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{{Status|Canon}}
{{era|H2|HW|}}
{{Weapon infobox
{{Ratings}}
|image= [[File:H2A M6CPistol.png|300px]][[File:H2AMP M6C left transparent.png|280px]]<br>Two variants of the M6C Magnum.
{{Weapon Infobox
|manufacturer=[[Misriah Armory]]
|image=[[Image:M6C Magnum Sidearm.jpg|300px]]
|series=[[M6 series]]
|name=M6C Personal Defense Weapon System
|manufacturer= [[Misriah Armory]]
|model=[[M6 Series|M6]]
|type=Pistol
|type=Pistol
|cost=1615 [[Credit|cR]]<ref name="bungie">[https://web.archive.org/web/20130525021451/http://halo.bungie.net/projects/odst/guide.aspx# '''Bungie.net''': ''Halo 3 ODST - Field Guide'']</ref>
|cost=
|variant=[[M6C/SOCOM]]
|size=Handheld, Single Handed
|service=[[Human-Covenant War]]<br>
*O/A Length: 26.8 centimeters
[[Post-Covenant War conflicts]]
|damage per hit=Medium/Low (In subsequent multiplayer updates)
|magazine=12 Rounds
|maxammo=*60 Rounds or 5 Magazines (Single-Wielded)
*120 Rounds or 10 Magazines (Dual Wielded)
|fire=Semi-Automatic
|ammotype= 12.7x40mm [[M228 Semi-Armor-Piercing High-Penetration]]/.50 Magnum Caliber Rounds
|operation=Short Recoil Principle
|rate of fire=About 360 rounds/min(6 rounds/sec)
|accuracy=Medium
|range=
*Maximum Effective range: Between 19 and 23 meters
*Maximum range: Between 50  and 100 meters
|era=
|counterpart= [[Plasma Pistol]]
|counterwep=
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=Standard variant: {{Convert|1.8|kg}}{{Ref/Reuse|bungie}}
*Up-sized variant: {{Convert|2.7|kg}}{{Ref/Reuse|bungie}}
|length= {{Convert|22.86|cm|in}}{{Ref/Reuse|bungie}}
*Up-sized: {{Convert|26.7|cm|in}}{{Ref/Reuse|bungie}}
|ammotype=[[12.7X40|12.7×40mm]]<ref name="H2M">''[[Halo 2 Manual#Current UNSC Weapons|Halo 2 Manual, page 10, "M6C Pistol dual wield"]]''</ref>
|capacity=
|feed=12-round detachable box magazine{{Ref/Reuse|H2M}}
|operation=[[Wikipedia:Recoil operation#Short recoil operation|Short Recoil Principle]]
|rate= ~360 RPM
|velocity=
|optics=
|range={{Convert|50|m|ft}}{{Ref/Reuse|bungie}}
}}
}}
The '''M6C Magnum Sidearm''' is a [[United Nations Space Command]] sidearm available in ''[[Halo 2]]''


The '''M6C Personal Defense Weapon System''',<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''ODST Guide'']</ref> otherwise known as the '''M6C Magnum Sidearm''', is a [[United Nations Space Command]] sidearm. It is a variant of [[Misriah Armory]]'s [[M6 series|M6 handgun series]].
==Design Details==
The M6C Magnum Sidearm, is a common [[UNSC]] handgun, it is one of the earlier models of the M6 series pistols, that was distributed to members of the [[UNSC Marine Corps]], especially those of vehicular crews. This particular M6 model is usable exclusively in ''Halo 2''. It is considered a weak weapon when compared to other M6-series weapons with reduced accuracy, a shorter effective range, and less efficiency against shielded, armored, and soft targets. [[SPARTAN-II|SPARTANS]] can [[dual-wield]] this model.


