse|enc22}}
| | |fire=Charged, single shot. |
| |affiliation = [[United Nations Space Command]]{{Ref/Reuse|enc22}} | | |ammotype= Battery Cells (Charged) |
| |weight =
| | |operation=Directed energy |
| *'''Empty''': {{Convert|19.07|kg|lb}}{{Ref/Reuse|bnet}}<br/> | | |rate of fire=Very Slow, 5 second minimum between shots. |
| *'''Loaded''': {{Convert|20.4|kg|lb}}{{Ref/Reuse|bnet}} | | |velocity=C, 299,792,458 metres/second. |
| |length = {{Convert|98.8|cm|in}}{{Ref/Reuse|bnet}} - {{Convert|121.1|cm|in}}{{Ref/Book|Id=evg|EVG|Page=183}} | | |accuracy=Perfect, no COF |
| |width = {{Convert|7.7|in|cm}} {{C|M6/X}}{{Ref/Book|Id=h4evg|H4EVG|Page=69}} | | |range=500 meters |
| |height = {{Convert|15.4|in|cm}} {{C|M6/X}}{{Ref/Reuse|h4evg}} | | |era= [[Halo 3]], [[Halo Wars]], [[Halo 3: ODST]] |
| |ammotype = *[[BA-53635/PLMD]] battery unit {{C|M6/R}}{{Ref/Reuse|prereleasebnet}} | | |counterwep=[[Fuel Rod Gun]], [[M41 SSR MAV/AW Rocket Launcher|Rocket Launcher]], [[Sniper Rifle]] |
| *[[Series 6971 battery cell]] {{C|M6/X}}{{Ref/Reuse|h4evg}}
| | |affiliation=[[United Nations Space Command]] |
| |capacity =
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| |feed = 100 battery units (4 to 5 shots){{Ref/Site|Id=waypoint|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/weapons/spartan-laser|Site=Halo Waypoint|Section=Universe|Page=Spartan Laser}}
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| |operation = [[Directed-energy weapon|Directed-energy]]{{Ref/Reuse|enc22}} | |
| |rate = Semi-automatic{{Ref/Reuse|evg}}
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| |velocity = 299,792,458 m/s (983,571,056 ft/s){{Ref/Reuse|evg}}
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| |optics = | |
| |range = Long{{Ref/Reuse|enc22}}
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| }} | | }} |
| The '''Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle''' ('''W/AV M6 G/GNR'''), colloquially known as the '''Spartan Laser''', is a man-portable and vehicle-mounted solid-state [[directed-energy weapon|directed-energy]] anti-vehicle weapon used by the [[United Nations Space Command]].{{Ref/Reuse|enc22}}{{Ref/Book|Id=enc09|Enc09|Page=315}} It is the only known infantry directed-energy weapon manufactured by [[human]]s, aside from the [[Plasma rifle (Chalybs)|plasma rifle protoype]] created by [[Chalybs Defense Solutions]]. | | {{Quote|It's not overpowered, it's an elegant weapon from a more civilized age.|[[Luke Smith]]}} |
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| | The '''Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle'''<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BAGSpartanLaser</ref> (abbreviated '''W/AV M6 G/GNR'''), also known as the '''Spartan Laser''', is the [[UNSC]]'s ground-based, man-portable, anti-vehicle, directed energy weapon. |
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| | It is the only known battery-powered UNSC weapon, and is the most powerful infantry weapon fielded by UNSC forces. It is capable of penetrating multiple targets, including tanks, unlike the [[Sniper Rifle]], which can only penetrate infantry. It is alternatively known as the ''Galilean'', or, in player lexicon, the "Splaser". |
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| ==Overview==
| | Despite the name, the Laser can be used by regular humans, such as [[UNSC Marine Corps|UNSC Marines]], and [[ODST|ODSTs]]. The name could have been derived because of its weight. |
| ===Design details===
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| The M6 G/GNR was originally created in concert with the [[GUNGNIR]] [[Mjolnir]] armor variant as part of [[Project GUNGNIR]], a program designed to provide supplementary matériel for the [[SPARTAN-II program]], hence the "Spartan Laser" moniker.{{Ref/Site|D=14|M=03|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}} The M6 G/GNR is a man-portable, shoulder-fired, directed energy weapon firing a [[wikipedia:Solid-state laser|solid-state laser]].{{Ref/Reuse|enc22}} The Spartan Laser's Grindell/Galilean architecture incorporates a [[Smart-linking|smart-linked]] [[Wyrd optics suite|Wyrd III optics suite]], capable of 3× magnification for increased accuracy.