==Overview==
The M6C is a semi-automatic, recoil-operated, magazine-fed handgun. It most likely has DA, or double-action only trigger due to the fact that there is no external hammer. It fires the M228 12.7mmx40mm SAP-HP round (Semi-Armor Piercing, High Penetration) from a 12 round magazine. It has a considerably high rate of fire (6 rounds/sec or 360 rounds/min) with a limited maximum effective range, being able to hit a target accurately at only about 20 meters.


===Design Details===
The M6C is semi-automatic and fires using the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired. Because it is semi-automatic, the gun will cock itself after every shot due to recoil and will continue to do so until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gases but it also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber. It also re-cocks the gun. Of course, before the first round can be fired, the round must be chambered. This is done by first, inserting a magazine with ammunition into the grip of the weapon and second by pulling the slide back completely and letting it launch forward, chambering a round on the way. There is a small, red rectangular box on the flat back of the slide that protrudes out slightly when the weapon is cocked. Once this is done, the safety, located at the back of the slide on both sides, must be switched off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger, is forced upward and “catches” the slide by a little notch. To reload, the empty magazine must be removed and this is done by using the magazine release button which is located on the grip. Once the empty mag is out, a fresh one can be inserted. Once the fresh mag is inserted, the slide catch is pressed downward and the slide chambers a round. In ''Halo 2'', this reload is cut down to a simple ejection of one mag and an insertion of another, disregarding the slide catch portion of the reload. This was probably to cut down on reload time for multiplayer. If there is still a round in the chamber when reloading, than the "''Halo 2'' reload" would be all that is required.
The M6C PDWS is a semi-automatic sidearm utilized by the [[United Nations Space Command]]. The M6C is a departure from other designs in the [[M6 Series]]. While it retains the large handguard and ridges on the rear slide, the M6C's safety mechanism is located on the slide itself rather than below it on other models.


Although less powerful and effective than other UNSC sidearms, the M6C sees continued use due to its resilience and reliability coupled with a comfortable and compact design alongside being highly affordable and easy to produce. {{Ref/Book|Id=HEnc22|Enc22|Section=Magnum|Page=164}}
===Ammunition===
The M6C Magnum, uses 12.7mmx40mm (.50 caliber) Semi-Armor-Piercing, High-Penetration rounds<ref> Halo 2 Manual</ref>. These rounds have a jacket of copper or nickel which encloses a more frangible metal projectile that will deform shortly after penetration. When the round hits a hard object such as body armor, the jacket will temporarily help maintain the shape of the projectile so that it has a better chance of penetration. A second impact against bone or solid muscle mass inside the target's body is usually enough to complete the jacket's rupture, at which point the projectile mushrooms and franges into smaller pieces, causing a large number of wound channels and maximizing damage. These rounds are typically more effective against infantry as opposed to armor-piercing rounds due to a larger dump of KE, resulting in better knock-down, and also to the process described above, with an armor-piercing round speeding through the target's body without causing as much trauma, creating a scenario where a wounded enemy can still be an effective combatant until they bleed out. Despite its usefulness against even armored infantry, the weapon is nearly useless against fully shielded targets, as the ammunition has no secondary effects, and the weapon cannot produce a sufficient volume of fire to make it a reliable shield-breaker.


===Usage===
Spare ammo packets, for the M6C are marked in blue, unlike the [[M7]]'s spare ammo packets which are marked in red.
The M6C was used by UNSC personnel as early as 2525.{{Ref/Film|Id=HLTD|Film=Halo Legends|Story=Homecoming}} Use of the M6C continued through the [[Human-Covenant War]], and it was used by UNSC Navy and Marine Corps personnel aboard the {{UNSCShip|In Amber Clad}} and during the early stages of the [[Battle for Earth]] and [[Battle of Installation 05]].{{Ref/Game|H2}}


===Ammunition===
===Advantages===
The M6C Magnum fires [[M225|M225 12.7x40mm Semi Armor-Piercing High Explosive]] cartridges from a 12-round magazine.{{Ref/Reuse|HEnc22}}
The M6C Magnum is presented in-game as a defensive sidearm best used against unshielded targets, fairly accurate over short distances, and possessing a relatively small magazine as compared to other human firearms. That said, as long as the operator knows how and when to utilize the M6C, it can be an effective sidearm in Multiplayer and to an even greater degree in Campaign.
 