{{Ref/Reuse|enc22}}{{Ref/Reuse|prereleasebnet}} Its reticule, whether on 1× or 3× magnifications, features a meter on the right side showing the charging status of the laser. The tick mark rests at the bottom of the circular shaped reticule while the laser is dormant, and gradually travels along the reticule's circumference until it reaches the point of origin, indicating that the laser is currently discharging.{{Ref/Game|H3|Gameplay}} Certain variants of the M6, the M6/V and the M6/X, are equipped with foldable targeting displays, allowing operators to target enemies without the use of smart-linking on their [[heads-up display]].{{Ref/Game|HR|Gameplay}}{{Ref/Reuse|h4evg}}
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| The M6 has gone through several iterations, but its changes have been mostly cosmetic.{{Ref/Reuse|evg}} For example, the M6/R variant used during the [[Human-Covenant War]] is powered by a [[BA-53635/PLMD]] non-removable battery, which recharges with a [[PP-16979/AM-Sh]] charger,{{Ref/Reuse|prereleasebnet}} whereas the M6/X variant is powered by [[Series 6971 battery cell]]s,{{Ref/Reuse|h4evg}} with little-to-no changes in performance.{{Ref/Game|H4|Gameplay}} Although the Spartan Laser was considered to be "ruinously expensive" at the time of its introduction, later refinements led to a reduction in production cost which is now only considered to be "extraordinarily expensive". Internal components have changed over time, incorporating incremental advances that have lowered production costs, and increased efficiency, but the significant advances in crystal doping and optoelectronic focusing remain largely opaque to end users.{{Ref/Reuse|waypoint}} | | ==Background== |
| | The M6 Spartan Laser is a man-portable, shoulder-fired, directed energy weapon used by the UNSC. When the trigger is pulled, a red targeting Laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder up until the laser is fired. The firing sequence can be aborted without discharging the battery as long as the weapon is not actually fired; for example, if the target moves out of sight or the operator needs to displace. The laser is capable of penetrating several enemies or vehicles, and has a small blast radius, injuring targets within two meters of the point of impact and toppling light vehicles. It has an offline sequence between shots while it (presumably) cools down (approx. 2-4 seconds), and is highly effective at destroying enemy vehicles.<ref>[http://halo3.com halo3.com]</ref> |
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| ===Operation===
| | In ''[[Halo 3]]'' [[Multiplayer]], if you kill another player with the Spartan Laser, you will receive a medal, the [[Laser Kill Medal]]. It is likely awarded due to the difficulty of having to charge and aim the weapon. Also, the achievement "Two for One" is unlocked by scoring a double kill with a single laser shot in any ranked free-for-all playlist. |
| [[File:The Covenant SL.jpg|thumb|left|200px|[[John-117]] firing an M6/R during the [[Battle of Installation 00]].]] | |
| When the weapon is equipped, a shroud over the laser diode lifts up to expose it, presumably to protect it from scratches and battle damage when holstered.{{Ref/Note|In gameplay, the weapon is shown with the shroud up when it is on a person's back. This is likely due to reuse of the third-person viewmodel of the laser, which does not have the shroud covering the laser emitter.}} A small hydraulic or pneumatic cylinder on the left side of the shroud actuates the shroud where it is anchored to the chassis of the weapon. When the trigger is pulled, a red targeting laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder and increases in pitch up until the laser is fired. The firing sequence can be aborted without discharging the battery as long as the weapon is not actually fired; for example, if the target moves out of sight or the operator needs to displace. Heat management forces significant downtime between shots, and so the weapon enters an approximately two-second-long standby sequence between shots.