In Multiplayer, if the operator is skilled in consistent head-shotting, it can be an efficient cleanup weapon against unprotected players, causing relatively little damage to active shields. It particularly shines at close range when carried with or dual-wielded alongside an M7 or a plasma-based weapon, with the M6C performing the coup de grace after the victim's shields have been stripped away by the primary weapon. This one-two system enables a proficient player to quickly and efficiently put-down large numbers of single opponents, though the tactic can quickly fail when attempted against multiple targets, unless all but one is distracted or otherwise a non-factor. Wielding a pair of M6Cs can enhance their efficacy in dealing with multiple unshielded enemies, but if the targets are not at close range, their accuracy and effectiveness quickly dwindle, and the operator will be left vulnerable and unable to return fire for a significant amount of time as both pistols are reloaded unless they can switch to another weapon, in addition to the liability of being attacked while searching for vulnerable opponents and being able to respond only with pistol fire.
 
The M6C is best used in Campaign in a similar manner to Multiplayer, with the difference of being altogether more effective due to the prevelance of naturally unshielded enemies like [[Grunts]] and [[Jackals]]. [[Drones]] and [[Flood]] combat forms can be dispatched in as few as 2-4 shots. The M6C is also effective against unshielded [[Elites]] and [[Brutes]] who have had their helmets knocked off, with just a single headshot required to kill either.  


==In-game information==
In ''Halo 2'' matchmaking the M6C was initially an extremely powerful weapon. When dual-wielded 2 M6C Magnums could easily kill an enemy even at range, kill the pilot of a [[Banshee]] or both the driver and gunner of a [[Warthog]]. However, once both magazines are spent the wielder is extremely vulnerable to counter-attack due to long reload times. After the 1.1 auto-update M6C Magnums became significantly weaker in matchmaking with its primary use being in SWAT gametypes.
{{Main
|1=Magnum#Halo_2_and_Halo_2:_Anniversary
|l1=Magnum
}}
===Advantages===
The M6C Magnum is a reliable sidearm for quickly finishing off enemies whose shields have already been stripped. With the new dual-wield feature in Halo 2, the Magnum can be used in the [[Noob Combo]] alongside a plasma pistol, enabling the player to quickly drain an enemy's shields using the plasma pistol's overcharge and finish them off with a headshot from the Magnum.  


===Disadvantages===
===Disadvantages===
The M6C Magnum has low damage, is fairly inaccurate, and is largely ineffective past close or medium range. These factors make the Magnum a poor choice for use in one-on-one fights with shielded opponents unless the player is capable of first draining the opponent's shields with a grenade or melee attack.
After the Halo 2 patch the Magnum was weakened to ensure balance in the Halo sandbox. The biggest disadvantage about the M6C, compared to previous and current versions of the Pistol in Multiplayer, is its inability to take down players at medium or long ranges. The weapon’s accuracy alone is inferior to the other M6 models, about 1/5 as accurate as the [[M6D Pistol]], having a large shot spread at close ranges. This, combined with its minimal damage against current shield systems, makes it a poor weapon of choice when faced with shielded opponents, especially at distance. It is, however, more effective against unshielded targets and those wearing hard/soft armor, being able to kill most targets in 1 shot to the head or a few shots to the body, although it still doesn't achieve the power of it's successor, the lack of a scope also reduces the weapons effectiveness. Unless a player is Duel-Wielding another weapon the M6C by itself is not a enough to take on a player. In Campaign Elites who are fully [[shielding|shielded]] and Brutes with helmets, require more shots to kill them, 9 shots to the head of a Minor, 14 shots to the head of a Major or Honor Guard, and between 28 and 30 shots to the head of an Ultra; 3 shots to the head of a helmeted Brute. This weapon is less effective in engaging Hunters, which require a large number of rounds to their exposed flesh to kill them.
 