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| When fired, the Spartan Laser emits a solid-state laser, a powerful microsecond-long pulse of energy capable of burning through thick plates of metallic laminates, nanocomposites, or hardened steel.{{Ref/Reuse|enc22}} The beam can also penetrate multiple obstacles and/or targets, provided they are aligned along a linear trajectory. The beam emitted by the M6 Spartan Laser weapons is typically a bright red. The beam is capable of eliminating all manner of targets in a very large range. When used against infantry such as [[Jiralhanae Chieftain]]s, the lasers is capable of efficiently burning through the armor and leaving a clean hole through the target and also severely damage anything behind the initial target. A single discharge from the M6/R is capable of piercing the thick armor of a {{Pattern|Ru'swum|Phantom}}.{{Ref/Reuse|prereleasebnet}}
| | The weapon is not available in the [[campaign]] until the level ''[[The Covenant (Level)|The Covenant]]'', which [[Master Chief]] begins the level armed with the Spartan Laser. There is another Spartan Laser lying nearby on the ground, presumably dropped by a Marine, but only if played on [[Easy]] or [[Normal]]. The M6 is the only weapon able to harm [[343 Guilty Spark (Monitor)|343 Guilty Spark]] on the final level of ''Halo 3'', with the exception of the [[Fuel Rod Gun]] and [[Rocket Launcher]], through a [[glitch]] that [[Bungie]] has removed. |
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| ===Usage===
| | The way it damages is by multiple attacks (obviously with extremely little time between them). It isn't a one-hit attack as it generally appears to be. It could also be said that the more time you're in the laser fire, the more damage it accumulates. If you're barely stroked by the laser (especially if you're in a speedy vehicle), you may survive. Evidence to this could be how you can shift the laser a bit during mid-shot (during the time the actual laser is shot). |
| While there are multiple M6 variants to facilitate various specialized roles,{{Ref/Reuse|enc22}} the M6 is typically used in both anti-vehicle and anti-personnel roles.{{Ref/Reuse|prereleasebnet}} When employed in combat, the Spartan Laser had a marked effect on both allied and enemy morale.{{Ref/Reuse|prereleasebnet}} During the [[Human-Covenant War]], only [[Orbital Drop Shock Trooper]]s and Spartans were given ready access to the weapon.{{Ref/Reuse|waypoint}}
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| ==Variants== | | == Combat == |
| There are four known variants of the M6 Spartan Lasers:
| | === Advantages === |
| * '''[[M6/E Spartan Laser]]''': The M6/E ("Enhanced") variant is upgraded to combat heavy armor,{{Ref/Reuse|enc22}} and functions primarily as an anti-tank ordnance.{{Ref/Site|Id=lockeandloaded|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load|Site=Halo Waypoint|Page=Cannon Fodder: Locke & Load|D=13|M=4|Y=2016}} Its parts were miniaturized components derived from the [[M6 Grindell/Galilean Nonlinear Cannon]] mounted on [[AV-22 Sparrowhawk]]s.{{Ref/Site|Id=localunits|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-local-units|Site=Halo Waypoint|Page=Cannon Fodder: Local Units|D=31|M=3|Y=2017}}
| | [[Image:laserdblkill.jpg|thumb|right|Spartan Laser killing two opponents at once. In [[Lone Wolves]], the player would receive the [[Two for One]] achievement.]] |
| ** '''[[Endgame]]''': ''Endgame'' is an improved model of the M6/E variant with a doubled battery capacity and reduced charge time. It has the downside of having less strength than its normal counterpart.
| | The Spartan Laser is the most powerful weapon in ''Halo 3'', combining long range with a devastating attack. The weapon is classified as an anti-infantry and anti-vehicle weapon, making it a weapon that can destroy almost anything in the operator's path. All destructible vehicles are often destroyed in a single blast, except in the case of a near miss, in which case the target will still suffer heavy damage. It can also strike and kill multiple opponents and vehicles if they are lined up correctly. It is more powerful than the rocket launcher, and since the Laser travels practically instantaneously, it can be used far more easily and reliably at range. |
| ** '''[[Selene's Lance]]''': ''Selene's Lance'' is an advanced variant of the M6/E variant has a faster charge time and a longer beam duration, with 50% additional battery capacity compared to its normal counterpart.