===Influences===
[[File:ForgeM6C.jpg|thumb|250px|Sergeant [[John Forge]] wielding the M6C in ''[[Halo Wars]]''.]]
One possible influence on the design of the weapon is the [[wikipedia:Walther P99|Walther P99]]. Another possible influence could be the [[Wikipedia: FP-45 Liberator|FP-45 Liberator]], a weapon designed in the United States during World War II. The long handle, but short barrel is an obvious feature.
 
It is possible that the M6G is the [[UNSC]] Marine Corps Standard Sidearm, as the M6C seems to use older technology, and the M6D seems to use technology reserved for [[Spartan-II]]s and other Spec-Ops units. That would mean, that the M6C is the Navy's variant of the M6 line.


=== Changes from the M6D PDWS in ''Halo: Combat Evolved''===
Due to the numbering of the M6C, that would mean that this pistol went into production before the D and G variants, meaning the M6C was around before ''[[Halo: Combat Evolved]]'', which uses the M6D. This supports the idea that the M6C uses older technology.
*The M6C has a much faster fire rate, but far less stopping power.
Also, in ''[[Halo: Combat Evolved]]'' the M6D was issued as the crew were given those weapons for the special mission. In ''Halo 2'' it the M6C was the standard issue, yet old, sidearm for the Navy and Marine forces defending Earth. The M6G came in during the rearmament for the request for new weapons to help defend Earth during the [[Second Battle of Earth]].
*Lacks a targeting scope.
*Takes 13 headshots to kill rather than 3.
*Can be dual-wielded.


===Changes from ''Halo 2'' to ''Halo 2: Anniversary''===
==Tactics==
*Takes 11 headshots to kill rather than 13 in multiplayer.
*Overall update as part of Anniversary remaster.


==Production notes==
===Campaign===
{{Linkbox|gallery=yes|gameplay=yes}}
*In Campaign The M6C is best used when Duel-Wielding another weapon, Two M6C's will be very effective at taking down [[Covenant]] quick.  
The ''Halo 2'' Post Game Carnage Report Breakdown Tab on Bungie.net erroneously lists the weapon as the [[M6G magnum|"Magnum M6G Pistol"]].
*Duel-Wielding the M6C with a Plasma Pistol is arguably the best [[Noob Combo|combo]] in the game.
*Using the [[BR55]] to take down an [[Elite]]'s energy shield and the M6C for a headshot is another sound tactic, however you must be sure that your aiming is dead on.