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| * '''[[M6/R Spartan Laser]]''': The M6/R variant is specialized in reconnaissance deployments and scouting maneuvers.{{Ref/Reuse|enc22}}
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| * '''[[M6/V Spartan Laser]]''': The M6/V variant is designed with a larger focus on operator safety via a versatile focus canopy.{{Ref/Reuse|enc22}}
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| * '''[[M6/X Spartan Laser]]''': The M6/X variant is powered by [[Series 6971 battery cell]]s and featured an experimental alternating power distributor.{{Ref/Reuse|enc22}}
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| <gallery class=center>
| | The Spartan Laser has a 3x scope, which makes it a weapon of considerable range and accuracy. It also causes splash damage, letting the player kill more than one person per shot. |
| File:H5G-M6SpartanLaser.png|The [[M6/E Spartan Laser]].
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| File:H3-M6SpartanLaser.png|The [[M6/R Spartan Laser]]
| | === Disadvantages === |
| File:HReach-M6SpartanLaser.png|The [[M6/V Spartan Laser]].
| | As with all powerful weapons, there are a few disadvantages. The Spartan Laser needs to charge up for three seconds (four seconds after TU2) before firing and needs another two to four seconds to cool down after firing. The laser bleeds off 20% of its battery's charge per shot, giving only five shots at most. Though the scope increases its effective engagement range, it doesn't have the range to out-perform the Sniper Rifle. However, due to the laser's splash damage, it can out-perform a bad sniper. The targeting laser may also give away the operator's position. If a player sees the targeting beam, they could possibly dodge the shot, thus wasting valuable battery power, though this is very unlikely, as the targeting beam is very faint and hard to see in the midst of battle. However, it is possible to hear the laser if you are near the targeting beam no matter the distance. A point blank shot isn't recommended, as you can commit suicide through splash damage. Finally, the laser is infamous for the difficulty in aiming the weapon, being nearly impossible for inexperienced players to engage quick, erratically-moving targets. |
| File:H4-SpartanLaser.png|The [[M6/X Spartan Laser]].
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| </gallery>
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| In addition, related technology has been observed on vehicle armaments:
| | ==Operation== |
| * '''[[M6 Grindell/Galilean Nonlinear Cannon|W/AV M6 Grindell/Galilean Nonlinear Cannon]]''': An upgraded variant mounted on the chin of [[AV-22 Sparrowhawk|AV-22]] and [[AV-22B Sparrowhawk]]s.{{Ref/Game|Id=HWLE|HW|[[Halo Wars Limited Edition|Limited Edition]]|Detail=[[Personnel profile]] - [[:File:HWLE Anders Profile Back.jpg|Professor Anders]]}}{{Ref/Book|EVG|Page=182}} This variant has similar firing and recharge rates to the man-portable version, though it has higher damage potential and a faster charge up. Some of the components that were on the Sparrowhawk' Spartan Laser were later miniaturized and installed on infantry-portable M6/E variants after the Covenant War.{{Ref/Reuse|localunits}}
| | ====Targeting==== |
| * '''[[M8C Grindell/Galilean Nonlinear Cannon]]''': A variant mounted on the [[G79H-TC Pelican]].{{Ref/Book|H4EVG|Page=113}}
| | When the weapon is equipped, a shroud over the emitting lens of the laser lifts up to expose it, presumably to protect it from scratches and battle damage when holstered, although the weapon is shown with the shroud up when it is on a person's back. The shroud can be seen doing this when the weapon is drawn in first person view if the user looks carefully. A small hydraulic or pneumatic cylinder on the left side of the shroud actuates the shroud where it is anchored to the chassis of the weapon. When the trigger is pulled, a harmless red laser sight is projected on the target and a unique targeting tone is emitted. The Spartan Laser will then charge for four seconds<ref name="1up">http://www.1up.com/do/previewPage?cId=3155479</ref> before firing a red laser beam that usually destroys the target. In the Halo 3 beta, if the reticule was moved while firing, a scattering of beams would be released, spreading over the targeted area. For the few frames while the laser is fired, the right targeting stick is disabled. The beam can be strafed, however, over a larger area if the player is moving while the laser is firing. |
| * '''[[M11B nonlinear cannon]]''': A variant mounted on [[S-930 Pegasus]] prototypes.{{Ref/Site|Id=digsite|URL=https://www.halowaypoint.com/news/canon-fodder-digsite-dissection|Site=Halo Waypoint|Page=Cannon Fodder - Digsite Dissection|D=28|M=7|Y=2023}}
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| * '''Unidentified variants''': A variant of [[pulse laser turret]]s on the [[G81 Condor]] appear to be derived from similar technology, alongside the high-energy lasers employed on the [[Command Mantis]] variant.