==Gallery==
===Multiplayer===
<gallery>
*If you have no other option available, duel-wield the M6C with another weapon to maximize your chances until you find a weapon that you can use.
File:Magnum2.png|A texture of the M6C showing the engravings on the slide. Note the Korean hangul, 일곱, meaning [[seven]].
*If forced to use a single M6C be sure to get up close to the enemy player fire lower his shields and melee attack for an effective kill.  
File:Halo picture_18.jpg|John-117 wielding two M6Cs; note the slide springing back after round is fired.
*Using the [[Plasma Pistol]] with the M6C is often one of the easiest ways to assure a kill.
File:Halo picture_19.jpg|An M6C magazine.
File:M6C Magnum Pistol.png|The M6C in ''Halo 2''.
File:H2 M6C Magnum Pistol.png|An in-game profile view of the M6C Magnum Pistol in ''[[Halo 2]]''.
File:UNSC Pistol Cinematic.jpg|Models for the cinematic appearance of the ''Halo Wars'' M6C.
File:ForgeM6C.jpg|[[Sergeant]] [[John Forge]] aiming an M6C in ''[[Halo Wars]]''.
File:Homecoming_M6CMagnum_Concept.png|The M6C Magnum Pistol as it appears in ''[[Halo Legends]]: [[Homecoming]]''.
File:Silenced magnum.JPG|[[Jonah-B283]] using a silenced M6C in ''[[Headhunters (short story)|Headhunters]]''.
File:EvoMC RolandM6C.png|[[Roland-B210]]'s silenced M6C.
File:EvoMC RolandM6CMaintenance.png|Roland performing maintenance on his M6C.
File:H2A MP M6C Concept 1.jpg|Several different concepts for the M6C in ''[[Halo 2: Anniversary]]''.
File:H2A MP M6C Concept 2.jpg|Several different concepts for the M6C in ''Halo 2: Anniversary''.
File:H2A_M6C_Concept.jpg|''Halo 2: Anniversary'' campaign concept art for the M6C.
File:H2A - M6C model.jpg|A render of M6C in ''Halo 2: Anniversary''.
File:H2A Render M6C.png|The M6C in ''Halo 2: Anniversary''.
File:H2A - M6C in-game model.jpg|In-game model of the M6C in ''Halo 2: Anniversary''.
File:H2ACP-M6CHUD.png|First-person view of the M6C in ''Halo 2: Anniversary''.
File:H2ACP-M6CDualWieldHUD.png|First person view of dual wielding M6C pistols.
File:H2ADual.jpg|A Spartan dual wielding an M6C with an M7 SMG in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP M6C right.png|A M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP M6C left.png|A M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AM6C.jpg|A Spartan with an M6C in ''Halo 2: Anniversary''.
File:H2AMP-M6CHUD.png|First-person view of the M6C in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M6C.png|A Spartan with an M6C.
File:M6C Operation.PNG|A Spartan wielding a dry M6C, exposing the weapon's operation.
File:H2AMP-M6CDualWieldHUD.png|First-person view of dual wielding the M6C.
File:H2AMP-M6CDualWield.png|A Spartan dual wielding M6C pistols.
File:HW2-M6Cstillsucks.png|[[Jerome-092]] firing an M6C at [[Atriox]] in ''[[Halo Wars 2]]''.
File:HW2-Jerome-05.jpg|Jerome firing an M6C at Sangheili aboard the ''Enduring Conviction''.
</gallery>


==List of appearances==
==Trivia==
*''[[Halo: The Flood]]''
*A [[Suppressor|Suppressed]] [[M6C/SOCOM|variant]] is available to [[UNSC Special Forces]].
**''[[Halo: The Flood#2010 bonus content|Adjunct]]''
*The ''Halo 2'' Post Game Carnage Report Breakdown Tab on Bungie.net shows the weapon as "Magnum [[M6G]] Pistol" even though the game manual states it is the M6C model.
*''[[Halo 2]]'' {{1st}}
*If aimed directly at a enemy's head a red dot will appear in the center of the crosshair.
*''[[Halo Wars]]''
*The pistol is a dark greyish color rather than a Whitish-silver color like other variants, but some versions have been noted to have a silver colour, like John Forge's pistol.
*''[[Halo: Helljumpers]]''
*The M6C has no hammer and can be implied that it has an internal firing pin or striker that is spring loaded, similar to that of a Glock handgun.
*''[[Halo Legends]]''
**''[[Homecoming]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Headhunters (short story)|Headhunters]]''
*''[[Halo: Nightfall]]'' {{C|Hologram only}}
*''[[Halo 2: Anniversary]]''
*''[[Halo Mythos]]''
*''[[Halo Wars 2]]''
*''[[Halo: Retribution]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Divine Wind]]''


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Navbox/Universe/HumanSidearms/M6Pistols}}
{{UNSC Infantry Weapons}}
[[Category:Pistols]]
[[Category:UNSC]]
[[Category:Weapons]]
[[Category:Human Weapons]]
[[Category:Human]]
[[Category:Halo 2]]

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