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| ==Gameplay==
| | The Spartan Laser is equipped with a smart-linked Wyrd III optics suite for increased accuracy and is capable of 3x magnification. Its reticule, whether on 1x or 3x magnifications, features a meter on the right side showing the charging status of the laser. |
| {{Main|Spartan Laser}}
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| Variants of the M6 Spartan Laser are featured as a usable weapon in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. They are known as the [[Spartan Laser]]. It is a [[power weapon]], which fires a powerful laser that deals an incredible amount of damage, destroying all vehicles with a single well-placed shot. The Spartan Laser is one of the most powerful weapons in the game, and to compensate, it has a limited use of five shots, a short cooldown after a discharge, and inability to pick up ammo.
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| In ''[[Halo Wars]]'' campaign, [[Jerome-092]] and two of the members of [[Team Omega]] are armed with Spartan Lasers. In ''Halo Wars'' [[skirmish]], the Spartan Laser is the final upgrade available to Spartans, available through the [[UNSC Barracks]]. The [[AV-22 Sparrowhawk]], a unit exclusive to [[Ellen Anders]], is equipped with a chin-mounted Spartan Laser. In ''[[Halo Wars 2]]'' campaign, Jerome-092 again wields the Spartan Laser, while in skirmish, Jerome-092 can equip the Spartan Laser upon researching Spartan Upgrade level Two in the [[UNSC Armory]]. The UNSC Super Unit [[G81 Condor]] is equipped with twin dual laser cannons in addition to a Mini-MAC.
| | ====Laser Beam==== |
| | [[Image:Spartan laser many beams.jpg|The Laser beam is devastating to infantry at any range.|thumb|300px|right]] |
| | Under normal circumstances, as long as a direct impact is delivered, one laser shot will destroy any target. [[Wraiths]] and [[Scorpions]] cannot be simply shot at; each has a vulnerable point that must be hit to achieve a catastrophic kill with one shot. The Wraith must be fired upon from the rear right below the mortar or, at its power core, or directly aimed at the cockpit. The Scorpion must be hit in the driver's canopy to kill him/her instantly, though the actual tank can't be destroyed instantly; this is a good thing since you can kill the driver then keep the Scorpion for yourself although it will be heavily damaged. You can also destroy it with one shot if you aim for the main cannon on the top of the tank. It is powerful enough to make its way through nine Warthogs, but oddly, only four [[Mongooses]] parked bumper to bumper. It is also highly effective at destroying [[Scarab]] leg joints, although ''The Covenant'' is the only mission where this can be done, and it is unlikely the player will keep the Spartan Laser that long into the level without completely draining its battery. The beam is also known to have high splash damage at its impact point, and around its shot, and also has the capability to penetrate, and eliminate multiple targets aligned in a linear trajectory. If the player is facing a wall, an opponent or another obstacle at an extremely close range, the splash damage will instantly kill the operator. After firing, the weapon stops functioning for a brief period of time as it dumps its waste heat. The splash damage can be increased by strafing the reticule quickly when firing, to hit a larger area, though this is hard to achieve due to the nature of the weapon. The weapon has five shots before a "recharge" is needed.<ref name="1up"/> |
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| ==Production notes==
| | It is powered by a [[BA-53635/PLMD]] non-replaceable battery, which is recharged with a [[PP-16979/AM-Sh]] charger. [[UNSC]] logistics, however, are not sufficient for the charger to accompany many W/AV M6 G/GNR units in the field. It would be better to use the weapon when hidden as it takes a long time to charge and the enemy has a better chance of defending themselves, unless the player is not noticed by their enemy. |
| * "Grindell" may be a reference to to [[Wikipedia:Harry Grindell Matthews|Harry Grindell Matthews]], an English inventor who claimed to have invented a death ray in the 1920s. The word "Galilean" is also printed on the side of the weapon.
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| * As a reference to [[Project GUNGNIR|its development program]], the sides of the M6/R and M6/V have the [[List of references to Norse mythology in Halo|Norse]] symbol for [[Wikipedia:Gungnir|Gungnir]] etched into it, which was the mythical spear wielded by the god [[Wikipedia:Odin|Odin]] in Norse Mythology. Gungnir was described as having the ability to always hit its mark. Part of the mythology is that Odin would hurl his spear over the doomed side of a battle.
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| *During the [[development of Halo 3|development]] of ''[[Halo 3]]'', [[Bungie]] envisioned the Spartan Laser as a weapon which could be only carried by Spartans. When they were deployed onto the battlefield, infantry would call this deployment "rolling thunder".{{Ref/Twitter|Isaac_Hannaford|1376661644185464832|Isaac Hannaford|Quote=We imagined the spartan laser as a Spartan specific weapon. When Spartans entered the battlefield soldiers would refer to their approach as rolling thunder.|D=02|M=5|Y=2021}}
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| * Early concept art of the ''Halo: Reach'' starfighter [[FSS-1000 Sabre]] includes the Spartan Laser, which was replaced by the [[ST/Medusa missile|Medusa missiles]] in the final design. The starfighter depicted in the concept art, along with its Spartan Laser, were later canonized as the [[S-930 Pegasus]] and the [[M11B nonlinear cannon]], respectively.{{Ref/Reuse|digsite}}
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| == Trivia == | | ==Trivia== |
| * [[Luke Smith]]'s comment on the Spartan Laser, "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to ''Star Wars''{{'}} [[StarWars:Lightsaber|lightsabers]], described as such by [[StarWars:Obi-Wan Kenobi|Obi-Wan Kenobi]].{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=12442|Site=Bungie.net|Page=Bungie Weekly Update 5/11/07|D=21|M=4|Y=2017}} | | *It remains unclear what exact energy is fired from the M6, while some have suggested that it fires a chemical Laser, however, not only have disputed this noting that a gas or chemical Laser does not produce a powerful energy output, as they require large amounts of highly volatile and toxic chemicals to function which are expended as the weapon fires, the weapon also seems to be only powered by a rechargeable battery pack, hinting that it may be a Solid-State LASER or Free Electron LASER, which does not require a constant source of a chemical gain medium. |
| * In ''[[The Package (animated short)|The Package]]'', the Spartan Laser is shown to be able to deflect an energy sword and is, in that instance, [[Dual wielding|dual wielded]] with an [[M7 SMG]]. In addition, after [[Frederic-104]] fires his Spartan Laser twice, his HUD shows its battery has 80% of its power left, meaning his Spartan Laser has only expended 10% of its power with each shot. However, in ''Halo 3'', ''Halo 3: ODST'', and ''Halo: Reach'' as well as ''Halo 4'' and ''Halo 5: Guardians'', the Spartan Laser uses 20% and 25% of its battery with each shot, respectively. It is possible the Spartan Laser can change the amount of battery charge used in its shots, as the shots fired by Frederic seem dramatically weaker than those fired in the games. | | *Luke Smith's comment: "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to Star Wars Lightsabers. |
| | *The Spartan Laser is currently the most expensive weapon to produce known. It costs 218,000.00 [[cR]], more than the cost of four fully armed [[Warthog]]s, 134 [[MA5B]] Assault Rifles, or over 7,266 [[M9 Fragmentation Grenades]]. |
| | *It is unclear how the W/AV M6 G/GNR was given the battlefield moniker ''Spartan'' Laser. It is possible that the first wielder of the weapon was a [[SPARTAN-II]] super-soldier. Another possible reason for the nomenclature is that Spartans are symbols of invincible death machines capable of destroying vast numbers of enemy equipment and personnel. |
| | *The side of the weapon has the Norse symbol for "[[Wikipedia:Gungnir|Gungnir]]" etched into it, which was the mythical spear wielded by the god Odin in Norse Mythology. Gungnir was described as having the ability to always hit its mark. Part of the mythology is that Odin would hurl his spear over the doomed side of a battle. This also adds to the theory of how the Spartan Laser was named because the Spartan armor is called, MJOLNIR, Thor's hammer. This is also supported by the fact that on the ONI Memorial wall there is a plaque mentioning PROJECT: GUNGNIR next to PROJECT: MJOLNIR as well as PROJECT: [[SPARTAN]] another reason that the Laser could be nicknamed the Spartan Laser. |
| | *The Spartan Laser seems to trail off forever when fired into the sky, very much like the [[Sentinel Beam]]. The beam of both weapons does end, however, usually at the invisible walls of the playing area. The Laser beam on [[Sandtrap]] covers over 75% of the width of the area (fired at a 45 degree angle). |
| | *When you pick up a Spartan Laser that has a battery percentage that does not divide by 20 evenly you will be able to fire a 20% powered laser and another shot after that with the remaining charge. For example, if you have 45% power left in your Spartan Laser, you can fire up to 3 shots, including the 5% amount of power. The damage is still equal to the 20%. |
| | *When you give a Marine a 20% powered Spartan Laser and have him or her die from a fire fight and then pick it up, the laser's power usually get boosted up to the high 60s or low 70s. |
| | *Contrary to popular belief, the Spartan Laser actually zooms in to 3x magnification. Consider the following: the [[Battle Rifle]] has 2x zoom and a Sniper Rifle's minimum zoom is 5x. The [[MJOLNIR]]/[[Elite]] armor’s built-in zoom system zooms in more than a BR, but less than an SR, so it must be either 3x or 4x (assuming that all magnification factors are whole numbers). The laser zooms in more than a BR, but less than the visor, so it has to be between 2x and 4x (the highest possible value for the unknown zoom factor of the visor); in other words, the laser's magnification is actually 3x, though it is more correct to say that it is at least more than the 2x zoom of the [[Battle Rifle]]. |
| | *The weapon itself reads "Galileian" on the main part of the weapon and above the trigger. |
| | *The laser itself is actually one-sided, as well as every other contrail in the game. This can be observed if you look at the laser's end. |
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| == Gallery == | | ==Gallery== |
| {{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M6 Spartan Laser}}
| |
| === Concept art ===
| |
| <gallery> | | <gallery> |
| File:Halo3Beta-M6SpartanLaser-crop.png|Concept art of the M6 Spartan Laser for ''[[Halo 3]]''. | | File:26029193-Full.jpg|The end of the Laser across [[Sandtrap]]. |
| File:H4_ShotgunSplaser_Concept.jpg|Concept art of the M6 Spartan Laser in ''[[Halo 4]]''. | | File:Spartan Laser Render.gif|A render of the Spartan Laser. |
| File:H5G-spartanlaser concept final.jpg|Concept art of the M6/E Spartan Laser in ''[[Halo 5: Guardians]]''. | | Image:MediaCAGNNTYD.jpg|The concept art of the M6 Spartan Laser before the [[Halo 3 Beta|Beta]]. |
| | File:Halo3.comspartanlaser.PNG|A blue-print of the Galilean. |
| | File:H3-SP Lazer.jpg|A 2D Spartan Laser uncovered through [[modding]]. |
| | File:Overkill_Halo.jpg|An overkill with a laser |
| | File:Double-Kill with a Spartan Laser on a Moving Mongoose.jpg|A double-kill on a moving Mongoose with the Spartan Laser. |
| </gallery> | | </gallery> |
|
| |
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| === Screenshots === | | ==Sources== |
| <gallery>
| | <references/> |
| File:M6 Spartan Laser.png|An angled view of the M6/R Spartan Laser in ''Halo 3''.
| |
| File:H3-SpartanLaserHUD.png|HUD of the Spartan Laser in ''Halo 3''.
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| File:HW-SpartanIIsM6s.png|[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]-clad Spartan-IIs with Spartan Lasers in ''[[Halo Wars]]''.
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| File:Sparrow Laser.jpg|A [[Sparrowhawk]] fires its nose-mounted Spartan Laser. Note the blueish beam, instead of the normal red laser.
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| File:Fred 2.jpg|[[Frederic-104]] firing a Spartan Laser in ''[[The Package (animated short)|The Package]]''.
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| File:H4-M6SpartanLaser-LeftSide.png|In-game left side view of the M6 Spartan Laser in ''Halo 4''.
| |
| File:M6_GGNR_with_active_cowling.jpg|An M6 G/GNR with the protective cowling still deployed.
| |
| File:H4-MP-M6SpartanLaser-HUD-02.jpg|HUD of the M6 Spartan Laser in ''Halo 4''{{'}}s multiplayer.
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| File:SarahPalmerLaser SpartanAssault.png|[[SPARTAN-IV program|Spartan]] [[Sarah Palmer]] using the M6 G/GNR against a {{Pattern|Zurdo|Wraith}} in ''[[Halo: Spartan Assault]]''.
| |
| File:HSS Spartan Laser.png|A Spartan-IV holding a Spartan laser in ''[[Halo: Spartan Strike]]''.
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| File:HSS_Spartan_laser_model.png|An M6 Spartan Laser in ''Halo: Spartan Strike''.
| |
| FIle:H5G-M6EHUD-Campaign.png|HUD of the M6/E Spartan Laser by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
| |
| File:H5G-M6ESS.png|Third-person view of the M6/E Spartan Laser engaged in smart scope.
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| File:HO-SpartanLaser.jpg|A Spartan Laser in ''Halo Online''.
| |
| </gallery> | |
|
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|
| == List of appearances == | | ==Links== |
| * ''[[Believe]]''
| | ===Internal=== |
| ** ''[[Diorama]]'' {{1st}} {{C|Diorama only}}
| | *[[Splasers]] |
| * ''[[Halo 3]]''
| | *[[Team Splasers]] |
| * ''[[Halo Wars]]''
| |
| * ''[[Halo: Helljumper]]''
| |
| * ''[[Halo 3: ODST]]''
| |
| * ''[[Halo Legends]]''
| |
| ** ''[[The Package (animated short)|The Package]]''
| |
| * ''[[Halo: Blood Line]]''
| |
| * ''[[Halo: Fall of Reach]]''
| |
| ** ''[[Halo: Fall of Reach - Invasion|Invasion]]''
| |
| * ''[[Halo 4]]''
| |
| ** ''[[Spartan Ops]]''
| |
| * ''[[Halo: Spartan Assault]]''
| |
| * ''[[Halo: Spartan Strike]]''
| |
| * ''[[Halo: Last Light]]'' {{Mo}}
| |
| * ''[[Halo Wars 2]]'' | |
| * ''[[Halo 5: Guardians]]''
| |
| *''[[Halo: The Television Series]]''
| |
| **''[[Solace (TV Series)|Solace]]'' {{C|Hologram only}}
| |
| *''[[Halo: Vertical Umbrage]]'' | |
|
| |
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| ==Notes==
| |
| {{Ref/Notes}}
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| == Sources ==
| |
| {{Ref/Sources}}
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| {{UNSC support weapons}}
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| [[Category:Directed-energy weapons]] | | {{UNSC Infantry Weapons}} |
| | [[Category:Human Weapons]] |
| | [[Category:Weapons]] |
| | [[Category:Held Weapons]] |
| | [[Category:UNSC]] |
| | [[Category:Human]] |
| | [[Category:Halo 3]] |
| | [[Category:Halo Wars]] |
| | [[Category:Halo 3: ODST]] |